Merge branch 'master' into MMD_Fixes

pull/4484/head
Kim Kulling 2022-05-12 10:00:00 +02:00 committed by GitHub
commit 0f780fe141
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35 changed files with 221 additions and 272 deletions

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@ -84,23 +84,28 @@ Besides the toolchain, compilation should be the same as for Linux / Unix.
### CMake build options
The cmake-build-environment provides options to configure the build. The following options can be used:
- **BUILD_SHARED_LIBS ( default ON )**: Generation of shared libs ( dll for windows, so for Linux ). Set this to OFF to get a static lib.
- **BUILD_FRAMEWORK ( default OFF, MacOnly)**: Build package as Mac OS X Framework bundle
- **ASSIMP_DOUBLE_PRECISION( default OFF )**: All data will be stored as double values.
- **ASSIMP_OPT_BUILD_PACKAGES ( default OFF)**: Set to ON to generate CPack configuration files and packaging targets
- **ASSIMP_ANDROID_JNIIOSYSTEM ( default OFF )**: Android JNI IOSystem support is active
- **ASSIMP_NO_EXPORT ( default OFF )**: Disable Assimp's export functionality
- **ASSIMP_BUILD_ZLIB ( default OFF )**: Build your own zlib
- **ASSIMP_BUILD_ASSIMP_TOOLS ( default ON )**: If the supplementary tools for Assimp are built in addition to the library.
- **ASSIMP_BUILD_SAMPLES ( default OFF )**: If the official samples are built as well (needs Glut).
- **ASSIMP_BUILD_TESTS ( default ON )**: If the test suite for Assimp is built in addition to the library.
- **ASSIMP_COVERALLS ( default OFF )**: Enable this to measure test coverage.
- **ASSIMP_ERROR_MAX( default OFF)**: Enable all warnings.
- **ASSIMP_WERROR( default OFF )**: Treat warnings as errors.
- **ASSIMP_ASAN ( default OFF )**: Enable AddressSanitizer.
- **ASSIMP_UBSAN ( default OFF )**: Enable Undefined Behavior sanitizer.
- **SYSTEM_IRRXML ( default OFF )**: Use system installed Irrlicht/IrrXML library.
- **BUILD_DOCS ( default OFF )**: Build documentation using Doxygen.
- **INJECT_DEBUG_POSTFIX( default ON )**: Inject debug postfix in .a/.so lib names
- **IGNORE_GIT_HASH ( default OFF )**: Don't call git to get the hash.
- **ASSIMP_INSTALL_PDB ( default ON )**: Install MSVC debug files.
- **ASSIMP_HUNTER_ENABLED (default OFF)**: Enable Hunter package manager support.
- **BUILD_SHARED_LIBS (default ON)**: Generation of shared libs (dll for windows, so for Linux). Set this to OFF to get a static lib.
- **ASSIMP_BUILD_FRAMEWORK (default OFF, MacOnly)**: Build package as Mac OS X Framework bundle.
- **ASSIMP_DOUBLE_PRECISION (default OFF)**: All data will be stored as double values.
- **ASSIMP_OPT_BUILD_PACKAGES (default OFF)**: Set to ON to generate CPack configuration files and packaging targets.
- **ASSIMP_ANDROID_JNIIOSYSTEM (default OFF)**: Android JNI IOSystem support is active.
- **ASSIMP_NO_EXPORT (default OFF)**: Disable Assimp's export functionality.
- **ASSIMP_BUILD_ZLIB (default OFF)**: Build our own zlib.
- **ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all exporter senabled.
- **ASSIMP_BUILD_ALL_IMPORTERS_BY_DEFAULT (default ON)**: Build Assimp with all importer senabled.
- **ASSIMP_BUILD_ASSIMP_TOOLS (default ON)**: If the supplementary tools for Assimp are built in addition to the library.
- **ASSIMP_BUILD_SAMPLES (default OFF)**: If the official samples are built as well (needs Glut).
- **ASSIMP_BUILD_TESTS (default ON)**: If the test suite for Assimp is built in addition to the library.
- **ASSIMP_COVERALLS (default OFF)**: Enable this to measure test coverage.
- **ASSIMP_INSTALL (default ON)**: Install Assimp library. Disable this if you want to use Assimp as a submodule.
- **ASSIMP_WARNINGS_AS_ERRORS (default ON)**: Treat all warnings as errors.
- **ASSIMP_ASAN (default OFF)**: Enable AddressSanitizer.
- **ASSIMP_UBSAN (default OFF)**: Enable Undefined Behavior sanitizer.
- **ASSIMP_BUILD_DOCS (default OFF)**: Build documentation using Doxygen. OBSOLETE, see https://github.com/assimp/assimp-docs
- **ASSIMP_INJECT_DEBUG_POSTFIX (default ON)**: Inject debug postfix in .a/.so/.lib/.dll lib names
- **ASSIMP_IGNORE_GIT_HASH (default OFF)**: Don't call git to get the hash.
- **ASSIMP_INSTALL_PDB (default ON)**: Install MSVC debug files.
- **USE_STATIC_CRT (default OFF)**: Link against the static MSVC runtime libraries.
- **ASSIMP_BUILD_DRACO (default OFF)**: Build Draco libraries. Primarily for glTF.
- **ASSIMP_BUILD_ASSIMP_VIEW (default ON, if DirectX found, OFF otherwise)**: Build Assimp view tool (requires DirectX).

