Merge branch 'master' into 5513536726761472

pull/5199/head
Kim Kulling 2023-08-12 08:05:27 +02:00 committed by GitHub
commit e5d9339c21
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 17 additions and 14 deletions

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@ -271,10 +271,16 @@ void MDLImporter::InternReadFile(const std::string &pFile,
}
}
// ------------------------------------------------------------------------------------------------
// Check whether we're still inside the valid file range
bool MDLImporter::IsPosValid(const void *szPos) const {
return szPos && (const unsigned char *)szPos <= this->mBuffer + this->iFileSize && szPos >= this->mBuffer;
}
// ------------------------------------------------------------------------------------------------
// Check whether we're still inside the valid file range
void MDLImporter::SizeCheck(const void *szPos) {
if (!szPos || (const unsigned char *)szPos > this->mBuffer + this->iFileSize || szPos < this->mBuffer) {
if (!IsPosValid(szPos)) {
throw DeadlyImportError("Invalid MDL file. The file is too small "
"or contains invalid data.");
}
@ -284,7 +290,7 @@ void MDLImporter::SizeCheck(const void *szPos) {
// Just for debugging purposes
void MDLImporter::SizeCheck(const void *szPos, const char *szFile, unsigned int iLine) {
ai_assert(nullptr != szFile);
if (!szPos || (const unsigned char *)szPos > mBuffer + iFileSize) {
if (!IsPosValid(szPos)) {
// remove a directory if there is one
const char *szFilePtr = ::strrchr(szFile, '\\');
if (!szFilePtr) {

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@ -150,6 +150,7 @@ protected:
*/
void SizeCheck(const void* szPos);
void SizeCheck(const void* szPos, const char* szFile, unsigned int iLine);
bool IsPosValid(const void* szPos) const;
// -------------------------------------------------------------------
/** Validate the header data structure of a game studio MDL7 file

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@ -312,12 +312,7 @@ std::string BaseImporter::GetExtension(const std::string &pFile) {
if (!pIOHandler) {
return false;
}
union {
const char *magic;
const uint16_t *magic_u16;
const uint32_t *magic_u32;
};
magic = reinterpret_cast<const char *>(_magic);
const char *magic = reinterpret_cast<const char *>(_magic);
std::unique_ptr<IOStream> pStream(pIOHandler->Open(pFile));
if (pStream) {
@ -339,15 +334,15 @@ std::string BaseImporter::GetExtension(const std::string &pFile) {
// that's just for convenience, the chance that we cause conflicts
// is quite low and it can save some lines and prevent nasty bugs
if (2 == size) {
uint16_t rev = *magic_u16;
ByteSwap::Swap(&rev);
if (data_u16[0] == *magic_u16 || data_u16[0] == rev) {
uint16_t magic_u16;
memcpy(&magic_u16, magic, 2);
if (data_u16[0] == magic_u16 || data_u16[0] == ByteSwap::Swapped(magic_u16)) {
return true;
}
} else if (4 == size) {
uint32_t rev = *magic_u32;
ByteSwap::Swap(&rev);
if (data_u32[0] == *magic_u32 || data_u32[0] == rev) {
uint32_t magic_u32;
memcpy(&magic_u32, magic, 4);
if (data_u32[0] == magic_u32 || data_u32[0] == ByteSwap::Swapped(magic_u32)) {
return true;
}
} else {

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@ -94,6 +94,7 @@ enum aiPostProcessSteps
* indexed geometry, this step is compulsory or you'll just waste rendering
* time. <b>If this flag is not specified</b>, no vertices are referenced by
* more than one face and <b>no index buffer is required</b> for rendering.
* Unless the importer (like ply) had to split vertices. Then you need one regardless.
*/
aiProcess_JoinIdenticalVertices = 0x2,