Introduce alternate versions with animations disabled to allow sucessful load
parent
1e6c7063b6
commit
3161f0e754
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@ -0,0 +1,554 @@
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<?xml version="1.0"?>
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<irr_scene>
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<attributes>
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<string name="Name" value="root" />
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<int name="Id" value="-1" />
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<colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
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</attributes>
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<node type="camera">
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<attributes>
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<string name="Name" value="" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="3.333332, 1.666666, -3.333332" />
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<vector3d name="Rotation" value="14426.697266, 0.000000, 0.000000" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="-1" />
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<bool name="IsDebugObject" value="false" />
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<vector3d name="Target" value="0.000000, 0.000000, 100.000000" />
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<vector3d name="UpVector" value="0.000000, 1.000000, 0.000000" />
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<float name="Fovy" value="1.256637" />
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<float name="Aspect" value="1.333333" />
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<float name="ZNear" value="1.000000" />
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<float name="ZFar" value="3000.000000" />
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</attributes>
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<!-- <animators>-->
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<!-- <attributes>-->
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<!-- <string name="Type" value="rotation" />-->
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<!-- <vector3d name="Rotation" value="0.200000, 0.000000, 0.000000" />-->
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<!-- </attributes>-->
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<!-- </animators>-->
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</node>
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<node type="light">
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<attributes>
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<string name="Name" value="SpotLightAnim" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="3.333332, 1.666666, -3.333332" />
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<vector3d name="Rotation" value="15721.575195, 37111.304688, 29682.550781" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="-1" />
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<bool name="IsDebugObject" value="false" />
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<colorf name="AmbientColor" value="0.000000, 0.000000, 0.000000, 1.000000" />
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<colorf name="DiffuseColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
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<colorf name="SpecularColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
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<float name="Radius" value="100.000000" />
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<bool name="CastShadows" value="true" />
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<enum name="LightType" value="Spot" />
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</attributes>
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<!-- <animators>-->
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<!-- <attributes>-->
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<!-- <string name="Type" value="rotation" />-->
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<!-- <vector3d name="Rotation" value="0.200000, 0.500000, 0.400000" />-->
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<!-- </attributes>-->
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<!-- </animators>-->
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</node>
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<node type="light">
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<attributes>
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<string name="Name" value="PointLight" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="3.333332, 1.666666, -3.333332" />
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<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="-1" />
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<bool name="IsDebugObject" value="false" />
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<colorf name="AmbientColor" value="0.000000, 0.000000, 0.000000, 1.000000" />
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<colorf name="DiffuseColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
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<colorf name="SpecularColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
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<float name="Radius" value="100.000000" />
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<bool name="CastShadows" value="true" />
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<enum name="LightType" value="Point" />
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</attributes>
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</node>
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<node type="empty">
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<attributes>
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<string name="Name" value="ChildOfRoot" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="18.573780, 14.000406, -10.178408" />