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@ -108,9 +108,9 @@ OPTION( ASSIMP_INSTALL
"Disable this if you want to use assimp as a submodule."
ON
)
OPTION ( ASSIMP_ERROR_MAX
"Enable all warnings."
OFF
OPTION ( ASSIMP_WARNINGS_AS_ERRORS
"Treat all warnings as errors."
ON
)
OPTION ( ASSIMP_ASAN
"Enable AddressSanitizer."
@ -139,10 +139,6 @@ IF (WIN32)
ADD_DEFINITIONS( -DWIN32_LEAN_AND_MEAN )
IF(MSVC)
OPTION (ASSIMP_BUILD_ASSIMP_VIEW
"If the Assimp view tool is built. (requires DirectX)"
OFF )
OPTION( ASSIMP_INSTALL_PDB
"Install MSVC debug files."
ON )
@ -184,6 +180,7 @@ ENDIF()
IF(NOT BUILD_SHARED_LIBS)
MESSAGE(STATUS "Shared libraries disabled")
SET(LINK_SEARCH_START_STATIC TRUE)
SET(CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_STATIC_LIBRARY_SUFFIX} ${CMAKE_FIND_LIBRARY_SUFFIXES})
ELSE()
MESSAGE(STATUS "Shared libraries enabled")
ENDIF()
@ -231,16 +228,6 @@ IF(ASSIMP_DOUBLE_PRECISION)
ADD_DEFINITIONS(-DASSIMP_DOUBLE_PRECISION)
ENDIF()
CONFIGURE_FILE(
${CMAKE_CURRENT_LIST_DIR}/revision.h.in
${CMAKE_CURRENT_BINARY_DIR}/revision.h
)
CONFIGURE_FILE(
${CMAKE_CURRENT_LIST_DIR}/include/assimp/config.h.in
${CMAKE_CURRENT_BINARY_DIR}/include/assimp/config.h
)
INCLUDE_DIRECTORIES( BEFORE
./
code/
@ -337,16 +324,6 @@ IF (ASSIMP_COVERALLS)
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g -O0 -fprofile-arcs -ftest-coverage")
ENDIF()
IF (ASSIMP_ERROR_MAX)
MESSAGE(STATUS "Turning on all warnings")
IF (MSVC)
ADD_COMPILE_OPTIONS(/W4) # NB: there is a /Wall option, pedantic mode
ELSE()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall")
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall")
ENDIF()
ENDIF()
IF (ASSIMP_ASAN)
MESSAGE(STATUS "AddressSanitizer enabled")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fsanitize=address")
@ -707,10 +684,12 @@ ENDIF()
# Main assimp code
ADD_SUBDIRECTORY( code/ )
IF ( ASSIMP_BUILD_ASSIMP_TOOLS )
# The viewer for windows only
IF (WIN32)
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" OFF )
FIND_PACKAGE(DirectX)
OPTION ( ASSIMP_BUILD_ASSIMP_VIEW "If the Assimp view tool is built. (requires DirectX)" ${DirectX_FOUND} )
IF ( ASSIMP_BUILD_ASSIMP_VIEW )
ADD_SUBDIRECTORY( tools/assimp_view/ )
ENDIF ()
@ -735,12 +714,22 @@ IF ( ASSIMP_BUILD_TESTS )
ADD_SUBDIRECTORY( test/ )
ENDIF ()
# Generate a pkg-config .pc for the Assimp library.
# Generate a pkg-config .pc, revision.h, and config.h for the Assimp library.
CONFIGURE_FILE( "${PROJECT_SOURCE_DIR}/assimp.pc.in" "${PROJECT_BINARY_DIR}/assimp.pc" @ONLY )
IF ( ASSIMP_INSTALL )
INSTALL( FILES "${PROJECT_BINARY_DIR}/assimp.pc" DESTINATION ${ASSIMP_LIB_INSTALL_DIR}/pkgconfig/ COMPONENT ${LIBASSIMP-DEV_COMPONENT})
ENDIF()
CONFIGURE_FILE(
${CMAKE_CURRENT_LIST_DIR}/revision.h.in
${CMAKE_CURRENT_BINARY_DIR}/revision.h
)
CONFIGURE_FILE(
${CMAKE_CURRENT_LIST_DIR}/include/assimp/config.h.in
${CMAKE_CURRENT_BINARY_DIR}/include/assimp/config.h
)
IF ( ASSIMP_INSTALL )
IF(CMAKE_CPACK_COMMAND AND UNIX AND ASSIMP_OPT_BUILD_PACKAGES)
# Packing information

1
README
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@ -1 +0,0 @@
See Readme.md

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@ -9,9 +9,11 @@ A library to import and export various 3d-model-formats including scene-post-pro
src="https://scan.coverity.com/projects/5607/badge.svg"/>
</a>
[![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=assimp/assimp&amp;utm_campaign=Badge_Grade)
[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
[![Percentage of issues still open](http://isitmaintained.com/badge/open/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Percentage of issues still open")
[![Total alerts](https://img.shields.io/lgtm/alerts/g/assimp/assimp.svg?logo=lgtm&logoWidth=18)](https://lgtm.com/projects/g/assimp/assimp/alerts/)
<br>
@ -58,6 +60,7 @@ Open Asset Import Library is implemented in C++. The directory structure looks l
/code Source code
/contrib Third-party libraries
/doc Documentation (doxysource and pre-compiled docs)
/fuzz Contains the test-code for the Google-Fuzzer project
/include Public header C and C++ header files
/scripts Scripts used to generate the loading code for some formats
/port Ports to other languages and scripts to maintain those.

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@ -55,7 +55,7 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
endif(CMAKE_CL_64)
find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_DXERR_LIBRARY NAMES DxErr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_DXERR_LIBRARY NAMES DxErr DxErr9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})

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@ -106,7 +106,7 @@ bool getNodeAttribute(const XmlNode &node, const std::string &attribute, int &va
return false;
}
aiMatrix4x4 parseTransformMatrix(std::string matrixStr) {
aiMatrix4x4 parseTransformMatrix(const std::string& matrixStr) {
// split the string
std::vector<float> numbers;
std::string currentNumber;

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@ -646,10 +646,13 @@ void Parser::ParseLV2MaterialBlock(ASE::Material &mat) {
}
// get a reference to the material
Material &sMat = mat.avSubMaterials[iIndex];
if (iIndex < mat.avSubMaterials.size()) {
Material &sMat = mat.avSubMaterials[iIndex];
// parse the material block
ParseLV2MaterialBlock(sMat);
}
// parse the material block
ParseLV2MaterialBlock(sMat);
continue;
}
}

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@ -365,7 +365,7 @@ static void WriteDump(const char *pFile, const char *cmd, const aiScene *scene,
ioprintf(io, "\t\t\t<MatProperty key=\"%s\" \n\t\t\ttype=\"%s\" tex_usage=\"%s\" tex_index=\"%u\"",
prop->mKey.data, sz,
::TextureTypeToString((aiTextureType)prop->mSemantic), prop->mIndex);
::aiTextureTypeToString((aiTextureType)prop->mSemantic), prop->mIndex);
if (prop->mType == aiPTI_Float) {
ioprintf(io, " size=\"%i\">\n\t\t\t\t",

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@ -281,7 +281,7 @@ void BlenderImporter::ExtractScene(Scene &out, const FileDatabase &file) {
}
// ------------------------------------------------------------------------------------------------
void BlenderImporter::ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Collection> collection, ConversionData &conv_data) {
void BlenderImporter::ParseSubCollection(const Blender::Scene &in, aiNode *root, const std::shared_ptr<Collection>& collection, ConversionData &conv_data) {
std::deque<Object *> root_objects;
// Count number of objects

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@ -117,7 +117,7 @@ protected:
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
void ParseBlendFile(Blender::FileDatabase &out, std::shared_ptr<IOStream> stream);
void ExtractScene(Blender::Scene &out, const Blender::FileDatabase &file);
void ParseSubCollection(const Blender::Scene &in, aiNode *root, std::shared_ptr<Blender::Collection> collection, Blender::ConversionData &conv_data);
void ParseSubCollection(const Blender::Scene &in, aiNode *root, const std::shared_ptr<Blender::Collection>& collection, Blender::ConversionData &conv_data);
void ConvertBlendFile(aiScene *out, const Blender::Scene &in, const Blender::FileDatabase &file);
private:

