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kimkulling
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Author | SHA1 | Date |
---|---|---|
Pichas | f4c7606faf | |
Kim Kulling | 66187a77cf | |
PatrickD | 5c7acc968b | |
Lux | f81ea6986c | |
dataisland | ab12e8d8ba | |
dataisland | 3bd98611d7 | |
dataisland | d468e633b1 | |
Kim Kulling | 4024726eca | |
Kim Kulling | cd0ef869e3 | |
RichardTea | ed3fccd5db | |
Matthias Möller | ff2dc2fb2e | |
Tobias Rittig, Ph.D. | f69e55058d | |
RichardTea | c1ffbfec06 | |
Kim Kulling | c35200e38e | |
Kim Kulling | 1e09642382 | |
Kim Kulling | edaf87f186 | |
Olivier Chafik | 88340d0ce0 | |
Fav | 5e912e68da | |
Vincent Fazio | ae0ff8a88a | |
Aliaksandr Kasmachou | 924106188e | |
Haixi | 389bdedda7 | |
Olivier Chafik | f39f53e860 | |
OGAWA KenIchi | 11daaf79a5 | |
Matthias Möller | 3e7e4c8c52 | |
Vincent Fazio | 4338817ca2 | |
dependabot[bot] | fd7ad4a9d8 | |
dependabot[bot] | a7a424e0a7 | |
dependabot[bot] | f0ca4df704 | |
imdongye | d32370ff12 | |
Sanchikuuus | 12ed0286e4 | |
Kim Kulling | bb9db8409f | |
sacereda | d83904e3ee | |
Kim Kulling | bc6710a116 | |
OGAWA KenIchi | 10e97b2f4a | |
Steve M | d95a5c60ef | |
Matthias Möller | 12cdbb712c | |
Måns Andersen | b992ff278b | |
Måns Andersen | 9485d49e93 | |
RichardTea | f950f61a52 | |
RichardTea | afe06f2298 | |
mkuritsu | d41b6b253d | |
Nathan V. Morrical | 09b981d943 | |
Kimbatt | 48c3a0ec46 | |
Kim Kulling | a37d748c17 | |
Kim Kulling | e63d3ed8e7 | |
Kim Kulling | 104a70f845 | |
Florian Born | 76de7cedf4 | |
JensEhrhardt-eOPUS | c55158cd82 | |
Kim Kulling | 571ba09dc7 | |
Kim Kulling | db19f62a0c | |
Stoyan Gaydarov | 5d5e0bad3c | |
Kim Kulling | 9cf03b4ddc | |
Vincent Fazio | 91e93578c7 | |
Kim Kulling | da281b7f48 | |
Kim Kulling | 35e4f1bf64 | |
Steve M | 0cb1693689 | |
Kim Kulling | d3bec44990 | |
Kim Kulling | b0aae04801 | |
Stepan Hrbek | 206839d4f2 | |
Kim Kulling | 193f2c5d87 | |
Kim Kulling | bff00b15f1 | |
Matthias Möller | d5cb1fe01f | |
Kim Kulling | fe6e25080b | |
Kim Kulling | ddb74c2bbd | |
Brad D | 625528d02c | |
Markus Prettner | 7e053cc641 | |
Matthias Möller | 35976a4eb4 | |
ThatOSDev | dd1474e280 | |
Matthias Möller | 0b19b7d73b | |
Julian Knodt | d0703a5a3a | |
Kim Kulling | cdf8394ccc | |
Garux | dd10fb6ee4 | |
Stepan Hrbek | adff2f388a | |
ycn2022 | 0afd366dcb | |
michaelsctts | 77f7706a97 | |
Kim Kulling | 5c2a33f230 | |
mosfet80 | 0cef794abd | |
Kim Kulling | 07ab05cc41 | |
Kim Kulling | a51500ba2b | |
mosfet80 | 75091d4529 | |
Kim Kulling | 907da122e9 | |
Kim Kulling | 81858f9e62 | |
Kim Kulling | 97cbecb859 | |
Kim Kulling | a722e33027 | |
Kim Kulling | 75a10fedd0 | |
Kim Kulling | e963a863ce | |
Bradly Landucci | 8231d99a85 | |
Kim Kulling | 0d546b3d2e | |
Kim Kulling | 43634b8b27 | |
mosfet80 | 83d7216726 | |
Daniel Simon | 329fee2f0b | |
Kim Kulling | 4584719362 | |
Kim Kulling | 30466aaf16 | |
vengine | ec5242a1a0 | |
Daniel Simon | 6fa4f0ff5e | |
Kim Kulling | fd3f092d6e | |
Jean-Louis Boudrand | 787c9afdf7 | |
Kim Kulling | 2521909b8c | |
Kim Kulling | 04afb63d34 | |
Kim Kulling | 942518a4ff | |
Kim Kulling | 10df90ec14 | |
Julian Uy | b6d53a0047 | |
Kim Kulling | 001bb01eb2 | |
Kim Kulling | 325b0a543f | |
Garux | 47dbabadcd | |
Kim Kulling | c953739487 | |
Garux | 00b6db86ab | |
陈瑞锋 | 4621676424 | |
Johannes Unterguggenberger | 47ef79672e | |
Kim Kulling | c05895f3c7 | |
Succ3s | 7bda0f88ca | |
Zeun | b71b8f77ee | |
Kim Kulling | 85f084a4ce | |
Stephen Gold | 08c1adc015 | |
mosfet80 | 3ff7851ff9 | |
mosfet80 | 64d88276ef | |
Alex Rønne Petersen | b8aa68a080 | |
Kim Kulling | 8b9ed34eaa | |
Kim Kulling | b41ffa5561 | |
mosfet80 | 4a3e0e46ac | |
Tom Heaton | 1f920ee1fe | |
mosfet80 | 778ce90a04 | |
Alejandro González | 790aad4b62 | |
RoboSchmied | 52c2b6896a | |
Oleg Ivanov | 9d11b220eb | |
Julian Knodt | 39ce0c0456 | |
Kristjan Skutta | feb861f17b | |
mosfet80 | 730aa9d0b7 | |
mosfet80 | 072320df4f | |
Kim Kulling | fcb1444b84 | |
Laura Hermanns | 727774f181 | |
Bao Anchang | bb9101ae9e | |
sSsA01 | f95050e7aa | |
Kim Kulling | 01231d0e60 | |
Kim Kulling | 0664882763 | |
Kim Kulling | 4d6dd80257 | |
Kim Kulling | 94bc568d13 | |
Adam Mizerski | 4b9f46dbda | |
Séverin Lemaignan | a3708e3464 | |
Emily Banerjee | ff5b0ae575 | |
fvbj | 2d98f6a880 | |
Julian Knodt | c877a15140 | |
mosfet80 | 1164844ce4 | |
dependabot[bot] | a8c8e75a17 | |
Florian Born | f59a5fab1a | |
Galen Xiao | b7b6601a75 | |
Stephen Gold | bc6673b4b2 | |
Steve M | 005399a671 | |
Kim Kulling | 3990ec80a1 | |
Kim Kulling | 3476c79801 | |
Kim Kulling | f956351942 | |
Kim Kulling | c08e3b4abb | |
Kim Kulling | d5f35582d4 | |
tigertang | a02085ea98 | |
Kim Kulling | a8d30f7e91 | |
Kim Kulling | c6fe03f7a5 | |
seanth | 8cde65bfe8 | |
seanth | 240fa97fed | |
seanth | 727001b0ca | |
julianknodt | bdc08dd4a9 | |
Stephen Gold | ac29847d56 | |
Robert Reif | 81c20a5c61 | |
Andre Schulz | 74af43f655 | |
Andre Schulz | 9d71a275c3 | |
Kim Kulling | c8ca1a48ec | |
Steve M | ea9aa863ff | |
Steve M | cb8150b3e8 | |
copycd | b571501559 | |
Hamza | 6a0e1d5467 | |
tangxin | 9776d47cca | |
dependabot[bot] | ec122eb348 | |
copycd | 6bcdf989fb | |
Kim Kulling | 5cbdb6c63b | |
Kim Kulling | 636fbd65b3 | |
Kim Kulling | 263bebb5ba | |
Kim Kulling | 5d5496f1ad | |
Kim Kulling | 69dae9599a | |
Kim Kulling | 9dddef9b9d | |
Kim Kulling | b9576e6992 | |
Kim Kulling | 274f64cbf1 | |
Kim Kulling | 7b54b0f406 | |
Alexander Wagner | df33d33e8f | |
Marka Ragnos | 3ce8a58d41 | |
Alexander Wagner | d03ab3ef27 | |
Alexander Wagner | e86f1acb9b | |
Alexander Wagner | 4034df8b6e | |
Kim Kulling | 88084a67fc | |
Alexey Medvedev | 762ad8e9b7 | |
Alexey Medvedev | dc399f7343 | |
Alexey Medvedev | a72289b327 | |
Stephen Gold | 213d73ebc6 | |
Futuremappermydud | a0b3df6dbd | |
Stephen Gold | 769e82ce5e | |
Maksim Kostin | d311fa95c6 | |
Stephen Gold | e765862d24 | |
Maksim Kostin | f701d702e4 | |
ccn | a63a6011c5 | |
IOhannes m zmölnig | 6f715edfa0 | |
IOhannes m zmölnig | bfdd154d14 | |
IOhannes m zmölnig | 6f70e220e4 | |
Kim Kulling | 85f64c9131 | |
Kim Kulling | 01f2549abe | |
Kim Kulling | 384db8686e | |
Kim Kulling | 77a8f019e3 | |
ccn | 254619901b | |
ccn | 56e0ba58e1 | |
Alexandre Avenel | e4e2c63e0c | |
Alexandre Avenel | bfe8745b90 | |
Alexandre Avenel | aae93691b9 | |
Florian Born | 6004290dde | |
Wojciech Matyjewicz | 069e19487c | |
Wojciech Matyjewicz | 2235518b3c | |
copycd | 8648c2af45 | |
Kim Kulling | f0e7448fdc | |
julianknodt | 9efbbe0a69 | |
Kim Kulling | 4535e37fc6 | |
Kim Kulling | 8cf2d6e588 | |
Kim Kulling | aa3abb3c06 | |
Kim Kulling | 0b0ec713f6 | |
julianknodt | 28ab0a094a | |
Tárcio Vinícius | 46b19cc6a4 | |
Martin Aumüller | a521b23ab5 | |
Kim Kulling | 108e3192a2 | |
Kim Kulling | f844c3397d | |
Pavel Lukandiy | a7cfa3264a | |
Kim Kulling | c1deb808fa | |
Kim Kulling | 25aee03f66 | |
Sébastien Loriot | c44e3427aa | |
julianknodt | 1169d3bc8c | |
David Marčinković | 945c77d699 | |
Kim Kulling | 020554e213 | |
Kim Kulling | 2a347014f3 | |
Kim Kulling | a531c72f7f | |
Kawashima Satoshi | 666ecd3f1f | |
Kim Kulling | 5d60cf228a | |
Kim Kulling | 2f78d48d6b | |
Kim Kulling | 3c1423d5a5 | |
Kim Kulling | 1ee13872b1 | |
Kim Kulling | 01322ec831 | |
fvbj | 8fcc65a8af | |
Kim Kulling | 5b8cfa920b | |
Kim Kulling | d7cde43367 | |
ockeymm | 7b6bf139cf | |
ockeymm | b2bfe6d253 | |
ockeymm | 7a4d8ec412 | |
Begasus | 7a26433846 | |
mosfet80 | 6a08c39e3a | |
Stephen Gold | 4b193dbee3 | |
Kim Kulling | f9d3e7015b | |
mosfet80 | f1b8df01d5 | |
Kim Kulling | c421247be9 | |
Kim Kulling | cebb06280d | |
Kim Kulling | 967d61edc5 | |
Kim Kulling | 997d380c3a | |
Kim Kulling | 13945a5c5b | |
Kim Kulling | e5e3e07b84 | |
Kim Kulling | bad725ec86 | |
Kim Kulling | fb23ef7c02 | |
Kim Kulling | 0c5138cb39 | |
Kim Kulling | 9d12dd6df3 | |
Kim Kulling | 7fb4b24cb5 | |
Батхишиг | fa71b84c1c | |
Kim Kulling | 59b1234496 | |
FailCake | f9f7ab0658 | |
dependabot[bot] | c7307ae84d | |
Kim Kulling | c4d3c1dd67 | |
Kim Kulling | 2af4247260 | |
Kim Kulling | aa1996e143 | |
Kim Kulling | 3cf7d28bc4 | |
mosfet80 | c3544f1f98 | |
Kim Kulling | 0ff0bd7a6e | |
OGAWA KenIchi | 8d8a0a5af7 | |
Kim Kulling | e673d1fd9e | |
Kim Kulling | e41fe74b2a | |
Kim Kulling | 8c8f974ea3 | |
Kim Kulling | f623870dd1 | |
Kim Kulling | e79d105957 | |
Kim Kulling | 0afaf976b9 | |
Kim Kulling | b52731c707 | |
Kim Kulling | 97227d7a4c | |
Kim Kulling | cc2c5d3ae3 | |
Kim Kulling | 2f6f58707d | |
Kim Kulling | b9ea538e6f | |
Kim Kulling | 215caa65aa | |
Kim Kulling | 80a03071ba | |
Kim Kulling | fa69c47d45 | |
Kim Kulling | fe6730f225 | |
Kim Kulling | 60b6d80936 | |
Kim Kulling | c953c9b76f | |
AnyOldName3 | e50233b2c1 | |
tangxin | 4389c3d80c | |
zhucan | d07934bf25 | |
zhucan | 554fa8f5e2 | |
zhucan | 2b4606c082 | |
朱灿 | 3a03fe31b1 | |
zhucan | 32716002ac | |
Alex | 081cae6a95 | |
Alex | 7cbf4c4136 | |
Alex | bc7ef58b49 | |
Kim Kulling | 72c10d856f | |
Alex | 5c45cdc0ad | |
Kim Kulling | 3a02de4d28 | |
Kim Kulling | d77903423f | |
Aaron | 0bfc588c39 | |
PencilAmazing | 2e60cb6ae6 | |
Kim Kulling | 556c89b5f1 | |
Kim Kulling | e5d9339c21 | |
Kim Kulling | 461601e9ff | |
Kim Kulling | 1c5dc86afb | |
Martin Weber | d8a7399a04 | |
Kim Kulling | df9c5cdb9f | |
Kim Kulling | 79dcc289d0 | |
Kim Kulling | aa5b41446c | |
Pavel Rojtberg | 20a2cc4c94 | |
Pavel Rojtberg | 2baadf2fe5 | |
Alex | b9460dd959 | |
Gargaj | 49ed0711d1 | |
Gargaj | 8312b31d27 | |
Martin Weber | bb1873dd22 | |
Alex | f7e7f82b9d | |
PencilAmazing | b5032db741 | |
PencilAmazing | d6edfad8bb | |
PencilAmazing | cf5ffdc366 | |
Alex | d7dc88e0d0 | |
Kim Kulling | 60989a598e | |
Kim Kulling | 439b3369c1 | |
sfjohnston | dd40b0ccee | |
sfjohnston | 3ec8a36764 | |
Kim Kulling | 131bc61d47 | |
Kim Kulling | d05dbfa8c9 | |
Kim Kulling | 20cb815290 | |
Kim Kulling | 0ab7de70cd | |
Marco Feuerstein | 37a1366fb7 | |
Marco Feuerstein | 52e5c3f39e | |
Kim Kulling | 64e0ba2625 | |
Kim Kulling | bf7ccb6206 | |
Kim Kulling | a5a4090989 | |
Kim Kulling | 8c871ed4f0 | |
Jérôme Leclercq | 46be2d3380 | |
Steve M | ca7f6de671 | |
Steve M | 3161f0e754 | |
Kim Kulling | 5b7ff294b8 | |
Kim Kulling | 16021ef9ac | |
Marco Feuerstein | 0e7cd18c8b | |
Kim Kulling | f66a7fd6bf | |
Steve M | 1e6c7063b6 | |
Marco Feuerstein | bf38d67935 | |
Kim Kulling | cf7d363766 | |
Kim Kulling | 11f024b395 | |
Kim Kulling | 53846430ce | |
sfjohnston | c7afea3cd7 | |
Kim Kulling | e2b19ef776 | |
Kim Kulling | fe49a9ed94 | |
Marco Feuerstein | 87cac888e4 | |
Marco Feuerstein | bdde968677 | |
Marco Feuerstein | 506baa21e6 | |
Marco Feuerstein | 0256047168 | |
Kim Kulling | 3423949490 | |
Kim Kulling | e08cb0b5b8 | |
PencilAmazing | 668db327f4 | |
Marco Feuerstein | 8b005eaa83 | |
Kim Kulling | 6308de6e5b | |
Kim Kulling | 90ff723b6c | |
Kim Kulling | 9a94b26cdc | |
Kim Kulling | ed903543a7 | |
Kim Kulling | d3ee157342 | |
Kim Kulling | a5bb4b59e4 | |
Alex | 093e35dd54 | |
Alex | edb8375702 | |
Kim Kulling | 0dcfe2f72c | |
Kim Kulling | d1ad4e54d7 | |
Kim Kulling | 5770faac10 | |
PencilAmazing | f1561f03ce | |
PencilAmazing | 57306bcd63 | |
PencilAmazing | 96eb87265e | |
PencilAmazing | 0bacc7134d | |
PencilAmazing | 19da9cc84d | |
dog | 3e1fd74940 | |
Kim Kulling | 7d542eb795 | |
PencilAmazing | 537b445a59 | |
Alex | 6f3bfb5b60 | |
Alex | 3838a8aaf8 | |
Kim Kulling | e4cac7d00b | |
Kim Kulling | 8a65dcc19e | |
Kim Kulling | 3e74453b69 | |
Kim Kulling | 42386b829c | |
Kim Kulling | b44dfd5ecf | |
Kim Kulling | b61fc49c30 | |
Marco Feuerstein | 82d3f47432 | |
Marco Feuerstein | b2cad5c58d | |
Marco Feuerstein | d1edaa949b | |
Abdelhadi | ac2cf2f71b | |
Marco Feuerstein | 59f2620164 | |
Marco Feuerstein | 261c7769b8 | |
Marco Feuerstein | 2875de132f | |
Marco Feuerstein | 17fac97b04 | |
Marco Feuerstein | 1c0f3c5f87 | |
Marco Feuerstein | a2bdfdd05a | |
Kim Kulling | 03934128fc | |
Kim Kulling | 7ae88225b3 | |
Kim Kulling | 5a568d485c | |
Kim Kulling | 507a3d2f8d | |
Kim Kulling | 876b1a0d6e | |
Kim Kulling | c9111fe89a | |
Kim Kulling | e7a0985886 | |
Kim Kulling | f55eebad06 | |
Kim Kulling | 8f61427880 | |
Kim Kulling | 1ec3dbd11a | |
Kim Kulling | 1791eac7ff | |
mosfet80 | 3da92e05eb | |
Kim Kulling | f24224fdc5 | |
Kim Kulling | d2411a7ecd | |
Tomas Maly | 5d3f3281f4 | |
Kim Kulling | db6c1a8b1c | |
Kim Kulling | 8937248f7c | |
Kim Kulling | ef6bf03acd | |
Kim Kulling | 27c4de3419 | |
Kim Kulling | 141e278e1f | |
Kim Kulling | 41e2b0f5dc | |
Kim Kulling | 1830a8aad2 | |
Kim Kulling | 47575f759f | |
Kim Kulling | ff36ea7e23 | |
Kim Kulling | bce2fdbbe9 | |
Kim Kulling | b1181b1086 | |
Kim Kulling | 96d0c0769e | |
Kim Kulling | 7005a9caa2 | |
Kim Kulling | ed0dff2a7e | |
Kim Kulling | 6b1a2e91d5 | |
Kim Kulling | 4a658202ca | |
Kim Kulling | 438f9fe568 | |
Kim Kulling | 1477f696e0 | |
Kim Kulling | 3545aab937 | |
mosfet80 | 46ea0a7d7c | |
mosfet80 | 26c4505c53 | |
Séverin Lemaignan | a4258929ce | |
Andrea Reale | 86c332fec7 | |
Andrea Reale | 8a3ec3ca2f | |
Andrea Reale | ce59d49dd9 | |
Andrea Reale | 8741da2036 | |
Kim Kulling | bd65af0d44 | |
Kim Kulling | b94392d199 | |
Kim Kulling | 63e1b071df | |
Kim Kulling | 6502b97d3e | |
Kim Kulling | 3d19cd9362 | |
Kim Kulling | 9c9d72169f | |
Kim Kulling | 7f0c388ad8 | |
Kim Kulling | 10059e6431 | |
emaame | 22c8d97b54 | |
Scott Johnston | aab3c8010c | |
Kim Kulling | 9c54540a19 | |
Kim Kulling | 693d681813 | |
Kim Kulling | 3939d35f18 | |
Alex | 36dfa3bed3 | |
Alex | b158b716d1 | |
Alex | 9ef71fe231 | |
Alex | 5bb1c6debd | |
Alex | b3a1c72c8f | |
Alex | 646d3591b6 | |
Alex | 496a4bf156 | |
Alex | 8012657169 | |
Alex | dbd15fd351 | |
Alex | 86aecf395e | |
Alex | c6c95b69f6 | |
Alex | 54b0c00418 | |
Alex | f897b0c461 | |
Kim Kulling | 4180b1fd08 | |
Kim Kulling | 3ccf242bdb | |
Kim Kulling | feb0303fd0 | |
Kim Kulling | bef66deeda | |
Kim Kulling | 1ab4161cd7 | |
Kim Kulling | 186d7fd606 | |
Kim Kulling | 9950bb4ed6 | |
Kim Kulling | 11dede8fc4 | |
Kim Kulling | d5844f26b5 | |
Kim Kulling | 839bed3274 | |
Alex | 4c16a6a16b | |
Kim Kulling | 49a6eec294 | |
Kristjan Skutta | cb86029153 | |
Kim Kulling | d9268dcf96 | |
Kim Kulling | 02d5ab294c | |
Alex | f5683b6f3a | |
mosfet80 | 05ab5c2e3b | |
Kim Kulling | 513e62e1c9 | |
Alex | 23f9990b22 | |
Kim Kulling | 915e146307 | |
Alex | 5cc4a61d66 | |
Alex | 6c5fe9d76f | |
Alex | 57a55aa4d4 | |
Alex | f4d3b6e862 | |
mosfet80 | 62cefd5b27 | |
Alex | d3506c24e7 | |
Kim Kulling | e30823fb1d | |
Kim Kulling | b6c0fdd6e0 | |
Kim Kulling | d9a8837a5b | |
Kim Kulling | 628dde4a91 | |
Kim Kulling | c22ddfda2b | |
Kim Kulling | 1538669f70 | |
Alex | 4cc70cb73c | |
Alex | 54f5d01190 | |
Alex | c3e69b5b82 | |
mosfet80 | 462755e5ba | |
mosfet80 | 1f5c7da822 | |
Kim Kulling | bee751b5f9 | |
Kim Kulling | 466f6960ac | |
Kim Kulling | 17c1a9125f | |
Kim Kulling | 0b53243b8f | |
Kim Kulling | f43cfa1fba | |
Kim Kulling | 0f4667fce4 | |
Kim Kulling | ca848c5b09 | |
Kim Kulling | 0794b41d55 | |
Kim Kulling | d73595b85d | |
mosfet80 | e4621a3142 | |
Samuel Kogler | 0fbd2f5894 | |
Kim Kulling | 9f593d70b5 | |
Kim Kulling | b7a8c4ba75 | |
Kim Kulling | 3a09fd0c85 | |
Kim Kulling | e947471549 | |
Kim Kulling | 0e06a5f945 | |
Kim Kulling | 03163a1dda | |
Kim Kulling | 7e16d4046e | |
Kim Kulling | 0dfd491d97 | |
Kim Kulling | 9c45f727e3 | |
Kim Kulling | 18b6cffe14 | |
Kim Kulling | 94905d445f | |
Kim Kulling | 71a4977dd1 | |
Kim Kulling | 8ad4bb0b2c | |
Kim Kulling | b5b6400320 | |
Kim Kulling | aed43878ef | |
Kim Kulling | ad399adf4b | |
Kim Kulling | 121f09b62a | |
Kim Kulling | 0c4d5909f8 | |
Kim Kulling | e627f691a8 | |
Kim Kulling | f3e5a4835d | |
Kim Kulling | 478ce8af5a | |
Kim Kulling | 9d6b32f5c5 | |
Kim Kulling | 41102eeda6 | |
Lutz Hören | 9ea37b5330 | |
Kim Kulling | ade4514752 | |
Florian Born | d825eb7cf0 | |
Mathieu Westphal | 69145c8929 | |
Kim Kulling | cb22d531a6 | |
Kim Kulling | 8cbfb44e9c | |
Kim Kulling | 1243325f10 | |
Kim Kulling | 75d024c91b | |
Kim Kulling | 167d811ff7 | |
Kim Kulling | d58201a579 | |
Jackie9527 | fbf8799cb5 | |
Samuel Kogler | 55cb19f924 | |
Samuel Kogler | f32c21e6b3 | |
Kim Kulling | b8877798ed | |
Kim Kulling | c50b87fa6c | |
Kim Kulling | 92aa22e902 | |
ParkBook | a923d1f89b | |
Jackie9527 | 92d426de2b | |
Jackie9527 | 51494e1b4f | |
Jackie9527 | cdefc9f7aa | |
Jackie9527 | cabf3a5d17 | |
Jackie9527 | a8e7c23605 | |
Kim Kulling | 5c5b0f97b7 | |
Suhajda Tamás | 71043ec164 | |
Kim Kulling | cea40f293a | |
Kim Kulling | 230bee2e34 | |
Kim Kulling | 6442158676 | |
Kim Kulling | cf89990569 | |
Kim Kulling | 9c2594a1dc | |
Kim Kulling | 07aae9eaee | |
Kim Kulling | 4dc341955a | |
Kim Kulling | 71366fff8e | |
Kim Kulling | ee6e05bb86 | |
Kim Kulling | 965ebaf78b | |
Kim Kulling | 97addc7cdc | |
Kim Kulling | 1ecb8e9196 | |
Dan Rosser | cd9de860ce | |
Kim Kulling | 87a288ebd3 | |
Jackie9527 | ff17f1fe3d | |
Jackie9527 | 46677b835c | |
Jackie9527 | 1244e58274 | |
Jackie9527 | 5738b3d172 | |
Jackie9527 | 739cf15a1e | |
Jackie9527 | c0947b704e | |
Jackie9527 | 1b826afeda | |
Jackie9527 | 4d962057e5 | |
Jackie9527 | 12bc34a45c | |
Jackie9527 | 0a05a1f17f | |
Jackie9527 | cec41f6dd5 | |
Jackie9527 | 7620a69e3e | |
Jackie9527 | 9e80dfc42d | |
Jackie9527 | 01488046e6 | |
Kim Kulling | b1afa41047 | |
Kim Kulling | 1517983ab5 | |
Kim Kulling | 45946ec01b | |
Kim Kulling | fd59a2209b | |
Kim Kulling | 9e056218cf | |
Kim Kulling | d51f033e20 | |
Kim Kulling | 074af85734 | |
Kim Kulling | 133f730c11 | |
Kim Kulling | 0023f9b09a | |
Kim Kulling | ca937788ee | |
Kim Kulling | 333f7d5ee0 | |
Kim Kulling | aee4df9be8 | |
Kim Kulling | 5d841ec9a5 | |
Kim Kulling | 13c9db2310 | |
Kim Kulling | 8bc64ec147 | |
Kim Kulling | 8cf74c7663 | |
Kim Kulling | 7e8aabcbb4 | |
Adam Beili | e193220ad8 | |
Suhajda Tamás | 3dd08cdd60 | |
Suhajda Tamás | 74509ef8bd | |
Jackie9527 | d4c21ba9a8 | |
Jackie9527 | 116ceeca31 | |
Jackie9527 | a7cb3b4dbb | |
Jackie9527 | 55c6eaee0c | |
Jackie9527 | 502bceb6e8 | |
Jackie9527 | a87585668d | |
Steve M | 5b2f78ac20 | |
Suhajda Tamás | 23a3e8cf2d | |
Kim Kulling | 679eb972e6 | |
Kim Kulling | 89ccc89298 | |
Kim Kulling | 8705940801 | |
Kim Kulling | 1733d9f795 | |
Kim Kulling | 17d8e991cc | |
Kim Kulling | 17bdd5f9b5 | |
Kim Kulling | 414091ab11 | |
Kim Kulling | e6f26fc52e | |
Kim Kulling | ccbcf15a21 | |
Kim Kulling | 4e34e77226 | |
Steve M | f68f1f6bf2 | |
Suhajda Tamás | 9d76493ad8 | |
Kim Kulling | a259277498 | |
Kim Kulling | f2efcd77bc | |
Suhajda Tamás | 9915e875bf | |
Kim Kulling | 8aa959fa19 | |
Kim Kulling | ca79916048 | |
Kim Kulling | d6885d4025 | |
Kim Kulling | 19ff57a6c3 | |
Kim Kulling | df21b6799f | |
Ani | ae121bfbb0 | |
Steve M | 70aceb203a | |
liedtkeInTUM | 97e31a895e | |
Kim Kulling | 9fba0ee31b | |
Kim Kulling | acdb6684ba | |
Steve M | 9c5ab67b64 | |
Jackie9527 | dacaebc078 | |
Jackie9527 | bddb4559a1 | |
Jackie9527 | 7df4efea44 | |
Jackie9527 | e36812a449 | |
Jackie9527 | 87c309566f | |
Steve M | 6d668382ec | |
Steve M | e1678f11e6 | |
Jackie9527 | 20b2f857c5 | |
Jackie9527 | 4d2512dcae | |
Jackie9527 | 04066ece8e | |
Jackie9527 | 1dcb5da1cd | |
Jackie9527 | 94067994cc | |
Jackie9527 | 6b54761310 | |
Sven Liedtke | 5cf9d3abf7 | |
Kim Kulling | 7c64b6c599 | |
Kim Kulling | 203e1468df | |
Kim Kulling | 9c17c8c39a | |
liedtkeInTUM | d032c3162a | |
Sven Liedtke | 6d65e9c393 | |
Kim Kulling | 85b470a3ee | |
Kim Kulling | 6fa2f86d6b | |
Kim Kulling | 4daf8c36bc | |
aniongithub | 4438b3ecc9 | |
Kim Kulling | 5d6ca9808d | |
Kim Kulling | 55fa3d4251 | |
Kim Kulling | 3801d7e78f | |
Kim Kulling | f4e9930e50 | |
Adam Beili | 8ac0af5c58 | |
Adam Beili | b6ecba9114 | |
Adam Beili | 83053f3d56 | |
Adam Beili | fa00571049 | |
Kim Kulling | d8201bdb6f | |
Adam Beili | c9177b7811 | |
Turo Lamminen | 6832aa227a | |
Turo Lamminen | bed2cf1a23 | |
Turo Lamminen | e8d4a11af5 | |
Turo Lamminen | 0e657b575b | |
Kim Kulling | e02a1ff577 | |
Kim Kulling | e6c63cbee2 | |
Kim Kulling | 03aee802b2 | |
inhosens | 7095c4f52f | |
Steve M | fc1a88deb4 | |
Kim Kulling | f43281e89b | |
Kim Kulling | 7437f20d0a | |
Kim Kulling | c32f4b71b7 | |
Turo Lamminen | 5ddd18d1c7 | |
inhosens | 7cc0c06fdb | |
Steve M | 9552769f82 | |
Kim Kulling | c546a4a73a | |
Kim Kulling | 4e645a0412 | |
Kim Kulling | cf3c9d515a | |
Kim Kulling | d8e2fc30a0 | |
Steve M | d902c2293d | |
Kim Kulling | 6360c90ac0 | |
Kim Kulling | f81bb90f89 | |
Turo Lamminen | 65440f17a1 | |
Turo Lamminen | ea3cc37890 | |
Turo Lamminen | 48d89622ee | |
Inho Lee | cdfdd75a66 | |
Kim Kulling | 6da160f14d | |
Kim Kulling | e7e4e3100f | |
Turo Lamminen | 3a69e353f3 | |
Steve M | 92409a821d | |
Steve M | e2063b3ba6 | |
Steve M | 95616cf5b5 | |
Kim Kulling | e394bda707 | |
Kim Kulling | 5a4f7c0a37 | |
Kim Kulling | 435181f5f5 | |
Kim Kulling | 88f3b950c7 | |
Kim Kulling | 16f9ba4935 | |
Kim Kulling | b5f68d73ab | |
Kim Kulling | da1ec4de91 | |
Kim Kulling | 7e5a178637 | |
Kim Kulling | c537bd78d0 | |
Kim Kulling | 59d9711928 | |
Kim Kulling | 45c1da26b3 | |
Kim Kulling | 31ae9cde1c | |
Kim Kulling | 1147f0c8bd | |
Kim Kulling | 2acfc125c3 | |
Marc-Antoine Lortie | eb3b48e523 | |
Marc-Antoine Lortie | 25ab05eb49 | |
Marc-Antoine Lortie | 4c015077b8 | |
Marc-Antoine Lortie | 054dacd068 | |
Marc-Antoine Lortie | 7bc4c12956 | |
Marc-Antoine Lortie | d500f60490 | |
Marc-Antoine Lortie | 3c2a425869 | |
Marc-Antoine Lortie | 4b4cb55f22 | |
Kim Kulling | fdcc45d010 | |
Kim Kulling | 3840c8bd8d | |
Florian Born | 8176c6a0e4 | |
Kim Kulling | 6e1959f061 | |
Kim Kulling | c9539f67e3 | |
Florian Born | 60cefdd549 | |
Kim Kulling | e308474163 | |
Kim Kulling | ffd222334f | |
Kim Kulling | 2f7882cb8d | |
Kim Kulling | 63dae0a7f2 | |
Kim Kulling | c82a6d05b0 | |
Florian Born | dfd70b5c10 | |
Kim Kulling | 0ed957f70a | |
Kim Kulling | 348e672567 | |
Turo Lamminen | f3767a4eb2 | |
Turo Lamminen | b534584198 | |
Kim Kulling | 980e156251 | |
Kim Kulling | 366243f7ef | |
Kim Kulling | 05249353d4 | |
Kim Kulling | 8476a2c832 | |
Kim Kulling | 8c9580cfd3 | |
Urs Hanselmann | 8fb83af079 | |
Kim Kulling | 3a73ce37e4 | |
Kim Kulling | 4f48348af8 | |
Florian Born | 069b3ecdf8 | |
Kim Kulling | 44c2785663 | |
Kim Kulling | 5082c940d0 | |
Kim Kulling | 8171e041fa | |
Kim Kulling | c089f11768 | |
Kim Kulling | c305b50f13 | |
Urs Hanselmann | dcb89cf107 | |
Urs Hanselmann | 2efd48dee2 | |
Urs Hanselmann | 4fa433c8ff | |
Urs Hanselmann | 1520aff680 | |
Urs Hanselmann | 74c406dd26 | |
Jackie9527 | 424f53b4d6 | |
Urs Hanselmann | 011382424b | |
Kim Kulling | 7916f87404 | |
Jackie9527 | a0c29202be | |
Jackie9527 | 02a4276924 | |
Kim Kulling | 6ed433d011 | |
Kim Kulling | b82c193dfd | |
Kim Kulling | 1092f0d94e | |
Jackie9527 | 09dd0d0c2e | |
Jackie9527 | f7f54036f2 | |
Jackie9527 | 39efe4c832 | |
Kim Kulling | 534ee288c5 | |
Kim Kulling | 60da5e7e96 | |
Kim Kulling | 7f2760fe2f | |
Kim Kulling | a1aace74e5 | |
FeeshWyvern | f9fcf33aaa | |
FeeshWyvern | 94d9773548 | |
Kim Kulling | 90333340d6 | |
Jackie9527 | 437958ef91 | |
Turo Lamminen | e8f0eb930d | |
Turo Lamminen | 3bdc43a216 | |
Turo Lamminen | 657c1d8ad0 | |
Turo Lamminen | 3bdfecb0ed | |
Turo Lamminen | be28f0949b | |
Turo Lamminen | 53c6cc0966 | |
Turo Lamminen | 92f7c50c91 | |
Turo Lamminen | 28d4e394c0 | |
Turo Lamminen | bb5a6abae0 | |
Kim Kulling | 46ae8534f7 | |
Kim Kulling | eb73464055 | |
Kim Kulling | a14696b9ec | |
Kim Kulling | 2c3d52a5a1 | |
Kim Kulling | 408c41d687 | |
Kim Kulling | c8d50dc83f | |
Kim Kulling | 27225fadc1 | |
Kim Kulling | 4d6b7ff8b4 | |
Kim Kulling | 277e19106a | |
Kim Kulling | 009cd6c64a | |
Kim Kulling | 6aac7a2458 | |
Turo Lamminen | 2d448616d0 | |
Kim Kulling | 7de21694e9 | |
Kim Kulling | 65b0553b8d | |
Johan Mattsson | fa4273ee1f | |
Johan Mattsson | f8132bf17c | |
Kim Kulling | ad2f0682e7 | |
Kim Kulling | 1f0bcdf54c | |
Kim Kulling | c8a0119e45 | |
Kim Kulling | 3ad67771fe | |
Aaron Jacobs | 53e5f19b14 | |
Aaron Jacobs | e4386d3013 | |
Anton Vaneev | 2cd3da4831 | |
Kim Kulling | 3585dd577d | |
Kim Kulling | 7877dab43a | |
Kim Kulling | bc8a122d88 | |
Kim Kulling | 4950d02bac | |
Kim Kulling | 9898138516 | |
Shammel Lee | 4c723a4ec8 | |
Kim Kulling | bfa19f6900 | |
Kim Kulling | 779912e84e | |
Kim Kulling | bb9b583bcf | |
Kim Kulling | 156a393b84 | |
Kim Kulling | bde9a6a3c3 | |
Kim Kulling | 7b3f70a08b | |
jiannanya | 2390822baf | |
Kim Kulling | 4cf1ee98f6 | |
Kim Kulling | b7d08fc8f2 | |
Kim Kulling | b170370e5c | |
ockeymm123 | 57fc7144a7 | |
sunjc | fb146b7d39 | |
Kim Kulling | dd6bcecf56 | |
Kim Kulling | 0c05682baf | |
sunjc | 647f1e47fa | |
Kim Kulling | 487c03f547 | |
Kim Kulling | 839cd35a54 | |
Kim Kulling | e6877cf20f | |
Kim Kulling | e9c95d484e | |
Matthias Möller | db72c6ee38 | |
Robert Reif | 88ef9eecc1 | |
Kim Kulling | 8c6b3fe69a | |
Turo Lamminen | 9453342491 | |
Turo Lamminen | 8d405d60d9 | |
Kim Kulling | dbd0ae8f22 | |
Kim Kulling | 14b80f1ac4 | |
Kim Kulling | ea7321aae2 | |
Turo Lamminen | a2273df48e | |
Kim Kulling | 213b536282 | |
Kim Kulling | 6999caa683 | |
PencilAmazing | feb3e9ff7a | |
Kim Kulling | ce2f947eb1 | |
Kim Kulling | b55e29b915 | |
Kim Kulling | 5caae1a86d | |
Kim Kulling | e4c85645c6 | |
Kim Kulling | 47303c2d28 | |
Kim Kulling | 5c286b8c13 | |
Kim Kulling | d2d8b84f83 | |
Kim Kulling | d6b8d61066 | |
PencilAmazing | 527d110917 | |
krishty | df28e7830f | |
Kim Kulling | 77e34eedc0 | |
Steve M | eff13f6a40 | |
Shaun Reed | ffbeb2db18 | |
Shaun Reed | 37903f8ed2 | |
PencilAmazing | 6dc12f57a2 | |
Kim Kulling | 3e7121e1cc | |
Kim Kulling | 57054415cf | |
Kim Kulling | 8463242449 | |
PencilAmazing | 4d733d80f1 | |
Kim Kulling | b31c04e37c | |
Kim Kulling | 4d5e47a870 | |
Kim Kulling | f830d7998e | |
Kim Kulling | a7c4399c26 | |
PencilAmazing | cb8320945d | |
Kim Kulling | 036f2b3771 | |
Kim Kulling | a9ce8a967d | |
Kim Kulling | 3e20502e0f | |
Kim Kulling | ff9b6c8d79 | |
Kim Kulling | 3bd2f788f6 | |
AdamCichocki | 5ed09b7ab6 | |
AdamCichocki | 72b178b9fc | |
Kim Kulling | cff81568f3 | |
Kim Kulling | f2f967b8ba | |
Kim Kulling | c48507beea | |
Kim Kulling | f8bc8293ce | |
Kim Kulling | 303c30668f | |
Kim Kulling | bf57eef8f2 | |
Kim Kulling | 7ad36b8925 | |
Kim Kulling | 43d336311e | |
Kim Kulling | 5ed01bcfa3 | |
Kim Kulling | 9e1de3ec6e | |
Kim Kulling | 288d49b721 | |
Kim Kulling | 81cf1369db | |
Kim Kulling | ab0a119626 | |
lsnoel | 8d1256f472 | |
Kim Kulling | d331a7e5d4 | |
lsnoel | eb5d3c51e8 | |
Krishty | 72f360710a | |
shimaowo | 20acfeaf97 | |
Kim Kulling | 67eae8ee5a | |
shimaowo | b298b79a46 | |
Martin Mory | 7f6e96747b | |
Kim Kulling | d640a89035 | |
Martin Mory | a89d5c7cea | |
Kim Kulling | e9f95e5ab6 | |
Kim Kulling | 6a8f169103 | |
Kim Kulling | 19dec716d3 | |
Krishty | 36305cf987 | |
Krishty | 43a062a5d7 | |
shimaowo | 39cbef1e21 | |
Krishty | 3d3e856925 | |
Krishty | 793284a766 | |
Krishty | 5cbc00a595 | |
Krishty | bad76fd0f1 | |
Krishty | e5c02e8d45 | |
Martin Mory | 43c0f8bb3d | |
Kim Kulling | 70edec0efb | |
Kim Kulling | 2d37f49f51 | |
Kim Kulling | eb328ce69d | |
Steve M | b2672c082d | |
Daniel Rösner | 74af523b3e | |
Kim Kulling | 33c32b6b35 | |
Kim Kulling | b393132b58 | |
Kim Kulling | 9ace81a3d2 | |
Kim Kulling | f6457e1c87 | |
Kim Kulling | fa7d3aa0c0 | |
Kim Kulling | 2af29f4836 | |
Kim Kulling | 96b071bdb1 | |
Kim Kulling | 767644cd3f | |
Kim Kulling | df8a9bb2b8 | |
Kim Kulling | 35162c19b2 | |
Kim Kulling | 8c57382b20 | |
Andy Maloney | 465566a87e | |
Andy Maloney | e893248e7c | |
Kim Kulling | 05279f8bbd | |
sfjohnston | 25f0146f44 | |
Kim Kulling | 7eadcebc9f | |
Kim Kulling | ef5dd8c451 | |
Kim Kulling | a8e50be781 | |
Kim Kulling | 883667c61a | |
Kim Kulling | 89b5011759 | |
Kim Kulling | 022c385571 | |
Kim Kulling | 76de8ba1f4 | |
RKJ | 6743274b31 | |
Kim Kulling | 1e2cff6383 | |
Kim Kulling | 376f66a06d | |
Kim Kulling | 5c763f471c | |
Kim Kulling | c3d15a3f51 | |
Kim Kulling | c92b84e38d | |
Kim Kulling | 7c6e33fef1 | |
Kim Kulling | db8ff41679 | |
Kim Kulling | 2612950b7b | |
Kim Kulling | ee02c389ca | |
sashashura | 917352dd8b | |
Alex | 90769ef3e6 | |
Alex | d5294be00b | |
Umesh Rajesh Ramchandani | 2d372b302f | |
Kim Kulling | 0fdae2879d | |
Kim Kulling | fec39154ed | |
Kim Kulling | b2b85bf971 | |
Kim Kulling | 769b47ed0e | |
Kim Kulling | 3f66b92797 | |
Kim Kulling | 65bedac389 | |
Kim Kulling | 9d57ac9cc5 | |
Kim Kulling | 81f85a6f93 | |
Gargaj | 9c839f2d9a | |
Gargaj | 07d4e83f43 | |
Kim Kulling | 28c155bfb4 | |
Kim Kulling | f8bb7704ad | |
Kim Kulling | 62486c6e7c | |
Kim Kulling | d8b9e2b64b | |
Kim Kulling | b0987f4513 | |
Kim Kulling | f578b15759 | |
Kim Kulling | 497e286cfa | |
Thomas Köppe | 7d06d798af | |
Adam Beili | 54068637ee | |
Kim Kulling | 8fb7ba3444 | |
Kim Kulling | 6f6f77232e | |
Kim Kulling | 22cff318dc | |
Kim Kulling | f3f533c390 | |
Kim Kulling | b6adb9f2dd | |
Kim Kulling | 8f0e2db974 | |
Kim Kulling | 10b99dc4ca | |
Kim Kulling | 1476d50c7d | |
naota29 | ab82428bb5 | |
Kim Kulling | 88041152ac | |
Kim Kulling | 5689ac7869 | |
David Korczynski | 355ebbedf3 | |
Justice Colby | 371d5c78f4 | |
Kim Kulling | b3daec65a0 | |
John Alexander Le Roux | 80449dd014 | |
Kim Kulling | 1d1cd93371 | |
Adam Beili | 5441f07d05 | |
Kim Kulling | 6392dbfe4d | |
Adam | 1cd5841b2f | |
Adam Beili | 3b5e34ab30 | |
Adam Beili | 863637a27e | |
Jan Krassnigg | 08f2f0f82f | |
Kim Kulling | 11fe77c446 | |
Kim Kulling | 3c51eafaf4 | |
Adam Beili | b8b515cbed | |
Aaron Gokaslan | b2cfe47d4e | |
Kim Kulling | 7f35bfb9e3 | |
Kim Kulling | 97d7f685ba | |
Kim Kulling | 49b3649264 | |
Kim Kulling | bea3924fce | |
Adam | ffaf378ee6 | |
Adam Beili | ce7a52fd19 | |
Adam | 822b240694 | |
Adam Beili | 95d98ec98b | |
Adam Beili | 49bc22ddb5 | |
Aaron Gokaslan | 3730b7414f | |
Aaron Gokaslan | d635bc6914 | |
Aaron Gokaslan | ccfb175460 | |
Kim Kulling | cfed74516b | |
Kim Kulling | b717b1cd3e | |
Aaron Gokaslan | 97cb1c6b15 | |
Aaron Gokaslan | 5a0df03d2b | |
Adam Beili | 945d93b46a | |
Adam | 852ea8325c | |
Aaron Gokaslan | 899f8e1d17 | |
Aaron Gokaslan | 02378b5e70 | |
Aaron Gokaslan | 8da3d277c7 | |
Kim Kulling | 9a5d628232 | |
Kim Kulling | 99e515fbfd | |
Kim Kulling | c2967cf79a | |
Sergey | ac87b9ce7e | |
Kim Kulling | f8f12c8609 | |
Kim Kulling | 35136bc90c | |
Kim Kulling | 57c156019f | |
Kim Kulling | 07aef23d24 | |
emvivre | a77dcffb19 | |
Kim Kulling | a3c209f2ca | |
Kim Kulling | e7cea5a283 | |
emvivre | 0bef3a2e0b | |
Kim Kulling | 565539bb68 | |
emvivre | fad49e0d12 | |
Kim Kulling | 4ac3b1fef5 | |
Kim Kulling | e2f54d3c48 | |
François Lozes | e17976e6e2 | |
Ralf Habacker | 3705336467 | |
Kim Kulling | 5a89d6fee1 | |
Kim Kulling | 2e6c2315a2 | |
Kim Kulling | 002d50a54d | |
Oliver Matthews | 29032b176b | |
slinky55 | e0fb1674d1 | |
slinky55 | 38ccb7e6c9 | |
slinky55 | 5f28370f7f | |
Kim Kulling | b70277e1ab | |
slinky55 | e2e45f7a14 | |
Kim Kulling | 981677d4b9 | |
Kim Kulling | 4b65d65af3 | |
felix | 0be5c567c9 | |
Kim Kulling | 232d809ecc | |
Kim Kulling | 816b8e6156 | |
feishengfei | 789168ba31 | |
Kim Kulling | ca11fceb65 | |
Kim Kulling | 92c7419a28 | |
Kim Kulling | e477533a6d | |
Povilas Kanapickas | f6a590065c | |
Povilas Kanapickas | 22494bde17 | |
Kim Kulling | 9510132f3d | |
Kim Kulling | 9a11cabb06 | |
Kim Kulling | 18cbe89a4c | |
Florian Born | 7eb9edf0b9 | |
Kim Kulling | 65b14ef79d | |
Kim Kulling | 6415c0bfc9 | |
Kim Kulling | 1f61f0c3de | |
Kim Kulling | f1766c4bd5 | |
Alex | 79c9c82026 | |
Alex | f39606589e | |
Kim Kulling | a165dbc6ff | |
Kim Kulling | 295b0f4dbf | |
Kim Kulling | c976ceec90 | |
Kim Kulling | be2eaac5a7 | |
Kim Kulling | 9d797c1489 | |
Kim Kulling | 8d9a0f777d | |
Kim Kulling | 704a187c90 | |
Kim Kulling | 34eaf2d092 | |
Kim Kulling | f59dd695c8 | |
Kim Kulling | 128922a798 | |
Kim Kulling | 2324e1ea51 | |
Kim Kulling | 09fe87b6d4 | |
Kim Kulling | b3c7bdbdd6 | |
Bernd Waibel | 8ce6f5ad27 | |
Kim Kulling | 1944c45944 | |
Kim Kulling | 93e356b47d | |
Kim Kulling | ff0c50236b | |
Kim Kulling | c67ff12b06 | |
Kim Kulling | 4804101f1d | |
Kim Kulling | 7ebe21958d | |
Kim Kulling | e4c77aa4fa | |
曾是然 | 9fab0af16a | |
Kim Kulling | 0dd5cfe3bf | |
Kim Kulling | 7be7e5d93e | |
Kim Kulling | b2ea018fd5 | |
Aaron Gokaslan | 20755f4200 | |
Kim Kulling | 7b874983d0 | |
Kim Kulling | 9519a62dd2 | |
Kim Kulling | 6a1a7c43cc | |
Kim Kulling | ad1d0fcb45 | |
Kim Kulling | 3af53a42aa | |
Kim Kulling | fff977c0b5 | |
Kim Kulling | d475c132bf | |
HiMemX | 4c9d270a5e | |
HiMemX | 7872297ab7 | |
HiMemX | 396e7bcdb4 | |
Kim Kulling | 7116f46672 | |
Kim Kulling | 8895ecf243 | |
Kim Kulling | 362ff08855 | |
Kim Kulling | edaf7fb7eb | |
Kim Kulling | af0b29f30d | |
Kim Kulling | 57f4163c67 | |
Chris | 4b0e38e44f | |
Gargaj | d15b4ad7ef | |
Kim Kulling | fd6c534efc | |
Kim Kulling | 2a667cc637 | |
Kim Kulling | de83245f42 | |
Aaron Gokaslan | 411171fa45 | |
Aaron Gokaslan | e3b01e10db | |
Aaron Gokaslan | 4c6652f5b0 | |
Gargaj | a22aa75bca | |
Kim Kulling | f527e56f22 | |
Kim Kulling | 80ae9afe4e | |
Kim Kulling | 2c3538fc46 | |
Kim Kulling | fbb69df8be | |
Kim Kulling | 25d7510b8c | |
Kim Kulling | 6539b8685f | |
Kim Kulling | e34becff62 | |
Kim Kulling | 8352f0478a | |
Kim Kulling | 0571ee21fb | |
Kim Kulling | 02e6c425f9 | |
Kim Kulling | e4c383324a | |
Kim Kulling | 14186bcd6b | |
J.G.Adams | 9cd723e282 | |
Aaron Gokaslan | e93fa6699a | |
Aaron Gokaslan | 6fa21dcc6e | |
Kim Kulling | 46e571e497 | |
Kim Kulling | 2b30b7e062 | |
Kim Kulling | 066f3f5f14 | |
Kim Kulling | 659195d852 | |
Turo Lamminen | 0d8723a3eb | |
Turo Lamminen | 654ae3af4e | |
Kim Kulling | 88c69d4edc | |
Aaron Gokaslan | 25add7baa2 | |
Kim Kulling | 87f601531c | |
Kim Kulling | aa521569f7 | |
Aaron Gokaslan | b176061c41 | |
Aaron Gokaslan | 27edb43600 | |
Turo Lamminen | f890bc791f | |
Turo Lamminen | 68bc6a06b9 | |
Turo Lamminen | 03397d42e2 | |
Turo Lamminen | 795c0abcc8 | |
Turo Lamminen | 1ca44acebc | |
Turo Lamminen | 712671e81a | |
Turo Lamminen | 5f28c51c03 | |
Kim Kulling | 04997ccbf3 | |
Kim Kulling | 2013ae114a | |
Turo Lamminen | 94c3ec57af | |
vkaytsanov | 4c143eb581 | |
Turo Lamminen | 1c59de42fc | |
Turo Lamminen | d2dc0401c3 | |
Turo Lamminen | 30555282fe | |
Turo Lamminen | 219dbbd4af | |
Turo Lamminen | 56b6446913 | |
Turo Lamminen | 90d1464405 | |
Turo Lamminen | 2e64880abf | |
Turo Lamminen | e43e3e11b9 | |
Turo Lamminen | 2c1943cd10 | |
Kim Kulling | a0f375162d | |
Kim Kulling | 89c4640744 | |
vkaytsanov | d469c7b161 | |
Kim Kulling | 0dabe020a9 | |
Kim Kulling | c9fc957535 | |
Kim Kulling | bd64cc88df | |
Kim Kulling | baf14f6c16 | |
Koekto-code | 0e4ba1fdd1 | |
Kim Kulling | 888468e8f7 | |
Bengt Rosenberger | 76daadb95d | |
Aleks L | 4b85eb59c2 | |
Ville Voutilainen | 253f8bfa62 | |
Kim Kulling | 17c6491c91 | |
Kim Kulling | e419d6898c | |
Kim Kulling | 4aaa807704 | |
Kim Kulling | b3b064eb69 | |
Kim Kulling | ec131d0345 | |
Kim Kulling | 1b0682297d | |
Kim Kulling | 5084a4d155 | |
Kim Kulling | 0422dff537 | |
Kim Kulling | 2c4f51e863 | |
Kim Kulling | 9e0261ea7a | |
Bengt Rosenberger | abfe8ad413 | |
Bengt Rosenberger | f20071d740 | |
Bengt Rosenberger | da58fbe8fb | |
Bengt Rosenberger | cb4d0ab7aa | |
Bengt Rosenberger | 233198baef | |
Bengt Rosenberger | 99c3104588 | |
Kim Kulling | 8c63ed0455 | |
Måns Andersen | 0ada8b3b5e | |
Kim Kulling | dabaa7bdae | |
Kim Kulling | eac0876c9b | |
Kim Kulling | dddfb74902 | |
Kim Kulling | c349035cd1 | |
Kim Kulling | 85f86ec076 | |
Kim Kulling | 0513eff44f | |
Kim Kulling | f6bcb160d0 | |
Kim Kulling | 75e678a0c5 | |
Bernd Waibel | fb653e8381 | |
Kim Kulling | 46aa7a548c | |
Kim Kulling | 340d800739 | |
Kim Kulling | 8abacebad7 | |
Kim Kulling | 173fad738f | |
Kim Kulling | cb43690aad | |
Kim Kulling | 4f6640278a | |
Kim Kulling | 53a4b43ec1 | |
Kim Kulling | b0210cb3cf | |
Bengt Rosenberger | 2b804c638f | |
Engin Manap | 7c75a4c59b | |
Kim Kulling | 3c253ca3e5 | |
Kim Kulling | 73542f3830 | |
Kim Kulling | 9bd2b4da50 | |
Bengt Rosenberger | bdee65e577 | |
Bengt Rosenberger | 517fd3c76c | |
Bengt Rosenberger | 5a2b811ba3 | |
Bengt Rosenberger | 417481d17f | |
Kim Kulling | f07bc2c5b9 | |
Kim Kulling | 749fe898b1 | |
Kim Kulling | 05ececc387 | |
Kim Kulling | 316f6e841c | |
sashashura | 9ddc3a64d7 | |
sashashura | 772cfdc757 | |
sashashura | 94c0e9d890 | |
sashashura | a4274930e4 | |
sashashura | 0c07ea7c71 | |
Kim Kulling | 0a9a23a056 | |
Kim Kulling | bc6acedb33 | |
Engin Manap | 684909a691 | |
Engin Manap | 3e424f8119 | |
Koekto-code | d109db152c | |
Kim Kulling | d8f42279a6 | |
Kim Kulling | 6ad8ea395a | |
Engin Manap | e63426b89c | |
Engin Manap | 8a90ba8a39 | |
Kim Kulling | b2d0ac18cf | |
Engin Manap | 3890b5dff5 | |
Engin Manap | c3a89fd2d0 | |
Engin Manap | ae276987a0 | |
Engin Manap | a10abe0283 | |
Robert Osfield | 8e062792cd | |
Kim Kulling | 1c646057ce | |
Kim Kulling | ee3aaf7446 | |
Kim Kulling | ab4223f671 | |
tanolino | c23146bb20 | |
Kim Kulling | c5dfcac08a | |
tanolino | 24d110199a | |
Kim Kulling | e254f80a3a | |
Kim Kulling | a1f9a299e9 | |
Kim Kulling | e59b8fb448 | |
Kim Kulling | 70b2db19a8 | |
Hector Piteau | e77ab52dba | |
Kim Kulling | 7e4a20f843 | |
Kim Kulling | e9b08f35b2 | |
Kim Kulling | bac3432733 | |
Hector Piteau | 579bd6b13e | |
Kim Kulling | e3c94c6412 | |
Kim Kulling | 3ae1a37a41 | |
Kim Kulling | 8d5ed5dfe5 | |
Kim Kulling | 395b9f535e | |
Kim Kulling | 77a2cdee76 | |
Kim Kulling | 0db8b3daae | |
dependabot[bot] | 9a3bde0e6d | |
Kim Kulling | 422ed5279a | |
Kim Kulling | 44fad544e6 | |
dependabot[bot] | 15030fb7b1 | |
Kim Kulling | 744ed2256b | |
Kim Kulling | ec2db278e3 | |
Kim Kulling | 2ee7727d86 | |
Kim Kulling | 13bee0d5e6 | |
Kim Kulling | eeae6eac26 | |
Kim Kulling | 2d994e1a28 | |
dependabot[bot] | b05ff26569 | |
dependabot[bot] | 200e43b99d | |
Kim Kulling | c1012b4af0 | |
Kim Kulling | 4a5ad50828 | |
Kim Kulling | f4c8b55b33 | |
Kim Kulling | 90b75cd6e7 | |
Kim Kulling | 50638f98f5 | |
Kim Kulling | 5bce9e8ce5 | |
Kim Kulling | a6b1a35748 | |
Kim Kulling | 6d26e91fc1 | |
Kim Kulling | 245cd66d11 | |
Kim Kulling | 636d8bffe5 | |
Kim Kulling | 9063216893 | |
Kim Kulling | 43f060663f | |
Kim Kulling | 55625d1af5 | |
Kim Kulling | be700a0480 | |
Kim Kulling | eee6269cd1 | |
Luca Della Vedova | 0924c4710b | |
Kim Kulling | e1e8477732 | |
Kim Kulling | 96ccaa03a0 | |
Kim Kulling | f76be1a631 | |
kimmi | 3d692c72ba | |
kimmi | d3c8201614 | |
Kim Kulling | b6f3c8eb15 | |
Kim Kulling | 2de95c77a4 | |
Kim Kulling | 33b672288c | |
Kim Kulling | 5598356157 | |
Kim Kulling | 6cebe2c1f1 | |
Kim Kulling | 855537f232 | |
Kim Kulling | be2e6a1b24 | |
Kim Kulling | 038ae8c028 | |
Onur Berk Töre | b392ff5ad1 | |
Onur Berk Tore | 4f06c41802 | |
Kim Kulling | 3f3f4dc6b7 | |
Gargaj | bca5650578 | |
Kim Kulling | fff74a4ac0 | |
Kim Kulling | ad2a1546eb | |
Onur Berk Tore | c2060a1f7e | |
Onur Berk Tore | 1b53f41787 | |
kovacsv | 2486a681c1 | |
Kim Kulling | 67fe6643c3 | |
PercentBoat4164 | 487a9aca2f | |
Luca Della Vedova | 079b7deb33 | |
hgdagon | ce8081bd0a | |
Kim Kulling | b8812d2b4f | |
Kim Kulling | 5adea2dbcf | |
Kim Kulling | aaa19903c6 | |
naveen | a5a38775f1 | |
Kim Kulling | 0768a13057 | |
Kim Kulling | 02b0c89fa4 | |
Kim Kulling | 4fb5cf4ba6 | |
Kim Kulling | 34cb936844 | |
Kim Kulling | b9fdf6d3ca | |
Kim Kulling | bc2786d830 | |
Kim Kulling | e7daa5759b | |
Kim Kulling | 7a64f751ab | |
Kim Kulling | 988b5c1f36 | |
Kim Kulling | 096aee2c25 | |
ethaninfinity | d018c3b555 | |
ethaninfinity | c5b6b26b8b | |
ethaninfinity | 4961241c09 | |
Matthew Clendening | aca02190a7 | |
Kim Kulling | 49fdd12fdf | |
Kim Kulling | 680ea6b0e0 | |
Kim Kulling | 39a4627519 | |
Kim Kulling | 530ae2b192 | |
Kim Kulling | 638fda66da | |
nsg | 96d2052ed0 | |
Kim Kulling | 7fcd961a20 | |
Kim Kulling | 03532eaec3 | |
Underdisc | 17289985a4 | |
Underdisc | 02e0d1d05c | |
nsg | 681eb3e91e | |
Kim Kulling | 2e944686f8 | |
Kim Kulling | b7a70ac707 | |
Kim Kulling | 43c767dd62 | |
Kim Kulling | 05867f4752 | |
Kim Kulling | de4fe01c94 | |
Kim Kulling | e28becbaf5 | |
Kim Kulling | e5cd85ac0c | |
Kim Kulling | 4b25eb6c4b | |
Kim Kulling | c0e141a6a9 | |
Kim Kulling | b00923ebcd | |
Kim Kulling | 4e22635406 | |
Kim Kulling | 472e15c405 | |
Kim Kulling | 4b923f0603 | |
Kim Kulling | 234e55fbb1 | |
Gargaj | f612865f22 | |
Matthew Clendening | 26233f1b77 | |
Piroska Gabor | ddc63119b5 | |
hgdagon | efbcdccac9 | |
hgdagon | affa85a36b | |
Piroska Gabor | 7ce447294f | |
Luca Della Vedova | 6b0a7a21a4 | |
Kim Kulling | ed3e218550 | |
Kim Kulling | e0696486b2 | |
Kim Kulling | e5a2b00719 | |
tanolino | 002d6dc016 | |
Kim Kulling | 4d451fe437 | |
Kim Kulling | c623a363a6 | |
Kim Kulling | c8dafe0d28 | |
Kim Kulling | 58af6ba9db | |
Kim Kulling | deb1698cbe | |
motazmuhammad | 78dbef8711 | |
motazmuhammad | 36d730fc4e | |
motazmuhammad | 5d8b1649a4 | |
Kim Kulling | 1b3e9e4e01 | |
Kim Kulling | e284fe67b8 | |
motazmuhammad | 0ffb91fbf1 | |
Kim Kulling | f44a94e118 | |
Kim Kulling | 9e4fc9a40c | |
Kim Kulling | 16b7b35b04 | |
Kim Kulling | 0f780fe141 | |
Kim Kulling | eeb524a76b | |
Aaron Gokaslan | 787fcc160a | |
hgdagon | cd9f417b84 | |
Kim Kulling | ff43768d24 | |
Kim Kulling | 31c9a8b0ed | |
Kim Kulling | 6c943471f9 | |
hgdagon | 7338833f3b | |
hgdagon | 85d47dc359 | |
Kim Kulling | 25118d230e | |
Kim Kulling | 39f5b723f3 | |
Kim Kulling | 1f68f66162 | |
ALittleStardust | 7bda8b7a77 | |
hgdagon | f86700f6f4 | |
hgdagon | 1c2caec2bd | |
hgdagon | 26ab3ce480 | |
hgdagon | e59326a738 | |
hgdagon | 936cc791f2 | |
hgdagon | e1f0f50010 | |
hgdagon | 18bfbaeee1 | |
hgdagon | e97e7574ae | |
hgdagon | 4faae3d0e9 | |
hgdagon | 209c302f56 | |
Kim Kulling | abfb26ab6f | |
Kim Kulling | 3dd2dbd916 | |
Kim Kulling | f4b1a23010 | |
Kim Kulling | bfb46ca5ef | |
Kim Kulling | e8abb0fc1c | |
IOhannes m zmölnig | 1d3d5c4bb6 | |
Kim Kulling | d5c798f325 | |
hgdagon | bf32c4c408 | |
U-DESKTOP-0R560PH\George | a7e2b3ad30 | |
U-DESKTOP-0R560PH\George | 63183a048c | |
U-DESKTOP-0R560PH\George | 694dc8a0c3 | |
U-DESKTOP-0R560PH\George | 94ebe71969 | |
Kim Kulling | 64a6968254 | |
Kim Kulling | 0afb594f40 | |
Kim Kulling | 6cdd1d3cc6 | |
Kim Kulling | 461370946c | |
Kim Kulling | f3c9c7b413 | |
Florian Born | a415f33fb5 | |
Florian Born | 7f0509ae87 | |
Florian Born | 0355ae967f | |
Florian Born | 320775b939 | |
