Refactorings: come code cleanups
parent
263bebb5ba
commit
636fbd65b3
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@ -89,15 +89,11 @@ using namespace Assimp;
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namespace Assimp {
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void ExportScenePbrt (
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const char* pFile,
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IOSystem* pIOSystem,
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const aiScene* pScene,
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const ExportProperties* /*pProperties*/
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){
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void ExportScenePbrt(const char *pFile, IOSystem *pIOSystem, const aiScene *pScene,
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const ExportProperties *) {
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std::string path = DefaultIOSystem::absolutePath(std::string(pFile));
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std::string file = DefaultIOSystem::completeBaseName(std::string(pFile));
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path = path + file + ".brt";
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path = path + file + ".pbrt";
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// initialize the exporter
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PbrtExporter exporter(pScene, pIOSystem, path, file);
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}
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@ -114,7 +110,6 @@ static void create_embedded_textures_folder(const aiScene *scene, IOSystem *pIOS
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}
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}
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// Constructor
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PbrtExporter::PbrtExporter(
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const aiScene *pScene, IOSystem *pIOSystem,
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const std::string &path, const std::string &file) :
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@ -186,9 +181,6 @@ PbrtExporter::PbrtExporter(
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outfile->Write(mOutput.str().c_str(), mOutput.str().length(), 1);
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}
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// Destructor
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PbrtExporter::~PbrtExporter() = default;
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void PbrtExporter::WriteMetaData() {
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mOutput << "#############################\n";
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mOutput << "# Scene metadata:\n";
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@ -70,15 +70,33 @@ class ExportProperties;
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// ---------------------------------------------------------------------
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/** Helper class to export a given scene to a Pbrt file. */
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// ---------------------------------------------------------------------
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class PbrtExporter
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{
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class PbrtExporter {
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public:
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/// Constructor for a specific scene to export
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PbrtExporter(const aiScene *pScene, IOSystem *pIOSystem,
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const std::string &path, const std::string &file);
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/// Destructor
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virtual ~PbrtExporter();
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virtual ~PbrtExporter() = default;
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private:
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aiMatrix4x4 GetNodeTransform(const aiString &name) const;
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static std::string TransformAsString(const aiMatrix4x4 &m);
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static std::string RemoveSuffix(std::string filename);
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std::string CleanTextureFilename(const aiString &f, bool rewriteExtension = true) const;
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void WriteMetaData();
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void WriteWorldDefinition();
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void WriteCameras();
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void WriteCamera(int i);
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void WriteLights();
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void WriteTextures();
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static bool TextureHasAlphaMask(const std::string &filename);
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void WriteMaterials();
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void WriteMaterial(int i);
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void WriteMesh(aiMesh *mesh);
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void WriteInstanceDefinition(int i);
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void WriteGeometricObjects(aiNode *node, aiMatrix4x4 parentTransform,
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std::map<int, int> &meshUses);
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private:
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// the scene to export
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@ -96,39 +114,11 @@ private:
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/// Name of the file (without extension) where the scene will be exported
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const std::string mFile;
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private:
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// A private set to keep track of which textures have been declared
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std::set<std::string> mTextureSet;
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// Transform to apply to the root node and all root objects such as cameras, lights, etc.
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aiMatrix4x4 mRootTransform;
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aiMatrix4x4 GetNodeTransform(const aiString& name) const;
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static std::string TransformAsString(const aiMatrix4x4& m);
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static std::string RemoveSuffix(std::string filename);
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std::string CleanTextureFilename(const aiString &f, bool rewriteExtension = true) const;
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void WriteMetaData();
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void WriteWorldDefinition();
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void WriteCameras();
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void WriteCamera(int i);
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void WriteLights();
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void WriteTextures();
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static bool TextureHasAlphaMask(const std::string &filename);
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void WriteMaterials();
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void WriteMaterial(int i);
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void WriteMesh(aiMesh* mesh);
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void WriteInstanceDefinition(int i);
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void WriteGeometricObjects(aiNode* node, aiMatrix4x4 parentTransform,
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std::map<int, int> &meshUses);
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};
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} // namespace Assimp
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@ -97,7 +97,7 @@ public:
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* Create an instance of your derived class and assign it to an
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* #Assimp::Importer instance by calling Importer::SetIOHandler().
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*/
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IOSystem() AI_NO_EXCEPT;
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IOSystem() AI_NO_EXCEPT = default;
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// -------------------------------------------------------------------
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/** @brief Virtual destructor.
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@ -105,7 +105,7 @@ public:
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* It is safe to be called from within DLL Assimp, we're constructed
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* on Assimp's heap.
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*/
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virtual ~IOSystem();
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virtual ~IOSystem() = default;
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// -------------------------------------------------------------------
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/** @brief For backward compatibility
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@ -236,12 +236,6 @@ private:
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std::vector<std::string> m_pathStack;
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};
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// ----------------------------------------------------------------------------
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AI_FORCE_INLINE IOSystem::IOSystem() AI_NO_EXCEPT = default;
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// ----------------------------------------------------------------------------
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AI_FORCE_INLINE IOSystem::~IOSystem() = default;
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// ----------------------------------------------------------------------------
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// For compatibility, the interface of some functions taking a std::string was
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// changed to const char* to avoid crashes between binary incompatible STL
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