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@ -232,7 +232,6 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
nodes_chain.clear();
post_nodes_chain.clear();
aiMatrix4x4 new_abs_transform = parent->mTransformation;
std::string node_name = FixNodeName(model->Name());
// even though there is only a single input node, the design of
// assimp (or rather: the complicated transformation chain that
@ -266,12 +265,10 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
child->mParent = last_parent;
last_parent = child.mNode;
new_abs_transform *= child->mTransformation;
}
// attach geometry
ConvertModel(*model, nodes_chain.back().mNode, root_node, new_abs_transform);
ConvertModel(*model, nodes_chain.back().mNode, root_node);
// check if there will be any child nodes
const std::vector<const Connection *> &child_conns = doc.GetConnectionsByDestinationSequenced(model->ID(), "Model");
@ -290,8 +287,6 @@ void FBXConverter::ConvertNodes(uint64_t id, aiNode *parent, aiNode *root_node)
postnode->mParent = last_parent;
last_parent = postnode.mNode;
new_abs_transform *= postnode->mTransformation;
}
} else {
// free the nodes we allocated as we don't need them
@ -899,8 +894,7 @@ void FBXConverter::SetupNodeMetadata(const Model &model, aiNode &nd) {
}
}
void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root_node,
const aiMatrix4x4 &absolute_transform) {
void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root_node) {
const std::vector<const Geometry *> &geos = model.GetGeometry();
std::vector<unsigned int> meshes;
@ -911,8 +905,7 @@ void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root
const MeshGeometry *const mesh = dynamic_cast<const MeshGeometry *>(geo);
const LineGeometry *const line = dynamic_cast<const LineGeometry *>(geo);
if (mesh) {
const std::vector<unsigned int> &indices = ConvertMesh(*mesh, model, parent, root_node,
absolute_transform);
const std::vector<unsigned int> &indices = ConvertMesh(*mesh, model, parent, root_node);
std::copy(indices.begin(), indices.end(), std::back_inserter(meshes));
} else if (line) {
const std::vector<unsigned int> &indices = ConvertLine(*line, root_node);
@ -933,8 +926,7 @@ void FBXConverter::ConvertModel(const Model &model, aiNode *parent, aiNode *root
}
std::vector<unsigned int>
FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node,
const aiMatrix4x4 &absolute_transform) {
FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node) {
std::vector<unsigned int> temp;
MeshMap::const_iterator it = meshes_converted.find(&mesh);
@ -957,13 +949,13 @@ FBXConverter::ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *
const MatIndexArray::value_type base = mindices[0];
for (MatIndexArray::value_type index : mindices) {
if (index != base) {
return ConvertMeshMultiMaterial(mesh, model, parent, root_node, absolute_transform);
return ConvertMeshMultiMaterial(mesh, model, parent, root_node);
}
}
}
// faster code-path, just copy the data
temp.push_back(ConvertMeshSingleMaterial(mesh, model, absolute_transform, parent, root_node));
temp.push_back(ConvertMeshSingleMaterial(mesh, model, parent, root_node));
return temp;
}
@ -1032,8 +1024,7 @@ aiMesh *FBXConverter::SetupEmptyMesh(const Geometry &mesh, aiNode *parent) {
}
unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, const Model &model,
const aiMatrix4x4 &absolute_transform, aiNode *parent,
aiNode *) {
aiNode *parent, aiNode *) {
const MatIndexArray &mindices = mesh.GetMaterialIndices();
aiMesh *const out_mesh = SetupEmptyMesh(mesh, parent);
@ -1152,7 +1143,7 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
}
if (doc.Settings().readWeights && mesh.DeformerSkin() != nullptr) {
ConvertWeights(out_mesh, mesh, absolute_transform, parent, NO_MATERIAL_SEPARATION, nullptr);
ConvertWeights(out_mesh, mesh, parent, NO_MATERIAL_SEPARATION, nullptr);
}
std::vector<aiAnimMesh *> animMeshes;
@ -1200,8 +1191,7 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
std::vector<unsigned int>
FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, aiNode *parent,
aiNode *root_node,
const aiMatrix4x4 &absolute_transform) {
aiNode *root_node) {
const MatIndexArray &mindices = mesh.GetMaterialIndices();
ai_assert(mindices.size());
@ -1211,7 +1201,7 @@ FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &mo
for (MatIndexArray::value_type index : mindices) {
if (had.find(index) == had.end()) {
indices.push_back(ConvertMeshMultiMaterial(mesh, model, index, parent, root_node, absolute_transform));
indices.push_back(ConvertMeshMultiMaterial(mesh, model, index, parent, root_node));
had.insert(index);
}
}
@ -1221,8 +1211,7 @@ FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &mo
unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model,
MatIndexArray::value_type index,
aiNode *parent, aiNode *,
const aiMatrix4x4 &absolute_transform) {
aiNode *parent, aiNode *) {
aiMesh *const out_mesh = SetupEmptyMesh(mesh, parent);
const MatIndexArray &mindices = mesh.GetMaterialIndices();
@ -1385,7 +1374,7 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
ConvertMaterialForMesh(out_mesh, model, mesh, index);
if (process_weights) {
ConvertWeights(out_mesh, mesh, absolute_transform, parent, index, &reverseMapping);
ConvertWeights(out_mesh, mesh, parent, index, &reverseMapping);
}
std::vector<aiAnimMesh *> animMeshes;
@ -1436,7 +1425,6 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
}
void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo,
const aiMatrix4x4 &absolute_transform,
aiNode *parent, unsigned int materialIndex,
std::vector<unsigned int> *outputVertStartIndices) {
ai_assert(geo.DeformerSkin());
@ -1508,7 +1496,7 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo,
// XXX this could be heavily simplified by collecting the bone
// data in a single step.
ConvertCluster(bones, cluster, out_indices, index_out_indices,
count_out_indices, absolute_transform, parent);
count_out_indices, parent);
}
bone_map.clear();
@ -1537,8 +1525,7 @@ const aiNode *GetNodeByName(aiNode *current_node) {
void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl,
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
aiNode *) {
std::vector<size_t> &count_out_indices, aiNode *) {
ai_assert(cl); // make sure cluster valid
std::string deformer_name = cl->TargetNode()->Name();
aiString bone_name = aiString(FixNodeName(deformer_name));
@ -1553,14 +1540,16 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
bone = new aiBone();
bone->mName = bone_name;
bone->mOffsetMatrix = cl->Transform();
// store local transform link for post processing
/*
bone->mOffsetMatrix = cl->TransformLink();
bone->mOffsetMatrix.Inverse();
aiMatrix4x4 matrix = (aiMatrix4x4)absolute_transform;
bone->mOffsetMatrix = bone->mOffsetMatrix * matrix; // * mesh_offset
*/
//
// Now calculate the aiVertexWeights
//