Florian Born | d3646c3118 | |
Florian Born | 2b3c49cb93 | |
Florian Born | 1d6ed840fb | |
Kim Kulling | 37be87b0bd | |
RedSkittleFox | feec92022f | |
RedSkittleFox | 5ab1be8d04 | |
RedSkittleFox | f26dc74f21 | |
RedSkittleFox | b38c25fe09 | |
Kim Kulling | e5747dad9b | |
Kim Kulling | 5c438963c0 | |
Kim Kulling | 97c7ab3c05 | |
Kim Kulling | fa5a8476ee | |
Kim Kulling | b8658cefe0 | |
Promit Roy | 5ec7e57b99 | |
Promit Roy | 68d33a6e13 | |
Kim Kulling | 7aa87a9765 | |
Kim Kulling | 50d7e6fc61 |
|
@ -1,2 +0,0 @@
|
|||
service_name: travis-pro
|
||||
repo_token: GZXuNlublKFy7HAewHAZLk5ZwgipTFAOA
|
|
@ -0,0 +1,11 @@
|
|||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: "github-actions"
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: "weekly"
|
||||
- package-ecosystem: "gitsubmodule"
|
||||
directory: "/" # the .gitmodules file must be placed at the top-level directory of a git working tree
|
||||
schedule:
|
||||
interval: "weekly"
|
||||
open-pull-requests-limit: 15 # Assimp has 15 dependencies
|
|
@ -6,12 +6,140 @@ on:
|
|||
pull_request:
|
||||
branches: [ master ]
|
||||
|
||||
permissions:
|
||||
contents: write # to fetch code (actions/checkout),and release
|
||||
|
||||
jobs:
|
||||
job:
|
||||
build:
|
||||
name: ${{ matrix.name }}-build-and-test
|
||||
runs-on: ${{ matrix.os }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++]
|
||||
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
|
||||
include:
|
||||
- name: windows-latest-cl.exe
|
||||
os: windows-latest
|
||||
cxx: cl.exe
|
||||
cc: cl.exe
|
||||
- name: ubuntu-latest-clang++
|
||||
os: ubuntu-latest
|
||||
cxx: clang++
|
||||
cc: clang
|
||||
- name: macos-latest-clang++
|
||||
os: macos-latest
|
||||
cxx: clang++
|
||||
cc: clang
|
||||
- name: ubuntu-latest-g++
|
||||
os: ubuntu-latest
|
||||
cxx: g++
|
||||
cc: gcc
|
||||
|
||||
steps:
|
||||
- name: ccache
|
||||
uses: hendrikmuhs/ccache-action@v1.2
|
||||
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: true
|
||||
|
||||
- uses: lukka/get-cmake@latest
|
||||
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
|
||||
- name: Set Compiler Environment
|
||||
uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
CXX: ${{ matrix.cxx }}
|
||||
CC: ${{ matrix.cc }}
|
||||
|
||||
- name: Cache DX SDK
|
||||
id: dxcache
|
||||
if: contains(matrix.name, 'windows')
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: '${{ github.workspace }}/DX_SDK'
|
||||
key: ${{ runner.os }}-DX_SDK
|
||||
restore-keys: |
|
||||
${{ runner.os }}-DX_SDK
|
||||
|
||||
- name: Download DXSetup
|
||||
if: contains(matrix.name, 'windows') && steps.dxcache.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
|
||||
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
|
||||
|
||||
- name: Set Windows specific CMake arguments
|
||||
if: contains(matrix.name, 'windows')
|
||||
id: windows_extra_cmake_args
|
||||
run: echo ":set-output name=args::=-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Set Hunter specific CMake arguments
|
||||
if: contains(matrix.name, 'hunter')
|
||||
id: hunter_extra_cmake_args
|
||||
run: echo "args=-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: configure and build
|
||||
uses: lukka/run-cmake@v3
|
||||
env:
|
||||
DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
|
||||
|
||||
with:
|
||||
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
|
||||
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
|
||||
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
|
||||
buildWithCMakeArgs: '--parallel 24 -v'
|
||||
buildDirectory: '${{ github.workspace }}/build/'
|
||||
|
||||
- name: Exclude certain tests in Hunter specific builds
|
||||
if: contains(matrix.name, 'hunter')
|
||||
id: hunter_extra_test_args
|
||||
run: echo "args=--gtest_filter=-utOpenGEXImportExport.Importissue1340_EmptyCameraObject:utColladaZaeImportExport.importBlenFromFileTest" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: test
|
||||
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
|
||||
shell: bash
|
||||
|
||||
- uses: actions/upload-artifact@v4
|
||||
if: matrix.name == 'windows-msvc'
|
||||
with:
|
||||
name: 'assimp-bins-${{ matrix.name }}'
|
||||
path: build/bin/assimp*.exe
|
||||
|
||||
- uses: marvinpinto/action-automatic-releases@latest
|
||||
if: contains(matrix.name, 'windows-msvc-hunter')
|
||||
with:
|
||||
repo_token: "${{ secrets.GITHUB_TOKEN }}"
|
||||
automatic_release_tag: "master"
|
||||
prerelease: true
|
||||
title: "AutoRelease"
|
||||
files: |
|
||||
build/bin/assimp*.exe
|
||||
|
||||
create-release:
|
||||
needs: [build]
|
||||
runs-on: ubuntu-latest
|
||||
if: startsWith(github.ref, 'refs/tags/')
|
||||
steps:
|
||||
- id: create-release
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: '${{secrets.GITHUB_TOKEN}}'
|
||||
with:
|
||||
tag_name: '${{github.ref}}'
|
||||
release_name: 'Release ${{github.ref}}'
|
||||
draft: false
|
||||
prerelease: true
|
||||
- run: |
|
||||
echo '${{steps.create-release.outputs.upload_url}}' > release_upload_url.txt
|
||||
- uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: create-release
|
||||
path: release_upload_url.txt
|
||||
|
||||
upload-release:
|
||||
strategy:
|
||||
matrix:
|
||||
name: [ubuntu-latest-g++, macos-latest-clang++, windows-latest-cl.exe, ubuntu-latest-clang++, ubuntu-gcc-hunter, macos-clang-hunter, windows-msvc-hunter]
|
||||
# For Windows msvc, for Linux and macOS let's use the clang compiler, use gcc for Linux.
|
||||
|
@ -41,89 +169,24 @@ jobs:
|
|||
- name: windows-msvc-hunter
|
||||
os: windows-latest
|
||||
toolchain: ninja-vs-win64-cxx17
|
||||
|
||||
|
||||
needs: [create-release]
|
||||
runs-on: ubuntu-latest
|
||||
if: startsWith(github.ref, 'refs/tags/')
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
|
||||
- uses: lukka/get-cmake@latest
|
||||
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
|
||||
- name: Set Compiler Environment
|
||||
if: "!endsWith(matrix.name, 'hunter')"
|
||||
uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
CXX: ${{ matrix.cxx }}
|
||||
CC: ${{ matrix.cc }}
|
||||
|
||||
- name: Set Compiler Environment for Hunter on Windows
|
||||
if: startsWith(matrix.name, 'windows') && endsWith(matrix.name, 'hunter')
|
||||
uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
VS160COMNTOOLS: C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\Common7\Tools
|
||||
|
||||
- name: Checkout Hunter toolchains
|
||||
if: endsWith(matrix.name, 'hunter')
|
||||
uses: actions/checkout@v2
|
||||
with:
|
||||
repository: cpp-pm/polly
|
||||
path: cmake/polly
|
||||
|
||||
- name: Remove contrib directory for Hunter builds
|
||||
if: contains(matrix.name, 'hunter')
|
||||
uses: JesseTG/rm@v1.0.2
|
||||
with:
|
||||
path: contrib
|
||||
|
||||
- name: Cache DX SDK
|
||||
id: dxcache
|
||||
if: contains(matrix.name, 'windows')
|
||||
uses: actions/cache@v2
|
||||
with:
|
||||
path: '${{ github.workspace }}/DX_SDK'
|
||||
key: ${{ runner.os }}-DX_SDK
|
||||
restore-keys: |
|
||||
${{ runner.os }}-DX_SDK
|
||||
|
||||
- name: Download DXSetup
|
||||
if: contains(matrix.name, 'windows') && steps.dxcache.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
|
||||
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
|
||||
|
||||
- name: Set Windows specific CMake arguments
|
||||
if: contains(matrix.name, 'windows')
|
||||
id: windows_extra_cmake_args
|
||||
run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1"
|
||||
|
||||
- name: Set Hunter specific CMake arguments
|
||||
if: contains(matrix.name, 'hunter')
|
||||
id: hunter_extra_cmake_args
|
||||
run: echo "::set-output name=args::-DBUILD_SHARED_LIBS=OFF -DASSIMP_HUNTER_ENABLED=ON -DCMAKE_TOOLCHAIN_FILE=${{ github.workspace }}/cmake/polly/${{ matrix.toolchain }}.cmake"
|
||||
|
||||
- name: configure and build
|
||||
uses: lukka/run-cmake@v3
|
||||
env:
|
||||
DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
|
||||
|
||||
with:
|
||||
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
|
||||
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
|
||||
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
|
||||
buildWithCMakeArgs: '-- -v'
|
||||
buildDirectory: '${{ github.workspace }}/build/'
|
||||
|
||||
- name: Exclude certain tests in Hunter specific builds
|
||||
if: contains(matrix.name, 'hunter')
|
||||
id: hunter_extra_test_args
|
||||
run: echo "::set-output name=args::--gtest_filter=-utOpenGEXImportExport.Importissue1340_EmptyCameraObject:utColladaZaeImportExport.importBlenFromFileTest"
|
||||
|
||||
- name: test
|
||||
run: cd build/bin && ./unit ${{ steps.hunter_extra_test_args.outputs.args }}
|
||||
shell: bash
|
||||
|
||||
- uses: actions/upload-artifact@v2
|
||||
if: matrix.name == 'windows-msvc'
|
||||
with:
|
||||
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
|
||||
path: build/bin
|
||||
- uses: softprops/action-gh-release@v2
|
||||
with:
|
||||
name: create-release
|
||||
- id: upload-url
|
||||
run: |
|
||||
echo "url=$(cat create-release/release_upload_url.txt)" >> $GITHUB_OUTPUT
|
||||
- uses: actions/download-artifact@v4
|
||||
with:
|
||||
name: 'assimp-bins-${{ matrix.name }}-${{ github.sha }}'
|
||||
- uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: '${{secrets.GITHUB_TOKEN}}'
|
||||
with:
|
||||
files: |
|
||||
*.zip
|
||||
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
name: CIFuzz
|
||||
on: [pull_request]
|
||||
jobs:
|
||||
Fuzzing:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Build Fuzzers
|
||||
id: build
|
||||
uses: google/oss-fuzz/infra/cifuzz/actions/build_fuzzers@master
|
||||
with:
|
||||
oss-fuzz-project-name: 'assimp'
|
||||
dry-run: false
|
||||
language: c++
|
||||
- name: Run Fuzzers
|
||||
uses: google/oss-fuzz/infra/cifuzz/actions/run_fuzzers@master
|
||||
with:
|
||||
oss-fuzz-project-name: 'assimp'
|
||||
fuzz-seconds: 300
|
||||
dry-run: false
|
||||
language: c++
|
||||
- name: Upload Crash
|
||||
uses: actions/upload-artifact@v4
|
||||
if: failure() && steps.build.outcome == 'success'
|
||||
with:
|
||||
name: artifacts
|
||||
path: ./out/artifacts
|
|
@ -0,0 +1,51 @@
|
|||
name: Build Windows Installer
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
jobs:
|
||||
build:
|
||||
name: Build the Inno Setup Installer
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- uses: lukka/get-cmake@latest
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
|
||||
|
||||
- name: Cache DX SDK
|
||||
id: dxcache
|
||||
uses: actions/cache@v4
|
||||
with:
|
||||
path: '${{ github.workspace }}/DX_SDK'
|
||||
key: ${{ runner.os }}-DX_SDK
|
||||
restore-keys: |
|
||||
${{ runner.os }}-DX_SDK
|
||||
|
||||
- name: Download DXSetup
|
||||
run: |
|
||||
curl -s -o DXSDK_Jun10.exe --location https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe
|
||||
cmd.exe /c start /wait .\DXSDK_Jun10.exe /U /O /F /S /P "${{ github.workspace }}\DX_SDK"
|
||||
|
||||
- name: Set Windows specific CMake arguments
|
||||
id: windows_extra_cmake_args
|
||||
run: echo "::set-output name=args::-DASSIMP_BUILD_ASSIMP_TOOLS=1 -DASSIMP_BUILD_ASSIMP_VIEW=1 -DASSIMP_BUILD_ZLIB=1"
|
||||
|
||||
- name: configure and build
|
||||
uses: lukka/run-cmake@v3
|
||||
env:
|
||||
DXSDK_DIR: '${{ github.workspace }}/DX_SDK'
|
||||
|
||||
with:
|
||||
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
|
||||
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
|
||||
cmakeAppendedArgs: '-GNinja -DCMAKE_BUILD_TYPE=Release ${{ steps.windows_extra_cmake_args.outputs.args }} ${{ steps.hunter_extra_cmake_args.outputs.args }}'
|
||||
buildWithCMakeArgs: '--parallel 24 -v'
|
||||
buildDirectory: '${{ github.workspace }}/build/'
|
||||
|
||||
- name: Compile .ISS to .EXE Installer
|
||||
uses: Minionguyjpro/Inno-Setup-Action@v1.2.2
|
||||
with:
|
||||
path: packaging/windows-innosetup/script_x64.iss
|
||||
options: /O+
|
|
@ -6,12 +6,15 @@ on:
|
|||
pull_request:
|
||||
branches: [ master ]
|
||||
|
||||
permissions:
|
||||
contents: read # to fetch code (actions/checkout)
|
||||
|
||||
jobs:
|
||||
job1:
|
||||
name: adress-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v4
|
||||
- uses: lukka/get-cmake@latest
|
||||
- uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
|
@ -35,7 +38,7 @@ jobs:
|
|||
name: undefined-behavior-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- uses: actions/checkout@v4
|
||||
- uses: lukka/get-cmake@latest
|
||||
- uses: lukka/set-shell-env@v1
|
||||
with:
|
||||
|
@ -43,7 +46,7 @@ jobs:
|
|||
CC: clang
|
||||
|
||||
- name: configure and build
|
||||
uses: lukka/run-cmake@v2
|
||||
uses: lukka/run-cmake@v3
|
||||
with:
|
||||
cmakeListsOrSettingsJson: CMakeListsTxtAdvanced
|
||||
cmakeListsTxtPath: '${{ github.workspace }}/CMakeLists.txt'
|
||||
|
@ -54,3 +57,13 @@ jobs:
|
|||
- name: test
|
||||
run: cd build/bin && ./unit
|
||||
shell: bash
|
||||
|
||||
job3:
|
||||
name: printf-sanitizer
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: run scan_printf script
|
||||
run: ./scripts/scan_printf.sh
|
||||
shell: bash
|
||||
|
|
|
@ -120,3 +120,7 @@ tools/assimp_qt_viewer/ui_mainwindow.h
|
|||
|
||||
#Generated directory
|
||||
generated/*
|
||||
|
||||
# 3rd party cloned repos/tarballs etc
|
||||
# tinyusdz repo, automatically cloned via CMake
|
||||
contrib/tinyusdz/autoclone
|
||||
|
|
61
Build.md
61
Build.md
|
@ -7,14 +7,15 @@ You can download and install assimp using the [vcpkg](https://github.com/Microso
|
|||
cd vcpkg
|
||||
./bootstrap-vcpkg.sh
|
||||
./vcpkg integrate install
|
||||
vcpkg install assimp
|
||||
./vcpkg install assimp
|
||||
```
|
||||
The assimp port in vcpkg is kept up to date by Microsoft team members and community contributors. If the version is out of date, please [create an issue or pull request](https://github.com/Microsoft/vcpkg) on the vcpkg repository.
|
||||
|
||||
## Install on Ubuntu
|
||||
You can install the Asset-Importer-Lib via apt:
|
||||
```
|
||||
sudo apt-get install assimp
|
||||
sudo apt-get update
|
||||
sudo apt-get install libassimp-dev
|
||||
```
|
||||
|
||||
## Install pyassimp
|
||||
|
@ -26,7 +27,7 @@ pip install pyassimp
|
|||
## Manual build instructions
|
||||
|
||||
### Install CMake
|
||||
Asset-Importer-Lib can be build for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
|
||||
Asset-Importer-Lib can be built for a lot of different platforms. We are using cmake to generate the build environment for these via cmake. So you have to make sure that you have a working cmake-installation on your system. You can download it at https://cmake.org/ or for linux install it via
|
||||
```bash
|
||||
sudo apt-get install cmake
|
||||
```
|
||||
|
@ -42,15 +43,16 @@ cd assimp
|
|||
cmake CMakeLists.txt
|
||||
cmake --build .
|
||||
```
|
||||
Note that by default this builds a shared library into the `bin` directory. If you want to build it as a static library see the build options at the bottom of this file.
|
||||
|
||||
### Build instructions for Windows with Visual-Studio
|
||||
|
||||
First you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
|
||||
First, you have to install Visual-Studio on your windows-system. You can get the Community-Version for free here: https://visualstudio.microsoft.com/de/downloads/
|
||||
To generate the build environment for your IDE open a command prompt, navigate to your repo and type:
|
||||
```bash
|
||||
cmake CMakeLists.txt
|
||||
```
|
||||
This will generate the project files for the visual studio. All dependencies used to build Asset-IMporter-Lib shall be part of the repo. If you want to use you own zlib.installation this is possible as well. Check the options for it.
|
||||
This will generate the project files for the visual studio. All dependencies used to build Asset-Importer-Lib shall be part of the repo. If you want to use you own zlib installation this is possible as well. Check the options for it.
|
||||
|
||||
### Build instructions for Windows with UWP
|
||||
See <https://stackoverflow.com/questions/40803170/cmake-uwp-using-cmake-to-build-universal-windows-app>
|
||||
|
@ -62,9 +64,9 @@ Open a terminal and got to your repository. You can generate the makefiles and b
|
|||
cmake CMakeLists.txt
|
||||
make -j4
|
||||
```
|
||||
The option -j descripes the number of parallel processes for the build. In this case make will try to use 4 cores for the build.
|
||||
The option -j describes the number of parallel processes for the build. In this case make will try to use 4 cores for the build.
|
||||
|
||||
If you want to use a IDE for linux you can try QTCreator for instance.
|
||||
If you want to use an IDE for linux you can try QTCreator for instance.
|
||||
|
||||
### Build instructions for MinGW
|
||||
Older versions of MinGW's compiler (e.g. 5.1.0) do not support the -mbig_obj flag
|
||||
|
@ -84,23 +86,28 @@ Besides the toolchain, compilation should be the same as for Linux / Unix.
|
|||
|
||||
### CMake build options
|
||||
The cmake-build-environment provides options to configure the build. The following options can be used:
|
||||
- **BUILD_SHARED_LIBS ( default ON )**: Generation of shared libs ( dll for windows, so for Linux ). Set this to OFF to get a static lib.
|
||||
- **BUILD_FRAMEWORK ( default OFF, MacOnly)**: Build package as Mac OS X Framework bundle
|
||||
- **ASSIMP_DOUBLE_PRECISION( default OFF )**: All data will be stored as double values.
|
||||
- **ASSIMP_OPT_BUILD_PACKAGES ( default OFF)**: Set to ON to generate CPack configuration files and packaging targets
|
||||
- **ASSIMP_ANDROID_JNIIOSYSTEM ( default OFF )**: Android JNI IOSystem support is active
|
||||
- **ASSIMP_NO_EXPORT ( default OFF )**: Disable Assimp's export functionality
|
||||
- **ASSIMP_BUILD_ZLIB ( default OFF )**: Build your own zlib
|
||||
- **ASSIMP_BUILD_ASSIMP_TOOLS ( default ON )**: If the supplementary tools for Assimp are built in addition to the library.
|
||||
- **ASSIMP_BUILD_SAMPLES ( default OFF )**: If the official samples are built as well (needs Glut).
|
||||
- **ASSIMP_BUILD_TESTS ( default ON )**: If the test suite for Assimp is built in addition to the library.
|
||||
- **ASSIMP_COVERALLS ( default OFF )**: Enable this to measure test coverage.
|
||||
- **ASSIMP_ERROR_MAX( default OFF)**: Enable all warnings.
|
||||
- **ASSIMP_WERROR( default OFF )**: Treat warnings as errors.
|
||||
- **ASSIMP_ASAN ( default OFF )**: Enable AddressSanitizer.
|
||||
- **ASSIMP_UBSAN ( default OFF )**: Enable Undefined Behavior sanitizer.
|
||||
- **SYSTEM_IRRXML ( default OFF )**: Use system installed Irrlicht/IrrXML library.
|
||||
- **BUILD_DOCS ( default OFF )**: Build documentation using Doxygen.
|
||||
- **INJECT_DEBUG_POSTFIX( default ON )**: Inject debug postfix in .a/.so lib names
|
||||
- **IGNORE_GIT_HASH ( default OFF )**: Don't call git to get the hash.
|
||||
- **ASSIMP_INSTALL_PDB ( default ON )**: Install MSVC debug files.
|
||||
- **ASSIMP_HUNTER_ENABLED (default OFF)**: Enable Hunter package manager support.
|
||||
- **BUILD_SHARED_LIBS (default ON)**: Generation of shared libs (dll for windows, so for Linux). Set this to OFF to get a static lib.
|
||||
- **ASSIMP_BUILD_FRAMEWORK (default OFF, MacOnly)**: Build package as Mac OS X Framework bundle.
|
||||
- **ASSIMP_DOUBLE_PRECISION (default OFF)**: All data will be stored as double values.
|
||||
- **ASSIMP_OPT_BUILD_PACKAGES (default OFF)**: Set to ON to generate CPack configuration files and packaging targets.
|
||||
- **ASSIMP_ANDROID_JNIIOSYSTEM (default OFF)**: Android JNI IOSystem support is active.
|
||||
- **ASSIMP_NO_EXPORT (default OFF)**: Disable Assimp's export functionality.
|
||||
- **ASSIMP_BUILD_ZLIB (default OFF)**: Build our own zlib.
|
||||
- **ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all exporters enabled.
|
||||
- **ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all importers enabled.
|
||||
- **ASSIMP_BUILD_ASSIMP_TOOLS (default OFF)**: If the supplementary tools for Assimp are built in addition to the library.
|
||||
- **ASSIMP_BUILD_SAMPLES (default OFF)**: If the official samples are built as well (needs Glut).
|
||||
- **ASSIMP_BUILD_TESTS (default ON)**: If the test suite for Assimp is built in addition to the library.
|
||||
- **ASSIMP_COVERALLS (default OFF)**: Enable this to measure test coverage.
|
||||
- **ASSIMP_INSTALL (default ON)**: Install Assimp library. Disable this if you want to use Assimp as a submodule.
|
||||
- **ASSIMP_WARNINGS_AS_ERRORS (default ON)**: Treat all warnings as errors.
|
||||
- **ASSIMP_ASAN (default OFF)**: Enable AddressSanitizer.
|
||||
- **ASSIMP_UBSAN (default OFF)**: Enable Undefined Behavior sanitizer.
|
||||
- **ASSIMP_BUILD_DOCS (default OFF)**: Build documentation using Doxygen. OBSOLETE, see https://github.com/assimp/assimp-docs
|
||||
- **ASSIMP_INJECT_DEBUG_POSTFIX (default ON)**: Inject debug postfix in .a/.so/.lib/.dll lib names
|
||||
- **ASSIMP_IGNORE_GIT_HASH (default OFF)**: Don't call git to get the hash.
|
||||
- **ASSIMP_INSTALL_PDB (default ON)**: Install MSVC debug files.
|
||||
- **USE_STATIC_CRT (default OFF)**: Link against the static MSVC runtime libraries.
|
||||
- **ASSIMP_BUILD_DRACO (default OFF)**: Build Draco libraries. Primarily for glTF.
|
||||
- **ASSIMP_BUILD_ASSIMP_VIEW (default ON, if DirectX found, OFF otherwise)**: Build Assimp view tool (requires DirectX).
|
||||
|
|
280
CMakeLists.txt
280
CMakeLists.txt
|
@ -1,6 +1,6 @@
|
|||
# Open Asset Import Library (assimp)
|
||||
# ----------------------------------------------------------------------
|
||||
# Copyright (c) 2006-2022, assimp team
|
||||
# Copyright (c) 2006-2024, assimp team
|
||||
#
|
||||
# All rights reserved.
|
||||
#
|
||||
|
@ -38,9 +38,25 @@ SET(CMAKE_POLICY_DEFAULT_CMP0012 NEW)
|
|||
SET(CMAKE_POLICY_DEFAULT_CMP0074 NEW)
|
||||
SET(CMAKE_POLICY_DEFAULT_CMP0092 NEW)
|
||||
|
||||
CMAKE_MINIMUM_REQUIRED( VERSION 3.10 )
|
||||
CMAKE_MINIMUM_REQUIRED( VERSION 3.22 )
|
||||
|
||||
# Disabled importers: m3d for 5.1
|
||||
# Experimental USD importer: disabled, need to opt-in
|
||||
# Note: assimp github PR automatic checks will fail the PR due to compiler warnings in
|
||||
# the external, 3rd party tinyusdz code which isn't technically part of the PR since it's
|
||||
# auto-cloned during build; so MUST disable the feature or the PR will be rejected
|
||||
option(ASSIMP_BUILD_USD_IMPORTER "Enable USD file import" off)
|
||||
option(ASSIMP_BUILD_USD_VERBOSE_LOGS "Enable verbose USD import debug logging" off)
|
||||
option(ASSIMP_BUILD_USE_CCACHE "Use ccache to speed up compilation." on)
|
||||
|
||||
if(ASSIMP_BUILD_USE_CCACHE)
|
||||
find_program(CCACHE_PATH ccache)
|
||||
if (CCACHE_PATH)
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE_PATH})
|
||||
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE_PATH})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Disabled importers: m3d for 5.1 or later
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_IMPORTER)
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_M3D_EXPORTER)
|
||||
# Toggles the use of the hunter package manager
|
||||
|
@ -49,14 +65,13 @@ option(ASSIMP_HUNTER_ENABLED "Enable Hunter package manager support" OFF)
|
|||
IF(ASSIMP_HUNTER_ENABLED)
|
||||
include("cmake-modules/HunterGate.cmake")
|
||||
HunterGate(
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.24.0.tar.gz"
|
||||
SHA1 "a3d7f4372b1dcd52faa6ff4a3bd5358e1d0e5efd"
|
||||
URL "https://github.com/cpp-pm/hunter/archive/v0.25.5.tar.gz"
|
||||
SHA1 "a20151e4c0740ee7d0f9994476856d813cdead29"
|
||||
)
|
||||
|
||||
add_definitions(-DASSIMP_USE_HUNTER)
|
||||
ENDIF()
|
||||
|
||||
PROJECT(Assimp VERSION 5.2.0)
|
||||
PROJECT(Assimp VERSION 5.4.3)
|
||||
|
||||
# All supported options ###############################################
|
||||
|
||||
|
@ -84,13 +99,9 @@ OPTION( ASSIMP_NO_EXPORT
|
|||
"Disable Assimp's export functionality."
|
||||
OFF
|
||||
)
|
||||
OPTION( ASSIMP_BUILD_ZLIB
|
||||
"Build your own zlib"
|
||||
OFF
|
||||
)
|
||||
OPTION( ASSIMP_BUILD_ASSIMP_TOOLS
|
||||
"If the supplementary tools for Assimp are built in addition to the library."
|
||||
ON
|
||||
OFF
|
||||
)
|
||||
OPTION ( ASSIMP_BUILD_SAMPLES
|
||||
"If the official samples are built as well (needs Glut)."
|
||||
|
@ -108,9 +119,9 @@ OPTION( ASSIMP_INSTALL
|
|||
"Disable this if you want to use assimp as a submodule."
|
||||
ON
|
||||
)
|
||||
OPTION ( ASSIMP_ERROR_MAX
|
||||
"Enable all warnings."
|
||||
OFF
|
||||
OPTION ( ASSIMP_WARNINGS_AS_ERRORS
|
||||
"Treat all warnings as errors."
|
||||
ON
|
||||
)
|
||||
OPTION ( ASSIMP_ASAN
|
||||
"Enable AddressSanitizer."
|
||||
|
@ -135,24 +146,36 @@ OPTION ( ASSIMP_IGNORE_GIT_HASH
|
|||
)
|
||||
|
||||
IF (WIN32)
|
||||
# Use subset of Windows.h
|
||||
OPTION( ASSIMP_BUILD_ZLIB
|
||||
"Build your zlib"
|
||||
ON
|
||||
)
|
||||
ELSE()
|
||||
OPTION( ASSIMP_BUILD_ZLIB
|
||||
"Build your zlib"
|
||||
OFF
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
IF (WIN32)
|
||||
# Use a subset of Windows.h
|
||||
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
|
||||
|
||||
IF(MSVC)
|
||||
OPTION( ASSIMP_INSTALL_PDB
|
||||
"Install MSVC debug files."
|
||||
"Create MSVC debug symbol files and add to Install target."
|
||||
ON )
|
||||
IF(NOT (MSVC_VERSION LESS 1900))
|
||||
# Multibyte character set is deprecated since at least MSVC2015 (possibly earlier)
|
||||
# Multibyte character set has been deprecated since at least MSVC2015 (possibly earlier)
|
||||
ADD_DEFINITIONS( -DUNICODE -D_UNICODE )
|
||||
ENDIF()
|
||||
|
||||
# Link statically against c/c++ lib to avoid missing redistriburable such as
|
||||
# Link statically against c/c++ lib to avoid missing redistributable such as
|
||||
# "VCRUNTIME140.dll not found. Try reinstalling the app.", but give users
|
||||
# a choice to opt for the shared runtime if they want.
|
||||
option(USE_STATIC_CRT "Link against the static runtime libraries." OFF)
|
||||
|
||||
# The CMAKE_CXX_FLAGS vars can be overriden by some Visual Studio generators, so we use an alternative
|
||||
# The CMAKE_CXX_FLAGS vars can be overridden by some Visual Studio generators, so we use an alternative
|
||||
# global method here:
|
||||
if (${USE_STATIC_CRT})
|
||||
add_compile_options(
|
||||
|
@ -193,12 +216,9 @@ SET (ASSIMP_VERSION ${ASSIMP_VERSION_MAJOR}.${ASSIMP_VERSION_MINOR}.${ASSIMP_VER
|
|||
SET (ASSIMP_SOVERSION 5)
|
||||
|
||||
SET( ASSIMP_PACKAGE_VERSION "0" CACHE STRING "the package-specific version used for uploading the sources" )
|
||||
if(NOT ASSIMP_HUNTER_ENABLED)
|
||||
# Enable C++11 support globally
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_C_STANDARD 99)
|
||||
endif()
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_C_STANDARD 99)
|
||||
|
||||
IF(NOT ASSIMP_IGNORE_GIT_HASH)
|
||||
# Get the current working branch
|
||||
|
@ -245,49 +265,60 @@ SET(ASSIMP_LIBRARY_SUFFIX "" CACHE STRING "Suffix to append to library names")
|
|||
IF( UNIX )
|
||||
# Use GNUInstallDirs for Unix predefined directories
|
||||
INCLUDE(GNUInstallDirs)
|
||||
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit linux
|
||||
IF( ${OPERATING_SYSTEM} MATCHES "Android")
|
||||
ELSE()
|
||||
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit linux
|
||||
# Ensure that we do not run into issues like http://www.tcm.phy.cam.ac.uk/sw/inodes64.html on 32 bit Linux
|
||||
IF(NOT ${OPERATING_SYSTEM} MATCHES "Android")
|
||||
IF ( CMAKE_SIZEOF_VOID_P EQUAL 4) # only necessary for 32-bit Linux
|
||||
ADD_DEFINITIONS(-D_FILE_OFFSET_BITS=64 )
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
# Grouped compiler settings ########################################
|
||||
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
|
||||
IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW AND NOT HAIKU)
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_STANDARD 11)
|
||||
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
ENDIF()
|
||||
|
||||
IF(CMAKE_CXX_COMPILER_VERSION GREATER_EQUAL 13)
|
||||
MESSAGE(STATUS "GCC13 detected disabling \"-Wdangling-reference\" in Cpp files as it appears to be a false positive")
|
||||
ADD_COMPILE_OPTIONS("$<$<COMPILE_LANGUAGE:CXX>:-Wno-dangling-reference>")
|
||||
ENDIF()
|
||||
# hide all not-exported symbols
|
||||
IF(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "mips64" )
|
||||
SET(CMAKE_CXX_FLAGS "-mxgot -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||
SET(CMAKE_CXX_FLAGS "-mxgot -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||
ELSE()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
SET(LIBSTDC++_LIBRARIES -lstdc++)
|
||||
ENDIF()
|
||||
ELSEIF(MSVC)
|
||||
# enable multi-core compilation with MSVC
|
||||
IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
|
||||
ADD_COMPILE_OPTIONS(/bigobj /W4 /WX )
|
||||
ADD_COMPILE_OPTIONS(/bigobj)
|
||||
ELSE() # msvc
|
||||
ADD_COMPILE_OPTIONS(/MP /bigobj /W4 /WX)
|
||||
ADD_COMPILE_OPTIONS(/MP /bigobj)
|
||||
ENDIF()
|
||||
|
||||
# disable "elements of array '' will be default initialized" warning on MSVC2013
|
||||
IF(MSVC12)
|
||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ENDIF()
|
||||
ADD_COMPILE_OPTIONS(/wd4244) #supress warning for double to float conversion if Double precission is activated
|
||||
# supress warning for double to float conversion if Double precision is activated
|
||||
ADD_COMPILE_OPTIONS(/wd4244)
|
||||
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
|
||||
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
|
||||
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
|
||||
# Allow user to disable PDBs
|
||||
if(ASSIMP_INSTALL_PDB)
|
||||
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
|
||||
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
|
||||
elseif((GENERATOR_IS_MULTI_CONFIG) OR (CMAKE_BUILD_TYPE MATCHES Release))
|
||||
message("-- MSVC PDB generation disabled. Release binary will not be debuggable.")
|
||||
endif()
|
||||
# Source code is encoded in UTF-8
|
||||
ADD_COMPILE_OPTIONS(/source-charset:utf-8)
|
||||
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_STANDARD 11)
|
||||
SET(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
||||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long ${CMAKE_CXX_FLAGS}" )
|
||||
|
@ -299,51 +330,47 @@ ELSEIF( MINGW )
|
|||
message(WARNING "MinGW is old, if you experience errors, update MinGW.")
|
||||
ENDIF()
|
||||
IF(NOT ASSIMP_HUNTER_ENABLED)
|
||||
SET(CMAKE_CXX_FLAGS "-std=gnu++11 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_CXX_FLAGS "-std=gnu++17 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
|
||||
ENDIF()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wno-dangling-reference -Wall -Wno-long-long -Wa,-mbig-obj -g ${CMAKE_CXX_FLAGS}")
|
||||
ELSE()
|
||||
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wno-dangling-reference -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
|
||||
ENDIF()
|
||||
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
|
||||
ENDIF()
|
||||
|
||||
IF ( IOS AND NOT ASSIMP_HUNTER_ENABLED)
|
||||
IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -Og")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -Og")
|
||||
ELSE()
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fembed-bitcode -O3")
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fembed-bitcode -O3")
|
||||
# Experimental for pdb generation
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_COVERALLS)
|
||||
MESSAGE(STATUS "Coveralls enabled")
|
||||
|
||||
INCLUDE(Coveralls)
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_ERROR_MAX)
|
||||
MESSAGE(STATUS "Turning on all warnings")
|
||||
IF (MSVC)
|
||||
ADD_COMPILE_OPTIONS(/W4) # NB: there is a /Wall option, pedantic mode
|
||||
ELSE()
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall")
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_ASAN)
|
||||
MESSAGE(STATUS "AddressSanitizer enabled")
|
||||
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=address")
|
||||
ENDIF()
|
||||
|
||||
IF (ASSIMP_UBSAN)
|
||||
MESSAGE(STATUS "Undefined Behavior sanitizer enabled")
|
||||
|
||||
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all")
|
||||
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fsanitize=undefined,shift,shift-exponent,integer-divide-by-zero,unreachable,vla-bound,null,return,signed-integer-overflow,bounds,float-divide-by-zero,float-cast-overflow,nonnull-attribute,returns-nonnull-attribute,bool,enum,vptr,pointer-overflow,builtin -fno-sanitize-recover=all")
|
||||
ENDIF()
|
||||
|
||||
INCLUDE (FindPkgMacros)
|
||||
|
@ -394,13 +421,6 @@ IF (NOT TARGET uninstall AND ASSIMP_INSTALL)
|
|||
ADD_CUSTOM_TARGET(uninstall "${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
|
||||
ENDIF()
|
||||
|
||||
# cmake configuration files
|
||||
if(${BUILD_SHARED_LIBS})
|
||||
set(BUILD_LIB_TYPE SHARED)
|
||||
else()
|
||||
set(BUILD_LIB_TYPE STATIC)
|
||||
endif()
|
||||
|
||||
IF( UNIX )
|
||||
# Use GNUInstallDirs for Unix predefined directories
|
||||
INCLUDE(GNUInstallDirs)
|
||||
|
@ -455,18 +475,20 @@ configure_package_config_file(
|
|||
INSTALL_DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
)
|
||||
|
||||
install(
|
||||
FILES "${PROJECT_CONFIG}" "${VERSION_CONFIG}"
|
||||
DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
|
||||
)
|
||||
if(ASSIMP_INSTALL)
|
||||
install(
|
||||
FILES "${PROJECT_CONFIG}" "${VERSION_CONFIG}"
|
||||
DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
|
||||
)
|
||||
|
||||
install(
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
NAMESPACE "${NAMESPACE}"
|
||||
DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
|
||||
)
|
||||
install(
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
NAMESPACE "${NAMESPACE}"
|
||||
DESTINATION "${CONFIG_INSTALL_DIR}"
|
||||
COMPONENT ${LIBASSIMP-DEV_COMPONENT}
|
||||
)
|
||||
endif()
|
||||
|
||||
IF( ASSIMP_BUILD_DOCS )
|
||||
ADD_SUBDIRECTORY(doc)
|
||||
|
@ -484,7 +506,7 @@ IF(ASSIMP_HUNTER_ENABLED)
|
|||
set(ASSIMP_BUILD_MINIZIP TRUE)
|
||||
ELSE()
|
||||
# If the zlib is already found outside, add an export in case assimpTargets can't find it.
|
||||
IF( ZLIB_FOUND )
|
||||
IF( ZLIB_FOUND AND ASSIMP_INSTALL)
|
||||
INSTALL( TARGETS zlib zlibstatic
|
||||
EXPORT "${TARGETS_EXPORT_NAME}")
|
||||
ENDIF()
|
||||
|
@ -493,7 +515,11 @@ ELSE()
|
|||
FIND_PACKAGE(ZLIB)
|
||||
ENDIF()
|
||||
|
||||
IF( NOT ZLIB_FOUND )
|
||||
IF ( NOT ZLIB_FOUND AND NOT ASSIMP_BUILD_ZLIB )
|
||||
message( FATAL_ERROR
|
||||
"Build configured with -DASSIMP_BUILD_ZLIB=OFF but unable to find zlib"
|
||||
)
|
||||
ELSEIF( NOT ZLIB_FOUND )
|
||||
MESSAGE(STATUS "compiling zlib from sources")
|
||||
INCLUDE(CheckIncludeFile)
|
||||
INCLUDE(CheckTypeSize)
|
||||
|
@ -562,11 +588,15 @@ SET ( ASSIMP_BUILD_NONFREE_C4D_IMPORTER OFF CACHE BOOL
|
|||
)
|
||||
|
||||
IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
IF ( MSVC )
|
||||
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
|
||||
SET(C4D_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/includes")
|
||||
|
||||
IF (WIN32)
|
||||
# pick the correct prebuilt library
|
||||
IF(MSVC15)
|
||||
IF(MSVC143)
|
||||
SET(C4D_LIB_POSTFIX "_2022")
|
||||
ELSEIF(MSV142)
|
||||
SET(C4D_LIB_POSTFIX "_2019")
|
||||
ELSEIF(MSVC15)
|
||||
SET(C4D_LIB_POSTFIX "_2017")
|
||||
ELSEIF(MSVC14)
|
||||
SET(C4D_LIB_POSTFIX "_2015")
|
||||
|
@ -578,7 +608,7 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
|||
SET(C4D_LIB_POSTFIX "_2010")
|
||||
ELSE()
|
||||
MESSAGE( FATAL_ERROR
|
||||
"C4D is currently only supported with MSVC 10, 11, 12, 14"
|
||||
"C4D for Windows is currently only supported with MSVC 10, 11, 12, 14, 14.2, 14.3"
|
||||
)
|
||||
ENDIF()
|
||||
|
||||
|
@ -596,15 +626,30 @@ IF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
|||
# winsock and winmm are necessary (and undocumented) dependencies of Cineware SDK because
|
||||
# it can be used to communicate with a running Cinema 4D instance
|
||||
SET(C4D_EXTRA_LIBRARIES WSock32.lib Winmm.lib)
|
||||
ELSEIF (APPLE)
|
||||
SET(C4D_LIB_BASE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/contrib/Cineware/libraries/osx")
|
||||
|
||||
SET(C4D_DEBUG_LIBRARIES
|
||||
"${C4D_LIB_BASE_PATH}/debug/libcinewarelib.a"
|
||||
"${C4D_LIB_BASE_PATH}/debug/libjpeglib.a"
|
||||
)
|
||||
SET(C4D_RELEASE_LIBRARIES
|
||||
"${C4D_LIB_BASE_PATH}/release/libcinewarelib.a"
|
||||
"${C4D_LIB_BASE_PATH}/release/libjpeglib.a"
|
||||
)
|
||||
ELSE ()
|
||||
MESSAGE( FATAL_ERROR
|
||||
"C4D is currently only available on Windows with Cineware SDK installed in contrib/Cineware"
|
||||
"C4D is currently only available on Windows and macOS with Cineware SDK installed in contrib/Cineware"
|
||||
)
|
||||
ENDIF ()
|
||||
ELSE ()
|
||||
ADD_DEFINITIONS( -DASSIMP_BUILD_NO_C4D_IMPORTER )
|
||||
ENDIF ()
|
||||
|
||||
if(ASSIMP_BUILD_DRACO_STATIC)
|
||||
set(ASSIMP_BUILD_DRACO ON)
|
||||
endif()
|
||||
|
||||
# Draco requires cmake 3.12
|
||||
IF (DEFINED CMAKE_VERSION AND "${CMAKE_VERSION}" VERSION_LESS "3.12")
|
||||
message(NOTICE "draco requires cmake 3.12 or newer, cmake is ${CMAKE_VERSION} . Draco is disabled")
|
||||
|
@ -614,7 +659,7 @@ ELSE()
|
|||
IF ( ASSIMP_BUILD_DRACO )
|
||||
# Primarily for glTF v2
|
||||
# Enable Draco glTF feature set
|
||||
set(DRACO_GLTF ON CACHE BOOL "" FORCE)
|
||||
set(DRACO_GLTF_BITSTREAM ON CACHE BOOL "" FORCE)
|
||||
# Disable unnecessary or omitted components
|
||||
set(DRACO_JS_GLUE OFF CACHE BOOL "" FORCE)
|
||||
set(DRACO_WASM OFF CACHE BOOL "" FORCE)
|
||||
|
@ -640,22 +685,29 @@ ELSE()
|
|||
"-Wno-sign-compare"
|
||||
"-Wno-unused-local-typedefs"
|
||||
)
|
||||
# Draco 1.4.1 does not explicitly export any symbols under GCC/clang
|
||||
list(APPEND DRACO_CXX_FLAGS
|
||||
"-fvisibility=default"
|
||||
)
|
||||
|
||||
if(NOT ASSIMP_BUILD_DRACO_STATIC)
|
||||
# Draco 1.4.1 does not explicitly export any symbols under GCC/clang
|
||||
list(APPEND DRACO_CXX_FLAGS
|
||||
"-fvisibility=default"
|
||||
)
|
||||
endif()
|
||||
ENDIF()
|
||||
|
||||
# Don't build or install all of Draco by default
|
||||
ADD_SUBDIRECTORY( "contrib/draco" EXCLUDE_FROM_ALL )
|
||||
|
||||
if(ASSIMP_BUILD_DRACO_STATIC)
|
||||
set_property(DIRECTORY "contrib/draco" PROPERTY BUILD_SHARED_LIBS OFF)
|
||||
endif()
|
||||
|
||||
if(MSVC OR WIN32)
|
||||
set(draco_LIBRARIES "draco")
|
||||
else()
|
||||
if(BUILD_SHARED_LIBS)
|
||||
set(draco_LIBRARIES "draco_shared")
|
||||
else()
|
||||
if(ASSIMP_BUILD_DRACO_STATIC)
|
||||
set(draco_LIBRARIES "draco_static")
|
||||
else()
|
||||
set(draco_LIBRARIES "draco_shared")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
|
@ -663,13 +715,13 @@ ELSE()
|
|||
set_target_properties(draco_encoder draco_decoder PROPERTIES
|
||||
EXCLUDE_FROM_ALL TRUE
|
||||
EXCLUDE_FROM_DEFAULT_BUILD TRUE
|
||||
)
|
||||
)
|
||||
|
||||
# Do build the draco shared library
|
||||
set_target_properties(${draco_LIBRARIES} PROPERTIES
|
||||
EXCLUDE_FROM_ALL FALSE
|
||||
EXCLUDE_FROM_DEFAULT_BUILD FALSE
|
||||
)
|
||||
)
|
||||
|
||||
TARGET_USE_COMMON_OUTPUT_DIRECTORY(${draco_LIBRARIES})
|
||||
TARGET_USE_COMMON_OUTPUT_DIRECTORY(draco_encoder)
|
||||
|
@ -678,22 +730,24 @@ ELSE()
|
|||
set(draco_INCLUDE_DIRS "${CMAKE_CURRENT_SOURCE_DIR}/contrib/draco/src")
|
||||
|
||||
# This is probably wrong
|
||||
INSTALL( TARGETS ${draco_LIBRARIES}
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
|
||||
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
COMPONENT ${LIBASSIMP_COMPONENT}
|
||||
INCLUDES DESTINATION include
|
||||
)
|
||||
|
||||
if (ASSIMP_INSTALL)
|
||||
INSTALL( TARGETS ${draco_LIBRARIES}
|
||||
EXPORT "${TARGETS_EXPORT_NAME}"
|
||||
LIBRARY DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
ARCHIVE DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
RUNTIME DESTINATION ${ASSIMP_BIN_INSTALL_DIR}
|
||||
FRAMEWORK DESTINATION ${ASSIMP_LIB_INSTALL_DIR}
|
||||
COMPONENT ${LIBASSIMP_COMPONENT}
|
||||
INCLUDES DESTINATION include
|
||||
)
|
||||
endif()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
# Main assimp code
|
||||
ADD_SUBDIRECTORY( code/ )
|
||||
|
||||
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
|
||||
# The viewer for windows only
|
||||
IF (WIN32)
|
||||
|
@ -730,8 +784,8 @@ IF ( ASSIMP_INSTALL )
|
|||
ENDIF()
|
||||
|
||||
CONFIGURE_FILE(
|
||||
${CMAKE_CURRENT_LIST_DIR}/revision.h.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/revision.h
|
||||
${CMAKE_CURRENT_LIST_DIR}/include/assimp/revision.h.in
|
||||
${CMAKE_CURRENT_BINARY_DIR}/include/assimp/revision.h
|
||||
)
|
||||
|
||||
CONFIGURE_FILE(
|
||||
|
@ -772,7 +826,7 @@ IF ( ASSIMP_INSTALL )
|
|||
SET(CPACK_DEBIAN_PACKAGE_SECTION "libs" )
|
||||
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "${CPACK_COMPONENTS_ALL}")
|
||||
SET(CPACK_DEBIAN_PACKAGE_SUGGESTS)
|
||||
SET(cPACK_DEBIAN_PACKAGE_NAME "assimp")
|
||||
SET(CPACK_DEBIAN_PACKAGE_NAME "assimp")
|
||||
SET(CPACK_DEBIAN_PACKAGE_REMOVE_SOURCE_FILES contrib/gtest contrib/zlib workspaces test doc obj samples packaging)
|
||||
SET(CPACK_DEBIAN_PACKAGE_SOURCE_COPY svn export --force)
|
||||
SET(CPACK_DEBIAN_CHANGELOG)
|
||||
|
@ -809,6 +863,10 @@ if(WIN32)
|
|||
SET(ASSIMP_MSVC_VERSION "vc140")
|
||||
ELSEIF(MSVC15)
|
||||
SET(ASSIMP_MSVC_VERSION "vc141")
|
||||
ELSEIF(MSV142)
|
||||
SET(ASSIMP_MSVC_VERSION "vc142")
|
||||
ELSEIF(MSVC143)
|
||||
SET(ASSIMP_MSVC_VERSION "vc143")
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
|
|
|
@ -0,0 +1,128 @@
|
|||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
We as members, contributors, and leaders pledge to make participation in our
|
||||
community a harassment-free experience for everyone, regardless of age, body
|
||||
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
||||
identity and expression, level of experience, education, socio-economic status,
|
||||
nationality, personal appearance, race, religion, or sexual identity
|
||||
and orientation.
