Merge branch 'master' into replace-variables-with-literals

pull/4885/head
Kim Kulling 2023-01-23 18:55:20 +01:00 committed by GitHub
commit 3bd2f788f6
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GPG Key ID: 4AEE18F83AFDEB23
67 changed files with 274 additions and 256 deletions

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@ -1,6 +1,6 @@
# Open Asset Import Library (assimp)
# ----------------------------------------------------------------------
# Copyright (c) 2006-2022, assimp team
# Copyright (c) 2006-2023, assimp team
#
# All rights reserved.
#
@ -262,13 +262,13 @@ IF ((CMAKE_C_COMPILER_ID MATCHES "GNU") AND NOT MINGW)
ENDIF()
# hide all not-exported symbols
IF(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "mips64" )
SET(CMAKE_CXX_FLAGS "-mxgot -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
SET(LIBSTDC++_LIBRARIES -lstdc++)
SET(CMAKE_CXX_FLAGS "-mxgot -fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
SET(LIBSTDC++_LIBRARIES -lstdc++)
ELSE()
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
SET(LIBSTDC++_LIBRARIES -lstdc++)
SET(CMAKE_CXX_FLAGS "-fvisibility=hidden -fno-strict-aliasing -Wall ${CMAKE_CXX_FLAGS}")
SET(CMAKE_C_FLAGS "-fno-strict-aliasing ${CMAKE_C_FLAGS}")
SET(LIBSTDC++_LIBRARIES -lstdc++)
ENDIF()
ELSEIF(MSVC)
# enable multi-core compilation with MSVC
@ -277,13 +277,15 @@ ELSEIF(MSVC)
ELSE() # msvc
ADD_COMPILE_OPTIONS(/MP /bigobj /W4 /WX)
ENDIF()
# disable "elements of array '' will be default initialized" warning on MSVC2013
IF(MSVC12)
ADD_COMPILE_OPTIONS(/wd4351)
ENDIF()
ADD_COMPILE_OPTIONS(/wd4244) #supress warning for double to float conversion if Double precission is activated
# supress warning for double to float conversion if Double precission is activated
ADD_COMPILE_OPTIONS(/wd4244)
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_DEBUG /Zi /Od")
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
SET(CMAKE_SHARED_LINKER_FLAGS_RELEASE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE} /DEBUG:FULL /PDBALTPATH:%_PDB% /OPT:REF /OPT:ICF")
ELSEIF (CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
IF(NOT ASSIMP_HUNTER_ENABLED)

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@ -160,7 +160,7 @@ D3MFOpcPackage::D3MFOpcPackage(IOSystem *pIOHandler, const std::string &rFile) :
// deal with zip-bug
rootFile = rootFile.substr(1);
}
}
}
ASSIMP_LOG_VERBOSE_DEBUG(rootFile);

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@ -216,7 +216,7 @@ void XmlSerializer::ImportXml(aiScene *scene) {
if (nullptr == scene) {
return;
}
scene->mRootNode = new aiNode(XmlTag::RootTag);
XmlNode node = mXmlParser->getRootNode().child(XmlTag::model);
if (node.empty()) {
@ -444,7 +444,7 @@ void XmlSerializer::ImportTriangles(XmlNode &node, aiMesh *mesh) {
}
mesh->mTextureCoords[0] = new aiVector3D[mesh->mNumVertices];
}
}
}
}
}

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@ -56,5 +56,5 @@ namespace Assimp {
void ASSIMP_API ExportSceneAssbin(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/);
}
#endif
#endif
#endif // AI_ASSBINEXPORTER_H_INC

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@ -291,15 +291,15 @@ public:
size_t Read(void * /*pvBuffer*/, size_t /*pSize*/, size_t /*pCount*/) override {
return 0;
}
aiReturn Seek(size_t /*pOffset*/, aiOrigin /*pOrigin*/) override {
return aiReturn_FAILURE;
}
size_t Tell() const override {
return cursor;
}
void Flush() override {
// not implemented
}

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@ -43,7 +43,7 @@ public:
Flag_WriteSpecialFloats = 0x2,
Flag_SkipWhitespaces = 0x4
};
JSONWriter(Assimp::IOStream &out, unsigned int flags = 0u) :
out(out), indent (""), newline("\n"), space(" "), buff (), first(false), flags(flags) {
// make sure that all formatting happens using the standard, C locale and not the user's current locale
@ -499,18 +499,18 @@ static void Write(JSONWriter &out, const aiMaterial &ai, bool is_elem = true) {
}
break;
case aiPTI_String:
case aiPTI_String:
{
aiString s;
aiGetMaterialString(&ai, prop->mKey.data, prop->mSemantic, prop->mIndex, &s);
out.SimpleValue(s);
}
}
break;
case aiPTI_Buffer:
case aiPTI_Buffer:
{
// binary data is written as series of hex-encoded octets
out.SimpleValue(prop->mData, prop->mDataLength);
}
}
break;
default:
ai_assert(false);

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@ -123,7 +123,7 @@ bool C4DImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, b
} else if ((!extension.length() || checkSig) && pIOHandler) {
// TODO
}
return false;
}

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@ -1523,7 +1523,7 @@ void ColladaLoader::AddTexture(aiMaterial &mat,
map = -1;
for (std::string::const_iterator it = sampler.mUVChannel.begin(); it != sampler.mUVChannel.end(); ++it) {
if (IsNumeric(*it)) {
map = strtoul10(&(*it));
map = strtoul10(&(*it));
break;
}
}

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@ -762,6 +762,7 @@ void ColladaParser::ReadControllerWeights(XmlNode &node, Collada::Controller &pC
if (text == nullptr) {
throw DeadlyImportError("Out of data while reading <vertex_weights>");
}
SkipSpacesAndLineEnd(&text);
it->first = strtoul10(text, &text);
SkipSpacesAndLineEnd(&text);
if (*text == 0) {

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@ -371,7 +371,7 @@ void DXFImporter::ExpandBlockReferences(DXF::Block& bl,const DXF::BlockMap& bloc
ASSIMP_LOG_ERROR("DXF: PolyLine instance is nullptr, skipping.");
continue;
}
std::shared_ptr<DXF::PolyLine> pl_out = std::shared_ptr<DXF::PolyLine>(new DXF::PolyLine(*pl_in));
if (bl_src.base.Length() || insert.scale.x!=1.f || insert.scale.y!=1.f || insert.scale.z!=1.f || insert.angle || insert.pos.Length()) {

