Merge branch 'master' into JoinVerticesProcessUsedVerticesMask
commit
d6b8d61066
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@ -322,7 +322,6 @@ struct Texture {
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//! Default constructor
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Texture() AI_NO_EXCEPT
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: mTextureBlend(0.0f),
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mMapName(),
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mOffsetU(0.0),
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mOffsetV(0.0),
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mScaleU(1.0),
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@ -334,51 +333,11 @@ struct Texture {
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mTextureBlend = get_qnan();
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}
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Texture(const Texture &other) :
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mTextureBlend(other.mTextureBlend),
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mMapName(other.mMapName),
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mOffsetU(other.mOffsetU),
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mOffsetV(other.mOffsetV),
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mScaleU(other.mScaleU),
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mScaleV(other.mScaleV),
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mRotation(other.mRotation),
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mMapMode(other.mMapMode),
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bPrivate(other.bPrivate),
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iUVSrc(other.iUVSrc) {
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// empty
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}
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Texture(const Texture &other) = default;
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Texture(Texture &&other) AI_NO_EXCEPT : mTextureBlend(other.mTextureBlend),
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mMapName(std::move(other.mMapName)),
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mOffsetU(other.mOffsetU),
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mOffsetV(other.mOffsetV),
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mScaleU(other.mScaleU),
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mScaleV(other.mScaleV),
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mRotation(other.mRotation),
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mMapMode(other.mMapMode),
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bPrivate(other.bPrivate),
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iUVSrc(other.iUVSrc) {
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// empty
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}
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Texture(Texture &&other) AI_NO_EXCEPT = default;
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Texture &operator=(Texture &&other) AI_NO_EXCEPT {
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if (this == &other) {
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return *this;
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}
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mTextureBlend = other.mTextureBlend;
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mMapName = std::move(other.mMapName);
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mOffsetU = other.mOffsetU;
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mOffsetV = other.mOffsetV;
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mScaleU = other.mScaleU;
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mScaleV = other.mScaleV;
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mRotation = other.mRotation;
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mMapMode = other.mMapMode;
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bPrivate = other.bPrivate;
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iUVSrc = other.iUVSrc;
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return *this;
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}
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Texture &operator=(Texture &&other) AI_NO_EXCEPT = default;
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//! Specifies the blend factor for the texture
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ai_real mTextureBlend;
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@ -436,83 +395,13 @@ struct Material {
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// empty
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}
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Material(const Material &other) :
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mName(other.mName),
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mDiffuse(other.mDiffuse),
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mSpecularExponent(other.mSpecularExponent),
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mShininessStrength(other.mShininessStrength),
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mSpecular(other.mSpecular),
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mAmbient(other.mAmbient),
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mShading(other.mShading),
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mTransparency(other.mTransparency),
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sTexDiffuse(other.sTexDiffuse),
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sTexOpacity(other.sTexOpacity),
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sTexSpecular(other.sTexSpecular),
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sTexReflective(other.sTexReflective),
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sTexBump(other.sTexBump),
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sTexEmissive(other.sTexEmissive),
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sTexShininess(other.sTexShininess),
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mBumpHeight(other.mBumpHeight),
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mEmissive(other.mEmissive),
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sTexAmbient(other.sTexAmbient),
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mTwoSided(other.mTwoSided) {
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// empty
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}
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Material(const Material &other) = default;
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//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
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Material(Material &&other) AI_NO_EXCEPT : mName(std::move(other.mName)),
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mDiffuse(other.mDiffuse),
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mSpecularExponent(other.mSpecularExponent),
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mShininessStrength(other.mShininessStrength),
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mSpecular(other.mSpecular),
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mAmbient(other.mAmbient),
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mShading(other.mShading),
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mTransparency(other.mTransparency),
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sTexDiffuse(std::move(other.sTexDiffuse)),
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sTexOpacity(std::move(other.sTexOpacity)),
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sTexSpecular(std::move(other.sTexSpecular)),
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sTexReflective(std::move(other.sTexReflective)),
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sTexBump(std::move(other.sTexBump)),
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sTexEmissive(std::move(other.sTexEmissive)),
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sTexShininess(std::move(other.sTexShininess)),
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mBumpHeight(other.mBumpHeight),
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mEmissive(other.mEmissive),
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sTexAmbient(std::move(other.sTexAmbient)),
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mTwoSided(other.mTwoSided) {
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// empty
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}
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Material(Material &&other) AI_NO_EXCEPT = default;
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Material &operator=(Material &&other) AI_NO_EXCEPT {
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if (this == &other) {
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return *this;
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}
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Material &operator=(Material &&other) AI_NO_EXCEPT = default;
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mName = std::move(other.mName);
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mDiffuse = other.mDiffuse;
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mSpecularExponent = other.mSpecularExponent;
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mShininessStrength = other.mShininessStrength,
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mSpecular = other.mSpecular;
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mAmbient = other.mAmbient;
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mShading = other.mShading;
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mTransparency = other.mTransparency;
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sTexDiffuse = std::move(other.sTexDiffuse);
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sTexOpacity = std::move(other.sTexOpacity);
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sTexSpecular = std::move(other.sTexSpecular);
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sTexReflective = std::move(other.sTexReflective);
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sTexBump = std::move(other.sTexBump);
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sTexEmissive = std::move(other.sTexEmissive);
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sTexShininess = std::move(other.sTexShininess);
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mBumpHeight = other.mBumpHeight;
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mEmissive = other.mEmissive;
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sTexAmbient = std::move(other.sTexAmbient);
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mTwoSided = other.mTwoSided;
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return *this;
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}
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virtual ~Material() {
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// empty
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}
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virtual ~Material() = default;
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//! Name of the material
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std::string mName;
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@ -69,9 +69,7 @@ public:
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// empty
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}
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virtual ~Resource() {
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// empty
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}
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virtual ~Resource() = default;
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virtual ResourceType getType() const {
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return ResourceType::RT_Unknown;
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@ -83,7 +83,7 @@ void ExportScene3MF(const char *pFile, IOSystem *pIOSystem, const aiScene *pScen
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namespace D3MF {
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D3MFExporter::D3MFExporter(const char *pFile, const aiScene *pScene) :
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mArchiveName(pFile), m_zipArchive(nullptr), mScene(pScene), mModelOutput(), mRelOutput(), mContentOutput(), mBuildItems(), mRelations() {
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mArchiveName(pFile), m_zipArchive(nullptr), mScene(pScene) {
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// empty
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}
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@ -83,11 +83,7 @@ void AMFImporter::Clear() {
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AMFImporter::AMFImporter() AI_NO_EXCEPT :
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mNodeElement_Cur(nullptr),
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mXmlParser(nullptr),
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mUnit(),
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mVersion(),
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mMaterial_Converted(),
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mTexture_Converted() {
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mXmlParser(nullptr) {
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// empty
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}
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@ -88,9 +88,7 @@ public:
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std::list<AMFNodeElementBase *> Child; ///< Child elements.
