Merge pull request #5082 from skogler/fix-pbrt-exporter
Fix pbrt exporter coordinate system and FoVpull/5083/head^2
commit
0f4667fce4
|
@ -225,7 +225,7 @@ static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporte
|
|||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
|
||||
exporters.emplace_back("pbrt", "pbrt-v4 scene description file", "pbrt", &ExportScenePbrt, aiProcess_Triangulate | aiProcess_SortByPType);
|
||||
exporters.emplace_back("pbrt", "pbrt-v4 scene description file", "pbrt", &ExportScenePbrt, aiProcess_ConvertToLeftHanded | aiProcess_Triangulate | aiProcess_SortByPType);
|
||||
#endif
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
|
||||
|
|
|
@ -111,7 +111,22 @@ PbrtExporter::PbrtExporter(
|
|||
mScene(pScene),
|
||||
mIOSystem(pIOSystem),
|
||||
mPath(path),
|
||||
mFile(file) {
|
||||
mFile(file),
|
||||
mRootTransform(
|
||||
// rotates the (already left-handed) CRS -90 degrees around the x axis in order to
|
||||
// make +Z 'up' and +Y 'towards viewer', as in default in pbrt
|
||||
1.f, 0.f, 0.f, 0.f, //
|
||||
0.f, 0.f, -1.f, 0.f, //
|
||||
0.f, 1.f, 0.f, 0.f, //
|
||||
0.f, 0.f, 0.f, 1.f //
|
||||
) {
|
||||
|
||||
mRootTransform = aiMatrix4x4(
|
||||
-1.f, 0, 0.f, 0.f, //
|
||||
0.0f, -1.f, 0.f, 0.f, //
|
||||
0.f, 0.f, 1.f, 0.f, //
|
||||
0.f, 0.f, 0.f, 1.f //
|
||||
) * mRootTransform;
|
||||
// Export embedded textures.
|
||||
if (mScene->mNumTextures > 0)
|
||||
if (!mIOSystem->CreateDirectory("textures"))
|
||||
|
@ -260,7 +275,7 @@ aiMatrix4x4 PbrtExporter::GetNodeTransform(const aiString &name) const {
|
|||
node = node->mParent;
|
||||
}
|
||||
}
|
||||
return m;
|
||||
return mRootTransform * m;
|
||||
}
|
||||
|
||||
std::string PbrtExporter::TransformAsString(const aiMatrix4x4 &m) {
|
||||
|
@ -309,7 +324,7 @@ void PbrtExporter::WriteCamera(int i) {
|
|||
|
||||
// Get camera fov
|
||||
float hfov = AI_RAD_TO_DEG(camera->mHorizontalFOV);
|
||||
float fov = (aspect >= 1.0) ? hfov : (hfov * aspect);
|
||||
float fov = (aspect >= 1.0) ? hfov : (hfov / aspect);
|
||||
if (fov < 5) {
|
||||
std::cerr << fov << ": suspiciously low field of view specified by camera. Setting to 45 degrees.\n";
|
||||
fov = 45;
|
||||
|
@ -327,7 +342,7 @@ void PbrtExporter::WriteCamera(int i) {
|
|||
|
||||
if (!cameraActive)
|
||||
mOutput << "# ";
|
||||
mOutput << "Scale -1 1 1\n"; // right handed -> left handed
|
||||
mOutput << "Scale 1 1 1\n";
|
||||
if (!cameraActive)
|
||||
mOutput << "# ";
|
||||
mOutput << "LookAt "
|
||||
|
@ -383,8 +398,8 @@ void PbrtExporter::WriteWorldDefinition() {
|
|||
}
|
||||
|
||||
mOutput << "# Geometry\n\n";
|
||||
aiMatrix4x4 worldFromObject;
|
||||
WriteGeometricObjects(mScene->mRootNode, worldFromObject, meshUses);
|
||||
|
||||
WriteGeometricObjects(mScene->mRootNode, mRootTransform, meshUses);
|
||||
}
|
||||
|
||||
void PbrtExporter::WriteTextures() {
|
||||
|
|
|
@ -100,6 +100,9 @@ private:
|
|||
// A private set to keep track of which textures have been declared
|
||||
std::set<std::string> mTextureSet;
|
||||
|
||||
// Transform to apply to the root node and all root objects such as cameras, lights, etc.
|
||||
aiMatrix4x4 mRootTransform;
|
||||
|
||||
aiMatrix4x4 GetNodeTransform(const aiString& name) const;
|
||||
static std::string TransformAsString(const aiMatrix4x4& m);
|
||||
|
||||
|
|
Loading…
Reference in New Issue