|
||||
|
||||
We pledge to act and interact in ways that contribute to an open, welcoming,
|
||||
diverse, inclusive, and healthy community.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to a positive environment for our
|
||||
community include:
|
||||
|
||||
* Demonstrating empathy and kindness toward other people
|
||||
* Being respectful of differing opinions, viewpoints, and experiences
|
||||
* Giving and gracefully accepting constructive feedback
|
||||
* Accepting responsibility and apologizing to those affected by our mistakes,
|
||||
and learning from the experience
|
||||
* Focusing on what is best not just for us as individuals, but for the
|
||||
overall community
|
||||
|
||||
Examples of unacceptable behavior include:
|
||||
|
||||
* The use of sexualized language or imagery, and sexual attention or
|
||||
advances of any kind
|
||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or email
|
||||
address, without their explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Enforcement Responsibilities
|
||||
|
||||
Community leaders are responsible for clarifying and enforcing our standards of
|
||||
acceptable behavior and will take appropriate and fair corrective action in
|
||||
response to any behavior that they deem inappropriate, threatening, offensive,
|
||||
or harmful.
|
||||
|
||||
Community leaders have the right and responsibility to remove, edit, or reject
|
||||
comments, commits, code, wiki edits, issues, and other contributions that are
|
||||
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
||||
decisions when appropriate.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies within all community spaces, and also applies when
|
||||
an individual is officially representing the community in public spaces.
|
||||
Examples of representing our community include using an official e-mail address,
|
||||
posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported to the community leaders responsible for enforcement at
|
||||
.
|
||||
All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the
|
||||
reporter of any incident.
|
||||
|
||||
## Enforcement Guidelines
|
||||
|
||||
Community leaders will follow these Community Impact Guidelines in determining
|
||||
the consequences for any action they deem in violation of this Code of Conduct:
|
||||
|
||||
### 1. Correction
|
||||
|
||||
**Community Impact**: Use of inappropriate language or other behavior deemed
|
||||
unprofessional or unwelcome in the community.
|
||||
|
||||
**Consequence**: A private, written warning from community leaders, providing
|
||||
clarity around the nature of the violation and an explanation of why the
|
||||
behavior was inappropriate. A public apology may be requested.
|
||||
|
||||
### 2. Warning
|
||||
|
||||
**Community Impact**: A violation through a single incident or series
|
||||
of actions.
|
||||
|
||||
**Consequence**: A warning with consequences for continued behavior. No
|
||||
interaction with the people involved, including unsolicited interaction with
|
||||
those enforcing the Code of Conduct, for a specified period of time. This
|
||||
includes avoiding interactions in community spaces as well as external channels
|
||||
like social media. Violating these terms may lead to a temporary or
|
||||
permanent ban.
|
||||
|
||||
### 3. Temporary Ban
|
||||
|
||||
**Community Impact**: A serious violation of community standards, including
|
||||
sustained inappropriate behavior.
|
||||
|
||||
**Consequence**: A temporary ban from any sort of interaction or public
|
||||
communication with the community for a specified period of time. No public or
|
||||
private interaction with the people involved, including unsolicited interaction
|
||||
with those enforcing the Code of Conduct, is allowed during this period.
|
||||
Violating these terms may lead to a permanent ban.
|
||||
|
||||
### 4. Permanent Ban
|
||||
|
||||
**Community Impact**: Demonstrating a pattern of violation of community
|
||||
standards, including sustained inappropriate behavior, harassment of an
|
||||
individual, or aggression toward or disparagement of classes of individuals.
|
||||
|
||||
**Consequence**: A permanent ban from any sort of public interaction within
|
||||
the community.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
||||
version 2.0, available at
|
||||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
||||
|
||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct
|
||||
enforcement ladder](https://github.com/mozilla/diversity).
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at
|
||||
https://www.contributor-covenant.org/faq. Translations are available at
|
||||
https://www.contributor-covenant.org/translations.
|
17
Dockerfile
17
Dockerfile
|
@ -1,16 +1,12 @@
|
|||
FROM ubuntu:14.04
|
||||
FROM ubuntu:22.04
|
||||
|
||||
RUN apt-get update && apt-get install -y \
|
||||
RUN apt-get update && apt-get install --no-install-recommends -y ninja-build \
|
||||
git cmake build-essential software-properties-common
|
||||
|
||||
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update && apt-get install -y gcc-4.9 g++-4.9 && \
|
||||
cd /usr/bin && \
|
||||
rm gcc g++ cpp && \
|
||||
ln -s gcc-4.9 gcc && \
|
||||
ln -s g++-4.9 g++ && \
|
||||
ln -s cpp-4.9 cpp
|
||||
RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update
|
||||
|
||||
WORKDIR /opt
|
||||
RUN apt install zlib1g-dev
|
||||
|
||||
# Build Assimp
|
||||
RUN git clone https://github.com/assimp/assimp.git /opt/assimp
|
||||
|
@ -19,7 +15,8 @@ WORKDIR /opt/assimp
|
|||
|
||||
RUN git checkout master \
|
||||
&& mkdir build && cd build && \
|
||||
cmake \
|
||||
cmake -G 'Ninja' \
|
||||
-DCMAKE_BUILD_TYPE=Release \
|
||||
-DASSIMP_BUILD_ASSIMP_TOOLS=ON \
|
||||
.. && \
|
||||
make && make install
|
||||
ninja -j4 && ninja install
|
||||
|
|
2
INSTALL
2
INSTALL
|
@ -14,4 +14,4 @@ https://assimp-docs.readthedocs.io/en/latest/
|
|||
Building Assimp
|
||||
------------------------------
|
||||
|
||||
Just check the build-instaructions which you can find here: https://github.com/assimp/assimp/blob/master/Build.md
|
||||
Just check the build-instructions which you can find here: https://github.com/assimp/assimp/blob/master/Build.md
|
||||
|
|
67
Readme.md
67
Readme.md
|
@ -1,40 +1,41 @@
|
|||
Open Asset Import Library (assimp)
|
||||
==================================
|
||||
A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.
|
||||
|
||||
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
|
||||
|
||||
### Current project status ###
|
||||
[![Financial Contributors on Open Collective](https://opencollective.com/assimp/all/badge.svg?label=financial+contributors)](https://opencollective.com/assimp)
|
||||
![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
|
||||
<a href="https://scan.coverity.com/projects/5607">
|
||||
<img alt="Coverity Scan Build Status"
|
||||
src="https://scan.coverity.com/projects/5607/badge.svg"/>
|
||||
</a>
|
||||
[![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
|
||||
[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
|
||||
[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
|
||||
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
|
||||
[![Total alerts](https://img.shields.io/lgtm/alerts/g/assimp/assimp.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/assimp/assimp/alerts/)
|
||||
[![Percentage of issues still open](http://isitmaintained.com/badge/open/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Percentage of issues still open")
|
||||
<br>
|
||||
|
||||
APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
|
||||
Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
|
||||
Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
|
||||
|
||||
### Latest Doc's ###
|
||||
Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
|
||||
### Documentation ###
|
||||
Read [our latest documentation](https://assimp-docs.readthedocs.io/en/latest/).
|
||||
|
||||
### Get involved ###
|
||||
This is the development repo containing the latest features and bugfixes. For productive use though, we recommend one of the stable releases available from [Github Assimp Releases](https://github.com/assimp/assimp/releases).
|
||||
<br>
|
||||
You find a bug in the docs? Use [Doc-Repo](https://github.com/assimp/assimp-docs).
|
||||
<br>
|
||||
Please check our Wiki as well: https://github.com/assimp/assimp/wiki
|
||||
### Pre-built binaries ###
|
||||
Download binaries from [our Itchi Projectspace](https://kimkulling.itch.io/the-asset-importer-lib).
|
||||
|
||||
If you want to check our Model-Database, use the following repo: https://github.com/assimp/assimp-mdb
|
||||
### Test data ###
|
||||
Clone [our model database](https://github.com/assimp/assimp-mdb).
|
||||
|
||||
### Communities ###
|
||||
- Ask questions at [the Assimp Discussion Board](https://github.com/assimp/assimp/discussions).
|
||||
- Find us on [https://discord.gg/s9KJfaem](https://discord.gg/kKazXMXDy2)
|
||||
- Ask [the Assimp community on Reddit](https://www.reddit.com/r/Assimp/).
|
||||
- Ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest).
|
||||
- Nothing has worked? File a question or an issue-report at [The Assimp-Issue Tracker](https://github.com/assimp/assimp/issues)
|
||||
|
||||
#### Supported file formats ####
|
||||
You can find the complete list of supported file-formats [here](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md)
|
||||
See [the complete list of supported formats](https://github.com/assimp/assimp/blob/master/doc/Fileformats.md).
|
||||
|
||||
### Building ###
|
||||
Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file. We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
|
||||
Start by reading [our build instructions](https://github.com/assimp/assimp/blob/master/Build.md). We are available in vcpkg, and our build system is CMake; if you used CMake before there is a good chance you know what to do.
|
||||
|
||||
### Ports ###
|
||||
* [Android](port/AndroidJNI/README.md)
|
||||
|
@ -51,37 +52,31 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
|
|||
|
||||
### Other tools ###
|
||||
[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
|
||||
[Assimp-Viewer](https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
|
||||
|
||||
#### Repository structure ####
|
||||
Open Asset Import Library is implemented in C++. The directory structure looks like:
|
||||
Open Asset Import Library is implemented in C++. The directory structure looks like this:
|
||||
|
||||
/code Source code
|
||||
/contrib Third-party libraries
|
||||
/doc Documentation (doxysource and pre-compiled docs)
|
||||
/fuzz Contains the test-code for the Google-Fuzzer project
|
||||
/fuzz Contains the test code for the Google Fuzzer project
|
||||
/include Public header C and C++ header files
|
||||
/scripts Scripts used to generate the loading code for some formats
|
||||
/scripts Scripts are used to generate the loading code for some formats
|
||||
/port Ports to other languages and scripts to maintain those.
|
||||
/test Unit- and regression tests, test suite of models
|
||||
/tools Tools (old assimp viewer, command line `assimp`)
|
||||
/samples A small number of samples to illustrate possible
|
||||
use cases for Assimp
|
||||
/samples A small number of samples to illustrate possible use cases for Assimp
|
||||
|
||||
The source code is organized in the following way:
|
||||
|
||||
code/Common The base implementation for importers and the infrastructure
|
||||
code/CApi Special implementations which are only used for the C-API
|
||||
code/Geometry A collection of geometry tools
|
||||
code/Material The material system
|
||||
code/PBR An exporter for physical-based models
|
||||
code/PostProcessing The post-processing steps
|
||||
code/AssetLib/<FormatName> Implementation for import and export for the format
|
||||
|
||||
### Where to get help ###
|
||||
For more information, visit [our website](http://assimp.org/). Or check out the `./doc`- folder, which contains the official documentation in HTML format.
|
||||
(CHMs for Windows are included in some release packages and should be located right here in the root folder).
|
||||
|
||||
If the docs don't solve your problem, ask on [StackOverflow with the assimp-tag](http://stackoverflow.com/questions/tagged/assimp?sort=newest). If you think you found a bug, please open an issue on Github.
|
||||
|
||||
Open Asset Import Library is a library to load various 3d file formats into a shared, in-memory format. It supports more than __40 file formats__ for import and a growing selection of file formats for export.
|
||||
|
||||
And we also have a Gitter-channel:Gitter [![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)<br>
|
||||
code/AssetLib/<FormatName> Implementation for import and export of the format
|
||||
|
||||
### Contributing ###
|
||||
Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
|
||||
|
@ -118,4 +113,4 @@ and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you ma
|
|||
For the legal details, see the `LICENSE` file.
|
||||
|
||||
### Why this name ###
|
||||
Sorry, we're germans :-), no english native speakers ...
|
||||
Sorry, we're germans :-), no English native speakers ...
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
# Security Policy
|
||||
|
||||
## Supported Versions
|
||||
|
||||
Use this section to tell people about which versions of your project are
|
||||
currently being supported with security updates.
|
||||
|
||||
| Version | Supported |
|
||||
| ------- | ------------------ |
|
||||
| 5.2.4 | :white_check_mark: |
|
||||
|
||||
## Reporting a Vulnerability
|
||||
|
||||
If you have found any security vulnerability you can contact us via
|
||||
kim.kulling@googlemail.com
|
||||
|
|
@ -54,7 +54,7 @@ macro(clear_if_changed TESTVAR)
|
|||
set(${var} "NOTFOUND" CACHE STRING "x" FORCE)
|
||||
endforeach(var)
|
||||
endif ()
|
||||
set(${TESTVAR}_INT_CHECK ${${TESTVAR}} CACHE INTERNAL "x" FORCE)
|
||||
set(${TESTVAR}_INT_CHECK "${${TESTVAR}}" CACHE INTERNAL "x" FORCE)
|
||||
endmacro(clear_if_changed)
|
||||
|
||||
# Try to get some hints from pkg-config, if available
|
||||
|
|
|
@ -22,38 +22,9 @@
|
|||
# OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
# This is a gate file to Hunter package manager.
|
||||
# Include this file using `include` command and add package you need, example:
|
||||
#
|
||||
# cmake_minimum_required(VERSION 3.2)
|
||||
#
|
||||
# include("cmake/HunterGate.cmake")
|
||||
# HunterGate(
|
||||
# URL "https://github.com/path/to/hunter/archive.tar.gz"
|
||||
# SHA1 "798501e983f14b28b10cda16afa4de69eee1da1d"
|
||||
# )
|
||||
#
|
||||
# project(MyProject)
|
||||
#
|
||||
# hunter_add_package(Foo)
|
||||
# hunter_add_package(Boo COMPONENTS Bar Baz)
|
||||
#
|
||||
# Projects:
|
||||
# * https://github.com/hunter-packages/gate/
|
||||
# * https://github.com/ruslo/hunter
|
||||
|
||||
option(HUNTER_ENABLED "Enable Hunter package manager support" ON)
|
||||
|
||||
if(HUNTER_ENABLED)
|
||||
if(CMAKE_VERSION VERSION_LESS "3.2")
|
||||
message(
|
||||
FATAL_ERROR
|
||||
"At least CMake version 3.2 required for Hunter dependency management."
|
||||
" Update CMake or set HUNTER_ENABLED to OFF."
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
include(CMakeParseArguments) # cmake_parse_arguments
|
||||
|
||||
option(HUNTER_STATUS_PRINT "Print working status" ON)
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -52,9 +52,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <cctype>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const unsigned int NotSet = 0xcdcdcdcd;
|
||||
static constexpr unsigned int NotSet = 0xcdcdcdcd;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup final material indices, generae a default material if necessary
|
||||
|
@ -68,7 +68,7 @@ void Discreet3DSImporter::ReplaceDefaultMaterial() {
|
|||
unsigned int idx(NotSet);
|
||||
for (unsigned int i = 0; i < mScene->mMaterials.size(); ++i) {
|
||||
std::string s = mScene->mMaterials[i].mName;
|
||||
for (char & it : s) {
|
||||
for (char &it : s) {
|
||||
it = static_cast<char>(::tolower(static_cast<unsigned char>(it)));
|
||||
}
|
||||
|
||||
|
@ -262,6 +262,7 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
|
|||
unsigned int iWire = 1;
|
||||
mat.AddProperty<int>((int *)&iWire, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
||||
}
|
||||
[[fallthrough]];
|
||||
|
||||
case D3DS::Discreet3DS::Gouraud:
|
||||
eShading = aiShadingMode_Gouraud;
|
||||
|
@ -592,7 +593,7 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
|||
|
||||
// Cameras or lights define their transformation in their parent node and in the
|
||||
// corresponding light or camera chunks. However, we read and process the latter
|
||||
// to to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
// to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
for (unsigned int n = 0; n < pcSOut->mNumCameras; ++n) {
|
||||
if (pcSOut->mCameras[n]->mName == pcOut->mName) {
|
||||
pcSOut->mCameras[n]->mLookAt = aiVector3D(0.f, 0.f, 1.f);
|
||||
|
@ -642,11 +643,17 @@ void Discreet3DSImporter::AddNodeToGraph(aiScene *pcSOut, aiNode *pcOut,
|
|||
}
|
||||
|
||||
// Allocate storage for children
|
||||
pcOut->mNumChildren = (unsigned int)pcIn->mChildren.size();
|
||||
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
|
||||
|
||||
pcOut->mNumChildren = size;
|
||||
if (size == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
pcOut->mChildren = new aiNode *[pcIn->mChildren.size()];
|
||||
|
||||
// Recursively process all children
|
||||
const unsigned int size = static_cast<unsigned int>(pcIn->mChildren.size());
|
||||
|
||||
for (unsigned int i = 0; i < size; ++i) {
|
||||
pcOut->mChildren[i] = new aiNode();
|
||||
pcOut->mChildren[i]->mParent = pcOut;
|
||||
|
@ -708,7 +715,7 @@ void Discreet3DSImporter::GenerateNodeGraph(aiScene *pcOut) {
|
|||
pcNode->mNumMeshes = 1;
|
||||
|
||||
// Build a name for the node
|
||||
pcNode->mName.length = ai_snprintf(pcNode->mName.data, MAXLEN, "3DSMesh_%u", i);
|
||||
pcNode->mName.length = ai_snprintf(pcNode->mName.data, AI_MAXLEN, "3DSMesh_%u", i);
|
||||
}
|
||||
|
||||
// Build dummy nodes for all cameras
|
||||
|
@ -804,4 +811,6 @@ void Discreet3DSImporter::ConvertScene(aiScene *pcOut) {
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -52,6 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/StringComparison.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
#include <memory>
|
||||
|
@ -209,9 +210,7 @@ Discreet3DSExporter::Discreet3DSExporter(std::shared_ptr<IOStream> &outfile, con
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
Discreet3DSExporter::~Discreet3DSExporter() {
|
||||
// empty
|
||||
}
|
||||
Discreet3DSExporter::~Discreet3DSExporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
int Discreet3DSExporter::WriteHierarchy(const aiNode &node, int seq, int sibling_level) {
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -57,8 +56,7 @@ struct aiNode;
|
|||
struct aiMaterial;
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
/**
|
||||
|
@ -88,7 +86,7 @@ private:
|
|||
|
||||
std::map<const aiNode*, aiMatrix4x4> trafos;
|
||||
|
||||
typedef std::multimap<const aiNode*, unsigned int> MeshesByNodeMap;
|
||||
using MeshesByNodeMap = std::multimap<const aiNode*, unsigned int>;
|
||||
MeshesByNodeMap meshes;
|
||||
|
||||
};
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -322,7 +322,6 @@ struct Texture {
|
|||
//! Default constructor
|
||||
Texture() AI_NO_EXCEPT
|
||||
: mTextureBlend(0.0f),
|
||||
mMapName(),
|
||||
mOffsetU(0.0),
|
||||
mOffsetV(0.0),
|
||||
mScaleU(1.0),
|
||||
|
@ -334,51 +333,11 @@ struct Texture {
|
|||
mTextureBlend = get_qnan();
|
||||
}
|
||||
|
||||
Texture(const Texture &other) :
|
||||
mTextureBlend(other.mTextureBlend),
|
||||
mMapName(other.mMapName),
|
||||
mOffsetU(other.mOffsetU),
|
||||
mOffsetV(other.mOffsetV),
|
||||
mScaleU(other.mScaleU),
|
||||
mScaleV(other.mScaleV),
|
||||
mRotation(other.mRotation),
|
||||
mMapMode(other.mMapMode),
|
||||
bPrivate(other.bPrivate),
|
||||
iUVSrc(other.iUVSrc) {
|
||||
// empty
|
||||
}
|
||||
Texture(const Texture &other) = default;
|
||||
|
||||
Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(other.mTextureBlend),
|
||||
mMapName(std::move(other.mMapName)),
|
||||
mOffsetU(other.mOffsetU),
|
||||
mOffsetV(other.mOffsetV),
|
||||
mScaleU(other.mScaleU),
|
||||
mScaleV(other.mScaleV),
|
||||
mRotation(other.mRotation),
|
||||
mMapMode(other.mMapMode),
|
||||
bPrivate(other.bPrivate),
|
||||
iUVSrc(other.iUVSrc) {
|
||||
// empty
|
||||
}
|
||||
Texture(Texture &&other) AI_NO_EXCEPT = default;
|
||||
|
||||
Texture &operator=(Texture &&other) AI_NO_EXCEPT {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
mTextureBlend = other.mTextureBlend;
|
||||
mMapName = std::move(other.mMapName);
|
||||
mOffsetU = other.mOffsetU;
|
||||
mOffsetV = other.mOffsetV;
|
||||
mScaleU = other.mScaleU;
|
||||
mScaleV = other.mScaleV;
|
||||
mRotation = other.mRotation;
|
||||
mMapMode = other.mMapMode;
|
||||
bPrivate = other.bPrivate;
|
||||
iUVSrc = other.iUVSrc;
|
||||
|
||||
return *this;
|
||||
}
|
||||
Texture &operator=(Texture &&other) AI_NO_EXCEPT = default;
|
||||
|
||||
//! Specifies the blend factor for the texture
|
||||
ai_real mTextureBlend;
|
||||
|
@ -406,14 +365,13 @@ struct Texture {
|
|||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif // _MSC_VER
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
/** Helper structure representing a 3ds material */
|
||||
struct Material {
|
||||
//! Default constructor has been deleted
|
||||
Material() :
|
||||
mName(),
|
||||
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
|
||||
mDiffuse(0.6f, 0.6f, 0.6f),
|
||||
mSpecularExponent(ai_real(0.0)),
|
||||
mShininessStrength(ai_real(1.0)),
|
||||
mShading(Discreet3DS::Gouraud),
|
||||
|
@ -426,7 +384,7 @@ struct Material {
|
|||
//! Constructor with explicit name
|
||||
explicit Material(const std::string &name) :
|
||||
mName(name),
|
||||
mDiffuse(ai_real(0.6), ai_real(0.6), ai_real(0.6)),
|
||||
mDiffuse(0.6f, 0.6f, 0.6f),
|
||||
mSpecularExponent(ai_real(0.0)),
|
||||
mShininessStrength(ai_real(1.0)),
|
||||
mShading(Discreet3DS::Gouraud),
|
||||
|
@ -436,83 +394,9 @@ struct Material {
|
|||
// empty
|
||||
}
|
||||
|
||||
Material(const Material &other) :
|
||||
mName(other.mName),
|
||||
mDiffuse(other.mDiffuse),
|
||||
mSpecularExponent(other.mSpecularExponent),
|
||||
mShininessStrength(other.mShininessStrength),
|
||||
mSpecular(other.mSpecular),
|
||||
mAmbient(other.mAmbient),
|
||||
mShading(other.mShading),
|
||||
mTransparency(other.mTransparency),
|
||||
sTexDiffuse(other.sTexDiffuse),
|
||||
sTexOpacity(other.sTexOpacity),
|
||||
sTexSpecular(other.sTexSpecular),
|
||||
sTexReflective(other.sTexReflective),
|
||||
sTexBump(other.sTexBump),
|
||||
sTexEmissive(other.sTexEmissive),
|
||||
sTexShininess(other.sTexShininess),
|
||||
mBumpHeight(other.mBumpHeight),
|
||||
mEmissive(other.mEmissive),
|
||||
sTexAmbient(other.sTexAmbient),
|
||||
mTwoSided(other.mTwoSided) {
|
||||
// empty
|
||||
}
|
||||
Material(const Material &other) = default;
|
||||
|
||||
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
|
||||
Material(Material &&other) AI_NO_EXCEPT : mName(std::move(other.mName)),
|
||||
mDiffuse(other.mDiffuse),
|
||||
mSpecularExponent(other.mSpecularExponent),
|
||||
mShininessStrength(other.mShininessStrength),
|
||||
mSpecular(other.mSpecular),
|
||||
mAmbient(other.mAmbient),
|
||||
mShading(other.mShading),
|
||||
mTransparency(other.mTransparency),
|
||||
sTexDiffuse(std::move(other.sTexDiffuse)),
|
||||
sTexOpacity(std::move(other.sTexOpacity)),
|
||||
sTexSpecular(std::move(other.sTexSpecular)),
|
||||
sTexReflective(std::move(other.sTexReflective)),
|
||||
sTexBump(std::move(other.sTexBump)),
|
||||
sTexEmissive(std::move(other.sTexEmissive)),
|
||||
sTexShininess(std::move(other.sTexShininess)),
|
||||
mBumpHeight(other.mBumpHeight),
|
||||
mEmissive(other.mEmissive),
|
||||
sTexAmbient(std::move(other.sTexAmbient)),
|
||||
mTwoSided(other.mTwoSided) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Material &operator=(Material &&other) AI_NO_EXCEPT {
|
||||
if (this == &other) {
|
||||
return *this;
|
||||
}
|
||||
|
||||
mName = std::move(other.mName);
|
||||
mDiffuse = other.mDiffuse;
|
||||
mSpecularExponent = other.mSpecularExponent;
|
||||
mShininessStrength = other.mShininessStrength,
|
||||
mSpecular = other.mSpecular;
|
||||
mAmbient = other.mAmbient;
|
||||
mShading = other.mShading;
|
||||
mTransparency = other.mTransparency;
|
||||
sTexDiffuse = std::move(other.sTexDiffuse);
|
||||
sTexOpacity = std::move(other.sTexOpacity);
|
||||
sTexSpecular = std::move(other.sTexSpecular);
|
||||
sTexReflective = std::move(other.sTexReflective);
|
||||
sTexBump = std::move(other.sTexBump);
|
||||
sTexEmissive = std::move(other.sTexEmissive);
|
||||
sTexShininess = std::move(other.sTexShininess);
|
||||
mBumpHeight = other.mBumpHeight;
|
||||
mEmissive = other.mEmissive;
|
||||
sTexAmbient = std::move(other.sTexAmbient);
|
||||
mTwoSided = other.mTwoSided;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
virtual ~Material() {
|
||||
// empty
|
||||
}
|
||||
virtual ~Material() = default;
|
||||
|
||||
//! Name of the material
|
||||
std::string mName;
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -54,9 +54,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Discreet 3DS Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -103,12 +103,6 @@ Discreet3DSImporter::Discreet3DSImporter() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
Discreet3DSImporter::~Discreet3DSImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool Discreet3DSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -268,8 +262,15 @@ void Discreet3DSImporter::ParseMainChunk() {
|
|||
};
|
||||
|
||||
ASSIMP_3DS_END_CHUNK();
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wunreachable-code-return"
|
||||
#endif
|
||||
// recursively continue processing this hierarchy level
|
||||
return ParseMainChunk();
|
||||
#if defined(__clang__)
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -319,7 +320,7 @@ void Discreet3DSImporter::ParseObjectChunk() {
|
|||
case Discreet3DS::CHUNK_MAT_MATERIAL:
|
||||
|
||||
// Add a new material to the list
|
||||
mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + ai_to_string(mScene->mMaterials.size()))));
|
||||
mScene->mMaterials.emplace_back(std::string("UNNAMED_" + ai_to_string(mScene->mMaterials.size())));
|
||||
ParseMaterialChunk();
|
||||
break;
|
||||
|
||||
|
@ -364,13 +365,13 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
|
|||
// IMPLEMENTATION NOTE;
|
||||
// Cameras or lights define their transformation in their parent node and in the
|
||||
// corresponding light or camera chunks. However, we read and process the latter
|
||||
// to to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
// to be able to return valid cameras/lights even if no scenegraph is given.
|
||||
|
||||
// get chunk type
|
||||
switch (chunk.Flag) {
|
||||
case Discreet3DS::CHUNK_TRIMESH: {
|
||||
// this starts a new triangle mesh
|
||||
mScene->mMeshes.push_back(D3DS::Mesh(std::string(name, num)));
|
||||
mScene->mMeshes.emplace_back(std::string(name, num));
|
||||
|
||||
// Read mesh chunks
|
||||
ParseMeshChunk();
|
||||
|
@ -999,7 +1000,7 @@ void Discreet3DSImporter::ParseMeshChunk() {
|
|||
mMesh.mFaces.reserve(num);
|
||||
while (num-- > 0) {
|
||||
// 3DS faces are ALWAYS triangles
|
||||
mMesh.mFaces.push_back(D3DS::Face());
|
||||
mMesh.mFaces.emplace_back();
|
||||
D3DS::Face &sFace = mMesh.mFaces.back();
|
||||
|
||||
sFace.mIndices[0] = (uint16_t)stream->GetI2();
|
||||
|
@ -1284,7 +1285,7 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
|
|||
switch (chunk.Flag) {
|
||||
case Discreet3DS::CHUNK_LINRGBF:
|
||||
bGamma = true;
|
||||
|
||||
// fallthrough
|
||||
case Discreet3DS::CHUNK_RGBF:
|
||||
if (sizeof(float) * 3 > diff) {
|
||||
*out = clrError;
|
||||
|
@ -1297,6 +1298,7 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
|
|||
|
||||
case Discreet3DS::CHUNK_LINRGBB:
|
||||
bGamma = true;
|
||||
// fallthrough
|
||||
case Discreet3DS::CHUNK_RGBB: {
|
||||
if (sizeof(char) * 3 > diff) {
|
||||
*out = clrError;
|
||||
|
@ -1333,4 +1335,6 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
|
|||
(void)bGamma;
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -59,7 +59,6 @@ struct aiNode;
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
|
||||
using namespace D3DS;
|
||||
|
||||
// ---------------------------------------------------------------------------------
|
||||
|
@ -68,7 +67,7 @@ using namespace D3DS;
|
|||
class Discreet3DSImporter : public BaseImporter {
|
||||
public:
|
||||
Discreet3DSImporter();
|
||||
~Discreet3DSImporter();
|
||||
~Discreet3DSImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -57,6 +57,7 @@ enum class ResourceType {
|
|||
RT_BaseMaterials,
|
||||
RT_EmbeddedTexture2D,
|
||||
RT_Texture2DGroup,
|
||||
RT_ColorGroup,
|
||||
RT_Unknown
|
||||
}; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...)
|
||||
|
||||
|
@ -69,9 +70,7 @@ public:
|
|||
// empty
|
||||
}
|
||||
|
||||
virtual ~Resource() {
|
||||
// empty
|
||||
}
|
||||
virtual ~Resource() = default;
|
||||
|
||||
virtual ResourceType getType() const {
|
||||
return ResourceType::RT_Unknown;
|
||||
|
@ -95,7 +94,7 @@ public:
|
|||
// empty
|
||||
}
|
||||
|
||||
~EmbeddedTexture() = default;
|
||||
~EmbeddedTexture() override = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_EmbeddedTexture2D;
|
||||
|
@ -112,13 +111,28 @@ public:
|
|||
// empty
|
||||
}
|
||||
|
||||
~Texture2DGroup() = default;
|
||||
~Texture2DGroup() override = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_Texture2DGroup;
|
||||
}
|
||||
};
|
||||
|
||||
class ColorGroup : public Resource {
|
||||
public:
|
||||
std::vector<aiColor4D> mColors;
|
||||
ColorGroup(int id) :
|
||||
Resource(id){
|
||||
// empty
|
||||
}
|
||||
|
||||
~ColorGroup() override = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_ColorGroup;
|
||||
}
|
||||
};
|
||||
|
||||
class BaseMaterials : public Resource {
|
||||
public:
|
||||
std::vector<unsigned int> mMaterialIndex;
|
||||
|
@ -129,7 +143,7 @@ public:
|
|||
// empty
|
||||
}
|
||||
|
||||
~BaseMaterials() = default;
|
||||
~BaseMaterials() override = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_BaseMaterials;
|
||||
|
@ -154,7 +168,7 @@ public:
|
|||
// empty
|
||||
}
|
||||
|
||||
~Object() = default;
|
||||
~Object() override = default;
|
||||
|
||||
ResourceType getType() const override {
|
||||
return ResourceType::RT_Object;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -74,6 +74,8 @@ namespace XmlTag {
|
|||
const char* const pid = "pid";
|
||||
const char* const pindex = "pindex";
|
||||
const char* const p1 = "p1";
|
||||
const char *const p2 = "p2";
|
||||
const char *const p3 = "p3";
|
||||
const char* const name = "name";
|
||||
const char* const type = "type";
|
||||
const char* const build = "build";
|
||||
|
@ -96,6 +98,11 @@ namespace XmlTag {
|
|||
const char *const texture_cuurd_u = "u";
|
||||
const char *const texture_cuurd_v = "v";
|
||||
|
||||
// vertex color definitions
|
||||
const char *const colorgroup = "m:colorgroup";
|
||||
const char *const color_item = "m:color";
|
||||
const char *const color_vaule = "color";
|
||||
|
||||
// Meta info tags
|
||||
const char* const CONTENT_TYPES_ARCHIVE = "[Content_Types].xml";
|
||||
const char* const ROOT_RELATIONSHIPS_ARCHIVE = "_rels/.rels";
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -83,7 +83,7 @@ void ExportScene3MF(const char *pFile, IOSystem *pIOSystem, const aiScene *pScen
|
|||
namespace D3MF {
|
||||
|
||||
D3MFExporter::D3MFExporter(const char *pFile, const aiScene *pScene) :
|
||||
mArchiveName(pFile), m_zipArchive(nullptr), mScene(pScene), mModelOutput(), mRelOutput(), mContentOutput(), mBuildItems(), mRelations() {
|
||||
mArchiveName(pFile), m_zipArchive(nullptr), mScene(pScene) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -249,10 +249,10 @@ void D3MFExporter::writeBaseMaterials() {
|
|||
if (color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1) {
|
||||
|
||||
hexDiffuseColor = ai_rgba2hex(
|
||||
(int)((ai_real)color.r) * 255,
|
||||
(int)((ai_real)color.g) * 255,
|
||||
(int)((ai_real)color.b) * 255,
|
||||
(int)((ai_real)color.a) * 255,
|
||||
(int)(((ai_real)color.r) * 255),
|
||||
(int)(((ai_real)color.g) * 255),
|
||||
(int)(((ai_real)color.b) * 255),
|
||||
(int)(((ai_real)color.a) * 255),
|
||||
true);
|
||||
|
||||
} else {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -68,7 +68,7 @@ namespace Assimp {
|
|||
|
||||
using namespace D3MF;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"3mf Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -81,21 +81,17 @@ static const aiImporterDesc desc = {
|
|||
"3mf"
|
||||
};
|
||||
|
||||
D3MFImporter::D3MFImporter() :
|
||||
BaseImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
D3MFImporter::~D3MFImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
bool D3MFImporter::CanRead(const std::string &filename, IOSystem *pIOHandler, bool ) const {
|
||||
if (!ZipArchiveIOSystem::isZipArchive(pIOHandler, filename)) {
|
||||
return false;
|
||||
}
|
||||
D3MF::D3MFOpcPackage opcPackage(pIOHandler, filename);
|
||||
return opcPackage.validate();
|
||||
static const char *const ModelRef = "3D/3dmodel.model";
|
||||
ZipArchiveIOSystem archive(pIOHandler, filename);
|
||||
if (!archive.Exists(ModelRef)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void D3MFImporter::SetupProperties(const Importer*) {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -56,10 +56,10 @@ namespace Assimp {
|
|||
class D3MFImporter : public BaseImporter {
|
||||
public:
|
||||
/// @brief The default class constructor.
|
||||
D3MFImporter();
|
||||
D3MFImporter() = default;
|
||||
|
||||
/// @brief The class destructor.
|
||||
~D3MFImporter() override;
|
||||
~D3MFImporter() override = default;
|
||||
|
||||
/// @brief Performs the data format detection.
|
||||
/// @param pFile The filename to check.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -68,7 +68,7 @@ using OpcPackageRelationshipPtr = std::shared_ptr<OpcPackageRelationship>;
|
|||
class OpcPackageRelationshipReader {
|
||||
public:
|
||||
OpcPackageRelationshipReader(XmlParser &parser) :
|
||||
m_relationShips() {
|
||||
mRelations() {
|
||||
XmlNode root = parser.getRootNode();
|
||||
ParseRootNode(root);
|
||||
}
|
||||
|
@ -108,20 +108,20 @@ public:
|
|||
relPtr->type = currentNode.attribute(XmlTag::RELS_ATTRIB_TYPE).as_string();
|
||||
relPtr->target = currentNode.attribute(XmlTag::RELS_ATTRIB_TARGET).as_string();
|
||||
if (validateRels(relPtr)) {
|
||||
m_relationShips.push_back(relPtr);
|
||||
mRelations.push_back(relPtr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<OpcPackageRelationshipPtr> m_relationShips;
|
||||
std::vector<OpcPackageRelationshipPtr> mRelations;
|
||||
};
|
||||
|
||||
static bool IsEmbeddedTexture( const std::string &filename ) {
|
||||
const std::string extension = BaseImporter::GetExtension(filename);
|
||||
if (extension == "jpg" || extension == "png") {
|
||||
if (extension == "jpg" || extension == "png" || extension == "jpeg") {
|
||||
std::string::size_type pos = filename.find("thumbnail");
|
||||
if (pos == std::string::npos) {
|
||||
if (pos != std::string::npos) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
@ -160,7 +160,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
|
|||
// deal with zip-bug
|
||||
rootFile = rootFile.substr(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ASSIMP_LOG_VERBOSE_DEBUG(rootFile);
|
||||
|
||||
|
@ -214,11 +214,11 @@ std::string D3MFOpcPackage::ReadPackageRootRelationship(IOStream *stream) {
|
|||
|
||||
OpcPackageRelationshipReader reader(xmlParser);
|
||||
|
||||
auto itr = std::find_if(reader.m_relationShips.begin(), reader.m_relationShips.end(), [](const OpcPackageRelationshipPtr &rel) {
|
||||
auto itr = std::find_if(reader.mRelations.begin(), reader.mRelations.end(), [](const OpcPackageRelationshipPtr &rel) {
|
||||
return rel->type == XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE;
|
||||
});
|
||||
|
||||
if (itr == reader.m_relationShips.end()) {
|
||||
if (itr == reader.mRelations.end()) {
|
||||
throw DeadlyImportError("Cannot find ", XmlTag::PACKAGE_START_PART_RELATIONSHIP_TYPE);
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -44,19 +44,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "3MFTypes.h"
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include <utility>
|
||||
|
||||
namespace Assimp {
|
||||
namespace D3MF {
|
||||
|
||||
static const int IdNotSet = -1;
|
||||
static constexpr int IdNotSet = -1;
|
||||
|
||||
namespace {
|
||||
|
||||
static const size_t ColRGBA_Len = 9;
|
||||
static const size_t ColRGB_Len = 7;
|
||||
static constexpr size_t ColRGBA_Len = 9;
|
||||
static constexpr size_t ColRGB_Len = 7;
|
||||
|
||||
// format of the color string: #RRGGBBAA or #RRGGBB (3MF Core chapter 5.1.1)
|
||||
bool validateColorString(const char *color) {
|
||||
const size_t len = strlen(color);
|
||||
bool validateColorString(const std::string color) {
|
||||
const size_t len = color.size();
|
||||
if (ColRGBA_Len != len && ColRGB_Len != len) {
|
||||
return false;
|
||||
}
|
||||
|
@ -64,7 +66,7 @@ bool validateColorString(const char *color) {
|
|||
return true;
|
||||
}
|
||||
|
||||
aiFace ReadTriangle(XmlNode &node) {
|
||||
aiFace ReadTriangle(XmlNode &node, int &texId0, int &texId1, int &texId2) {
|
||||
aiFace face;
|
||||
|
||||
face.mNumIndices = 3;
|
||||
|
@ -73,6 +75,11 @@ aiFace ReadTriangle(XmlNode &node) {
|
|||
face.mIndices[1] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v2).as_string()));
|
||||
face.mIndices[2] = static_cast<unsigned int>(std::atoi(node.attribute(XmlTag::v3).as_string()));
|
||||
|
||||
texId0 = texId1 = texId2 = IdNotSet;
|
||||
XmlParser::getIntAttribute(node, XmlTag::p1, texId0);
|
||||
XmlParser::getIntAttribute(node, XmlTag::p2, texId1);
|
||||
XmlParser::getIntAttribute(node, XmlTag::p3, texId2);
|
||||
|
||||
return face;
|
||||
}
|
||||
|
||||
|
@ -106,7 +113,7 @@ bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &va
|
|||
return false;
|
||||
}
|
||||
|
||||
aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
|
||||
aiMatrix4x4 parseTransformMatrix(const std::string& matrixStr) {
|
||||
// split the string
|
||||
std::vector<float> numbers;
|
||||
std::string currentNumber;
|
||||
|
@ -150,8 +157,8 @@ aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
|
|||
return transformMatrix;
|
||||
}
|
||||
|
||||
bool parseColor(const char *color, aiColor4D &diffuse) {
|
||||
if (nullptr == color) {
|
||||
bool parseColor(const std::string &color, aiColor4D &diffuse) {
|
||||
if (color.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -171,7 +178,7 @@ bool parseColor(const char *color, aiColor4D &diffuse) {
|
|||
|
||||
char b[3] = { color[5], color[6], '\0' };
|
||||
diffuse.b = static_cast<ai_real>(strtol(b, nullptr, 16)) / ai_real(255.0);
|
||||
const size_t len = strlen(color);
|
||||
const size_t len = color.size();
|
||||
if (ColRGB_Len == len) {
|
||||
return true;
|
||||
}
|
||||
|
@ -209,7 +216,7 @@ void XmlSerializer::ImportXml(aiScene *scene) {
|
|||
if (nullptr == scene) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
scene->mRootNode = new aiNode(XmlTag::RootTag);
|
||||
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
|
||||
if (node.empty()) {
|
||||
|
@ -229,6 +236,8 @@ void XmlSerializer::ImportXml(aiScene *scene) {
|
|||
ReadBaseMaterials(currentNode);
|
||||
} else if (currentNodeName == XmlTag::meta) {
|
||||
ReadMetadata(currentNode);
|
||||
} else if (currentNodeName == XmlTag::colorgroup) {
|
||||
ReadColorGroup(currentNode);
|
||||
}
|
||||
}
|
||||
StoreMaterialsInScene(scene);
|
||||
|
@ -324,9 +333,49 @@ void XmlSerializer::ReadObject(XmlNode &node) {
|
|||
|
||||
if (hasPid) {
|
||||
auto it = mResourcesDictionnary.find(pid);
|
||||
if (hasPindex && it != mResourcesDictionnary.end() && it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
|
||||
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
|
||||
if (hasPindex && it != mResourcesDictionnary.end()) {
|
||||
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *materials = static_cast<BaseMaterials *>(it->second);
|
||||
mesh->mMaterialIndex = materials->mMaterialIndex[pindex];
|
||||
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
|
||||
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
|
||||
if (mesh->mTextureCoords[0] == nullptr) {
|
||||
mesh->mNumUVComponents[0] = 2;
|
||||
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
mesh->mNumUVComponents[i] = 0;
|
||||
}
|
||||
|
||||
const std::string name = ai_to_string(group->mTexId);
|
||||
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
||||
if (name == mMaterials[i]->GetName().C_Str()) {
|
||||
mesh->mMaterialIndex = static_cast<unsigned int>(i);
|
||||
}
|
||||
}
|
||||
|
||||
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
||||
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
|
||||
mesh->mTextureCoords[0][vertex_idx] =
|
||||
aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
|
||||
}
|
||||
} else {
|
||||
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
|
||||
if (mesh->mTextureCoords[0][vertex_idx].z < 0) {
|
||||
// use default
|
||||
mesh->mTextureCoords[0][vertex_idx] =
|
||||
aiVector3D(group->mTex2dCoords[pindex].x, group->mTex2dCoords[pindex].y, 0.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}else if (it->second->getType() == ResourceType::RT_ColorGroup) {
|
||||
if (mesh->mColors[0] == nullptr) {
|
||||
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
|
||||
|
||||
ColorGroup *group = static_cast<ColorGroup *>(it->second);
|
||||
for (unsigned int vertex_idx = 0; vertex_idx < mesh->mNumVertices; vertex_idx++) {
|
||||
mesh->mColors[0][vertex_idx] = group->mColors[pindex];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -408,35 +457,81 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
|
|||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::triangle) {
|
||||
int pid = IdNotSet, p1 = IdNotSet;
|
||||
int pid = IdNotSet;
|
||||
bool hasPid = getNodeAttribute(currentNode, D3MF::XmlTag::pid, pid);
|
||||
bool hasP1 = getNodeAttribute(currentNode, D3MF::XmlTag::p1, p1);
|
||||
|
||||
if (hasPid && hasP1) {
|
||||
int pindex[3];
|
||||
aiFace face = ReadTriangle(currentNode, pindex[0], pindex[1], pindex[2]);
|
||||
if (hasPid && (pindex[0] != IdNotSet || pindex[1] != IdNotSet || pindex[2] != IdNotSet)) {
|
||||
auto it = mResourcesDictionnary.find(pid);
|
||||
if (it != mResourcesDictionnary.end()) {
|
||||
if (it->second->getType() == ResourceType::RT_BaseMaterials) {
|
||||
BaseMaterials *baseMaterials = static_cast<BaseMaterials *>(it->second);
|
||||
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[p1];
|
||||
|
||||
auto update_material = [&](int idx) {
|
||||
if (pindex[idx] != IdNotSet) {
|
||||
mesh->mMaterialIndex = baseMaterials->mMaterialIndex[pindex[idx]];
|
||||
}
|
||||
};
|
||||
|
||||
update_material(0);
|
||||
update_material(1);
|
||||
update_material(2);
|
||||
|
||||
} else if (it->second->getType() == ResourceType::RT_Texture2DGroup) {
|
||||
// Load texture coordinates into mesh, when any
|
||||
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second); // fix bug
|
||||
if (mesh->mTextureCoords[0] == nullptr) {
|
||||
Texture2DGroup *group = static_cast<Texture2DGroup *>(it->second);
|
||||
mesh->mNumUVComponents[0] = 2;
|
||||
for (unsigned int i = 1; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i) {
|
||||
mesh->mNumUVComponents[i] = 0;
|
||||
}
|
||||
|
||||
const std::string name = ai_to_string(group->mTexId);
|
||||
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
||||
if (name == mMaterials[i]->GetName().C_Str()) {
|
||||
mesh->mMaterialIndex = static_cast<unsigned int>(i);
|
||||
}
|
||||
}
|
||||
mesh->mTextureCoords[0] = new aiVector3D[group->mTex2dCoords.size()];
|
||||
for (unsigned int i = 0; i < group->mTex2dCoords.size(); ++i) {
|
||||
mesh->mTextureCoords[0][i] = aiVector3D(group->mTex2dCoords[i].x, group->mTex2dCoords[i].y, 0);
|
||||
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
||||
for (unsigned int vertex_index = 0; vertex_index < mesh->mNumVertices; vertex_index++) {
|
||||
mesh->mTextureCoords[0][vertex_index].z = IdNotSet;//mark not set
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto update_texture = [&](int idx) {
|
||||
if (pindex[idx] != IdNotSet) {
|
||||
size_t vertex_index = face.mIndices[idx];
|
||||
mesh->mTextureCoords[0][vertex_index] =
|
||||
aiVector3D(group->mTex2dCoords[pindex[idx]].x, group->mTex2dCoords[pindex[idx]].y, 0.0f);
|
||||
}
|
||||
};
|
||||
|
||||
update_texture(0);
|
||||
update_texture(1);
|
||||
update_texture(2);
|
||||
|
||||
} else if (it->second->getType() == ResourceType::RT_ColorGroup) {
|
||||
// Load vertex color into mesh, when any
|
||||
ColorGroup *group = static_cast<ColorGroup *>(it->second);
|
||||
if (mesh->mColors[0] == nullptr) {
|
||||
mesh->mColors[0] = new aiColor4D[mesh->mNumVertices];
|
||||
}
|
||||
|
||||
auto update_color = [&](int idx) {
|
||||
if (pindex[idx] != IdNotSet) {
|
||||
size_t vertex_index = face.mIndices[idx];
|
||||
mesh->mColors[0][vertex_index] = group->mColors[pindex[idx]];
|
||||
}
|
||||
};
|
||||
|
||||
update_color(0);
|
||||
update_color(1);
|
||||
update_color(2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
aiFace face = ReadTriangle(currentNode);
|
||||
faces.push_back(face);
|
||||
}
|
||||
}
|
||||
|
@ -563,7 +658,7 @@ aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basemater
|
|||
stdMaterialName += strId;
|
||||
stdMaterialName += "_";
|
||||
if (hasName) {
|
||||
stdMaterialName += std::string(name);
|
||||
stdMaterialName += name;
|
||||
} else {
|
||||
stdMaterialName += "basemat_";
|
||||
stdMaterialName += ai_to_string(mMaterials.size());
|
||||
|
@ -577,12 +672,48 @@ aiMaterial *XmlSerializer::readMaterialDef(XmlNode &node, unsigned int basemater
|
|||
return material;
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadColor(XmlNode &node, ColorGroup *colorGroup) {
|
||||
if (node.empty() || nullptr == colorGroup) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (XmlNode currentNode : node.children()) {
|
||||
const std::string currentName = currentNode.name();
|
||||
if (currentName == XmlTag::color_item) {
|
||||
const char *color = currentNode.attribute(XmlTag::color_vaule).as_string();
|
||||
aiColor4D color_value;
|
||||
if (parseColor(color, color_value)) {
|
||||
colorGroup->mColors.push_back(color_value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void XmlSerializer::ReadColorGroup(XmlNode &node) {
|
||||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
int id = IdNotSet;
|
||||
if (!XmlParser::getIntAttribute(node, XmlTag::id, id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
ColorGroup *group = new ColorGroup(id);
|
||||
ReadColor(node, group);
|
||||
mResourcesDictionnary.insert(std::make_pair(id, group));
|
||||
}
|
||||
|
||||
void XmlSerializer::StoreMaterialsInScene(aiScene *scene) {
|
||||
if (nullptr == scene || mMaterials.empty()) {
|
||||
if (nullptr == scene) {
|
||||
return;
|
||||
}
|
||||
|
||||
scene->mNumMaterials = static_cast<unsigned int>(mMaterials.size());
|
||||
if (scene->mNumMaterials == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
scene->mMaterials = new aiMaterial *[scene->mNumMaterials];
|
||||
for (size_t i = 0; i < mMaterials.size(); ++i) {
|
||||
scene->mMaterials[i] = mMaterials[i];
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -57,6 +57,7 @@ class D3MFOpcPackage;
|
|||
class Object;
|
||||
class Texture2DGroup;
|
||||
class EmbeddedTexture;
|
||||
class ColorGroup;
|
||||
|
||||
class XmlSerializer {
|
||||
public:
|
||||
|
@ -78,6 +79,8 @@ private:
|
|||
void ReadTextureGroup(XmlNode &node);
|
||||
aiMaterial *readMaterialDef(XmlNode &node, unsigned int basematerialsId);
|
||||
void StoreMaterialsInScene(aiScene *scene);
|
||||
void ReadColorGroup(XmlNode &node);
|
||||
void ReadColor(XmlNode &node, ColorGroup *colorGroup);
|
||||
|
||||
private:
|
||||
struct MetaEntry {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -60,9 +60,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/Importer.hpp>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"AC3D Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -77,8 +77,8 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// skip to the next token
|
||||
inline const char *AcSkipToNextToken(const char *buffer) {
|
||||
if (!SkipSpaces(&buffer)) {
|
||||
inline const char *AcSkipToNextToken(const char *buffer, const char *end) {
|
||||
if (!SkipSpaces(&buffer, end)) {
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL");
|
||||
}
|
||||
return buffer;
|
||||
|
@ -86,13 +86,13 @@ inline const char *AcSkipToNextToken(const char *buffer) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// read a string (may be enclosed in double quotation marks). buffer must point to "
|
||||
inline const char *AcGetString(const char *buffer, std::string &out) {
|
||||
inline const char *AcGetString(const char *buffer, const char *end, std::string &out) {
|
||||
if (*buffer == '\0') {
|
||||
throw DeadlyImportError("AC3D: Unexpected EOF in string");
|
||||
}
|
||||
++buffer;
|
||||
const char *sz = buffer;
|
||||
while ('\"' != *buffer) {
|
||||
while ('\"' != *buffer && buffer != end) {
|
||||
if (IsLineEnd(*buffer)) {
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF/EOL in string");
|
||||
out = "ERROR";
|
||||
|
@ -112,8 +112,8 @@ inline const char *AcGetString(const char *buffer, std::string &out) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// read 1 to n floats prefixed with an optional predefined identifier
|
||||
template <class T>
|
||||
inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *name, size_t name_length, size_t num, T *out) {
|
||||
buffer = AcSkipToNextToken(buffer);
|
||||
inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *end, const char *name, size_t name_length, size_t num, T *out) {
|
||||
buffer = AcSkipToNextToken(buffer, end);
|
||||
if (0 != name_length) {
|
||||
if (0 != strncmp(buffer, name, name_length) || !IsSpace(buffer[name_length])) {
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected token. ", name, " was expected.");
|
||||
|
@ -122,7 +122,7 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *name
|
|||
buffer += name_length + 1;
|
||||
}
|
||||
for (unsigned int _i = 0; _i < num; ++_i) {
|
||||
buffer = AcSkipToNextToken(buffer);
|
||||
buffer = AcSkipToNextToken(buffer, end);
|
||||
buffer = fast_atoreal_move<float>(buffer, ((float *)out)[_i]);
|
||||
}
|
||||
|
||||
|
@ -132,7 +132,7 @@ inline const char *TAcCheckedLoadFloatArray(const char *buffer, const char *name
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
AC3DImporter::AC3DImporter() :
|
||||
buffer(),
|
||||
mBuffer(),
|
||||
configSplitBFCull(),
|
||||
configEvalSubdivision(),
|
||||
mNumMeshes(),
|
||||
|
@ -146,9 +146,7 @@ AC3DImporter::AC3DImporter() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
AC3DImporter::~AC3DImporter() {
|
||||
// nothing to be done here
|
||||
}
|
||||
AC3DImporter::~AC3DImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
@ -166,25 +164,25 @@ const aiImporterDesc *AC3DImporter::GetInfo() const {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Get a pointer to the next line from the file
|
||||
bool AC3DImporter::GetNextLine() {
|
||||
SkipLine(&buffer);
|
||||
return SkipSpaces(&buffer);
|
||||
SkipLine(&mBuffer.data, mBuffer.end);
|
||||
return SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Parse an object section in an AC file
|
||||
void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||
if (!TokenMatch(buffer, "OBJECT", 6))
|
||||
return;
|
||||
bool AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
||||
if (!TokenMatch(mBuffer.data, "OBJECT", 6))
|
||||
return false;
|
||||
|
||||
SkipSpaces(&buffer);
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
|
||||
++mNumMeshes;
|
||||
|
||||
objects.push_back(Object());
|
||||
objects.emplace_back();
|
||||
Object &obj = objects.back();
|
||||
|
||||
aiLight *light = nullptr;
|
||||
if (!ASSIMP_strincmp(buffer, "light", 5)) {
|
||||
if (!ASSIMP_strincmp(mBuffer.data, "light", 5)) {
|
||||
// This is a light source. Add it to the list
|
||||
mLights->push_back(light = new aiLight());
|
||||
|
||||
|
@ -195,65 +193,71 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
|||
|
||||
// Generate a default name for both the light source and the node
|
||||
// FIXME - what's the right way to print a size_t? Is 'zu' universally available? stick with the safe version.