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@ -1563,7 +1563,7 @@ void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo, const ai
out->mBones = nullptr;
out->mNumBones = 0;
return;
}
}
out->mBones = new aiBone *[bones.size()]();
out->mNumBones = static_cast<unsigned int>(bones.size());
@ -3228,7 +3228,7 @@ aiNodeAnim* FBXConverter::GenerateSimpleNodeAnim(const std::string& name,
}
bool ok = false;
const auto zero_epsilon = ai_epsilon;
const aiVector3D& preRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);

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@ -2,8 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2023, assimp team
All rights reserved.
@ -53,22 +52,26 @@ namespace Assimp {
namespace FBX {
/**
* DOM base class for all kinds of FBX geometry
* @brief DOM base class for all kinds of FBX geometry
*/
class Geometry : public Object {
public:
/// @brief The class constructor with all parameters.
/// @param id The id.
/// @param element
/// @param name
/// @param doc
/// @param element The element instance
/// @param name The name instance
/// @param doc The document instance
Geometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
/// @brief The class destructor, default.
virtual ~Geometry() = default;
/// Get the Skin attached to this geometry or nullptr
/// @brief Get the Skin attached to this geometry or nullptr.
/// @return The deformer skip instance as a pointer, nullptr if none.
const Skin* DeformerSkin() const;
/// Get the BlendShape attached to this geometry or nullptr
/// @brief Get the BlendShape attached to this geometry or nullptr
/// @return The blendshape arrays.
const std::vector<const BlendShape*>& GetBlendShapes() const;
private:
@ -78,59 +81,71 @@ private:
typedef std::vector<int> MatIndexArray;
/**
* DOM class for FBX geometry of type "Mesh"
* @brief DOM class for FBX geometry of type "Mesh"
*/
class MeshGeometry : public Geometry {
public:
/** The class constructor */
/// @brief The class constructor
/// @param id The id.
/// @param element The element instance
/// @param name The name instance
/// @param doc The document instance
MeshGeometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
/** The class destructor */
/// @brief The class destructor, default.
virtual ~MeshGeometry() = default;
/** Get a list of all vertex points, non-unique*/
/// brief Get a vector of all vertex points, non-unique.
/// @return The vertices vector.
const std::vector<aiVector3D>& GetVertices() const;
/** Get a list of all vertex normals or an empty array if
* no normals are specified. */
/// @brief Get a vector of all vertex normals or an empty array if no normals are specified.
/// @return The normal vector.
const std::vector<aiVector3D>& GetNormals() const;
/** Get a list of all vertex tangents or an empty array
* if no tangents are specified */
/// @brief Get a vector of all vertex tangents or an empty array if no tangents are specified.
/// @return The vertex tangents vector.
const std::vector<aiVector3D>& GetTangents() const;
/** Get a list of all vertex bi-normals or an empty array
* if no bi-normals are specified */
/// @brief Get a vector of all vertex bi-normals or an empty array if no bi-normals are specified.
/// @return The binomal vector.
const std::vector<aiVector3D>& GetBinormals() const;
/** Return list of faces - each entry denotes a face and specifies
* how many vertices it has. Vertices are taken from the
* vertex data arrays in sequential order. */
/// @brief Return list of faces - each entry denotes a face and specifies how many vertices it has.
/// Vertices are taken from the vertex data arrays in sequential order.
/// @return The face indices vector.
const std::vector<unsigned int>& GetFaceIndexCounts() const;
/** Get a UV coordinate slot, returns an empty array if
* the requested slot does not exist. */
/// @brief Get a UV coordinate slot, returns an empty array if the requested slot does not exist.
/// @param index The requested texture coordinate slot.
/// @return The texture coordinates.
const std::vector<aiVector2D>& GetTextureCoords( unsigned int index ) const;
/** Get a UV coordinate slot, returns an empty array if
* the requested slot does not exist. */
/// @brief Get a UV coordinate slot, returns an empty array if the requested slot does not exist.
/// @param index The requested texture coordinate slot.
/// @return The texture coordinate channel name.
std::string GetTextureCoordChannelName( unsigned int index ) const;
/** Get a vertex color coordinate slot, returns an empty array if
* the requested slot does not exist. */
/// @brief Get a vertex color coordinate slot, returns an empty array if the requested slot does not exist.
/// @param index The requested texture coordinate slot.
/// @return The vertex color vector.
const std::vector<aiColor4D>& GetVertexColors( unsigned int index ) const;
/** Get per-face-vertex material assignments */
/// @brief Get per-face-vertex material assignments.
/// @return The Material indices Array.
const MatIndexArray& GetMaterialIndices() const;
/** Convert from a fbx file vertex index (for example from a #Cluster weight) or nullptr
* if the vertex index is not valid. */
/// @brief Convert from a fbx file vertex index (for example from a #Cluster weight) or nullptr if the vertex index is not valid.
/// @param in_index The requested input index.
/// @param count The number of indices.
/// @return The indices.
const unsigned int* ToOutputVertexIndex( unsigned int in_index, unsigned int& count ) const;
/** Determine the face to which a particular output vertex index belongs.
* This mapping is always unique. */
/// @brief Determine the face to which a particular output vertex index belongs.
/// This mapping is always unique.
/// @param in_index The requested input index.
/// @return The face-to-vertex index.
unsigned int FaceForVertexIndex( unsigned int in_index ) const;
private:

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@ -187,7 +187,7 @@ Scope::Scope(Parser& parser,bool topLevel)
if (str.empty()) {
ParseError("unexpected content: empty string.");
}
elements.insert(ElementMap::value_type(str,new_Element(*n,parser)));
// Element() should stop at the next Key token (or right after a Close token)

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@ -327,7 +327,7 @@ void HMPImporter::CreateMaterial(const unsigned char *szCurrent,
ReadFirstSkin(pcHeader->numskins, szCurrent, &szCurrent);
*szCurrentOut = szCurrent;
return;
}
}
// generate a default material
const int iMode = (int)aiShadingMode_Gouraud;
@ -484,11 +484,11 @@ void HMPImporter::GenerateTextureCoords(const unsigned int width, const unsigned
if (uv == nullptr) {
return;
}
if (height == 0.0f || width == 0.0) {
return;
}
const float fY = (1.0f / height) + (1.0f / height) / height;
const float fX = (1.0f / width) + (1.0f / width) / width;

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@ -165,7 +165,7 @@ void AnimResolver::UpdateAnimRangeSetup() {
if (delta == 0.0) {
continue;
}
const size_t old_size = (*it).keys.size();
const float value_delta = (*it).keys.back().value - (*it).keys.front().value;

