Refactoring: Some cleanups

pull/5320/head
Kim Kulling 2023-11-11 09:59:42 +01:00 committed by Kim Kulling
parent aa3abb3c06
commit 8cf2d6e588
64 changed files with 557 additions and 686 deletions

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@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Discreet 3DS Importer",
"",
"",

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@ -68,7 +68,7 @@ namespace Assimp {
using namespace D3MF;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"3mf Importer",
"",
"",

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@ -62,7 +62,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"AC3D Importer",
"",
"",

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@ -53,7 +53,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
const aiImporterDesc AMFImporter::Description = {
static constexpr aiImporterDesc Description = {
"Additive manufacturing file format(AMF) Importer",
"smalcom",
"",

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@ -98,8 +98,12 @@ namespace Assimp {
/// old - <map> and children <u1>, <u2>, <u3>, <v1>, <v2>, <v3>
///
class AMFImporter : public BaseImporter {
private:
struct SPP_Material; // forward declaration
using AMFMetaDataArray = std::vector<AMFMetadata *>;
using MeshArray = std::vector<aiMesh *>;
using NodeArray = std::vector<aiNode *>;
public:
struct SPP_Material;
/// Data type for post-processing step. More suitable container for part of material's composition.
struct SPP_Composite {
@ -107,22 +111,6 @@ private:
std::string Formula; ///< Formula for calculating ratio of \ref Material.
};
/// \struct SPP_Material
/// Data type for post-processing step. More suitable container for material.
struct SPP_Material {
std::string ID; ///< Material ID.
std::list<AMFMetadata *> Metadata; ///< Metadata of material.
AMFColor *Color; ///< Color of material.
std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
/// Return color calculated for specified coordinate.
/// \param [in] pX - "x" coordinate.
/// \param [in] pY - "y" coordinate.
/// \param [in] pZ - "z" coordinate.
/// \return calculated color.
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
};
/// Data type for post-processing step. More suitable container for texture.
struct SPP_Texture {
std::string ID;
@ -139,10 +127,52 @@ private:
const AMFTexMap *TexMap; ///< Face texture mapping data. Equal to nullptr if texture mapping is not set for the face.
};
using AMFMetaDataArray = std::vector<AMFMetadata*>;
using MeshArray = std::vector<aiMesh*>;
using NodeArray = std::vector<aiNode*>;
/// Data type for post-processing step. More suitable container for material.
struct SPP_Material {
std::string ID; ///< Material ID.
std::list<AMFMetadata *> Metadata; ///< Metadata of material.
AMFColor *Color; ///< Color of material.
std::list<SPP_Composite> Composition; ///< List of child materials if current material is composition of few another.
/// Return color calculated for specified coordinate.
/// \param [in] pX - "x" coordinate.
/// \param [in] pY - "y" coordinate.
/// \param [in] pZ - "z" coordinate.
/// \return calculated color.
aiColor4D GetColor(const float pX, const float pY, const float pZ) const;
};
/// Default constructor.
AMFImporter() AI_NO_EXCEPT;
/// Default destructor.
~AMFImporter() override;
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
/// Also exception can be thrown if trouble will found.
/// \param [in] pFile - name of file to be parsed.
/// \param [in] pIOHandler - pointer to IO helper object.
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
void ParseHelper_Node_Exit();
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
const aiImporterDesc *GetInfo() const override;
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
AI_WONT_RETURN void Throw_CloseNotFound(const std::string &nodeName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
bool XML_SearchNode(const std::string &nodeName);
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
AMFImporter(const AMFImporter &pScene) = delete;
AMFImporter &operator=(const AMFImporter &pScene) = delete;
private:
/// Clear all temporary data.
void Clear();
@ -262,40 +292,9 @@ private:
/// \param [in] pUseOldName - if true then use old name of node(and children) - <map>, instead of new name - <texmap>.
void ParseNode_TexMap(XmlNode &node, const bool pUseOldName = false);
public:
/// Default constructor.
AMFImporter() AI_NO_EXCEPT;
/// Default destructor.
~AMFImporter() override;
/// Parse AMF file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
/// Also exception can be thrown if trouble will found.
/// \param [in] pFile - name of file to be parsed.
/// \param [in] pIOHandler - pointer to IO helper object.
void ParseFile(const std::string &pFile, IOSystem *pIOHandler);
void ParseHelper_Node_Enter(AMFNodeElementBase *child);
void ParseHelper_Node_Exit();
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool pCheckSig) const override;
void InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) override;
const aiImporterDesc *GetInfo() const override;
bool Find_NodeElement(const std::string &pID, const AMFNodeElementBase::EType pType, AMFNodeElementBase **pNodeElement) const;
bool Find_ConvertedNode(const std::string &pID, NodeArray &nodeArray, aiNode **pNode) const;
bool Find_ConvertedMaterial(const std::string &pID, const SPP_Material **pConvertedMaterial) const;
AI_WONT_RETURN void Throw_CloseNotFound(const std::string &nodeName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_IncorrectAttr(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_MoreThanOnceDefined(const std::string &nodeName, const std::string &pNodeType, const std::string &pDescription) AI_WONT_RETURN_SUFFIX;
AI_WONT_RETURN void Throw_ID_NotFound(const std::string &pID) const AI_WONT_RETURN_SUFFIX;
void XML_CheckNode_MustHaveChildren(pugi::xml_node &node);
bool XML_SearchNode(const std::string &nodeName);
void ParseHelper_FixTruncatedFloatString(const char *pInStr, std::string &pOutString);
AMFImporter(const AMFImporter &pScene) = delete;
AMFImporter &operator=(const AMFImporter &pScene) = delete;
private:
static const aiImporterDesc Description;
AMFNodeElementBase *mNodeElement_Cur; ///< Current element.
std::list<AMFNodeElementBase *> mNodeElement_List; ///< All elements of scene graph.
XmlParser *mXmlParser;

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@ -66,7 +66,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
using namespace Assimp::ASE;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"ASE Importer",
"",
"",

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@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Assimp Binary Importer",
"Gargaj / Conspiracy",
"",

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@ -62,7 +62,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
using namespace std;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"BlitzBasic 3D Importer",
"",
"",

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@ -58,7 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
using namespace Assimp::Formatter;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"BVH Importer (MoCap)",
"",
"",

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@ -69,11 +69,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// zlib is needed for compressed blend files
#ifndef ASSIMP_BUILD_NO_COMPRESSED_BLEND
#include "Common/Compression.h"
/* #ifdef ASSIMP_BUILD_NO_OWN_ZLIB
# include <zlib.h>
# else
# include "../contrib/zlib/zlib.h"
# endif*/
#endif
namespace Assimp {
@ -89,7 +84,7 @@ using namespace Assimp;
using namespace Assimp::Blender;
using namespace Assimp::Formatter;
static const aiImporterDesc blenderDesc = {
static constexpr aiImporterDesc blenderDesc = {
"Blender 3D Importer (http://www.blender3d.org)",
"",
"",

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@ -65,7 +65,7 @@ using namespace Assimp;
using namespace Assimp::COB;
using namespace Assimp::Formatter;
static const float units[] = {
static constexpr float units[] = {
1000.f,
100.f,
1.f,
@ -76,7 +76,7 @@ static const float units[] = {
1.f / 1609.344f
};
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"TrueSpace Object Importer",
"",
"",
@ -89,14 +89,6 @@ static const aiImporterDesc desc = {
"cob scn"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
COBImporter::COBImporter() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
COBImporter::~COBImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool COBImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {

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@ -56,16 +56,16 @@ class LineSplitter;
// TinyFormatter.h
namespace Formatter {
template <typename T, typename TR, typename A>
class basic_formatter;
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
template <typename T, typename TR, typename A>
class basic_formatter;
typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>> format;
} // namespace Formatter
// COBScene.h
namespace COB {
struct ChunkInfo;
struct Node;
struct Scene;
struct ChunkInfo;
struct Node;
struct Scene;
} // namespace COB
// -------------------------------------------------------------------------------------------
@ -75,8 +75,8 @@ struct Scene;
// -------------------------------------------------------------------------------------------
class COBImporter : public BaseImporter {
public:
COBImporter();
~COBImporter() override;
COBImporter() = default;
~COBImporter() override = default;
// --------------------
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,

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@ -44,9 +44,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file CSMLoader.cpp
* Implementation of the CSM importer class.
*/
#ifndef ASSIMP_BUILD_NO_CSM_IMPORTER
#include "CSMLoader.h"
@ -63,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"CharacterStudio Motion Importer (MoCap)",
"",
"",
@ -79,13 +76,9 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
CSMImporter::CSMImporter()
: noSkeletonMesh()
{}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
CSMImporter::~CSMImporter() = default;
CSMImporter::CSMImporter() : noSkeletonMesh(){
// empty
}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.

