Bug Fix:
Failed to get floating values (e.g. opacity) from scene material when ASSIMP_DOUBLE_PRECISION is defined, so they are not reflected to output fbx file.pull/5268/head^2
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5d60cf228a
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666ecd3f1f
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@ -1391,7 +1391,7 @@ void FBXExporter::WriteObjects ()
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aiMaterial* m = mScene->mMaterials[i];
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// these are used to receive material data
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float f; aiColor3D c;
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ai_real f; aiColor3D c;
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// start the node record
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FBX::Node n("Material");
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