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public: /// Destructor, virtual..
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virtual ~AMFNodeElementBase() {
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// empty
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}
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virtual ~AMFNodeElementBase() = default;
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/// Disabled copy constructor and co.
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AMFNodeElementBase(const AMFNodeElementBase &pNodeElement) = delete;
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@ -103,7 +101,7 @@ protected:
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/// \param [in] pType - element type.
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/// \param [in] pParent - parent element.
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AMFNodeElementBase(const EType pType, AMFNodeElementBase *pParent) :
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Type(pType), ID(), Parent(pParent), Child() {
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Type(pType), Parent(pParent) {
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// empty
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}
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}; // class IAMFImporter_NodeElement
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@ -174,7 +172,7 @@ struct AMFColor : public AMFNodeElementBase {
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/// @brief Constructor.
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/// @param [in] pParent - pointer to parent node.
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AMFColor(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color(), Profile() {
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AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color() {
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// empty
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}
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};
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@ -270,7 +268,7 @@ struct AMFTexMap : public AMFNodeElementBase {
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFTexMap(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{}, TextureID_R(), TextureID_G(), TextureID_B(), TextureID_A() {
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AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{} {
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// empty
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}
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};
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|
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@ -52,8 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp {
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template <>
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const char *LogFunctions<BlenderBMeshConverter>::Prefix() {
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static auto prefix = "BLEND_BMESH: ";
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return prefix;
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return "BLEND_BMESH: ";
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}
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} // namespace Assimp
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@ -106,9 +106,7 @@ struct ElemBase {
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// empty
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}
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virtual ~ElemBase() {
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// empty
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}
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virtual ~ElemBase() = default;
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/** Type name of the element. The type
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* string points is the `c_str` of the `name` attribute of the
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@ -80,8 +80,7 @@ namespace Assimp {
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template <>
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const char *LogFunctions<BlenderImporter>::Prefix() {
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static auto prefix = "BLEND: ";
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return prefix;
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return "BLEND: ";
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}
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} // namespace Assimp
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|
|
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@ -62,9 +62,7 @@ public:
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/**
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* The class destructor, virtual.
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*/
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virtual ~BlenderModifier() {
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// empty
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}
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virtual ~BlenderModifier() = default;
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// --------------------
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/**
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|
|
|
@ -182,7 +182,7 @@ struct MVert : ElemBase {
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int bweight;
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MVert() :
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ElemBase(), flag(0), mat_nr(0), bweight(0) {}
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flag(0), mat_nr(0), bweight(0) {}
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};
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// -------------------------------------------------------------------------------
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|
@ -417,7 +417,6 @@ struct CustomDataLayer : ElemBase {
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std::shared_ptr<ElemBase> data; // must be converted to real type according type member
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CustomDataLayer() :
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||||
ElemBase(),
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||||
type(0),
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||||
offset(0),
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||||
flag(0),
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||||
|
@ -729,7 +728,7 @@ struct Object : ElemBase {
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|||
ListBase modifiers;
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||||
|
||||
Object() :
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||||
ElemBase(), type(Type_EMPTY), parent(nullptr), track(), proxy(), proxy_from(), data() {
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||||
type(Type_EMPTY), parent(nullptr) {
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||||
// empty
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||||
}
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||||
};
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||||
|
