Update Triangulate Process [more another case]
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556c89b5f1
commit
0bfc588c39
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@ -64,8 +64,14 @@ inline double GetArea2D(const T& v1, const T& v2, const T& v3) {
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* The function accepts an unconstrained template parameter for use with
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* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
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template <typename T>
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inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) {
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return GetArea2D(p0,p2,p1) > 0;
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inline int OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) {
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double area = GetArea2D(p0,p2,p1);
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if(std::abs(area) < ai_epsilon)
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return 0;
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else if(area > 0)
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return 1;
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else
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return -1;
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}
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// -------------------------------------------------------------------------------
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@ -75,7 +81,10 @@ inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) {
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template <typename T>
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inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp) {
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// pp should be left side of the three triangle side, by ccw arrow
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return OnLeftSideOfLine2D(p0, p1, pp) && OnLeftSideOfLine2D(p1, p2, pp) && OnLeftSideOfLine2D(p2, p0, pp);
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int c1 = OnLeftSideOfLine2D(p0, p1, pp);
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int c2 = OnLeftSideOfLine2D(p1, p2, pp);
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int c3 = OnLeftSideOfLine2D(p2, p0, pp);
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return (c1 >= 0) && (c2 >= 0) && (c3 >= 0);
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}
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@ -110,7 +119,7 @@ inline bool IsCCW(T* in, size_t npoints) {
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c = std::sqrt(cc);
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theta = std::acos((bb + cc - aa) / (2 * b * c));
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if (OnLeftSideOfLine2D(in[i],in[i+2],in[i+1])) {
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if (OnLeftSideOfLine2D(in[i],in[i+2],in[i+1]) == 1) {
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// if (convex(in[i].x, in[i].y,
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// in[i+1].x, in[i+1].y,
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// in[i+2].x, in[i+2].y)) {
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@ -140,7 +149,7 @@ inline bool IsCCW(T* in, size_t npoints) {
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//if (convex(in[npoints-2].x, in[npoints-2].y,
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// in[0].x, in[0].y,
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// in[1].x, in[1].y)) {
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if (OnLeftSideOfLine2D(in[npoints-2],in[1],in[0])) {
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if (OnLeftSideOfLine2D(in[npoints-2],in[1],in[0]) == 1) {
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convex_turn = AI_MATH_PI_F - theta;
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convex_sum += convex_turn;
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} else {
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@ -451,7 +451,7 @@ bool TriangulateProcess::TriangulateMesh( aiMesh* pMesh) {
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*pnt2 = &temp_verts[next];
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// Must be a convex point. Assuming ccw winding, it must be on the right of the line between p-1 and p+1.
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if (OnLeftSideOfLine2D(*pnt0,*pnt2,*pnt1)) {
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if (OnLeftSideOfLine2D(*pnt0,*pnt2,*pnt1) == 1) {
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continue;
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}
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