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@ -215,7 +215,7 @@ void LWOImporter::InternReadFile(const std::string &pFile,
} else {
mIsLWO2 = true;
}
LoadLWO2File();
// The newer lightwave format allows the user to configure the

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@ -39,8 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
#if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER)
#if !defined ASSIMP_BUILD_NO_M3D_IMPORTER || !(defined ASSIMP_BUILD_NO_EXPORT || defined ASSIMP_BUILD_NO_M3D_EXPORTER)
#include "M3DWrapper.h"
@ -149,4 +148,3 @@ void M3DWrapper::ClearSave() {
} // namespace Assimp
#endif
#endif

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@ -47,8 +47,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_M3DWRAPPER_H_INC
#define AI_M3DWRAPPER_H_INC
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
#if !(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER)
#if !defined ASSIMP_BUILD_NO_M3D_IMPORTER || !(defined ASSIMP_BUILD_NO_EXPORT || defined ASSIMP_BUILD_NO_M3D_EXPORTER)
#include <memory>
#include <vector>
@ -126,7 +125,6 @@ inline m3d_t *M3DWrapper::M3D() const {
} // namespace Assimp
#endif
#endif // ASSIMP_BUILD_NO_M3D_IMPORTER
#endif // AI_M3DWRAPPER_H_INC

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@ -394,7 +394,7 @@ private:
bool SkipLine(const char* in, const char** out);
bool SkipLine( );
bool SkipSpacesAndLineEnd( const char* in, const char** out);
bool SkipSpacesAndLineEnd( const char* in, const char** out);
bool SkipSpacesAndLineEnd();
bool SkipSpaces();

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@ -470,7 +470,7 @@ void MDLImporter::ParseSkinLump_3DGS_MDL7(
ASSIMP_LOG_ERROR("Found a reference to an embedded DDS texture, but texture width is zero, aborting import.");
return;
}
pcNew.reset(new aiTexture);
pcNew->mHeight = 0;
pcNew->mWidth = iWidth;

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@ -107,7 +107,7 @@ private:
aiColor3D color, diffuse, specular, ambient, emissive;
ai_real refracti;
std::string texFile;
std::string texFile;
bool twoSided; // For NFF2
bool shaded;
ai_real opacity, shininess;

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@ -514,16 +514,16 @@ void ObjFileMtlImporter::getTextureOption(bool &clamp, int &clampIndex, aiString
DataArrayIt it = getNextToken<DataArrayIt>(m_DataIt, m_DataItEnd);
getFloat(it, m_DataItEnd, m_pModel->mCurrentMaterial->bump_multiplier);
skipToken = 2;
} else if (!ASSIMP_strincmp(pPtr, BlendUOption, static_cast<unsigned int>(strlen(BlendUOption))) ||
} else if (!ASSIMP_strincmp(pPtr, BlendUOption, static_cast<unsigned int>(strlen(BlendUOption))) ||
!ASSIMP_strincmp(pPtr, BlendVOption, static_cast<unsigned int>(strlen(BlendVOption))) ||
!ASSIMP_strincmp(pPtr, BoostOption, static_cast<unsigned int>(strlen(BoostOption))) ||
!ASSIMP_strincmp(pPtr, ResolutionOption, static_cast<unsigned int>(strlen(ResolutionOption))) ||
!ASSIMP_strincmp(pPtr, BoostOption, static_cast<unsigned int>(strlen(BoostOption))) ||
!ASSIMP_strincmp(pPtr, ResolutionOption, static_cast<unsigned int>(strlen(ResolutionOption))) ||
!ASSIMP_strincmp(pPtr, ChannelOption, static_cast<unsigned int>(strlen(ChannelOption)))) {
skipToken = 2;
} else if (!ASSIMP_strincmp(pPtr, ModifyMapOption, static_cast<unsigned int>(strlen(ModifyMapOption)))) {
skipToken = 3;
} else if (!ASSIMP_strincmp(pPtr, OffsetOption, static_cast<unsigned int>(strlen(OffsetOption))) ||
!ASSIMP_strincmp(pPtr, ScaleOption, static_cast<unsigned int>(strlen(ScaleOption))) ||
} else if (!ASSIMP_strincmp(pPtr, OffsetOption, static_cast<unsigned int>(strlen(OffsetOption))) ||
!ASSIMP_strincmp(pPtr, ScaleOption, static_cast<unsigned int>(strlen(ScaleOption))) ||
!ASSIMP_strincmp(pPtr, TurbulenceOption, static_cast<unsigned int>(strlen(TurbulenceOption)))) {
skipToken = 4;
}

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@ -458,7 +458,7 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
//OBJ USES 1 Base ARRAYS!!!!
const char *token = &(*m_DataIt);
const int iVal = ::atoi(token);
// increment iStep position based off of the sign and # of digits
int tmp = iVal;
if (iVal < 0) {

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@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
/**
/**
* @brief Returns true, if the last entry of the buffer is reached.
* @param[in] it Iterator of current position.
* @param[in] end Iterator with end of buffer.
@ -67,7 +67,7 @@ inline bool isEndOfBuffer(char_t it, char_t end) {
return (it == end);
}
/**
/**
* @brief Returns next word separated by a space
* @param[in] pBuffer Pointer to data buffer
* @param[in] pEnd Pointer to end of buffer
@ -85,7 +85,7 @@ inline Char_T getNextWord(Char_T pBuffer, Char_T pEnd) {
return pBuffer;
}
/**
/**
* @brief Returns pointer a next token
* @param[in] pBuffer Pointer to data buffer
* @param[in] pEnd Pointer to end of buffer
@ -102,7 +102,7 @@ inline Char_T getNextToken(Char_T pBuffer, Char_T pEnd) {
return getNextWord(pBuffer, pEnd);
}
/**
/**
* @brief Skips a line
* @param[in] it Iterator set to current position
* @param[in] end Iterator set to end of scratch buffer for readout
@ -131,7 +131,7 @@ inline char_t skipLine(char_t it, char_t end, unsigned int &uiLine) {
return it;
}
/**
/**
* @brief Get a name from the current line. Preserve space in the middle,
* but trim it at the end.
* @param[in] it set to current position
@ -162,13 +162,13 @@ inline char_t getName(char_t it, char_t end, std::string &name) {
std::string strName(pStart, &(*it));
if (!strName.empty()) {
name = strName;
}
}
return it;
}
/**
/**
* @brief Get a name from the current line. Do not preserve space
* in the middle, but trim it at the end.
* @param it set to current position
@ -202,11 +202,11 @@ inline char_t getNameNoSpace(char_t it, char_t end, std::string &name) {
if (!strName.empty()) {
name = strName;
}
return it;
}
/**
/**
* @brief Get next word from given line
* @param[in] it set to current position
* @param[in] end set to end of scratch buffer for readout
@ -230,7 +230,7 @@ inline char_t CopyNextWord(char_t it, char_t end, char *pBuffer, size_t length)
return it;
}
/**
/**
* @brief Get next float from given line
* @param[in] it set to current position
* @param[in] end set to end of scratch buffer for readout

