Merge pull request #5175 from sfjohnston/sfjohnston_mods
Bug fix and improvement to FBX camera field-of-view during import.pull/5195/head
commit
60989a598e
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@ -93,6 +93,8 @@ FBXConverter::FBXConverter(aiScene *out, const Document &doc, bool removeEmptyBo
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mSceneOut(out),
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doc(doc),
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mRemoveEmptyBones(removeEmptyBones) {
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// animations need to be converted first since this will
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// populate the node_anim_chain_bits map, which is needed
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// to determine which nodes need to be generated.
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@ -427,12 +429,26 @@ void FBXConverter::ConvertCamera(const Camera &cam, const std::string &orig_name
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out_camera->mLookAt = aiVector3D(1.0f, 0.0f, 0.0f);
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out_camera->mUp = aiVector3D(0.0f, 1.0f, 0.0f);
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out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
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// NOTE: Some software (maya) does not put FieldOfView in FBX, so we compute
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// mHorizontalFOV from FocalLength and FilmWidth with unit conversion.
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out_camera->mClipPlaneNear = cam.NearPlane();
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out_camera->mClipPlaneFar = cam.FarPlane();
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// TODO: This is not a complete solution for how FBX cameras can be stored.
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// TODO: Incorporate non-square pixel aspect ratio.
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// TODO: FBX aperture mode might be storing vertical FOV in need of conversion with aspect ratio.
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float fov_deg = cam.FieldOfView();
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// If FOV not specified in file, compute using FilmWidth and FocalLength.
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if (fov_deg == kFovUnknown) {
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float film_width_inches = cam.FilmWidth();
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float focal_length_mm = cam.FocalLength();
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ASSIMP_LOG_VERBOSE_DEBUG("FBX FOV unspecified. Computing from FilmWidth (", film_width_inches, "inches) and FocalLength (", focal_length_mm, "mm).");
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double half_fov_rad = std::atan2(film_width_inches * 25.4 * 0.5, focal_length_mm);
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out_camera->mHorizontalFOV = half_fov_rad;
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} else {
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// FBX fov is full-view degrees. We want half-view radians.
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out_camera->mHorizontalFOV = AI_DEG_TO_RAD(fov_deg) * 0.5;
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}
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out_camera->mHorizontalFOV = AI_DEG_TO_RAD(cam.FieldOfView());
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out_camera->mClipPlaneNear = cam.NearPlane();
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out_camera->mClipPlaneFar = cam.FarPlane();
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}
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@ -55,9 +55,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define _AI_CONCAT(a,b) a ## b
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#define AI_CONCAT(a,b) _AI_CONCAT(a,b)
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namespace Assimp {
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namespace FBX {
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// Use an 'illegal' default FOV value to detect if the FBX camera has set the FOV.
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static const float kFovUnknown = -1.0f;
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class Parser;
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class Object;
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struct ImportSettings;
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@ -247,7 +252,7 @@ public:
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fbx_simple_property(FilmAspectRatio, float, 1.0f)
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fbx_simple_property(ApertureMode, int, 0)
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fbx_simple_property(FieldOfView, float, 1.0f)
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fbx_simple_property(FieldOfView, float, kFovUnknown)
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fbx_simple_property(FocalLength, float, 1.0f)
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};
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