@ -741,8 +740,7 @@ struct Base : ElemBase {
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std::shared_ptr<Object> object WARN;
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||||
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Base() :
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ElemBase(), prev(nullptr), next(), object() {
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||||
// empty
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||||
prev(nullptr) {
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||||
// empty
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||||
}
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};
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|
@ -758,10 +756,7 @@ struct Scene : ElemBase {
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|||
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||||
ListBase base;
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||||
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Scene() :
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ElemBase(), camera(), world(), basact(), master_collection() {
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||||
// empty
|
||||
}
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||||
Scene() = default;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
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||||
|
@ -791,10 +786,7 @@ struct Image : ElemBase {
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|||
|
||||
short gen_x, gen_y, gen_type;
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||||
|
||||
Image() :
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||||
ElemBase() {
|
||||
// empty
|
||||
}
|
||||
Image() = default;
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------------
|
||||
|
@ -884,7 +876,7 @@ struct Tex : ElemBase {
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|||
//char use_nodes;
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||||
|
||||
Tex() :
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||||
ElemBase(), imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS), ima() {
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||||
imaflag(ImageFlags_INTERPOL), type(Type_CLOUDS) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
@ -976,10 +968,7 @@ struct MTex : ElemBase {
|
|||
//float shadowfac;
|
||||
//float zenupfac, zendownfac, blendfac;
|
||||
|
||||
MTex() :
|
||||
ElemBase() {
|
||||
// empty
|
||||
}
|
||||
MTex() = default;
|
||||
};
|
||||
|
||||
} // namespace Blender
|
||||
|
|
|
@ -62,8 +62,7 @@ namspace Assimp
|
|||
{
|
||||
template< > const char* LogFunctions< BlenderTessellatorGL >::Prefix()
|
||||
{
|
||||
static auto prefix = "BLEND_TESS_GL: ";
|
||||
return prefix;
|
||||
return "BLEND_TESS_GL: ";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -81,9 +80,7 @@ BlenderTessellatorGL::BlenderTessellatorGL( BlenderBMeshConverter& converter ):
|
|||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
BlenderTessellatorGL::~BlenderTessellatorGL( )
|
||||
{
|
||||
}
|
||||
BlenderTessellatorGL::~BlenderTessellatorGL() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void BlenderTessellatorGL::Tessellate( const MLoop* polyLoop, int vertexCount, const std::vector< MVert >& vertices )
|
||||
|
@ -259,8 +256,7 @@ namespace Assimp
|
|||
{
|
||||
template< > const char* LogFunctions< BlenderTessellatorP2T >::Prefix()
|
||||
{
|
||||
static auto prefix = "BLEND_TESS_P2T: ";
|
||||
return prefix;
|
||||
return "BLEND_TESS_P2T: ";
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -86,8 +86,7 @@ void GetWriterInfo(int &id, String &appname) {
|
|||
|
||||
namespace Assimp {
|
||||
template<> const char* LogFunctions<C4DImporter>::Prefix() {
|
||||
static auto prefix = "C4D: ";
|
||||
return prefix;
|
||||
return "C4D: ";
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -106,15 +105,10 @@ static const aiImporterDesc desc = {
|
|||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
C4DImporter::C4DImporter()
|
||||
: BaseImporter() {
|
||||
// empty
|
||||
}
|
||||
C4DImporter::C4DImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
C4DImporter::~C4DImporter() {
|
||||
// empty
|
||||
}
|
||||
C4DImporter::~C4DImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const {
|
||||
|
|
|
@ -92,15 +92,6 @@ inline void AddNodeMetaData(aiNode *node, const std::string &key, const T &value
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
ColladaLoader::ColladaLoader() :
|
||||
mFileName(),
|
||||
mMeshIndexByID(),
|
||||
mMaterialIndexByName(),
|
||||
mMeshes(),
|
||||
newMats(),
|
||||
mCameras(),
|
||||
mLights(),
|
||||
mTextures(),
|
||||
mAnims(),
|
||||
noSkeletonMesh(false),
|
||||
removeEmptyBones(false),
|
||||
ignoreUpDirection(false),
|
||||
|
|
|
@ -65,7 +65,6 @@ public:
|
|||
LineReader(StreamReaderLE& reader)
|
||||
: splitter(reader,false,true)
|
||||
, groupcode( 0 )
|
||||
, value()
|
||||
, end() {
|
||||
// empty
|
||||
}
|
||||
|
@ -186,8 +185,7 @@ struct InsertBlock {
|
|||
InsertBlock()
|
||||
: pos()
|
||||
, scale(1.f,1.f,1.f)
|
||||
, angle()
|
||||
, name() {
|
||||
, angle() {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
|
|
@ -77,8 +77,6 @@ public: // constructors
|
|||
/// The class constructor with the name.
|
||||
Node(const std::string& n)
|
||||
: name(n)
|
||||
, properties()
|
||||
, children()
|
||||
, force_has_children( false ) {
|
||||
// empty
|
||||
}
|
||||
|
@ -87,8 +85,6 @@ public: // constructors
|
|||
template <typename... More>
|
||||
Node(const std::string& n, More&&... more)
|
||||
: name(n)
|
||||
, properties()
|
||||
, children()
|
||||
, force_has_children(false) {
|
||||
AddProperties(std::forward<More>(more)...);
|
||||
}
|
||||
|
|
|
@ -62,8 +62,7 @@ namespace Assimp {
|
|||
|
||||
template <>
|
||||
const char *LogFunctions<FBXImporter>::Prefix() {
|
||||
static auto prefix = "FBX: ";
|
||||
return prefix;
|
||||
return "FBX: ";
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
@ -90,10 +89,7 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by #Importer
|
||||
FBXImporter::FBXImporter() :
|
||||
mSettings() {
|
||||
// empty
|
||||
}
|
||||
FBXImporter::FBXImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -73,8 +73,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
template <>
|
||||
const char *LogFunctions<IFCImporter>::Prefix() {
|
||||
static auto prefix = "IFC: ";
|
||||
return prefix;
|
||||
return "IFC: ";
|
||||
}
|
||||
} // namespace Assimp
|
||||
|
||||
|
|
|
@ -71,11 +71,7 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
IRRMeshImporter::IRRMeshImporter() :
|
||||
BaseImporter(),
|
||||
IrrlichtBase() {
|
||||
// empty
|
||||
}
|
||||
IRRMeshImporter::IRRMeshImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Destructor, private as well
|
||||
|
|
|
@ -63,9 +63,7 @@ protected:
|
|||
// empty
|
||||
}
|
||||
|
||||
~IrrlichtBase() {
|
||||
// empty
|
||||
}
|
||||
~IrrlichtBase() = default;
|
||||
|
||||
/** @brief Data structure for a simple name-value property
|
||||
*/
|
||||
|
|
|
@ -65,7 +65,7 @@ class M3DImporter : public BaseImporter {
|
|||
public:
|
||||
/// \brief Default constructor
|
||||
M3DImporter();
|
||||
~M3DImporter() override {}
|
||||
~M3DImporter() override = default;
|
||||
|
||||
/// \brief Returns whether the class can handle the format of the given file.
|
||||
/// \remark See BaseImporter::CanRead() for details.