|
||||
light->mName.length = ::ai_snprintf(light->mName.data, MAXLEN, "ACLight_%i", static_cast<unsigned int>(mLights->size()) - 1);
|
||||
light->mName.length = ::ai_snprintf(light->mName.data, AI_MAXLEN, "ACLight_%i", static_cast<unsigned int>(mLights->size()) - 1);
|
||||
obj.name = std::string(light->mName.data);
|
||||
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("AC3D: Light source encountered");
|
||||
obj.type = Object::Light;
|
||||
} else if (!ASSIMP_strincmp(buffer, "group", 5)) {
|
||||
} else if (!ASSIMP_strincmp(mBuffer.data, "group", 5)) {
|
||||
obj.type = Object::Group;
|
||||
} else if (!ASSIMP_strincmp(buffer, "world", 5)) {
|
||||
} else if (!ASSIMP_strincmp(mBuffer.data, "world", 5)) {
|
||||
obj.type = Object::World;
|
||||
} else
|
||||
obj.type = Object::Poly;
|
||||
while (GetNextLine()) {
|
||||
if (TokenMatch(buffer, "kids", 4)) {
|
||||
SkipSpaces(&buffer);
|
||||
unsigned int num = strtoul10(buffer, &buffer);
|
||||
if (TokenMatch(mBuffer.data, "kids", 4)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
unsigned int num = strtoul10(mBuffer.data, &mBuffer.data);
|
||||
GetNextLine();
|
||||
if (num) {
|
||||
// load the children of this object recursively
|
||||
obj.children.reserve(num);
|
||||
for (unsigned int i = 0; i < num; ++i)
|
||||
LoadObjectSection(obj.children);
|
||||
for (unsigned int i = 0; i < num; ++i) {
|
||||
if (!LoadObjectSection(obj.children)) {
|
||||
ASSIMP_LOG_WARN("AC3D: wrong number of kids");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return;
|
||||
} else if (TokenMatch(buffer, "name", 4)) {
|
||||
SkipSpaces(&buffer);
|
||||
buffer = AcGetString(buffer, obj.name);
|
||||
return true;
|
||||
} else if (TokenMatch(mBuffer.data, "name", 4)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.data);
|
||||
mBuffer.data = AcGetString(mBuffer.data, mBuffer.end, obj.name);
|
||||
|
||||
// If this is a light source, we'll also need to store
|
||||
// the name of the node in it.
|
||||
if (light) {
|
||||
light->mName.Set(obj.name);
|
||||
}
|
||||
} else if (TokenMatch(buffer, "texture", 7)) {
|
||||
SkipSpaces(&buffer);
|
||||
buffer = AcGetString(buffer, obj.texture);
|
||||
} else if (TokenMatch(buffer, "texrep", 6)) {
|
||||
SkipSpaces(&buffer);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &obj.texRepeat);
|
||||
} else if (TokenMatch(mBuffer.data, "texture", 7)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
std::string texture;
|
||||
mBuffer.data = AcGetString(mBuffer.data, mBuffer.end, texture);
|
||||
obj.textures.push_back(texture);
|
||||
} else if (TokenMatch(mBuffer.data, "texrep", 6)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 2, &obj.texRepeat);
|
||||
if (!obj.texRepeat.x || !obj.texRepeat.y)
|
||||
obj.texRepeat = aiVector2D(1.f, 1.f);
|
||||
} else if (TokenMatch(buffer, "texoff", 6)) {
|
||||
SkipSpaces(&buffer);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &obj.texOffset);
|
||||
} else if (TokenMatch(buffer, "rot", 3)) {
|
||||
SkipSpaces(&buffer);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 9, &obj.rotation);
|
||||
} else if (TokenMatch(buffer, "loc", 3)) {
|
||||
SkipSpaces(&buffer);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 3, &obj.translation);
|
||||
} else if (TokenMatch(buffer, "subdiv", 6)) {
|
||||
SkipSpaces(&buffer);
|
||||
obj.subDiv = strtoul10(buffer, &buffer);
|
||||
} else if (TokenMatch(buffer, "crease", 6)) {
|
||||
SkipSpaces(&buffer);
|
||||
obj.crease = fast_atof(buffer);
|
||||
} else if (TokenMatch(buffer, "numvert", 7)) {
|
||||
SkipSpaces(&buffer);
|
||||
} else if (TokenMatch(mBuffer.data, "texoff", 6)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 2, &obj.texOffset);
|
||||
} else if (TokenMatch(mBuffer.data, "rot", 3)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 9, &obj.rotation);
|
||||
} else if (TokenMatch(mBuffer.data, "loc", 3)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 3, &obj.translation);
|
||||
} else if (TokenMatch(mBuffer.data, "subdiv", 6)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
obj.subDiv = strtoul10(mBuffer.data, &mBuffer.data);
|
||||
} else if (TokenMatch(mBuffer.data, "crease", 6)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
obj.crease = fast_atof(mBuffer.data);
|
||||
} else if (TokenMatch(mBuffer.data, "numvert", 7)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
|
||||
unsigned int t = strtoul10(buffer, &buffer);
|
||||
unsigned int t = strtoul10(mBuffer.data, &mBuffer.data);
|
||||
if (t >= AI_MAX_ALLOC(aiVector3D)) {
|
||||
throw DeadlyImportError("AC3D: Too many vertices, would run out of memory");
|
||||
}
|
||||
|
@ -262,59 +266,59 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
|||
if (!GetNextLine()) {
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: not all vertices have been parsed yet");
|
||||
break;
|
||||
} else if (!IsNumeric(*buffer)) {
|
||||
} else if (!IsNumeric(*mBuffer.data)) {
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected token: not all vertices have been parsed yet");
|
||||
--buffer; // make sure the line is processed a second time
|
||||
--mBuffer.data; // make sure the line is processed a second time
|
||||
break;
|
||||
}
|
||||
obj.vertices.push_back(aiVector3D());
|
||||
obj.vertices.emplace_back();
|
||||
aiVector3D &v = obj.vertices.back();
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 3, &v.x);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 3, &v.x);
|
||||
}
|
||||
} else if (TokenMatch(buffer, "numsurf", 7)) {
|
||||
SkipSpaces(&buffer);
|
||||
} else if (TokenMatch(mBuffer.data, "numsurf", 7)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
|
||||
bool Q3DWorkAround = false;
|
||||
|
||||
const unsigned int t = strtoul10(buffer, &buffer);
|
||||
const unsigned int t = strtoul10(mBuffer.data, &mBuffer.data);
|
||||
obj.surfaces.reserve(t);
|
||||
for (unsigned int i = 0; i < t; ++i) {
|
||||
GetNextLine();
|
||||
if (!TokenMatch(buffer, "SURF", 4)) {
|
||||
if (!TokenMatch(mBuffer.data, "SURF", 4)) {
|
||||
// FIX: this can occur for some files - Quick 3D for
|
||||
// example writes no surf chunks
|
||||
if (!Q3DWorkAround) {
|
||||
ASSIMP_LOG_WARN("AC3D: SURF token was expected");
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("Continuing with Quick3D Workaround enabled");
|
||||
}
|
||||
--buffer; // make sure the line is processed a second time
|
||||
--mBuffer.data; // make sure the line is processed a second time
|
||||
// break; --- see fix notes above
|
||||
|
||||
Q3DWorkAround = true;
|
||||
}
|
||||
SkipSpaces(&buffer);
|
||||
obj.surfaces.push_back(Surface());
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
obj.surfaces.emplace_back();
|
||||
Surface &surf = obj.surfaces.back();
|
||||
surf.flags = strtoul_cppstyle(buffer);
|
||||
surf.flags = strtoul_cppstyle(mBuffer.data);
|
||||
|
||||
while (1) {
|
||||
while (true) {
|
||||
if (!GetNextLine()) {
|
||||
throw DeadlyImportError("AC3D: Unexpected EOF: surface is incomplete");
|
||||
}
|
||||
if (TokenMatch(buffer, "mat", 3)) {
|
||||
SkipSpaces(&buffer);
|
||||
surf.mat = strtoul10(buffer);
|
||||
} else if (TokenMatch(buffer, "refs", 4)) {
|
||||
if (TokenMatch(mBuffer.data, "mat", 3)) {
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
surf.mat = strtoul10(mBuffer.data);
|
||||
} else if (TokenMatch(mBuffer.data, "refs", 4)) {
|
||||
// --- see fix notes above
|
||||
if (Q3DWorkAround) {
|
||||
if (!surf.entries.empty()) {
|
||||
buffer -= 6;
|
||||
mBuffer.data -= 6;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SkipSpaces(&buffer);
|
||||
const unsigned int m = strtoul10(buffer);
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
const unsigned int m = strtoul10(mBuffer.data);
|
||||
surf.entries.reserve(m);
|
||||
|
||||
obj.numRefs += m;
|
||||
|
@ -324,15 +328,15 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
|||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: surface references are incomplete");
|
||||
break;
|
||||
}
|
||||
surf.entries.push_back(Surface::SurfaceEntry());
|
||||
surf.entries.emplace_back();
|
||||
Surface::SurfaceEntry &entry = surf.entries.back();
|
||||
|
||||
entry.first = strtoul10(buffer, &buffer);
|
||||
SkipSpaces(&buffer);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "", 0, 2, &entry.second);
|
||||
entry.first = strtoul10(mBuffer.data, &mBuffer.data);
|
||||
SkipSpaces(&mBuffer.data, mBuffer.end);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "", 0, 2, &entry.second);
|
||||
}
|
||||
} else {
|
||||
--buffer; // make sure the line is processed a second time
|
||||
--mBuffer.data; // make sure the line is processed a second time
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -340,6 +344,7 @@ void AC3DImporter::LoadObjectSection(std::vector<Object> &objects) {
|
|||
}
|
||||
}
|
||||
ASSIMP_LOG_ERROR("AC3D: Unexpected EOF: \'kids\' line was expected");
|
||||
return false;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -353,8 +358,8 @@ void AC3DImporter::ConvertMaterial(const Object &object,
|
|||
s.Set(matSrc.name);
|
||||
matDest.AddProperty(&s, AI_MATKEY_NAME);
|
||||
}
|
||||
if (object.texture.length()) {
|
||||
s.Set(object.texture);
|
||||
if (!object.textures.empty()) {
|
||||
s.Set(object.textures[0]);
|
||||
matDest.AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
|
||||
|
||||
// UV transformation
|
||||
|
@ -445,7 +450,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
|||
idx = 0;
|
||||
}
|
||||
if ((*it).entries.empty()) {
|
||||
ASSIMP_LOG_WARN("AC3D: surface her zero vertex references");
|
||||
ASSIMP_LOG_WARN("AC3D: surface has zero vertex references");
|
||||
}
|
||||
|
||||
// validate all vertex indices to make sure we won't crash here
|
||||
|
@ -463,16 +468,15 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
|||
}
|
||||
|
||||
switch ((*it).GetType()) {
|
||||
// closed line
|
||||
case Surface::ClosedLine:
|
||||
needMat[idx].first += (unsigned int)(*it).entries.size();
|
||||
needMat[idx].second += (unsigned int)(*it).entries.size() << 1u;
|
||||
case Surface::ClosedLine: // closed line
|
||||
needMat[idx].first += static_cast<unsigned int>((*it).entries.size());
|
||||
needMat[idx].second += static_cast<unsigned int>((*it).entries.size() << 1u);
|
||||
break;
|
||||
|
||||
// unclosed line
|
||||
case Surface::OpenLine:
|
||||
needMat[idx].first += (unsigned int)(*it).entries.size() - 1;
|
||||
needMat[idx].second += ((unsigned int)(*it).entries.size() - 1) << 1u;
|
||||
needMat[idx].first += static_cast<unsigned int>((*it).entries.size() - 1);
|
||||
needMat[idx].second += static_cast<unsigned int>(((*it).entries.size() - 1) << 1u);
|
||||
break;
|
||||
|
||||
// triangle strip
|
||||
|
@ -534,7 +538,7 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
|||
// allocate UV coordinates, but only if the texture name for the
|
||||
// surface is not empty
|
||||
aiVector3D *uv = nullptr;
|
||||
if (object.texture.length()) {
|
||||
if (!object.textures.empty()) {
|
||||
uv = mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
|
||||
mesh->mNumUVComponents[0] = 2;
|
||||
}
|
||||
|
@ -574,15 +578,6 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
|||
const Surface::SurfaceEntry &entry2 = src.entries[i + 1];
|
||||
const Surface::SurfaceEntry &entry3 = src.entries[i + 2];
|
||||
|
||||
// skip degenerate triangles
|
||||
if (object.vertices[entry1.first] == object.vertices[entry2.first] ||
|
||||
object.vertices[entry1.first] == object.vertices[entry3.first] ||
|
||||
object.vertices[entry2.first] == object.vertices[entry3.first]) {
|
||||
mesh->mNumFaces--;
|
||||
mesh->mNumVertices -= 3;
|
||||
continue;
|
||||
}
|
||||
|
||||
aiFace &face = *faces++;
|
||||
face.mNumIndices = 3;
|
||||
face.mIndices = new unsigned int[face.mNumIndices];
|
||||
|
@ -701,18 +696,18 @@ aiNode *AC3DImporter::ConvertObjectSection(Object &object,
|
|||
// generate a name depending on the type of the node
|
||||
switch (object.type) {
|
||||
case Object::Group:
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACGroup_%i", mGroupsCounter++);
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACGroup_%i", mGroupsCounter++);
|
||||
break;
|
||||
case Object::Poly:
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACPoly_%i", mPolysCounter++);
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACPoly_%i", mPolysCounter++);
|
||||
break;
|
||||
case Object::Light:
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACLight_%i", mLightsCounter++);
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACLight_%i", mLightsCounter++);
|
||||
break;
|
||||
|
||||
// there shouldn't be more than one world, but we don't care
|
||||
case Object::World:
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, MAXLEN, "ACWorld_%i", mWorldsCounter++);
|
||||
node->mName.length = ::ai_snprintf(node->mName.data, AI_MAXLEN, "ACWorld_%i", mWorldsCounter++);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -752,7 +747,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
|||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if (file.get() == nullptr) {
|
||||
if (file == nullptr) {
|
||||
throw DeadlyImportError("Failed to open AC3D file ", pFile, ".");
|
||||
}
|
||||
|
||||
|
@ -760,17 +755,18 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
|||
std::vector<char> mBuffer2;
|
||||
TextFileToBuffer(file.get(), mBuffer2);
|
||||
|
||||
buffer = &mBuffer2[0];
|
||||
mBuffer.data = &mBuffer2[0];
|
||||
mBuffer.end = &mBuffer2[0] + mBuffer2.size();
|
||||
mNumMeshes = 0;
|
||||
|
||||
mLightsCounter = mPolysCounter = mWorldsCounter = mGroupsCounter = 0;
|
||||
|
||||
if (::strncmp(buffer, "AC3D", 4)) {
|
||||
if (::strncmp(mBuffer.data, "AC3D", 4)) {
|
||||
throw DeadlyImportError("AC3D: No valid AC3D file, magic sequence not found");
|
||||
}
|
||||
|
||||
// print the file format version to the console
|
||||
unsigned int version = HexDigitToDecimal(buffer[4]);
|
||||
unsigned int version = HexDigitToDecimal(mBuffer.data[4]);
|
||||
char msg[3];
|
||||
ASSIMP_itoa10(msg, 3, version);
|
||||
ASSIMP_LOG_INFO("AC3D file format version: ", msg);
|
||||
|
@ -785,35 +781,36 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
|||
mLights = &lights;
|
||||
|
||||
while (GetNextLine()) {
|
||||
if (TokenMatch(buffer, "MATERIAL", 8)) {
|
||||
materials.push_back(Material());
|
||||
if (TokenMatch(mBuffer.data, "MATERIAL", 8)) {
|
||||
materials.emplace_back();
|
||||
Material &mat = materials.back();
|
||||
|
||||
// manually parse the material ... sscanf would use the buldin atof ...
|
||||
// Format: (name) rgb %f %f %f amb %f %f %f emis %f %f %f spec %f %f %f shi %d trans %f
|
||||
|
||||
buffer = AcSkipToNextToken(buffer);
|
||||
if ('\"' == *buffer) {
|
||||
buffer = AcGetString(buffer, mat.name);
|
||||
buffer = AcSkipToNextToken(buffer);
|
||||
mBuffer.data = AcSkipToNextToken(mBuffer.data, mBuffer.end);
|
||||
if ('\"' == *mBuffer.data) {
|
||||
mBuffer.data = AcGetString(mBuffer.data, mBuffer.end, mat.name);
|
||||
mBuffer.data = AcSkipToNextToken(mBuffer.data, mBuffer.end);
|
||||
}
|
||||
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "rgb", 3, 3, &mat.rgb);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "amb", 3, 3, &mat.amb);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "emis", 4, 3, &mat.emis);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "spec", 4, 3, &mat.spec);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "shi", 3, 1, &mat.shin);
|
||||
buffer = TAcCheckedLoadFloatArray(buffer, "trans", 5, 1, &mat.trans);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "rgb", 3, 3, &mat.rgb);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "amb", 3, 3, &mat.amb);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "emis", 4, 3, &mat.emis);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "spec", 4, 3, &mat.spec);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "shi", 3, 1, &mat.shin);
|
||||
mBuffer.data = TAcCheckedLoadFloatArray(mBuffer.data, mBuffer.end, "trans", 5, 1, &mat.trans);
|
||||
} else {
|
||||
LoadObjectSection(rootObjects);
|
||||
}
|
||||
LoadObjectSection(rootObjects);
|
||||
}
|
||||
|
||||
if (rootObjects.empty() || !mNumMeshes) {
|
||||
if (rootObjects.empty() || mNumMeshes == 0u) {
|
||||
throw DeadlyImportError("AC3D: No meshes have been loaded");
|
||||
}
|
||||
if (materials.empty()) {
|
||||
ASSIMP_LOG_WARN("AC3D: No material has been found");
|
||||
materials.push_back(Material());
|
||||
materials.emplace_back();
|
||||
}
|
||||
|
||||
mNumMeshes += (mNumMeshes >> 2u) + 1;
|
||||
|
@ -824,7 +821,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
|||
materials.reserve(mNumMeshes);
|
||||
|
||||
// generate a dummy root if there are multiple objects on the top layer
|
||||
Object *root;
|
||||
Object *root = nullptr;
|
||||
if (1 == rootObjects.size())
|
||||
root = &rootObjects[0];
|
||||
else {
|
||||
|
@ -837,7 +834,7 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
|||
delete root;
|
||||
}
|
||||
|
||||
if (!::strncmp(pScene->mRootNode->mName.data, "Node", 4)) {
|
||||
if (::strncmp(pScene->mRootNode->mName.data, "Node", 4) == 0) {
|
||||
pScene->mRootNode->mName.Set("<AC3DWorld>");
|
||||
}
|
||||
|
||||
|
@ -856,10 +853,12 @@ void AC3DImporter::InternReadFile(const std::string &pFile,
|
|||
|
||||
// copy lights
|
||||
pScene->mNumLights = (unsigned int)lights.size();
|
||||
if (lights.size()) {
|
||||
if (!lights.empty()) {
|
||||
pScene->mLights = new aiLight *[lights.size()];
|
||||
::memcpy(pScene->mLights, &lights[0], lights.size() * sizeof(void *));
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif //!defined ASSIMP_BUILD_NO_AC_IMPORTER
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -125,7 +125,6 @@ public:
|
|||
type(World),
|
||||
name(),
|
||||
children(),
|
||||
texture(),
|
||||
texRepeat(1.f, 1.f),
|
||||
texOffset(0.0f, 0.0f),
|
||||
rotation(),
|
||||
|
@ -151,7 +150,8 @@ public:
|
|||
std::vector<Object> children;
|
||||
|
||||
// texture to be assigned to all surfaces of the object
|
||||
std::string texture;
|
||||
// the .acc format supports up to 4 textures
|
||||
std::vector<std::string> textures;
|
||||
|
||||
// texture repat factors (scaling for all coordinates)
|
||||
aiVector2D texRepeat, texOffset;
|
||||
|
@ -216,7 +216,7 @@ private:
|
|||
* load subobjects, the method returns after a 'kids 0' was
|
||||
* encountered.
|
||||
* @objects List of output objects*/
|
||||
void LoadObjectSection(std::vector<Object> &objects);
|
||||
bool LoadObjectSection(std::vector<Object> &objects);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Convert all objects into meshes and nodes.
|
||||
|
@ -242,7 +242,7 @@ private:
|
|||
|
||||
private:
|
||||
// points to the next data line
|
||||
const char *buffer;
|
||||
aiBuffer mBuffer;
|
||||
|
||||
// Configuration option: if enabled, up to two meshes
|
||||
// are generated per material: those faces who have
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
namespace Assimp {
|
||||
|
||||
const aiImporterDesc AMFImporter::Description = {
|
||||
static constexpr aiImporterDesc Description = {
|
||||
"Additive manufacturing file format(AMF) Importer",
|
||||
"smalcom",
|
||||
"",
|
||||
|
@ -83,11 +83,7 @@ void AMFImporter::Clear() {
|
|||
|
||||
AMFImporter::AMFImporter() AI_NO_EXCEPT :
|
||||
mNodeElement_Cur(nullptr),
|
||||
mXmlParser(nullptr),
|
||||
mUnit(),
|
||||
mVersion(),
|
||||
mMaterial_Converted(),
|
||||
mTexture_Converted() {
|
||||
mXmlParser(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -182,28 +178,6 @@ bool AMFImporter::XML_SearchNode(const std::string &nodeName) {
|
|||
return nullptr != mXmlParser->findNode(nodeName);
|
||||
}
|
||||
|
||||
void AMFImporter::ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString) {
|
||||
size_t instr_len;
|
||||
|
||||
pOutString.clear();
|
||||
instr_len = strlen(pInStr);
|
||||
if (!instr_len) return;
|
||||
|
||||
pOutString.reserve(instr_len * 3 / 2);
|
||||
// check and correct floats in format ".x". Must be "x.y".
|
||||
if (pInStr[0] == '.') pOutString.push_back('0');
|
||||
|
||||
pOutString.push_back(pInStr[0]);
|
||||
for (size_t ci = 1; ci < instr_len; ci++) {
|
||||
if ((pInStr[ci] == '.') && ((pInStr[ci - 1] == ' ') || (pInStr[ci - 1] == '-') || (pInStr[ci - 1] == '+') || (pInStr[ci - 1] == '\t'))) {
|
||||
pOutString.push_back('0');
|
||||
pOutString.push_back('.');
|
||||
} else {
|
||||
pOutString.push_back(pInStr[ci]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool ParseHelper_Decode_Base64_IsBase64(const char pChar) {
|
||||
return (isalnum((unsigned char)pChar) || (pChar == '+') || (pChar == '/'));
|
||||
}
|
||||
|
@ -217,7 +191,10 @@ void AMFImporter::ParseHelper_Decode_Base64(const std::string &pInputBase64, std
|
|||
uint8_t arr4[4], arr3[3];
|
||||
|
||||
// check input data
|
||||
if (pInputBase64.size() % 4) throw DeadlyImportError("Base64-encoded data must have size multiply of four.");
|
||||
if (pInputBase64.size() % 4) {
|
||||
throw DeadlyImportError("Base64-encoded data must have size multiply of four.");
|
||||
}
|
||||
|
||||
// prepare output place
|
||||
pOutputData.clear();
|
||||
pOutputData.reserve(pInputBase64.size() / 4 * 3);
|
||||
|
@ -261,7 +238,7 @@ void AMFImporter::ParseFile(const std::string &pFile, IOSystem *pIOHandler) {
|
|||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if (file.get() == nullptr) {
|
||||
if (file == nullptr) {
|
||||
throw DeadlyImportError("Failed to open AMF file ", pFile, ".");
|
||||
}
|
||||
|
||||
|
@ -407,17 +384,17 @@ void AMFImporter::ParseNode_Instance(XmlNode &node) {
|
|||
for (auto ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "deltax") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.x);
|
||||
XmlParser::getValueAsReal(currentNode, als.Delta.x);
|
||||
} else if (currentName == "deltay") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.y);
|
||||
XmlParser::getValueAsReal(currentNode, als.Delta.y);
|
||||
} else if (currentName == "deltaz") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.z);
|
||||
XmlParser::getValueAsReal(currentNode, als.Delta.z);
|
||||
} else if (currentName == "rx") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.x);
|
||||
XmlParser::getValueAsReal(currentNode, als.Delta.x);
|
||||
} else if (currentName == "ry") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.y);
|
||||
XmlParser::getValueAsReal(currentNode, als.Delta.y);
|
||||
} else if (currentName == "rz") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Delta.z);
|
||||
XmlParser::getValueAsReal(currentNode, als.Delta.z);
|
||||
}
|
||||
}
|
||||
ParseHelper_Node_Exit();
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -98,8 +98,12 @@ namespace Assimp {
|
|||
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
|
||||
///
|
||||
class AMFImporter : public BaseImporter {
|
||||
private:
|
||||
struct SPP_Material; // forward declaration
|
||||
using AMFMetaDataArray = std::vector<AMFMetadata *>;
|
||||
using MeshArray = std::vector<aiMesh *>;
|
||||
using NodeArray = std::vector<aiNode *>;
|
||||
|
||||
public:
|
||||
struct SPP_Material;
|
||||
|
||||
/// Data type for post-processing step. More suitable container for part of material's composition.
|
||||
struct SPP_Composite {
|
||||
|
@ -107,22 +111,6 @@ private:
|
|||
std::string Formula; ///< Formula for calculating ratio of \ref Material.
|
||||
};
|
||||
|
||||
/// \struct SPP_Material
|
||||
/// Data type for post-processing step. More suitable container for material.
|
||||
struct SPP_Material {
|
||||
std::string ID; ///< Material ID.
|
||||
std::list<AMFMetadata *> Metadata; ///< Metadata of material.
|
||||
AMFColor *Color; ///< Color of material.
|
||||
std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
|
||||
|
||||
/// Return color calculated for specified coordinate.
|
||||
/// \param [in] pX - "x" coordinate.
|
||||
/// \param [in] pY - "y" coordinate.
|
||||
/// \param [in] pZ - "z" coordinate.
|
||||
/// \return calculated color.
|
||||
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
|
||||
};
|
||||
|
||||
/// Data type for post-processing step. More suitable container for texture.
|
||||
struct SPP_Texture {
|
||||
std::string ID;
|
||||
|
@ -139,10 +127,51 @@ private:
|
|||
const AMFTexMap *TexMap; ///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
|
||||
};
|
||||
|
||||
using AMFMetaDataArray = std::vector<AMFMetadata*>;
|
||||
using MeshArray = std::vector<aiMesh*>;
|
||||
using NodeArray = std::vector<aiNode*>;
|
||||
/// Data type for post-processing step. More suitable container for material.
|
||||
struct SPP_Material {
|
||||
std::string ID; ///< Material ID.
|
||||
std::list<AMFMetadata *> Metadata; ///< Metadata of material.
|
||||
AMFColor *Color; ///< Color of material.
|
||||
std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
|
||||
|
||||
/// Return color calculated for specified coordinate.
|
||||
/// \param [in] pX - "x" coordinate.
|
||||
/// \param [in] pY - "y" coordinate.
|
||||
/// \param [in] pZ - "z" coordinate.
|
||||
/// \return calculated color.
|
||||
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
|
||||
};
|
||||
|
||||
/// Default constructor.
|
||||
AMFImporter() AI_NO_EXCEPT;
|
||||
|
||||
/// Default destructor.
|
||||
~AMFImporter() override;
|
||||
|
||||
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
|
||||
/// Also exception can be thrown if trouble will found.
|
||||
/// \param [in] pFile - name of file to be parsed.
|
||||
/// \param [in] pIOHandler - pointer to IO helper object.
|
||||
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
|
||||
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
|
||||
void ParseHelper_Node_Exit();
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
|
||||
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
|
||||
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
|
||||
AI_WONT_RETURN void Throw_CloseNotFound(const std::string &nodeName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
|
||||
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
|
||||
bool XML_SearchNode(const std::string &nodeName);
|
||||
AMFImporter(const AMFImporter &pScene) = delete;
|
||||
AMFImporter &operator=(const AMFImporter &pScene) = delete;
|
||||
|
||||
private:
|
||||
/// Clear all temporary data.
|
||||
void Clear();
|
||||
|
||||
|
@ -262,40 +291,9 @@ private:
|
|||
/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
|
||||
void ParseNode_TexMap(XmlNode &node, const bool pUseOldName = false);
|
||||
|
||||
public:
|
||||
/// Default constructor.
|
||||
AMFImporter() AI_NO_EXCEPT;
|
||||
|
||||
/// Default destructor.
|
||||
~AMFImporter() override;
|
||||
|
||||
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
|
||||
/// Also exception can be thrown if trouble will found.
|
||||
/// \param [in] pFile - name of file to be parsed.
|
||||
/// \param [in] pIOHandler - pointer to IO helper object.
|
||||
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
|
||||
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
|
||||
void ParseHelper_Node_Exit();
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
|
||||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
const aiImporterDesc *GetInfo() const override;
|
||||
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
|
||||
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
|
||||
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
|
||||
void Throw_CloseNotFound(const std::string &nodeName);
|
||||
void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName);
|
||||
void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName);
|
||||
void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription);
|
||||
void Throw_ID_NotFound(const std::string &pID) const;
|
||||
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
|
||||
bool XML_SearchNode(const std::string &nodeName);
|
||||
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
|
||||
AMFImporter(const AMFImporter &pScene) = delete;
|
||||
AMFImporter &operator=(const AMFImporter &pScene) = delete;
|
||||
|
||||
private:
|
||||
static const aiImporterDesc Description;
|
||||
|
||||
AMFNodeElementBase *mNodeElement_Cur; ///< Current element.
|
||||
std::list<AMFNodeElementBase *> mNodeElement_List; ///< All elements of scene graph.
|
||||
XmlParser *mXmlParser;
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -167,11 +167,11 @@ void AMFImporter::ParseNode_Coordinates(XmlNode &node) {
|
|||
AMFCoordinates &als = *((AMFCoordinates *)ne); // alias for convenience
|
||||
const std::string ¤tName = ai_tolower(currentNode.name());
|
||||
if (currentName == "x") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Coordinate.x);
|
||||
XmlParser::getValueAsReal(currentNode, als.Coordinate.x);
|
||||
} else if (currentName == "y") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Coordinate.y);
|
||||
XmlParser::getValueAsReal(currentNode, als.Coordinate.y);
|
||||
} else if (currentName == "z") {
|
||||
XmlParser::getValueAsFloat(currentNode, als.Coordinate.z);
|
||||
XmlParser::getValueAsReal(currentNode, als.Coordinate.z);
|
||||
}
|
||||
}
|
||||
ParseHelper_Node_Exit();
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -263,26 +263,25 @@ void AMFImporter::ParseNode_TexMap(XmlNode &node, const bool pUseOldName) {
|
|||
const std::string &name = currentNode.name();
|
||||
if (name == "utex1") {
|
||||
read_flag[0] = true;
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].x);
|
||||
XmlParser::getValueAsReal(node, als.TextureCoordinate[0].x);
|
||||
} else if (name == "utex2") {
|
||||
read_flag[1] = true;
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].x);
|
||||
XmlParser::getValueAsReal(node, als.TextureCoordinate[1].x);
|
||||
} else if (name == "utex3") {
|
||||
read_flag[2] = true;
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].x);
|
||||
XmlParser::getValueAsReal(node, als.TextureCoordinate[2].x);
|
||||
} else if (name == "vtex1") {
|
||||
read_flag[3] = true;
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[0].y);
|
||||
XmlParser::getValueAsReal(node, als.TextureCoordinate[0].y);
|
||||
} else if (name == "vtex2") {
|
||||
read_flag[4] = true;
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[1].y);
|
||||
XmlParser::getValueAsReal(node, als.TextureCoordinate[1].y);
|
||||
} else if (name == "vtex3") {
|
||||
read_flag[5] = true;
|
||||
XmlParser::getValueAsFloat(node, als.TextureCoordinate[2].y);
|
||||
XmlParser::getValueAsReal(node, als.TextureCoordinate[2].y);
|
||||
}
|
||||
}
|
||||
ParseHelper_Node_Exit();
|
||||
|
||||
} else {
|
||||
for (pugi::xml_attribute &attr : node.attributes()) {
|
||||
const std::string name = attr.name();
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -56,7 +56,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
/// \class CAMFImporter_NodeElement
|
||||
/// Base class for elements of nodes.
|
||||
class AMFNodeElementBase {
|
||||
public:
|
||||
|
@ -88,9 +87,7 @@ public:
|
|||
std::list<AMFNodeElementBase *> Child; ///< Child elements.
|
||||
|
||||
public: /// Destructor, virtual..
|
||||
virtual ~AMFNodeElementBase() {
|
||||
// empty
|
||||
}
|
||||
virtual ~AMFNodeElementBase() = default;
|
||||
|
||||
/// Disabled copy constructor and co.
|
||||
AMFNodeElementBase(const AMFNodeElementBase &pNodeElement) = delete;
|
||||
|
@ -103,12 +100,11 @@ protected:
|
|||
/// \param [in] pType - element type.
|
||||
/// \param [in] pParent - parent element.
|
||||
AMFNodeElementBase(const EType pType, AMFNodeElementBase *pParent) :
|
||||
Type(pType), ID(), Parent(pParent), Child() {
|
||||
Type(pType), Parent(pParent) {
|
||||
// empty
|
||||
}
|
||||
}; // class IAMFImporter_NodeElement
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Constellation
|
||||
/// A collection of objects or constellations with specific relative locations.
|
||||
struct AMFConstellation : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
|
@ -118,7 +114,6 @@ struct AMFConstellation : public AMFNodeElementBase {
|
|||
|
||||
}; // struct CAMFImporter_NodeElement_Constellation
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Instance
|
||||
/// Part of constellation.
|
||||
struct AMFInstance : public AMFNodeElementBase {
|
||||
|
||||
|
@ -137,7 +132,6 @@ struct AMFInstance : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Instance, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Metadata
|
||||
/// Structure that define metadata node.
|
||||
struct AMFMetadata : public AMFNodeElementBase {
|
||||
|
||||
|
@ -150,7 +144,6 @@ struct AMFMetadata : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Metadata, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Root
|
||||
/// Structure that define root node.
|
||||
struct AMFRoot : public AMFNodeElementBase {
|
||||
|
||||
|
@ -163,7 +156,6 @@ struct AMFRoot : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Root, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Color
|
||||
/// Structure that define object node.
|
||||
struct AMFColor : public AMFNodeElementBase {
|
||||
bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
|
||||
|
@ -174,12 +166,11 @@ struct AMFColor : public AMFNodeElementBase {
|
|||
/// @brief Constructor.
|
||||
/// @param [in] pParent - pointer to parent node.
|
||||
AMFColor(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color(), Profile() {
|
||||
AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color() {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Material
|
||||
/// Structure that define material node.
|
||||
struct AMFMaterial : public AMFNodeElementBase {
|
||||
|
||||
|
@ -189,7 +180,6 @@ struct AMFMaterial : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Material, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Object
|
||||
/// Structure that define object node.
|
||||
struct AMFObject : public AMFNodeElementBase {
|
||||
|
||||
|
@ -208,7 +198,6 @@ struct AMFMesh : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Mesh, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Vertex
|
||||
/// Structure that define vertex node.
|
||||
struct AMFVertex : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
|
@ -217,7 +206,6 @@ struct AMFVertex : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Vertex, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Edge
|
||||
/// Structure that define edge node.
|
||||
struct AMFEdge : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
|
@ -226,7 +214,6 @@ struct AMFEdge : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Edge, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Vertices
|
||||
/// Structure that define vertices node.
|
||||
struct AMFVertices : public AMFNodeElementBase {
|
||||
/// Constructor.
|
||||
|
@ -235,7 +222,6 @@ struct AMFVertices : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Vertices, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Volume
|
||||
/// Structure that define volume node.
|
||||
struct AMFVolume : public AMFNodeElementBase {
|
||||
std::string MaterialID; ///< Which material to use.
|
||||
|
@ -247,7 +233,6 @@ struct AMFVolume : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Volume, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Coordinates
|
||||
/// Structure that define coordinates node.
|
||||
struct AMFCoordinates : public AMFNodeElementBase {
|
||||
aiVector3D Coordinate; ///< Coordinate.
|
||||
|
@ -258,7 +243,6 @@ struct AMFCoordinates : public AMFNodeElementBase {
|
|||
AMFNodeElementBase(ENET_Coordinates, pParent) {}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_TexMap
|
||||
/// Structure that define texture coordinates node.
|
||||
struct AMFTexMap : public AMFNodeElementBase {
|
||||
aiVector3D TextureCoordinate[3]; ///< Texture coordinates.
|
||||
|
@ -270,12 +254,11 @@ struct AMFTexMap : public AMFNodeElementBase {
|
|||
/// Constructor.
|
||||
/// \param [in] pParent - pointer to parent node.
|
||||
AMFTexMap(AMFNodeElementBase *pParent) :
|
||||
AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{}, TextureID_R(), TextureID_G(), TextureID_B(), TextureID_A() {
|
||||
AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{} {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
||||
/// \struct CAMFImporter_NodeElement_Triangle
|
||||
/// Structure that define triangle node.
|
||||
struct AMFTriangle : public AMFNodeElementBase {
|
||||
size_t V[3]; ///< Triangle vertices.
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -224,7 +224,8 @@ size_t AMFImporter::PostprocessHelper_GetTextureID_Or_Create(const std::string &
|
|||
}
|
||||
|
||||
// Create format hint.
|
||||
strcpy(converted_texture.FormatHint, "rgba0000"); // copy initial string.
|
||||
constexpr char templateColor[] = "rgba0000";
|
||||
memcpy(converted_texture.FormatHint, templateColor, 8);
|
||||
if (!r.empty()) converted_texture.FormatHint[4] = '8';
|
||||
if (!g.empty()) converted_texture.FormatHint[5] = '8';
|
||||
if (!b.empty()) converted_texture.FormatHint[6] = '8';
|
||||
|
@ -815,6 +816,7 @@ nl_clean_loop:
|
|||
for (; next_it != nodeArray.end(); ++next_it) {
|
||||
if ((*next_it)->FindNode((*nl_it)->mName) != nullptr) {
|
||||
// if current top node(nl_it) found in another top node then erase it from node_list and restart search loop.
|
||||
// FIXME: this leaks memory on test models test8.amf and test9.amf
|
||||
nodeArray.erase(nl_it);
|
||||
|
||||
goto nl_clean_loop;
|
||||
|
@ -866,7 +868,7 @@ nl_clean_loop:
|
|||
pScene->mTextures[idx]->mHeight = static_cast<unsigned int>(tex_convd.Height);
|
||||
pScene->mTextures[idx]->pcData = (aiTexel *)tex_convd.Data;
|
||||
// texture format description.
|
||||
strcpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint);
|
||||
strncpy(pScene->mTextures[idx]->achFormatHint, tex_convd.FormatHint, HINTMAXTEXTURELEN);
|
||||
idx++;
|
||||
} // for(const SPP_Texture& tex_convd: mTexture_Converted)
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -44,7 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
*/
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
// internal headers
|
||||
|
@ -64,10 +63,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// utilities
|
||||
#include <assimp/fast_atof.h>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
using namespace Assimp::ASE;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"ASE Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -87,12 +86,6 @@ ASEImporter::ASEImporter() :
|
|||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ASEImporter::~ASEImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool ASEImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -124,14 +117,14 @@ void ASEImporter::InternReadFile(const std::string &pFile,
|
|||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if (file.get() == nullptr) {
|
||||
if (file == nullptr) {
|
||||
throw DeadlyImportError("Failed to open ASE file ", pFile, ".");
|
||||
}
|
||||
|
||||
// Allocate storage and copy the contents of the file to a memory buffer
|
||||
std::vector<char> mBuffer2;
|
||||
TextFileToBuffer(file.get(), mBuffer2);
|
||||
|
||||
const size_t fileSize = mBuffer2.size();
|
||||
this->mBuffer = &mBuffer2[0];
|
||||
this->pcScene = pScene;
|
||||
|
||||
|
@ -153,7 +146,7 @@ void ASEImporter::InternReadFile(const std::string &pFile,
|
|||
};
|
||||
|
||||
// Construct an ASE parser and parse the file
|
||||
ASE::Parser parser(mBuffer, defaultFormat);
|
||||
ASE::Parser parser(mBuffer, fileSize, defaultFormat);
|
||||
mParser = &parser;
|
||||
mParser->Parse();
|
||||
|
||||
|
@ -265,7 +258,7 @@ void ASEImporter::GenerateDefaultMaterial() {
|
|||
}
|
||||
if (bHas || mParser->m_vMaterials.empty()) {
|
||||
// add a simple material without submaterials to the parser's list
|
||||
mParser->m_vMaterials.push_back(ASE::Material(AI_DEFAULT_MATERIAL_NAME));
|
||||
mParser->m_vMaterials.emplace_back(AI_DEFAULT_MATERIAL_NAME);
|
||||
ASE::Material &mat = mParser->m_vMaterials.back();
|
||||
|
||||
mat.mDiffuse = aiColor3D(0.6f, 0.6f, 0.6f);
|
||||
|
@ -328,21 +321,6 @@ void ASEImporter::BuildAnimations(const std::vector<BaseNode *> &nodes) {
|
|||
aiNodeAnim *nd = pcAnim->mChannels[iNum++] = new aiNodeAnim();
|
||||
nd->mNodeName.Set(me->mName + ".Target");
|
||||
|
||||
// If there is no input position channel we will need
|
||||
// to supply the default position from the node's
|
||||
// local transformation matrix.
|
||||
/*TargetAnimationHelper helper;
|
||||
if (me->mAnim.akeyPositions.empty())
|
||||
{
|
||||
aiMatrix4x4& mat = (*i)->mTransform;
|
||||
helper.SetFixedMainAnimationChannel(aiVector3D(
|
||||
mat.a4, mat.b4, mat.c4));
|
||||
}
|
||||
else helper.SetMainAnimationChannel (&me->mAnim.akeyPositions);
|
||||
helper.SetTargetAnimationChannel (&me->mTargetAnim.akeyPositions);
|
||||
|
||||
helper.Process(&me->mTargetAnim.akeyPositions);*/
|
||||
|
||||
// Allocate the key array and fill it
|
||||
nd->mNumPositionKeys = (unsigned int)me->mTargetAnim.akeyPositions.size();
|
||||
nd->mPositionKeys = new aiVectorKey[nd->mNumPositionKeys];
|
||||
|
@ -468,10 +446,9 @@ void ASEImporter::BuildLights() {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
|
||||
aiNode *pcParent, const char *szName) {
|
||||
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParent, const std::string &name) {
|
||||
aiMatrix4x4 m;
|
||||
AddNodes(nodes, pcParent, szName, m);
|
||||
AddNodes(nodes, pcParent, name, m);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -528,10 +505,9 @@ void ASEImporter::AddMeshes(const ASE::BaseNode *snode, aiNode *node) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Add child nodes to a given parent node
|
||||
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
|
||||
aiNode *pcParent, const char *szName,
|
||||
void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes, aiNode *pcParent, const std::string &name,
|
||||
const aiMatrix4x4 &mat) {
|
||||
const size_t len = szName ? ::strlen(szName) : 0;
|
||||
const size_t len = name.size();
|
||||
ai_assert(4 <= AI_MAX_NUMBER_OF_COLOR_SETS);
|
||||
|
||||
// Receives child nodes for the pcParent node
|
||||
|
@ -541,16 +517,18 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
|
|||
// which has *us* as parent.