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@ -61,7 +61,7 @@ namespace Assimp {
class CSMImporter : public BaseImporter {
public:
CSMImporter();
~CSMImporter() override;
~CSMImporter() override = default;
// -------------------------------------------------------------------
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
@ -81,9 +81,8 @@ protected:
private:
bool noSkeletonMesh;
}; // end of class CSMImporter
};
} // end of namespace Assimp
} // namespace Assimp
#endif // AI_AC3DIMPORTER_H_INC

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@ -64,7 +64,7 @@ namespace Assimp {
using namespace Assimp::Formatter;
using namespace Assimp::Collada;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Collada Importer",
"",
"",
@ -101,10 +101,6 @@ ColladaLoader::ColladaLoader() :
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
ColladaLoader::~ColladaLoader() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool ColladaLoader::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {

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@ -86,7 +86,7 @@ public:
ColladaLoader();
/// The class destructor.
~ColladaLoader() override;
~ColladaLoader() override = default;
/// Returns whether the class can handle the format of the given file.
/// @see BaseImporter::CanRead() for more details.

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@ -70,7 +70,7 @@ static const aiColor4D AI_DXF_DEFAULT_COLOR(aiColor4D(0.6f, 0.6f, 0.6f, 0.6f));
// color indices for DXF - 16 are supported, the table is
// taken directly from the DXF spec.
static aiColor4D g_aclrDxfIndexColors[] = {
static const aiColor4D g_aclrDxfIndexColors[] = {
aiColor4D(0.6f, 0.6f, 0.6f, 1.0f),
aiColor4D (1.0f, 0.0f, 0.0f, 1.0f), // red
aiColor4D (0.0f, 1.0f, 0.0f, 1.0f), // green
@ -97,7 +97,7 @@ static const int GroupCode_XComp = 10;
static const int GroupCode_YComp = 20;
static const int GroupCode_ZComp = 30;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Drawing Interchange Format (DXF) Importer",
"",
"",

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@ -72,25 +72,20 @@ using namespace Assimp::Formatter;
using namespace Assimp::FBX;
namespace {
static const aiImporterDesc desc = {
"Autodesk FBX Importer",
"",
"",
"",
aiImporterFlags_SupportTextFlavour,
0,
0,
0,
0,
"fbx"
};
static constexpr aiImporterDesc desc = {
"Autodesk FBX Importer",
"",
"",
"",
aiImporterFlags_SupportTextFlavour,
0,
0,
0,
0,
"fbx"
};
}
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by #Importer
FBXImporter::FBXImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool FBXImporter::CanRead(const std::string & pFile, IOSystem * pIOHandler, bool /*checkSig*/) const {

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@ -70,7 +70,7 @@ typedef class basic_formatter<char, std::char_traits<char>, std::allocator<char>
class FBXImporter : public BaseImporter, public LogFunctions<FBXImporter> {
public:
/// @brief The class constructor.
FBXImporter();
FBXImporter() = default;
/// @brief The class destructor, default implementation.
~FBXImporter() override = default;

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@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"3D GameStudio Heightmap (HMP) Importer",
"",
"",

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@ -103,7 +103,7 @@ void ConvertUnit(const ::Assimp::STEP::EXPRESS::DataType &dt, ConversionData &co
} // namespace
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Industry Foundation Classes (IFC) Importer",
"",
"",

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@ -59,7 +59,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// http://sauerbraten.org/iqm/
// https://github.com/lsalzman/iqm
inline void swap_block( uint32_t *block, size_t size ){
(void)block; // suppress 'unreferenced formal parameter' MSVC warning
size >>= 2;
@ -67,7 +66,7 @@ inline void swap_block( uint32_t *block, size_t size ){
AI_SWAP4( block[ i ] );
}
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Inter-Quake Model Importer",
"",
"",

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@ -66,7 +66,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Irrlicht Scene Reader",
"",
"",

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@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Irrlicht Mesh Reader",
"",
"",