|
||||
|
|
|
@ -269,7 +269,7 @@ aiMesh *MMDImporter::CreateMesh(const pmx::PmxModel *pModel,
|
|||
dynamic_cast<pmx::PmxVertexSkinningSDEF *>(v->skinning.get());
|
||||
switch (v->skinning_type) {
|
||||
case pmx::PmxVertexSkinningType::BDEF1:
|
||||
bone_vertex_map[vsBDEF1_ptr->bone_index].emplace_back(index, 1.0);
|
||||
bone_vertex_map[vsBDEF1_ptr->bone_index].emplace_back(index, static_cast<ai_real>(1));
|
||||
break;
|
||||
case pmx::PmxVertexSkinningType::BDEF2:
|
||||
bone_vertex_map[vsBDEF2_ptr->bone_index1].emplace_back(index, vsBDEF2_ptr->bone_weight);
|
||||
|
|
|
@ -261,7 +261,6 @@ OpenGEXImporter::RefInfo::RefInfo(aiNode *node, Type type, std::vector<std::stri
|
|||
OpenGEXImporter::OpenGEXImporter() :
|
||||
m_root(nullptr),
|
||||
m_nodeChildMap(),
|
||||
m_meshCache(),
|
||||
m_mesh2refMap(),
|
||||
m_material2refMap(),
|
||||
m_ctx(nullptr),
|
||||
|
|
|
@ -296,9 +296,7 @@ class PropertyInstance
|
|||
public:
|
||||
|
||||
//! Default constructor
|
||||
PropertyInstance() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
PropertyInstance() AI_NO_EXCEPT = default;
|
||||
|
||||
union ValueUnion
|
||||
{
|
||||
|
@ -359,10 +357,7 @@ public:
|
|||
class ElementInstance {
|
||||
public:
|
||||
//! Default constructor
|
||||
ElementInstance() AI_NO_EXCEPT
|
||||
: alProperties() {
|
||||
// empty
|
||||
}
|
||||
ElementInstance() AI_NO_EXCEPT = default;
|
||||
|
||||
//! List of all parsed properties
|
||||
std::vector< PropertyInstance > alProperties;
|
||||
|
@ -386,10 +381,7 @@ class ElementInstanceList
|
|||
public:
|
||||
|
||||
//! Default constructor
|
||||
ElementInstanceList() AI_NO_EXCEPT
|
||||
: alInstances() {
|
||||
// empty
|
||||
}
|
||||
ElementInstanceList() AI_NO_EXCEPT = default;
|
||||
|
||||
//! List of all element instances
|
||||
std::vector< ElementInstance > alInstances;
|
||||
|
@ -413,11 +405,7 @@ class DOM
|
|||
public:
|
||||
|
||||
//! Default constructor
|
||||
DOM() AI_NO_EXCEPT
|
||||
: alElements()
|
||||
, alElementData() {
|
||||
|
||||
}
|
||||
DOM() AI_NO_EXCEPT = default;
|
||||
|
||||
|
||||
//! Contains all elements of the file format
|
||||
|
|
|
@ -169,19 +169,7 @@ struct Q3BSPModel {
|
|||
std::vector<char> m_EntityData;
|
||||
std::string m_ModelName;
|
||||
|
||||
Q3BSPModel() :
|
||||
m_Data(),
|
||||
m_Lumps(),
|
||||
m_Vertices(),
|
||||
m_Faces(),
|
||||
m_Indices(),
|
||||
m_Textures(),
|
||||
m_Lightmaps(),
|
||||
m_EntityData(),
|
||||
m_ModelName()
|
||||
{
|
||||
// empty
|
||||
}
|
||||
Q3BSPModel() = default;
|
||||
|
||||
~Q3BSPModel() {
|
||||
for ( unsigned int i=0; i<m_Lumps.size(); i++ ) {
|
||||
|
|
|
@ -139,7 +139,7 @@ static void normalizePathName(const std::string &rPath, std::string &normalizedP
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor.
|
||||
Q3BSPFileImporter::Q3BSPFileImporter() :
|
||||
m_pCurrentMesh(nullptr), m_pCurrentFace(nullptr), m_MaterialLookupMap(), mTextures() {
|
||||
m_pCurrentMesh(nullptr), m_pCurrentFace(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
|
|
@ -82,10 +82,9 @@ static const aiImporterDesc desc = {
|
|||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
SMDImporter::SMDImporter() :
|
||||
configFrameID(),
|
||||
mBuffer(),
|
||||
pScene( nullptr ),
|
||||
iFileSize( 0 ),
|
||||
configFrameID(),
|
||||
pScene( nullptr ),
|
||||
iFileSize( 0 ),
|
||||
iSmallestFrame( INT_MAX ),
|
||||
dLengthOfAnim( 0.0 ),
|
||||
bHasUVs(false ),
|
||||
|
|
|
@ -87,7 +87,7 @@ struct Vertex {
|
|||
*/
|
||||
struct Face {
|
||||
Face() AI_NO_EXCEPT :
|
||||
iTexture(0x0), avVertices{} {
|
||||
iTexture(0x0) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
|
|
@ -67,7 +67,6 @@ struct TexEntry {
|
|||
bool mIsNormalMap; // true if the texname was specified in a NormalmapFilename tag
|
||||
|
||||
TexEntry() AI_NO_EXCEPT :
|
||||
mName(),
|
||||
mIsNormalMap(false) {
|
||||
// empty
|
||||
}
|
||||
|
@ -128,17 +127,8 @@ struct Mesh {
|
|||
|
||||
explicit Mesh(const std::string &pName = std::string()) AI_NO_EXCEPT
|
||||
: mName(pName),
|
||||
mPositions(),
|
||||
mPosFaces(),
|
||||
mNormals(),
|
||||
mNormFaces(),
|
||||
mNumTextures(0),
|
||||
mTexCoords{},
|
||||
mNumColorSets(0),
|
||||
mColors{},
|
||||
mFaceMaterials(),
|
||||
mMaterials(),
|
||||
mBones() {
|
||||
mNumColorSets(0) {
|
||||
// empty
|
||||
}
|
||||
};
|
||||
|
@ -152,15 +142,12 @@ struct Node {
|
|||
std::vector<Mesh *> mMeshes;
|
||||
|
||||
Node() AI_NO_EXCEPT
|
||||
: mName(),
|
||||
mTrafoMatrix(),
|
||||
mParent(nullptr),
|
||||
mChildren(),
|
||||
mMeshes() {
|
||||
: mTrafoMatrix(),
|
||||
mParent(nullptr) {
|
||||
// empty
|
||||
}
|
||||
explicit Node(Node *pParent) :
|
||||
mName(), mTrafoMatrix(), mParent(pParent), mChildren(), mMeshes() {
|
||||
mTrafoMatrix(), mParent(pParent) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
@ -211,8 +198,6 @@ struct Scene {
|
|||
|
||||
Scene() AI_NO_EXCEPT
|
||||
: mRootNode(nullptr),
|
||||
mGlobalMeshes(),
|
||||
mGlobalMaterials(),
|
||||
mAnimTicksPerSecond(0) {
|
||||
// empty
|
||||
}
|
||||
|
|
|
@ -75,9 +75,7 @@ static const aiImporterDesc desc = {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
XFileImporter::XFileImporter() : mBuffer() {
|
||||
// empty
|
||||
}
|
||||
XFileImporter::XFileImporter() = default;
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Returns whether the class can handle the format of the given file.