|
||||
for (std::vector<BaseNode *>::const_iterator it = nodes.begin(), end = nodes.end(); it != end; ++it) {
|
||||
const BaseNode *snode = *it;
|
||||
if (szName) {
|
||||
if (len != snode->mParent.length() || ::strcmp(szName, snode->mParent.c_str()))
|
||||
if (!name.empty()) {
|
||||
if (len != snode->mParent.length() || name != snode->mParent.c_str()) {
|
||||
continue;
|
||||
} else if (snode->mParent.length())
|
||||
}
|
||||
} else if (snode->mParent.length()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
(*it)->mProcessed = true;
|
||||
|
||||
// Allocate a new node and add it to the output data structure
|
||||
apcNodes.push_back(new aiNode());
|
||||
apcNodes.push_back(new aiNode);
|
||||
aiNode *node = apcNodes.back();
|
||||
|
||||
node->mName.Set((snode->mName.length() ? snode->mName.c_str() : "Unnamed_Node"));
|
||||
|
@ -563,7 +541,7 @@ void ASEImporter::AddNodes(const std::vector<BaseNode *> &nodes,
|
|||
|
||||
// Add sub nodes - prevent stack overflow due to recursive parenting
|
||||
if (node->mName != node->mParent->mName && node->mName != node->mParent->mParent->mName) {
|
||||
AddNodes(nodes, node, node->mName.data, snode->mTransform);
|
||||
AddNodes(nodes, node, node->mName.C_Str(), snode->mTransform);
|
||||
}
|
||||
|
||||
// Further processing depends on the type of the node
|
||||
|
@ -641,7 +619,8 @@ void ASEImporter::BuildNodes(std::vector<BaseNode *> &nodes) {
|
|||
}
|
||||
|
||||
// add all nodes
|
||||
AddNodes(nodes, ch, nullptr);
|
||||
static const std::string none = "";
|
||||
AddNodes(nodes, ch, none);
|
||||
|
||||
// now iterate through al nodes and find those that have not yet
|
||||
// been added to the nodegraph (= their parent could not be recognized)
|
||||
|
@ -870,6 +849,7 @@ void ASEImporter::ConvertMaterial(ASE::Material &mat) {
|
|||
unsigned int iWire = 1;
|
||||
mat.pcInstance->AddProperty<int>((int *)&iWire, 1, AI_MATKEY_ENABLE_WIREFRAME);
|
||||
}
|
||||
// fallthrough
|
||||
case D3DS::Discreet3DS::Gouraud:
|
||||
eShading = aiShadingMode_Gouraud;
|
||||
break;
|
||||
|
@ -925,7 +905,7 @@ void ASEImporter::ConvertMeshes(ASE::Mesh &mesh, std::vector<aiMesh *> &avOutMes
|
|||
ASSIMP_LOG_WARN("Material index is out of range");
|
||||
}
|
||||
|
||||
// If the material the mesh is assigned to is consisting of submeshes, split it
|
||||
// If the material the mesh is assigned to consists of submeshes, split it
|
||||
if (!mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials.empty()) {
|
||||
std::vector<ASE::Material> vSubMaterials = mParser->m_vMaterials[mesh.iMaterialIndex].avSubMaterials;
|
||||
|
||||
|
@ -1004,8 +984,8 @@ void ASEImporter::ConvertMeshes(ASE::Mesh &mesh, std::vector<aiMesh *> &avOutMes
|
|||
blubb != mesh.mBoneVertices[iIndex2].mBoneWeights.end(); ++blubb) {
|
||||
|
||||
// NOTE: illegal cases have already been filtered out
|
||||
avOutputBones[(*blubb).first].push_back(std::pair<unsigned int, float>(
|
||||
iBase, (*blubb).second));
|
||||
avOutputBones[(*blubb).first].emplace_back(
|
||||
iBase, (*blubb).second);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1283,6 +1263,8 @@ bool ASEImporter::GenerateNormals(ASE::Mesh &mesh) {
|
|||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_3DS_IMPORTER
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_BASE_IMPORTER
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -62,7 +62,7 @@ namespace Assimp {
|
|||
class ASEImporter : public BaseImporter {
|
||||
public:
|
||||
ASEImporter();
|
||||
~ASEImporter() override;
|
||||
~ASEImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
@ -153,13 +153,13 @@ private:
|
|||
* \param matrix Current transform
|
||||
*/
|
||||
void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
|
||||
aiNode* pcParent,const char* szName);
|
||||
aiNode* pcParent, const std::string &name);
|
||||
|
||||
void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
|
||||
aiNode* pcParent,const char* szName,
|
||||
aiNode* pcParent, const std::string &name,
|
||||
const aiMatrix4x4& matrix);
|
||||
|
||||
void AddMeshes(const ASE::BaseNode* snode,aiNode* node);
|
||||
void AddMeshes(const ASE::BaseNode* snode, aiNode* node);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Generate a default material and add it to the parser's list
|
||||
|
@ -188,5 +188,4 @@ protected:
|
|||
|
||||
} // end of namespace Assimp
|
||||
|
||||
|
||||
#endif // AI_3DSIMPORTER_H_INC
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -116,7 +115,7 @@ struct Material : public D3DS::Material {
|
|||
return *this;
|
||||
}
|
||||
|
||||
~Material() {}
|
||||
~Material() = default;
|
||||
|
||||
//! Contains all sub materials of this material
|
||||
std::vector<Material> avSubMaterials;
|
||||
|
@ -385,20 +384,18 @@ struct Dummy : public BaseNode {
|
|||
/** \brief Class to parse ASE files
|
||||
*/
|
||||
class Parser {
|
||||
private:
|
||||
Parser() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
|
||||
public:
|
||||
/// @brief No default constructor.
|
||||
Parser() = delete;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Construct a parser from a given input file which is
|
||||
//! guaranteed to be terminated with zero.
|
||||
//! @param szFile Input file
|
||||
//! @param file The name of the input file.
|
||||
//! @param fileFormatDefault Assumed file format version. If the
|
||||
//! file format is specified in the file the new value replaces
|
||||
//! the default value.
|
||||
Parser(const char *szFile, unsigned int fileFormatDefault);
|
||||
Parser(const char *file, size_t fileLen, unsigned int fileFormatDefault);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parses the file into the parsers internal representation
|
||||
|
@ -556,13 +553,15 @@ private:
|
|||
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
|
||||
//! \param apOut Output buffer (3 floats)
|
||||
//! \param rIndexOut Output index
|
||||
void ParseLV4MeshFloatTriple(ai_real *apOut, unsigned int &rIndexOut);
|
||||
void ParseLV4MeshRealTriple(ai_real *apOut, unsigned int &rIndexOut);
|
||||
void ParseLV4MeshFloatTriple(float *apOut, unsigned int &rIndexOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_VERT block in a file
|
||||
//! (also works for MESH_TVERT, MESH_CFACE, MESH_VERTCOL ...)
|
||||
//! \param apOut Output buffer (3 floats)
|
||||
void ParseLV4MeshFloatTriple(ai_real *apOut);
|
||||
void ParseLV4MeshRealTriple(ai_real *apOut);
|
||||
void ParseLV4MeshFloatTriple(float *apOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a *MESH_TFACE block in a file
|
||||
|
@ -580,7 +579,8 @@ private:
|
|||
// -------------------------------------------------------------------
|
||||
//! Parse a single float element
|
||||
//! \param fOut Output float
|
||||
void ParseLV4MeshFloat(ai_real &fOut);
|
||||
void ParseLV4MeshReal(ai_real &fOut);
|
||||
void ParseLV4MeshFloat(float &fOut);
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
//! Parse a single int element
|
||||
|
@ -620,8 +620,8 @@ private:
|
|||
bool ParseString(std::string &out, const char *szName);
|
||||
|
||||
public:
|
||||
//! Pointer to current data
|
||||
const char *filePtr;
|
||||
const char *mFilePtr; ////< Pointer to current data
|
||||
const char *mEnd; ///< The end pointer of the file data
|
||||
|
||||
//! background color to be passed to the viewer
|
||||
//! QNAN if none was found
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -56,5 +56,5 @@ namespace Assimp {
|
|||
void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
|
||||
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
#endif // AI_ASSBINEXPORTER_H_INC
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -50,11 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/version.h>
|
||||
#include <assimp/IOStream.hpp>
|
||||
|
||||
#ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
#include <zlib.h>
|
||||
#else
|
||||
#include "../contrib/zlib/zlib.h"
|
||||
#endif
|
||||
#include "zlib.h"
|
||||
|
||||
#include <ctime>
|
||||
|
||||
|
@ -130,7 +126,7 @@ inline size_t Write<double>(IOStream *stream, const double &f) {
|
|||
// Serialize a vec3
|
||||
template <>
|
||||
inline size_t Write<aiVector3D>(IOStream *stream, const aiVector3D &v) {
|
||||
size_t t = Write<float>(stream, v.x);
|
||||
size_t t = Write<ai_real>(stream, v.x);
|
||||
t += Write<float>(stream, v.y);
|
||||
t += Write<float>(stream, v.z);
|
||||
|
||||
|
@ -141,7 +137,7 @@ inline size_t Write<aiVector3D>(IOStream *stream, const aiVector3D &v) {
|
|||
// Serialize a color value
|
||||
template <>
|
||||
inline size_t Write<aiColor3D>(IOStream *stream, const aiColor3D &v) {
|
||||
size_t t = Write<float>(stream, v.r);
|
||||
size_t t = Write<ai_real>(stream, v.r);
|
||||
t += Write<float>(stream, v.g);
|
||||
t += Write<float>(stream, v.b);
|
||||
|
||||
|
@ -152,7 +148,7 @@ inline size_t Write<aiColor3D>(IOStream *stream, const aiColor3D &v) {
|
|||
// Serialize a color value
|
||||
template <>
|
||||
inline size_t Write<aiColor4D>(IOStream *stream, const aiColor4D &v) {
|
||||
size_t t = Write<float>(stream, v.r);
|
||||
size_t t = Write<ai_real>(stream, v.r);
|
||||
t += Write<float>(stream, v.g);
|
||||
t += Write<float>(stream, v.b);
|
||||
t += Write<float>(stream, v.a);
|
||||
|
@ -164,7 +160,7 @@ inline size_t Write<aiColor4D>(IOStream *stream, const aiColor4D &v) {
|
|||
// Serialize a quaternion
|
||||
template <>
|
||||
inline size_t Write<aiQuaternion>(IOStream *stream, const aiQuaternion &v) {
|
||||
size_t t = Write<float>(stream, v.w);
|
||||
size_t t = Write<ai_real>(stream, v.w);
|
||||
t += Write<float>(stream, v.x);
|
||||
t += Write<float>(stream, v.y);
|
||||
t += Write<float>(stream, v.z);
|
||||
|
@ -190,7 +186,7 @@ template <>
|
|||
inline size_t Write<aiMatrix4x4>(IOStream *stream, const aiMatrix4x4 &m) {
|
||||
for (unsigned int i = 0; i < 4; ++i) {
|
||||
for (unsigned int i2 = 0; i2 < 4; ++i2) {
|
||||
Write<float>(stream, m[i][i2]);
|
||||
Write<ai_real>(stream, m[i][i2]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -291,15 +287,15 @@ public:
|
|||
size_t Read(void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override {
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) override {
|
||||
return aiReturn_FAILURE;
|
||||
}
|
||||
|
||||
|
||||
size_t Tell() const override {
|
||||
return cursor;
|
||||
}
|
||||
|
||||
|
||||
void Flush() override {
|
||||
// not implemented
|
||||
}
|
||||
|
@ -642,6 +638,10 @@ protected:
|
|||
Write<aiString>(&chunk, l->mName);
|
||||
Write<unsigned int>(&chunk, l->mType);
|
||||
|
||||
Write<aiVector3D>(&chunk, l->mPosition);
|
||||
Write<aiVector3D>(&chunk, l->mDirection);
|
||||
Write<aiVector3D>(&chunk, l->mUp);
|
||||
|
||||
if (l->mType != aiLightSource_DIRECTIONAL) {
|
||||
Write<float>(&chunk, l->mAttenuationConstant);
|
||||
Write<float>(&chunk, l->mAttenuationLinear);
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Assimp Binary Importer",
|
||||
"Gargaj / Conspiracy",
|
||||
"",
|
||||
|
@ -556,6 +556,10 @@ void AssbinImporter::ReadBinaryLight(IOStream *stream, aiLight *l) {
|
|||
l->mName = Read<aiString>(stream);
|
||||
l->mType = (aiLightSourceType)Read<unsigned int>(stream);
|
||||
|
||||
l->mPosition = Read<aiVector3D>(stream);
|
||||
l->mDirection = Read<aiVector3D>(stream);
|
||||
l->mUp = Read<aiVector3D>(stream);
|
||||
|
||||
if (l->mType != aiLightSource_DIRECTIONAL) {
|
||||
l->mAttenuationConstant = Read<float>(stream);
|
||||
l->mAttenuationLinear = Read<float>(stream);
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -7,7 +7,7 @@ For details, see http://sourceforge.net/projects/libb64
|
|||
|
||||
#include "cencode.h" // changed from <B64/cencode.h>
|
||||
|
||||
const int CHARS_PER_LINE = 72;
|
||||
static const int CHARS_PER_LINE = 72;
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
|
|
|
@ -10,6 +10,7 @@ Licensed under a 3-clause BSD license. See the LICENSE file for more information
|
|||
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
|
||||
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <assimp/IOStream.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
@ -23,16 +24,15 @@ Licensed under a 3-clause BSD license. See the LICENSE file for more information
|
|||
|
||||
#define CURRENT_FORMAT_VERSION 100
|
||||
|
||||
// grab scoped_ptr from assimp to avoid a dependency on boost.
|
||||
//#include <assimp/../../code/BoostWorkaround/boost/scoped_ptr.hpp>
|
||||
|
||||
#include "mesh_splitter.h"
|
||||
|
||||
extern "C" {
|
||||
#include "cencode.h"
|
||||
# include "cencode.h"
|
||||
}
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// Forward declarations
|
||||
void ExportAssimp2Json(const char *, Assimp::IOSystem *, const aiScene *, const Assimp::ExportProperties *);
|
||||
|
||||
// small utility class to simplify serializing the aiScene to Json
|
||||
|
@ -43,7 +43,7 @@ public:
|
|||
Flag_WriteSpecialFloats = 0x2,
|
||||
Flag_SkipWhitespaces = 0x4
|
||||
};
|
||||
|
||||
|
||||
JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) :
|
||||
out(out), indent (""), newline("\n"), space(" "), buff (), first(false), flags(flags) {
|
||||
// make sure that all formatting happens using the standard, C locale and not the user's current locale
|
||||
|
@ -179,7 +179,6 @@ private:
|
|||
// escape backslashes and single quotes, both would render the JSON invalid if left as is
|
||||
t.reserve(s.length);
|
||||
for (size_t i = 0; i < s.length; ++i) {
|
||||
|
||||
if (s.data[i] == '\\' || s.data[i] == '\'' || s.data[i] == '\"') {
|
||||
t.push_back('\\');
|
||||
}
|
||||
|
@ -241,7 +240,7 @@ private:
|
|||
unsigned int flags;
|
||||
};
|
||||
|
||||
void Write(JSONWriter &out, const aiVector3D &ai, bool is_elem = true) {
|
||||
static void Write(JSONWriter &out, const aiVector3D &ai, bool is_elem = true) {
|
||||
out.StartArray(is_elem);
|
||||
out.Element(ai.x);
|
||||
out.Element(ai.y);
|
||||
|
@ -249,7 +248,7 @@ void Write(JSONWriter &out, const aiVector3D &ai, bool is_elem = true) {
|
|||
out.EndArray();
|
||||
}
|
||||
|
||||
void Write(JSONWriter &out, const aiQuaternion &ai, bool is_elem = true) {
|
||||
static void Write(JSONWriter &out, const aiQuaternion &ai, bool is_elem = true) {
|
||||
out.StartArray(is_elem);
|
||||
out.Element(ai.w);
|
||||
out.Element(ai.x);
|
||||
|
@ -258,7 +257,7 @@ void Write(JSONWriter &out, const aiQuaternion &ai, bool is_elem = true) {
|
|||
out.EndArray();
|
||||
}
|
||||
|
||||
void Write(JSONWriter &out, const aiColor3D &ai, bool is_elem = true) {
|
||||
static void Write(JSONWriter &out, const aiColor3D &ai, bool is_elem = true) {
|
||||
out.StartArray(is_elem);
|
||||
out.Element(ai.r);
|
||||
out.Element(ai.g);
|
||||
|
@ -266,7 +265,7 @@ void Write(JSONWriter &out, const aiColor3D &ai, bool is_elem = true) {
|
|||
out.EndArray();
|
||||
}
|
||||
|
||||
void Write(JSONWriter &out, const aiMatrix4x4 &ai, bool is_elem = true) {
|
||||
static void Write(JSONWriter &out, const aiMatrix4x4 &ai, bool is_elem = true) {
|
||||
out.StartArray(is_elem);
|
||||
for (unsigned int x = 0; x < 4; ++x) {
|
||||
for (unsigned int y = 0; y < 4; ++y) {
|
||||
|
@ -276,7 +275,7 @@ void Write(JSONWriter &out, const aiMatrix4x4 &ai, bool is_elem = true) {
|
|||
out.EndArray();
|
||||
}
|
||||
|
||||
void Write(JSONWriter &out, const aiBone &ai, bool is_elem = true) {
|
||||
static void Write(JSONWriter &out, const aiBone &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("name");
|
||||
|
@ -297,7 +296,7 @@ void Write(JSONWriter &out, const aiBone &ai, bool is_elem = true) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
void Write(JSONWriter &out, const aiFace &ai, bool is_elem = true) {
|
||||
static void Write(JSONWriter &out, const aiFace &ai, bool is_elem = true) {
|
||||
out.StartArray(is_elem);
|
||||
for (unsigned int i = 0; i < ai.mNumIndices; ++i) {
|
||||
out.Element(ai.mIndices[i]);
|
||||
|
@ -305,7 +304,7 @@ void Write(JSONWriter &out, const aiFace &ai, bool is_elem = true) {
|
|||
out.EndArray();
|
||||
}
|
||||
|
||||
void Write(JSONWriter &out, const aiMesh &ai, bool is_elem = true) {
|
||||
static void Write(JSONWriter &out, const aiMesh &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("name");
|
||||
|
@ -416,7 +415,7 @@ void Write(JSONWriter &out, const aiMesh &ai, bool is_elem = true) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
void Write(JSONWriter &out, const aiNode &ai, bool is_elem = true) {
|
||||
static void Write(JSONWriter &out, const aiNode &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("name");
|
||||
|
@ -446,7 +445,7 @@ void Write(JSONWriter &out, const aiNode &ai, bool is_elem = true) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
|
||||
static void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("properties");
|
||||
|
@ -466,41 +465,55 @@ void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
|
|||
|
||||
out.Key("value");
|
||||
switch (prop->mType) {
|
||||
case aiPTI_Float:
|
||||
if (prop->mDataLength / sizeof(float) > 1) {
|
||||
out.StartArray();
|
||||
for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) {
|
||||
out.Element(reinterpret_cast<float *>(prop->mData)[ii]);
|
||||
case aiPTI_Float:
|
||||
if (prop->mDataLength / sizeof(float) > 1) {
|
||||
out.StartArray();
|
||||
for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(float); ++ii) {
|
||||
out.Element(reinterpret_cast<float *>(prop->mData)[ii]);
|
||||
}
|
||||
out.EndArray();
|
||||
} else {
|
||||
out.SimpleValue(*reinterpret_cast<float *>(prop->mData));
|
||||
}
|
||||
out.EndArray();
|
||||
} else {
|
||||
out.SimpleValue(*reinterpret_cast<float *>(prop->mData));
|
||||
}
|
||||
break;
|
||||
|
||||
case aiPTI_Integer:
|
||||
if (prop->mDataLength / sizeof(int) > 1) {
|
||||
out.StartArray();
|
||||
for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) {
|
||||
out.Element(reinterpret_cast<int *>(prop->mData)[ii]);
|
||||
break;
|
||||
case aiPTI_Double:
|
||||
if (prop->mDataLength / sizeof(double) > 1) {
|
||||
out.StartArray();
|
||||
for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(double); ++ii) {
|
||||
out.Element(reinterpret_cast<double*>(prop->mData)[ii]);
|
||||
}
|
||||
out.EndArray();
|
||||
} else {
|
||||
out.SimpleValue(*reinterpret_cast<double*>(prop->mData));
|
||||
}
|
||||
out.EndArray();
|
||||
} else {
|
||||
out.SimpleValue(*reinterpret_cast<int *>(prop->mData));
|
||||
}
|
||||
break;
|
||||
break;
|
||||
case aiPTI_Integer:
|
||||
if (prop->mDataLength / sizeof(int) > 1) {
|
||||
out.StartArray();
|
||||
for (unsigned int ii = 0; ii < prop->mDataLength / sizeof(int); ++ii) {
|
||||
out.Element(reinterpret_cast<int *>(prop->mData)[ii]);
|
||||
}
|
||||
out.EndArray();
|
||||
} else {
|
||||
out.SimpleValue(*reinterpret_cast<int *>(prop->mData));
|
||||
}
|
||||
break;
|
||||
|
||||
case aiPTI_String: {
|
||||
aiString s;
|
||||
aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
|
||||
out.SimpleValue(s);
|
||||
} break;
|
||||
case aiPTI_Buffer: {
|
||||
// binary data is written as series of hex-encoded octets
|
||||
out.SimpleValue(prop->mData, prop->mDataLength);
|
||||
} break;
|
||||
default:
|
||||
assert(false);
|
||||
case aiPTI_String:
|
||||
{
|
||||
aiString s;
|
||||
aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
|
||||
out.SimpleValue(s);
|
||||
}
|
||||
break;
|
||||
case aiPTI_Buffer:
|
||||
{
|
||||
// binary data is written as series of hex-encoded octets
|
||||
out.SimpleValue(prop->mData, prop->mDataLength);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
ai_assert(false);
|
||||
}
|
||||
|
||||
out.EndObj();
|
||||
|
@ -510,7 +523,7 @@ void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
void Write(JSONWriter &out, const aiTexture &ai, bool is_elem = true) {
|
||||
static void Write(JSONWriter &out, const aiTexture &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("width");
|
||||
|
@ -546,7 +559,7 @@ void Write(JSONWriter &out, const aiTexture &ai, bool is_elem = true) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
void Write(JSONWriter &out, const aiLight &ai, bool is_elem = true) {
|
||||
static void Write(JSONWriter &out, const aiLight &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("name");
|
||||
|
@ -594,7 +607,7 @@ void Write(JSONWriter &out, const aiLight &ai, bool is_elem = true) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
void Write(JSONWriter &out, const aiNodeAnim &ai, bool is_elem = true) {
|
||||
static void Write(JSONWriter &out, const aiNodeAnim &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("name");
|
||||
|
@ -647,7 +660,7 @@ void Write(JSONWriter &out, const aiNodeAnim &ai, bool is_elem = true) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
void Write(JSONWriter &out, const aiAnimation &ai, bool is_elem = true) {
|
||||
static void Write(JSONWriter &out, const aiAnimation &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("name");
|
||||
|
@ -668,7 +681,7 @@ void Write(JSONWriter &out, const aiAnimation &ai, bool is_elem = true) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
void Write(JSONWriter &out, const aiCamera &ai, bool is_elem = true) {
|
||||
static void Write(JSONWriter &out, const aiCamera &ai, bool is_elem = true) {
|
||||
out.StartObj(is_elem);
|
||||
|
||||
out.Key("name");
|
||||
|
@ -695,7 +708,7 @@ void Write(JSONWriter &out, const aiCamera &ai, bool is_elem = true) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
void WriteFormatInfo(JSONWriter &out) {
|
||||
static void WriteFormatInfo(JSONWriter &out) {
|
||||
out.StartObj();
|
||||
out.Key("format");
|
||||
out.SimpleValue("\"assimp2json\"");
|
||||
|
@ -704,7 +717,7 @@ void WriteFormatInfo(JSONWriter &out) {
|
|||
out.EndObj();
|
||||
}
|
||||
|
||||
void Write(JSONWriter &out, const aiScene &ai) {
|
||||
static void Write(JSONWriter &out, const aiScene &ai) {
|
||||
out.StartObj();
|
||||
|
||||
out.Key("__metadata__");
|
||||
|
|
|
@ -304,7 +304,7 @@ void MeshSplitter :: SplitMesh(unsigned int a, aiMesh* in_mesh, std::vector<std:
|
|||
}
|
||||
|
||||
// add the newly created mesh to the list
|
||||
source_mesh_map.push_back(std::make_pair(out_mesh,a));
|
||||
source_mesh_map.emplace_back(out_mesh,a);
|
||||
|
||||
if (base == in_mesh->mNumFaces) {
|
||||
break;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -365,7 +365,7 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
|
|||
|
||||
ioprintf(io, "\t\t\t<MatProperty key=\"%s\" \n\t\t\ttype=\"%s\" tex_usage=\"%s\" tex_index=\"%u\"",
|
||||
prop->mKey.data, sz,
|
||||
::TextureTypeToString((aiTextureType)prop->mSemantic), prop->mIndex);
|
||||
::aiTextureTypeToString((aiTextureType)prop->mSemantic), prop->mIndex);
|
||||
|
||||
if (prop->mType == aiPTI_Float) {
|
||||
ioprintf(io, " size=\"%i\">\n\t\t\t\t",
|
||||
|
@ -652,7 +652,7 @@ void DumpSceneToAssxml(
|
|||
const char *pFile, const char *cmd, IOSystem *pIOSystem,
|
||||
const aiScene *pScene, bool shortened) {
|
||||
std::unique_ptr<IOStream> file(pIOSystem->Open(pFile, "wt"));
|
||||
if (!file.get()) {
|
||||
if (!file) {
|
||||
throw std::runtime_error("Unable to open output file " + std::string(pFile) + '\n');
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -59,10 +59,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
using namespace std;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"BlitzBasic 3D Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -79,18 +79,16 @@ static const aiImporterDesc desc = {
|
|||
#pragma warning(disable : 4018)
|
||||
#endif
|
||||
|
||||
//#define DEBUG_B3D
|
||||
// #define DEBUG_B3D
|
||||
|
||||
template<typename T>
|
||||
template <typename T>
|
||||
void DeleteAllBarePointers(std::vector<T> &x) {
|
||||
for (auto p : x) {
|
||||
delete p;
|
||||
}
|
||||
}
|
||||
|
||||
B3DImporter::~B3DImporter() {
|
||||
// empty
|
||||
}
|
||||
B3DImporter::~B3DImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool B3DImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
|
@ -118,7 +116,7 @@ void B3DImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if (file.get() == nullptr) {
|
||||
if (file == nullptr) {
|
||||
throw DeadlyImportError("Failed to open B3D file ", pFile, ".");
|
||||
}
|
||||
|
||||
|
@ -152,7 +150,7 @@ AI_WONT_RETURN void B3DImporter::Fail(const string &str) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
int B3DImporter::ReadByte() {
|
||||
if (_pos > _buf.size()) {
|
||||
if (_pos >= _buf.size()) {
|
||||
Fail("EOF");
|
||||
}
|
||||
|
||||
|
@ -255,7 +253,7 @@ size_t B3DImporter::ChunkSize() {
|
|||
template <class T>
|
||||
T *B3DImporter::to_array(const vector<T> &v) {
|
||||
if (v.empty()) {
|
||||
return 0;
|
||||
return nullptr;
|
||||
}
|
||||
T *p = new T[v.size()];
|
||||
for (size_t i = 0; i < v.size(); ++i) {
|
||||
|
@ -268,7 +266,7 @@ T *B3DImporter::to_array(const vector<T> &v) {
|
|||
template <class T>
|
||||
T **unique_to_array(vector<std::unique_ptr<T>> &v) {
|
||||
if (v.empty()) {
|
||||
return 0;
|
||||
return nullptr;
|
||||
}
|
||||
T **p = new T *[v.size()];
|
||||
for (size_t i = 0; i < v.size(); ++i) {
|
||||
|
@ -331,7 +329,7 @@ void B3DImporter::ReadBRUS() {
|
|||
mat->AddProperty(&i, 1, AI_MATKEY_TWOSIDED);
|
||||
}
|
||||
|
||||
//Textures
|
||||
// Textures
|
||||
for (int i = 0; i < n_texs; ++i) {
|
||||
int texid = ReadInt();
|
||||
if (texid < -1 || (texid >= 0 && texid >= static_cast<int>(_textures.size()))) {
|
||||
|
@ -374,7 +372,7 @@ void B3DImporter::ReadVRTS() {
|
|||
}
|
||||
|
||||
if (_vflags & 2) {
|
||||
ReadQuat(); //skip v 4bytes...
|
||||
ReadQuat(); // skip v 4bytes...
|
||||
}
|
||||
|
||||
for (int j = 0; j < _tcsets; ++j) {
|
||||
|
@ -420,7 +418,6 @@ void B3DImporter::ReadTRIS(int v0) {
|
|||
ASSIMP_LOG_ERROR("Bad triangle index: i0=", i0, ", i1=", i1, ", i2=", i2);
|
||||
#endif
|
||||
Fail("Bad triangle index");
|
||||
continue;
|
||||
}
|
||||
face->mNumIndices = 3;
|
||||
face->mIndices = new unsigned[3];
|
||||
|
@ -479,13 +476,13 @@ void B3DImporter::ReadKEYS(aiNodeAnim *nodeAnim) {
|
|||
while (ChunkSize()) {
|
||||
int frame = ReadInt();
|
||||
if (flags & 1) {
|
||||
trans.push_back(aiVectorKey(frame, ReadVec3()));
|
||||
trans.emplace_back(frame, ReadVec3());
|
||||
}
|
||||
if (flags & 2) {
|
||||
scale.push_back(aiVectorKey(frame, ReadVec3()));
|
||||
scale.emplace_back(frame, ReadVec3());
|
||||
}
|
||||
if (flags & 4) {
|
||||
rot.push_back(aiQuatKey(frame, ReadQuat()));
|
||||
rot.emplace_back(frame, ReadQuat());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -619,7 +616,7 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
|
|||
} else if (chunk == "BRUS") {
|
||||
ReadBRUS();
|
||||
} else if (chunk == "NODE") {
|
||||
ReadNODE(0);
|
||||
ReadNODE(nullptr);
|
||||
}
|
||||
ExitChunk();
|
||||
}
|
||||
|
@ -644,7 +641,7 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
|
|||
int n_tris = mesh->mNumFaces;
|
||||
int n_verts = mesh->mNumVertices = n_tris * 3;
|
||||
|
||||
aiVector3D *mv = mesh->mVertices = new aiVector3D[n_verts], *mn = 0, *mc = 0;
|
||||
aiVector3D *mv = mesh->mVertices = new aiVector3D[n_verts], *mn = nullptr, *mc = nullptr;
|
||||
if (_vflags & 1) {
|
||||
mn = mesh->mNormals = new aiVector3D[n_verts];
|
||||
}
|
||||
|
@ -673,7 +670,7 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
|
|||
int bone = v.bones[k];
|
||||
float weight = v.weights[k];
|
||||
|
||||
vweights[bone].push_back(aiVertexWeight(vertIdx + faceIndex, weight));
|
||||
vweights[bone].emplace_back(vertIdx + faceIndex, weight);
|
||||
}
|
||||
}
|
||||
++face;
|
||||
|
@ -707,22 +704,22 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
|
|||
}
|
||||
}
|
||||
|
||||
//nodes
|
||||
// nodes
|
||||
scene->mRootNode = _nodes[0];
|
||||
_nodes.clear(); // node ownership now belongs to scene
|
||||
|
||||
//material
|
||||
// material
|
||||
if (!_materials.size()) {
|
||||
_materials.emplace_back(std::unique_ptr<aiMaterial>(new aiMaterial));
|
||||
}
|
||||
scene->mNumMaterials = static_cast<unsigned int>(_materials.size());
|
||||
scene->mMaterials = unique_to_array(_materials);
|
||||
|
||||
//meshes
|
||||
// meshes
|
||||
scene->mNumMeshes = static_cast<unsigned int>(_meshes.size());
|
||||
scene->mMeshes = unique_to_array(_meshes);
|
||||
|
||||
//animations
|
||||
// animations
|
||||
if (_animations.size() == 1 && _nodeAnims.size()) {
|
||||
|
||||
aiAnimation *anim = _animations.back().get();
|
||||
|
@ -741,4 +738,6 @@ void B3DImporter::ReadBB3D(aiScene *scene) {
|
|||
flip.Execute(scene);
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_B3D_IMPORTER
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
|
||||
|
@ -55,10 +55,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <map>
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"BVH Importer (MoCap)",
|
||||
"",
|
||||
"",
|
||||
|
@ -73,8 +74,8 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Aborts the file reading with an exception
|
||||
template<typename... T>
|
||||
AI_WONT_RETURN void BVHLoader::ThrowException(T&&... args) {
|
||||
template <typename... T>
|
||||
AI_WONT_RETURN void BVHLoader::ThrowException(T &&...args) {
|
||||
throw DeadlyImportError(mFileName, ":", mLine, " - ", args...);
|
||||
}
|
||||
|
||||
|
@ -88,7 +89,7 @@ BVHLoader::BVHLoader() :
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
BVHLoader::~BVHLoader() {}
|
||||
BVHLoader::~BVHLoader() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
@ -115,7 +116,7 @@ void BVHLoader::InternReadFile(const std::string &pFile, aiScene *pScene, IOSyst
|
|||
|
||||
// read file into memory
|
||||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
|
||||
if (file.get() == nullptr) {
|
||||
if (file == nullptr) {
|
||||
throw DeadlyImportError("Failed to open file ", pFile, ".");
|
||||
}
|
||||
|
||||
|
@ -186,12 +187,12 @@ aiNode *BVHLoader::ReadNode() {
|
|||
std::vector<aiNode *> childNodes;
|
||||
|
||||
// and create an bone entry for it
|
||||
mNodes.push_back(Node(node));
|
||||
mNodes.emplace_back(node);
|
||||
Node &internNode = mNodes.back();
|
||||
|
||||
// now read the node's contents
|
||||
std::string siteToken;
|
||||
while (1) {
|
||||
while (true) {
|
||||
std::string token = GetNextToken();
|
||||
|
||||
// node offset to parent node
|
||||
|
@ -247,7 +248,7 @@ aiNode *BVHLoader::ReadEndSite(const std::string &pParentName) {
|
|||
|
||||
// now read the node's contents. Only possible entry is "OFFSET"
|
||||
std::string token;
|
||||
while (1) {
|
||||
while (true) {
|
||||
token.clear();
|
||||
token = GetNextToken();
|
||||
|
||||
|
@ -426,7 +427,7 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
|
|||
nodeAnim->mNodeName.Set(nodeName);
|
||||
std::map<BVHLoader::ChannelType, int> channelMap;
|
||||
|
||||
//Build map of channels
|
||||
// Build map of channels
|
||||
for (unsigned int channel = 0; channel < node.mChannels.size(); ++channel) {
|
||||
channelMap[node.mChannels[channel]] = channel;
|
||||
}
|
||||
|
@ -441,7 +442,7 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
|
|||
|
||||
// Now compute all translations
|
||||
for (BVHLoader::ChannelType channel = Channel_PositionX; channel <= Channel_PositionZ; channel = (BVHLoader::ChannelType)(channel + 1)) {
|
||||
//Find channel in node
|
||||
// Find channel in node
|
||||
std::map<BVHLoader::ChannelType, int>::iterator mapIter = channelMap.find(channel);
|
||||
|
||||
if (mapIter == channelMap.end())
|
||||
|
@ -485,30 +486,27 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
|
|||
for (unsigned int fr = 0; fr < mAnimNumFrames; ++fr) {
|
||||
aiMatrix4x4 temp;
|
||||
aiMatrix3x3 rotMatrix;
|
||||
for (unsigned int channelIdx = 0; channelIdx < node.mChannels.size(); ++ channelIdx) {
|
||||
switch (node.mChannels[channelIdx]) {
|
||||
case Channel_RotationX:
|
||||
{
|
||||
for (unsigned int channelIdx = 0; channelIdx < node.mChannels.size(); ++channelIdx) {
|
||||
switch (node.mChannels[channelIdx]) {
|
||||
case Channel_RotationX: {
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
|
||||
aiMatrix4x4::RotationX( angle, temp); rotMatrix *= aiMatrix3x3( temp);
|
||||
}
|
||||
break;
|
||||
case Channel_RotationY:
|
||||
{
|
||||
aiMatrix4x4::RotationX(angle, temp);
|
||||
rotMatrix *= aiMatrix3x3(temp);
|
||||
} break;
|
||||
case Channel_RotationY: {
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
|
||||
aiMatrix4x4::RotationY( angle, temp); rotMatrix *= aiMatrix3x3( temp);
|
||||
}
|
||||
break;
|
||||
case Channel_RotationZ:
|
||||
{
|
||||
aiMatrix4x4::RotationY(angle, temp);
|
||||
rotMatrix *= aiMatrix3x3(temp);
|
||||
} break;
|
||||
case Channel_RotationZ: {
|
||||
const float angle = node.mChannelValues[fr * node.mChannels.size() + channelIdx] * float(AI_MATH_PI) / 180.0f;
|
||||
aiMatrix4x4::RotationZ( angle, temp); rotMatrix *= aiMatrix3x3( temp);
|
||||
}
|
||||
break;
|
||||
aiMatrix4x4::RotationZ(angle, temp);
|
||||
rotMatrix *= aiMatrix3x3(temp);
|
||||
} break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rotkey->mTime = double(fr);
|
||||
rotkey->mValue = aiQuaternion(rotMatrix);
|
||||
++rotkey;
|
||||
|
@ -525,4 +523,6 @@ void BVHLoader::CreateAnimation(aiScene *pScene) {
|
|||
}
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! ASSIMP_BUILD_NO_BVH_IMPORTER
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -52,8 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
template <>
|
||||
const char *LogFunctions<BlenderBMeshConverter>::Prefix() {
|
||||
static auto prefix = "BLEND_BMESH: ";
|
||||
return prefix;
|
||||
return "BLEND_BMESH: ";
|
||||
}
|
||||
} // namespace Assimp
|
||||
|
||||
|
@ -140,7 +139,7 @@ void BlenderBMeshConverter::ConvertPolyToFaces(const MPoly &poly) {
|
|||
ThrowException("BMesh uv loop array has incorrect size");
|
||||
}
|
||||
const MLoopUV *loopUV = &BMesh->mloopuv[poly.loopstart];
|
||||
AddTFace(loopUV[0].uv, loopUV[1].uv, loopUV[2].uv, poly.totloop == 4 ? loopUV[3].uv : 0);
|
||||
AddTFace(loopUV[0].uv, loopUV[1].uv, loopUV[2].uv, poly.totloop == 4 ? loopUV[3].uv : nullptr);
|
||||
}
|
||||
} else if (poly.totloop > 4) {
|
||||
#if ASSIMP_BLEND_WITH_GLU_TESSELLATE
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
@ -80,7 +80,7 @@ namespace Assimp
|
|||
void DestroyTriMesh( );
|
||||
void ConvertPolyToFaces( const Blender::MPoly& poly );
|
||||
void AddFace( int v1, int v2, int v3, int v4 = 0 );
|
||||
void AddTFace( const float* uv1, const float* uv2, const float *uv3, const float* uv4 = 0 );
|
||||
void AddTFace(const float *uv1, const float *uv2, const float *uv3, const float *uv4 = nullptr);
|
||||
|
||||
const Blender::Mesh* BMesh;
|
||||
Blender::Mesh* triMesh;
|
||||
|
|
|
@ -96,7 +96,8 @@ struct CustomDataTypeDescription {
|
|||
* other (like CD_ORCO, ...) uses arrays of rawtypes or even arrays of Structures
|
||||
* use a special readfunction for that cases
|
||||
*/
|
||||
std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { { DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
|
||||
static std::array<CustomDataTypeDescription, CD_NUMTYPES> customDataTypeDescriptions = { {
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MVert),
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_UNSUPPORTED_CUSTOMDATATYPEDESCRIPTION,
|
||||
DECL_STRUCT_CUSTOMDATATYPEDESCRIPTION(MEdge),
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -72,7 +72,7 @@ struct Type {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DNAParser::Parse() {
|
||||
StreamReaderAny &stream = *db.reader.get();
|
||||
StreamReaderAny &stream = *db.reader;
|
||||
DNA &dna = db.dna;
|
||||
|
||||
if (!match4(stream, "SDNA")) {
|
||||
|
@ -325,10 +325,10 @@ void SectionParser ::Next() {
|
|||
stream.SetCurrentPos(current.start + current.size);
|
||||
|
||||
const char tmp[] = {
|
||||
(const char)stream.GetI1(),
|
||||
(const char)stream.GetI1(),
|
||||
(const char)stream.GetI1(),
|
||||
(const char)stream.GetI1()
|
||||
(char)stream.GetI1(),
|
||||
(char)stream.GetI1(),
|
||||
(char)stream.GetI1(),
|
||||
(char)stream.GetI1()
|
||||
};
|
||||
current.id = std::string(tmp, tmp[3] ? 4 : tmp[2] ? 3 : tmp[1] ? 2 : 1);
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -106,9 +106,7 @@ struct ElemBase {
|
|||
// empty
|
||||
}
|
||||
|
||||
virtual ~ElemBase() {
|
||||
// empty
|
||||
}
|
||||
virtual ~ElemBase() = default;
|
||||
|
||||
/** Type name of the element. The type
|
||||
* string points is the `c_str` of the `name` attribute of the
|
||||
|
@ -416,10 +414,10 @@ template <>
|
|||
struct Structure::_defaultInitializer<ErrorPolicy_Fail> {
|
||||
|
||||
template <typename T>
|
||||
void operator()(T & /*out*/, const char * = "") {
|
||||
void operator()(T & /*out*/, const char *message = "") {
|
||||
// obviously, it is crucial that _DefaultInitializer is used
|
||||
// only from within a catch clause.
|
||||
throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error");
|
||||
throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error: ", message);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -431,6 +429,17 @@ inline bool Structure ::ResolvePointer<std::shared_ptr, ElemBase>(std::shared_pt
|
|||
const Field &f,
|
||||
bool) const;
|
||||
|
||||
template <> bool Structure :: ResolvePointer<std::shared_ptr,ElemBase>(
|
||||
std::shared_ptr<ElemBase>& out, const Pointer & ptrval,
|
||||
const FileDatabase& db, const Field&, bool) const;
|
||||
template <> inline void Structure :: Convert<int> (int& dest,const FileDatabase& db) const;
|
||||
template<> inline void Structure :: Convert<short> (short& dest,const FileDatabase& db) const;
|
||||
template <> inline void Structure :: Convert<char> (char& dest,const FileDatabase& db) const;
|
||||
template <> inline void Structure::Convert<unsigned char>(unsigned char& dest, const FileDatabase& db) const;
|
||||
template <> inline void Structure :: Convert<float> (float& dest,const FileDatabase& db) const;
|
||||
template <> inline void Structure :: Convert<double> (double& dest,const FileDatabase& db) const;
|
||||
template <> inline void Structure :: Convert<Pointer> (Pointer& dest,const FileDatabase& db) const;
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
/** Represents the full data structure information for a single BLEND file.
|
||||
* This data is extracted from the DNA1 chunk in the file.
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -65,8 +65,7 @@ namespace Blender {
|
|||
struct TempArray {
|
||||
typedef TCLASS< T*,std::allocator<T*> > mywrap;
|
||||
|
||||
TempArray() {
|
||||
}
|
||||
TempArray() = default;
|
||||
|
||||
~TempArray () {
|
||||
for(T* elem : arr) {
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -63,23 +63,19 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/StringComparison.h>
|
||||
|
||||
#include <cctype>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
|
||||
// zlib is needed for compressed blend files
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
#include "Common/Compression.h"
|
||||
/* #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
|
||||
# include <zlib.h>
|
||||
# else
|
||||
# include "../contrib/zlib/zlib.h"
|
||||
# endif*/
|
||||
#endif
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
template <>
|
||||
const char *LogFunctions<BlenderImporter>::Prefix() {
|
||||
static auto prefix = "BLEND: ";
|
||||
return prefix;
|
||||
return "BLEND: ";
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
@ -88,7 +84,7 @@ using namespace Assimp;
|
|||
using namespace Assimp::Blender;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
static const aiImporterDesc blenderDesc = {
|
||||
static constexpr aiImporterDesc blenderDesc = {
|
||||
"Blender 3D Importer (http://www.blender3d.org)",
|
||||
"",
|
||||
"",
|
||||
|
@ -114,15 +110,12 @@ BlenderImporter::~BlenderImporter() {
|
|||
delete modifier_cache;
|
||||
}
|
||||
|
||||
static const char * const Tokens[] = { "BLENDER" };
|
||||
static const char Token[] = "BLENDER";
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool BlenderImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
// note: this won't catch compressed files
|
||||
static const char *tokens[] = { "<BLENDER", "blender" };
|
||||
|
||||
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens));
|
||||
return ParseMagicToken(pFile, pIOHandler).error.empty();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -141,67 +134,25 @@ void BlenderImporter::SetupProperties(const Importer * /*pImp*/) {
|
|||
// Imports the given file into the given scene structure.
|
||||
void BlenderImporter::InternReadFile(const std::string &pFile,
|
||||
aiScene *pScene, IOSystem *pIOHandler) {
|
||||
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
std::vector<char> uncompressed;
|
||||
#endif
|
||||
|
||||
FileDatabase file;
|
||||
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
|
||||
if (!stream) {
|
||||
ThrowException("Could not open file for reading");
|
||||
StreamOrError streamOrError = ParseMagicToken(pFile, pIOHandler);
|
||||
if (!streamOrError.error.empty()) {
|
||||
ThrowException(streamOrError.error);
|
||||
}
|
||||
std::shared_ptr<IOStream> stream = std::move(streamOrError.stream);
|
||||
|
||||
char magic[8] = { 0 };
|
||||
stream->Read(magic, 7, 1);
|
||||
if (strcmp(magic, Tokens[0])) {
|
||||
// Check for presence of the gzip header. If yes, assume it is a
|
||||
// compressed blend file and try uncompressing it, else fail. This is to
|
||||
// avoid uncompressing random files which our loader might end up with.
|
||||
#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
ThrowException("BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?");
|
||||
#else
|
||||
if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
|
||||
ThrowException("BLENDER magic bytes are missing, couldn't find GZIP header either");
|
||||
}
|
||||
char version[4] = { 0 };
|
||||
file.i64bit = (stream->Read(version, 1, 1), version[0] == '-');
|
||||
file.little = (stream->Read(version, 1, 1), version[0] == 'v');
|
||||
|
||||
LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
|
||||
if (magic[2] != 8) {
|
||||
ThrowException("Unsupported GZIP compression method");
|
||||
}
|
||||
stream->Read(version, 3, 1);
|
||||
version[3] = '\0';
|
||||
|
||||
// http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
|
||||
stream->Seek(0L, aiOrigin_SET);
|
||||
std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
|
||||
|
||||
size_t total = 0;
|
||||
Compression compression;
|
||||
if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
|
||||
total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), uncompressed);
|
||||
compression.close();
|
||||
}
|
||||
|
||||
// replace the input stream with a memory stream
|
||||
stream.reset(new MemoryIOStream(reinterpret_cast<uint8_t *>(uncompressed.data()), total));
|
||||
|
||||
// .. and retry
|
||||
stream->Read(magic, 7, 1);
|
||||
if (strcmp(magic, "BLENDER")) {
|
||||
ThrowException("Found no BLENDER magic word in decompressed GZIP file");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
file.i64bit = (stream->Read(magic, 1, 1), magic[0] == '-');
|
||||
file.little = (stream->Read(magic, 1, 1), magic[0] == 'v');
|
||||
|
||||
stream->Read(magic, 3, 1);
|
||||
magic[3] = '\0';
|
||||
|
||||
LogInfo("Blender version is ", magic[0], ".", magic + 1,
|
||||
LogInfo("Blender version is ", version[0], ".", version + 1,
|
||||
" (64bit: ", file.i64bit ? "true" : "false",
|
||||
", little endian: ", file.little ? "true" : "false", ")");
|
||||
|
||||
ParseBlendFile(file, stream);
|
||||
ParseBlendFile(file, std::move(stream));
|
||||
|
||||
Scene scene;
|
||||
ExtractScene(scene, file);
|
||||
|
@ -218,7 +169,7 @@ void BlenderImporter::ParseBlendFile(FileDatabase &out, std::shared_ptr<IOStream
|
|||
|
||||
out.entries.reserve(128);
|
||||
{ // even small BLEND files tend to consist of many file blocks
|
||||
SectionParser parser(*out.reader.get(), out.i64bit);
|
||||
SectionParser parser(*out.reader, out.i64bit);
|
||||
|
||||
// first parse the file in search for the DNA and insert all other sections into the database
|
||||
while ((parser.Next(), 1)) {
|
||||
|
@ -281,7 +232,7 @@ void BlenderImporter::ExtractScene(Scene &out, const FileDatabase &file) {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderImporter::ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Collection> collection, ConversionData &conv_data) {
|
||||
void BlenderImporter::ParseSubCollection(const Blender::Scene &in, aiNode *root, const std::shared_ptr<Collection>& collection, ConversionData &conv_data) {
|
||||
|
||||
std::deque<Object *> root_objects;
|
||||
// Count number of objects
|
||||
|
@ -408,7 +359,7 @@ void BlenderImporter::ResolveImage(aiMaterial *out, const Material *mat, const M
|
|||
// check if the file contents are bundled with the BLEND file
|
||||
if (img->packedfile) {
|
||||
name.data[0] = '*';
|
||||
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size()));
|
||||
name.length = 1 + ASSIMP_itoa10(name.data + 1, static_cast<unsigned int>(AI_MAXLEN - 1), static_cast<int32_t>(conv_data.textures->size()));
|
||||
|
||||
conv_data.textures->push_back(new aiTexture());
|
||||
aiTexture *curTex = conv_data.textures->back();
|
||||
|
@ -482,7 +433,7 @@ void BlenderImporter::AddSentinelTexture(aiMaterial *out, const Material *mat, c
|
|||
(void)conv_data;
|
||||
|
||||
aiString name;
|
||||
name.length = ai_snprintf(name.data, MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
|
||||
name.length = ai_snprintf(name.data, AI_MAXLEN, "Procedural,num=%i,type=%s", conv_data.sentinel_cnt++,
|
||||
GetTextureTypeDisplayString(tex->tex->type));
|
||||
out->AddProperty(&name, AI_MATKEY_TEXTURE_DIFFUSE(
|
||||
conv_data.next_texture[aiTextureType_DIFFUSE]++));
|
||||
|
@ -986,7 +937,7 @@ void BlenderImporter::ConvertMesh(const Scene & /*in*/, const Object * /*obj*/,
|
|||
// key is material number, value is the TextureUVMapping for the material
|
||||
typedef std::map<uint32_t, TextureUVMapping> MaterialTextureUVMappings;
|
||||
MaterialTextureUVMappings matTexUvMappings;
|
||||
const uint32_t maxMat = static_cast<const uint32_t>(mesh->mat.size());
|
||||
const uint32_t maxMat = static_cast<uint32_t>(mesh->mat.size());
|
||||
for (uint32_t m = 0; m < maxMat; ++m) {
|
||||
// get material by index
|
||||
const std::shared_ptr<Material> pMat = mesh->mat[m];
|
||||
|
@ -1337,4 +1288,55 @@ aiNode *BlenderImporter::ConvertNode(const Scene &in, const Object *obj, Convers
|
|||
return node.release();
|
||||
}
|
||||
|
||||
BlenderImporter::StreamOrError BlenderImporter::ParseMagicToken(const std::string &pFile, IOSystem *pIOHandler) const {
|
||||
std::shared_ptr<IOStream> stream(pIOHandler->Open(pFile, "rb"));
|
||||
if (stream == nullptr) {
|
||||
return {{}, {}, "Could not open file for reading"};
|
||||
}
|
||||
|
||||
char magic[8] = { 0 };
|
||||
stream->Read(magic, 7, 1);
|
||||
if (strcmp(magic, Token) == 0) {
|
||||
return {stream, {}, {}};
|
||||
}
|
||||
|
||||
// Check for presence of the gzip header. If yes, assume it is a
|
||||
// compressed blend file and try uncompressing it, else fail. This is to
|
||||
// avoid uncompressing random files which our loader might end up with.
|
||||
#ifdef ASSIMP_BUILD_NO_COMPRESSED_BLEND
|
||||
return {{}, {}, "BLENDER magic bytes are missing, is this file compressed (Assimp was built without decompression support)?"};
|
||||
#else
|
||||
if (magic[0] != 0x1f || static_cast<uint8_t>(magic[1]) != 0x8b) {
|
||||
return {{}, {}, "BLENDER magic bytes are missing, couldn't find GZIP header either"};
|
||||
}
|
||||
|
||||
LogDebug("Found no BLENDER magic word but a GZIP header, might be a compressed file");
|
||||
if (magic[2] != 8) {
|
||||
return {{}, {}, "Unsupported GZIP compression method"};
|
||||
}
|
||||
|
||||
// http://www.gzip.org/zlib/rfc-gzip.html#header-trailer
|
||||
stream->Seek(0L, aiOrigin_SET);
|
||||
std::shared_ptr<StreamReaderLE> reader = std::shared_ptr<StreamReaderLE>(new StreamReaderLE(stream));
|
||||
|
||||
size_t total = 0;
|
||||
Compression compression;
|
||||
auto uncompressed = std::make_shared<std::vector<char>>();
|
||||
if (compression.open(Compression::Format::Binary, Compression::FlushMode::NoFlush, 16 + Compression::MaxWBits)) {
|
||||
total = compression.decompress((unsigned char *)reader->GetPtr(), reader->GetRemainingSize(), *uncompressed);
|
||||
compression.close();
|
||||
}
|
||||
|
||||
// replace the input stream with a memory stream
|
||||
stream = std::make_shared<MemoryIOStream>(reinterpret_cast<uint8_t *>(uncompressed->data()), total);
|
||||
|
||||
// .. and retry
|
||||
stream->Read(magic, 7, 1);
|
||||
if (strcmp(magic, Token) == 0) {
|
||||
return {stream, uncompressed, {}};
|
||||
}
|
||||
return {{}, {}, "Found no BLENDER magic word in decompressed GZIP file"};
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -117,7 +117,7 @@ protected:
|
|||
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
|
||||
void ParseBlendFile(Blender::FileDatabase &out, std::shared_ptr<IOStream> stream);
|
||||
void ExtractScene(Blender::Scene &out, const Blender::FileDatabase &file);
|
||||
void ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Blender::Collection> collection, Blender::ConversionData &conv_data);
|
||||
void ParseSubCollection(const Blender::Scene &in, aiNode *root, const std::shared_ptr<Blender::Collection>& collection, Blender::ConversionData &conv_data);
|
||||
void ConvertBlendFile(aiScene *out, const Blender::Scene &in, const Blender::FileDatabase &file);
|
||||
|
||||
private:
|
||||
|
@ -180,6 +180,19 @@ private:
|
|||
const Blender::MTex *tex,
|
||||
Blender::ConversionData &conv_data);
|
||||
|
||||
// TODO: Move to a std::variant, once c++17 is supported.
|
||||
struct StreamOrError {
|
||||
std::shared_ptr<IOStream> stream;
|
||||
std::shared_ptr<std::vector<char>> input;
|
||||
std::string error;
|
||||
};
|
||||
|
||||
// Returns either a stream (and optional input data for the stream) or
|
||||
// an error if it can't parse the magic token.
|
||||
StreamOrError ParseMagicToken(
|
||||
const std::string &pFile,
|
||||
IOSystem *pIOHandler) const;
|
||||
|
||||
private: // static stuff, mostly logging and error reporting.
