Feature: Utilizes removeEmptyBones flag for Collada

pull/4585/head
Onur Berk Tore 2022-06-20 23:46:29 +03:00
parent 67fe6643c3
commit 1b53f41787
No known key found for this signature in database
GPG Key ID: 144A837170F0F345
1 changed files with 11 additions and 3 deletions

View File

@ -59,6 +59,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <numeric>
#include <iostream>
namespace Assimp {
using namespace Assimp::Formatter;
@ -102,6 +104,7 @@ ColladaLoader::ColladaLoader() :
mTextures(),
mAnims(),
noSkeletonMesh(false),
removeEmptyBones(false),
ignoreUpDirection(false),
useColladaName(false),
mNodeNameCounter(0) {
@ -130,6 +133,7 @@ bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool
// ------------------------------------------------------------------------------------------------
void ColladaLoader::SetupProperties(const Importer *pImp) {
noSkeletonMesh = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_NO_SKELETON_MESHES, 0) != 0;
removeEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true) != 0;
ignoreUpDirection = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_IGNORE_UP_DIRECTION, 0) != 0;
useColladaName = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES, 0) != 0;
}
@ -798,9 +802,11 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
// count the number of bones which influence vertices of the current submesh
size_t numRemainingBones = 0;
for (const auto & dstBone : dstBones) {
if (!dstBone.empty()) {
++numRemainingBones;
if (dstBone.empty() && removeEmptyBones) {
continue;
}
++numRemainingBones;
}
// create bone array and copy bone weights one by one
@ -809,7 +815,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
size_t boneCount = 0;
for (size_t a = 0; a < numBones; ++a) {
// omit bones without weights
if (dstBones[a].empty()) {
if (dstBones[a].empty() && removeEmptyBones) {
continue;
}
@ -828,6 +834,7 @@ aiMesh *ColladaLoader::CreateMesh(const ColladaParser &pParser, const Mesh *pSrc
bone->mOffsetMatrix.c2 = ReadFloat(jointMatrixAcc, jointMatrices, a, 9);
bone->mOffsetMatrix.c3 = ReadFloat(jointMatrixAcc, jointMatrices, a, 10);
bone->mOffsetMatrix.c4 = ReadFloat(jointMatrixAcc, jointMatrices, a, 11);
bone->mNumWeights = static_cast<unsigned int>(dstBones[a].size());
bone->mWeights = new aiVertexWeight[bone->mNumWeights];
std::copy(dstBones[a].begin(), dstBones[a].end(), bone->mWeights);
@ -1826,3 +1833,4 @@ std::string ColladaLoader::FindNameForNode(const Node *pNode) {
} // Namespace Assimp
#endif // !! ASSIMP_BUILD_NO_DAE_IMPORTER