Remove unnecessary const qualifiers

These changes are part of enable -Wall, this specific changes are for
-Werror=ignored-qualifiers
pull/4632/head
Engin Manap 2022-07-08 18:12:41 +02:00
parent a10abe0283
commit ae276987a0
3 changed files with 9 additions and 9 deletions

View File

@ -325,10 +325,10 @@ void SectionParser ::Next() {
stream.SetCurrentPos(current.start + current.size);
const char tmp[] = {
(const char)stream.GetI1(),
(const char)stream.GetI1(),
(const char)stream.GetI1(),
(const char)stream.GetI1()
(char)stream.GetI1(),
(char)stream.GetI1(),
(char)stream.GetI1(),
(char)stream.GetI1()
};
current.id = std::string(tmp, tmp[3] ? 4 : tmp[2] ? 3 : tmp[1] ? 2 : 1);

View File

@ -986,7 +986,7 @@ void BlenderImporter::ConvertMesh(const Scene & /*in*/, const Object * /*obj*/,
// key is material number, value is the TextureUVMapping for the material
typedef std::map<uint32_t, TextureUVMapping> MaterialTextureUVMappings;
MaterialTextureUVMappings matTexUvMappings;
const uint32_t maxMat = static_cast<const uint32_t>(mesh->mat.size());
const uint32_t maxMat = static_cast<uint32_t>(mesh->mat.size());
for (uint32_t m = 0; m < maxMat; ++m) {
// get material by index
const std::shared_ptr<Material> pMat = mesh->mat[m];

View File

@ -891,12 +891,12 @@ inline void Mesh::Decode_O3DGC(const SCompression_Open3DGC &pCompression_Open3DG
auto get_buf_offset = [](Ref<Accessor> &pAccessor) -> size_t { return pAccessor->byteOffset + pAccessor->bufferView->byteOffset; };
// Indices
ifs.SetCoordIndex((IndicesType *const)(decoded_data + get_buf_offset(primitives[0].indices)));
ifs.SetCoordIndex((IndicesType *)(decoded_data + get_buf_offset(primitives[0].indices)));
// Coordinates
ifs.SetCoord((o3dgc::Real *const)(decoded_data + get_buf_offset(primitives[0].attributes.position[0])));
ifs.SetCoord((o3dgc::Real *)(decoded_data + get_buf_offset(primitives[0].attributes.position[0])));
// Normals
if (size_normal) {
ifs.SetNormal((o3dgc::Real *const)(decoded_data + get_buf_offset(primitives[0].attributes.normal[0])));
ifs.SetNormal((o3dgc::Real *)(decoded_data + get_buf_offset(primitives[0].attributes.normal[0])));
}
for (size_t idx = 0, idx_end = size_floatattr.size(), idx_texcoord = 0; idx < idx_end; idx++) {
@ -904,7 +904,7 @@ inline void Mesh::Decode_O3DGC(const SCompression_Open3DGC &pCompression_Open3DG
case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD:
if (idx_texcoord < primitives[0].attributes.texcoord.size()) {
// See above about absent attributes.
ifs.SetFloatAttribute(static_cast<unsigned long>(idx), (o3dgc::Real *const)(decoded_data + get_buf_offset(primitives[0].attributes.texcoord[idx])));
ifs.SetFloatAttribute(static_cast<unsigned long>(idx), (o3dgc::Real *)(decoded_data + get_buf_offset(primitives[0].attributes.texcoord[idx])));
idx_texcoord++;
}