|
||||
|
|
|
@ -52,22 +52,14 @@ class X3DExporter {
|
|||
struct SAttribute {
|
||||
const std::string Name;
|
||||
const std::string Value;
|
||||
SAttribute() :
|
||||
Name(),
|
||||
Value() {
|
||||
// empty
|
||||
}
|
||||
SAttribute() = default;
|
||||
SAttribute(const std::string &name, const std::string &value) :
|
||||
Name(name),
|
||||
Value(value) {
|
||||
// empty
|
||||
}
|
||||
|
||||
SAttribute(SAttribute &&rhs) AI_NO_EXCEPT :
|
||||
Name(rhs.Name),
|
||||
Value(rhs.Value) {
|
||||
// empty
|
||||
}
|
||||
SAttribute(SAttribute &&rhs) AI_NO_EXCEPT = default;
|
||||
};
|
||||
|
||||
/***********************************************/
|
||||
|
|
|
@ -193,7 +193,7 @@ void X3DGeoHelper::add_color(aiMesh &pMesh, const std::list<aiColor3D> &pColors,
|
|||
|
||||
// create RGBA array from RGB.
|
||||
for (std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it)
|
||||
tcol.emplace_back((*it).r, (*it).g, (*it).b, 1);
|
||||
tcol.emplace_back((*it).r, (*it).g, (*it).b, static_cast<ai_real>(1));
|
||||
|
||||
// call existing function for adding RGBA colors
|
||||
add_color(pMesh, tcol, pColorPerVertex);
|
||||
|
@ -238,7 +238,7 @@ void X3DGeoHelper::add_color(aiMesh &pMesh, const std::vector<int32_t> &pCoordId
|
|||
|
||||
// create RGBA array from RGB.
|
||||
for (std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); ++it) {
|
||||
tcol.emplace_back((*it).r, (*it).g, (*it).b, 1);
|
||||
tcol.emplace_back((*it).r, (*it).g, (*it).b, static_cast<ai_real>(1));
|
||||
}
|
||||
|
||||
// call existing function for adding RGBA colors
|
||||
|
@ -440,7 +440,7 @@ void X3DGeoHelper::add_tex_coord(aiMesh &pMesh, const std::vector<int32_t> &pCoo
|
|||
// copy list to array because we are need indexed access to normals.
|
||||
texcoord_arr_copy.reserve(pTexCoords.size());
|
||||
for (std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it) {
|
||||
texcoord_arr_copy.emplace_back((*it).x, (*it).y, 0);
|
||||
texcoord_arr_copy.emplace_back((*it).x, (*it).y, static_cast<ai_real>(0));
|
||||
}
|
||||
|
||||
if (pTexCoordIdx.size() > 0) {
|
||||
|
@ -480,7 +480,7 @@ void X3DGeoHelper::add_tex_coord(aiMesh &pMesh, const std::list<aiVector2D> &pTe
|
|||
// copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
|
||||
tc_arr_copy.reserve(pTexCoords.size());
|
||||
for (std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); ++it) {
|
||||
tc_arr_copy.emplace_back((*it).x, (*it).y, 0);
|
||||
tc_arr_copy.emplace_back((*it).x, (*it).y, static_cast<ai_real>(0));
|
||||
}
|
||||
|
||||
// copy texture coordinates to mesh
|
||||
|
|
|
@ -151,7 +151,7 @@ void X3DImporter::readArcClose2D(XmlNode &node) {
|
|||
std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
|
||||
|
||||
if ((closureType == "PIE") || (closureType == "\"PIE\""))
|
||||
vlist.emplace_back(0, 0, 0); // center point - first radial line
|
||||
vlist.emplace_back(static_cast<ai_real>(0), static_cast<ai_real>(0), static_cast<ai_real>(0)); // center point - first radial line
|
||||
else if ((closureType != "CHORD") && (closureType != "\"CHORD\""))
|
||||
Throw_IncorrectAttrValue("ArcClose2D", "closureType");
|
||||
|
||||
|
@ -323,7 +323,7 @@ void X3DImporter::readPolyline2D(XmlNode &node) {
|
|||
|
||||
// convert vec2 to vec3
|
||||
for (std::list<aiVector2D>::iterator it2 = lineSegments.begin(); it2 != lineSegments.end(); ++it2)
|
||||
tlist.emplace_back(it2->x, it2->y, 0);
|
||||
tlist.emplace_back(it2->x, it2->y, static_cast<ai_real>(0));
|
||||
|
||||
// convert point set to line set
|
||||
X3DGeoHelper::extend_point_to_line(tlist, ((X3DNodeElementGeometry2D *)ne)->Vertices);
|
||||
|
@ -361,7 +361,7 @@ void X3DImporter::readPolypoint2D(XmlNode &node) {
|
|||
|
||||
// convert vec2 to vec3
|
||||
for (std::list<aiVector2D>::iterator it2 = point.begin(); it2 != point.end(); ++it2) {
|
||||
((X3DNodeElementGeometry2D *)ne)->Vertices.emplace_back(it2->x, it2->y, 0);
|
||||
((X3DNodeElementGeometry2D *)ne)->Vertices.emplace_back(it2->x, it2->y, static_cast<ai_real>(0));
|
||||
}
|
||||
|
||||
((X3DNodeElementGeometry2D *)ne)->NumIndices = 1;
|
||||
|
@ -405,10 +405,10 @@ void X3DImporter::readRectangle2D(XmlNode &node) {
|
|||
float y2 = size.y / 2.0f;
|
||||
std::list<aiVector3D> &vlist = ((X3DNodeElementGeometry2D *)ne)->Vertices; // just short alias.
