Merge pull request #4832 from assimp/kimkulling/fix_heap_overflow_issue-4831
Ensure face pointer is not nullptrpull/4825/head^2
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b2b85bf971
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@ -142,6 +142,7 @@ void ScenePreprocessor::ProcessMesh(aiMesh *mesh) {
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// If the information which primitive types are there in the
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// mesh is currently not available, compute it.
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if (!mesh->mPrimitiveTypes) {
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ai_assert(mesh->mFaces != nullptr);
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for (unsigned int a = 0; a < mesh->mNumFaces; ++a) {
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aiFace &face = mesh->mFaces[a];
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switch (face.mNumIndices) {
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