|
||||
// --------------------
|
||||
static void CheckActualType(const Blender::ElemBase *dt,
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -71,10 +71,6 @@ static const fpCreateModifier creators[] = {
|
|||
nullptr // sentinel
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
struct SharedModifierData : ElemBase {
|
||||
ModifierData modifier;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_data, const Scene &in, const Object &orig_object) {
|
||||
|
@ -157,6 +153,7 @@ void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const
|
|||
// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
|
||||
const MirrorModifierData &mir = static_cast<const MirrorModifierData &>(orig_modifier);
|
||||
ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);
|
||||
std::shared_ptr<Object> mirror_ob = mir.mirror_ob.lock();
|
||||
|
||||
conv_data.meshes->reserve(conv_data.meshes->size() + out.mNumMeshes);
|
||||
|
||||
|
@ -171,8 +168,8 @@ void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const
|
|||
const float ys = mir.flag & MirrorModifierData::Flags_AXIS_Y ? -1.f : 1.f;
|
||||
const float zs = mir.flag & MirrorModifierData::Flags_AXIS_Z ? -1.f : 1.f;
|
||||
|
||||
if (mir.mirror_ob) {
|
||||
const aiVector3D center(mir.mirror_ob->obmat[3][0], mir.mirror_ob->obmat[3][1], mir.mirror_ob->obmat[3][2]);
|
||||
if (mirror_ob) {
|
||||
const aiVector3D center(mirror_ob->obmat[3][0], mirror_ob->obmat[3][1], mirror_ob->obmat[3][2]);
|
||||
for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
|
||||
aiVector3D &v = mesh->mVertices[j];
|
||||
|
||||
|
@ -286,6 +283,11 @@ void BlenderModifier_Subdivision ::DoIt(aiNode &out, ConversionData &conv_data,
|
|||
if (conv_data.meshes->empty()) {
|
||||
return;
|
||||
}
|
||||
const size_t meshIndex = conv_data.meshes->size() - out.mNumMeshes;
|
||||
if (meshIndex >= conv_data.meshes->size()) {
|
||||
ASSIMP_LOG_ERROR("Invalid index detected.");
|
||||
return;
|
||||
}
|
||||
aiMesh **const meshes = &conv_data.meshes[conv_data.meshes->size() - out.mNumMeshes];
|
||||
std::unique_ptr<aiMesh *[]> tempmeshes(new aiMesh *[out.mNumMeshes]());
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -62,9 +62,7 @@ public:
|
|||
/**
|
||||
* The class destructor, virtual.
|
||||
*/
|
||||
virtual ~BlenderModifier() {
|
||||
// empty
|
||||
}
|
||||
virtual ~BlenderModifier() = default;
|
||||
|
||||
// --------------------
|
||||
/**
|
||||
|
|
|
@ -102,10 +102,6 @@ void Structure::Convert<CollectionObject>(
|
|||
|
||||
ReadFieldPtr<ErrorPolicy_Fail>(dest.next, "*next", db);
|
||||
{
|
||||
//std::shared_ptr<CollectionObject> prev;
|
||||
//ReadFieldPtr<ErrorPolicy_Fail>(prev, "*prev", db);
|
||||
//dest.prev = prev.get();
|
||||
|
||||
std::shared_ptr<Object> ob;
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(ob, "*ob", db);
|
||||
dest.ob = ob.get();
|
||||
|
@ -301,7 +297,7 @@ void Structure ::Convert<Base>(
|
|||
const FileDatabase &db) const {
|
||||
// note: as per https://github.com/assimp/assimp/issues/128,
|
||||
// reading the Object linked list recursively is prone to stack overflow.
|
||||
// This structure converter is therefore an hand-written exception that
|
||||
// This structure converter is therefore a hand-written exception that
|
||||
// does it iteratively.
|
||||
|
||||
const int initial_pos = db.reader->GetCurrentPos();
|
||||
|
@ -569,7 +565,7 @@ void Structure ::Convert<MVert>(
|
|||
const FileDatabase &db) const {
|
||||
|
||||
ReadFieldArray<ErrorPolicy_Fail>(dest.co, "co", db);
|
||||
ReadFieldArray<ErrorPolicy_Fail>(dest.no, "no", db);
|
||||
ReadFieldArray<ErrorPolicy_Warn>(dest.no, "no", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
|
||||
//ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.bweight, "bweight", db);
|
||||
|
@ -624,7 +620,9 @@ void Structure ::Convert<ListBase>(
|
|||
const FileDatabase &db) const {
|
||||
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(dest.first, "*first", db);
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(dest.last, "*last", db);
|
||||
std::shared_ptr<ElemBase> last;
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(last, "*last", db);
|
||||
dest.last = last;
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
@ -648,7 +646,9 @@ void Structure ::Convert<ModifierData>(
|
|||
const FileDatabase &db) const {
|
||||
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(dest.next, "*next", db);
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(dest.prev, "*prev", db);
|
||||
std::shared_ptr<ElemBase> prev;
|
||||
ReadFieldPtr<ErrorPolicy_Warn>(prev, "*prev", db);
|
||||
dest.prev = prev;
|
||||
ReadField<ErrorPolicy_Igno>(dest.type, "type", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.mode, "mode", db);
|
||||
ReadFieldArray<ErrorPolicy_Igno>(dest.name, "name", db);
|
||||
|
@ -772,7 +772,9 @@ void Structure ::Convert<MirrorModifierData>(
|
|||
ReadField<ErrorPolicy_Igno>(dest.axis, "axis", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
|
||||
ReadField<ErrorPolicy_Igno>(dest.tolerance, "tolerance", db);
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(dest.mirror_ob, "*mirror_ob", db);
|
||||
std::shared_ptr<Object> mirror_ob;
|
||||
ReadFieldPtr<ErrorPolicy_Igno>(mirror_ob, "*mirror_ob", db);
|
||||
dest.mirror_ob = mirror_ob;
|
||||
|
||||
db.reader->IncPtr(size);
|
||||
}
|
||||
|
@ -833,9 +835,9 @@ void Structure::Convert<CustomDataLayer>(
|
|||
ReadField<ErrorPolicy_Fail>(dest.flag, "flag", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active, "active", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active_rnd, "active_rnd", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active_clone, "active_clone", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.active_mask, "active_mask", db);
|
||||
ReadField<ErrorPolicy_Fail>(dest.uid, "uid", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.active_clone, "active_clone", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.active_mask, "active_mask", db);
|
||||
ReadField<ErrorPolicy_Warn>(dest.uid, "uid", db);
|
||||
ReadFieldArray<ErrorPolicy_Warn>(dest.name, "name", db);
|
||||
ReadCustomDataPtr<ErrorPolicy_Fail>(dest.data, dest.type, "*data", db);
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -124,7 +124,7 @@ struct ID : ElemBase {
|
|||
// -------------------------------------------------------------------------------
|
||||
struct ListBase : ElemBase {
|
||||
std::shared_ptr<ElemBase> first;
|
||||
std::shared_ptr<ElemBase> last;
|
||||
std::weak_ptr<ElemBase> last;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
@ -182,7 +182,7 @@ struct MVert : ElemBase {
|
|||
int bweight;
|
||||
|
||||
MVert() :
|
||||
ElemBase(), flag(0), mat_nr(0), bweight(0) {}
|
||||
flag(0), mat_nr(0), bweight(0) {}
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
@ -417,7 +417,6 @@ struct CustomDataLayer : ElemBase {
|
|||
std::shared_ptr<ElemBase> data; // must be converted to real type according type member
|
||||
|
||||
CustomDataLayer() :
|
||||
ElemBase(),
|
||||
type(0),
|
||||
offset(0),
|
||||
flag(0),
|
||||
|
@ -642,14 +641,21 @@ struct ModifierData : ElemBase {
|
|||
};
|
||||
|
||||
std::shared_ptr<ElemBase> next WARN;
|
||||
std::shared_ptr<ElemBase> prev WARN;
|
||||
std::weak_ptr<ElemBase> prev WARN;
|
||||
|
||||
int type, mode;
|
||||
char name[32];
|
||||
};
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
struct SharedModifierData : ElemBase {
|
||||
ModifierData modifier;
|
||||
};
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct SubsurfModifierData : ElemBase {
|
||||
struct SubsurfModifierData : SharedModifierData {
|
||||
|
||||
enum Type {
|
||||
|
||||
|
@ -662,7 +668,6 @@ struct SubsurfModifierData : ElemBase {
|
|||
FLAGS_SubsurfUV = 1 << 3
|
||||
};
|
||||
|
||||
ModifierData modifier FAIL;
|
||||
short subdivType WARN;
|
||||
short levels FAIL;
|
||||
short renderLevels;
|
||||
|
@ -670,7 +675,7 @@ struct SubsurfModifierData : ElemBase {
|
|||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
struct MirrorModifierData : ElemBase {
|
||||
struct MirrorModifierData : SharedModifierData {
|
||||
|
||||
enum Flags {
|
||||
Flags_CLIPPING = 1 << 0,
|
||||
|
@ -682,11 +687,9 @@ struct MirrorModifierData : ElemBase {
|
|||
Flags_VGROUP = 1 << 6
|
||||
};
|
||||
|
||||
ModifierData modifier FAIL;
|
||||
|
||||
short axis, flag;
|
||||
float tolerance;
|
||||
std::shared_ptr<Object> mirror_ob;
|
||||
std::weak_ptr<Object> mirror_ob;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
@ -725,7 +728,7 @@ struct Object : ElemBase {
|
|||
ListBase modifiers;
|
||||
|
||||
Object() :
|
||||
ElemBase(), type(Type_EMPTY), parent(nullptr), track(), proxy(), proxy_from(), data() {
|
||||
type(Type_EMPTY), parent(nullptr) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
@ -737,8 +740,7 @@ struct Base : ElemBase {
|
|||
std::shared_ptr<Object> object WARN;
|
||||
|
||||
Base() :
|
||||
ElemBase(), prev(nullptr), next(), object() {
|
||||
// empty
|
||||
prev(nullptr) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
@ -754,10 +756,7 @@ struct Scene : ElemBase {
|
|||
|
||||
ListBase base;
|
||||
|
||||
Scene() :
|
||||
ElemBase(), camera(), world(), basact(), master_collection() {
|
||||
// empty
|
||||
}
|
||||
Scene() = default;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
@ -787,10 +786,7 @@ struct Image : ElemBase {
|
|||
|
||||
short gen_x, gen_y, gen_type;
|
||||
|
||||
Image() :
|
||||
ElemBase() {
|
||||
// empty
|
||||
}
|
||||
Image() = default;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
@ -880,7 +876,7 @@ struct Tex : ElemBase {
|
|||
//char use_nodes;
|
||||
|
||||
Tex() :
|
||||
ElemBase(), imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS), ima() {
|
||||
imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
@ -972,10 +968,7 @@ struct MTex : ElemBase {
|
|||
//float shadowfac;
|
||||
//float zenupfac, zendownfac, blendfac;
|
||||
|
||||
MTex() :
|
||||
ElemBase() {
|
||||
// empty
|
||||
}
|
||||
MTex() = default;
|
||||
};
|
||||
|
||||
} // namespace Blender
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -40,10 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
----------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
/** @file BlenderTessellator.cpp
|
||||
* @brief A simple tessellation wrapper
|
||||
*/
|
||||
|
||||
/// @file BlenderTessellator.cpp
|
||||
/// @brief A simple tessellation wrapper
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_BLEND_IMPORTER
|
||||
|
||||
|
@ -62,8 +59,7 @@ namspace Assimp
|
|||
{
|
||||
template< > const char* LogFunctions< BlenderTessellatorGL >::Prefix()
|
||||
{
|
||||
static auto prefix = "BLEND_TESS_GL: ";
|
||||
return prefix;
|
||||
return "BLEND_TESS_GL: ";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -81,9 +77,7 @@ BlenderTessellatorGL::BlenderTessellatorGL( BlenderBMeshConverter& converter ):
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BlenderTessellatorGL::~BlenderTessellatorGL( )
|
||||
{
|
||||
}
|
||||
BlenderTessellatorGL::~BlenderTessellatorGL() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderTessellatorGL::Tessellate( const MLoop* polyLoop, int vertexCount, const std::vector< MVert >& vertices )
|
||||
|
@ -259,8 +253,7 @@ namespace Assimp
|
|||
{
|
||||
template< > const char* LogFunctions< BlenderTessellatorP2T >::Prefix()
|
||||
{
|
||||
static auto prefix = "BLEND_TESS_P2T: ";
|
||||
return prefix;
|
||||
return "BLEND_TESS_P2T: ";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -274,9 +267,7 @@ BlenderTessellatorP2T::BlenderTessellatorP2T( BlenderBMeshConverter& converter )
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BlenderTessellatorP2T::~BlenderTessellatorP2T( )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderTessellatorP2T::Tessellate( const MLoop* polyLoop, int vertexCount, const std::vector< MVert >& vertices )
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -144,11 +143,7 @@ namespace Assimp
|
|||
|
||||
#if ASSIMP_BLEND_WITH_POLY_2_TRI
|
||||
|
||||
#ifdef ASSIMP_USE_HUNTER
|
||||
# include <poly2tri/poly2tri.h>
|
||||
#else
|
||||
# include "../contrib/poly2tri/poly2tri/poly2tri.h"
|
||||
#endif
|
||||
#include "contrib/poly2tri/poly2tri/poly2tri.h"
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
|
@ -186,7 +181,7 @@ namespace Assimp
|
|||
{
|
||||
public:
|
||||
BlenderTessellatorP2T( BlenderBMeshConverter& converter );
|
||||
~BlenderTessellatorP2T( );
|
||||
~BlenderTessellatorP2T( ) = default;
|
||||
|
||||
void Tessellate( const Blender::MLoop* polyLoop, int vertexCount, const std::vector< Blender::MVert >& vertices );
|
||||
|
||||
|
|
|
@ -46,10 +46,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
// no #ifdefing here, Cinema4D support is carried out in a branch of assimp
|
||||
// where it is turned on in the CMake settings.
|
||||
|
||||
#ifndef _MSC_VER
|
||||
# error C4D support is currently MSVC only
|
||||
#endif
|
||||
|
||||
#include "C4DImporter.h"
|
||||
#include <memory>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
|
@ -86,8 +82,7 @@ void GetWriterInfo(int &id, String &appname) {
|
|||
|
||||
namespace Assimp {
|
||||
template<> const char* LogFunctions<C4DImporter>::Prefix() {
|
||||
static auto prefix = "C4D: ";
|
||||
return prefix;
|
||||
return "C4D: ";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -106,25 +101,20 @@ static const aiImporterDesc desc = {
|
|||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
C4DImporter::C4DImporter()
|
||||
: BaseImporter() {
|
||||
// empty
|
||||
}
|
||||
C4DImporter::C4DImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
C4DImporter::~C4DImporter() {
|
||||
// empty
|
||||
}
|
||||
C4DImporter::~C4DImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const {
|
||||
const std::string& extension = GetExtension(pFile);
|
||||
if (extension == "c4d") {
|
||||
return true;
|
||||
} else if ((!extension.length() || checkSig) && pIOHandler) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -311,7 +301,7 @@ void C4DImporter::RecurseHierarchy(BaseObject* object, aiNode* parent) {
|
|||
|
||||
// based on Cineware sample code
|
||||
while (object) {
|
||||
const LONG type = object->GetType();
|
||||
const Int32 type = object->GetType();
|
||||
const Matrix& ml = object->GetMl();
|
||||
|
||||
aiNode* const nd = new aiNode();
|
||||
|
@ -374,8 +364,8 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
|
|||
PolygonObject* const polyObject = dynamic_cast<PolygonObject*>(object);
|
||||
ai_assert(polyObject != nullptr);
|
||||
|
||||
const LONG pointCount = polyObject->GetPointCount();
|
||||
const LONG polyCount = polyObject->GetPolygonCount();
|
||||
const Int32 pointCount = polyObject->GetPointCount();
|
||||
const Int32 polyCount = polyObject->GetPolygonCount();
|
||||
if(!polyObject || !pointCount) {
|
||||
LogWarn("ignoring mesh with zero vertices or faces");
|
||||
return nullptr;
|
||||
|
@ -397,7 +387,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
|
|||
unsigned int vcount = 0;
|
||||
|
||||
// first count vertices
|
||||
for (LONG i = 0; i < polyCount; i++)
|
||||
for (Int32 i = 0; i < polyCount; i++)
|
||||
{
|
||||
vcount += 3;
|
||||
|
||||
|
@ -440,7 +430,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
|
|||
}
|
||||
|
||||
// copy vertices and extra channels over and populate faces
|
||||
for (LONG i = 0; i < polyCount; ++i, ++face) {
|
||||
for (Int32 i = 0; i < polyCount; ++i, ++face) {
|
||||
ai_assert(polys[i].a < pointCount && polys[i].a >= 0);
|
||||
const Vector& pointA = points[polys[i].a];
|
||||
verts->x = pointA.x;
|
||||
|
@ -517,7 +507,7 @@ aiMesh* C4DImporter::ReadMesh(BaseObject* object) {
|
|||
if (tangents_src) {
|
||||
|
||||
for(unsigned int k = 0; k < face->mNumIndices; ++k) {
|
||||
LONG l;
|
||||
Int32 l;
|
||||
switch(k) {
|
||||
case 0:
|
||||
l = polys[i].a;
|
||||
|
|
|
@ -78,6 +78,8 @@ namespace Assimp {
|
|||
// -------------------------------------------------------------------------------------------
|
||||
class C4DImporter : public BaseImporter, public LogFunctions<C4DImporter> {
|
||||
public:
|
||||
C4DImporter();
|
||||
~C4DImporter() override;
|
||||
bool CanRead( const std::string& pFile, IOSystem*, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -61,11 +61,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <memory>
|
||||
|
||||
using namespace Assimp;
|
||||
namespace Assimp {
|
||||
using namespace Assimp::COB;
|
||||
using namespace Assimp::Formatter;
|
||||
|
||||
static const float units[] = {
|
||||
static constexpr float units[] = {
|
||||
1000.f,
|
||||
100.f,
|
||||
1.f,
|
||||
|
@ -76,7 +76,7 @@ static const float units[] = {
|
|||
1.f / 1609.344f
|
||||
};
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"TrueSpace Object Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -89,18 +89,6 @@ static const aiImporterDesc desc = {
|
|||
"cob scn"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
COBImporter::COBImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
COBImporter::~COBImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -162,7 +150,7 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
// sort faces by material indices
|
||||
for (std::shared_ptr<Node> &n : scene.nodes) {
|
||||
if (n->type == Node::TYPE_MESH) {
|
||||
Mesh &mesh = (Mesh &)(*n.get());
|
||||
Mesh &mesh = (Mesh &)(*n);
|
||||
for (Face &f : mesh.faces) {
|
||||
mesh.temp_map[f.material].push_back(&f);
|
||||
}
|
||||
|
@ -172,7 +160,7 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
// count meshes
|
||||
for (std::shared_ptr<Node> &n : scene.nodes) {
|
||||
if (n->type == Node::TYPE_MESH) {
|
||||
Mesh &mesh = (Mesh &)(*n.get());
|
||||
Mesh &mesh = (Mesh &)(*n);
|
||||
if (mesh.vertex_positions.size() && mesh.texture_coords.size()) {
|
||||
pScene->mNumMeshes += static_cast<unsigned int>(mesh.temp_map.size());
|
||||
}
|
||||
|
@ -215,7 +203,7 @@ void COBImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
|
|||
}
|
||||
}
|
||||
|
||||
pScene->mRootNode = BuildNodes(*root.get(), scene, pScene);
|
||||
pScene->mRootNode = BuildNodes(*root, scene, pScene);
|
||||
//flip normals after import
|
||||
FlipWindingOrderProcess flip;
|
||||
flip.Execute(pScene);
|
||||
|
@ -384,9 +372,11 @@ aiNode *COBImporter::BuildNodes(const Node &root, const Scene &scin, aiScene *fi
|
|||
}
|
||||
|
||||
// add children recursively
|
||||
nd->mChildren = new aiNode *[root.temp_children.size()]();
|
||||
for (const Node *n : root.temp_children) {
|
||||
(nd->mChildren[nd->mNumChildren++] = BuildNodes(*n, scin, fill))->mParent = nd;
|
||||
if (!root.temp_children.empty()) {
|
||||
nd->mChildren = new aiNode *[root.temp_children.size()]();
|
||||
for (const Node *n : root.temp_children) {
|
||||
(nd->mChildren[nd->mNumChildren++] = BuildNodes(*n, scin, fill))->mParent = nd;
|
||||
}
|
||||
}
|
||||
|
||||
return nd;
|
||||
|
@ -485,8 +475,9 @@ void COBImporter::ReadBasicNodeInfo_Ascii(Node &msh, LineSplitter &splitter, con
|
|||
} else if (splitter.match_start("Transform")) {
|
||||
for (unsigned int y = 0; y < 4 && ++splitter; ++y) {
|
||||
const char *s = splitter->c_str();
|
||||
const char *end = s + splitter->size();
|
||||
for (unsigned int x = 0; x < 4; ++x) {
|
||||
SkipSpaces(&s);
|
||||
SkipSpaces(&s, end);
|
||||
msh.transform[y][x] = fast_atof(&s);
|
||||
}
|
||||
}
|
||||
|
@ -498,12 +489,12 @@ void COBImporter::ReadBasicNodeInfo_Ascii(Node &msh, LineSplitter &splitter, con
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
void COBImporter::ReadFloat3Tuple_Ascii(T &fill, const char **in) {
|
||||
void COBImporter::ReadFloat3Tuple_Ascii(T &fill, const char **in, const char *end) {
|
||||
const char *rgb = *in;
|
||||
for (unsigned int i = 0; i < 3; ++i) {
|
||||
SkipSpaces(&rgb);
|
||||
SkipSpaces(&rgb, end);
|
||||
if (*rgb == ',') ++rgb;
|
||||
SkipSpaces(&rgb);
|
||||
SkipSpaces(&rgb, end);
|
||||
|
||||
fill[i] = fast_atof(&rgb);
|
||||
}
|
||||
|
@ -522,7 +513,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
return;
|
||||
}
|
||||
|
||||
out.materials.push_back(Material());
|
||||
out.materials.emplace_back();
|
||||
Material &mat = out.materials.back();
|
||||
mat = nfo;
|
||||
|
||||
|
@ -550,7 +541,7 @@ void COBImporter::ReadMat1_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
}
|
||||
|
||||
const char *rgb = splitter[1];
|
||||
ReadFloat3Tuple_Ascii(mat.rgb, &rgb);
|
||||
ReadFloat3Tuple_Ascii(mat.rgb, &rgb, splitter.getEnd());
|
||||
|
||||
++splitter;
|
||||
if (!splitter.match_start("alpha ")) {
|
||||
|
@ -629,20 +620,21 @@ void COBImporter::ReadLght_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
}
|
||||
|
||||
const char *rgb = splitter[1];
|
||||
ReadFloat3Tuple_Ascii(msh.color, &rgb);
|
||||
const char *end = splitter.getEnd();
|
||||
ReadFloat3Tuple_Ascii(msh.color, &rgb, end);
|
||||
|
||||
SkipSpaces(&rgb);
|
||||
SkipSpaces(&rgb, end);
|
||||
if (strncmp(rgb, "cone angle", 10) != 0) {
|
||||
ASSIMP_LOG_WARN("Expected `cone angle` entity in `color` line in `Lght` chunk ", nfo.id);
|
||||
}
|
||||
SkipSpaces(rgb + 10, &rgb);
|
||||
SkipSpaces(rgb + 10, &rgb, end);
|
||||
msh.angle = fast_atof(&rgb);
|
||||
|
||||
SkipSpaces(&rgb);
|
||||
SkipSpaces(&rgb, end);
|
||||
if (strncmp(rgb, "inner angle", 11) != 0) {
|
||||
ASSIMP_LOG_WARN("Expected `inner angle` entity in `color` line in `Lght` chunk ", nfo.id);
|
||||
}
|
||||
SkipSpaces(rgb + 11, &rgb);
|
||||
SkipSpaces(rgb + 11, &rgb, end);
|
||||
msh.inner_angle = fast_atof(&rgb);
|
||||
|
||||
// skip the rest for we can't handle this kind of physically-based lighting information.
|
||||
|
@ -715,14 +707,14 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
|
||||
for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
|
||||
const char *s = splitter->c_str();
|
||||
|
||||
const char *end = splitter.getEnd();
|
||||
aiVector3D &v = msh.vertex_positions[cur];
|
||||
|
||||
SkipSpaces(&s);
|
||||
SkipSpaces(&s, end);
|
||||
v.x = fast_atof(&s);
|
||||
SkipSpaces(&s);
|
||||
SkipSpaces(&s, end);
|
||||
v.y = fast_atof(&s);
|
||||
SkipSpaces(&s);
|
||||
SkipSpaces(&s, end);
|
||||
v.z = fast_atof(&s);
|
||||
}
|
||||
} else if (splitter.match_start("Texture Vertices")) {
|
||||
|
@ -731,12 +723,13 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
|
||||
for (unsigned int cur = 0; cur < cnt && ++splitter; ++cur) {
|
||||
const char *s = splitter->c_str();
|
||||
const char *end = splitter.getEnd();
|
||||
|
||||
aiVector2D &v = msh.texture_coords[cur];
|
||||
|
||||
SkipSpaces(&s);
|
||||
SkipSpaces(&s, end);
|
||||
v.x = fast_atof(&s);
|
||||
SkipSpaces(&s);
|
||||
SkipSpaces(&s, end);
|
||||
v.y = fast_atof(&s);
|
||||
}
|
||||
} else if (splitter.match_start("Faces")) {
|
||||
|
@ -753,7 +746,7 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
ThrowException("Expected Face line");
|
||||
}
|
||||
|
||||
msh.faces.push_back(Face());
|
||||
msh.faces.emplace_back();
|
||||
Face &face = msh.faces.back();
|
||||
|
||||
face.indices.resize(strtoul10(splitter[2]));
|
||||
|
@ -761,8 +754,9 @@ void COBImporter::ReadPolH_Ascii(Scene &out, LineSplitter &splitter, const Chunk
|
|||
face.material = strtoul10(splitter[6]);
|
||||
|
||||
const char *s = (++splitter)->c_str();
|
||||
const char *end = splitter.getEnd();
|
||||
for (size_t i = 0; i < face.indices.size(); ++i) {
|
||||
if (!SkipSpaces(&s)) {
|
||||
if (!SkipSpaces(&s, end)) {
|
||||
ThrowException("Expected EOL token in Face entry");
|
||||
}
|
||||
if ('<' != *s++) {
|
||||
|
@ -872,7 +866,7 @@ void COBImporter::ReadBinaryFile(Scene &out, StreamReaderLE *reader) {
|
|||
return;
|
||||
}
|
||||
|
||||
while (1) {
|
||||
while (true) {
|
||||
std::string type;
|
||||
type += reader->GetI1();
|
||||
type += reader->GetI1();
|
||||
|
@ -956,7 +950,7 @@ void COBImporter::ReadPolH_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
|||
ThrowException(format("A hole is the first entity in the `PolH` chunk with id ") << nfo.id);
|
||||
}
|
||||
} else
|
||||
msh.faces.push_back(Face());
|
||||
msh.faces.emplace_back();
|
||||
Face &f = msh.faces.back();
|
||||
|
||||
const size_t num = reader.GetI2();
|
||||
|
@ -968,7 +962,7 @@ void COBImporter::ReadPolH_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
|||
}
|
||||
|
||||
for (size_t x = 0; x < num; ++x) {
|
||||
f.indices.push_back(VertexIndex());
|
||||
f.indices.emplace_back();
|
||||
|
||||
VertexIndex &v = f.indices.back();
|
||||
v.pos_idx = reader.GetI4();
|
||||
|
@ -1008,7 +1002,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
|||
|
||||
const chunk_guard cn(nfo, reader);
|
||||
|
||||
out.materials.push_back(Material());
|
||||
out.materials.emplace_back();
|
||||
Material &mat = out.materials.back();
|
||||
mat = nfo;
|
||||
|
||||
|
@ -1058,7 +1052,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
|||
id[0] = reader.GetI1(), id[1] = reader.GetI1();
|
||||
|
||||
if (id[0] == 'e' && id[1] == ':') {
|
||||
mat.tex_env.reset(new Texture());
|
||||
mat.tex_env = std::make_shared<Texture>();
|
||||
|
||||
reader.GetI1();
|
||||
ReadString_Binary(mat.tex_env->path, reader);
|
||||
|
@ -1068,7 +1062,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
|||
}
|
||||
|
||||
if (id[0] == 't' && id[1] == ':') {
|
||||
mat.tex_color.reset(new Texture());
|
||||
mat.tex_color = std::make_shared<Texture>();
|
||||
|
||||
reader.GetI1();
|
||||
ReadString_Binary(mat.tex_color->path, reader);
|
||||
|
@ -1084,7 +1078,7 @@ void COBImporter::ReadMat1_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
|||
}
|
||||
|
||||
if (id[0] == 'b' && id[1] == ':') {
|
||||
mat.tex_bump.reset(new Texture());
|
||||
mat.tex_bump = std::make_shared<Texture>();
|
||||
|
||||
reader.GetI1();
|
||||
ReadString_Binary(mat.tex_bump->path, reader);
|
||||
|
@ -1176,4 +1170,6 @@ void COBImporter::ReadUnit_Binary(COB::Scene &out, StreamReaderLE &reader, const
|
|||
ASSIMP_LOG_WARN("`Unit` chunk ", nfo.id, " is a child of ", nfo.parent_id, " which does not exist");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_COB_IMPORTER
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -56,16 +56,16 @@ class LineSplitter;
|
|||
|
||||
// TinyFormatter.h
|
||||
namespace Formatter {
|
||||
template <typename T, typename TR, typename A>
|
||||
class basic_formatter;
|
||||
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
|
||||
template <typename T, typename TR, typename A>
|
||||
class basic_formatter;
|
||||
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
|
||||
} // namespace Formatter
|
||||
|
||||
// COBScene.h
|
||||
namespace COB {
|
||||
struct ChunkInfo;
|
||||
struct Node;
|
||||
struct Scene;
|
||||
struct ChunkInfo;
|
||||
struct Node;
|
||||
struct Scene;
|
||||
} // namespace COB
|
||||
|
||||
// -------------------------------------------------------------------------------------------
|
||||
|
@ -75,8 +75,8 @@ struct Scene;
|
|||
// -------------------------------------------------------------------------------------------
|
||||
class COBImporter : public BaseImporter {
|
||||
public:
|
||||
COBImporter();
|
||||
~COBImporter() override;
|
||||
COBImporter() = default;
|
||||
~COBImporter() override = default;
|
||||
|
||||
// --------------------
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
|
@ -120,7 +120,7 @@ private:
|
|||
void ReadChunkInfo_Ascii(COB::ChunkInfo &out, const LineSplitter &splitter);
|
||||
void ReadBasicNodeInfo_Ascii(COB::Node &msh, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
template <typename T>
|
||||
void ReadFloat3Tuple_Ascii(T &fill, const char **in);
|
||||
void ReadFloat3Tuple_Ascii(T &fill, const char **in, const char *end);
|
||||
|
||||
void ReadPolH_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
void ReadBitM_Ascii(COB::Scene &out, LineSplitter &splitter, const COB::ChunkInfo &nfo);
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -107,7 +107,7 @@ struct Node : public ChunkInfo
|
|||
TYPE_MESH,TYPE_GROUP,TYPE_LIGHT,TYPE_CAMERA,TYPE_BONE
|
||||
};
|
||||
|
||||
virtual ~Node() {}
|
||||
virtual ~Node() = default;
|
||||
Node(Type type) : type(type), unit_scale(1.f){}
|
||||
|
||||
Type type;
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
|
||||
|
@ -44,9 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
/** @file CSMLoader.cpp
|
||||
* Implementation of the CSM importer class.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
|
||||
|
||||
#include "CSMLoader.h"
|
||||
|
@ -63,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
using namespace Assimp;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"CharacterStudio Motion Importer (MoCap)",
|
||||
"",
|
||||
"",
|
||||
|
@ -79,34 +76,26 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
CSMImporter::CSMImporter()
|
||||
: noSkeletonMesh()
|
||||
{}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
CSMImporter::~CSMImporter()
|
||||
{}
|
||||
CSMImporter::CSMImporter() : noSkeletonMesh(){
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
|
||||
{
|
||||
bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const {
|
||||
static const char* tokens[] = {"$Filename"};
|
||||
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Build a string of all file extensions supported
|
||||
const aiImporterDesc* CSMImporter::GetInfo () const
|
||||
{
|
||||
const aiImporterDesc* CSMImporter::GetInfo () const {
|
||||
return &desc;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Setup configuration properties for the loader
|
||||
void CSMImporter::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
void CSMImporter::SetupProperties(const Importer* pImp) {
|
||||
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES,0) != 0;
|
||||
}
|
||||
|
||||
|
@ -118,7 +107,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if( file.get() == nullptr) {
|
||||
if (file == nullptr) {
|
||||
throw DeadlyImportError( "Failed to open CSM file ", pFile, ".");
|
||||
}
|
||||
|
||||
|
@ -126,38 +115,38 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
std::vector<char> mBuffer2;
|
||||
TextFileToBuffer(file.get(),mBuffer2);
|
||||
const char* buffer = &mBuffer2[0];
|
||||
|
||||
const char *end = &mBuffer2[mBuffer2.size() - 1] + 1;
|
||||
std::unique_ptr<aiAnimation> anim(new aiAnimation());
|
||||
int first = 0, last = 0x00ffffff;
|
||||
|
||||
// now process the file and look out for '$' sections
|
||||
while (1) {
|
||||
SkipSpaces(&buffer);
|
||||
while (true) {
|
||||
SkipSpaces(&buffer, end);
|
||||
if ('\0' == *buffer)
|
||||
break;
|
||||
|
||||
if ('$' == *buffer) {
|
||||
++buffer;
|
||||
if (TokenMatchI(buffer,"firstframe",10)) {
|
||||
SkipSpaces(&buffer);
|
||||
SkipSpaces(&buffer, end);
|
||||
first = strtol10(buffer,&buffer);
|
||||
}
|
||||
else if (TokenMatchI(buffer,"lastframe",9)) {
|
||||
SkipSpaces(&buffer);
|
||||
SkipSpaces(&buffer, end);
|
||||
last = strtol10(buffer,&buffer);
|
||||
}
|
||||
else if (TokenMatchI(buffer,"rate",4)) {
|
||||
SkipSpaces(&buffer);
|
||||
float d;
|
||||
SkipSpaces(&buffer, end);
|
||||
float d = { 0.0f };
|
||||
buffer = fast_atoreal_move<float>(buffer,d);
|
||||
anim->mTicksPerSecond = d;
|
||||
}
|
||||
else if (TokenMatchI(buffer,"order",5)) {
|
||||
std::vector< aiNodeAnim* > anims_temp;
|
||||
anims_temp.reserve(30);
|
||||
while (1) {
|
||||
SkipSpaces(&buffer);
|
||||
if (IsLineEnd(*buffer) && SkipSpacesAndLineEnd(&buffer) && *buffer == '$')
|
||||
while (true) {
|
||||
SkipSpaces(&buffer, end);
|
||||
if (IsLineEnd(*buffer) && SkipSpacesAndLineEnd(&buffer, end) && *buffer == '$')
|
||||
break; // next section
|
||||
|
||||
// Construct a new node animation channel and setup its name
|
||||
|
@ -165,41 +154,43 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
aiNodeAnim* nda = anims_temp.back();
|
||||
|
||||
char* ot = nda->mNodeName.data;
|
||||
while (!IsSpaceOrNewLine(*buffer))
|
||||
while (!IsSpaceOrNewLine(*buffer)) {
|
||||
*ot++ = *buffer++;
|
||||
}
|
||||
|
||||
*ot = '\0';
|
||||
nda->mNodeName.length = static_cast<ai_uint32>(ot-nda->mNodeName.data);
|
||||
}
|
||||
|
||||
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());
|
||||
if (!anim->mNumChannels)
|
||||
if (!anim->mNumChannels) {
|
||||
throw DeadlyImportError("CSM: Empty $order section");
|
||||
}
|
||||
|
||||
// copy over to the output animation
|
||||
anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
|
||||
::memcpy(anim->mChannels,&anims_temp[0],sizeof(aiNodeAnim*)*anim->mNumChannels);
|
||||
}
|
||||
else if (TokenMatchI(buffer,"points",6)) {
|
||||
if (!anim->mNumChannels)
|
||||
} else if (TokenMatchI(buffer,"points",6)) {
|
||||
if (!anim->mNumChannels) {
|
||||
throw DeadlyImportError("CSM: \'$order\' section is required to appear prior to \'$points\'");
|
||||
}
|
||||
|
||||
// If we know how many frames we'll read, we can preallocate some storage
|
||||
unsigned int alloc = 100;
|
||||
if (last != 0x00ffffff)
|
||||
{
|
||||
if (last != 0x00ffffff) {
|
||||
alloc = last-first;
|
||||
alloc += alloc>>2u; // + 25%
|
||||
for (unsigned int i = 0; i < anim->mNumChannels;++i)
|
||||
for (unsigned int i = 0; i < anim->mNumChannels; ++i) {
|
||||
anim->mChannels[i]->mPositionKeys = new aiVectorKey[alloc];
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int filled = 0;
|
||||
|
||||
// Now read all point data.
|
||||
while (1) {
|
||||
SkipSpaces(&buffer);
|
||||
if (IsLineEnd(*buffer) && (!SkipSpacesAndLineEnd(&buffer) || *buffer == '$')) {
|
||||
while (true) {
|
||||
SkipSpaces(&buffer, end);
|
||||
if (IsLineEnd(*buffer) && (!SkipSpacesAndLineEnd(&buffer, end) || *buffer == '$')) {
|
||||
break; // next section
|
||||
}
|
||||
|
||||
|
@ -210,8 +201,8 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
|
||||
|
||||
aiNodeAnim* s = anim->mChannels[i];
|
||||
if (s->mNumPositionKeys == alloc) { /* need to reallocate? */
|
||||
|
||||
if (s->mNumPositionKeys == alloc) {
|
||||
// need to reallocate?
|
||||
aiVectorKey* old = s->mPositionKeys;
|
||||
s->mPositionKeys = new aiVectorKey[s->mNumPositionKeys = alloc*2];
|
||||
::memcpy(s->mPositionKeys,old,sizeof(aiVectorKey)*alloc);
|
||||
|
@ -219,24 +210,26 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
// read x,y,z
|
||||
if(!SkipSpacesAndLineEnd(&buffer))
|
||||
if (!SkipSpacesAndLineEnd(&buffer, end)) {
|
||||
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample x coord");
|
||||
}
|
||||
|
||||
if (TokenMatchI(buffer, "DROPOUT", 7)) {
|
||||
// seems this is invalid marker data; at least the doc says it's possible
|
||||
ASSIMP_LOG_WARN("CSM: Encountered invalid marker data (DROPOUT)");
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
|
||||
sub->mTime = (double)frame;
|
||||
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.x);
|
||||
|
||||
if(!SkipSpacesAndLineEnd(&buffer))
|
||||
if (!SkipSpacesAndLineEnd(&buffer, end)) {
|
||||
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample y coord");
|
||||
}
|
||||
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.y);
|
||||
|
||||
if(!SkipSpacesAndLineEnd(&buffer))
|
||||
if (!SkipSpacesAndLineEnd(&buffer, end)) {
|
||||
throw DeadlyImportError("CSM: Unexpected EOF occurred reading sample z coord");
|
||||
}
|
||||
buffer = fast_atoreal_move<float>(buffer, (float&)sub->mValue.z);
|
||||
|
||||
++s->mNumPositionKeys;
|
||||
|
@ -244,22 +237,22 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
}
|
||||
|
||||
// update allocation granularity
|
||||
if (filled == alloc)
|
||||
if (filled == alloc) {
|
||||
alloc *= 2;
|
||||
}
|
||||
|
||||
++filled;
|
||||
}
|
||||
// all channels must be complete in order to continue safely.
|
||||
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
|
||||
|
||||
if (!anim->mChannels[i]->mNumPositionKeys)
|
||||
if (!anim->mChannels[i]->mNumPositionKeys) {
|
||||
throw DeadlyImportError("CSM: Invalid marker track");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// advance to the next line
|
||||
SkipLine(&buffer);
|
||||
SkipLine(&buffer, end);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -273,7 +266,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
|
|||
pScene->mRootNode->mNumChildren = anim->mNumChannels;
|
||||
pScene->mRootNode->mChildren = new aiNode* [anim->mNumChannels];
|
||||
|
||||
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
|
||||
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
|
||||
aiNodeAnim* na = anim->mChannels[i];
|
||||
|
||||
aiNode* nd = pScene->mRootNode->mChildren[i] = new aiNode();
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -61,7 +61,7 @@ namespace Assimp {
|
|||
class CSMImporter : public BaseImporter {
|
||||
public:
|
||||
CSMImporter();
|
||||
~CSMImporter() override;
|
||||
~CSMImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
|
||||
|
@ -81,9 +81,8 @@ protected:
|
|||
private:
|
||||
bool noSkeletonMesh;
|
||||
|
||||
}; // end of class CSMImporter
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // AI_AC3DIMPORTER_H_INC
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -91,7 +91,7 @@ void ExportSceneCollada(const char *pFile, IOSystem *pIOSystem, const aiScene *p
|
|||
// Encodes a string into a valid XML ID using the xsd:ID schema qualifications.
|
||||
static const std::string XMLIDEncode(const std::string &name) {
|
||||
const char XML_ID_CHARS[] = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz_-.";
|
||||
const unsigned int XML_ID_CHARS_COUNT = sizeof(XML_ID_CHARS) / sizeof(char);
|
||||
const unsigned int XML_ID_CHARS_COUNT = sizeof(XML_ID_CHARS) / sizeof(char) - 1;
|
||||
|
||||
if (name.length() == 0) {
|
||||
return name;
|
||||
|
@ -154,8 +154,7 @@ ColladaExporter::ColladaExporter(const aiScene *pScene, IOSystem *pIOSystem, con
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor
|
||||
ColladaExporter::~ColladaExporter() {
|
||||
}
|
||||
ColladaExporter::~ColladaExporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Starts writing the contents
|
||||
|
@ -247,7 +246,7 @@ void ColladaExporter::WriteHeader() {
|
|||
}
|
||||
|
||||
// Assimp root nodes can have meshes, Collada Scenes cannot
|
||||
if (mScene->mRootNode->mNumChildren == 0 || mScene->mRootNode->mMeshes != 0) {
|
||||
if (mScene->mRootNode->mNumChildren == 0 || mScene->mRootNode->mMeshes != nullptr) {
|
||||
mAdd_root_node = true;
|
||||
}
|
||||
|
||||
|
@ -449,7 +448,7 @@ void ColladaExporter::WriteLight(size_t pIndex) {
|
|||
PushTag();
|
||||
switch (light->mType) {
|
||||
case aiLightSource_AMBIENT:
|
||||
WriteAmbienttLight(light);
|
||||
WriteAmbientLight(light);
|
||||
break;
|
||||
case aiLightSource_DIRECTIONAL:
|
||||
WriteDirectionalLight(light);
|
||||
|
@ -544,7 +543,7 @@ void ColladaExporter::WriteSpotLight(const aiLight *const light) {
|
|||
mOutput << startstr << "</spot>" << endstr;
|
||||
}
|
||||
|
||||
void ColladaExporter::WriteAmbienttLight(const aiLight *const light) {
|
||||
void ColladaExporter::WriteAmbientLight(const aiLight *const light) {
|
||||
|
||||
const aiColor3D &color = light->mColorAmbient;
|
||||
mOutput << startstr << "<ambient>" << endstr;
|
||||
|
@ -1330,9 +1329,9 @@ void ColladaExporter::WriteAnimationLibrary(size_t pIndex) {
|
|||
std::vector<std::string> names;
|
||||
for (size_t i = 0; i < nodeAnim->mNumPositionKeys; ++i) {
|
||||
if (nodeAnim->mPreState == aiAnimBehaviour_DEFAULT || nodeAnim->mPreState == aiAnimBehaviour_LINEAR || nodeAnim->mPreState == aiAnimBehaviour_REPEAT) {
|
||||
names.push_back("LINEAR");
|
||||
names.emplace_back("LINEAR");
|
||||
} else if (nodeAnim->mPostState == aiAnimBehaviour_CONSTANT) {
|
||||
names.push_back("STEP");
|
||||
names.emplace_back("STEP");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -101,7 +101,7 @@ protected:
|
|||
void WritePointLight(const aiLight *const light);
|
||||
void WriteDirectionalLight(const aiLight *const light);
|
||||
void WriteSpotLight(const aiLight *const light);
|
||||
void WriteAmbienttLight(const aiLight *const light);
|
||||
void WriteAmbientLight(const aiLight *const light);
|
||||
|
||||
/// Writes the controller library
|
||||
void WriteControllerLibrary();
|
||||
|
@ -233,7 +233,7 @@ public:
|
|||
Surface ambient, diffuse, specular, emissive, reflective, transparent, normal;
|
||||
Property shininess, transparency, index_refraction;
|
||||
|
||||
Material() {}
|
||||
Material() = default;
|
||||
};
|
||||
|
||||
std::map<unsigned int, std::string> textures;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -621,6 +621,11 @@ struct Animation {
|
|||
|
||||
for (std::vector<Animation *>::iterator it = pParent->mSubAnims.begin(); it != pParent->mSubAnims.end();) {
|
||||
Animation *anim = *it;
|
||||
// Assign the first animation name to the parent if empty.
|
||||
// This prevents the animation name from being lost when animations are combined
|
||||
if (mName.empty()) {
|
||||
mName = anim->mName;
|
||||
}
|
||||
CombineSingleChannelAnimationsRecursively(anim);
|
||||
|
||||
if (childrenAnimationsHaveDifferentChannels && anim->mChannels.size() == 1 &&
|
||||
|
@ -661,7 +666,7 @@ struct ChannelEntry {
|
|||
const Collada::Accessor *mTimeAccessor; ///> Collada accessor to the time values
|
||||
const Collada::Data *mTimeData; ///> Source data array for the time values
|
||||
const Collada::Accessor *mValueAccessor; ///> Collada accessor to the key value values
|
||||
const Collada::Data *mValueData; ///> Source datat array for the key value values
|
||||
const Collada::Data *mValueData; ///> Source data array for the key value values
|
||||
|
||||
ChannelEntry() :
|
||||
mChannel(),
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -64,7 +64,7 @@ namespace Assimp {
|
|||
using namespace Assimp::Formatter;
|
||||
using namespace Assimp::Collada;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Collada Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -92,28 +92,15 @@ inline void AddNodeMetaData(aiNode *node, const std::string &key, const T &value
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ColladaLoader::ColladaLoader() :
|
||||
mFileName(),
|
||||
mMeshIndexByID(),
|
||||
mMaterialIndexByName(),
|
||||
mMeshes(),
|
||||
newMats(),
|
||||
mCameras(),
|
||||
mLights(),
|
||||
mTextures(),
|
||||
mAnims(),
|
||||
noSkeletonMesh(false),
|
||||
removeEmptyBones(false),
|
||||
ignoreUpDirection(false),
|
||||
ignoreUnitSize(false),
|
||||
useColladaName(false),
|
||||
mNodeNameCounter(0) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
ColladaLoader::~ColladaLoader() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
|
||||
|
@ -130,7 +117,9 @@ bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void ColladaLoader::SetupProperties(const Importer *pImp) {
|
||||
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
|
||||
removeEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true) != 0;
|
||||
ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION, 0) != 0;
|
||||
ignoreUnitSize = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UNIT_SIZE, 0) != 0;
|
||||
useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 0) != 0;
|
||||
}
|
||||
|
||||
|
@ -179,12 +168,15 @@ void ColladaLoader::InternReadFile(const std::string &pFile, aiScene *pScene, IO
|
|||
// ... then fill the materials with the now adjusted settings
|
||||
FillMaterials(parser, pScene);
|
||||
|
||||
// Apply unit-size scale calculation
|
||||
|
||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(parser.mUnitSize, 0, 0, 0,
|
||||
0, parser.mUnitSize, 0, 0,
|
||||
0, 0, parser.mUnitSize, 0,
|
||||
0, 0, 0, 1);
|
||||
if (!ignoreUnitSize) {
|
||||
// Apply unit-size scale calculation
|
||||
pScene->mRootNode->mTransformation *= aiMatrix4x4(
|
||||
parser.mUnitSize, 0, 0, 0,
|
||||
0, parser.mUnitSize, 0, 0,
|
||||
0, 0, parser.mUnitSize, 0,
|
||||
0, 0, 0, 1);
|
||||
}
|
||||
|
||||
if (!ignoreUpDirection) {
|
||||
// Convert to Y_UP, if different orientation
|
||||
if (parser.mUpDirection == ColladaParser::UP_X) {
|
||||
|
@ -255,7 +247,9 @@ aiNode *ColladaLoader::BuildHierarchy(const ColladaParser &pParser, const Collad
|
|||
|
||||
// add children. first the *real* ones
|
||||
node->mNumChildren = static_cast<unsigned int>(pNode->mChildren.size() + instances.size());
|
||||
node->mChildren = new aiNode *[node->mNumChildren];
|
||||
if (node->mNumChildren != 0) {
|
||||
node->mChildren = new aiNode * [node->mNumChildren];
|
||||
}
|
||||
|
||||
for (size_t a = 0; a < pNode->mChildren.size(); ++a) {
|
||||
node->mChildren[a] = BuildHierarchy(pParser, pNode->mChildren[a]);
|
||||
|
@ -631,16 +625,14 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
|
|||
}
|
||||
|
||||
// same for texture coords, as many as we have
|
||||
// empty slots are not allowed, need to pack and adjust UV indexes accordingly
|
||||
for (size_t a = 0, real = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||
for (size_t a = 0; a < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++a) {
|
||||
if (pSrcMesh->mTexCoords[a].size() >= pStartVertex + numVertices) {
|
||||
dstMesh->mTextureCoords[real] = new aiVector3D[numVertices];
|
||||
dstMesh->mTextureCoords[a] = new aiVector3D[numVertices];
|
||||
for (size_t b = 0; b < numVertices; ++b) {
|
||||
dstMesh->mTextureCoords[real][b] = pSrcMesh->mTexCoords[a][pStartVertex + b];
|
||||
dstMesh->mTextureCoords[a][b] = pSrcMesh->mTexCoords[a][pStartVertex + b];
|
||||
}
|
||||
|
||||
dstMesh->mNumUVComponents[real] = pSrcMesh->mNumUVComponents[a];
|
||||
++real;
|
||||
dstMesh->mNumUVComponents[a] = pSrcMesh->mNumUVComponents[a];
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -798,9 +790,10 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
|
|||
// count the number of bones which influence vertices of the current submesh
|
||||
size_t numRemainingBones = 0;
|
||||
for (const auto & dstBone : dstBones) {
|
||||
if (!dstBone.empty()) {
|
||||
++numRemainingBones;
|
||||
if (dstBone.empty() && removeEmptyBones) {
|
||||
continue;
|
||||
}
|
||||
++numRemainingBones;
|
||||
}
|
||||
|
||||
// create bone array and copy bone weights one by one
|
||||
|
@ -809,7 +802,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
|
|||
size_t boneCount = 0;
|
||||
for (size_t a = 0; a < numBones; ++a) {
|
||||
// omit bones without weights
|
||||
if (dstBones[a].empty()) {
|
||||
if (dstBones[a].empty() && removeEmptyBones) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1263,12 +1256,12 @@ void ColladaLoader::CreateAnimation(aiScene *pScene, const ColladaParser &pParse
|
|||
// now for every unique point in time, find or interpolate the key values for that time
|
||||
// and apply them to the transform chain. Then the node's present transformation can be calculated.
|
||||
ai_real time = startTime;
|
||||
while (1) {
|
||||
while (true) {
|
||||
for (ChannelEntry & e : entries) {
|
||||
// find the keyframe behind the current point in time
|
||||
size_t pos = 0;
|
||||
ai_real postTime = 0.0;
|
||||
while (1) {
|
||||
while (true) {
|
||||
if (pos >= e.mTimeAccessor->mCount) {
|
||||
break;
|
||||
}
|
||||
|
@ -1522,7 +1515,7 @@ void ColladaLoader::AddTexture(aiMaterial &mat,
|
|||
map = -1;
|
||||
for (std::string::const_iterator it = sampler.mUVChannel.begin(); it != sampler.mUVChannel.end(); ++it) {
|
||||
if (IsNumeric(*it)) {
|
||||
map = strtoul10(&(*it));
|
||||
map = strtoul10(&(*it));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1679,7 +1672,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture(const ColladaParser &pParse
|
|||
|
||||
// recurse through the param references until we end up at an image
|
||||
std::string name = pName;
|
||||
while (1) {
|
||||
while (true) {
|
||||
// the given string is a param entry. Find it
|
||||
Effect::ParamLibrary::const_iterator it = pEffect.mParams.find(name);
|
||||
// if not found, we're at the end of the recursion. The resulting string should be the image ID
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -86,7 +86,7 @@ public:
|
|||
ColladaLoader();
|
||||
|
||||
/// The class destructor.
|
||||
~ColladaLoader() override;
|
||||
~ColladaLoader() override = default;
|
||||
|
||||
/// Returns whether the class can handle the format of the given file.
|
||||
/// @see BaseImporter::CanRead() for more details.
