Don't hide out-of-memory during FBX import
parent
11fe77c446
commit
08f2f0f82f
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@ -199,6 +199,14 @@ const Object* LazyObject::Get(bool dieOnError) {
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object.reset(new AnimationCurveNode(id,element,name,doc));
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}
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}
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catch (std::bad_alloc&) {
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// out-of-memory is unrecoverable and should always lead to a failure
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flags &= ~BEING_CONSTRUCTED;
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flags |= FAILED_TO_CONSTRUCT;
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throw;
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}
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catch(std::exception& ex) {
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flags &= ~BEING_CONSTRUCTED;
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flags |= FAILED_TO_CONSTRUCT;
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