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@ -51,64 +51,56 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "LWOLoader.h"
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWOBFile()
{
void LWOImporter::LoadLWOBFile() {
LE_NCONST uint8_t* const end = mFileBuffer + fileSize;
bool running = true;
while (running)
{
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)break;
while (running) {
if (mFileBuffer + sizeof(IFF::ChunkHeader) > end)
break;
const IFF::ChunkHeader head = IFF::LoadChunk(mFileBuffer);
if (mFileBuffer + head.length > end)
{
if (mFileBuffer + head.length > end) {
throw DeadlyImportError("LWOB: Invalid chunk length");
}
uint8_t* const next = mFileBuffer+head.length;
switch (head.type)
{
switch (head.type) {
// vertex list
case AI_LWO_PNTS:
{
case AI_LWO_PNTS: {
if (!mCurLayer->mTempPoints.empty())
ASSIMP_LOG_WARN("LWO: PNTS chunk encountered twice");
else LoadLWOPoints(head.length);
break;
}
// face list
case AI_LWO_POLS:
{
else
LoadLWOPoints(head.length);
} break;
case AI_LWO_POLS: { // face list
if (!mCurLayer->mFaces.empty())
ASSIMP_LOG_WARN("LWO: POLS chunk encountered twice");
else
LoadLWOBPolygons(head.length);
} break;
case AI_LWO_SRFS: // list of tags
{
if (!mTags->empty())
ASSIMP_LOG_WARN("LWO: SRFS chunk encountered twice");
else
LoadLWOTags(head.length);
} break;
if (!mCurLayer->mFaces.empty())
ASSIMP_LOG_WARN("LWO: POLS chunk encountered twice");
else LoadLWOBPolygons(head.length);
break;
}
// list of tags
case AI_LWO_SRFS:
{
if (!mTags->empty())
ASSIMP_LOG_WARN("LWO: SRFS chunk encountered twice");
else LoadLWOTags(head.length);
break;
}
case AI_LWO_SURF: // surface chunk
{
LoadLWOBSurface(head.length);
} break;
// surface chunk
case AI_LWO_SURF:
{
LoadLWOBSurface(head.length);
default:
break;
}
}
mFileBuffer = next;
}
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWOBPolygons(unsigned int length)
{
void LWOImporter::LoadLWOBPolygons(unsigned int length) {
// first find out how many faces and vertices we'll finally need
LE_NCONST uint16_t* const end = (LE_NCONST uint16_t*)(mFileBuffer+length);
LE_NCONST uint16_t* cursor = (LE_NCONST uint16_t*)mFileBuffer;
@ -123,8 +115,7 @@ void LWOImporter::LoadLWOBPolygons(unsigned int length)
CountVertsAndFacesLWOB(iNumVertices,iNumFaces,cursor,end);
// allocate the output array and copy face indices
if (iNumFaces)
{
if (iNumFaces) {
cursor = (LE_NCONST uint16_t*)mFileBuffer;
mCurLayer->mFaces.resize(iNumFaces);
@ -135,10 +126,8 @@ void LWOImporter::LoadLWOBPolygons(unsigned int length)
// ------------------------------------------------------------------------------------------------
void LWOImporter::CountVertsAndFacesLWOB(unsigned int& verts, unsigned int& faces,
LE_NCONST uint16_t*& cursor, const uint16_t* const end, unsigned int max)
{
while (cursor < end && max--)
{
LE_NCONST uint16_t*& cursor, const uint16_t* const end, unsigned int max) {
while (cursor < end && max--) {
uint16_t numIndices;
// must have 2 shorts left for numIndices and surface
if (end - cursor < 2) {
@ -154,8 +143,7 @@ void LWOImporter::CountVertsAndFacesLWOB(unsigned int& verts, unsigned int& face
cursor += numIndices;
int16_t surface;
::memcpy(&surface, cursor++, 2);
if (surface < 0)
{
if (surface < 0) {
// there are detail polygons
::memcpy(&numIndices, cursor++, 2);
CountVertsAndFacesLWOB(verts,faces,cursor,end,numIndices);
@ -167,18 +155,14 @@ void LWOImporter::CountVertsAndFacesLWOB(unsigned int& verts, unsigned int& face
void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
LE_NCONST uint16_t*& cursor,
const uint16_t* const end,
unsigned int max)
{
while (cursor < end && max--)
{
unsigned int max) {
while (cursor < end && max--) {
LWO::Face& face = *it;++it;
uint16_t numIndices;
::memcpy(&numIndices, cursor++, 2);
face.mNumIndices = numIndices;
if(face.mNumIndices)
{
if (cursor + face.mNumIndices >= end)
{
if(face.mNumIndices) {
if (cursor + face.mNumIndices >= end) {
break;
}
face.mIndices = new unsigned int[face.mNumIndices];
@ -187,8 +171,7 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
uint16_t index;
::memcpy(&index, cursor++, 2);
mi = index;
if (mi > mCurLayer->mTempPoints.size())
{
if (mi > mCurLayer->mTempPoints.size()) {
ASSIMP_LOG_WARN("LWOB: face index is out of range");
mi = (unsigned int)mCurLayer->mTempPoints.size()-1;
}
@ -198,15 +181,13 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
}
int16_t surface;
::memcpy(&surface, cursor++, 2);
if (surface < 0)
{
if (surface < 0) {
surface = -surface;
// there are detail polygons.
uint16_t numPolygons;
::memcpy(&numPolygons, cursor++, 2);
if (cursor < end)
{
if (cursor < end) {
CopyFaceIndicesLWOB(it,cursor,end,numPolygons);
}
}
@ -215,8 +196,7 @@ void LWOImporter::CopyFaceIndicesLWOB(FaceList::iterator& it,
}
// ------------------------------------------------------------------------------------------------
LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned int size)
{
LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned int size) {
list.emplace_back();
LWO::Texture* tex = &list.back();
@ -224,8 +204,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
GetS0(type,size);
const char* s = type.c_str();
if(strstr(s, "Image Map"))
{
if(strstr(s, "Image Map")) {
// Determine mapping type
if(strstr(s, "Planar"))
tex->mapMode = LWO::Texture::Planar;
@ -237,9 +216,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
tex->mapMode = LWO::Texture::Cubic;
else if(strstr(s, "Front"))
tex->mapMode = LWO::Texture::FrontProjection;
}
else
{
} else {
// procedural or gradient, not supported
ASSIMP_LOG_ERROR("LWOB: Unsupported legacy texture: ", type);
}
@ -248,8 +225,7 @@ LWO::Texture* LWOImporter::SetupNewTextureLWOB(LWO::TextureList& list,unsigned i
}
// ------------------------------------------------------------------------------------------------
void LWOImporter::LoadLWOBSurface(unsigned int size)
{
void LWOImporter::LoadLWOBSurface(unsigned int size) {
LE_NCONST uint8_t* const end = mFileBuffer + size;
mSurfaces->push_back( LWO::Surface () );
@ -277,148 +253,147 @@ void LWOImporter::LoadLWOBSurface(unsigned int size)
}
uint8_t* const next = mFileBuffer+head.length;
switch (head.type)
{
// diffuse color
case AI_LWO_COLR:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,COLR,3);
surf.mColor.r = GetU1() / 255.0f;
surf.mColor.g = GetU1() / 255.0f;
surf.mColor.b = GetU1() / 255.0f;
break;
}
// diffuse strength ...
case AI_LWO_DIFF:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,DIFF,2);
surf.mDiffuseValue = GetU2() / 255.0f;
break;
}
// specular strength ...
case AI_LWO_SPEC:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SPEC,2);
surf.mSpecularValue = GetU2() / 255.0f;
break;
}
// luminosity ...
case AI_LWO_LUMI:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,LUMI,2);
surf.mLuminosity = GetU2() / 255.0f;
break;
}
// transparency
case AI_LWO_TRAN:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TRAN,2);
surf.mTransparency = GetU2() / 255.0f;
break;
}
// surface flags
case AI_LWO_FLAG:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,FLAG,2);
uint16_t flag = GetU2();
if (flag & 0x4 ) surf.mMaximumSmoothAngle = 1.56207f;
if (flag & 0x8 ) surf.mColorHighlights = 1.f;
if (flag & 0x100) surf.bDoubleSided = true;
break;
}
// maximum smoothing angle
case AI_LWO_SMAN:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SMAN,4);
surf.mMaximumSmoothAngle = std::fabs( GetF4() );
break;
}
// glossiness
case AI_LWO_GLOS:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,GLOS,2);
surf.mGlossiness = (float)GetU2();
break;
}
// color texture
case AI_LWO_CTEX:
{
pTex = SetupNewTextureLWOB(surf.mColorTextures,
head.length);
break;
}
// diffuse texture
case AI_LWO_DTEX:
{
pTex = SetupNewTextureLWOB(surf.mDiffuseTextures,
head.length);
break;
}
// specular texture
case AI_LWO_STEX:
{
pTex = SetupNewTextureLWOB(surf.mSpecularTextures,
head.length);
break;
}
// bump texture
case AI_LWO_BTEX:
{
pTex = SetupNewTextureLWOB(surf.mBumpTextures,
head.length);
break;
}
// transparency texture
case AI_LWO_TTEX:
{
pTex = SetupNewTextureLWOB(surf.mOpacityTextures,
head.length);
break;
}
// texture path
case AI_LWO_TIMG:
{
if (pTex) {
GetS0(pTex->mFileName,head.length);
} else {
ASSIMP_LOG_WARN("LWOB: Unexpected TIMG chunk");
switch (head.type) {
// diffuse color
case AI_LWO_COLR:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,COLR,3);
surf.mColor.r = GetU1() / 255.0f;
surf.mColor.g = GetU1() / 255.0f;
surf.mColor.b = GetU1() / 255.0f;
break;
}
break;
}
// texture strength
case AI_LWO_TVAL:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TVAL,1);
if (pTex) {
pTex->mStrength = (float)GetU1()/ 255.f;
} else {
ASSIMP_LOG_ERROR("LWOB: Unexpected TVAL chunk");
// diffuse strength ...
case AI_LWO_DIFF:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,DIFF,2);
surf.mDiffuseValue = GetU2() / 255.0f;
break;
}
break;
}
// texture flags
case AI_LWO_TFLG:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TFLG,2);
if (nullptr != pTex) {
const uint16_t s = GetU2();
if (s & 1)
pTex->majorAxis = LWO::Texture::AXIS_X;
else if (s & 2)
pTex->majorAxis = LWO::Texture::AXIS_Y;
else if (s & 4)
pTex->majorAxis = LWO::Texture::AXIS_Z;
if (s & 16) {
ASSIMP_LOG_WARN("LWOB: Ignoring \'negate\' flag on texture");
// specular strength ...
case AI_LWO_SPEC:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SPEC,2);
surf.mSpecularValue = GetU2() / 255.0f;
break;
}
// luminosity ...
case AI_LWO_LUMI:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,LUMI,2);
surf.mLuminosity = GetU2() / 255.0f;
break;
}
// transparency
case AI_LWO_TRAN:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TRAN,2);
surf.mTransparency = GetU2() / 255.0f;
break;
}
// surface flags
case AI_LWO_FLAG:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,FLAG,2);
uint16_t flag = GetU2();
if (flag & 0x4 ) surf.mMaximumSmoothAngle = 1.56207f;
if (flag & 0x8 ) surf.mColorHighlights = 1.f;
if (flag & 0x100) surf.bDoubleSided = true;
break;
}
// maximum smoothing angle
case AI_LWO_SMAN:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,SMAN,4);
surf.mMaximumSmoothAngle = std::fabs( GetF4() );
break;
}
// glossiness
case AI_LWO_GLOS:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,GLOS,2);
surf.mGlossiness = (float)GetU2();
break;
}
// color texture
case AI_LWO_CTEX:
{
pTex = SetupNewTextureLWOB(surf.mColorTextures,
head.length);
break;
}
// diffuse texture
case AI_LWO_DTEX:
{
pTex = SetupNewTextureLWOB(surf.mDiffuseTextures,
head.length);
break;
}
// specular texture
case AI_LWO_STEX:
{
pTex = SetupNewTextureLWOB(surf.mSpecularTextures,
head.length);
break;
}
// bump texture
case AI_LWO_BTEX:
{
pTex = SetupNewTextureLWOB(surf.mBumpTextures,
head.length);
break;
}
// transparency texture
case AI_LWO_TTEX:
{
pTex = SetupNewTextureLWOB(surf.mOpacityTextures,
head.length);
break;
}
// texture path
case AI_LWO_TIMG:
{
if (pTex) {
GetS0(pTex->mFileName,head.length);
} else {
ASSIMP_LOG_WARN("LWOB: Unexpected TIMG chunk");
}
break;
}
else {
ASSIMP_LOG_WARN("LWOB: Unexpected TFLG chunk");
// texture strength
case AI_LWO_TVAL:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TVAL,1);
if (pTex) {
pTex->mStrength = (float)GetU1()/ 255.f;
} else {
ASSIMP_LOG_ERROR("LWOB: Unexpected TVAL chunk");
}
break;
}
// texture flags
case AI_LWO_TFLG:
{
AI_LWO_VALIDATE_CHUNK_LENGTH(head.length,TFLG,2);
if (nullptr != pTex) {
const uint16_t s = GetU2();
if (s & 1)
pTex->majorAxis = LWO::Texture::AXIS_X;
else if (s & 2)
pTex->majorAxis = LWO::Texture::AXIS_Y;
else if (s & 4)
pTex->majorAxis = LWO::Texture::AXIS_Z;
if (s & 16) {
ASSIMP_LOG_WARN("LWOB: Ignoring \'negate\' flag on texture");
}
}
else {
ASSIMP_LOG_WARN("LWOB: Unexpected TFLG chunk");
}
break;
}
break;
}
}
mFileBuffer = next;
}