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@ -60,17 +60,17 @@ namespace Ogre {
class OgreImporter : public BaseImporter {
public:
/// BaseImporter override.
virtual bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
protected:
/// BaseImporter override.
virtual void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
/// BaseImporter override.
virtual const aiImporterDesc *GetInfo() const override;
const aiImporterDesc *GetInfo() const override;
/// BaseImporter override.
virtual void SetupProperties(const Importer *pImp) override;
void SetupProperties(const Importer *pImp) override;
private:
/// Read materials referenced by the @c mesh to @c pScene.

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@ -82,13 +82,13 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
SMDImporter::SMDImporter() :
configFrameID(),
mBuffer(),
pScene( nullptr ),
iFileSize( 0 ),
configFrameID(),
mBuffer(),
pScene( nullptr ),
iFileSize( 0 ),
iSmallestFrame( INT_MAX ),
dLengthOfAnim( 0.0 ),
bHasUVs(false ),
bHasUVs(false ),
iLineNumber((unsigned int)-1) {
// empty
}

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@ -90,7 +90,7 @@ struct Face {
iTexture(0x0), avVertices{} {
// empty
}
//! Texture index for the face
unsigned int iTexture;

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@ -121,7 +121,7 @@ namespace STEP {
// -------------------------------------------------------------------------------
/** Exception class used by the STEP loading & parsing code. It is typically
* coupled with a line number.
* coupled with a line number.
*/
// -------------------------------------------------------------------------------
struct SyntaxError : DeadlyImportError {
@ -230,7 +230,7 @@ private:
};
// -------------------------------------------------------------------------------
/** Shared implementation for some of the primitive data type, i.e. int, float
/** Shared implementation for some of the primitive data type, i.e. int, float
*/
// -------------------------------------------------------------------------------
template <typename T>
@ -278,7 +278,7 @@ public:
typedef ENUMERATION BOOLEAN;
// -------------------------------------------------------------------------------
/** This is just a reference to an entity/object somewhere else
/** This is just a reference to an entity/object somewhere else
*/
// -------------------------------------------------------------------------------
class ENTITY : public PrimitiveDataType<uint64_t> {
@ -302,7 +302,7 @@ public:
}
public:
/** @see DaraType::Parse
/** @see DaraType::Parse
*/
static std::shared_ptr<const EXPRESS::LIST> Parse(const char *&inout,
uint64_t line = SyntaxError::LINE_NOT_SPECIFIED,
@ -322,7 +322,7 @@ public:
// -------------------------------------------------------------------------------
/* Not exactly a full EXPRESS schema but rather a list of conversion functions
* to extract valid C++ objects out of a STEP file. Those conversion functions
* may, however, perform further schema validations.
* may, however, perform further schema validations.
*/
// -------------------------------------------------------------------------------
class ConversionSchema {
@ -384,7 +384,7 @@ struct HeaderInfo {
};
// ------------------------------------------------------------------------------
/** Base class for all concrete object instances
/** Base class for all concrete object instances
*/
// ------------------------------------------------------------------------------
class Object {
@ -511,7 +511,7 @@ private:
// ------------------------------------------------------------------------------
/** A LazyObject is created when needed. Before this happens, we just keep
* the text line that contains the object definition.
* the text line that contains the object definition.
*/
// -------------------------------------------------------------------------------
class LazyObject {

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@ -183,7 +183,7 @@ XFileParser::XFileParser(const std::vector<char> &pBuffer) :
P1 += ofs;
est_out += MSZIP_BLOCK; // one decompressed block is 327861 in size
}
// Allocate storage and terminating zero and do the actual uncompressing
Compression compression;
uncompressed.resize(est_out + 1);

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@ -471,7 +471,7 @@ void X3DImporter::ParseHelper_Node_Enter(X3DNodeElementBase *pNode) {
mNodeElementCur->Children.push_back(pNode); // add new element to current element child list.
mNodeElementCur = pNode; // switch current element to new one.
}
}
void X3DImporter::ParseHelper_Node_Exit() {
// check if we can walk up.

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@ -263,7 +263,7 @@ void X3DImporter::readDisk2D(XmlNode &node) {
//
if (tlist_i.size() < 2) {
// tlist_i and tlist_o has equal size.
throw DeadlyImportError("Disk2D. Not enough points for creating quad list.");
throw DeadlyImportError("Disk2D. Not enough points for creating quad list.");
}
// add all quads except last

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@ -260,7 +260,7 @@ public:
VEC4,
MAT2,
MAT3,
MAT4
MAT4
};
inline static Value FromString(const char *str) {
@ -288,8 +288,8 @@ private:
};
template <int N>
struct data {
static const Info infos[NUM_VALUES];
struct data {
static const Info infos[NUM_VALUES];
};
};
@ -297,11 +297,11 @@ private:
template <int N>
const AttribType::Info AttribType::data<N>::infos[AttribType::NUM_VALUES] = {
{ "SCALAR", 1 },
{ "VEC2", 2 },
{ "VEC3", 3 },
{ "VEC4", 4 },
{ "MAT2", 4 },
{ "MAT3", 9 },
{ "VEC2", 2 },
{ "VEC3", 3 },
{ "VEC4", 4 },
{ "MAT2", 4 },
{ "MAT3", 9 },
{ "MAT4", 16 }
};

View File

@ -322,7 +322,7 @@ void glTFExporter::GetTexSampler(const aiMaterial* mat, glTF::TexProperty& prop)
prop.texture->sampler->minFilter = SamplerMinFilter_Linear;
}
void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop,
void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& prop,
const char* propName, int type, int idx, aiTextureType tt) {
aiString tex;
aiColor4D col;
@ -370,9 +370,9 @@ void glTFExporter::GetMatColorOrTex(const aiMaterial* mat, glTF::TexProperty& pr
}
if (mat->Get(propName, type, idx, col) == AI_SUCCESS) {
prop.color[0] = col.r;
prop.color[0] = col.r;
prop.color[1] = col.g;
prop.color[2] = col.b;
prop.color[2] = col.b;
prop.color[3] = col.a;
}
}

