Updated ConvertMaterials function to assign appopriate material index when using material references.
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b3daec65a0
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371d5c78f4
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@ -580,7 +580,7 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, std::vector<XFile::Materi
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aiString name;
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pScene->mMaterials[b]->Get( AI_MATKEY_NAME, name);
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if( strcmp( name.C_Str(), oldMat.mName.data()) == 0 ) {
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oldMat.sceneIndex = a;
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oldMat.sceneIndex = b;
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break;
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}
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}
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