Remove deprecated c++11 warnings (#5576)
parent
10df90ec14
commit
942518a4ff
|
@ -63,7 +63,6 @@ class Scope;
|
|||
class Parser;
|
||||
class Element;
|
||||
|
||||
// XXX should use C++11's unique_ptr - but assimp's need to keep working with 03
|
||||
using ScopeList = std::vector<Scope*>;
|
||||
using ElementMap = std::fbx_unordered_multimap< std::string, Element*>;
|
||||
using ElementCollection = std::pair<ElementMap::const_iterator,ElementMap::const_iterator>;
|
||||
|
|
|
@ -243,7 +243,6 @@ DirectPropertyMap PropertyTable::GetUnparsedProperties() const
|
|||
|
||||
// Read the element's value.
|
||||
// Wrap the naked pointer (since the call site is required to acquire ownership)
|
||||
// std::unique_ptr from C++11 would be preferred both as a wrapper and a return value.
|
||||
std::shared_ptr<Property> prop = std::shared_ptr<Property>(ReadTypedProperty(*currentElement.second));
|
||||
|
||||
// Element could not be read. Skip it.
|
||||
|
|
|
@ -1,21 +1,23 @@
|
|||
_**Contents**_
|
||||
|
||||
* [CMake Basics](#cmake-basics)
|
||||
* [Mac OS X](#mac-os-x)
|
||||
* [Windows](#windows)
|
||||
* [CMake Build Configuration](#cmake-build-configuration)
|
||||
* [Transcoder](#transcoder)
|
||||
* [Debugging and Optimization](#debugging-and-optimization)
|
||||
* [Googletest Integration](#googletest-integration)
|
||||
* [Third Party Libraries](#third-party-libraries)
|
||||
* [Javascript Encoder/Decoder](#javascript-encoderdecoder)
|
||||
* [WebAssembly Decoder](#webassembly-decoder)
|
||||
* [WebAssembly Mesh Only Decoder](#webassembly-mesh-only-decoder)
|
||||
* [WebAssembly Point Cloud Only Decoder](#webassembly-point-cloud-only-decoder)
|
||||
* [iOS Builds](#ios-builds)
|
||||
* [Android Studio Project Integration](#android-studio-project-integration)
|
||||
* [Native Android Builds](#native-android-builds)
|
||||
* [vcpkg](#vcpkg)
|
||||
- [Building](#building)
|
||||
- [CMake Basics](#cmake-basics)
|
||||
- [Mac OS X](#mac-os-x)
|
||||
- [Windows](#windows)
|
||||
- [CMake Build Configuration](#cmake-build-configuration)
|
||||
- [Transcoder](#transcoder)
|
||||
- [Debugging and Optimization](#debugging-and-optimization)
|
||||
- [Googletest Integration](#googletest-integration)
|
||||
- [Third Party Libraries](#third-party-libraries)
|
||||
- [WebAssembly Decoder](#webassembly-decoder)
|
||||
- [WebAssembly Mesh Only Decoder](#webassembly-mesh-only-decoder)
|
||||
- [WebAssembly Point Cloud Only Decoder](#webassembly-point-cloud-only-decoder)
|
||||
- [Javascript Encoder/Decoder](#javascript-encoderdecoder)
|
||||
- [iOS Builds](#ios-builds)
|
||||
- [Native Android Builds](#native-android-builds)
|
||||
- [Android Studio Project Integration](#android-studio-project-integration)
|
||||
- [Draco - Static Library](#draco---static-library)
|
||||
- [vcpkg](#vcpkg)
|
||||
|
||||
Building
|
||||
========
|
||||
|
@ -325,7 +327,7 @@ Draco - Static Library
|
|||
|
||||
To include Draco in an existing or new Android Studio project, reference it
|
||||
from the `cmake` file of an existing native project that has a minimum SDK
|
||||
version of 18 or higher. The project must support C++11.
|
||||
version of 18 or higher. The project must support C++11 at least.
|
||||
To add Draco to your project:
|
||||
|
||||
1. Create a new "Native C++" project.
|
||||
|
|
Loading…
Reference in New Issue