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@ -180,14 +180,12 @@ private:
void SetupNodeMetadata(const Model& model, aiNode& nd);
// ------------------------------------------------------------------------------------------------
void ConvertModel(const Model &model, aiNode *parent, aiNode *root_node,
const aiMatrix4x4 &absolute_transform);
void ConvertModel(const Model &model, aiNode *parent, aiNode *root_node);
// ------------------------------------------------------------------------------------------------
// MeshGeometry -> aiMesh, return mesh index + 1 or 0 if the conversion failed
std::vector<unsigned int>
ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node,
const aiMatrix4x4 &absolute_transform);
ConvertMesh(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node);
// ------------------------------------------------------------------------------------------------
std::vector<unsigned int> ConvertLine(const LineGeometry& line, aiNode *root_node);
@ -197,17 +195,15 @@ private:
// ------------------------------------------------------------------------------------------------
unsigned int ConvertMeshSingleMaterial(const MeshGeometry &mesh, const Model &model,
const aiMatrix4x4 &absolute_transform, aiNode *parent,
aiNode *root_node);
aiNode *parent, aiNode *root_node);
// ------------------------------------------------------------------------------------------------
std::vector<unsigned int>
ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node,
const aiMatrix4x4 &absolute_transform);
ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, aiNode *parent, aiNode *root_node);
// ------------------------------------------------------------------------------------------------
unsigned int ConvertMeshMultiMaterial(const MeshGeometry &mesh, const Model &model, MatIndexArray::value_type index,
aiNode *parent, aiNode *root_node, const aiMatrix4x4 &absolute_transform);
aiNode *parent, aiNode *root_node);
// ------------------------------------------------------------------------------------------------
static const unsigned int NO_MATERIAL_SEPARATION = /* std::numeric_limits<unsigned int>::max() */
@ -220,15 +216,14 @@ private:
* - outputVertStartIndices is only used when a material index is specified, it gives for
* each output vertex the DOM index it maps to.
*/
void ConvertWeights(aiMesh *out, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform,
aiNode *parent = nullptr, unsigned int materialIndex = NO_MATERIAL_SEPARATION,
void ConvertWeights(aiMesh *out, const MeshGeometry &geo, aiNode *parent = nullptr,
unsigned int materialIndex = NO_MATERIAL_SEPARATION,
std::vector<unsigned int> *outputVertStartIndices = nullptr);
// ------------------------------------------------------------------------------------------------
void ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const Cluster *cl,
std::vector<size_t> &out_indices, std::vector<size_t> &index_out_indices,
std::vector<size_t> &count_out_indices, const aiMatrix4x4 &absolute_transform,
aiNode *parent );
std::vector<size_t> &count_out_indices, aiNode *parent );
// ------------------------------------------------------------------------------------------------
void ConvertMaterialForMesh(aiMesh* out, const Model& model, const MeshGeometry& geo,

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@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -51,7 +50,6 @@ namespace Assimp {
namespace IFC {
namespace {
// --------------------------------------------------------------------------------
// Conic is the base class for Circle and Ellipse
// --------------------------------------------------------------------------------
@ -546,8 +544,10 @@ IfcFloat RecursiveSearch(const Curve* cv, const IfcVector3& val, IfcFloat a, Ifc
}
}
#ifndef __INTEL_LLVM_COMPILER
ai_assert( min_diff[ 0 ] != inf );
ai_assert( min_diff[ 1 ] != inf );
#endif // __INTEL_LLVM_COMPILER
if ( std::fabs(a-min_point[0]) < threshold || recurse >= max_recurse) {
return min_point[0];
}
@ -606,8 +606,10 @@ bool BoundedCurve::IsClosed() const {
// ------------------------------------------------------------------------------------------------
void BoundedCurve::SampleDiscrete(TempMesh& out) const {
const ParamRange& range = GetParametricRange();
#ifndef __INTEL_LLVM_COMPILER
ai_assert( range.first != std::numeric_limits<IfcFloat>::infinity() );
ai_assert( range.second != std::numeric_limits<IfcFloat>::infinity() );
#endif // __INTEL_LLVM_COMPILER
return SampleDiscrete(out,range.first,range.second);
}

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@ -1428,7 +1428,7 @@ bool GenerateOpenings(std::vector<TempOpening>& openings,
return true;
}
std::vector<IfcVector2> GetContourInPlane2D(std::shared_ptr<TempMesh> mesh,IfcMatrix3 planeSpace,
std::vector<IfcVector2> GetContourInPlane2D(const std::shared_ptr<TempMesh>& mesh,IfcMatrix3 planeSpace,
IfcVector3 planeNor,IfcFloat planeOffset,
IfcVector3 extrusionDir,IfcVector3& wall_extrusion,bool& first,bool& ok) {
std::vector<IfcVector2> contour;
@ -1491,7 +1491,7 @@ static void logSegment(std::pair<IfcVector2,IfcVector2> segment) {
IFCImporter::LogInfo(msg2.str().c_str());
}
std::vector<std::vector<IfcVector2>> GetContoursInPlane3D(std::shared_ptr<TempMesh> mesh,IfcMatrix3 planeSpace,
std::vector<std::vector<IfcVector2>> GetContoursInPlane3D(const std::shared_ptr<TempMesh>& mesh,IfcMatrix3 planeSpace,
IfcFloat planeOffset) {
{
@ -1676,7 +1676,7 @@ std::vector<std::vector<IfcVector2>> GetContoursInPlane3D(std::shared_ptr<TempMe
std::stringstream msg;
msg << "GetContoursInPlane3D: found " << contours.size() << " contours:\n";
for(auto c : contours) {
for(const auto& c : contours) {
msg << " Contour: \n";
for(auto p : c) {
msg << " " << p.x << " " << p.y << " \n";
@ -1690,7 +1690,7 @@ std::vector<std::vector<IfcVector2>> GetContoursInPlane3D(std::shared_ptr<TempMe
return contours;
}
std::vector<std::vector<IfcVector2>> GetContoursInPlane(std::shared_ptr<TempMesh> mesh,IfcMatrix3 planeSpace,
std::vector<std::vector<IfcVector2>> GetContoursInPlane(const std::shared_ptr<TempMesh>& mesh,IfcMatrix3 planeSpace,
IfcVector3 planeNor,IfcFloat planeOffset,
IfcVector3 extrusionDir,IfcVector3& wall_extrusion,bool& first) {