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<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="false" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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</attributes>
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<node type="sphere">
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<attributes>
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<string name="Name" value="Sphere_ChildOfDummy" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="22.607138, 0.000000, -19.720987" />
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<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<float name="Radius" value="5.000000" />
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<int name="PolyCountX" value="16" />
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<int name="PolyCountY" value="16" />
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</attributes>
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<materials>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffffffff" />
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<color name="Emissive" value="00000000" />
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<color name="Specular" value="ffffffff" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="UVTransformTestImg.png" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter1" value="false" />
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<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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</materials>
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<animators>
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<attributes>
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<string name="Type" value="flyCircle" />
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<vector3d name="Center" value="0.000000, 0.000000, 0.000000" />
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<float name="Radius" value="30.000000" />
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<float name="Speed" value="0.001000" />
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<vector3d name="Direction" value="0.000000, 1.000000, 0.000000" />
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</attributes>
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</animators>
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<node type="empty">
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<attributes>
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<string name="Name" value="ChildOfSphere" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="18.573780, 14.000406, -10.178408" />
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<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="false" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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</attributes>
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</node>
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</node>
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</node>
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<node type="animatedMesh">
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<attributes>
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<string name="Name" value="" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="18.573780, 14.000406, -10.178408" />
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<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<string name="Mesh" value="dwarf.x" />
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<bool name="Looping" value="true" />
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<bool name="ReadOnlyMaterials" value="false" />
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<float name="FramesPerSecond" value="0.025000" />
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</attributes>
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<materials>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffcccccc" />
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<color name="Emissive" value="ff5d5d5d" />
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<color name="Specular" value="ff000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="axe.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter1" value="false" />
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<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffcccccc" />
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<color name="Emissive" value="ff4d4d4d" />
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<color name="Specular" value="ff000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="dwarf.jpg" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter1" value="false" />
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<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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<attributes>
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<enum name="Type" value="solid" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffcccccc" />
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<color name="Emissive" value="ff505050" />
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<color name="Specular" value="ff000000" />
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<float name="Shininess" value="0.000000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="" />
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<texture name="Texture2" value="" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter1" value="false" />
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<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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</materials>
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</node>
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<node type="mesh">
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<attributes>
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<string name="Name" value="" />
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<int name="Id" value="-1" />