View File

@ -1123,13 +1123,13 @@ public:
bool KHR_texture_basisu;
Extensions() :
KHR_materials_pbrSpecularGlossiness(false),
KHR_materials_unlit(false),
KHR_lights_punctual(false),
KHR_texture_transform(false),
KHR_materials_sheen(false),
KHR_materials_clearcoat(false),
KHR_materials_transmission(false),
KHR_materials_pbrSpecularGlossiness(false),
KHR_materials_unlit(false),
KHR_lights_punctual(false),
KHR_texture_transform(false),
KHR_materials_sheen(false),
KHR_materials_clearcoat(false),
KHR_materials_transmission(false),
KHR_materials_volume(false),
KHR_materials_ior(false),
KHR_materials_emissive_strength(false),

View File

@ -1903,7 +1903,7 @@ inline void Asset::Load(const std::string &pFile, bool isBinary)
std::vector<char> sceneData;
rapidjson::Document doc = ReadDocument(*stream, isBinary, sceneData);
// If a schemaDocumentProvider is available, see if the glTF schema is present.
// If a schemaDocumentProvider is available, see if the glTF schema is present.
// If so, use it to validate the document.
if (mSchemaDocumentProvider) {
if (const rapidjson::SchemaDocument *gltfSchema = mSchemaDocumentProvider->GetRemoteDocument("glTF.schema.json", 16)) {

View File

@ -516,7 +516,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial &mat, Ref<Texture> &texture, unsi
if (mat.GetTextureCount(tt) == 0) {
return;
}
aiString tex;
// Read texcoord (UV map index)
@ -855,13 +855,13 @@ void glTF2Exporter::ExportMaterials() {
mAsset->extensionsUsed.KHR_materials_transmission = true;
m->materialTransmission = Nullable<MaterialTransmission>(transmission);
}
MaterialVolume volume;
if (GetMatVolume(mat, volume)) {
mAsset->extensionsUsed.KHR_materials_volume = true;
m->materialVolume = Nullable<MaterialVolume>(volume);
}
MaterialIOR ior;
if (GetMatIOR(mat, ior)) {
mAsset->extensionsUsed.KHR_materials_ior = true;
@ -921,7 +921,7 @@ Ref<Node> FindSkeletonRootJoint(Ref<Skin> &skinRef) {
return parentNodeRef;
}
void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buffer> &bufferRef, Ref<Skin> &skinRef,
void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buffer> &bufferRef, Ref<Skin> &skinRef,
std::vector<aiMatrix4x4> &inverseBindMatricesData) {
if (aimesh->mNumBones < 1) {
return;
@ -985,14 +985,14 @@ void ExportSkin(Asset &mAsset, const aiMesh *aimesh, Ref<Mesh> &meshRef, Ref<Buf
vertexJointData[vertexId][jointsPerVertex[vertexId]] = static_cast<float>(jointNamesIndex);
vertexWeightData[vertexId][jointsPerVertex[vertexId]] = vertWeight;
jointsPerVertex[vertexId] += 1;
jointsPerVertex[vertexId] += 1;
}
}
} // End: for-loop mNumMeshes
Mesh::Primitive &p = meshRef->primitives.back();
Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
Ref<Accessor> vertexJointAccessor = ExportData(mAsset, skinRef->id, bufferRef, aimesh->mNumVertices,
vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT);
if (vertexJointAccessor) {
size_t offset = vertexJointAccessor->bufferView->byteOffset;
@ -1090,7 +1090,7 @@ void glTF2Exporter::ExportMeshes() {
}
}
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3,
Ref<Accessor> n = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3,
AttribType::VEC3, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
if (n) {
p.attributes.normal.push_back(n);
@ -1112,7 +1112,7 @@ void glTF2Exporter::ExportMeshes() {
if (aim->mNumUVComponents[i] > 0) {
AttribType::Value type = (aim->mNumUVComponents[i] == 2) ? AttribType::VEC2 : AttribType::VEC3;
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i],
Ref<Accessor> tc = ExportData(*mAsset, meshId, b, aim->mNumVertices, aim->mTextureCoords[i],
AttribType::VEC3, type, ComponentType_FLOAT, BufferViewTarget_ARRAY_BUFFER);
if (tc) {
p.attributes.texcoord.push_back(tc);
@ -1140,7 +1140,7 @@ void glTF2Exporter::ExportMeshes() {
}
}
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR,
p.indices = ExportData(*mAsset, meshId, b, indices.size(), &indices[0], AttribType::SCALAR, AttribType::SCALAR,
ComponentType_UNSIGNED_INT, BufferViewTarget_ELEMENT_ARRAY_BUFFER);
}

View File

@ -65,7 +65,7 @@ public:
protected:
const aiImporterDesc *GetInfo() const override;
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
virtual void SetupProperties(const Importer *pImp) override;
void SetupProperties(const Importer *pImp) override;
private:
void ImportEmbeddedTextures(glTF2::Asset &a);

View File

@ -247,7 +247,7 @@ void BaseImporter::GetExtensionList(std::set<std::string> &extensions) {
}
if (ext2 && !ASSIMP_stricmp(ext_real, ext2)) {
return true;
return true;
}
return false;

View File

@ -1118,7 +1118,7 @@ bool Importer::SetPropertyMatrix(const char* szName, const aiMatrix4x4& value) {
// Set a configuration property
bool Importer::SetPropertyPointer(const char* szName, void* value) {
ai_assert(nullptr != pimpl);
bool existing;
ASSIMP_BEGIN_EXCEPTION_REGION();
existing = SetGenericProperty<void*>(pimpl->mPointerProperties, szName,value);
@ -1162,7 +1162,7 @@ aiMatrix4x4 Importer::GetPropertyMatrix(const char* szName, const aiMatrix4x4& i
// Get a configuration property
void* Importer::GetPropertyPointer(const char* szName, void* iErrorReturn /*= nullptr*/) const {
ai_assert(nullptr != pimpl);
return GetGenericProperty<void*>(pimpl->mPointerProperties,szName,iErrorReturn);
}

View File

@ -88,7 +88,7 @@ inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp)
if (denom == 0.0) {
return false;
}
const double invDenom = 1.0 / denom;
dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;

View File

@ -39,7 +39,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/**
/**
* @file RemoveComments.cpp
* @brief Defines the CommentRemover utility class
*/