View File

@ -63,7 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"LightWave Scene Importer",
"",
"",
@ -139,10 +139,6 @@ LWSImporter::LWSImporter() :
// nothing to do here
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
LWSImporter::~LWSImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool LWSImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {

View File

@ -174,7 +174,7 @@ struct NodeDesc {
class LWSImporter : public BaseImporter {
public:
LWSImporter();
~LWSImporter() override;
~LWSImporter() override = default;
// -------------------------------------------------------------------
// Check whether we can read a specific file

View File

@ -85,7 +85,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
are listed in aiScene->mRootNode->children, but all without meshes
*/
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Model 3D Importer",
"",
"",

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2022, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -41,7 +39,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#ifndef ASSIMP_BUILD_NO_MD2_IMPORTER
/** @file Implementation of the MD2 importer class */
@ -65,7 +62,7 @@ using namespace Assimp::MD2;
# define ARRAYSIZE(_array) (int(sizeof(_array) / sizeof(_array[0])))
#endif
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Quake II Mesh Importer",
"",
"",
@ -79,7 +76,7 @@ static const aiImporterDesc desc = {
};
// ------------------------------------------------------------------------------------------------
// Helper function to lookup a normal in Quake 2's precalculated table
// Helper function to lookup a normal in Quake 2's pre-calculated table
void MD2::LookupNormalIndex(uint8_t iNormalIndex,aiVector3D& vOut)
{
// make sure the normal index has a valid value
@ -100,10 +97,6 @@ MD2Importer::MD2Importer()
fileSize()
{}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
MD2Importer::~MD2Importer() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool MD2Importer::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const

View File

@ -63,7 +63,7 @@ using namespace MD2;
class MD2Importer : public BaseImporter {
public:
MD2Importer();
~MD2Importer() override;
~MD2Importer() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -70,7 +70,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Quake III Mesh Importer",
"",
"",

View File

@ -64,7 +64,7 @@ using namespace Assimp;
// Minimum weight value. Weights inside [-n ... n] are ignored
#define AI_MD5_WEIGHT_EPSILON Math::getEpsilon<float>()
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Doom 3 / MD5 Mesh Importer",
"",
"",
@ -92,10 +92,6 @@ MD5Importer::MD5Importer() :
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
MD5Importer::~MD5Importer() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool MD5Importer::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {

View File

@ -65,7 +65,7 @@ using namespace Assimp::MD5;
class MD5Importer : public BaseImporter {
public:
MD5Importer();
~MD5Importer() override;
~MD5Importer() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
using namespace Assimp::MDC;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Return To Castle Wolfenstein Mesh Importer",
"",
"",
@ -103,10 +103,6 @@ MDCImporter::MDCImporter() :
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
MDCImporter::~MDCImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool MDCImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {

View File

@ -62,7 +62,7 @@ using namespace MDC;
class MDCImporter : public BaseImporter {
public:
MDCImporter();
~MDCImporter() override;
~MDCImporter() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Quake Mesh / 3D GameStudio Mesh Importer",
"",
"",
@ -96,10 +96,6 @@ MDLImporter::MDLImporter() :
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
MDLImporter::~MDLImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool MDLImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {

View File

@ -39,10 +39,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file MDLLoader.h
* @brief Declaration of the loader for MDL files
*/
/// @file MDLLoader.h
/// @brief Declaration of the loader for MDL files
#pragma once
#ifndef AI_MDLLOADER_H_INCLUDED
#define AI_MDLLOADER_H_INCLUDED
@ -83,11 +81,10 @@ using namespace MDL;
* them all with a single 1000-line function-beast. However, it has been
* split into several code paths to make the code easier to read and maintain.
*/
class MDLImporter : public BaseImporter
{
class MDLImporter : public BaseImporter {
public:
MDLImporter();
~MDLImporter() override;
~MDLImporter() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -57,7 +57,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <memory>
#include <sstream>
static const aiImporterDesc desc = { "MMD Importer",
static constexpr aiImporterDesc desc = { "MMD Importer",
"",
"",
"surfaces supported?",
@ -81,10 +81,6 @@ MMDImporter::MMDImporter() :
m_strAbsPath = io.getOsSeparator();
}
// ------------------------------------------------------------------------------------------------
// Destructor.
MMDImporter::~MMDImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns true, if file is an pmx file.
bool MMDImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler,