|
||||
|
||||
vlist.emplace_back(x2, y1, 0); // 1st point
|
||||
vlist.emplace_back(x2, y2, 0); // 2nd point
|
||||
vlist.emplace_back(x1, y2, 0); // 3rd point
|
||||
vlist.emplace_back(x1, y1, 0); // 4th point
|
||||
vlist.emplace_back(x2, y1, static_cast<ai_real>(0)); // 1st point
|
||||
vlist.emplace_back(x2, y2, static_cast<ai_real>(0)); // 2nd point
|
||||
vlist.emplace_back(x1, y2, static_cast<ai_real>(0)); // 3rd point
|
||||
vlist.emplace_back(x1, y1, static_cast<ai_real>(0)); // 4th point
|
||||
((X3DNodeElementGeometry2D *)ne)->Solid = solid;
|
||||
((X3DNodeElementGeometry2D *)ne)->NumIndices = 4;
|
||||
// check for X3DMetadataObject childs.
|
||||
|
@ -449,7 +449,7 @@ void X3DImporter::readTriangleSet2D(XmlNode &node) {
|
|||
|
||||
// convert vec2 to vec3
|
||||
for (std::list<aiVector2D>::iterator it2 = vertices.begin(); it2 != vertices.end(); ++it2) {
|
||||
((X3DNodeElementGeometry2D *)ne)->Vertices.emplace_back(it2->x, it2->y, 0);
|
||||
((X3DNodeElementGeometry2D *)ne)->Vertices.emplace_back(it2->x, it2->y, static_cast<ai_real>(0));
|
||||
}
|
||||
|
||||
((X3DNodeElementGeometry2D *)ne)->Solid = solid;
|
||||
|
|
|
@ -108,9 +108,7 @@ struct X3DNodeElementBase {
|
|||
std::list<X3DNodeElementBase *> Children;
|
||||
X3DElemType Type;
|
||||
|
||||
virtual ~X3DNodeElementBase() {
|
||||
// empty
|
||||
}
|
||||
virtual ~X3DNodeElementBase() = default;
|
||||
|
||||
protected:
|
||||
X3DNodeElementBase(X3DElemType type, X3DNodeElementBase *pParent) :
|
||||
|
@ -367,9 +365,7 @@ struct X3DNodeElementMeta : X3DNodeElementBase {
|
|||
std::string Name; ///< Name of metadata object.
|
||||
std::string Reference;
|
||||
|
||||
virtual ~X3DNodeElementMeta() {
|
||||
// empty
|
||||
}
|
||||
virtual ~X3DNodeElementMeta() = default;
|
||||
|
||||
protected:
|
||||
X3DNodeElementMeta(X3DElemType type, X3DNodeElementBase *parent) :
|
||||
|
|
|
@ -65,8 +65,7 @@ namespace Assimp { // this has to be in here because LogFunctions is in ::Assimp
|
|||
|
||||
template <>
|
||||
const char *LogFunctions<XGLImporter>::Prefix() {
|
||||
static auto prefix = "XGL: ";
|
||||
return prefix;
|
||||
return "XGL: ";
|
||||
}
|
||||
|
||||
} // namespace Assimp
|
||||
|
|
|
@ -629,9 +629,7 @@ struct Mesh : public Object {
|
|||
SExtension(const EType pType) :
|
||||
Type(pType) {}
|
||||
|
||||
virtual ~SExtension() {
|
||||
// empty
|
||||
}
|
||||
virtual ~SExtension() = default;
|
||||
};
|
||||
|
||||
#ifdef ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC
|
||||
|
@ -657,9 +655,7 @@ struct Mesh : public Object {
|
|||
// empty
|
||||
}
|
||||
|
||||
virtual ~SCompression_Open3DGC() {
|
||||
// empty
|
||||
}
|
||||
virtual ~SCompression_Open3DGC() = default;
|
||||
};
|
||||
#endif
|
||||
|
||||
|
|
|
@ -80,7 +80,7 @@ static const aiImporterDesc desc = {
|
|||
};
|
||||
|
||||
glTFImporter::glTFImporter() :
|
||||
BaseImporter(), meshOffsets(), embeddedTexIdxs(), mScene(nullptr) {
|
||||
mScene(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
|
|
@ -365,16 +365,7 @@ struct CustomExtension {
|
|||
|
||||
~CustomExtension() = default;
|
||||
|
||||
CustomExtension(const CustomExtension &other) :
|
||||
name(other.name),
|
||||
mStringValue(other.mStringValue),
|
||||
mDoubleValue(other.mDoubleValue),
|
||||
mUint64Value(other.mUint64Value),
|
||||
mInt64Value(other.mInt64Value),
|
||||
mBoolValue(other.mBoolValue),
|
||||
mValues(other.mValues) {
|
||||
// empty
|
||||
}
|
||||
CustomExtension(const CustomExtension &other) = default;
|
||||
|
||||
CustomExtension& operator=(const CustomExtension&) = default;
|
||||
};
|
||||
|
@ -1086,8 +1077,7 @@ struct AssetMetadata {
|
|||
|
||||
void Read(Document &doc);
|
||||
|
||||
AssetMetadata() :
|
||||
version() {}
|
||||
AssetMetadata() = default;
|
||||
};
|
||||
|
||||
//
|
||||
|
|
|
@ -96,9 +96,6 @@ static const aiImporterDesc desc = {
|
|||
};
|
||||
|
||||
glTF2Importer::glTF2Importer() :
|
||||
BaseImporter(),
|
||||
meshOffsets(),
|
||||
mEmbeddedTexIdxs(),
|
||||
mScene(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
@ -185,7 +182,6 @@ static void SetMaterialTextureProperty(std::vector<int> &embeddedTexIdxs, Asset
|
|||
const ai_real rsin(sin(-transform.mRotation));
|
||||
transform.mTranslation.x = (static_cast<ai_real>(0.5) * transform.mScaling.x) * (-rcos + rsin + 1) + prop.TextureTransformExt_t.offset[0];
|
||||
transform.mTranslation.y = ((static_cast<ai_real>(0.5) * transform.mScaling.y) * (rsin + rcos - 1)) + 1 - transform.mScaling.y - prop.TextureTransformExt_t.offset[1];
|
||||
;
|
||||
|
||||