|
||||
|
@ -237,7 +237,9 @@ protected:
|
|||
std::vector<aiAnimation *> mAnims;
|
||||
|
||||
bool noSkeletonMesh;
|
||||
bool removeEmptyBones;
|
||||
bool ignoreUpDirection;
|
||||
bool ignoreUnitSize;
|
||||
bool useColladaName;
|
||||
|
||||
/** Used by FindNameForNode() to generate unique node names */
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -55,6 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/IOSystem.hpp>
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
|
||||
using namespace Assimp;
|
||||
using namespace Assimp::Collada;
|
||||
|
@ -67,7 +68,7 @@ static void ReportWarning(const char *msg, ...) {
|
|||
va_start(args, msg);
|
||||
|
||||
char szBuffer[3000];
|
||||
const int iLen = vsprintf(szBuffer, msg, args);
|
||||
const int iLen = vsnprintf(szBuffer, sizeof(szBuffer), msg, args);
|
||||
ai_assert(iLen > 0);
|
||||
|
||||
va_end(args);
|
||||
|
@ -144,7 +145,7 @@ ColladaParser::ColladaParser(IOSystem *pIOHandler, const std::string &pFile) :
|
|||
} else {
|
||||
// attempt to open the file directly
|
||||
daefile.reset(pIOHandler->Open(pFile));
|
||||
if (daefile.get() == nullptr) {
|
||||
if (daefile == nullptr) {
|
||||
throw DeadlyImportError("Failed to open file '", pFile, "'.");
|
||||
}
|
||||
}
|
||||
|
@ -634,7 +635,8 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
|
|||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "morph") {
|
||||
controller.mType = Morph;
|
||||
controller.mMeshId = currentNode.attribute("source").as_string();
|
||||
std::string id = currentNode.attribute("source").as_string();
|
||||
controller.mMeshId = id.substr(1, id.size() - 1);
|
||||
int methodIndex = currentNode.attribute("method").as_int();
|
||||
if (methodIndex > 0) {
|
||||
std::string method;
|
||||
|
@ -653,12 +655,13 @@ void ColladaParser::ReadController(XmlNode &node, Collada::Controller &controlle
|
|||
std::string v;
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
const char *content = v.c_str();
|
||||
const char *end = content + v.size();
|
||||
for (unsigned int a = 0; a < 16; a++) {
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
// read a number
|
||||
content = fast_atoreal_move<ai_real>(content, controller.mBindShapeMatrix[a]);
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
}
|
||||
} else if (currentName == "source") {
|
||||
ReadSource(currentNode);
|
||||
|
@ -739,7 +742,9 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
|||
throw DeadlyImportError("Unknown semantic \"", attrSemantic, "\" in <vertex_weights> data <input> element");
|
||||
}
|
||||
} else if (currentName == "vcount" && vertexCount > 0) {
|
||||
const char *text = currentNode.text().as_string();
|
||||
const std::string stdText = currentNode.text().as_string();
|
||||
const char *text = stdText.c_str();
|
||||
const char *end = text + stdText.size();
|
||||
size_t numWeights = 0;
|
||||
for (std::vector<size_t>::iterator it = pController.mWeightCounts.begin(); it != pController.mWeightCounts.end(); ++it) {
|
||||
if (*text == 0) {
|
||||
|
@ -748,7 +753,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
|||
|
||||
*it = strtoul10(text, &text);
|
||||
numWeights += *it;
|
||||
SkipSpacesAndLineEnd(&text);
|
||||
SkipSpacesAndLineEnd(&text, end);
|
||||
}
|
||||
// reserve weight count
|
||||
pController.mWeights.resize(numWeights);
|
||||
|
@ -757,17 +762,19 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
|
|||
std::string stdText;
|
||||
XmlParser::getValueAsString(currentNode, stdText);
|
||||
const char *text = stdText.c_str();
|
||||
const char *end = text + stdText.size();
|
||||
for (std::vector<std::pair<size_t, size_t>>::iterator it = pController.mWeights.begin(); it != pController.mWeights.end(); ++it) {
|
||||
if (text == 0) {
|
||||
if (text == nullptr) {
|
||||
throw DeadlyImportError("Out of data while reading <vertex_weights>");
|
||||
}
|
||||
SkipSpacesAndLineEnd(&text, end);
|
||||
it->first = strtoul10(text, &text);
|
||||
SkipSpacesAndLineEnd(&text);
|
||||
SkipSpacesAndLineEnd(&text, end);
|
||||
if (*text == 0) {
|
||||
throw DeadlyImportError("Out of data while reading <vertex_weights>");
|
||||
}
|
||||
it->second = strtoul10(text, &text);
|
||||
SkipSpacesAndLineEnd(&text);
|
||||
SkipSpacesAndLineEnd(&text, end);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -812,38 +819,38 @@ void ColladaParser::ReadImage(XmlNode &node, Collada::Image &pImage) {
|
|||
if (!pImage.mFileName.length()) {
|
||||
pImage.mFileName = "unknown_texture";
|
||||
}
|
||||
}
|
||||
} else if (mFormat == FV_1_5_n) {
|
||||
std::string value;
|
||||
XmlNode refChild = currentNode.child("ref");
|
||||
XmlNode hexChild = currentNode.child("hex");
|
||||
if (refChild) {
|
||||
// element content is filename - hopefully
|
||||
if (XmlParser::getValueAsString(refChild, value)) {
|
||||
aiString filepath(value);
|
||||
UriDecodePath(filepath);
|
||||
pImage.mFileName = filepath.C_Str();
|
||||
}
|
||||
} else if (hexChild && !pImage.mFileName.length()) {
|
||||
// embedded image. get format
|
||||
pImage.mEmbeddedFormat = hexChild.attribute("format").as_string();
|
||||
if (pImage.mEmbeddedFormat.empty()) {
|
||||
ASSIMP_LOG_WARN("Collada: Unknown image file format");
|
||||
}
|
||||
} else if (mFormat == FV_1_5_n) {
|
||||
std::string value;
|
||||
XmlNode refChild = currentNode.child("ref");
|
||||
XmlNode hexChild = currentNode.child("hex");
|
||||
if (refChild) {
|
||||
// element content is filename - hopefully
|
||||
if (XmlParser::getValueAsString(refChild, value)) {
|
||||
aiString filepath(value);
|
||||
UriDecodePath(filepath);
|
||||
pImage.mFileName = filepath.C_Str();
|
||||
}
|
||||
} else if (hexChild && !pImage.mFileName.length()) {
|
||||
// embedded image. get format
|
||||
pImage.mEmbeddedFormat = hexChild.attribute("format").as_string();
|
||||
if (pImage.mEmbeddedFormat.empty()) {
|
||||
ASSIMP_LOG_WARN("Collada: Unknown image file format");
|
||||
}
|
||||
|
||||
XmlParser::getValueAsString(hexChild, value);
|
||||
const char *data = value.c_str();
|
||||
// hexadecimal-encoded binary octets. First of all, find the
|
||||
// required buffer size to reserve enough storage.
|
||||
const char *cur = data;
|
||||
while (!IsSpaceOrNewLine(*cur)) {
|
||||
++cur;
|
||||
}
|
||||
XmlParser::getValueAsString(hexChild, value);
|
||||
const char *data = value.c_str();
|
||||
// hexadecimal-encoded binary octets. First of all, find the
|
||||
// required buffer size to reserve enough storage.
|
||||
const char *cur = data;
|
||||
while (!IsSpaceOrNewLine(*cur)) {
|
||||
++cur;
|
||||
}
|
||||
|
||||
const unsigned int size = (unsigned int)(cur - data) * 2;
|
||||
pImage.mImageData.resize(size);
|
||||
for (unsigned int i = 0; i < size; ++i) {
|
||||
pImage.mImageData[i] = HexOctetToDecimal(data + (i << 1));
|
||||
const unsigned int size = (unsigned int)(cur - data) * 2;
|
||||
pImage.mImageData.resize(size);
|
||||
for (unsigned int i = 0; i < size; ++i) {
|
||||
pImage.mImageData[i] = HexOctetToDecimal(data + (i << 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -950,44 +957,45 @@ void ColladaParser::ReadLight(XmlNode &node, Collada::Light &pLight) {
|
|||
std::string v;
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
const char *content = v.c_str();
|
||||
const char *end = content + v.size();
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.r);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.g);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pLight.mColor.b);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
} else if (currentName == "constant_attenuation") {
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mAttConstant);
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mAttConstant);
|
||||
} else if (currentName == "linear_attenuation") {
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mAttLinear);
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mAttLinear);
|
||||
} else if (currentName == "quadratic_attenuation") {
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mAttQuadratic);
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mAttQuadratic);
|
||||
} else if (currentName == "falloff_angle") {
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mFalloffAngle);
|
||||
} else if (currentName == "falloff_exponent") {
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffExponent);
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mFalloffExponent);
|
||||
}
|
||||
// FCOLLADA extensions
|
||||
// -------------------------------------------------------
|
||||
else if (currentName == "outer_cone") {
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
|
||||
} else if (currentName == "penumbra_angle") { // this one is deprecated, now calculated using outer_cone
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mPenumbraAngle);
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mPenumbraAngle);
|
||||
} else if (currentName == "intensity") {
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mIntensity);
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mIntensity);
|
||||
}
|
||||
else if (currentName == "falloff") {
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
|
||||
} else if (currentName == "hotspot_beam") {
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mFalloffAngle);
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mFalloffAngle);
|
||||
}
|
||||
// OpenCOLLADA extensions
|
||||
// -------------------------------------------------------
|
||||
else if (currentName == "decay_falloff") {
|
||||
XmlParser::getValueAsFloat(currentNode, pLight.mOuterAngle);
|
||||
XmlParser::getValueAsReal(currentNode, pLight.mOuterAngle);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1002,15 +1010,15 @@ void ColladaParser::ReadCamera(XmlNode &node, Collada::Camera &camera) {
|
|||
if (currentName == "orthographic") {
|
||||
camera.mOrtho = true;
|
||||
} else if (currentName == "xfov" || currentName == "xmag") {
|
||||
XmlParser::getValueAsFloat(currentNode, camera.mHorFov);
|
||||
XmlParser::getValueAsReal(currentNode, camera.mHorFov);
|
||||
} else if (currentName == "yfov" || currentName == "ymag") {
|
||||
XmlParser::getValueAsFloat(currentNode, camera.mVerFov);
|
||||
XmlParser::getValueAsReal(currentNode, camera.mVerFov);
|
||||
} else if (currentName == "aspect_ratio") {
|
||||
XmlParser::getValueAsFloat(currentNode, camera.mAspect);
|
||||
XmlParser::getValueAsReal(currentNode, camera.mAspect);
|
||||
} else if (currentName == "znear") {
|
||||
XmlParser::getValueAsFloat(currentNode, camera.mZNear);
|
||||
XmlParser::getValueAsReal(currentNode, camera.mZNear);
|
||||
} else if (currentName == "zfar") {
|
||||
XmlParser::getValueAsFloat(currentNode, camera.mZFar);
|
||||
XmlParser::getValueAsReal(currentNode, camera.mZFar);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1162,15 +1170,15 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
|
|||
} else if (currentName == "mirrorV") {
|
||||
XmlParser::getValueAsBool(currentNode, out.mMirrorV);
|
||||
} else if (currentName == "repeatU") {
|
||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.x);
|
||||
XmlParser::getValueAsReal(currentNode, out.mTransform.mScaling.x);
|
||||
} else if (currentName == "repeatV") {
|
||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mScaling.y);
|
||||
XmlParser::getValueAsReal(currentNode, out.mTransform.mScaling.y);
|
||||
} else if (currentName == "offsetU") {
|
||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.x);
|
||||
XmlParser::getValueAsReal(currentNode, out.mTransform.mTranslation.x);
|
||||
} else if (currentName == "offsetV") {
|
||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mTranslation.y);
|
||||
XmlParser::getValueAsReal(currentNode, out.mTransform.mTranslation.y);
|
||||
} else if (currentName == "rotateUV") {
|
||||
XmlParser::getValueAsFloat(currentNode, out.mTransform.mRotation);
|
||||
XmlParser::getValueAsReal(currentNode, out.mTransform.mRotation);
|
||||
} else if (currentName == "blend_mode") {
|
||||
std::string v;
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
|
@ -1190,14 +1198,14 @@ void ColladaParser::ReadSamplerProperties(XmlNode &node, Sampler &out) {
|
|||
// OKINO extensions
|
||||
// -------------------------------------------------------
|
||||
else if (currentName == "weighting") {
|
||||
XmlParser::getValueAsFloat(currentNode, out.mWeighting);
|
||||
XmlParser::getValueAsReal(currentNode, out.mWeighting);
|
||||
} else if (currentName == "mix_with_previous_layer") {
|
||||
XmlParser::getValueAsFloat(currentNode, out.mMixWithPrevious);
|
||||
XmlParser::getValueAsReal(currentNode, out.mMixWithPrevious);
|
||||
}
|
||||
// MAX3D extensions
|
||||
// -------------------------------------------------------
|
||||
else if (currentName == "amount") {
|
||||
XmlParser::getValueAsFloat(currentNode, out.mWeighting);
|
||||
XmlParser::getValueAsReal(currentNode, out.mWeighting);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1218,18 +1226,19 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
|
|||
std::string v;
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
const char *content = v.c_str();
|
||||
const char *end = v.c_str() + v.size() + 1;
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.r);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.g);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.b);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
|
||||
content = fast_atoreal_move<ai_real>(content, (ai_real &)pColor.a);
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
} else if (currentName == "texture") {
|
||||
// get name of source texture/sampler
|
||||
XmlParser::getStdStrAttribute(currentNode, "texture", pSampler.mName);
|
||||
|
@ -1256,13 +1265,13 @@ void ColladaParser::ReadEffectColor(XmlNode &node, aiColor4D &pColor, Sampler &p
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads an effect entry containing a float
|
||||
void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pFloat) {
|
||||
pFloat = 0.f;
|
||||
void ColladaParser::ReadEffectFloat(XmlNode &node, ai_real &pReal) {
|
||||
pReal = 0.f;
|
||||
XmlNode floatNode = node.child("float");
|
||||
if (floatNode.empty()) {
|
||||
return;
|
||||
}
|
||||
XmlParser::getValueAsFloat(floatNode, pFloat);
|
||||
XmlParser::getValueAsReal(floatNode, pReal);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -1272,9 +1281,7 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
|
|||
return;
|
||||
}
|
||||
|
||||
XmlNodeIterator xmlIt(node, XmlNodeIterator::PreOrderMode);
|
||||
XmlNode currentNode;
|
||||
while (xmlIt.getNext(currentNode)) {
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "surface") {
|
||||
// image ID given inside <init_from> tags
|
||||
|
@ -1287,22 +1294,24 @@ void ColladaParser::ReadEffectParam(XmlNode &node, Collada::EffectParam &pParam)
|
|||
}
|
||||
} else if (currentName == "sampler2D" && (FV_1_4_n == mFormat || FV_1_3_n == mFormat)) {
|
||||
// surface ID is given inside <source> tags
|
||||
const char *content = currentNode.value();
|
||||
pParam.mType = Param_Sampler;
|
||||
pParam.mReference = content;
|
||||
XmlNode source = currentNode.child("source");
|
||||
if (source) {
|
||||
std::string v;
|
||||
XmlParser::getValueAsString(source, v);
|
||||
pParam.mType = Param_Sampler;
|
||||
pParam.mReference = v.c_str();
|
||||
}
|
||||
} else if (currentName == "sampler2D") {
|
||||
// surface ID is given inside <instance_image> tags
|
||||
std::string url;
|
||||
XmlParser::getStdStrAttribute(currentNode, "url", url);
|
||||
if (url[0] != '#') {
|
||||
throw DeadlyImportError("Unsupported URL format in instance_image");
|
||||
}
|
||||
pParam.mType = Param_Sampler;
|
||||
pParam.mReference = url.c_str() + 1;
|
||||
} else if (currentName == "source") {
|
||||
const char *source = currentNode.child_value();
|
||||
if (nullptr != source) {
|
||||
pParam.mReference = source;
|
||||
XmlNode instance_image = currentNode.child("instance_image");
|
||||
if (instance_image) {
|
||||
std::string url;
|
||||
XmlParser::getStdStrAttribute(instance_image, "url", url);
|
||||
if (url[0] != '#') {
|
||||
throw DeadlyImportError("Unsupported URL format in instance_image");
|
||||
}
|
||||
pParam.mType = Param_Sampler;
|
||||
pParam.mReference = url.c_str() + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1343,6 +1352,7 @@ void ColladaParser::ReadGeometry(XmlNode &node, Collada::Mesh &pMesh) {
|
|||
if (node.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (XmlNode ¤tNode : node.children()) {
|
||||
const std::string ¤tName = currentNode.name();
|
||||
if (currentName == "mesh") {
|
||||
|
@ -1413,6 +1423,7 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
|
|||
XmlParser::getValueAsString(node, v);
|
||||
v = ai_trim(v);
|
||||
const char *content = v.c_str();
|
||||
const char *end = content + v.size();
|
||||
|
||||
// read values and store inside an array in the data library
|
||||
mDataLibrary[id] = Data();
|
||||
|
@ -1431,11 +1442,13 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
|
|||
}
|
||||
|
||||
s.clear();
|
||||
while (!IsSpaceOrNewLine(*content))
|
||||
s += *content++;
|
||||
while (!IsSpaceOrNewLine(*content)) {
|
||||
s += *content;
|
||||
content++;
|
||||
}
|
||||
data.mStrings.push_back(s);
|
||||
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
}
|
||||
} else {
|
||||
data.mValues.reserve(count);
|
||||
|
@ -1450,7 +1463,7 @@ void ColladaParser::ReadDataArray(XmlNode &node) {
|
|||
content = fast_atoreal_move<ai_real>(content, value);
|
||||
data.mValues.push_back(value);
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1615,7 +1628,10 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
|
|||
std::string v;
|
||||
XmlParser::getValueAsString(currentNode, v);
|
||||
const char *content = v.c_str();
|
||||
const char *end = content + v.size();
|
||||
|
||||
vcount.reserve(numPrimitives);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
for (unsigned int a = 0; a < numPrimitives; a++) {
|
||||
if (*content == 0) {
|
||||
throw DeadlyImportError("Expected more values while reading <vcount> contents.");
|
||||
|
@ -1623,7 +1639,7 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
|
|||
// read a number
|
||||
vcount.push_back((size_t)strtoul10(content, &content));
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1732,14 +1748,16 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
std::string v;
|
||||
XmlParser::getValueAsString(node, v);
|
||||
const char *content = v.c_str();
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
const char *end = content + v.size();
|
||||
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
while (*content != 0) {
|
||||
// read a value.
|
||||
// Hack: (thom) Some exporters put negative indices sometimes. We just try to carry on anyways.
|
||||
int value = std::max(0, strtol10(content, &content));
|
||||
indices.push_back(size_t(value));
|
||||
// skip whitespace after it
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1769,6 +1787,10 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
const Accessor *acc = input.mResolved;
|
||||
if (!acc->mData) {
|
||||
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
|
||||
const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride;
|
||||
if (dataSize > acc->mData->mValues.size()) {
|
||||
throw DeadlyImportError("Not enough data for accessor");
|
||||
}
|
||||
}
|
||||
}
|
||||
// and the same for the per-index channels
|
||||
|
@ -1793,13 +1815,19 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
const Accessor *acc = input.mResolved;
|
||||
if (!acc->mData) {
|
||||
acc->mData = &ResolveLibraryReference(mDataLibrary, acc->mSource);
|
||||
const size_t dataSize = acc->mOffset + acc->mCount * acc->mStride;
|
||||
if (dataSize > acc->mData->mValues.size()) {
|
||||
throw DeadlyImportError("Not enough data for accessor");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// For continued primitives, the given count does not come all in one <p>, but only one primitive per <p>
|
||||
size_t numPrimitives = pNumPrimitives;
|
||||
if (pPrimType == Prim_TriFans || pPrimType == Prim_Polygon)
|
||||
if (pPrimType == Prim_TriFans || pPrimType == Prim_Polygon) {
|
||||
numPrimitives = 1;
|
||||
}
|
||||
|
||||
// For continued primitives, the given count is actually the number of <p>'s inside the parent tag
|
||||
if (pPrimType == Prim_TriStrips) {
|
||||
size_t numberOfVertices = indices.size() / numOffsets;
|
||||
|
@ -1852,7 +1880,6 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
default:
|
||||
// LineStrip is not supported due to expected index unmangling
|
||||
throw DeadlyImportError("Unsupported primitive type.");
|
||||
break;
|
||||
}
|
||||
|
||||
// store the face size to later reconstruct the face from
|
||||
|
@ -1865,7 +1892,7 @@ size_t ColladaParser::ReadPrimitives(XmlNode &node, Mesh &pMesh, std::vector<Inp
|
|||
|
||||
///@note This function won't work correctly if both PerIndex and PerVertex channels have same channels.
|
||||
///For example if TEXCOORD present in both <vertices> and <polylist> tags this function will create wrong uv coordinates.
|
||||
///It's not clear from COLLADA documentation is this allowed or not. For now only exporter fixed to avoid such behavior
|
||||
///It's not clear from COLLADA documentation whether this is allowed or not. For now only exporter fixed to avoid such behavior
|
||||
void ColladaParser::CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset, Mesh &pMesh,
|
||||
std::vector<InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices) {
|
||||
// calculate the base offset of the vertex whose attributes we ant to copy
|
||||
|
@ -1928,7 +1955,7 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
|||
switch (pInput.mType) {
|
||||
case IT_Position: // ignore all position streams except 0 - there can be only one position
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mPositions.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
pMesh.mPositions.emplace_back(obj[0], obj[1], obj[2]);
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex position stream supported");
|
||||
}
|
||||
|
@ -1940,7 +1967,7 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
|||
|
||||
// ignore all normal streams except 0 - there can be only one normal
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mNormals.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
pMesh.mNormals.emplace_back(obj[0], obj[1], obj[2]);
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex normal stream supported");
|
||||
}
|
||||
|
@ -1952,7 +1979,7 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
|||
|
||||
// ignore all tangent streams except 0 - there can be only one tangent
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mTangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
pMesh.mTangents.emplace_back(obj[0], obj[1], obj[2]);
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex tangent stream supported");
|
||||
}
|
||||
|
@ -1965,7 +1992,7 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
|||
|
||||
// ignore all bitangent streams except 0 - there can be only one bitangent
|
||||
if (pInput.mIndex == 0) {
|
||||
pMesh.mBitangents.push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
pMesh.mBitangents.emplace_back(obj[0], obj[1], obj[2]);
|
||||
} else {
|
||||
ASSIMP_LOG_ERROR("Collada: just one vertex bitangent stream supported");
|
||||
}
|
||||
|
@ -1978,7 +2005,7 @@ void ColladaParser::ExtractDataObjectFromChannel(const InputChannel &pInput, siz
|
|||
pMesh.mTexCoords[pInput.mIndex].insert(pMesh.mTexCoords[pInput.mIndex].end(),
|
||||
pMesh.mPositions.size() - pMesh.mTexCoords[pInput.mIndex].size() - 1, aiVector3D(0, 0, 0));
|
||||
|
||||
pMesh.mTexCoords[pInput.mIndex].push_back(aiVector3D(obj[0], obj[1], obj[2]));
|
||||
pMesh.mTexCoords[pInput.mIndex].emplace_back(obj[0], obj[1], obj[2]);
|
||||
if (0 != acc.mSubOffset[2] || 0 != acc.mSubOffset[3]) {
|
||||
pMesh.mNumUVComponents[pInput.mIndex] = 3;
|
||||
}
|
||||
|
@ -2057,7 +2084,7 @@ void ColladaParser::ReadSceneNode(XmlNode &node, Node *pNode) {
|
|||
XmlParser::getStdStrAttribute(currentNode, "id", child->mID);
|
||||
}
|
||||
if (XmlParser::hasAttribute(currentNode, "sid")) {
|
||||
XmlParser::getStdStrAttribute(currentNode, "id", child->mSID);
|
||||
XmlParser::getStdStrAttribute(currentNode, "sid", child->mSID);
|
||||
}
|
||||
if (XmlParser::hasAttribute(currentNode, "name")) {
|
||||
XmlParser::getStdStrAttribute(currentNode, "name", child->mName);
|
||||
|
@ -2112,7 +2139,7 @@ void ColladaParser::ReadSceneNode(XmlNode &node, Node *pNode) {
|
|||
if (s[0] != '#') {
|
||||
ASSIMP_LOG_ERROR("Collada: Unresolved reference format of node");
|
||||
} else {
|
||||
pNode->mNodeInstances.push_back(NodeInstance());
|
||||
pNode->mNodeInstances.emplace_back();
|
||||
pNode->mNodeInstances.back().mNode = s.c_str() + 1;
|
||||
}
|
||||
}
|
||||
|
@ -2128,7 +2155,7 @@ void ColladaParser::ReadSceneNode(XmlNode &node, Node *pNode) {
|
|||
throw DeadlyImportError("Unknown reference format in <instance_light> element");
|
||||
}
|
||||
|
||||
pNode->mLights.push_back(LightInstance());
|
||||
pNode->mLights.emplace_back();
|
||||
pNode->mLights.back().mLight = url.c_str() + 1;
|
||||
}
|
||||
} else if (currentName == "instance_camera") {
|
||||
|
@ -2139,7 +2166,7 @@ void ColladaParser::ReadSceneNode(XmlNode &node, Node *pNode) {
|
|||
if (url[0] != '#') {
|
||||
throw DeadlyImportError("Unknown reference format in <instance_camera> element");
|
||||
}
|
||||
pNode->mCameras.push_back(CameraInstance());
|
||||
pNode->mCameras.emplace_back();
|
||||
pNode->mCameras.back().mCamera = url.c_str() + 1;
|
||||
}
|
||||
}
|
||||
|
@ -2164,15 +2191,15 @@ void ColladaParser::ReadNodeTransformation(XmlNode &node, Node *pNode, Transform
|
|||
}
|
||||
|
||||
// how many parameters to read per transformation type
|
||||
static const unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
|
||||
static constexpr unsigned int sNumParameters[] = { 9, 4, 3, 3, 7, 16 };
|
||||
std::string value;
|
||||
XmlParser::getValueAsString(node, value);
|
||||
const char *content = value.c_str();
|
||||
|
||||
const char *end = value.c_str() + value.size();
|
||||
// read as many parameters and store in the transformation
|
||||
for (unsigned int a = 0; a < sNumParameters[pType]; a++) {
|
||||
// skip whitespace before the number
|
||||
SkipSpacesAndLineEnd(&content);
|
||||
SkipSpacesAndLineEnd(&content, end);
|
||||
// read a number
|
||||
content = fast_atoreal_move<ai_real>(content, tf.f[a]);
|
||||
}
|
||||
|
@ -2266,9 +2293,9 @@ void ColladaParser::ReadNodeGeometry(XmlNode &node, Node *pNode) {
|
|||
urlMat++;
|
||||
|
||||
s.mMatName = urlMat;
|
||||
ReadMaterialVertexInputBinding(instanceMatNode, s);
|
||||
// store the association
|
||||
instance.mMaterials[group] = s;
|
||||
ReadMaterialVertexInputBinding(instanceMatNode, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2304,7 +2331,7 @@ void ColladaParser::ReadScene(XmlNode &node) {
|
|||
// find the referred scene, skip the leading #
|
||||
NodeLibrary::const_iterator sit = mNodeLibrary.find(url.c_str() + 1);
|
||||
if (sit == mNodeLibrary.end()) {
|
||||
throw DeadlyImportError("Unable to resolve visual_scene reference \"", std::string(url), "\" in <instance_visual_scene> element.");
|
||||
throw DeadlyImportError("Unable to resolve visual_scene reference \"", std::string(std::move(url)), "\" in <instance_visual_scene> element.");
|
||||
}
|
||||
mRootNode = sit->second;
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -65,7 +65,6 @@ public:
|
|||
LineReader(StreamReaderLE& reader)
|
||||
: splitter(reader,false,true)
|
||||
, groupcode( 0 )
|
||||
, value()
|
||||
, end() {
|
||||
// empty
|
||||
}
|
||||
|
@ -186,8 +185,7 @@ struct InsertBlock {
|
|||
InsertBlock()
|
||||
: pos()
|
||||
, scale(1.f,1.f,1.f)
|
||||
, angle()
|
||||
, name() {
|
||||
, angle() {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
* @brief Implementation of the DXF importer class
|
||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_DXF_IMPORTER
|
||||
|
||||
#include "AssetLib/DXF/DXFLoader.h"
|
||||
|
@ -57,6 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <assimp/importerdesc.h>
|
||||
|
||||
#include <numeric>
|
||||
#include <utility>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
@ -67,26 +67,269 @@ static constexpr size_t AI_DXF_BINARY_IDENT_LEN = sizeof AI_DXF_BINARY_IDENT;
|
|||
// default vertex color that all uncolored vertices will receive
|
||||
static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
|
||||
|
||||
// color indices for DXF - 16 are supported, the table is
|
||||
// taken directly from the DXF spec.
|
||||
static aiColor4D g_aclrDxfIndexColors[] = {
|
||||
aiColor4D (0.6f, 0.6f, 0.6f, 1.0f),
|
||||
aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
|
||||
aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
|
||||
aiColor4D (0.0f, 0.0f, 1.0f, 1.0f), // blue
|
||||
aiColor4D (0.3f, 1.0f, 0.3f, 1.0f), // light green
|
||||
aiColor4D (0.3f, 0.3f, 1.0f, 1.0f), // light blue
|
||||
aiColor4D (1.0f, 0.3f, 0.3f, 1.0f), // light red
|
||||
aiColor4D (1.0f, 0.0f, 1.0f, 1.0f), // pink
|
||||
aiColor4D (1.0f, 0.6f, 0.0f, 1.0f), // orange
|
||||
aiColor4D (0.6f, 0.3f, 0.0f, 1.0f), // dark orange
|
||||
aiColor4D (1.0f, 1.0f, 0.0f, 1.0f), // yellow
|
||||
aiColor4D (0.3f, 0.3f, 0.3f, 1.0f), // dark gray
|
||||
aiColor4D (0.8f, 0.8f, 0.8f, 1.0f), // light gray
|
||||
aiColor4D (0.0f, 00.f, 0.0f, 1.0f), // black
|
||||
aiColor4D (1.0f, 1.0f, 1.0f, 1.0f), // white
|
||||
aiColor4D (0.6f, 0.0f, 1.0f, 1.0f) // violet
|
||||
// color indices for DXF - 256 are supported, the table is
|
||||
// taken directly from the AutoCad Index (ACI) table
|
||||
// https://gohtx.com/acadcolors.php
|
||||
//STH 2024-0126
|
||||
static const aiColor4D g_aclrDxfIndexColors[256] = {
|
||||
aiColor4D (0.0f, 0.0f ,0.0f, 1.0f), //dxf color code 0
|
||||
aiColor4D (1.0f, 0.0f ,0.0f, 1.0f), //dxf color code 1
|
||||
aiColor4D (1.0f, 1.0f ,0.0f, 1.0f), //dxf color code 2
|
||||
aiColor4D (0.0f, 1.0f ,0.0f, 1.0f), //dxf color code 3
|
||||
aiColor4D (0.0f, 1.0f ,1.0f, 1.0f), //dxf color code 4
|
||||
aiColor4D (0.0f, 0.0f ,1.0f, 1.0f), //dxf color code 5
|
||||
aiColor4D (1.0f, 0.0f ,1.0f, 1.0f), //dxf color code 6
|
||||
aiColor4D (1.0f, 1.0f ,1.0f, 1.0f), //dxf color code 7
|
||||
aiColor4D (0.3f, 0.3f ,0.3f, 1.0f), //dxf color code 8
|
||||
aiColor4D (0.5f, 0.5f ,0.5f, 1.0f), //dxf color code 9
|
||||
aiColor4D (1.0f, 0.0f ,0.0f, 1.0f), //dxf color code 10
|
||||
aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 11
|
||||
aiColor4D (0.7f, 0.0f ,0.0f, 1.0f), //dxf color code 12
|
||||
aiColor4D (0.7f, 0.5f ,0.5f, 1.0f), //dxf color code 13
|
||||
aiColor4D (0.5f, 0.0f ,0.0f, 1.0f), //dxf color code 14
|
||||
aiColor4D (0.5f, 0.3f ,0.3f, 1.0f), //dxf color code 15
|
||||
aiColor4D (0.4f, 0.0f ,0.0f, 1.0f), //dxf color code 16
|
||||
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 17
|
||||
aiColor4D (0.3f, 0.0f ,0.0f, 1.0f), //dxf color code 18
|
||||
aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 19
|
||||
aiColor4D (1.0f, 0.2f ,0.0f, 1.0f), //dxf color code 20
|
||||
aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 21
|
||||
aiColor4D (0.7f, 0.2f ,0.0f, 1.0f), //dxf color code 22
|
||||
aiColor4D (0.7f, 0.6f ,0.5f, 1.0f), //dxf color code 23
|
||||
aiColor4D (0.5f, 0.1f ,0.0f, 1.0f), //dxf color code 24
|
||||
aiColor4D (0.5f, 0.4f ,0.3f, 1.0f), //dxf color code 25
|
||||
aiColor4D (0.4f, 0.1f ,0.0f, 1.0f), //dxf color code 26
|
||||
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 27
|
||||
aiColor4D (0.3f, 0.1f ,0.0f, 1.0f), //dxf color code 28
|
||||
aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 29
|
||||
aiColor4D (1.0f, 0.5f ,0.0f, 1.0f), //dxf color code 30
|
||||
aiColor4D (1.0f, 0.8f ,0.7f, 1.0f), //dxf color code 31
|
||||
aiColor4D (0.7f, 0.4f ,0.0f, 1.0f), //dxf color code 32
|
||||
aiColor4D (0.7f, 0.6f ,0.5f, 1.0f), //dxf color code 33
|
||||
aiColor4D (0.5f, 0.3f ,0.0f, 1.0f), //dxf color code 34
|
||||
aiColor4D (0.5f, 0.4f ,0.3f, 1.0f), //dxf color code 35
|
||||
aiColor4D (0.4f, 0.2f ,0.0f, 1.0f), //dxf color code 36
|
||||
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 37
|
||||
aiColor4D (0.3f, 0.2f ,0.0f, 1.0f), //dxf color code 38
|
||||
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 39
|
||||
aiColor4D (1.0f, 0.7f ,0.0f, 1.0f), //dxf color code 40
|
||||
aiColor4D (1.0f, 0.9f ,0.7f, 1.0f), //dxf color code 41
|
||||
aiColor4D (0.7f, 0.6f ,0.0f, 1.0f), //dxf color code 42
|
||||
aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 43
|
||||
aiColor4D (0.5f, 0.4f ,0.0f, 1.0f), //dxf color code 44
|
||||
aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 45
|
||||
aiColor4D (0.4f, 0.3f ,0.0f, 1.0f), //dxf color code 46
|
||||
aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 47
|
||||
aiColor4D (0.3f, 0.2f ,0.0f, 1.0f), //dxf color code 48
|
||||
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 49
|
||||
aiColor4D (1.0f, 1.0f ,0.0f, 1.0f), //dxf color code 50
|
||||
aiColor4D (1.0f, 1.0f ,0.7f, 1.0f), //dxf color code 51
|
||||
aiColor4D (0.7f, 0.7f ,0.0f, 1.0f), //dxf color code 52
|
||||
aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 53
|
||||
aiColor4D (0.5f, 0.5f ,0.0f, 1.0f), //dxf color code 54
|
||||
aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 55
|
||||
aiColor4D (0.4f, 0.4f ,0.0f, 1.0f), //dxf color code 56
|
||||
aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 57
|
||||
aiColor4D (0.3f, 0.3f ,0.0f, 1.0f), //dxf color code 58
|
||||
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 59
|
||||
aiColor4D (0.7f, 1.0f ,0.0f, 1.0f), //dxf color code 60
|
||||
aiColor4D (0.9f, 1.0f ,0.7f, 1.0f), //dxf color code 61
|
||||
aiColor4D (0.6f, 0.7f ,0.0f, 1.0f), //dxf color code 62
|
||||
aiColor4D (0.7f, 0.7f ,0.5f, 1.0f), //dxf color code 63
|
||||
aiColor4D (0.4f, 0.5f ,0.0f, 1.0f), //dxf color code 64
|
||||
aiColor4D (0.5f, 0.5f ,0.3f, 1.0f), //dxf color code 65
|
||||
aiColor4D (0.3f, 0.4f ,0.0f, 1.0f), //dxf color code 66
|
||||
aiColor4D (0.4f, 0.4f ,0.3f, 1.0f), //dxf color code 67
|
||||
aiColor4D (0.2f, 0.3f ,0.0f, 1.0f), //dxf color code 68
|
||||
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 69
|
||||
aiColor4D (0.5f, 1.0f ,0.0f, 1.0f), //dxf color code 70
|
||||
aiColor4D (0.8f, 1.0f ,0.7f, 1.0f), //dxf color code 71
|
||||
aiColor4D (0.4f, 0.7f ,0.0f, 1.0f), //dxf color code 72
|
||||
aiColor4D (0.6f, 0.7f ,0.5f, 1.0f), //dxf color code 73
|
||||
aiColor4D (0.3f, 0.5f ,0.0f, 1.0f), //dxf color code 74
|
||||
aiColor4D (0.4f, 0.5f ,0.3f, 1.0f), //dxf color code 75
|
||||
aiColor4D (0.2f, 0.4f ,0.0f, 1.0f), //dxf color code 76
|
||||
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 77
|
||||
aiColor4D (0.2f, 0.3f ,0.0f, 1.0f), //dxf color code 78
|
||||
aiColor4D (0.3f, 0.3f ,0.2f, 1.0f), //dxf color code 79
|
||||
aiColor4D (0.2f, 1.0f ,0.0f, 1.0f), //dxf color code 80
|
||||
aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 81
|
||||
aiColor4D (0.2f, 0.7f ,0.0f, 1.0f), //dxf color code 82
|
||||
aiColor4D (0.6f, 0.7f ,0.5f, 1.0f), //dxf color code 83
|
||||
aiColor4D (0.1f, 0.5f ,0.0f, 1.0f), //dxf color code 84
|
||||
aiColor4D (0.4f, 0.5f ,0.3f, 1.0f), //dxf color code 85
|
||||
aiColor4D (0.1f, 0.4f ,0.0f, 1.0f), //dxf color code 86
|
||||
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 87
|
||||
aiColor4D (0.1f, 0.3f ,0.0f, 1.0f), //dxf color code 88
|
||||
aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 89
|
||||
aiColor4D (0.0f, 1.0f ,0.0f, 1.0f), //dxf color code 90
|
||||
aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 91
|
||||
aiColor4D (0.0f, 0.7f ,0.0f, 1.0f), //dxf color code 92
|
||||
aiColor4D (0.5f, 0.7f ,0.5f, 1.0f), //dxf color code 93
|
||||
aiColor4D (0.0f, 0.5f ,0.0f, 1.0f), //dxf color code 94
|
||||
aiColor4D (0.3f, 0.5f ,0.3f, 1.0f), //dxf color code 95
|
||||
aiColor4D (0.0f, 0.4f ,0.0f, 1.0f), //dxf color code 96
|
||||
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 97
|
||||
aiColor4D (0.0f, 0.3f ,0.0f, 1.0f), //dxf color code 98
|
||||
aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 99
|
||||
aiColor4D (0.0f, 1.0f ,0.2f, 1.0f), //dxf color code 100
|
||||
aiColor4D (0.7f, 1.0f ,0.7f, 1.0f), //dxf color code 101
|
||||
aiColor4D (0.0f, 0.7f ,0.2f, 1.0f), //dxf color code 102
|
||||
aiColor4D (0.5f, 0.7f ,0.6f, 1.0f), //dxf color code 103
|
||||
aiColor4D (0.0f, 0.5f ,0.1f, 1.0f), //dxf color code 104
|
||||
aiColor4D (0.3f, 0.5f ,0.4f, 1.0f), //dxf color code 105
|
||||
aiColor4D (0.0f, 0.4f ,0.1f, 1.0f), //dxf color code 106
|
||||
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 107
|
||||
aiColor4D (0.0f, 0.3f ,0.1f, 1.0f), //dxf color code 108
|
||||
aiColor4D (0.2f, 0.3f ,0.2f, 1.0f), //dxf color code 109
|
||||
aiColor4D (0.0f, 1.0f ,0.5f, 1.0f), //dxf color code 110
|
||||
aiColor4D (0.7f, 1.0f ,0.8f, 1.0f), //dxf color code 111
|
||||
aiColor4D (0.0f, 0.7f ,0.4f, 1.0f), //dxf color code 112
|
||||
aiColor4D (0.5f, 0.7f ,0.6f, 1.0f), //dxf color code 113
|
||||
aiColor4D (0.0f, 0.5f ,0.3f, 1.0f), //dxf color code 114
|
||||
aiColor4D (0.3f, 0.5f ,0.4f, 1.0f), //dxf color code 115
|
||||
aiColor4D (0.0f, 0.4f ,0.2f, 1.0f), //dxf color code 116
|
||||
aiColor4D (0.3f, 0.4f ,0.3f, 1.0f), //dxf color code 117
|
||||
aiColor4D (0.0f, 0.3f ,0.2f, 1.0f), //dxf color code 118
|
||||
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 119
|
||||
aiColor4D (0.0f, 1.0f ,0.7f, 1.0f), //dxf color code 120
|
||||
aiColor4D (0.7f, 1.0f ,0.9f, 1.0f), //dxf color code 121
|
||||
aiColor4D (0.0f, 0.7f ,0.6f, 1.0f), //dxf color code 122
|
||||
aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 123
|
||||
aiColor4D (0.0f, 0.5f ,0.4f, 1.0f), //dxf color code 124
|
||||
aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 125
|
||||
aiColor4D (0.0f, 0.4f ,0.3f, 1.0f), //dxf color code 126
|
||||
aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 127
|
||||
aiColor4D (0.0f, 0.3f ,0.2f, 1.0f), //dxf color code 128
|
||||
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 129
|
||||
aiColor4D (0.0f, 1.0f ,1.0f, 1.0f), //dxf color code 130
|
||||
aiColor4D (0.7f, 1.0f ,1.0f, 1.0f), //dxf color code 131
|
||||
aiColor4D (0.0f, 0.7f ,0.7f, 1.0f), //dxf color code 132
|
||||
aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 133
|
||||
aiColor4D (0.0f, 0.5f ,0.5f, 1.0f), //dxf color code 134
|
||||
aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 135
|
||||
aiColor4D (0.0f, 0.4f ,0.4f, 1.0f), //dxf color code 136
|
||||
aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 137
|
||||
aiColor4D (0.0f, 0.3f ,0.3f, 1.0f), //dxf color code 138
|
||||
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 139
|
||||
aiColor4D (0.0f, 0.7f ,1.0f, 1.0f), //dxf color code 140
|
||||
aiColor4D (0.7f, 0.9f ,1.0f, 1.0f), //dxf color code 141
|
||||
aiColor4D (0.0f, 0.6f ,0.7f, 1.0f), //dxf color code 142
|
||||
aiColor4D (0.5f, 0.7f ,0.7f, 1.0f), //dxf color code 143
|
||||
aiColor4D (0.0f, 0.4f ,0.5f, 1.0f), //dxf color code 144
|
||||
aiColor4D (0.3f, 0.5f ,0.5f, 1.0f), //dxf color code 145
|
||||
aiColor4D (0.0f, 0.3f ,0.4f, 1.0f), //dxf color code 146
|
||||
aiColor4D (0.3f, 0.4f ,0.4f, 1.0f), //dxf color code 147
|
||||
aiColor4D (0.0f, 0.2f ,0.3f, 1.0f), //dxf color code 148
|
||||
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 149
|
||||
aiColor4D (0.0f, 0.5f ,1.0f, 1.0f), //dxf color code 150
|
||||
aiColor4D (0.7f, 0.8f ,1.0f, 1.0f), //dxf color code 151
|
||||
aiColor4D (0.0f, 0.4f ,0.7f, 1.0f), //dxf color code 152
|
||||
aiColor4D (0.5f, 0.6f ,0.7f, 1.0f), //dxf color code 153
|
||||
aiColor4D (0.0f, 0.3f ,0.5f, 1.0f), //dxf color code 154
|
||||
aiColor4D (0.3f, 0.4f ,0.5f, 1.0f), //dxf color code 155
|
||||
aiColor4D (0.0f, 0.2f ,0.4f, 1.0f), //dxf color code 156
|
||||
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 157
|
||||
aiColor4D (0.0f, 0.2f ,0.3f, 1.0f), //dxf color code 158
|
||||
aiColor4D (0.2f, 0.3f ,0.3f, 1.0f), //dxf color code 159
|
||||
aiColor4D (0.0f, 0.2f ,1.0f, 1.0f), //dxf color code 160
|
||||
aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 161
|
||||
aiColor4D (0.0f, 0.2f ,0.7f, 1.0f), //dxf color code 162
|
||||
aiColor4D (0.5f, 0.6f ,0.7f, 1.0f), //dxf color code 163
|
||||
aiColor4D (0.0f, 0.1f ,0.5f, 1.0f), //dxf color code 164
|
||||
aiColor4D (0.3f, 0.4f ,0.5f, 1.0f), //dxf color code 165
|
||||
aiColor4D (0.0f, 0.1f ,0.4f, 1.0f), //dxf color code 166
|
||||
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 167
|
||||
aiColor4D (0.0f, 0.1f ,0.3f, 1.0f), //dxf color code 168
|
||||
aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 169
|
||||
aiColor4D (0.0f, 0.0f ,1.0f, 1.0f), //dxf color code 170
|
||||
aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 171
|
||||
aiColor4D (0.0f, 0.0f ,0.7f, 1.0f), //dxf color code 172
|
||||
aiColor4D (0.5f, 0.5f ,0.7f, 1.0f), //dxf color code 173
|
||||
aiColor4D (0.0f, 0.0f ,0.5f, 1.0f), //dxf color code 174
|
||||
aiColor4D (0.3f, 0.3f ,0.5f, 1.0f), //dxf color code 175
|
||||
aiColor4D (0.0f, 0.0f ,0.4f, 1.0f), //dxf color code 176
|
||||
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 177
|
||||
aiColor4D (0.0f, 0.0f ,0.3f, 1.0f), //dxf color code 178
|
||||
aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 179
|
||||
aiColor4D (0.2f, 0.0f ,1.0f, 1.0f), //dxf color code 180
|
||||
aiColor4D (0.7f, 0.7f ,1.0f, 1.0f), //dxf color code 181
|
||||
aiColor4D (0.2f, 0.0f ,0.7f, 1.0f), //dxf color code 182
|
||||
aiColor4D (0.6f, 0.5f ,0.7f, 1.0f), //dxf color code 183
|
||||
aiColor4D (0.1f, 0.0f ,0.5f, 1.0f), //dxf color code 184
|
||||
aiColor4D (0.4f, 0.3f ,0.5f, 1.0f), //dxf color code 185
|
||||
aiColor4D (0.1f, 0.0f ,0.4f, 1.0f), //dxf color code 186
|
||||
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 187
|
||||
aiColor4D (0.1f, 0.0f ,0.3f, 1.0f), //dxf color code 188
|
||||
aiColor4D (0.2f, 0.2f ,0.3f, 1.0f), //dxf color code 189
|
||||
aiColor4D (0.5f, 0.0f ,1.0f, 1.0f), //dxf color code 190
|
||||
aiColor4D (0.8f, 0.7f ,1.0f, 1.0f), //dxf color code 191
|
||||
aiColor4D (0.4f, 0.0f ,0.7f, 1.0f), //dxf color code 192
|
||||
aiColor4D (0.6f, 0.5f ,0.7f, 1.0f), //dxf color code 193
|
||||
aiColor4D (0.3f, 0.0f ,0.5f, 1.0f), //dxf color code 194
|
||||
aiColor4D (0.4f, 0.3f ,0.5f, 1.0f), //dxf color code 195
|
||||
aiColor4D (0.2f, 0.0f ,0.4f, 1.0f), //dxf color code 196
|
||||
aiColor4D (0.3f, 0.3f ,0.4f, 1.0f), //dxf color code 197
|
||||
aiColor4D (0.2f, 0.0f ,0.3f, 1.0f), //dxf color code 198
|
||||
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 199
|
||||
aiColor4D (0.7f, 0.0f ,1.0f, 1.0f), //dxf color code 200
|
||||
aiColor4D (0.9f, 0.7f ,1.0f, 1.0f), //dxf color code 201
|
||||
aiColor4D (0.6f, 0.0f ,0.7f, 1.0f), //dxf color code 202
|
||||
aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 203
|
||||
aiColor4D (0.4f, 0.0f ,0.5f, 1.0f), //dxf color code 204
|
||||
aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 205
|
||||
aiColor4D (0.3f, 0.0f ,0.4f, 1.0f), //dxf color code 206
|
||||
aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 207
|
||||
aiColor4D (0.2f, 0.0f ,0.3f, 1.0f), //dxf color code 208
|
||||
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 209
|
||||
aiColor4D (1.0f, 0.0f ,1.0f, 1.0f), //dxf color code 210
|
||||
aiColor4D (1.0f, 0.7f ,1.0f, 1.0f), //dxf color code 211
|
||||
aiColor4D (0.7f, 0.0f ,0.7f, 1.0f), //dxf color code 212
|
||||
aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 213
|
||||
aiColor4D (0.5f, 0.0f ,0.5f, 1.0f), //dxf color code 214
|
||||
aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 215
|
||||
aiColor4D (0.4f, 0.0f ,0.4f, 1.0f), //dxf color code 216
|
||||
aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 217
|
||||
aiColor4D (0.3f, 0.0f ,0.3f, 1.0f), //dxf color code 218
|
||||
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 219
|
||||
aiColor4D (1.0f, 0.0f ,0.7f, 1.0f), //dxf color code 220
|
||||
aiColor4D (1.0f, 0.7f ,0.9f, 1.0f), //dxf color code 221
|
||||
aiColor4D (0.7f, 0.0f ,0.6f, 1.0f), //dxf color code 222
|
||||
aiColor4D (0.7f, 0.5f ,0.7f, 1.0f), //dxf color code 223
|
||||
aiColor4D (0.5f, 0.0f ,0.4f, 1.0f), //dxf color code 224
|
||||
aiColor4D (0.5f, 0.3f ,0.5f, 1.0f), //dxf color code 225
|
||||
aiColor4D (0.4f, 0.0f ,0.3f, 1.0f), //dxf color code 226
|
||||
aiColor4D (0.4f, 0.3f ,0.4f, 1.0f), //dxf color code 227
|
||||
aiColor4D (0.3f, 0.0f ,0.2f, 1.0f), //dxf color code 228
|
||||
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 229
|
||||
aiColor4D (1.0f, 0.0f ,0.5f, 1.0f), //dxf color code 230
|
||||
aiColor4D (1.0f, 0.7f ,0.8f, 1.0f), //dxf color code 231
|
||||
aiColor4D (0.7f, 0.0f ,0.4f, 1.0f), //dxf color code 232
|
||||
aiColor4D (0.7f, 0.5f ,0.6f, 1.0f), //dxf color code 233
|
||||
aiColor4D (0.5f, 0.0f ,0.3f, 1.0f), //dxf color code 234
|
||||
aiColor4D (0.5f, 0.3f ,0.4f, 1.0f), //dxf color code 235
|
||||
aiColor4D (0.4f, 0.0f ,0.2f, 1.0f), //dxf color code 236
|
||||
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 237
|
||||
aiColor4D (0.3f, 0.0f ,0.2f, 1.0f), //dxf color code 238
|
||||
aiColor4D (0.3f, 0.2f ,0.3f, 1.0f), //dxf color code 239
|
||||
aiColor4D (1.0f, 0.0f ,0.2f, 1.0f), //dxf color code 240
|
||||
aiColor4D (1.0f, 0.7f ,0.7f, 1.0f), //dxf color code 241
|
||||
aiColor4D (0.7f, 0.0f ,0.2f, 1.0f), //dxf color code 242
|
||||
aiColor4D (0.7f, 0.5f ,0.6f, 1.0f), //dxf color code 243
|
||||
aiColor4D (0.5f, 0.0f ,0.1f, 1.0f), //dxf color code 244
|
||||
aiColor4D (0.5f, 0.3f ,0.4f, 1.0f), //dxf color code 245
|
||||
aiColor4D (0.4f, 0.0f ,0.1f, 1.0f), //dxf color code 246
|
||||
aiColor4D (0.4f, 0.3f ,0.3f, 1.0f), //dxf color code 247
|
||||
aiColor4D (0.3f, 0.0f ,0.1f, 1.0f), //dxf color code 248
|
||||
aiColor4D (0.3f, 0.2f ,0.2f, 1.0f), //dxf color code 249
|
||||
aiColor4D (0.2f, 0.2f ,0.2f, 1.0f), //dxf color code 250
|
||||
aiColor4D (0.3f, 0.3f ,0.3f, 1.0f), //dxf color code 251
|
||||
aiColor4D (0.4f, 0.4f ,0.4f, 1.0f), //dxf color code 252
|
||||
aiColor4D (0.5f, 0.5f ,0.5f, 1.0f), //dxf color code 253
|
||||
aiColor4D (0.7f, 0.7f ,0.7f, 1.0f), //dxf color code 254
|
||||
aiColor4D (1.0f, 1.0f ,1.0f, 1.0f) //dxf color code 255
|
||||
};
|
||||
|
||||
#define AI_DXF_NUM_INDEX_COLORS (sizeof(g_aclrDxfIndexColors)/sizeof(g_aclrDxfIndexColors[0]))
|
||||
#define AI_DXF_ENTITIES_MAGIC_BLOCK "$ASSIMP_ENTITIES_MAGIC"
|
||||
|
||||
|
@ -95,7 +338,7 @@ static const int GroupCode_XComp = 10;
|
|||
static const int GroupCode_YComp = 20;
|
||||
static const int GroupCode_ZComp = 30;
|
||||
|
||||
static const aiImporterDesc desc = {
|
||||
static constexpr aiImporterDesc desc = {
|
||||
"Drawing Interchange Format (DXF) Importer",
|
||||
"",
|
||||
"",
|
||||
|
@ -108,19 +351,6 @@ static const aiImporterDesc desc = {
|
|||
"dxf"
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
DXFImporter::DXFImporter()
|
||||
: BaseImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
DXFImporter::~DXFImporter() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
bool DXFImporter::CanRead( const std::string& filename, IOSystem* pIOHandler, bool /*checkSig*/ ) const {
|
||||
|
@ -140,7 +370,7 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
|
|||
std::shared_ptr<IOStream> file = std::shared_ptr<IOStream>( pIOHandler->Open( filename) );
|
||||
|
||||
// Check whether we can read the file
|
||||
if( file.get() == nullptr ) {
|
||||
if (file == nullptr) {
|
||||
throw DeadlyImportError( "Failed to open DXF file ", filename, "");
|
||||
}
|
||||
|
||||
|
@ -155,7 +385,7 @@ void DXFImporter::InternReadFile( const std::string& filename, aiScene* pScene,
|
|||
// DXF files can grow very large, so read them via the StreamReader,
|
||||
// which will choose a suitable strategy.
|
||||
file->Seek(0,aiOrigin_SET);
|
||||
StreamReaderLE stream( file );
|
||||
StreamReaderLE stream( std::move(file) );
|
||||
|
||||
DXF::LineReader reader (stream);
|
||||
DXF::FileData output;
|
||||
|
@ -233,7 +463,7 @@ void DXFImporter::ConvertMeshes(aiScene* pScene, DXF::FileData& output) {
|
|||
ASSIMP_LOG_VERBOSE_DEBUG("DXF: Unexpanded polycount is ", icount, ", vertex count is ", vcount);
|
||||
}
|
||||
|
||||
if (! output.blocks.size() ) {
|
||||
if (output.blocks.empty()) {
|
||||
throw DeadlyImportError("DXF: no data blocks loaded");
|
||||
}
|
||||
|
||||
|
@ -368,12 +598,14 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
|
|||
// XXX this would be the place to implement recursive expansion if needed.