View File

@ -106,7 +106,7 @@ void ScenePreprocessor::ProcessMesh(aiMesh *mesh) {
if (!mesh->mTextureCoords[i]) {
mesh->mNumUVComponents[i] = 0;
continue;
}
}
if (!mesh->mNumUVComponents[i]) {
mesh->mNumUVComponents[i] = 2;

View File

@ -94,7 +94,7 @@ ai_real SpatialSort::CalculateDistance(const aiVector3D &pPosition) const {
void SpatialSort::Finalize() {
const ai_real scale = 1.0f / mPositions.size();
for (unsigned int i = 0; i < mPositions.size(); i++) {
mCentroid += scale * mPositions[i].mPosition;
mCentroid += scale * mPositions[i].mPosition;
}
for (unsigned int i = 0; i < mPositions.size(); i++) {
mPositions[i].mDistance = CalculateDistance(mPositions[i].mPosition);

View File

@ -185,6 +185,6 @@ ASSIMP_API aiScene::~aiScene() {
aiMetadata::Dealloc(mMetaData);
delete[] mSkeletons;
delete static_cast<Assimp::ScenePrivateData *>(mPrivate);
}

View File

@ -95,7 +95,7 @@ void JoinVerticesProcess::Execute( aiScene* pScene) {
ASSIMP_LOG_DEBUG("JoinVerticesProcess finished ");
return;
}
// Show statistics
ASSIMP_LOG_INFO("JoinVerticesProcess finished | Verts in: ", iNumOldVertices,
" out: ", iNumVertices, " | ~",
@ -105,7 +105,11 @@ void JoinVerticesProcess::Execute( aiScene* pScene) {
namespace {
bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex) {
bool areVerticesEqual(
const Vertex &lhs,
const Vertex &rhs,
unsigned numUVChannels,
unsigned numColorChannels) {
// A little helper to find locally close vertices faster.
// Try to reuse the lookup table from the last step.
const static float epsilon = 1e-5f;
@ -124,10 +128,6 @@ bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex) {
return false;
}
if ((lhs.texcoords[0] - rhs.texcoords[0]).SquareLength() > squareEpsilon) {
return false;
}
if ((lhs.tangent - rhs.tangent).SquareLength() > squareEpsilon) {
return false;
}
@ -136,19 +136,18 @@ bool areVerticesEqual(const Vertex &lhs, const Vertex &rhs, bool complex) {
return false;
}
// Usually we won't have vertex colors or multiple UVs, so we can skip from here
// Actually this increases runtime performance slightly, at least if branch
// prediction is on our side.
if (complex) {
for (int i = 0; i < 8; i++) {
if (i > 0 && (lhs.texcoords[i] - rhs.texcoords[i]).SquareLength() > squareEpsilon) {
return false;
}
if (GetColorDifference(lhs.colors[i], rhs.colors[i]) > squareEpsilon) {
return false;
}
for (unsigned i = 0; i < numUVChannels; i++) {
if ((lhs.texcoords[i] - rhs.texcoords[i]).SquareLength() > squareEpsilon) {
return false;
}
}
for (unsigned i = 0; i < numColorChannels; i++) {
if (GetColorDifference(lhs.colors[i], rhs.colors[i]) > squareEpsilon) {
return false;
}
}
return true;
}
@ -235,15 +234,22 @@ struct std::hash<Vertex> {
std::size_t operator()(Vertex const& v) const noexcept {
size_t seed = 0;
hash_combine(seed, v.position.x ,v.position.y,v.position.z);
return seed;
return seed;
}
};
//template specialization for std::equal_to for Vertex
template<>
struct std::equal_to<Vertex> {
equal_to(unsigned numUVChannels, unsigned numColorChannels) :
mNumUVChannels(numUVChannels),
mNumColorChannels(numColorChannels) {}
bool operator()(const Vertex &lhs, const Vertex &rhs) const {
return areVerticesEqual(lhs, rhs, false);
return areVerticesEqual(lhs, rhs, mNumUVChannels, mNumColorChannels);
}
private:
unsigned mNumUVChannels;
unsigned mNumColorChannels;
};
// now start the JoinVerticesProcess
int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
@ -316,8 +322,13 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
uniqueAnimatedVertices[animMeshIndex].reserve(pMesh->mNumVertices);
}
}
// a map that maps a vertix to its new index
std::unordered_map<Vertex,int> vertex2Index;
// a map that maps a vertex to its new index
const auto numBuckets = pMesh->mNumVertices;
const auto hasher = std::hash<Vertex>();
const auto comparator = std::equal_to<Vertex>(
pMesh->GetNumUVChannels(),
pMesh->GetNumColorChannels());
std::unordered_map<Vertex, int> vertex2Index(numBuckets, hasher, comparator);
// we can not end up with more vertices than we started with
vertex2Index.reserve(pMesh->mNumVertices);
// Now check each vertex if it brings something new to the table
@ -399,7 +410,7 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex) {
}
if (weightAlreadyExists) {
continue;
}
}
aiVertexWeight nw;
nw.mVertexId = replaceIndex[ ow.mVertexId ];
nw.mWeight = ow.mWeight;