mat->AddProperty(&transform, 1, _AI_MATKEY_UVTRANSFORM_BASE, texType, texSlot);
|
||||
}
|
||||
|
@ -853,7 +849,7 @@ void glTF2Importer::ImportCameras(glTF2::Asset &r) {
|
|||
|
||||
if (cam.type == Camera::Perspective) {
|
||||
aicam->mAspect = cam.cameraProperties.perspective.aspectRatio;
|
||||
aicam->mHorizontalFOV = cam.cameraProperties.perspective.yfov * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect);
|
||||
aicam->mHorizontalFOV = 2.0f * std::atan(std::tan(cam.cameraProperties.perspective.yfov * 0.5f) * ((aicam->mAspect == 0.f) ? 1.f : aicam->mAspect));
|
||||
aicam->mClipPlaneFar = cam.cameraProperties.perspective.zfar;
|
||||
aicam->mClipPlaneNear = cam.cameraProperties.perspective.znear;
|
||||
} else {
|
||||
|
|
|
@ -93,9 +93,7 @@ public:
|
|||
}
|
||||
|
||||
/** Destructor. */
|
||||
~FileSystemFilter() {
|
||||
// empty
|
||||
}
|
||||
~FileSystemFilter() = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Tests for the existence of a file at the given path. */
|
||||
|
|
|
@ -67,6 +67,7 @@ GenFaceNormalsProcess::~GenFaceNormalsProcess() = default;
|
|||
bool GenFaceNormalsProcess::IsActive(unsigned int pFlags) const {
|
||||
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
|
||||
flippedWindingOrder_ = (pFlags & aiProcess_FlipWindingOrder) != 0;
|
||||
leftHanded_ = (pFlags & aiProcess_MakeLeftHanded) != 0;
|
||||
return (pFlags & aiProcess_GenNormals) != 0;
|
||||
}
|
||||
|
||||
|
@ -131,8 +132,10 @@ bool GenFaceNormalsProcess::GenMeshFaceNormals(aiMesh *pMesh) {
|
|||
const aiVector3D *pV1 = &pMesh->mVertices[face.mIndices[0]];
|
||||
const aiVector3D *pV2 = &pMesh->mVertices[face.mIndices[1]];
|
||||
const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
|
||||
if (flippedWindingOrder_)
|
||||
std::swap( pV2, pV3 );
|
||||
// Boolean XOR - if either but not both of these flags is set, then the winding order has
|
||||
// changed and the cross product to calculate the normal needs to be reversed
|
||||
if (flippedWindingOrder_ != leftHanded_)
|
||||
std::swap(pV2, pV3);
|
||||
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
|
||||
|
||||
for (unsigned int i = 0; i < face.mNumIndices; ++i) {
|
||||
|
|
|
@ -81,6 +81,7 @@ private:
|
|||
bool GenMeshFaceNormals(aiMesh* pcMesh);
|
||||
mutable bool force_ = false;
|
||||
mutable bool flippedWindingOrder_ = false;
|
||||
mutable bool leftHanded_ = false;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -69,6 +69,7 @@ GenVertexNormalsProcess::~GenVertexNormalsProcess() = default;
|
|||
bool GenVertexNormalsProcess::IsActive(unsigned int pFlags) const {
|
||||
force_ = (pFlags & aiProcess_ForceGenNormals) != 0;
|
||||
flippedWindingOrder_ = (pFlags & aiProcess_FlipWindingOrder) != 0;
|
||||
leftHanded_ = (pFlags & aiProcess_MakeLeftHanded) != 0;
|
||||
return (pFlags & aiProcess_GenSmoothNormals) != 0;
|
||||
}
|
||||
|
||||
|
@ -141,8 +142,10 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals(aiMesh *pMesh, unsigned int m
|
|||
const aiVector3D *pV1 = &pMesh->mVertices[face.mIndices[0]];
|
||||
const aiVector3D *pV2 = &pMesh->mVertices[face.mIndices[1]];
|
||||
const aiVector3D *pV3 = &pMesh->mVertices[face.mIndices[face.mNumIndices - 1]];
|
||||
if (flippedWindingOrder_)
|
||||
std::swap( pV2, pV3 );
|
||||
// Boolean XOR - if either but not both of these flags is set, then the winding order has
|
||||
// changed and the cross product to calculate the normal needs to be reversed
|
||||
if (flippedWindingOrder_ != leftHanded_)
|
||||
std::swap(pV2, pV3);
|
||||
const aiVector3D vNor = ((*pV2 - *pV1) ^ (*pV3 - *pV1)).NormalizeSafe();
|
||||
|
||||
for (unsigned int i = 0; i < face.mNumIndices; ++i) {
|
||||
|
|
|
@ -105,6 +105,7 @@ private:
|
|||
ai_real configMaxAngle;
|
||||
mutable bool force_ = false;
|
||||
mutable bool flippedWindingOrder_ = false;
|
||||
mutable bool leftHanded_ = false;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
|
|
@ -128,9 +128,7 @@ public:
|
|||
|
||||
// ----------------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
IOStream::IOStream() AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
IOStream::IOStream() AI_NO_EXCEPT = default;
|
||||
|
||||
// ----------------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE
|
||||
|
|
|
@ -141,9 +141,7 @@ AI_FORCE_INLINE IOStreamBuffer<T>::IOStreamBuffer(size_t cache) :
|
|||
}
|
||||
|
||||
template <class T>
|
||||
AI_FORCE_INLINE IOStreamBuffer<T>::~IOStreamBuffer() {
|
||||
// empty
|
||||
}
|
||||
AI_FORCE_INLINE IOStreamBuffer<T>::~IOStreamBuffer() = default;
|
||||
|
||||
template <class T>
|
||||