View File

@ -50,46 +50,34 @@ struct aiMesh;
namespace Assimp {
// ------------------------------------------------------------------------------------------------
/// \class MMDImporter
/// \brief Imports MMD a pmx/pmd/vmd file
/// @class MMDImporter
/// @brief Imports MMD a pmx/pmd/vmd file
// ------------------------------------------------------------------------------------------------
class MMDImporter : public BaseImporter {
public:
/// \brief Default constructor
/// @brief Default constructor
MMDImporter();
/// \brief Destructor
~MMDImporter() override;
/// @brief Destructor
~MMDImporter() override = default;
public:
/// \brief Returns whether the class can handle the format of the given file.
/// \remark See BaseImporter::CanRead() for details.
/// @brief Returns whether the class can handle the format of the given file.
/// @remark See BaseImporter::CanRead() for details.
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const override;
private:
//! \brief Appends the supported extension.
const aiImporterDesc* GetInfo() const override;
//! \brief File import implementation.
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
//! \brief Create the data from imported content.
void CreateDataFromImport(const pmx::PmxModel* pModel, aiScene* pScene);
//! \brief Create the mesh
aiMesh* CreateMesh(const pmx::PmxModel* pModel, const int indexStart, const int indexCount);
//! \brief Create the material
aiMaterial* CreateMaterial(const pmx::PmxMaterial* pMat, const pmx::PmxModel* pModel);
private:
//! Data buffer
std::vector<char> m_Buffer;
//! Absolute pathname of model in file system
std::string m_strAbsPath;
};
// ------------------------------------------------------------------------------------------------
} // Namespace Assimp

View File

@ -60,7 +60,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Milkshape 3D Importer",
"",
"",
@ -84,9 +84,6 @@ MS3DImporter::MS3DImporter()
: mScene()
{}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
MS3DImporter::~MS3DImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool MS3DImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const

View File

@ -48,6 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/BaseImporter.h>
#include <assimp/StreamReader.h>
struct aiNode;
namespace Assimp {
@ -58,7 +59,7 @@ namespace Assimp {
class MS3DImporter : public BaseImporter {
public:
MS3DImporter();
~MS3DImporter() override;
~MS3DImporter() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -43,8 +43,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* Implementation of the NDO importer class.
*/
#ifndef ASSIMP_BUILD_NO_NDO_IMPORTER
#include "NDOLoader.h"
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
@ -56,7 +56,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Nendo Mesh Importer",
"",
"",
@ -69,14 +69,6 @@ static const aiImporterDesc desc = {
"ndo"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
NDOImporter::NDOImporter() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
NDOImporter::~NDOImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool NDOImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const

View File

@ -65,8 +65,8 @@ class Importer;
*/
class NDOImporter : public BaseImporter {
public:
NDOImporter();
~NDOImporter() override;
NDOImporter() = default;
~NDOImporter() override = default;
//! Represents a single edge
struct Edge {

View File

@ -56,9 +56,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <memory>
using namespace Assimp;
namespace Assimp {
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Neutral File Format Importer",
"",
"",
@ -71,14 +71,6 @@ static const aiImporterDesc desc = {
"enff nff"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
NFFImporter::NFFImporter() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
NFFImporter::~NFFImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool NFFImporter::CanRead(const std::string & pFile, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
@ -94,7 +86,7 @@ const aiImporterDesc *NFFImporter::GetInfo() const {
// ------------------------------------------------------------------------------------------------
#define AI_NFF_PARSE_FLOAT(f) \
SkipSpaces(&sz); \
if (!::IsLineEnd(*sz)) sz = fast_atoreal_move<ai_real>(sz, (ai_real &)f);
if (!IsLineEnd(*sz)) sz = fast_atoreal_move<ai_real>(sz, (ai_real &)f);
// ------------------------------------------------------------------------------------------------
#define AI_NFF_PARSE_TRIPLE(v) \
@ -338,8 +330,8 @@ void NFFImporter::InternReadFile(const std::string &pFile,
break;
}
// read the numbr of vertices
unsigned int num = ::strtoul10(sz, &sz);
// read the number of vertices
unsigned int num = strtoul10(sz, &sz);
// temporary storage
std::vector<aiColor4D> tempColors;
@ -365,7 +357,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
// color definition
if (TokenMatch(sz, "0x", 2)) {
hasColor = true;
unsigned int numIdx = ::strtoul16(sz, &sz);
unsigned int numIdx = strtoul16(sz, &sz);
aiColor4D clr;
clr.a = 1.f;
@ -403,15 +395,16 @@ void NFFImporter::InternReadFile(const std::string &pFile,
}
AI_NFF2_GET_NEXT_TOKEN();
if (!num) throw DeadlyImportError("NFF2: There are zero vertices");
num = ::strtoul10(sz, &sz);
if (!num)
throw DeadlyImportError("NFF2: There are zero vertices");
num = strtoul10(sz, &sz);
std::vector<unsigned int> tempIdx;
tempIdx.reserve(10);
for (unsigned int i = 0; i < num; ++i) {
AI_NFF2_GET_NEXT_TOKEN();
SkipSpaces(line, &sz);
unsigned int numIdx = ::strtoul10(sz, &sz);
unsigned int numIdx = strtoul10(sz, &sz);
// read all faces indices
if (numIdx) {
@ -421,7 +414,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
for (unsigned int a = 0; a < numIdx; ++a) {
SkipSpaces(sz, &sz);
unsigned int m = ::strtoul10(sz, &sz);
unsigned int m = strtoul10(sz, &sz);
if (m >= (unsigned int)tempPositions.size()) {
ASSIMP_LOG_ERROR("NFF2: Vertex index overflow");
m = 0;
@ -446,7 +439,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
if (TokenMatch(sz, "0x", 2)) {
hasColor = true;
const char *sz2 = sz;
numIdx = ::strtoul16(sz, &sz);
numIdx = strtoul16(sz, &sz);
const unsigned int diff = (unsigned int)(sz - sz2);
// 0xRRGGBB
@ -518,7 +511,7 @@ void NFFImporter::InternReadFile(const std::string &pFile,
// Material ID?
else if (!materialTable.empty() && TokenMatch(sz, "matid", 5)) {
SkipSpaces(&sz);
matIdx = ::strtoul10(sz, &sz);
matIdx = strtoul10(sz, &sz);
if (matIdx >= materialTable.size()) {
ASSIMP_LOG_ERROR("NFF2: Material index overflow.");
matIdx = 0;
@ -1165,4 +1158,6 @@ void NFFImporter::InternReadFile(const std::string &pFile,
pScene->mRootNode = root;
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_NFF_IMPORTER

