Added support for more bone weights in GLTF2

The GLTF2 importer doesn't actually read beyond the first four bone weights (first attribute). This patch expands the parser to store as many bone weights as are available in the file.
pull/4453/head
Promit Roy 2022-03-17 14:55:26 -04:00
parent d855ec2472
commit 68d33a6e13
1 changed files with 30 additions and 13 deletions

View File

@ -935,8 +935,10 @@ static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std
struct Weights {
float values[4];
};
Weights *weights = nullptr;
attr.weight[0]->ExtractData(weights);
Weights **weights = new Weights*[attr.weight.size()];
for (size_t w = 0; w < attr.weight.size(); ++w) {
attr.weight[w]->ExtractData(weights[w]);
}
struct Indices8 {
uint8_t values[4];
@ -944,12 +946,18 @@ static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std
struct Indices16 {
uint16_t values[4];
};
Indices8 *indices8 = nullptr;
Indices16 *indices16 = nullptr;
Indices8 **indices8 = nullptr;
Indices16 **indices16 = nullptr;
if (attr.joint[0]->GetElementSize() == 4) {
attr.joint[0]->ExtractData(indices8);
indices8 = new Indices8*[attr.joint.size()];
for (size_t j = 0; j < attr.joint.size(); ++j) {
attr.joint[j]->ExtractData(indices8[j]);
}
} else {
attr.joint[0]->ExtractData(indices16);
indices16 = new Indices16 *[attr.joint.size()];
for (size_t j = 0; j < attr.joint.size(); ++j) {
attr.joint[j]->ExtractData(indices16[j]);
}
}
//
if (nullptr == indices8 && nullptr == indices16) {
@ -958,17 +966,26 @@ static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std
return;
}
for (size_t i = 0; i < num_vertices; ++i) {
for (int j = 0; j < 4; ++j) {
const unsigned int bone = (indices8 != nullptr) ? indices8[i].values[j] : indices16[i].values[j];
const float weight = weights[i].values[j];
if (weight > 0 && bone < map.size()) {
map[bone].reserve(8);
map[bone].emplace_back(static_cast<unsigned int>(i), weight);
for (size_t w = 0; w < attr.weight.size(); ++w) {
for (size_t i = 0; i < num_vertices; ++i) {
for (int j = 0; j < 4; ++j) {
const unsigned int bone = (indices8 != nullptr) ? indices8[w][i].values[j] : indices16[w][i].values[j];
const float weight = weights[w][i].values[j];
if (weight > 0 && bone < map.size()) {
map[bone].reserve(8);
map[bone].emplace_back(static_cast<unsigned int>(i), weight);
}
}
}
}
for (size_t w = 0; w < attr.weight.size(); ++w) {
delete[] weights[w];
if(indices8)
delete[] indices8[w];
if (indices16)
delete[] indices16[w];
}
delete[] weights;
delete[] indices8;
delete[] indices16;