Merge branch 'master' into assimp_warnings_as_errors
commit
e97e7574ae
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@ -365,7 +365,7 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
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ioprintf(io, "\t\t\t<MatProperty key=\"%s\" \n\t\t\ttype=\"%s\" tex_usage=\"%s\" tex_index=\"%u\"",
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prop->mKey.data, sz,
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::TextureTypeToString((aiTextureType)prop->mSemantic), prop->mIndex);
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::aiTextureTypeToString((aiTextureType)prop->mSemantic), prop->mIndex);
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if (prop->mType == aiPTI_Float) {
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ioprintf(io, " size=\"%i\">\n\t\t\t\t",
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@ -1259,6 +1259,16 @@ if( MSVC )
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set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library")
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endif()
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if (MINGW)
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set(LIBRARY_SUFFIX "-${ASSIMP_SOVERSION}" CACHE STRING "the suffix for the assimp MinGW shared library")
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SET_TARGET_PROPERTIES( assimp PROPERTIES
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ARCHIVE_OUTPUT_NAME assimp
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)
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if (NOT BUILD_SHARED_LIBS)
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TARGET_LINK_LIBRARIES ( assimp -static-libgcc -static-libstdc++ -Wl,-Bstatic -lstdc++ -lwinpthread ) # winpthread is for libminizip.
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endif ()
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endif()
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if (${CMAKE_SYSTEM_NAME} MATCHES "WindowsStore")
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target_compile_definitions(assimp PUBLIC WindowsStore)
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TARGET_LINK_LIBRARIES(assimp advapi32)
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@ -1270,19 +1280,6 @@ SET_TARGET_PROPERTIES( assimp PROPERTIES
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OUTPUT_NAME assimp${LIBRARY_SUFFIX}
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)
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if (MINGW)
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if (BUILD_SHARED_LIBS)
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set_target_properties(assimp PROPERTIES
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SUFFIX "-${ASSIMP_SOVERSION}${CMAKE_SHARED_LIBRARY_SUFFIX}"
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)
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if (NOT DEFINED ${LIBRARY_SUFFIX}) #Added as a guard for subsequent runs, but seems to not work when cache is outdated
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set(LIBRARY_SUFFIX "-${ASSIMP_SOVERSION}" CACHE STRING "the suffix for the assimp MinGW shared library")
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endif()
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else ()
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TARGET_LINK_LIBRARIES ( assimp -static-libgcc -static-libstdc++ -Wl,-Bstatic -lstdc++ -lwinpthread ) # winpthread is for libminizip.
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endif ()
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endif()
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if (APPLE)
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if (ASSIMP_BUILD_FRAMEWORK)
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SET_TARGET_PROPERTIES( assimp PROPERTIES
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@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <assimp/material.h>
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// -------------------------------------------------------------------------------
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const char *TextureTypeToString(aiTextureType in) {
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const char *aiTextureTypeToString(aiTextureType in) {
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switch (in) {
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case aiTextureType_NONE:
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return "n/a";
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@ -590,7 +590,7 @@ void PbrtExporter::WriteMaterial(int m) {
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for (int i = 1; i <= aiTextureType_UNKNOWN; i++) {
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int count = material->GetTextureCount(aiTextureType(i));
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if (count > 0)
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mOutput << TextureTypeToString(aiTextureType(i)) << ": " << count << " ";
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mOutput << aiTextureTypeToString(aiTextureType(i)) << ": " << count << " ";
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}
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mOutput << "\n";
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@ -415,7 +415,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
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if (!DefaultLogger::isNullLogger())
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{
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ai_snprintf(buffer, 1024, "Found non-UV mapped texture (%s,%u). Mapping type: %s",
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TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
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aiTextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
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MappingTypeToString(mapping));
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ASSIMP_LOG_INFO(buffer);
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@ -521,7 +521,7 @@ void ValidateDSProcess::Validate(const aiAnimation *pAnimation) {
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// ------------------------------------------------------------------------------------------------
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void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial *pMaterial,
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aiTextureType type) {
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const char *szType = TextureTypeToString(type);
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const char *szType = aiTextureTypeToString(type);
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// ****************************************************************************
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// Search all keys of the material ...
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@ -335,7 +335,7 @@ enum aiTextureType {
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// -------------------------------------------------------------------------------
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// Get a string for a given aiTextureType
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ASSIMP_API const char *TextureTypeToString(enum aiTextureType in);
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ASSIMP_API const char *aiTextureTypeToString(enum aiTextureType in);
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// ---------------------------------------------------------------------------
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/** @brief Defines all shading models supported by the library
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@ -441,7 +441,7 @@ int Assimp_Info(const char *const *params, unsigned int num) {
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prop->mKey.data,
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prop->mIndex,
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prop->mDataLength,
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TextureTypeToString(textype));
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aiTextureTypeToString(textype));
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}
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}
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if (scene->mNumMaterials) {
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