View File

@ -63,8 +63,8 @@ namespace Assimp {
*/
class NFFImporter : public BaseImporter {
public:
NFFImporter();
~NFFImporter() override;
NFFImporter() = default;
~NFFImporter() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -43,7 +43,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* @brief Implementation of the OFF importer class
*/
#ifndef ASSIMP_BUILD_NO_OFF_IMPORTER
// internal headers
@ -56,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
using namespace Assimp;
namespace Assimp {
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"OFF Importer",
"",
"",
@ -71,99 +70,92 @@ static const aiImporterDesc desc = {
"off"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
OFFImporter::OFFImporter() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
OFFImporter::~OFFImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool OFFImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool /*checkSig*/) const
{
static const char* tokens[] = { "off" };
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,AI_COUNT_OF(tokens),3);
bool OFFImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
static const char *tokens[] = { "off" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, AI_COUNT_OF(tokens), 3);
}
// ------------------------------------------------------------------------------------------------
const aiImporterDesc* OFFImporter::GetInfo () const
{
const aiImporterDesc *OFFImporter::GetInfo() const {
return &desc;
}
// skip blank space, lines and comments
static void NextToken(const char **car, const char* end) {
SkipSpacesAndLineEnd(car);
while (*car < end && (**car == '#' || **car == '\n' || **car == '\r')) {
SkipLine(car);
static void NextToken(const char **car, const char *end) {
SkipSpacesAndLineEnd(car);
}
while (*car < end && (**car == '#' || **car == '\n' || **car == '\r')) {
SkipLine(car);
SkipSpacesAndLineEnd(car);
}
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) {
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
void OFFImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSystem *pIOHandler) {
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
// Check whether we can read from the file
if (file == nullptr) {
throw DeadlyImportError("Failed to open OFF file ", pFile, ".");
throw DeadlyImportError("Failed to open OFF file ", pFile, ".");
}
// allocate storage and copy the contents of the file to a memory buffer
std::vector<char> mBuffer2;
TextFileToBuffer(file.get(),mBuffer2);
const char* buffer = &mBuffer2[0];
TextFileToBuffer(file.get(), mBuffer2);
const char *buffer = &mBuffer2[0];
// Proper OFF header parser. We only implement normal loading for now.
bool hasTexCoord = false, hasNormals = false, hasColors = false;
bool hasHomogenous = false, hasDimension = false;
unsigned int dimensions = 3;
const char* car = buffer;
const char* end = buffer + mBuffer2.size();
const char *car = buffer;
const char *end = buffer + mBuffer2.size();
NextToken(&car, end);
if (car < end - 2 && car[0] == 'S' && car[1] == 'T') {
hasTexCoord = true; car += 2;
hasTexCoord = true;
car += 2;
}
if (car < end - 1 && car[0] == 'C') {
hasColors = true; car++;
hasColors = true;
car++;
}
if (car < end- 1 && car[0] == 'N') {
hasNormals = true; car++;
if (car < end - 1 && car[0] == 'N') {
hasNormals = true;
car++;
}
if (car < end - 1 && car[0] == '4') {
hasHomogenous = true; car++;
hasHomogenous = true;
car++;
}
if (car < end - 1 && car[0] == 'n') {
hasDimension = true; car++;
hasDimension = true;
car++;
}
if (car < end - 3 && car[0] == 'O' && car[1] == 'F' && car[2] == 'F') {
car += 3;
NextToken(&car, end);
NextToken(&car, end);
} else {
// in case there is no OFF header (which is allowed by the
// specification...), then we might have unintentionally read an
// additional dimension from the primitive count fields
dimensions = 3;
hasHomogenous = false;
NextToken(&car, end);
// in case there is no OFF header (which is allowed by the
// specification...), then we might have unintentionally read an
// additional dimension from the primitive count fields
dimensions = 3;
hasHomogenous = false;
NextToken(&car, end);
// at this point the next token should be an integer number
if (car >= end - 1 || *car < '0' || *car > '9') {
throw DeadlyImportError("OFF: Header is invalid");
}
// at this point the next token should be an integer number
if (car >= end - 1 || *car < '0' || *car > '9') {
throw DeadlyImportError("OFF: Header is invalid");
}
}
if (hasDimension) {
dimensions = strtoul10(car, &car);
NextToken(&car, end);
NextToken(&car, end);
}
if (dimensions > 3) {
throw DeadlyImportError
("OFF: Number of vertex coordinates higher than 3 unsupported");
throw DeadlyImportError("OFF: Number of vertex coordinates higher than 3 unsupported");
}
NextToken(&car, end);
@ -171,7 +163,7 @@ void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
NextToken(&car, end);
const unsigned int numFaces = strtoul10(car, &car);
NextToken(&car, end);
strtoul10(car, &car); // skip edge count
strtoul10(car, &car); // skip edge count
NextToken(&car, end);
if (!numVertices) {
@ -182,13 +174,13 @@ void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
}
pScene->mNumMeshes = 1;
pScene->mMeshes = new aiMesh*[ pScene->mNumMeshes ];
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
aiMesh* mesh = new aiMesh();
aiMesh *mesh = new aiMesh();
pScene->mMeshes[0] = mesh;
mesh->mNumFaces = numFaces;
aiFace* faces = new aiFace[mesh->mNumFaces];
aiFace *faces = new aiFace[mesh->mNumFaces];
mesh->mFaces = faces;
mesh->mNumVertices = numVertices;
@ -206,100 +198,101 @@ void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
// now read all vertex lines
for (unsigned int i = 0; i < numVertices; ++i) {
if(!GetNextLine(buffer, line)) {
if (!GetNextLine(buffer, line)) {
ASSIMP_LOG_ERROR("OFF: The number of verts in the header is incorrect");
break;
}
aiVector3D& v = mesh->mVertices[i];
aiVector3D &v = mesh->mVertices[i];
sz = line;
// helper array to write a for loop over possible dimension values
ai_real* vec[3] = {&v.x, &v.y, &v.z};
// helper array to write a for loop over possible dimension values
ai_real *vec[3] = { &v.x, &v.y, &v.z };
// stop at dimensions: this allows loading 1D or 2D coordinate vertices
for (unsigned int dim = 0; dim < dimensions; ++dim ) {
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, *vec[dim]);
}
// stop at dimensions: this allows loading 1D or 2D coordinate vertices
for (unsigned int dim = 0; dim < dimensions; ++dim) {
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, *vec[dim]);
}
// if has homogeneous coordinate, divide others by this one
if (hasHomogenous) {
SkipSpaces(&sz);
ai_real w = 1.;
sz = fast_atoreal_move<ai_real>(sz, w);
for (unsigned int dim = 0; dim < dimensions; ++dim ) {
*(vec[dim]) /= w;
}
}
// if has homogeneous coordinate, divide others by this one
if (hasHomogenous) {
SkipSpaces(&sz);
ai_real w = 1.;
sz = fast_atoreal_move<ai_real>(sz, w);
for (unsigned int dim = 0; dim < dimensions; ++dim) {
*(vec[dim]) /= w;
}
}
// read optional normals
if (hasNormals) {
aiVector3D& n = mesh->mNormals[i];
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)n.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)n.y);
SkipSpaces(&sz);
fast_atoreal_move<ai_real>(sz,(ai_real&)n.z);
}
// read optional normals
if (hasNormals) {
aiVector3D &n = mesh->mNormals[i];
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)n.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)n.y);
SkipSpaces(&sz);
fast_atoreal_move<ai_real>(sz, (ai_real &)n.z);
}
// reading colors is a pain because the specification says it can be
// integers or floats, and any number of them between 1 and 4 included,
// until the next comment or end of line
// in theory should be testing type !
if (hasColors) {
aiColor4D& c = mesh->mColors[0][i];
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.r);
// reading colors is a pain because the specification says it can be
// integers or floats, and any number of them between 1 and 4 included,
// until the next comment or end of line
// in theory should be testing type !
if (hasColors) {
aiColor4D &c = mesh->mColors[0][i];
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.r);
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.g);
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.g);
} else {
c.g = 0.;
}
c.g = 0.;
}
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.b);
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.b);
} else {
c.b = 0.;
}
c.b = 0.;
}
if (*sz != '#' && *sz != '\n' && *sz != '\r') {
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)c.a);
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)c.a);
} else {
c.a = 1.;
}
}
c.a = 1.;
}
}
if (hasTexCoord) {
aiVector3D& t = mesh->mTextureCoords[0][i];
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz,(ai_real&)t.x);
SkipSpaces(&sz);
fast_atoreal_move<ai_real>(sz,(ai_real&)t.y);
}
aiVector3D &t = mesh->mTextureCoords[0][i];
SkipSpaces(&sz);
sz = fast_atoreal_move<ai_real>(sz, (ai_real &)t.x);
SkipSpaces(&sz);
fast_atoreal_move<ai_real>(sz, (ai_real &)t.y);
}
}
// load faces with their indices
faces = mesh->mFaces;
for (unsigned int i = 0; i < numFaces; ) {
if(!GetNextLine(buffer,line)) {
for (unsigned int i = 0; i < numFaces;) {
if (!GetNextLine(buffer, line)) {
ASSIMP_LOG_ERROR("OFF: The number of faces in the header is incorrect");
throw DeadlyImportError("OFF: The number of faces in the header is incorrect");
}
unsigned int idx;
sz = line; SkipSpaces(&sz);
idx = strtoul10(sz,&sz);
if(!idx || idx > 9) {
ASSIMP_LOG_ERROR("OFF: Faces with zero indices aren't allowed");
sz = line;
SkipSpaces(&sz);
idx = strtoul10(sz, &sz);
if (!idx || idx > 9) {
ASSIMP_LOG_ERROR("OFF: Faces with zero indices aren't allowed");
--mesh->mNumFaces;
++i;
continue;
}
faces->mNumIndices = idx;
}
faces->mNumIndices = idx;
faces->mIndices = new unsigned int[faces->mNumIndices];
for (unsigned int m = 0; m < faces->mNumIndices;++m) {
for (unsigned int m = 0; m < faces->mNumIndices; ++m) {
SkipSpaces(&sz);
idx = strtoul10(sz,&sz);
idx = strtoul10(sz, &sz);
if (idx >= numVertices) {
ASSIMP_LOG_ERROR("OFF: Vertex index is out of range");
idx = numVertices - 1;
@ -314,20 +307,22 @@ void OFFImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set("<OFFRoot>");
pScene->mRootNode->mNumMeshes = 1;
pScene->mRootNode->mMeshes = new unsigned int [pScene->mRootNode->mNumMeshes];
pScene->mRootNode->mMeshes = new unsigned int[pScene->mRootNode->mNumMeshes];
pScene->mRootNode->mMeshes[0] = 0;
// generate a default material
pScene->mNumMaterials = 1;
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
aiMaterial* pcMat = new aiMaterial();
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
aiMaterial *pcMat = new aiMaterial();
aiColor4D clr( ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 0.6 ), ai_real( 1.0 ) );
pcMat->AddProperty(&clr,1,AI_MATKEY_COLOR_DIFFUSE);
aiColor4D clr(ai_real(0.6), ai_real(0.6), ai_real(0.6), ai_real(1.0));
pcMat->AddProperty(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
pScene->mMaterials[0] = pcMat;
const int twosided = 1;
pcMat->AddProperty(&twosided, 1, AI_MATKEY_TWOSIDED);
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_OFF_IMPORTER