View File

@ -248,6 +248,7 @@ void OgreXmlSerializer::ReadMesh(MeshXml *mesh) {
} else if (currentName == nnBoneAssignments) {
ReadBoneAssignments(currentNode, mesh->sharedVertexData);
} else if (currentName == nnSkeletonLink) {
mesh->skeletonRef = currentNode.attribute("name").as_string();
}
}
@ -488,6 +489,15 @@ bool OgreXmlSerializer::ImportSkeleton(Assimp::IOSystem *pIOHandler, MeshXml *me
Skeleton *skeleton = new Skeleton();
OgreXmlSerializer serializer(xmlParser.get());
XmlNode root = xmlParser->getRootNode();
if (std::string(root.name()) != nnSkeleton) {
printf("\nSkeleton is not a valid root: %s\n", root.name());
for (auto &a : root.children()) {
if (std::string(a.name()) == nnSkeleton) {
root = a;
break;
}
}
}
serializer.ReadSkeleton(root, skeleton);
mesh->skeleton = skeleton;
return true;
@ -537,7 +547,7 @@ XmlParserPtr OgreXmlSerializer::OpenXmlParser(Assimp::IOSystem *pIOHandler, cons
}
void OgreXmlSerializer::ReadSkeleton(XmlNode &node, Skeleton *skeleton) {
if (node.name() != nnSkeleton) {
if (std::string(node.name()) != nnSkeleton) {
throw DeadlyImportError("Root node is <" + std::string(node.name()) + "> expecting <skeleton>");
}
@ -574,14 +584,14 @@ void OgreXmlSerializer::ReadAnimations(XmlNode &node, Skeleton *skeleton) {
anim->name = ReadAttribute<std::string>(currentNode, "name");
anim->length = ReadAttribute<float>(currentNode, "length");
for (XmlNode &currentChildNode : currentNode.children()) {
const std::string currentChildName = currentNode.name();
const std::string currentChildName = currentChildNode.name();
if (currentChildName == nnTracks) {
ReadAnimationTracks(currentChildNode, anim);
skeleton->animations.push_back(anim);
} else {
throw DeadlyImportError("No <tracks> found in <animation> ", anim->name);
}
}
skeleton->animations.push_back(anim);
}
}
}
@ -594,14 +604,14 @@ void OgreXmlSerializer::ReadAnimationTracks(XmlNode &node, Animation *dest) {
track.type = VertexAnimationTrack::VAT_TRANSFORM;
track.boneName = ReadAttribute<std::string>(currentNode, "bone");
for (XmlNode &currentChildNode : currentNode.children()) {
const std::string currentChildName = currentNode.name();
const std::string currentChildName = currentChildNode.name();
if (currentChildName == nnKeyFrames) {
ReadAnimationKeyFrames(currentChildNode, dest, &track);
dest->tracks.push_back(track);
} else {
throw DeadlyImportError("No <keyframes> found in <track> ", dest->name);
}
}
dest->tracks.push_back(track);
}
}
}
@ -614,15 +624,15 @@ void OgreXmlSerializer::ReadAnimationKeyFrames(XmlNode &node, Animation *anim, V
if (currentName == nnKeyFrame) {
keyframe.timePos = ReadAttribute<float>(currentNode, "time");
for (XmlNode &currentChildNode : currentNode.children()) {
const std::string currentChildName = currentNode.name();
const std::string currentChildName = currentChildNode.name();
if (currentChildName == nnTranslate) {
keyframe.position.x = ReadAttribute<float>(currentChildNode, anX);
keyframe.position.y = ReadAttribute<float>(currentChildNode, anY);
keyframe.position.z = ReadAttribute<float>(currentChildNode, anZ);
} else if (currentChildName == nnRotate) {
float angle = ReadAttribute<float>(currentChildNode, "angle");
for (XmlNode &currentChildChildNode : currentNode.children()) {
const std::string currentChildChildName = currentNode.name();
for (XmlNode &currentChildChildNode : currentChildNode.children()) {
const std::string currentChildChildName = currentChildChildNode.name();
if (currentChildChildName == nnAxis) {
aiVector3D axis;
axis.x = ReadAttribute<float>(currentChildChildNode, anX);
@ -695,12 +705,12 @@ void OgreXmlSerializer::ReadBones(XmlNode &node, Skeleton *skeleton) {
bone->id = ReadAttribute<uint16_t>(currentNode, "id");
bone->name = ReadAttribute<std::string>(currentNode, "name");
for (XmlNode &currentChildNode : currentNode.children()) {
const std::string currentChildName = currentNode.name();
if (currentChildName == nnRotation) {
const std::string currentChildName = currentChildNode.name();
if (currentChildName == nnPosition) {
bone->position.x = ReadAttribute<float>(currentChildNode, anX);
bone->position.y = ReadAttribute<float>(currentChildNode, anY);
bone->position.z = ReadAttribute<float>(currentChildNode, anZ);
} else if (currentChildName == nnScale) {
} else if (currentChildName == nnRotation) {
float angle = ReadAttribute<float>(currentChildNode, "angle");
for (XmlNode currentChildChildNode : currentChildNode.children()) {
const std::string &currentChildChildName = currentChildChildNode.name();

View File

@ -333,7 +333,7 @@ void X3DImporter::readHead(XmlNode &node) {
}
mScene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(metaArray.size()));
unsigned int i = 0;
for (auto currentMeta : metaArray) {
for (const auto& currentMeta : metaArray) {
mScene->mMetaData->Set(i, currentMeta.name, aiString(currentMeta.value));
++i;
}

View File

@ -1054,7 +1054,9 @@ ENDIF()
# Check dependencies for glTF importer with Open3DGC-compression.
# RT-extensions is used in "contrib/Open3DGC/o3dgcTimer.h" for collecting statistics. Pointed file
# has implementation for different platforms: WIN32, __MACH__ and other ("else" block).
FIND_PACKAGE(RT QUIET)
IF (NOT WIN32)
FIND_PACKAGE(RT QUIET)
ENDIF ()
IF (NOT ASSIMP_HUNTER_ENABLED AND (RT_FOUND OR WIN32))
SET( ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC 1 )
ADD_DEFINITIONS( -DASSIMP_IMPORTER_GLTF_USE_OPEN3DGC=1 )
@ -1177,11 +1179,13 @@ ADD_LIBRARY(assimp::assimp ALIAS assimp)
TARGET_USE_COMMON_OUTPUT_DIRECTORY(assimp)
# enable warnings as errors ########################################
IF (MSVC)
TARGET_COMPILE_OPTIONS(assimp PRIVATE /WX)
ELSE()
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Werror)
IF (ASSIMP_WARNINGS_AS_ERRORS)
MESSAGE(STATUS "Treating all warnings as errors (for assimp library only)")
IF (MSVC)
TARGET_COMPILE_OPTIONS(assimp PRIVATE /W4 /WX)
ELSE()
TARGET_COMPILE_OPTIONS(assimp PRIVATE -Wall -Werror)
ENDIF()
ENDIF()
# adds C_FLAGS required to compile zip.c on old GCC 4.x compiler
@ -1264,6 +1268,16 @@ if( MSVC )
set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library")
endif()
if (MINGW)
set(LIBRARY_SUFFIX "-${ASSIMP_SOVERSION}" CACHE STRING "the suffix for the assimp MinGW shared library")
SET_TARGET_PROPERTIES( assimp PROPERTIES
ARCHIVE_OUTPUT_NAME assimp
)
if (NOT BUILD_SHARED_LIBS)
TARGET_LINK_LIBRARIES ( assimp -static-libgcc -static-libstdc++ -Wl,-Bstatic -lstdc++ -lwinpthread ) # winpthread is for libminizip.
endif ()
endif()
if (${CMAKE_SYSTEM_NAME} MATCHES "WindowsStore")
target_compile_definitions(assimp PUBLIC WindowsStore)
TARGET_LINK_LIBRARIES(assimp advapi32)
@ -1275,12 +1289,6 @@ SET_TARGET_PROPERTIES( assimp PROPERTIES
OUTPUT_NAME assimp${LIBRARY_SUFFIX}
)
if (WIN32 AND CMAKE_COMPILER_IS_GNUCXX AND BUILD_SHARED_LIBS)
set_target_properties(assimp PROPERTIES
SUFFIX "-${ASSIMP_SOVERSION}${CMAKE_SHARED_LIBRARY_SUFFIX}"
)
endif()
if (APPLE)
if (ASSIMP_BUILD_FRAMEWORK)
SET_TARGET_PROPERTIES( assimp PROPERTIES

View File

@ -63,7 +63,7 @@ inline int select_fseek(FILE *file, int64_t offset, int origin) {
#if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601)
#if defined _WIN64 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601)
template <>
inline size_t select_ftell<8>(FILE *file) {
return (size_t)::_ftelli64(file);
@ -149,7 +149,7 @@ size_t DefaultIOStream::FileSize() const {
//
// See here for details:
// https://www.securecoding.cert.org/confluence/display/seccode/FIO19-C.+Do+not+use+fseek()+and+ftell()+to+compute+the+size+of+a+regular+file
#if defined _WIN32 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601)
#if defined _WIN64 && (!defined __GNUC__ || __MSVCRT_VERSION__ >= 0x0601)
struct __stat64 fileStat;
//using fileno + fstat avoids having to handle the filename
int err = _fstat64(_fileno(mFile), &fileStat);