|
||||
const DXF::Block& bl_src = *(*it).second;
|
||||
|
||||
for (std::shared_ptr<const DXF::PolyLine> pl_in : bl_src.lines) {
|
||||
const size_t size = bl_src.lines.size(); // the size may increase in the loop
|
||||
for (size_t i = 0; i < size; ++i) {
|
||||
std::shared_ptr<const DXF::PolyLine> pl_in = bl_src.lines[i];
|
||||
if (!pl_in) {
|
||||
ASSIMP_LOG_ERROR("DXF: PolyLine instance is nullptr, skipping.");
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
|
||||
|
||||
if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {
|
||||
|
@ -381,8 +613,12 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
|
|||
// XXX order
|
||||
aiMatrix4x4 trafo, tmp;
|
||||
aiMatrix4x4::Translation(-bl_src.base,trafo);
|
||||
trafo *= aiMatrix4x4::Scaling(insert.scale,tmp);
|
||||
//Need to translate position before scaling the insert
|
||||
//otherwise the position ends up being the position*scaling
|
||||
//STH 2024.01.17
|
||||
trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
|
||||
trafo *= aiMatrix4x4::Scaling(insert.scale,tmp);
|
||||
//trafo *= aiMatrix4x4::Translation(insert.pos,tmp);
|
||||
|
||||
// XXX rotation currently ignored - I didn't find an appropriate sample model.
|
||||
if (insert.angle != 0.f) {
|
||||
|
@ -473,7 +709,7 @@ void DXFImporter::ParseBlocks(DXF::LineReader& reader, DXF::FileData& output) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
// push a new block onto the stack.
|
||||
output.blocks.push_back( DXF::Block() );
|
||||
output.blocks.emplace_back();
|
||||
DXF::Block& block = output.blocks.back();
|
||||
|
||||
while( !reader.End() && !reader.Is(0,"ENDBLK")) {
|
||||
|
@ -518,7 +754,7 @@ void DXFImporter::ParseBlock(DXF::LineReader& reader, DXF::FileData& output) {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
// Push a new block onto the stack.
|
||||
output.blocks.push_back( DXF::Block() );
|
||||
output.blocks.emplace_back();
|
||||
DXF::Block& block = output.blocks.back();
|
||||
|
||||
block.name = AI_DXF_ENTITIES_MAGIC_BLOCK;
|
||||
|
@ -548,7 +784,7 @@ void DXFImporter::ParseEntities(DXF::LineReader& reader, DXF::FileData& output)
|
|||
}
|
||||
|
||||
void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
output.blocks.back().insertions.push_back( DXF::InsertBlock() );
|
||||
output.blocks.back().insertions.emplace_back();
|
||||
DXF::InsertBlock& bl = output.blocks.back().insertions.back();
|
||||
|
||||
while( !reader.End() && !reader.Is(0)) {
|
||||
|
@ -589,10 +825,11 @@ void DXFImporter::ParseInsertion(DXF::LineReader& reader, DXF::FileData& output)
|
|||
}
|
||||
}
|
||||
|
||||
#define DXF_POLYLINE_FLAG_CLOSED 0x1
|
||||
#define DXF_POLYLINE_FLAG_3D_POLYLINE 0x8
|
||||
#define DXF_POLYLINE_FLAG_3D_POLYMESH 0x10
|
||||
#define DXF_POLYLINE_FLAG_POLYFACEMESH 0x40
|
||||
static constexpr unsigned int DXF_POLYLINE_FLAG_CLOSED = 0x1;
|
||||
// Currently unused
|
||||
//static constexpr unsigned int DXF_POLYLINE_FLAG_3D_POLYLINE = 0x8;
|
||||
//static constexpr unsigned int DXF_POLYLINE_FLAG_3D_POLYMESH = 0x10;
|
||||
static constexpr unsigned int DXF_POLYLINE_FLAG_POLYFACEMESH = 0x40;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
|
@ -641,12 +878,6 @@ void DXFImporter::ParsePolyLine(DXF::LineReader& reader, DXF::FileData& output)
|
|||
reader++;
|
||||
}
|
||||
|
||||
//if (!(line.flags & DXF_POLYLINE_FLAG_POLYFACEMESH)) {
|
||||
// DefaultLogger::get()->warn((Formatter::format("DXF: polyline not currently supported: "),line.flags));
|
||||
// output.blocks.back().lines.pop_back();
|
||||
// return;
|
||||
//}
|
||||
|
||||
if (vguess && line.positions.size() != vguess) {
|
||||
ASSIMP_LOG_WARN("DXF: unexpected vertex count in polymesh: ",
|
||||
line.positions.size(),", expected ", vguess );
|
||||
|
@ -736,12 +967,18 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
|
|||
case 71:
|
||||
case 72:
|
||||
case 73:
|
||||
case 74:
|
||||
if (cnti == 4) {
|
||||
ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
|
||||
break;
|
||||
case 74: {
|
||||
if (cnti == 4) {
|
||||
ASSIMP_LOG_WARN("DXF: more than 4 indices per face not supported; ignoring");
|
||||
break;
|
||||
}
|
||||
const int index = reader.ValueAsSignedInt();
|
||||
if (index >= 0) {
|
||||
indices[cnti++] = static_cast<unsigned int>(index);
|
||||
} else {
|
||||
indices[cnti++] = static_cast<unsigned int>(-index);
|
||||
}
|
||||
}
|
||||
indices[cnti++] = reader.ValueAsUnsignedInt();
|
||||
break;
|
||||
|
||||
// color
|
||||
|
@ -779,8 +1016,7 @@ void DXFImporter::ParsePolyLineVertex(DXF::LineReader& reader, DXF::PolyLine& li
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
|
||||
{
|
||||
void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output) {
|
||||
// (note) this is also used for for parsing line entities, so we
|
||||
// must handle the vertex_count == 2 case as well.
|
||||
|
||||
|
@ -797,8 +1033,7 @@ void DXFImporter::Parse3DFace(DXF::LineReader& reader, DXF::FileData& output)
|
|||
if (reader.GroupCode() == 0) {
|
||||
break;
|
||||
}
|
||||
switch (reader.GroupCode())
|
||||
{
|
||||
switch (reader.GroupCode()) {
|
||||
|
||||
// 8 specifies the layer
|
||||
case 8:
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -68,8 +68,8 @@ namespace DXF {
|
|||
*/
|
||||
class DXFImporter : public BaseImporter {
|
||||
public:
|
||||
DXFImporter();
|
||||
~DXFImporter() override;
|
||||
DXFImporter() = default;
|
||||
~DXFImporter() override = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -87,11 +86,6 @@ AnimationCurve::AnimationCurve(uint64_t id, const Element &element, const std::s
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationCurve::~AnimationCurve() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element &element, const std::string &name,
|
||||
const Document &doc, const char *const *target_prop_whitelist /*= nullptr*/,
|
||||
|
@ -147,11 +141,6 @@ AnimationCurveNode::AnimationCurveNode(uint64_t id, const Element &element, cons
|
|||
props = GetPropertyTable(doc, "AnimationCurveNode.FbxAnimCurveNode", element, sc, false);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationCurveNode::~AnimationCurveNode() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const AnimationCurveMap &AnimationCurveNode::Curves() const {
|
||||
if (curves.empty()) {
|
||||
|
@ -193,11 +182,6 @@ AnimationLayer::AnimationLayer(uint64_t id, const Element &element, const std::s
|
|||
props = GetPropertyTable(doc, "AnimationLayer.FbxAnimLayer", element, sc, true);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationLayer::~AnimationLayer() {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationCurveNodeList AnimationLayer::Nodes(const char *const *target_prop_whitelist /*= nullptr*/,
|
||||
size_t whitelist_size /*= 0*/) const {
|
||||
|
@ -279,11 +263,6 @@ AnimationStack::AnimationStack(uint64_t id, const Element &element, const std::s
|
|||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AnimationStack::~AnimationStack() {
|
||||
// empty
|
||||
}
|
||||
|
||||
} // namespace FBX
|
||||
} // namespace Assimp
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -51,6 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include "FBXUtil.h"
|
||||
#include <assimp/defs.h>
|
||||
#include <stdint.h>
|
||||
#include <cstdint>
|
||||
#include <assimp/Exceptional.h>
|
||||
#include <assimp/ByteSwapper.h>
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
|
@ -139,6 +140,7 @@ size_t Offset(const char* begin, const char* cursor) {
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
AI_WONT_RETURN void TokenizeError(const std::string& message, const char* begin, const char* cursor) AI_WONT_RETURN_SUFFIX;
|
||||
void TokenizeError(const std::string& message, const char* begin, const char* cursor) {
|
||||
TokenizeError(message, Offset(begin, cursor));
|
||||
}
|
||||
|
@ -341,8 +343,7 @@ void ReadData(const char*& sbegin_out, const char*& send_out, const char* input,
|
|||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor, const char* end, bool const is64bits)
|
||||
{
|
||||
bool ReadScope(TokenList &output_tokens, StackAllocator &token_allocator, const char *input, const char *&cursor, const char *end, bool const is64bits) {
|
||||
// the first word contains the offset at which this block ends
|
||||
const uint64_t end_offset = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end);
|
||||
|
||||
|
@ -408,7 +409,7 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
|
|||
|
||||
// XXX this is vulnerable to stack overflowing ..
|
||||
while(Offset(input, cursor) < end_offset - sentinel_block_length) {
|
||||
ReadScope(output_tokens, input, cursor, input + end_offset - sentinel_block_length, is64bits);
|
||||
ReadScope(output_tokens, token_allocator, input, cursor, input + end_offset - sentinel_block_length, is64bits);
|
||||
}
|
||||
output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_CLOSE_BRACKET, Offset(input, cursor) ));
|
||||
|
||||
|
@ -431,8 +432,7 @@ bool ReadScope(TokenList& output_tokens, const char* input, const char*& cursor,
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// TODO: Test FBX Binary files newer than the 7500 version to check if the 64 bits address behaviour is consistent
|
||||
void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
|
||||
{
|
||||
void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length, StackAllocator &token_allocator) {
|
||||
ai_assert(input);
|
||||
ASSIMP_LOG_DEBUG("Tokenizing binary FBX file");
|
||||
|
||||
|
@ -465,14 +465,14 @@ void TokenizeBinary(TokenList& output_tokens, const char* input, size_t length)
|
|||
try
|
||||
{
|
||||
while (cursor < end ) {
|
||||
if (!ReadScope(output_tokens, input, cursor, input + length, is64bits)) {
|
||||
if (!ReadScope(output_tokens, token_allocator, input, cursor, input + length, is64bits)) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (const DeadlyImportError& e)
|
||||
{
|
||||
if (!is64bits && (length > std::numeric_limits<std::uint32_t>::max())) {
|
||||
if (!is64bits && (length > std::numeric_limits<uint32_t>::max())) {
|
||||
throw DeadlyImportError("The FBX file is invalid. This may be because the content is too big for this older version (", ai_to_string(version), ") of the FBX format. (", e.what(), ")");
|
||||
}
|
||||
throw;
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -50,10 +50,12 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
const std::string NULL_RECORD = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
|
||||
static constexpr size_t NumNullRecords = 25;
|
||||
const char NULL_RECORD[NumNullRecords] = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
|
||||
'\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0',
|
||||
'\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0'
|
||||
}; // who knows why, it looks like two integers 32/64 bit (compressed and uncompressed sizes?) + 1 byte (might be compression type?)
|
||||
static std::string NULL_RECORD_STRING(NumNullRecords, '\0');
|
||||
const std::string SEPARATOR = { '\x00', '\x01' }; // for use inside strings
|
||||
const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
|
||||
const int64_t SECOND = 46186158000; // FBX's kTime unit
|
||||
|
|
|
@ -2,8 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
|
@ -55,9 +55,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/MathFunctions.h>
|
||||
#include <assimp/StringComparison.h>
|
||||
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include <assimp/CreateAnimMesh.h>
|
||||
#include <assimp/StringUtils.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
|
@ -65,12 +63,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <stdlib.h>
|
||||
#include <cstdint>
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include <iterator>
|
||||
#include <memory>
|
||||
#include <sstream>
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
@ -81,6 +76,53 @@ using namespace Util;
|
|||
|
||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
|
||||
|
||||
static void correctRootTransform(const aiScene *scene) {
|
||||
if (scene == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (scene->mMetaData == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
int32_t UpAxis = 1, UpAxisSign = 1, FrontAxis = 2, FrontAxisSign = 1, CoordAxis = 0, CoordAxisSign = 1;
|
||||
double UnitScaleFactor = 1.0;
|
||||
for (unsigned MetadataIndex = 0; MetadataIndex < scene->mMetaData->mNumProperties; ++MetadataIndex) {
|
||||
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UpAxis") == 0) {
|
||||
scene->mMetaData->Get<int32_t>(MetadataIndex, UpAxis);
|
||||
}
|
||||
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UpAxisSign") == 0) {
|
||||
scene->mMetaData->Get<int32_t>(MetadataIndex, UpAxisSign);
|
||||
}
|
||||
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "FrontAxis") == 0) {
|
||||
scene->mMetaData->Get<int32_t>(MetadataIndex, FrontAxis);
|
||||
}
|
||||
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "FrontAxisSign") == 0) {
|
||||
scene->mMetaData->Get<int32_t>(MetadataIndex, FrontAxisSign);
|
||||
}
|
||||
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "CoordAxis") == 0) {
|
||||
scene->mMetaData->Get<int32_t>(MetadataIndex, CoordAxis);
|
||||
}
|
||||
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "CoordAxisSign") == 0) {
|
||||
scene->mMetaData->Get<int32_t>(MetadataIndex, CoordAxisSign);
|
||||
}
|
||||
if (strcmp(scene->mMetaData->mKeys[MetadataIndex].C_Str(), "UnitScaleFactor") == 0) {
|
||||
scene->mMetaData->Get<double>(MetadataIndex, UnitScaleFactor);
|
||||
}
|
||||
}
|
||||
|
||||
aiVector3D upVec, forwardVec, rightVec;
|
||||
upVec[UpAxis] = UpAxisSign * static_cast<float>(UnitScaleFactor);
|
||||
forwardVec[FrontAxis] = FrontAxisSign * static_cast<float>(UnitScaleFactor);
|
||||
rightVec[CoordAxis] = CoordAxisSign * (float)UnitScaleFactor;
|
||||
|
||||
aiMatrix4x4 mat(rightVec.x, rightVec.y, rightVec.z, 0.0f,
|
||||
upVec.x, upVec.y, upVec.z, 0.0f,
|
||||
forwardVec.x, forwardVec.y, forwardVec.z, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f);
|
||||
scene->mRootNode->mTransformation *= mat;
|
||||
}
|
||||
|
||||
FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBones) :
|
||||
defaultMaterialIndex(),
|
||||
mMeshes(),
|
||||
|
@ -96,6 +138,8 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
|
|||
mSceneOut(out),
|
||||
doc(doc),
|
||||
mRemoveEmptyBones(removeEmptyBones) {
|
||||
|
||||
|
||||
// animations need to be converted first since this will
|
||||
// populate the node_anim_chain_bits map, which is needed
|
||||
// to determine which nodes need to be generated.
|
||||
|
@ -122,7 +166,7 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
|
|||
if (mat) {
|
||||
|
||||
if (materials_converted.find(mat) == materials_converted.end()) {
|
||||
ConvertMaterial(*mat, 0);
|
||||
ConvertMaterial(*mat, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -136,6 +180,10 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
|
|||
// need not contain geometry (i.e. camera animations, raw armatures).
|
||||
if (out->mNumMeshes == 0) {
|
||||
out->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
||||
} else {
|
||||
// Apply the FBX axis metadata unless requested not to
|
||||
if (!doc.Settings().ignoreUpDirection)
|
||||
correctRootTransform(mSceneOut);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -187,8 +235,7 @@ std::string FBXConverter::MakeUniqueNodeName(const Model *const model, const aiN
|
|||
|
||||
/// This struct manages nodes which may or may not end up in the node hierarchy.
|
||||
/// When a node becomes a child of another node, that node becomes its owner and mOwnership should be released.
|
||||
struct FBXConverter::PotentialNode
|
||||
{
|
||||
struct FBXConverter::PotentialNode {
|
||||
PotentialNode() : mOwnership(new aiNode), mNode(mOwnership.get()) {}
|
||||
PotentialNode(const std::string& name) : mOwnership(new aiNode(name)), mNode(mOwnership.get()) {}
|
||||
aiNode* operator->() { return mNode; }
|
||||
|
@ -231,7 +278,7 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
|
|||
if (nullptr != model) {
|
||||
nodes_chain.clear();
|
||||
post_nodes_chain.clear();
|
||||
|
||||
aiMatrix4x4 new_abs_transform = parent->mTransformation;
|
||||
std::string node_name = FixNodeName(model->Name());
|
||||
// even though there is only a single input node, the design of
|
||||
// assimp (or rather: the complicated transformation chain that
|
||||
|
@ -246,7 +293,7 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
|
|||
ai_assert(nodes_chain.size());
|
||||
|
||||
if (need_additional_node) {
|
||||
nodes_chain.emplace_back(PotentialNode(node_name));
|
||||
nodes_chain.emplace_back(node_name);
|
||||
}
|
||||
|
||||
//setup metadata on newest node
|
||||
|
@ -265,10 +312,12 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
|
|||
|
||||
child->mParent = last_parent;
|
||||
last_parent = child.mNode;
|
||||
|
||||
new_abs_transform *= child->mTransformation;
|
||||
}
|
||||
|
||||
// attach geometry
|
||||
ConvertModel(*model, nodes_chain.back().mNode, root_node);
|
||||
ConvertModel(*model, nodes_chain.back().mNode, root_node, new_abs_transform);
|
||||
|
||||
// check if there will be any child nodes
|
||||
const std::vector<const Connection *> &child_conns = doc.GetConnectionsByDestinationSequenced(model->ID(), "Model");
|
||||
|
@ -287,6 +336,8 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
|
|||
|
||||
postnode->mParent = last_parent;
|
||||
last_parent = postnode.mNode;
|
||||
|
||||
new_abs_transform *= postnode->mTransformation;
|
||||
}
|
||||
} else {
|
||||
// free the nodes we allocated as we don't need them
|
||||
|
@ -309,18 +360,15 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
|
|||
}
|
||||
}
|
||||
|
||||
if (nodes.size()) {
|
||||
parent->mChildren = new aiNode *[nodes.size()]();
|
||||
parent->mNumChildren = static_cast<unsigned int>(nodes.size());
|
||||
|
||||
for (unsigned int i = 0; i < nodes.size(); ++i)
|
||||
{
|
||||
parent->mChildren[i] = nodes[i].mOwnership.release();
|
||||
}
|
||||
nodes.clear();
|
||||
} else {
|
||||
if (nodes.empty()) {
|
||||
parent->mNumChildren = 0;
|
||||
parent->mChildren = nullptr;
|
||||
} else {
|
||||
parent->mChildren = new aiNode *[nodes.size()]();
|
||||
parent->mNumChildren = static_cast<unsigned int>(nodes.size());
|
||||
for (unsigned int i = 0; i < nodes.size(); ++i) {
|
||||
parent->mChildren[i] = nodes[i].mOwnership.release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -428,16 +476,32 @@ void FBXConverter::ConvertCamera(const Camera &cam, const std::string &orig_name
|
|||
|
||||
out_camera->mAspect = cam.AspectWidth() / cam.AspectHeight();
|
||||
|
||||
// NOTE: Camera mPosition, mLookAt and mUp must be set to default here.
|
||||
// All transformations to the camera will be handled by its node in the scenegraph.
|
||||
out_camera->mPosition = aiVector3D(0.0f);
|
||||
out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
|
||||
out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
|
||||
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
|
||||
// NOTE: Some software (maya) does not put FieldOfView in FBX, so we compute
|
||||
// mHorizontalFOV from FocalLength and FilmWidth with unit conversion.
|
||||
|
||||
out_camera->mClipPlaneNear = cam.NearPlane();
|
||||
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||
// TODO: This is not a complete solution for how FBX cameras can be stored.
|
||||
// TODO: Incorporate non-square pixel aspect ratio.
|
||||
// TODO: FBX aperture mode might be storing vertical FOV in need of conversion with aspect ratio.
|
||||
|
||||
float fov_deg = cam.FieldOfView();
|
||||
// If FOV not specified in file, compute using FilmWidth and FocalLength.
|
||||
if (fov_deg == kFovUnknown) {
|
||||
float film_width_inches = cam.FilmWidth();
|
||||
float focal_length_mm = cam.FocalLength();
|
||||
ASSIMP_LOG_VERBOSE_DEBUG("FBX FOV unspecified. Computing from FilmWidth (", film_width_inches, "inches) and FocalLength (", focal_length_mm, "mm).");
|
||||
double half_fov_rad = std::atan2(film_width_inches * 25.4 * 0.5, focal_length_mm);
|
||||
out_camera->mHorizontalFOV = static_cast<float>(half_fov_rad);
|
||||
} else {
|
||||
// FBX fov is full-view degrees. We want half-view radians.
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(fov_deg) * 0.5f;
|
||||
}
|
||||
|
||||
out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
|
||||
out_camera->mClipPlaneNear = cam.NearPlane();
|
||||
out_camera->mClipPlaneFar = cam.FarPlane();
|
||||
}
|
||||
|
@ -447,7 +511,7 @@ void FBXConverter::GetUniqueName(const std::string &name, std::string &uniqueNam
|
|||
auto it_pair = mNodeNames.insert({ name, 0 }); // duplicate node name instance count
|
||||
unsigned int &i = it_pair.first->second;
|
||||
while (!it_pair.second) {
|
||||
i++;
|
||||
++i;
|
||||
std::ostringstream ext;
|
||||
ext << name << std::setfill('0') << std::setw(3) << i;
|
||||
uniqueName = ext.str();
|
||||
|
@ -566,16 +630,17 @@ void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D &rot
|
|||
bool is_id[3] = { true, true, true };
|
||||
|
||||
aiMatrix4x4 temp[3];
|
||||
if (std::fabs(rotation.z) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationZ(AI_DEG_TO_RAD(rotation.z), temp[2]);
|
||||
const auto rot = AI_DEG_TO_RAD(rotation);
|
||||
if (std::fabs(rot.z) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationZ(rot.z, temp[2]);
|
||||
is_id[2] = false;
|
||||
}
|
||||
if (std::fabs(rotation.y) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationY(AI_DEG_TO_RAD(rotation.y), temp[1]);
|
||||
if (std::fabs(rot.y) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationY(rot.y, temp[1]);
|
||||
is_id[1] = false;
|
||||
}
|
||||
if (std::fabs(rotation.x) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationX(AI_DEG_TO_RAD(rotation.x), temp[0]);
|
||||
if (std::fabs(rot.x) > angle_epsilon) {
|
||||
aiMatrix4x4::RotationX(rot.x, temp[0]);
|
||||
is_id[0] = false;
|
||||
}
|
||||
|
||||
|
@ -646,9 +711,8 @@ void FBXConverter::GetRotationMatrix(Model::RotOrder mode, const aiVector3D &rot
|
|||
|
||||
bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
|
||||
const PropertyTable &props = model.Props();
|
||||
bool ok;
|
||||
|
||||
const float zero_epsilon = ai_epsilon;
|
||||
const auto zero_epsilon = Math::getEpsilon<ai_real>();
|
||||
const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
|
||||
for (size_t i = 0; i < TransformationComp_MAXIMUM; ++i) {
|
||||
const TransformationComp comp = static_cast<TransformationComp>(i);
|
||||
|
@ -660,6 +724,7 @@ bool FBXConverter::NeedsComplexTransformationChain(const Model &model) {
|
|||
|
||||
bool scale_compare = (comp == TransformationComp_GeometricScaling || comp == TransformationComp_Scaling);
|
||||
|
||||
bool ok = true;
|
||||
const aiVector3D &v = PropertyGet<aiVector3D>(props, NameTransformationCompProperty(comp), ok);
|
||||
if (ok && scale_compare) {
|
||||
if ((v - all_ones).SquareLength() > zero_epsilon) {
|
||||
|
@ -880,8 +945,12 @@ void FBXConverter::SetupNodeMetadata(const Model &model, aiNode &nd) {
|
|||
data->Set(index++, prop.first, interpretedBool->Value());
|
||||
} else if (const TypedProperty<int> *interpretedInt = prop.second->As<TypedProperty<int>>()) {
|
||||
data->Set(index++, prop.first, interpretedInt->Value());
|
||||
} else if (const TypedProperty<uint32_t> *interpretedUInt = prop.second->As<TypedProperty<uint32_t>>()) {
|
||||
data->Set(index++, prop.first, interpretedUInt->Value());
|
||||
} else if (const TypedProperty<uint64_t> *interpretedUint64 = prop.second->As<TypedProperty<uint64_t>>()) {
|
||||
data->Set(index++, prop.first, interpretedUint64->Value());
|
||||
} else if (const TypedProperty<int64_t> *interpretedint64 = prop.second->As<TypedProperty<int64_t>>()) {
|
||||
data->Set(index++, prop.first, interpretedint64->Value());
|
||||
} else if (const TypedProperty<float> *interpretedFloat = prop.second->As<TypedProperty<float>>()) {
|
||||
data->Set(index++, prop.first, interpretedFloat->Value());
|
||||
} else if (const TypedProperty<std::string> *interpretedString = prop.second->As<TypedProperty<std::string>>()) {
|
||||
|
@ -894,18 +963,17 @@ void FBXConverter::SetupNodeMetadata(const Model &model, aiNode &nd) {
|
|||
}
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root_node) {
|
||||
void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root_node, const aiMatrix4x4 &absolute_transform) {
|
||||
const std::vector<const Geometry *> &geos = model.GetGeometry();
|
||||
|
||||
std::vector<unsigned int> meshes;
|
||||
meshes.reserve(geos.size());
|
||||
|
||||
for (const Geometry *geo : geos) {
|
||||
|
||||
const MeshGeometry *const mesh = dynamic_cast<const MeshGeometry *>(geo);
|
||||
const LineGeometry *const line = dynamic_cast<const LineGeometry *>(geo);
|
||||
if (mesh) {
|
||||
const std::vector<unsigned int> &indices = ConvertMesh(*mesh, model, parent, root_node);
|
||||
const std::vector<unsigned int> &indices = ConvertMesh(*mesh, model, parent, root_node, absolute_transform);
|
||||
std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
|
||||
} else if (line) {
|
||||
const std::vector<unsigned int> &indices = ConvertLine(*line, root_node);
|
||||
|
@ -926,7 +994,7 @@ void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root
|
|||
}
|
||||
|
||||
std::vector<unsigned int>
|
||||
FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node) {
|
||||
FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node, const aiMatrix4x4 &absolute_transform) {
|
||||
std::vector<unsigned int> temp;
|
||||
|
||||
MeshMap::const_iterator it = meshes_converted.find(&mesh);
|
||||
|
@ -949,13 +1017,13 @@ FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *
|
|||
const MatIndexArray::value_type base = mindices[0];
|
||||
for (MatIndexArray::value_type index : mindices) {
|
||||
if (index != base) {
|
||||
return ConvertMeshMultiMaterial(mesh, model, parent, root_node);
|
||||
return ConvertMeshMultiMaterial(mesh, model, absolute_transform, parent, root_node);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// faster code-path, just copy the data
|
||||
temp.push_back(ConvertMeshSingleMaterial(mesh, model, parent, root_node));
|
||||
temp.push_back(ConvertMeshSingleMaterial(mesh, model, absolute_transform, parent, root_node));
|
||||
return temp;
|
||||
}
|
||||
|
||||
|
@ -1023,7 +1091,35 @@ aiMesh *FBXConverter::SetupEmptyMesh(const Geometry &mesh, aiNode *parent) {
|
|||
return out_mesh;
|
||||
}
|
||||
|
||||
unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, const Model &model,
|
||||
static aiSkeleton *createAiSkeleton(SkeletonBoneContainer &sbc) {
|
||||
if (sbc.MeshArray.empty() || sbc.SkeletonBoneToMeshLookup.empty()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
aiSkeleton *skeleton = new aiSkeleton;
|
||||
for (auto *mesh : sbc.MeshArray) {
|
||||
auto it = sbc.SkeletonBoneToMeshLookup.find(mesh);
|
||||
if (it == sbc.SkeletonBoneToMeshLookup.end()) {
|
||||
continue;
|
||||
}
|
||||
SkeletonBoneArray *ba = it->second;
|
||||
if (ba == nullptr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
skeleton->mNumBones = static_cast<unsigned int>(ba->size());
|
||||
skeleton->mBones = new aiSkeletonBone*[skeleton->mNumBones];
|
||||
size_t index = 0;
|
||||
for (auto bone : (* ba)) {
|
||||
skeleton->mBones[index] = bone;
|
||||
++index;
|
||||
}
|
||||
}
|
||||
|
||||
return skeleton;
|
||||
}
|
||||
|
||||
unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, const Model &model, const aiMatrix4x4 &absolute_transform,
|
||||
aiNode *parent, aiNode *) {
|
||||
const MatIndexArray &mindices = mesh.GetMaterialIndices();
|
||||
aiMesh *const out_mesh = SetupEmptyMesh(mesh, parent);
|
||||
|
@ -1142,22 +1238,37 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
|
|||
ConvertMaterialForMesh(out_mesh, model, mesh, mindices[0]);
|
||||
}
|
||||
|
||||
if (doc.Settings().readWeights && mesh.DeformerSkin() != nullptr) {
|
||||
ConvertWeights(out_mesh, mesh, parent, NO_MATERIAL_SEPARATION, nullptr);
|
||||
if (doc.Settings().readWeights && mesh.DeformerSkin() != nullptr && !doc.Settings().useSkeleton) {
|
||||
ConvertWeights(out_mesh, mesh, absolute_transform, parent, NO_MATERIAL_SEPARATION, nullptr);
|
||||
} else if (doc.Settings().readWeights && mesh.DeformerSkin() != nullptr && doc.Settings().useSkeleton) {
|
||||
SkeletonBoneContainer sbc;
|
||||
ConvertWeightsToSkeleton(out_mesh, mesh, absolute_transform, parent, NO_MATERIAL_SEPARATION, nullptr, sbc);
|
||||
aiSkeleton *skeleton = createAiSkeleton(sbc);
|
||||
if (skeleton != nullptr) {
|
||||
mSkeletons.emplace_back(skeleton);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<aiAnimMesh *> animMeshes;
|
||||
for (const BlendShape *blendShape : mesh.GetBlendShapes()) {
|
||||
for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) {
|
||||
const std::vector<const ShapeGeometry *> &shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (size_t i = 0; i < shapeGeometries.size(); i++) {
|
||||
const auto& shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (const ShapeGeometry *shapeGeometry : shapeGeometries) {
|
||||
aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
|
||||
const ShapeGeometry *shapeGeometry = shapeGeometries.at(i);
|
||||
const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices();
|
||||
const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals();
|
||||
const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
|
||||
const auto &curVertices = shapeGeometry->GetVertices();
|
||||
const auto &curNormals = shapeGeometry->GetNormals();
|
||||
const auto &curIndices = shapeGeometry->GetIndices();
|
||||
//losing channel name if using shapeGeometry->Name()
|
||||
animMesh->mName.Set(FixAnimMeshName(blendShapeChannel->Name()));
|
||||
// if blendShapeChannel Name is empty or doesn't have a ".", add geoMetryName;
|
||||
auto aniName = FixAnimMeshName(blendShapeChannel->Name());
|
||||
auto geoMetryName = FixAnimMeshName(shapeGeometry->Name());
|
||||
if (aniName.empty()) {
|
||||
aniName = geoMetryName;
|
||||
}
|
||||
else if (aniName.find('.') == aniName.npos) {
|
||||
aniName += "." + geoMetryName;
|
||||
}
|
||||
animMesh->mName.Set(aniName);
|
||||
for (size_t j = 0; j < curIndices.size(); j++) {
|
||||
const unsigned int curIndex = curIndices.at(j);
|
||||
aiVector3D vertex = curVertices.at(j);
|
||||
|
@ -1190,7 +1301,7 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
|
|||
}
|
||||
|
||||
std::vector<unsigned int>
|
||||
FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, aiNode *parent,
|
||||
FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, const aiMatrix4x4 &absolute_transform, aiNode *parent,
|
||||
aiNode *root_node) {
|
||||
const MatIndexArray &mindices = mesh.GetMaterialIndices();
|
||||
ai_assert(mindices.size());
|
||||
|
@ -1201,7 +1312,7 @@ FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &mo
|
|||
for (MatIndexArray::value_type index : mindices) {
|
||||
if (had.find(index) == had.end()) {
|
||||
|
||||
indices.push_back(ConvertMeshMultiMaterial(mesh, model, index, parent, root_node));
|
||||
indices.push_back(ConvertMeshMultiMaterial(mesh, model, absolute_transform, index, parent, root_node));
|
||||
had.insert(index);
|
||||
}
|
||||
}
|
||||
|
@ -1209,9 +1320,8 @@ FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &mo
|
|||
return indices;
|
||||
}
|
||||
|
||||
unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model,
|
||||
MatIndexArray::value_type index,
|
||||
aiNode *parent, aiNode *) {
|
||||
unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, const aiMatrix4x4 &absolute_transform,
|
||||
MatIndexArray::value_type index, aiNode *parent, aiNode *) {
|
||||
aiMesh *const out_mesh = SetupEmptyMesh(mesh, parent);
|
||||
|
||||
const MatIndexArray &mindices = mesh.GetMaterialIndices();
|
||||
|
@ -1374,19 +1484,18 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
|
|||
ConvertMaterialForMesh(out_mesh, model, mesh, index);
|
||||
|
||||
if (process_weights) {
|
||||
ConvertWeights(out_mesh, mesh, parent, index, &reverseMapping);
|
||||
ConvertWeights(out_mesh, mesh, absolute_transform, parent, index, &reverseMapping);
|
||||
}
|
||||
|
||||
std::vector<aiAnimMesh *> animMeshes;
|
||||
for (const BlendShape *blendShape : mesh.GetBlendShapes()) {
|
||||
for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) {
|
||||
const std::vector<const ShapeGeometry *> &shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (size_t i = 0; i < shapeGeometries.size(); i++) {
|
||||
const auto& shapeGeometries = blendShapeChannel->GetShapeGeometries();
|
||||
for (const ShapeGeometry *shapeGeometry : shapeGeometries) {
|
||||
aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
|
||||
const ShapeGeometry *shapeGeometry = shapeGeometries.at(i);
|
||||
const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices();
|
||||
const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals();
|
||||
const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
|
||||
const auto& curVertices = shapeGeometry->GetVertices();
|
||||
const auto& curNormals = shapeGeometry->GetNormals();
|
||||
const auto& curIndices = shapeGeometry->GetIndices();
|
||||
animMesh->mName.Set(FixAnimMeshName(shapeGeometry->Name()));
|
||||
for (size_t j = 0; j < curIndices.size(); j++) {
|
||||
unsigned int curIndex = curIndices.at(j);
|
||||
|
@ -1424,19 +1533,49 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
|
|||
return static_cast<unsigned int>(mMeshes.size() - 1);
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo,
|
||||
static void copyBoneToSkeletonBone(aiMesh *mesh, aiBone *bone, aiSkeletonBone *skeletonBone ) {
|
||||
skeletonBone->mNumnWeights = bone->mNumWeights;
|
||||
skeletonBone->mWeights = bone->mWeights;
|
||||
skeletonBone->mOffsetMatrix = bone->mOffsetMatrix;
|
||||
skeletonBone->mMeshId = mesh;
|
||||
#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS
|
||||
skeletonBone->mNode = bone->mNode;
|
||||
#endif
|
||||
skeletonBone->mParent = -1;
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertWeightsToSkeleton(aiMesh *out, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform, aiNode *parent, unsigned int materialIndex,
|
||||
std::vector<unsigned int> *outputVertStartIndices, SkeletonBoneContainer &skeletonContainer) {
|
||||
|
||||
if (skeletonContainer.SkeletonBoneToMeshLookup.find(out) != skeletonContainer.SkeletonBoneToMeshLookup.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
ConvertWeights(out, geo, absolute_transform, parent, materialIndex, outputVertStartIndices);
|
||||
skeletonContainer.MeshArray.emplace_back(out);
|
||||
SkeletonBoneArray *ba = new SkeletonBoneArray;
|
||||
for (size_t i = 0; i < out->mNumBones; ++i) {
|
||||
aiBone *bone = out->mBones[i];
|
||||
if (bone == nullptr) {
|
||||
continue;
|
||||
}
|
||||
aiSkeletonBone *skeletonBone = new aiSkeletonBone;
|
||||
copyBoneToSkeletonBone(out, bone, skeletonBone);
|
||||
ba->emplace_back(skeletonBone);
|
||||
}
|
||||
skeletonContainer.SkeletonBoneToMeshLookup[out] = ba;
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform,
|
||||
aiNode *parent, unsigned int materialIndex,
|
||||
std::vector<unsigned int> *outputVertStartIndices) {
|
||||
ai_assert(geo.DeformerSkin());
|
||||
|
||||
std::vector<size_t> out_indices;
|
||||
std::vector<size_t> index_out_indices;
|
||||
std::vector<size_t> count_out_indices;
|
||||
std::vector<size_t> out_indices, index_out_indices, count_out_indices;
|
||||
|
||||
const Skin &sk = *geo.DeformerSkin();
|
||||
|
||||
std::vector<aiBone *> bones;
|
||||
|
||||
std::vector<aiBone*> bones;
|
||||
const bool no_mat_check = materialIndex == NO_MATERIAL_SEPARATION;
|
||||
ai_assert(no_mat_check || outputVertStartIndices);
|
||||
|
||||
|
@ -1496,7 +1635,7 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo,
|
|||
// XXX this could be heavily simplified by collecting the bone
|
||||
// data in a single step.
|
||||
ConvertCluster(bones, cluster, out_indices, index_out_indices,
|
||||
count_out_indices, parent);
|
||||
count_out_indices, absolute_transform, parent);
|
||||
}
|
||||
|
||||
bone_map.clear();
|
||||
|
@ -1509,25 +1648,20 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo,
|
|||
out->mBones = nullptr;
|
||||
out->mNumBones = 0;
|
||||
return;
|
||||
} else {
|
||||
out->mBones = new aiBone *[bones.size()]();
|
||||
out->mNumBones = static_cast<unsigned int>(bones.size());
|
||||
|
||||
std::swap_ranges(bones.begin(), bones.end(), out->mBones);
|
||||
}
|
||||
|
||||
out->mBones = new aiBone *[bones.size()]();
|
||||
out->mNumBones = static_cast<unsigned int>(bones.size());
|
||||
std::swap_ranges(bones.begin(), bones.end(), out->mBones);
|
||||
}
|
||||
|
||||
const aiNode *GetNodeByName(aiNode *current_node) {
|
||||
aiNode *iter = current_node;
|
||||
//printf("Child count: %d", iter->mNumChildren);
|
||||
return iter;
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl,
|
||||
void FBXConverter::ConvertCluster(std::vector<aiBone*> &local_mesh_bones, const Cluster *cluster,
|
||||
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
|
||||
std::vector<size_t> &count_out_indices, aiNode *) {
|
||||
ai_assert(cl); // make sure cluster valid
|
||||
std::string deformer_name = cl->TargetNode()->Name();
|
||||
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
|
||||
aiNode *) {
|
||||
ai_assert(cluster != nullptr); // make sure cluster valid
|
||||
|
||||
std::string deformer_name = cluster->TargetNode()->Name();
|
||||
aiString bone_name = aiString(FixNodeName(deformer_name));
|
||||
|
||||
aiBone *bone = nullptr;
|
||||
|
@ -1540,16 +1674,16 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
|
|||
bone = new aiBone();
|
||||
bone->mName = bone_name;
|
||||
|
||||
bone->mOffsetMatrix = cl->Transform();
|
||||
//bone->mOffsetMatrix = cluster->Transform();
|
||||
// store local transform link for post processing
|
||||
/*
|
||||
bone->mOffsetMatrix = cl->TransformLink();
|
||||
|
||||
bone->mOffsetMatrix = cluster->TransformLink();
|
||||
bone->mOffsetMatrix.Inverse();
|
||||
|
||||
aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
|
||||
const aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
|
||||
|
||||
bone->mOffsetMatrix = bone->mOffsetMatrix * matrix; // * mesh_offset
|
||||
*/
|
||||
|
||||
//
|
||||
// Now calculate the aiVertexWeights
|
||||
//
|
||||
|
@ -1560,7 +1694,7 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
|
|||
cursor = bone->mWeights = new aiVertexWeight[out_indices.size()];
|
||||
|
||||
const size_t no_index_sentinel = std::numeric_limits<size_t>::max();
|
||||
const WeightArray &weights = cl->GetWeights();
|
||||
const WeightArray &weights = cluster->GetWeights();
|
||||
|
||||
const size_t c = index_out_indices.size();
|
||||
for (size_t i = 0; i < c; ++i) {
|
||||
|
@ -1732,7 +1866,7 @@ aiString FBXConverter::GetTexturePath(const Texture *tex) {
|
|||
// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
|
||||
// This may occur on this case too, it has to be studied
|
||||
path.data[0] = '*';
|
||||
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
|
||||
path.length = 1 + ASSIMP_itoa10(path.data + 1, AI_MAXLEN - 1, index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2000,6 +2134,10 @@ void FBXConverter::SetTextureProperties(aiMaterial *out_mat, const TextureMap &_
|
|||
TrySetTextureProperties(out_mat, _textures, "Maya|emissionColor", aiTextureType_EMISSION_COLOR, mesh);
|
||||
TrySetTextureProperties(out_mat, _textures, "Maya|metalness", aiTextureType_METALNESS, mesh);
|
||||
TrySetTextureProperties(out_mat, _textures, "Maya|diffuseRoughness", aiTextureType_DIFFUSE_ROUGHNESS, mesh);
|
||||
TrySetTextureProperties(out_mat, _textures, "Maya|base", aiTextureType_MAYA_BASE, mesh);
|
||||
TrySetTextureProperties(out_mat, _textures, "Maya|specular", aiTextureType_MAYA_SPECULAR, mesh);
|
||||
TrySetTextureProperties(out_mat, _textures, "Maya|specularColor", aiTextureType_MAYA_SPECULAR_COLOR, mesh);
|
||||
TrySetTextureProperties(out_mat, _textures, "Maya|specularRoughness", aiTextureType_MAYA_SPECULAR_ROUGHNESS, mesh);
|
||||
|
||||
// Maya stingray
|
||||
TrySetTextureProperties(out_mat, _textures, "Maya|TEX_color_map", aiTextureType_BASE_COLOR, mesh);
|
||||
|
@ -2151,7 +2289,7 @@ void FBXConverter::SetShadingPropertiesCommon(aiMaterial *out_mat, const Propert
|
|||
if (ok) {
|
||||
out_mat->AddProperty(&ShininessExponent, 1, AI_MATKEY_SHININESS);
|
||||
// Match Blender behavior to extract roughness when only shininess is present
|
||||
const float roughness = 1.0 - (sqrt(ShininessExponent) / 10.0);
|
||||
const float roughness = 1.0f - (sqrt(ShininessExponent) / 10.0f);
|
||||
out_mat->AddProperty(&roughness, 1, AI_MATKEY_ROUGHNESS_FACTOR);
|
||||
}
|
||||
|
||||
|
@ -2312,7 +2450,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial *out_mat, const PropertyTa
|
|||
|
||||
// setup texture reference string (copied from ColladaLoader::FindFilenameForEffectTexture)
|
||||
path.data[0] = '*';
|
||||
path.length = 1 + ASSIMP_itoa10(path.data + 1, MAXLEN - 1, index);
|
||||
path.length = 1 + ASSIMP_itoa10(path.data + 1, AI_MAXLEN - 1, index);
|
||||
}
|
||||
|
||||
out_mat->AddProperty(&path, (name + "|file").c_str(), aiTextureType_UNKNOWN, 0);
|
||||
|
@ -2605,7 +2743,7 @@ void FBXConverter::ConvertAnimationStack(const AnimationStack &st) {
|
|||
meshMorphAnim->mNumKeys = numKeys;
|
||||
meshMorphAnim->mKeys = new aiMeshMorphKey[numKeys];
|
||||
unsigned int j = 0;
|
||||
for (auto animIt : *animData) {
|
||||
for (auto &animIt : *animData) {
|
||||
morphKeyData *keyData = animIt.second;
|
||||
unsigned int numValuesAndWeights = static_cast<unsigned int>(keyData->values.size());
|
||||
meshMorphAnim->mKeys[j].mNumValuesAndWeights = numValuesAndWeights;
|
||||
|
@ -2678,7 +2816,7 @@ void FBXConverter::ProcessMorphAnimDatas(std::map<std::string, morphAnimData *>
|
|||
auto geoIt = std::find(model->GetGeometry().begin(), model->GetGeometry().end(), geo);
|
||||
auto geoIndex = static_cast<unsigned int>(std::distance(model->GetGeometry().begin(), geoIt));
|
||||
auto name = aiString(FixNodeName(model->Name() + "*"));
|
||||
name.length = 1 + ASSIMP_itoa10(name.data + name.length, MAXLEN - 1, geoIndex);
|
||||
name.length = 1 + ASSIMP_itoa10(name.data + name.length, AI_MAXLEN - 1, geoIndex);
|
||||
morphAnimData *animData;
|
||||
auto animIt = morphAnimDatas->find(name.C_Str());
|
||||
if (animIt == morphAnimDatas->end()) {
|
||||
|
@ -3145,7 +3283,6 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
aiVector3D defTranslate = PropertyGet(props, "Lcl Translation", aiVector3D(0.f, 0.f, 0.f));
|
||||
aiVector3D defRotation = PropertyGet(props, "Lcl Rotation", aiVector3D(0.f, 0.f, 0.f));
|
||||
aiVector3D defScale = PropertyGet(props, "Lcl Scaling", aiVector3D(1.f, 1.f, 1.f));
|
||||
aiQuaternion defQuat = EulerToQuaternion(defRotation, rotOrder);
|
||||
|
||||
aiVectorKey* outTranslations = new aiVectorKey[keyCount];
|
||||
aiQuatKey* outRotations = new aiQuatKey[keyCount];
|
||||
|
@ -3163,6 +3300,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
if (keyframeLists[TransformationComp_Rotation].size() > 0) {
|
||||
InterpolateKeys(outRotations, keytimes, keyframeLists[TransformationComp_Rotation], defRotation, maxTime, minTime, rotOrder);
|
||||
} else {
|
||||
aiQuaternion defQuat = EulerToQuaternion(defRotation, rotOrder);
|
||||
for (size_t i = 0; i < keyCount; ++i) {
|
||||
outRotations[i].mTime = CONVERT_FBX_TIME(keytimes[i]) * anim_fps;
|
||||
outRotations[i].mValue = defQuat;
|
||||
|
@ -3179,8 +3317,8 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
|
|||
}
|
||||
|
||||
bool ok = false;
|
||||
|
||||
const float zero_epsilon = ai_epsilon;
|
||||
|
||||
const auto zero_epsilon = ai_epsilon;
|
||||
|
||||
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
|
||||
if (ok && preRotation.SquareLength() > zero_epsilon) {
|
||||
|
@ -3267,7 +3405,7 @@ FBXConverter::KeyFrameListList FBXConverter::GetKeyframeList(const std::vector<c
|
|||
}
|
||||
}
|
||||
|
||||
inputs.push_back(std::make_tuple(Keys, Values, mapto));
|
||||
inputs.emplace_back(Keys, Values, mapto);
|
||||
}
|
||||
}
|
||||
return inputs; // pray for NRVO :-)
|
||||
|
@ -3318,13 +3456,17 @@ FBXConverter::KeyFrameListList FBXConverter::GetRotationKeyframeList(const std::
|
|||
float vc = curve->GetValues().at(1);
|
||||
for (size_t n = 1; n < count; n++) {
|
||||
while (std::abs(vc - vp) >= 180.0f) {
|
||||
float step = std::floor(float(tc - tp) / (vc - vp) * 179.0f);
|
||||
double step = std::floor(double(tc - tp) / std::abs(vc - vp) * 179.0f);
|
||||
int64_t tnew = tp + int64_t(step);
|
||||
float vnew = vp + (vc - vp) * step / float(tc - tp);
|
||||
float vnew = vp + (vc - vp) * float(step / (tc - tp));
|
||||
if (tnew >= adj_start && tnew <= adj_stop) {
|
||||
Keys->push_back(tnew);
|
||||
Values->push_back(vnew);
|
||||
}
|
||||
else {
|
||||
// Something broke
|
||||
break;
|
||||
}
|
||||
tp = tnew;
|
||||
vp = vnew;
|
||||
}
|
||||
|
@ -3340,7 +3482,7 @@ FBXConverter::KeyFrameListList FBXConverter::GetRotationKeyframeList(const std::
|
|||
}
|
||||
}
|
||||
}
|
||||
inputs.push_back(std::make_tuple(Keys, Values, mapto));
|
||||
inputs.emplace_back(Keys, Values, mapto);
|
||||
}
|
||||
}
|
||||
return inputs;
|
||||
|
@ -3625,6 +3767,12 @@ void FBXConverter::TransferDataToScene() {
|
|||
|
||||
std::swap_ranges(textures.begin(), textures.end(), mSceneOut->mTextures);
|
||||
}
|
||||
|
||||
if (!mSkeletons.empty()) {
|
||||
mSceneOut->mSkeletons = new aiSkeleton *[mSkeletons.size()];
|
||||
mSceneOut->mNumSkeletons = static_cast<unsigned int>(mSkeletons.size());
|
||||
std::swap_ranges(mSkeletons.begin(), mSkeletons.end(), mSceneOut->mSkeletons);
|
||||
}
|
||||
}
|
||||
|
||||
void FBXConverter::ConvertOrphanedEmbeddedTextures() {
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2022, assimp team
|
||||
Copyright (c) 2006-2024, assimp team
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
@ -75,7 +75,18 @@ typedef std::map<int64_t, morphKeyData*> morphAnimData;
|
|||
namespace Assimp {
|
||||
namespace FBX {
|
||||
|
||||
class MeshGeometry;
|
||||
|
||||
using SkeletonBoneArray = std::vector<aiSkeletonBone *>;
|
||||
using SkeletonBoneToMesh = std::map<aiMesh*, SkeletonBoneArray*>;
|
||||
|
||||
struct SkeletonBoneContainer {
|
||||
std::vector<aiMesh *> MeshArray;
|
||||
SkeletonBoneToMesh SkeletonBoneToMeshLookup;
|
||||
};
|
||||
|
||||
class Document;
|
||||
|
||||
/**
|
||||
* Convert a FBX #Document to #aiScene
|
||||
* @param out Empty scene to be populated
|
||||
|
@ -180,12 +191,12 @@ private:
|
|||
void SetupNodeMetadata(const Model& model, aiNode& nd);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertModel(const Model &model, aiNode *parent, aiNode *root_node);
|
||||
void ConvertModel(const Model &model, aiNode *parent, aiNode *root_node, const aiMatrix4x4 &absolute_transform);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
|
||||
std::vector<unsigned int>
|
||||
ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node);
|
||||
ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node, const aiMatrix4x4 &absolute_transform);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<unsigned int> ConvertLine(const LineGeometry& line, aiNode *root_node);
|
||||
|
@ -194,15 +205,15 @@ private:
|
|||
aiMesh* SetupEmptyMesh(const Geometry& mesh, aiNode *parent);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int ConvertMeshSingleMaterial(const MeshGeometry &mesh, const Model &model,
|
||||
unsigned int ConvertMeshSingleMaterial(const MeshGeometry &mesh, const Model &model, const aiMatrix4x4 &absolute_transform,
|
||||
aiNode *parent, aiNode *root_node);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
std::vector<unsigned int>
|
||||
ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node);
|
||||
ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, const aiMatrix4x4 &absolute_transform, aiNode *parent, aiNode *root_node);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
unsigned int ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, MatIndexArray::value_type index,
|
||||
unsigned int ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, const aiMatrix4x4 &absolute_transform, MatIndexArray::value_type index,
|
||||
aiNode *parent, aiNode *root_node);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -216,14 +227,19 @@ private:
|
|||
* - outputVertStartIndices is only used when a material index is specified, it gives for
|
||||
* each output vertex the DOM index it maps to.
|
||||
*/
|
||||
void ConvertWeights(aiMesh *out, const MeshGeometry &geo, aiNode *parent = nullptr,
|
||||
void ConvertWeights(aiMesh *out, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform, aiNode *parent = nullptr,
|
||||
unsigned int materialIndex = NO_MATERIAL_SEPARATION,
|
||||
std::vector<unsigned int> *outputVertStartIndices = nullptr);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertWeightsToSkeleton(aiMesh *out, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform,
|
||||
aiNode *parent, unsigned int materialIndex, std::vector<unsigned int> *outputVertStartIndices,
|
||||
SkeletonBoneContainer &skeletonContainer);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl,
|
||||
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
|
||||
std::vector<size_t> &count_out_indices, aiNode *parent );
|
||||
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform, aiNode *parent);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo,
|
||||
|
@ -296,7 +312,8 @@ private:
|
|||
void ConvertAnimationStack(const AnimationStack& st);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ProcessMorphAnimDatas(std::map<std::string, morphAnimData*>* morphAnimDatas, const BlendShapeChannel* bsc, const AnimationCurveNode* node);
|
||||
void ProcessMorphAnimDatas(std::map<std::string, morphAnimData*>* morphAnimDatas,
|
||||
const BlendShapeChannel* bsc, const AnimationCurveNode* node);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void GenerateNodeAnimations(std::vector<aiNodeAnim*>& node_anims,
|
||||
|
@ -445,6 +462,7 @@ private:
|
|||
|
||||
double anim_fps;
|
||||
|
||||
std::vector<aiSkeleton *> mSkeletons;
|
||||
aiScene* const mSceneOut;
|
||||
const FBX::Document& doc;
|
||||
bool mRemoveEmptyBones;
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue