Merge pull request #4632 from enginmanap/master
Fix warnings that are causing build fails with specific build flagspull/4656/head
commit
46aa7a548c
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@ -302,8 +302,12 @@ ELSEIF( MINGW )
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SET(CMAKE_CXX_FLAGS "-std=gnu++11 ${CMAKE_CXX_FLAGS}")
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SET(CMAKE_C_FLAGS "-fPIC ${CMAKE_C_FLAGS}")
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ENDIF()
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SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
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SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
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IF (CMAKE_BUILD_TYPE STREQUAL "Debug")
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SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -g ${CMAKE_CXX_FLAGS}")
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ELSE()
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SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall -Wno-long-long -Wa,-mbig-obj -O3 ${CMAKE_CXX_FLAGS}")
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ENDIF()
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SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
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ENDIF()
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IF ( IOS AND NOT ASSIMP_HUNTER_ENABLED)
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@ -262,7 +262,7 @@ void Discreet3DSImporter::ConvertMaterial(D3DS::Material &oldMat,
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unsigned int iWire = 1;
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mat.AddProperty<int>((int *)&iWire, 1, AI_MATKEY_ENABLE_WIREFRAME);
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}
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// fallthrough
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case D3DS::Discreet3DS::Gouraud:
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eShading = aiShadingMode_Gouraud;
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break;
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@ -1284,7 +1284,7 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
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switch (chunk.Flag) {
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case Discreet3DS::CHUNK_LINRGBF:
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bGamma = true;
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// fallthrough
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case Discreet3DS::CHUNK_RGBF:
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if (sizeof(float) * 3 > diff) {
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*out = clrError;
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@ -1297,6 +1297,7 @@ void Discreet3DSImporter::ParseColorChunk(aiColor3D *out, bool acceptPercent) {
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case Discreet3DS::CHUNK_LINRGBB:
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bGamma = true;
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// fallthrough
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case Discreet3DS::CHUNK_RGBB: {
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if (sizeof(char) * 3 > diff) {
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*out = clrError;
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@ -870,6 +870,7 @@ void ASEImporter::ConvertMaterial(ASE::Material &mat) {
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unsigned int iWire = 1;
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mat.pcInstance->AddProperty<int>((int *)&iWire, 1, AI_MATKEY_ENABLE_WIREFRAME);
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}
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// fallthrough
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case D3DS::Discreet3DS::Gouraud:
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eShading = aiShadingMode_Gouraud;
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break;
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@ -325,10 +325,10 @@ void SectionParser ::Next() {
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stream.SetCurrentPos(current.start + current.size);
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const char tmp[] = {
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(const char)stream.GetI1(),
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(const char)stream.GetI1(),
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(const char)stream.GetI1(),
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(const char)stream.GetI1()
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(char)stream.GetI1(),
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(char)stream.GetI1(),
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(char)stream.GetI1(),
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(char)stream.GetI1()
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};
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current.id = std::string(tmp, tmp[3] ? 4 : tmp[2] ? 3 : tmp[1] ? 2 : 1);
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@ -986,7 +986,7 @@ void BlenderImporter::ConvertMesh(const Scene & /*in*/, const Object * /*obj*/,
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// key is material number, value is the TextureUVMapping for the material
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typedef std::map<uint32_t, TextureUVMapping> MaterialTextureUVMappings;
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MaterialTextureUVMappings matTexUvMappings;
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const uint32_t maxMat = static_cast<const uint32_t>(mesh->mat.size());
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const uint32_t maxMat = static_cast<uint32_t>(mesh->mat.size());
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for (uint32_t m = 0; m < maxMat; ++m) {
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// get material by index
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const std::shared_ptr<Material> pMat = mesh->mat[m];
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@ -1616,6 +1616,7 @@ void ColladaParser::ReadIndexData(XmlNode &node, Mesh &pMesh) {
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XmlParser::getValueAsString(currentNode, v);
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const char *content = v.c_str();
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vcount.reserve(numPrimitives);
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SkipSpacesAndLineEnd(&content);
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for (unsigned int a = 0; a < numPrimitives; a++) {
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if (*content == 0) {
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throw DeadlyImportError("Expected more values while reading <vcount> contents.");
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@ -1540,6 +1540,7 @@ void LWOImporter::LoadLWO2File() {
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break;
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}
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// --- intentionally no break here
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// fallthrough
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case AI_LWO_VMAP: {
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if (skip)
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break;
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@ -357,6 +357,8 @@ namespace pmx
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{
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public:
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void virtual Read(std::istream *stream, PmxSetting *setting) = 0;
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virtual ~PmxMorphOffset() = default;
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};
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class PmxMorphVertexOffset : public PmxMorphOffset
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@ -891,12 +891,12 @@ inline void Mesh::Decode_O3DGC(const SCompression_Open3DGC &pCompression_Open3DG
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auto get_buf_offset = [](Ref<Accessor> &pAccessor) -> size_t { return pAccessor->byteOffset + pAccessor->bufferView->byteOffset; };
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// Indices
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ifs.SetCoordIndex((IndicesType *const)(decoded_data + get_buf_offset(primitives[0].indices)));
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ifs.SetCoordIndex((IndicesType *)(decoded_data + get_buf_offset(primitives[0].indices)));
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// Coordinates
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ifs.SetCoord((o3dgc::Real *const)(decoded_data + get_buf_offset(primitives[0].attributes.position[0])));
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ifs.SetCoord((o3dgc::Real *)(decoded_data + get_buf_offset(primitives[0].attributes.position[0])));
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// Normals
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if (size_normal) {
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ifs.SetNormal((o3dgc::Real *const)(decoded_data + get_buf_offset(primitives[0].attributes.normal[0])));
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ifs.SetNormal((o3dgc::Real *)(decoded_data + get_buf_offset(primitives[0].attributes.normal[0])));
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}
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for (size_t idx = 0, idx_end = size_floatattr.size(), idx_texcoord = 0; idx < idx_end; idx++) {
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@ -904,7 +904,7 @@ inline void Mesh::Decode_O3DGC(const SCompression_Open3DGC &pCompression_Open3DG
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case o3dgc::O3DGC_IFS_FLOAT_ATTRIBUTE_TYPE_TEXCOORD:
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if (idx_texcoord < primitives[0].attributes.texcoord.size()) {
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// See above about absent attributes.
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ifs.SetFloatAttribute(static_cast<unsigned long>(idx), (o3dgc::Real *const)(decoded_data + get_buf_offset(primitives[0].attributes.texcoord[idx])));
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ifs.SetFloatAttribute(static_cast<unsigned long>(idx), (o3dgc::Real *)(decoded_data + get_buf_offset(primitives[0].attributes.texcoord[idx])));
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idx_texcoord++;
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}
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@ -374,6 +374,8 @@ struct CustomExtension {
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mValues(other.mValues) {
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// empty
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}
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CustomExtension& operator=(const CustomExtension&) = default;
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};
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//! Base class for all glTF top-level objects
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@ -86,6 +86,13 @@ class Int128
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Int128(const Int128 &val): hi(val.hi), lo(val.lo){}
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Int128 operator = (const Int128 &val)
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{
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lo = val.lo;
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hi = val.hi;
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return val;
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}
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long64 operator = (const long64 &val)
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{
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lo = val;
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