View File

@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/material.h>
// -------------------------------------------------------------------------------
const char *TextureTypeToString(aiTextureType in) {
const char *aiTextureTypeToString(aiTextureType in) {
switch (in) {
case aiTextureType_NONE:
return "n/a";

View File

@ -590,7 +590,7 @@ void PbrtExporter::WriteMaterial(int m) {
for (int i = 1; i <= aiTextureType_UNKNOWN; i++) {
int count = material->GetTextureCount(aiTextureType(i));
if (count > 0)
mOutput << TextureTypeToString(aiTextureType(i)) << ": " << count << " ";
mOutput << aiTextureTypeToString(aiTextureType(i)) << ": " << count << " ";
}
mOutput << "\n";

View File

@ -415,7 +415,7 @@ void ComputeUVMappingProcess::Execute( aiScene* pScene)
if (!DefaultLogger::isNullLogger())
{
ai_snprintf(buffer, 1024, "Found non-UV mapped texture (%s,%u). Mapping type: %s",
TextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
aiTextureTypeToString((aiTextureType)prop->mSemantic),prop->mIndex,
MappingTypeToString(mapping));
ASSIMP_LOG_INFO(buffer);

View File

@ -521,7 +521,7 @@ void ValidateDSProcess::Validate(const aiAnimation *pAnimation) {
// ------------------------------------------------------------------------------------------------
void ValidateDSProcess::SearchForInvalidTextures(const aiMaterial *pMaterial,
aiTextureType type) {
const char *szType = TextureTypeToString(type);
const char *szType = aiTextureTypeToString(type);
// ****************************************************************************
// Search all keys of the material ...

View File

@ -10,7 +10,7 @@ endif()
set(draco_root "${CMAKE_CURRENT_SOURCE_DIR}")
set(draco_src_root "${draco_root}/src/draco")
set(draco_build "${CMAKE_BINARY_DIR}")
set(draco_build "${Assimp_BINARY_DIR}")
if("${draco_root}" STREQUAL "${draco_build}")
message(

View File

@ -1,63 +0,0 @@
/*
* Boost.Foreach support for pugixml classes.
* This file is provided to the public domain.
* Written by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
*/
#ifndef HEADER_PUGIXML_FOREACH_HPP
#define HEADER_PUGIXML_FOREACH_HPP
#include <boost/range/iterator.hpp>
#include "pugixml.hpp"
/*
* These types add support for BOOST_FOREACH macro to xml_node and xml_document classes (child iteration only).
* Example usage:
* BOOST_FOREACH(xml_node n, doc) {}
*/
namespace boost
{
template<> struct range_mutable_iterator<pugi::xml_node>
{
typedef pugi::xml_node::iterator type;
};
template<> struct range_const_iterator<pugi::xml_node>
{
typedef pugi::xml_node::iterator type;
};
template<> struct range_mutable_iterator<pugi::xml_document>
{
typedef pugi::xml_document::iterator type;
};
template<> struct range_const_iterator<pugi::xml_document>
{
typedef pugi::xml_document::iterator type;
};
}
/*
* These types add support for BOOST_FOREACH macro to xml_node and xml_document classes (child/attribute iteration).
* Example usage:
* BOOST_FOREACH(xml_node n, children(doc)) {}
* BOOST_FOREACH(xml_node n, attributes(doc)) {}
*/
namespace pugi
{
inline xml_object_range<xml_node_iterator> children(const pugi::xml_node& node)
{
return node.children();
}
inline xml_object_range<xml_attribute_iterator> attributes(const pugi::xml_node& node)
{
return node.attributes();
}
}
#endif

View File

@ -1,6 +1,6 @@
pugixml 1.11 - an XML processing library
pugixml 1.12 - an XML processing library
Copyright (C) 2006-2020, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
Copyright (C) 2006-2022, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
Report bugs and download new versions at https://pugixml.org/
This is the distribution of pugixml, which is a C++ XML processing library,
@ -26,7 +26,7 @@ The distribution contains the following folders:
This library is distributed under the MIT License:
Copyright (c) 2006-2019 Arseny Kapoulkine
Copyright (c) 2006-2022 Arseny Kapoulkine
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation

View File

@ -1,7 +1,7 @@
/**
* pugixml parser - version 1.11
* pugixml parser - version 1.12
* --------------------------------------------------------
* Copyright (C) 2006-2020, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
* Copyright (C) 2006-2022, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
* Report bugs and download new versions at https://pugixml.org/
*
* This library is distributed under the MIT License. See notice at the end
@ -52,7 +52,7 @@
#endif
/**
* Copyright (c) 2006-2020 Arseny Kapoulkine
* Copyright (c) 2006-2022 Arseny Kapoulkine
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation

View File

@ -1,7 +1,7 @@
/**
* pugixml parser - version 1.11
* pugixml parser - version 1.12
* --------------------------------------------------------
* Copyright (C) 2006-2020, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
* Copyright (C) 2006-2022, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
* Report bugs and download new versions at https://pugixml.org/
*
* This library is distributed under the MIT License. See notice at the end
@ -132,8 +132,10 @@ using std::memset;
#endif
// In some environments MSVC is a compiler but the CRT lacks certain MSVC-specific features
#if defined(_MSC_VER) && !defined(__S3E__)
#if defined(_MSC_VER) && !defined(__S3E__) && !defined(_WIN32_WCE)
# define PUGI__MSVC_CRT_VERSION _MSC_VER
#elif defined(_WIN32_WCE)
# define PUGI__MSVC_CRT_VERSION 1310 // MSVC7.1
#endif
// Not all platforms have snprintf; we define a wrapper that uses snprintf if possible. This only works with buffers with a known size.
@ -526,7 +528,8 @@ PUGI__NS_BEGIN
xml_memory_page* page = xml_memory_page::construct(memory);
assert(page);
page->allocator = _root->allocator;
assert(this == _root->allocator);
page->allocator = this;
return page;
}
@ -4732,7 +4735,7 @@ PUGI__NS_BEGIN
// we need to get length of entire file to load it in memory; the only (relatively) sane way to do it is via seek/tell trick
PUGI__FN xml_parse_status get_file_size(FILE* file, size_t& out_result)
{
#if defined(PUGI__MSVC_CRT_VERSION) && PUGI__MSVC_CRT_VERSION >= 1400 && !defined(_WIN32_WCE)
#if defined(PUGI__MSVC_CRT_VERSION) && PUGI__MSVC_CRT_VERSION >= 1400
// there are 64-bit versions of fseek/ftell, let's use them
typedef __int64 length_type;
@ -6735,7 +6738,7 @@ namespace pugi
return const_cast<xml_node*>(&_wrap); // BCC5 workaround
}
PUGI__FN const xml_node_iterator& xml_node_iterator::operator++()
PUGI__FN xml_node_iterator& xml_node_iterator::operator++()
{
assert(_wrap._root);
_wrap._root = _wrap._root->next_sibling;
@ -6749,7 +6752,7 @@ namespace pugi
return temp;
}
PUGI__FN const xml_node_iterator& xml_node_iterator::operator--()
PUGI__FN xml_node_iterator& xml_node_iterator::operator--()
{
_wrap = _wrap._root ? _wrap.previous_sibling() : _parent.last_child();
return *this;
@ -6796,7 +6799,7 @@ namespace pugi
return const_cast<xml_attribute*>(&_wrap); // BCC5 workaround
}
PUGI__FN const xml_attribute_iterator& xml_attribute_iterator::operator++()
PUGI__FN xml_attribute_iterator& xml_attribute_iterator::operator++()
{
assert(_wrap._attr);
_wrap._attr = _wrap._attr->next_attribute;
@ -6810,7 +6813,7 @@ namespace pugi
return temp;
}
PUGI__FN const xml_attribute_iterator& xml_attribute_iterator::operator--()
PUGI__FN xml_attribute_iterator& xml_attribute_iterator::operator--()
{
_wrap = _wrap._attr ? _wrap.previous_attribute() : _parent.last_attribute();
return *this;
@ -6857,7 +6860,7 @@ namespace pugi
return const_cast<xml_node*>(&_wrap); // BCC5 workaround
}
PUGI__FN const xml_named_node_iterator& xml_named_node_iterator::operator++()
PUGI__FN xml_named_node_iterator& xml_named_node_iterator::operator++()
{
assert(_wrap._root);
_wrap = _wrap.next_sibling(_name);
@ -6871,7 +6874,7 @@ namespace pugi
return temp;
}
PUGI__FN const xml_named_node_iterator& xml_named_node_iterator::operator--()
PUGI__FN xml_named_node_iterator& xml_named_node_iterator::operator--()
{
if (_wrap._root)
_wrap = _wrap.previous_sibling(_name);
@ -7091,8 +7094,12 @@ namespace pugi
#endif
// move allocation state
doc->_root = other->_root;
doc->_busy_size = other->_busy_size;
// note that other->_root may point to the embedded document page, in which case we should keep original (empty) state
if (other->_root != PUGI__GETPAGE(other))
{
doc->_root = other->_root;
doc->_busy_size = other->_busy_size;
}
// move buffer state
doc->buffer = other->buffer;
@ -8265,7 +8272,7 @@ PUGI__NS_BEGIN
}
// gets mantissa digits in the form of 0.xxxxx with 0. implied and the exponent
#if defined(PUGI__MSVC_CRT_VERSION) && PUGI__MSVC_CRT_VERSION >= 1400 && !defined(_WIN32_WCE)
#if defined(PUGI__MSVC_CRT_VERSION) && PUGI__MSVC_CRT_VERSION >= 1400
PUGI__FN void convert_number_to_mantissa_exponent(double value, char (&buffer)[32], char** out_mantissa, int* out_exponent)
{
// get base values
@ -11822,15 +11829,17 @@ PUGI__NS_BEGIN
lexeme_t l = _lexer.current();
_lexer.next();
if (++_depth > xpath_ast_depth_limit)
return error_rec();
if (l == lex_double_slash)
{
n = alloc_node(ast_step, n, axis_descendant_or_self, nodetest_type_node, 0);
if (!n) return 0;
++_depth;
}
if (++_depth > xpath_ast_depth_limit)
return error_rec();
n = parse_step(n);
if (!n) return 0;
}
@ -12995,7 +13004,7 @@ namespace pugi
#endif
/**
* Copyright (c) 2006-2020 Arseny Kapoulkine
* Copyright (c) 2006-2022 Arseny Kapoulkine
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation

View File

@ -1,7 +1,7 @@
/**
* pugixml parser - version 1.11
* pugixml parser - version 1.12
* --------------------------------------------------------
* Copyright (C) 2006-2020, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
* Copyright (C) 2006-2022, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
* Report bugs and download new versions at https://pugixml.org/
*
* This library is distributed under the MIT License. See notice at the end
@ -11,10 +11,10 @@
* Copyright (C) 2003, by Kristen Wegner (kristen@tima.net)
*/
#ifndef PUGIXML_VERSION
// Define version macro; evaluates to major * 1000 + minor * 10 + patch so that it's safe to use in less-than comparisons
// Note: pugixml used major * 100 + minor * 10 + patch format up until 1.9 (which had version identifier 190); starting from pugixml 1.10, the minor version number is two digits
# define PUGIXML_VERSION 1110
#ifndef PUGIXML_VERSION
# define PUGIXML_VERSION 1120 // 1.12
#endif
// Include user configuration file (this can define various configuration macros)
@ -312,6 +312,8 @@ namespace pugi
It begin() const { return _begin; }
It end() const { return _end; }
bool empty() const { return _begin == _end; }
private:
It _begin, _end;
};
@ -851,10 +853,10 @@ namespace pugi
xml_node& operator*() const;
xml_node* operator->() const;
const xml_node_iterator& operator++();
xml_node_iterator& operator++();
xml_node_iterator operator++(int);
const xml_node_iterator& operator--();
xml_node_iterator& operator--();
xml_node_iterator operator--(int);
};
@ -893,10 +895,10 @@ namespace pugi
xml_attribute& operator*() const;
xml_attribute* operator->() const;
const xml_attribute_iterator& operator++();
xml_attribute_iterator& operator++();
xml_attribute_iterator operator++(int);
const xml_attribute_iterator& operator--();
xml_attribute_iterator& operator--();
xml_attribute_iterator operator--(int);
};
@ -929,10 +931,10 @@ namespace pugi
xml_node& operator*() const;
xml_node* operator->() const;
const xml_named_node_iterator& operator++();
xml_named_node_iterator& operator++();
xml_named_node_iterator operator++(int);
const xml_named_node_iterator& operator--();
xml_named_node_iterator& operator--();
xml_named_node_iterator operator--(int);
private:
@ -1474,7 +1476,7 @@ namespace std
#endif
/**
* Copyright (c) 2006-2020 Arseny Kapoulkine
* Copyright (c) 2006-2022 Arseny Kapoulkine
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation

View File

@ -335,7 +335,7 @@ enum aiTextureType {
// -------------------------------------------------------------------------------
// Get a string for a given aiTextureType
ASSIMP_API const char *TextureTypeToString(enum aiTextureType in);
ASSIMP_API const char *aiTextureTypeToString(enum aiTextureType in);
// ---------------------------------------------------------------------------
/** @brief Defines all shading models supported by the library

View File

@ -18,11 +18,12 @@
#else
#define VER_FILEVERSION_STR STR(VER_MAJOR) "." STR(VER_MINOR) "." STR(VER_PATCH) "." STR(VER_BUILD) " (Commit @GIT_COMMIT_HASH@)"
#endif
#define VER_COPYRIGHT_STR "\xA9 2006-2022"
#ifdef NDEBUG
#define VER_ORIGINAL_FILENAME_STR "assimp@LIBRARY_SUFFIX@.dll"
#define VER_ORIGINAL_FILENAME_STR "@CMAKE_SHARED_LIBRARY_PREFIX@assimp@LIBRARY_SUFFIX@.dll"
#else
#define VER_ORIGINAL_FILENAME_STR "assimp@LIBRARY_SUFFIX@@CMAKE_DEBUG_POSTFIX@.dll"
#define VER_ORIGINAL_FILENAME_STR "@CMAKE_SHARED_LIBRARY_PREFIX@assimp@LIBRARY_SUFFIX@@CMAKE_DEBUG_POSTFIX@.dll"
#endif // NDEBUG
#endif // ASSIMP_REVISION_H_INC