View File

@ -57,8 +57,8 @@ namespace Assimp {
*/
class OFFImporter : public BaseImporter {
public:
OFFImporter();
~OFFImporter() override;
OFFImporter() = default;
~OFFImporter() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -54,7 +54,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/ObjMaterial.h>
#include <memory>
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Wavefront Object Importer",
"",
"",
@ -103,6 +103,11 @@ const aiImporterDesc *ObjFileImporter::GetInfo() const {
// ------------------------------------------------------------------------------------------------
// Obj-file import implementation
void ObjFileImporter::InternReadFile(const std::string &file, aiScene *pScene, IOSystem *pIOHandler) {
if (m_pRootObject != nullptr) {
delete m_pRootObject;
m_pRootObject = nullptr;
}
// Read file into memory
static constexpr char mode[] = "rb";
auto streamCloser = [&](IOStream *pStream) {

View File

@ -48,7 +48,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/Importer.hpp>
#include <memory>
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Ogre3D Mesh Importer",
"",
"",

View File

@ -52,7 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <openddlparser/OpenDDLParser.h>
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Open Game Engine Exchange",
"",
"",
@ -66,42 +66,42 @@ static const aiImporterDesc desc = {
};
namespace Grammar {
static const char* MetricType = "Metric";
static const char *Metric_DistanceType = "distance";
static const char *Metric_AngleType = "angle";
static const char *Metric_TimeType = "time";
static const char *Metric_UpType = "up";
static const char *NameType = "Name";
static const char *ObjectRefType = "ObjectRef";
static const char *MaterialRefType = "MaterialRef";
static const char *MetricKeyType = "key";
static const char *GeometryNodeType = "GeometryNode";
static const char *CameraNodeType = "CameraNode";
static const char *LightNodeType = "LightNode";
static const char *GeometryObjectType = "GeometryObject";
static const char *CameraObjectType = "CameraObject";
static const char *LightObjectType = "LightObject";
static const char *TransformType = "Transform";
static const char *MeshType = "Mesh";
static const char *VertexArrayType = "VertexArray";
static const char *IndexArrayType = "IndexArray";
static const char *MaterialType = "Material";
static const char *ColorType = "Color";
static const char *ParamType = "Param";
static const char *TextureType = "Texture";
static const char *AttenType = "Atten";
static constexpr char MetricType[] = "Metric";
static constexpr char Metric_DistanceType[] = "distance";
static constexpr char Metric_AngleType[] = "angle";
static constexpr char Metric_TimeType[] = "time";
static constexpr char Metric_UpType[] = "up";
static constexpr char NameType[] = "Name";
static constexpr char ObjectRefType[] = "ObjectRef";
static constexpr char MaterialRefType[] = "MaterialRef";
static constexpr char MetricKeyType[] = "key";
static constexpr char GeometryNodeType[] = "GeometryNode";
static constexpr char CameraNodeType[] = "CameraNode";
static constexpr char LightNodeType[] = "LightNode";
static constexpr char GeometryObjectType[] = "GeometryObject";
static constexpr char CameraObjectType[] = "CameraObject";
static constexpr char LightObjectType[] = "LightObject";
static constexpr char TransformType[] = "Transform";
static constexpr char MeshType[] = "Mesh";
static constexpr char VertexArrayType[] = "VertexArray";
static constexpr char IndexArrayType[] = "IndexArray";
static constexpr char MaterialType[] = "Material";
static constexpr char ColorType[] = "Color";
static constexpr char ParamType[] = "Param";
static constexpr char TextureType[] = "Texture";
static constexpr char AttenType[] = "Atten";
static const char *DiffuseColorToken = "diffuse";
static const char *SpecularColorToken = "specular";
static const char *EmissionColorToken = "emission";
static constexpr char DiffuseColorToken[] = "diffuse";
static constexpr char SpecularColorToken[] = "specular";
static constexpr char EmissionColorToken[] = "emission";
static const char *DiffuseTextureToken = "diffuse";
static const char *DiffuseSpecularTextureToken = "specular";
static const char *SpecularPowerTextureToken = "specular_power";
static const char *EmissionTextureToken = "emission";
static const char *OpacyTextureToken = "opacity";
static const char *TransparencyTextureToken = "transparency";
static const char *NormalTextureToken = "normal";
static constexpr char DiffuseTextureToken[] = "diffuse";
static constexpr char DiffuseSpecularTextureToken[] = "specular";
static constexpr char SpecularPowerTextureToken[] = "specular_power";
static constexpr char EmissionTextureToken[] = "emission";
static constexpr char OpacyTextureToken[] = "opacity";
static constexpr char TransparencyTextureToken[] = "transparency";
static constexpr char NormalTextureToken[] = "normal";
enum TokenType {
NoneType = -1,
@ -139,7 +139,7 @@ namespace Grammar {
return false;
}
int idx(-1);
int idx = -1;
for (size_t i = 0; i < 4; i++) {
if (ValidMetricToken[i] == token) {
idx = (int)i;