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<vector3d name="Position" value="42.392685, 54.034889, -80.052681" />
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<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
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<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
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<bool name="Visible" value="true" />
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<enum name="AutomaticCulling" value="box" />
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<int name="DebugDataVisible" value="0" />
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<bool name="IsDebugObject" value="false" />
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<string name="Mesh" value="cellar.irrmesh" />
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<bool name="ReadOnlyMaterials" value="false" />
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</attributes>
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<materials>
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<attributes>
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<enum name="Type" value="lightmap_m4" />
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<color name="Ambient" value="ffffffff" />
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<color name="Diffuse" value="ffffffff" />
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<color name="Emissive" value="00000000" />
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<color name="Specular" value="ffffffff" />
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<float name="Shininess" value="0.750000" />
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<float name="Param1" value="0.000000" />
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<float name="Param2" value="0.000000" />
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<texture name="Texture1" value="brownground_1-1.jpg" />
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<texture name="Texture2" value="1.png" />
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<texture name="Texture3" value="" />
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<texture name="Texture4" value="" />
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<bool name="Wireframe" value="false" />
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<bool name="GouraudShading" value="true" />
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<bool name="Lighting" value="false" />
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<bool name="ZWriteEnable" value="true" />
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<int name="ZBuffer" value="1" />
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<bool name="BackfaceCulling" value="true" />
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<bool name="FogEnable" value="false" />
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<bool name="NormalizeNormals" value="false" />
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<bool name="BilinearFilter1" value="true" />
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<bool name="BilinearFilter2" value="true" />
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<bool name="BilinearFilter3" value="true" />
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<bool name="BilinearFilter4" value="true" />
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<bool name="TrilinearFilter1" value="false" />
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<bool name="TrilinearFilter2" value="false" />
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<bool name="TrilinearFilter3" value="false" />
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<bool name="TrilinearFilter4" value="false" />
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<bool name="AnisotropicFilter1" value="false" />
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<bool name="AnisotropicFilter2" value="false" />
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<bool name="AnisotropicFilter3" value="false" />
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<bool name="AnisotropicFilter4" value="false" />
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<enum name="TextureWrap1" value="texture_clamp_repeat" />
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<enum name="TextureWrap2" value="texture_clamp_repeat" />
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<enum name="TextureWrap3" value="texture_clamp_repeat" />
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<enum name="TextureWrap4" value="texture_clamp_repeat" />
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</attributes>
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<attributes>
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<enum name="Type" value="lightmap_m4" />
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<color name="Ambient" value="ffdfdfdf" />
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<color name="Diffuse" value="ffdfdfdf" />
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<color name="Emissive" value="00000000" />
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<color name="Specular" value="ffffffff" />
|
||||
<float name="Shininess" value="0.750000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="crackedground_1-6.jpg" />
|
||||
<texture name="Texture2" value="1.png" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
<bool name="GouraudShading" value="true" />
|
||||
<bool name="Lighting" value="false" />
|
||||
<bool name="ZWriteEnable" value="true" />
|
||||
<int name="ZBuffer" value="1" />
|
||||
<bool name="BackfaceCulling" value="true" />
|
||||
<bool name="FogEnable" value="false" />
|
||||
<bool name="NormalizeNormals" value="false" />
|
||||
<bool name="BilinearFilter1" value="true" />
|
||||
<bool name="BilinearFilter2" value="true" />
|
||||
<bool name="BilinearFilter3" value="true" />
|
||||
<bool name="BilinearFilter4" value="true" />
|
||||
<bool name="TrilinearFilter1" value="false" />
|
||||
<bool name="TrilinearFilter2" value="false" />
|
||||
<bool name="TrilinearFilter3" value="false" />
|
||||
<bool name="TrilinearFilter4" value="false" />