AI_FORCE_INLINE bool IOStreamBuffer<T>::open(IOStream *stream) {
|
||||
|
|
|
@ -237,10 +237,7 @@ private:
|
|||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE IOSystem::IOSystem() AI_NO_EXCEPT :
|
||||
m_pathStack() {
|
||||
// empty
|
||||
}
|
||||
AI_FORCE_INLINE IOSystem::IOSystem() AI_NO_EXCEPT = default;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
AI_FORCE_INLINE IOSystem::~IOSystem() = default;
|
||||
|
|
|
@ -145,7 +145,6 @@ private:
|
|||
|
||||
AI_FORCE_INLINE LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_empty_lines, bool trim ) :
|
||||
mIdx(0),
|
||||
mCur(),
|
||||
mStream(stream),
|
||||
mSwallow(),
|
||||
mSkip_empty_lines(skip_empty_lines),
|
||||
|
@ -155,9 +154,7 @@ AI_FORCE_INLINE LineSplitter::LineSplitter(StreamReaderLE& stream, bool skip_emp
|
|||
mIdx = 0;
|
||||
}
|
||||
|
||||
AI_FORCE_INLINE LineSplitter::~LineSplitter() {
|
||||
// empty
|
||||
}
|
||||
AI_FORCE_INLINE LineSplitter::~LineSplitter() = default;
|
||||
|
||||
AI_FORCE_INLINE LineSplitter& LineSplitter::operator++() {
|
||||
if (mSwallow) {
|
||||
|
|
|
@ -162,8 +162,7 @@ public:
|
|||
}
|
||||
|
||||
/** Destructor. */
|
||||
~MemoryIOSystem() {
|
||||
}
|
||||
~MemoryIOSystem() = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Tests for the existence of a file at the given path. */
|
||||
|
|
|
@ -68,9 +68,7 @@ using namespace Formatter;
|
|||
*/
|
||||
class Profiler {
|
||||
public:
|
||||
Profiler() {
|
||||
// empty
|
||||
}
|
||||
Profiler() = default;
|
||||
|
||||
|
||||
/** Start a named timer */
|
||||
|
|
|
@ -67,15 +67,11 @@ class ASSIMP_API ProgressHandler
|
|||
{
|
||||
protected:
|
||||
/// @brief Default constructor
|
||||
ProgressHandler () AI_NO_EXCEPT {
|
||||
// empty
|
||||
}
|
||||
ProgressHandler () AI_NO_EXCEPT = default;
|
||||
|
||||
public:
|
||||
/// @brief Virtual destructor.
|
||||
virtual ~ProgressHandler () {
|
||||
// empty
|
||||
}
|
||||
virtual ~ProgressHandler () = default;
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Progress callback.
|
||||
|
|
|
@ -191,13 +191,9 @@ struct SceneHelper {
|
|||
*/
|
||||
class ASSIMP_API SceneCombiner {
|
||||
// class cannot be instanced
|
||||
SceneCombiner() {
|
||||
// empty
|
||||
}
|
||||
SceneCombiner() = delete;
|
||||
|
||||
~SceneCombiner() {
|
||||
// empty
|
||||
}
|
||||
~SceneCombiner() = delete;
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
|
|
|
@ -198,7 +198,10 @@ struct aiMeshMorphKey {
|
|||
/** The time of this key */
|
||||
double mTime;
|
||||
|
||||
/** The values and weights at the time of this key */
|
||||
/** The values and weights at the time of this key
|
||||
* - mValues: index of attachment mesh to apply weight at the same position in mWeights
|
||||
* - mWeights: weight to apply to the blend shape index at the same position in mValues
|
||||
*/
|
||||
unsigned int *mValues;
|
||||
double *mWeights;
|
||||
|
||||
|
|
|
@ -737,13 +737,20 @@ struct aiMesh {
|
|||
**/
|
||||
C_STRUCT aiString mName;
|
||||
|
||||
/** The number of attachment meshes. Note! Currently only works with Collada loader. */
|
||||
/** The number of attachment meshes.
|
||||
* Currently known to work with loaders:
|
||||
* - Collada
|
||||
* - gltf
|
||||
*/
|
||||
unsigned int mNumAnimMeshes;
|
||||
|
||||
/** Attachment meshes for this mesh, for vertex-based animation.
|
||||
* Attachment meshes carry replacement data for some of the
|
||||
* mesh'es vertex components (usually positions, normals).
|
||||
* Note! Currently only works with Collada loader.*/
|
||||
* Currently known to work with loaders:
|
||||
* - Collada
|
||||
* - gltf
|
||||
*/
|
||||
C_STRUCT aiAnimMesh **mAnimMeshes;
|
||||
|
||||
/**
|
||||
|
|
|
@ -748,13 +748,18 @@ class Mesh(Structure):
|
|||
# - Vertex animations refer to meshes by their names.
|
||||
("mName", String),
|
||||
|
||||
# The number of attachment meshes. Note! Currently only works with Collada loader.
|
||||
# The number of attachment meshes.
|
||||
# Currently known to work with loaders:
|
||||
# - Collada
|
||||
# - gltf
|
||||
("mNumAnimMeshes", c_uint),
|
||||
|
||||
# Attachment meshes for this mesh, for vertex-based animation.
|
||||
# Attachment meshes carry replacement data for some of the
|
||||
# mesh'es vertex components (usually positions, normals).
|
||||
# Note! Currently only works with Collada loader.
|
||||
# Currently known to work with loaders:
|
||||
# - Collada
|
||||
# - gltf
|
||||
("mAnimMeshes", POINTER(POINTER(AnimMesh))),
|
||||
|
||||
# Method of morphing when animeshes are specified.
|
||||
|
|
Loading…
Reference in New Issue