View File

@ -2,8 +2,7 @@
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2022, assimp team
Copyright (c) 2006-2023, assimp team
All rights reserved.
@ -36,13 +35,7 @@ DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** Implementation of the LimitBoneWeightsProcess post processing step */
---------------------------------------------------------------------- */
#include "LimitBoneWeightsProcess.h"
#include <assimp/SmallVector.h>
#include <assimp/StringUtils.h>
@ -51,14 +44,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <stdio.h>
using namespace Assimp;
namespace Assimp {
// Make sure this value is set.
#ifndef AI_LMW_MAX_WEIGHTS
# define AI_LMW_MAX_WEIGHTS 16
#endif
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
LimitBoneWeightsProcess::LimitBoneWeightsProcess()
{
mMaxWeights = AI_LMW_MAX_WEIGHTS;
}
LimitBoneWeightsProcess::LimitBoneWeightsProcess() : mMaxWeights(AI_LMW_MAX_WEIGHTS) {}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
@ -66,15 +61,15 @@ LimitBoneWeightsProcess::~LimitBoneWeightsProcess() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the processing step is present in the given flag field.
bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const
{
bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const {
return (pFlags & aiProcess_LimitBoneWeights) != 0;
}
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data.
void LimitBoneWeightsProcess::Execute( aiScene* pScene)
{
void LimitBoneWeightsProcess::Execute( aiScene* pScene) {
ai_assert(pScene != nullptr);
ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin");
for (unsigned int m = 0; m < pScene->mNumMeshes; ++m) {
@ -86,16 +81,30 @@ void LimitBoneWeightsProcess::Execute( aiScene* pScene)
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data.
void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp)
{
// get the current value of the property
void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp) {
this->mMaxWeights = pImp->GetPropertyInteger(AI_CONFIG_PP_LBW_MAX_WEIGHTS,AI_LMW_MAX_WEIGHTS);
}
// ------------------------------------------------------------------------------------------------
static unsigned int removeEmptyBones(aiMesh *pMesh) {
ai_assert(pMesh != nullptr);
unsigned int writeBone = 0;
for (unsigned int readBone = 0; readBone< pMesh->mNumBones; ++readBone) {
aiBone* bone = pMesh->mBones[readBone];
if (bone->mNumWeights > 0) {
pMesh->mBones[writeBone++] = bone;
} else {
delete bone;
}
}
return writeBone;
}
// ------------------------------------------------------------------------------------------------
// Unites identical vertices in the given mesh
void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
{
void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) {
if (!pMesh->HasBones())
return;
@ -105,11 +114,9 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
WeightsPerVertex vertexWeights(pMesh->mNumVertices);
size_t maxVertexWeights = 0;
for (unsigned int b = 0; b < pMesh->mNumBones; ++b)
{
for (unsigned int b = 0; b < pMesh->mNumBones; ++b) {
const aiBone* bone = pMesh->mBones[b];
for (unsigned int w = 0; w < bone->mNumWeights; ++w)
{
for (unsigned int w = 0; w < bone->mNumWeights; ++w) {
const aiVertexWeight& vw = bone->mWeights[w];
if (vertexWeights.size() <= vw.mVertexId)
@ -126,8 +133,7 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
unsigned int removed = 0, old_bones = pMesh->mNumBones;
// now cut the weight count if it exceeds the maximum
for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit)
{
for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit) {
if (vit->size() <= mMaxWeights)
continue;
@ -154,40 +160,27 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
}
// clear weight count for all bone
for (unsigned int a = 0; a < pMesh->mNumBones; ++a)
{
for (unsigned int a = 0; a < pMesh->mNumBones; ++a) {
pMesh->mBones[a]->mNumWeights = 0;
}
// rebuild the vertex weight array for all bones
for (unsigned int a = 0; a < vertexWeights.size(); ++a)
{
for (unsigned int a = 0; a < vertexWeights.size(); ++a) {
const VertexWeightArray& vw = vertexWeights[a];
for (const Weight* it = vw.begin(); it != vw.end(); ++it)
{
for (const Weight* it = vw.begin(); it != vw.end(); ++it) {
aiBone* bone = pMesh->mBones[it->mBone];
bone->mWeights[bone->mNumWeights++] = aiVertexWeight(a, it->mWeight);
}
}
// remove empty bones
unsigned int writeBone = 0;
for (unsigned int readBone = 0; readBone< pMesh->mNumBones; ++readBone)
{
aiBone* bone = pMesh->mBones[readBone];
if (bone->mNumWeights > 0)
{
pMesh->mBones[writeBone++] = bone;
}
else
{
delete bone;
}
}
pMesh->mNumBones = writeBone;
#ifdef AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES
pMesh->mNumBones = removeEmptyBones(pMesh);
#endif // AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_INFO("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones);
}
}
} // namespace Assimp

View File

@ -63,7 +63,7 @@ namespace Assimp {
class IOStream;
// ---------------------------------------------------------------------------
/**
/**
* This class is used to store and write bitmap information.
*/
class ASSIMP_API Bitmap {

View File

@ -74,7 +74,7 @@ class ASSIMP_API DefaultIOStream : public IOStream {
#endif // __ANDROID__
protected:
/// @brief
/// @brief
DefaultIOStream() AI_NO_EXCEPT;
/// @brief The class constructor with the file name and the stream.

View File

@ -77,7 +77,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
inline uint32_t SuperFastHash (const char * data, uint32_t len = 0, uint32_t hash = 0) {
uint32_t tmp;
int rem;
if (data == NULL) return 0;
if (len == 0)len = (uint32_t)::strlen(data);

View File

@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
/// @brief Logger class, which will extend the class by log-functions.
/// @tparam TDeriving
/// @tparam TDeriving
template<class TDeriving>
class LogFunctions {
public:

View File

@ -41,7 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file OBJMATERIAL.h
* @brief Obj-specific material macros
*
*
*/
#ifndef AI_OBJMATERIAL_H_INC
@ -64,7 +64,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Pure key names for all obj texture-related properties
//! @cond MATS_DOC_FULL
// support for bump -bm
// support for bump -bm
#define _AI_MATKEY_OBJ_BUMPMULT_BASE "$tex.bumpmult"
//! @endcond

View File

@ -162,7 +162,7 @@ protected:
unsigned int mIndex; ///< The vertex referred by this entry
aiVector3D mPosition; ///< Position
/// Distance of this vertex to the sorting plane. This is set by Finalize.
ai_real mDistance;
ai_real mDistance;
Entry() AI_NO_EXCEPT
: mIndex(std::numeric_limits<unsigned int>::max()),

View File

@ -58,8 +58,8 @@ namespace Assimp {
struct find_node_by_name_predicate {
/// @brief The default constructor.
find_node_by_name_predicate() = default;
std::string mName; ///< The name to find.
find_node_by_name_predicate(const std::string &name) :
mName(name) {

View File

@ -50,8 +50,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/vector3.h>
// ---------------------------------------------------------------------------
/**
* An axis-aligned bounding box.
/**
* An axis-aligned bounding box.
*/
struct aiAABB {
C_STRUCT aiVector3D mMin;

View File

@ -55,7 +55,7 @@ namespace Assimp {
/// @brief Assert violation behavior can be customized: see AssertHandler.h.
/// @param failedExpression The expression to validate.
/// @param file The file location
/// @param file The file location
/// @param line The line number
ASSIMP_API void aiAssertViolation(const char* failedExpression, const char* file, int line);

View File

@ -98,7 +98,7 @@ struct aiVectorKey {
bool operator<(const aiVectorKey &rhs) const {
return mTime < rhs.mTime;
}
bool operator>(const aiVectorKey &rhs) const {
return mTime > rhs.mTime;
}
@ -132,7 +132,7 @@ struct aiQuatKey {
bool operator==(const aiQuatKey &rhs) const {
return rhs.mValue == this->mValue;
}
bool operator!=(const aiQuatKey &rhs) const {
return rhs.mValue != this->mValue;
}
@ -141,7 +141,7 @@ struct aiQuatKey {
bool operator<(const aiQuatKey &rhs) const {
return mTime < rhs.mTime;
}
bool operator>(const aiQuatKey &rhs) const {
return mTime > rhs.mTime;
}

