Update utglTF2ImportExport.cpp

pull/5265/head^2
Kim Kulling 2023-10-07 18:04:25 +02:00
parent 01322ec831
commit 1ee13872b1
1 changed files with 2 additions and 2 deletions

View File

@ -524,7 +524,7 @@ bool checkSkinnedScene(const aiScene *scene){
EXPECT_LT(abs(scene->mMeshes[0]->mVertices[3].y - 1), eps);
EXPECT_LT(abs(scene->mMeshes[0]->mVertices[3].z - 0), eps);
uint numWeights[] = {4u, 4u, 4u, 4u, 2u , 1u, 1u, 2u, 1u, 1u};
unsigned int numWeights[] = {4u, 4u, 4u, 4u, 2u , 1u, 1u, 2u, 1u, 1u};
float weights[10][4] = {{0.207f, 0.291f, 0.057f, 0.303f},
{0.113f, 0.243f, 0.499f, 0.251f},
{0.005f, 0.010f, 0.041f, 0.093f},
@ -571,7 +571,7 @@ void checkSkinnedSceneLimited(const aiScene *scene){
EXPECT_LT(abs(scene->mMeshes[0]->mVertices[3].y - 1), eps);
EXPECT_LT(abs(scene->mMeshes[0]->mVertices[3].z - 0), eps);
uint numWeights[] = {4u, 4u, 1u, 4u, 1u , 1u, 1u, 1u, 1u, 1u};
unsigned int numWeights[] = {4u, 4u, 1u, 4u, 1u , 1u, 1u, 1u, 1u, 1u};
float weights[10][4] = {{0.207f, 0.291f, 0.057f, 0.303f},
{0.113f, 0.243f, 0.499f, 0.251f},
{0.000f, 0.000f, 0.041f, 0.000f},