Fixed missing config property lookup for removal of empty bones.

pull/5133/head
Kristjan Skutta 2023-06-06 06:16:26 +02:00
parent 02d5ab294c
commit cb86029153
2 changed files with 5 additions and 3 deletions

View File

@ -81,6 +81,7 @@ void LimitBoneWeightsProcess::Execute( aiScene* pScene) {
// Executes the post processing step on the given imported data.
void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp) {
this->mMaxWeights = pImp->GetPropertyInteger(AI_CONFIG_PP_LBW_MAX_WEIGHTS,AI_LMW_MAX_WEIGHTS);
this->mRemoveEmptyBones = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, 1) != 0;
}
// ------------------------------------------------------------------------------------------------
@ -172,9 +173,9 @@ void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh) {
}
// remove empty bones
#ifdef AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES
pMesh->mNumBones = removeEmptyBones(pMesh);
#endif // AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES
if (mRemoveEmptyBones) {
pMesh->mNumBones = removeEmptyBones(pMesh);
}
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_INFO("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones);

View File

@ -133,6 +133,7 @@ public:
/** Maximum number of bones influencing any single vertex. */
unsigned int mMaxWeights;
bool mRemoveEmptyBones;
};
} // end of namespace Assimp