View File

@ -190,7 +190,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifdef __cplusplus
/* No explicit 'struct' and 'enum' tags for C++, this keeps showing up
* in doxydocs.
* in doxydocs.
*/
#define C_STRUCT
#define C_ENUM

View File

@ -100,7 +100,7 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
// std::min has in some cases a conflict with a defined min
#ifdef min
# undef min
#endif
#endif
iNum = static_cast<unsigned int>(std::min(static_cast<size_t>(iNum),prop->mDataLength / sizeof(Type)));
std::memcpy(pOut,prop->mData,iNum * sizeof(Type));
if (pMax) {
@ -227,8 +227,8 @@ AI_FORCE_INLINE aiReturn aiMaterial::Get(const char* pKey,unsigned int type,
// ---------------------------------------------------------------------------
template<class TYPE>
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
const unsigned int pNumValues, const char* pKey, unsigned int type,
aiReturn aiMaterial::AddProperty (const TYPE* pInput,
const unsigned int pNumValues, const char* pKey, unsigned int type,
unsigned int index) {
return AddBinaryProperty((const void*)pInput, pNumValues * sizeof(TYPE),
pKey,type,index,aiPTI_Buffer);

View File

@ -237,7 +237,7 @@ inline void aiQuaterniont<TReal>::Interpolate( aiQuaterniont& pOut, const aiQuat
// Calculate coefficients
TReal sclp, sclq;
if ((static_cast<TReal>(1.0) - cosom) > ai_epsilon) // 0.0001 -> some epsillon
{
// Standard case (slerp)

View File

@ -450,7 +450,7 @@ struct aiScene
};
#ifdef __cplusplus
}
}
#endif //! extern "C"
#endif // AI_SCENE_H_INC

View File

@ -70,17 +70,17 @@ class aiVector3t {
public:
/// @brief The default class constructor.
aiVector3t() AI_NO_EXCEPT : x(), y(), z() {}
/// @brief The class constructor with the components.
/// @param _x The x-component for the vector.
/// @param _y The y-component for the vector.
/// @param _z The z-component for the vector.
aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
/// @brief The class constructor with a default value.
/// @param _xyz The value for x, y and z.
explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
/// @brief The copy constructor.
/// @param o The instance to copy from.
aiVector3t( const aiVector3t& o ) = default;
@ -113,7 +113,7 @@ public:
bool operator!= (const aiVector3t& other) const;
bool operator < (const aiVector3t& other) const;
/// @brief
/// @brief
bool Equal(const aiVector3t &other, TReal epsilon = ai_epsilon) const;
template <typename TOther>

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@ -84,7 +84,7 @@ AndroidJNIIOSystem::~AndroidJNIIOSystem() {
bool AndroidJNIIOSystem::Exists( const char* pFile) const {
AAsset* asset = AAssetManager_open(mApkAssetManager, pFile, AASSET_MODE_UNKNOWN);
FILE* file = ::fopen( (mApkWorkspacePath + getOsSeparator() + std::string(pFile)).c_str(), "rb");
if (!asset && !file) {
__android_log_print(ANDROID_LOG_ERROR, "Assimp", "Asset manager can not find: %s", pFile);
return false;
@ -94,7 +94,7 @@ bool AndroidJNIIOSystem::Exists( const char* pFile) const {
if (file) {
::fclose( file);
}
return true;
}
@ -140,7 +140,7 @@ bool AndroidJNIIOSystem::AndroidExtractAsset(std::string name) {
__android_log_print(ANDROID_LOG_DEFAULT, "Assimp", "Asset already extracted");
return true;
}
// Open file
AAsset* asset = AAssetManager_open(mApkAssetManager, name.c_str(),
AASSET_MODE_UNKNOWN);
@ -182,7 +182,7 @@ bool AndroidJNIIOSystem::AndroidExtractAsset(std::string name) {
__android_log_print(ANDROID_LOG_ERROR, "assimp", "Asset not found: %s", name.c_str());
return false;
}
return true;
}

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@ -558,13 +558,13 @@ class JavaIOSystem : public Assimp::IOSystem {
lprintf("NULL object from AiIOSystem.open\n");
return NULL;
}
size_t size = calli(mJniEnv, jStream, "jassimp/AiIOStream", "getFileSize", "()I");
lprintf("Model file size is %d\n", size);
char* buffer = (char*)malloc(size);
jobject javaBuffer = mJniEnv->NewDirectByteBuffer(buffer, size);
jvalue readParams[1];
readParams[0].l = javaBuffer;
if(call(mJniEnv, jStream, "jassimp/AiIOStream", "read", "(Ljava/nio/ByteBuffer;)Z", readParams))

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@ -120,7 +120,7 @@ TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionMultiplyTest) {
result_c = result_cpp = random_quat();
result_cpp = result_cpp * temp;
aiQuaternionMultiply(&result_c, &temp);
EXPECT_FLOAT_EQ(result_cpp.x, result_c.x);
EXPECT_FLOAT_EQ(result_cpp.y, result_c.y);
EXPECT_FLOAT_EQ(result_cpp.z, result_c.z);

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@ -91,7 +91,7 @@ TEST_F(utScene, getShortFilenameTest) {
TEST_F(utScene, deepCopyTest) {
scene->mRootNode = new aiNode();
scene->mNumMeshes = 1;
scene->mMeshes = new aiMesh *[scene->mNumMeshes] ();
scene->mMeshes[0] = new aiMesh ();

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@ -303,7 +303,7 @@ const aiScene* ImportModel(
const clock_t first = clock();
ConsoleProgressHandler *ph = new ConsoleProgressHandler;
globalImporter->SetProgressHandler(ph);
const aiScene* scene = globalImporter->ReadFile(path,imp.ppFlags);
if (imp.showLog) {

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@ -73,7 +73,7 @@ public:
/// A shader is considered to be identical if it has the same input
/// signature and takes the same number of texture channels.
int CreateMaterial(AssetHelper::MeshHelper *pcMesh, const aiMesh *pcSource);
/// @brief Setup the material for a given mesh.
/// @param pcMesh Mesh to be rendered
/// @param pcProj Projection matrix