View File

@ -441,7 +441,7 @@ int Assimp_Info(const char *const *params, unsigned int num) {
prop->mKey.data,
prop->mIndex,
prop->mDataLength,
TextureTypeToString(textype));
aiTextureTypeToString(textype));
}
}
if (scene->mNumMaterials) {

View File

@ -39,8 +39,6 @@
#----------------------------------------------------------------------
cmake_minimum_required( VERSION 3.10 )
FIND_PACKAGE(DirectX REQUIRED)
INCLUDE_DIRECTORIES (
${Assimp_SOURCE_DIR}/include
${Assimp_SOURCE_DIR}/code
@ -98,7 +96,7 @@ IF ( MSVC )
ENDIF ()
# Link the executable to the assimp + dx libs.
TARGET_LINK_LIBRARIES ( assimp_viewer assimp ${DirectX_LIBRARY} ${DirectX_D3DX9_LIBRARY} comctl32.lib winmm.lib )
TARGET_LINK_LIBRARIES ( assimp_viewer assimp ${DirectX_LIBRARY} ${DirectX_D3DX9_LIBRARY} comctl32 winmm )
INSTALL( TARGETS assimp_viewer
DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev

View File

@ -1710,13 +1710,13 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
} else if (ID_TOOLS_LOGWINDOW == LOWORD(wParam)) {
CLogWindow::Instance().Show();
} else if (ID__WEBSITE == LOWORD(wParam)) {
ShellExecute(nullptr,"open","http://assimp.sourceforge.net","","",SW_SHOW);
} else if (ID__WEBSITESF == LOWORD(wParam)) {
ShellExecute(nullptr,"open","https://sourceforge.net/projects/assimp","","",SW_SHOW);
ShellExecute(nullptr,"open","https://assimp.org","","",SW_SHOW);
} else if (ID__WEBSITEGH == LOWORD(wParam)) {
ShellExecute(nullptr,"open","https://github.com/assimp/assimp","","",SW_SHOW);
} else if (ID_REPORTBUG == LOWORD(wParam)) {
ShellExecute(nullptr,"open","https://sourceforge.net/tracker/?func=add&group_id=226462&atid=1067632","","",SW_SHOW);
ShellExecute(nullptr,"open","https://github.com/assimp/assimp/issues/new?assignees=&labels=Bug&template=bug_report.md&title=Bug%3A","","",SW_SHOW);
} else if (ID_FR == LOWORD(wParam)) {
ShellExecute(nullptr,"open","https://sourceforge.net/forum/forum.php?forum_id=817653","","",SW_SHOW);
ShellExecute(nullptr,"open","https://github.com/assimp/assimp/issues/new?assignees=&labels=Feature-Request&template=feature_request.md","","",SW_SHOW);
} else if (ID_TOOLS_CLEARLOG == LOWORD(wParam)) {
CLogWindow::Instance().Clear();
} else if (ID_TOOLS_SAVELOGTOFILE == LOWORD(wParam)) {

View File

@ -1,6 +1,7 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#include "revision.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
@ -15,10 +16,10 @@
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// Deutsch (Deutschland) resources
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
/////////////////////////////////////////////////////////////////////////////
@ -43,9 +44,9 @@ FONT 9, "Courier New", 400, 0, 0x0
BEGIN
LTEXT "Open Asset Import Library (Assimp)",IDC_STATIC,30,14,144,9
LTEXT "A free C/C++ library to read various well-known 3D model formats into a straightforward in-memory format for easy processing by applications. Licensed under a 3-clause BSD license and totally awesome.",IDC_STATIC,31,34,204,24
LTEXT "(c) 2008-2020. Assimp Development Team. See the CREDITS file for a list of all contributors.",IDC_STATIC,30,65,204,23
LTEXT "\xA9 2008-2022. Assimp Development Team. See the CREDITS file for a list of all contributors.",IDC_STATIC,30,65,204,23
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,0,27,282,1
LTEXT "http://assimp.sourceforge.net http://www.zfx.info",IDC_STATIC,31,101,127,22
LTEXT "https://assimp.org",IDC_STATIC,31,101,127,22
DEFPUSHBUTTON "Love this library",IDOK,186,110,84,14
CONTROL "",IDC_STATIC,"Static",SS_ETCHEDHORZ,0,148,283,1
CONTROL IDB_BITMAP1,IDC_STATIC,"Static",SS_BITMAP,0,129,514,20
@ -187,35 +188,33 @@ END
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,1,700,0
PRODUCTVERSION 1,1,700,1
FILEFLAGSMASK 0x17L
FILEVERSION VER_FILEVERSION
PRODUCTVERSION VER_FILEVERSION
FILEFLAGSMASK VS_FF_DEBUG
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
FILEFLAGS VS_FF_DEBUG
#endif
FILEOS 0x4L
FILETYPE 0x0L
FILESUBTYPE 0x0L
FILEOS VOS_NT
FILETYPE VFT_APP
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040704b0"
BLOCK "040904B0"
BEGIN
VALUE "CompanyName", "assimp team"
VALUE "Comments", "Licensed under a 3-clause BSD license"
VALUE "CompanyName", "ASSIMP Team"
VALUE "FileDescription", "ASSIMP Viewer Application"
VALUE "FileVersion", "1, 1, SVNRevision, 0"
VALUE "FileVersion", VER_FILEVERSION_STR
VALUE "InternalName", "assimp_view"
VALUE "LegalCopyright", "Licensed under the LGPL"
VALUE "OriginalFilename", "assimpview32.exe"
VALUE "LegalCopyright", VER_COPYRIGHT_STR
VALUE "OriginalFilename", "assimp_viewer.exe"
VALUE "ProductName", "ASSIMP Viewer Application"
VALUE "ProductVersion", "1, 1, SVNRevision, 0"
VALUE "ProductVersion", VER_FILEVERSION_STR
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x407, 1200
VALUE "Translation", 0x409, 65001
END
END
@ -380,15 +379,15 @@ BEGIN
BEGIN
POPUP "Feedback"
BEGIN
MENUITEM "Report bug", ID_REPORTBUG
MENUITEM "Feature request/discuss", ID_FR
MENUITEM "Report bug", ID_REPORTBUG
MENUITEM "Feature request", ID_FR
END
MENUITEM "Help", ID__HELP
MENUITEM SEPARATOR
MENUITEM "About", ID__ABOUT
MENUITEM SEPARATOR
MENUITEM "Website", ID__WEBSITE
MENUITEM "SF.net Project Page", ID__WEBSITESF
MENUITEM "GitHub Repository", ID__WEBSITEGH
END
END
@ -451,7 +450,7 @@ IDR_HUD RCDATA "HUD.png"
IDR_HUDMASK RCDATA "HUDMask.png"
#endif // Deutsch (Deutschland) resources
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////

View File

@ -209,7 +209,7 @@
#define ID__WEBSITE 32867
#define ID__SF 32868
#define ID__ 32869
#define ID__WEBSITESF 32870
#define ID__WEBSITEGH 32870
#define ID_IMPORTSETTINGS_CALCULATETANGENTSPACE 32871
#define ID_VIEWER_CTS 32872
#define ID_VIEWER_PP_CTS 32873