|
||||
<bool name="AnisotropicFilter1" value="false" />
|
||||
<bool name="AnisotropicFilter2" value="false" />
|
||||
<bool name="AnisotropicFilter3" value="false" />
|
||||
<bool name="AnisotropicFilter4" value="false" />
|
||||
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
||||
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
||||
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
||||
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
||||
</attributes>
|
||||
</materials>
|
||||
</node>
|
||||
|
||||
<node type="cube">
|
||||
|
||||
<attributes>
|
||||
<string name="Name" value="JumpingCube" />
|
||||
<int name="Id" value="-1" />
|
||||
<vector3d name="Position" value="16.565477, 21.458202, 15.451395" />
|
||||
<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
|
||||
<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
|
||||
<bool name="Visible" value="true" />
|
||||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<float name="Size" value="10.000000" />
|
||||
</attributes>
|
||||
|
||||
<materials>
|
||||
<attributes>
|
||||
<enum name="Type" value="solid" />
|
||||
<color name="Ambient" value="ffffffff" />
|
||||
<color name="Diffuse" value="ffffffff" />
|
||||
<color name="Emissive" value="00000000" />
|
||||
<color name="Specular" value="ffffffff" />
|
||||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
<bool name="GouraudShading" value="true" />
|
||||
<bool name="Lighting" value="false" />
|
||||
<bool name="ZWriteEnable" value="true" />
|
||||
<int name="ZBuffer" value="1" />
|
||||
<bool name="BackfaceCulling" value="true" />
|
||||
<bool name="FogEnable" value="false" />
|
||||
<bool name="NormalizeNormals" value="false" />
|
||||
<bool name="BilinearFilter1" value="true" />
|
||||
<bool name="BilinearFilter2" value="true" />
|
||||
<bool name="BilinearFilter3" value="true" />
|
||||
<bool name="BilinearFilter4" value="true" />
|
||||
<bool name="TrilinearFilter1" value="false" />
|
||||
<bool name="TrilinearFilter2" value="false" />
|
||||
<bool name="TrilinearFilter3" value="false" />
|
||||
<bool name="TrilinearFilter4" value="false" />
|
||||
<bool name="AnisotropicFilter1" value="false" />
|
||||
<bool name="AnisotropicFilter2" value="false" />
|
||||
<bool name="AnisotropicFilter3" value="false" />
|
||||
<bool name="AnisotropicFilter4" value="false" />
|
||||
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
||||
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
||||
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
||||
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
||||
</attributes>
|
||||
</materials>
|
||||
<animators>
|
||||
<attributes>
|
||||
<string name="Type" value="followSpline" />
|
||||
<float name="Speed" value="1.000000" />
|
||||
<float name="Tightness" value="0.500000" />
|
||||
<vector3d name="Point1" value="0.000000, 0.000000, 0.000000" />
|
||||
<vector3d name="Point2" value="20.000000, 20.000000, 20.000000" />
|
||||
<vector3d name="Point3" value="0.000000, 40.000000, 0.000000" />
|
||||
<vector3d name="Point4" value="32.000000, 0.000000, 30.000000" />
|
||||
</attributes>
|
||||
</animators>
|
||||
</node>
|
||||
|
||||
<node type="sphere">
|
||||
|
||||
<attributes>
|
||||
<string name="Name" value="SillySphere" />
|
||||
<int name="Id" value="-1" />
|
||||
<vector3d name="Position" value="-52.105640, 35.426533, -57.016262" />
|
||||
<vector3d name="Rotation" value="994.501831, 732.416443, 732.416443" />
|
||||
<vector3d name="Scale" value="3.048931, 7.026268, 6.031934" />
|
||||
<bool name="Visible" value="true" />
|
||||
<enum name="AutomaticCulling" value="box" />
|
||||
<int name="DebugDataVisible" value="0" />
|
||||
<bool name="IsDebugObject" value="false" />
|
||||
<float name="Radius" value="5.000000" />
|
||||
<int name="PolyCountX" value="16" />
|
||||
<int name="PolyCountY" value="16" />
|
||||
</attributes>
|
||||
|
||||
<materials>
|
||||
<attributes>
|
||||
<enum name="Type" value="solid" />
|
||||
<color name="Ambient" value="ffffffff" />
|
||||
<color name="Diffuse" value="ffffffff" />
|
||||
<color name="Emissive" value="00000000" />
|
||||
<color name="Specular" value="ffffffff" />
|
||||
<float name="Shininess" value="0.000000" />
|
||||
<float name="Param1" value="0.000000" />
|
||||
<float name="Param2" value="0.000000" />
|
||||
<texture name="Texture1" value="UVTransformTestImg.png" />
|
||||
<texture name="Texture2" value="" />
|
||||
<texture name="Texture3" value="" />
|
||||
<texture name="Texture4" value="" />
|
||||
<bool name="Wireframe" value="false" />
|
||||
<bool name="GouraudShading" value="true" />
|
||||
<bool name="Lighting" value="false" />
|
||||
<bool name="ZWriteEnable" value="true" />
|
||||
<int name="ZBuffer" value="1" />
|
||||
<bool name="BackfaceCulling" value="true" />
|
||||
<bool name="FogEnable" value="false" />
|
||||
<bool name="NormalizeNormals" value="false" />
|
||||
<bool name="BilinearFilter1" value="true" />
|
||||
<bool name="BilinearFilter2" value="true" />
|
||||
<bool name="BilinearFilter3" value="true" />
|
||||
<bool name="BilinearFilter4" value="true" />
|
||||
<bool name="TrilinearFilter1" value="false" />
|
||||
<bool name="TrilinearFilter2" value="false" />
|
||||
<bool name="TrilinearFilter3" value="false" />
|
||||
<bool name="TrilinearFilter4" value="false" />
|
||||
<bool name="AnisotropicFilter1" value="false" />
|
||||
<bool name="AnisotropicFilter2" value="false" />
|
||||
<bool name="AnisotropicFilter3" value="false" />
|
||||
<bool name="AnisotropicFilter4" value="false" />
|
||||
<enum name="TextureWrap1" value="texture_clamp_repeat" />
|
||||
<enum name="TextureWrap2" value="texture_clamp_repeat" />
|
||||
<enum name="TextureWrap3" value="texture_clamp_repeat" />
|
||||
<enum name="TextureWrap4" value="texture_clamp_repeat" />
|
||||
</attributes>
|
||||
</materials>
|
||||
<!-- <animators>-->
|
||||
<!-- <attributes>-->
|
||||
<!-- <string name="Type" value="rotation" />-->
|
||||
<!-- <vector3d name="Rotation" value="0.300000, 0.300000, 0.300000" />-->
|
||||
<!-- </attributes>-->
|
||||
<!-- </animators>-->
|
||||
</node>
|
||||
|
||||
</irr_scene>
|
||||
|
Binary file not shown.
Loading…
Reference in New Issue