View File

@ -53,9 +53,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <memory>
using namespace ::Assimp;
namespace Assimp {
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Stanford Polygon Library (PLY) Importer",
"",
"",
@ -71,16 +71,16 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Internal stuff
namespace {
// ------------------------------------------------------------------------------------------------
// Checks that property index is within range
template <class T>
inline const T &GetProperty(const std::vector<T> &props, int idx) {
if (static_cast<size_t>(idx) >= props.size()) {
throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
}
// ------------------------------------------------------------------------------------------------
// Checks that property index is within range
template <class T>
inline const T &GetProperty(const std::vector<T> &props, int idx) {
if (static_cast<size_t>(idx) >= props.size()) {
throw DeadlyImportError("Invalid .ply file: Property index is out of range.");
}
return props[idx];
}
return props[idx];
}
} // namespace
// ------------------------------------------------------------------------------------------------
@ -92,10 +92,6 @@ PLYImporter::PLYImporter() :
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
PLYImporter::~PLYImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool PLYImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool /*checkSig*/) const {
@ -215,7 +211,7 @@ void PLYImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
throw DeadlyImportError("Invalid .ply file: Missing format specification");
}
//free the file buffer
// free the file buffer
streamedBuffer.close();
if (mGeneratedMesh == nullptr) {
@ -376,7 +372,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
haveNormal = true;
}
//Colors
// Colors
aiColor4D cOut;
bool haveColor = false;
if (0xFFFFFFFF != aiColors[0]) {
@ -415,7 +411,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
haveColor = true;
}
//Texture coordinates
// Texture coordinates
aiVector3D tOut;
tOut.z = 0;
bool haveTextureCoords = false;
@ -431,7 +427,7 @@ void PLYImporter::LoadVertex(const PLY::Element *pcElement, const PLY::ElementIn
haveTextureCoords = true;
}
//create aiMesh if needed
// create aiMesh if needed
if (nullptr == mGeneratedMesh) {
mGeneratedMesh = new aiMesh();
mGeneratedMesh->mMaterialIndex = 0;
@ -512,8 +508,8 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
bool bIsTriStrip = false;
// index of the material index property
//unsigned int iMaterialIndex = 0xFFFFFFFF;
//PLY::EDataType eType2 = EDT_Char;
// unsigned int iMaterialIndex = 0xFFFFFFFF;
// PLY::EDataType eType2 = EDT_Char;
// texture coordinates
unsigned int iTextureCoord = 0xFFFFFFFF;
@ -595,7 +591,7 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
if (0xFFFFFFFF != iTextureCoord) {
const unsigned int iNum = (unsigned int)GetProperty(instElement->alProperties, iTextureCoord).avList.size();
//should be 6 coords
// should be 6 coords
std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator p =
GetProperty(instElement->alProperties, iTextureCoord).avList.begin();
@ -625,7 +621,7 @@ void PLYImporter::LoadFace(const PLY::Element *pcElement, const PLY::ElementInst
// a value of -1 indicates a restart of the strip
bool flip = false;
const std::vector<PLY::PropertyInstance::ValueUnion> &quak = GetProperty(instElement->alProperties, iProperty).avList;
//pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
// pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); //Limits memory consumption
int aiTable[2] = { -1, -1 };
for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++a) {
@ -863,7 +859,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
const int two_sided = 1;
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
//default texture
// default texture
if (!defaultTexture.empty()) {
const aiString name(defaultTexture.c_str());
pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
@ -873,7 +869,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
}
//set to wireframe, so when using this material info we can switch to points rendering
// set to wireframe, so when using this material info we can switch to points rendering
if (pointsOnly) {
const int wireframe = 1;
pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
@ -890,7 +886,7 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
int iMode = (int)aiShadingMode_Gouraud;
pcHelper->AddProperty<int>(&iMode, 1, AI_MATKEY_SHADING_MODEL);
//generate white material most 3D engine just multiply ambient / diffuse color with actual ambient / light color
// generate white material most 3D engine just multiply ambient / diffuse color with actual ambient / light color
aiColor3D clr;
clr.b = clr.g = clr.r = 1.0f;
pcHelper->AddProperty<aiColor3D>(&clr, 1, AI_MATKEY_COLOR_DIFFUSE);
@ -906,13 +902,13 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
pcHelper->AddProperty(&two_sided, 1, AI_MATKEY_TWOSIDED);
}
//default texture
// default texture
if (!defaultTexture.empty()) {
const aiString name(defaultTexture.c_str());
pcHelper->AddProperty(&name, _AI_MATKEY_TEXTURE_BASE, aiTextureType_DIFFUSE, 0);
}
//set to wireframe, so when using this material info we can switch to points rendering
// set to wireframe, so when using this material info we can switch to points rendering
if (pointsOnly) {
const int wireframe = 1;
pcHelper->AddProperty(&wireframe, 1, AI_MATKEY_ENABLE_WIREFRAME);
@ -922,4 +918,6 @@ void PLYImporter::LoadMaterial(std::vector<aiMaterial *> *pvOut, std::string &de
}
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_PLY_IMPORTER

View File

@ -65,7 +65,7 @@ using namespace PLY;
class PLYImporter : public BaseImporter {
public:
PLYImporter();
~PLYImporter() override;
~PLYImporter() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

View File

@ -65,7 +65,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <sstream>
#include <vector>
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Quake III BSP Importer",
"",
"",
@ -146,7 +146,11 @@ Q3BSPFileImporter::Q3BSPFileImporter() :
// ------------------------------------------------------------------------------------------------
// Destructor.
Q3BSPFileImporter::~Q3BSPFileImporter() {
// Clear face-to-material map
clear();
}
// ------------------------------------------------------------------------------------------------
void Q3BSPFileImporter::clear() {
for (FaceMap::iterator it = m_MaterialLookupMap.begin(); it != m_MaterialLookupMap.end(); ++it) {
const std::string &matName = it->first;
if (!matName.empty()) {
@ -173,6 +177,7 @@ const aiImporterDesc *Q3BSPFileImporter::GetInfo() const {
// ------------------------------------------------------------------------------------------------
// Import method.
void Q3BSPFileImporter::InternReadFile(const std::string &rFile, aiScene *scene, IOSystem *ioHandler) {
clear();
ZipArchiveIOSystem Archive(ioHandler, rFile);
if (!Archive.isOpen()) {
throw DeadlyImportError("Failed to open file ", rFile, ".");

View File

@ -81,6 +81,7 @@ protected:
using FaceMapIt = std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator;
using FaceMapConstIt = std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator;
void clear();
const aiImporterDesc* GetInfo () const override;
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler) override;
void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );

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@ -55,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
using namespace Assimp;
namespace Assimp {
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Quick3D Importer",
"",
"",
@ -127,7 +127,7 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
std::vector<Material> materials;
try {
materials.reserve(numMats);
} catch(const std::bad_alloc&) {
} catch (const std::bad_alloc &) {
ASSIMP_LOG_ERROR("Invalid alloc for materials.");
throw DeadlyImportError("Invalid Quick3D-file, material allocation failed.");
}
@ -135,7 +135,7 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
std::vector<Mesh> meshes;
try {
meshes.reserve(numMeshes);
} catch(const std::bad_alloc&) {
} catch (const std::bad_alloc &) {
ASSIMP_LOG_ERROR("Invalid alloc for meshes.");
throw DeadlyImportError("Invalid Quick3D-file, mesh allocation failed.");
}
@ -237,7 +237,6 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
if (minor > '0' && major == '3')
stream.IncPtr(mesh.faces.size());
}
// stream.IncPtr(4); // unknown value here
} break;
// materials chunk
@ -275,8 +274,6 @@ void Q3DImporter::InternReadFile(const std::string &pFile,
// read the transparency
mat.transparency = stream.GetF4();
// unknown value here
// stream.IncPtr(4);
// FIX: it could be the texture index ...
mat.texIdx = (unsigned int)stream.GetI4();
}
@ -425,7 +422,8 @@ outer:
pScene->mMeshes = new aiMesh *[pScene->mNumMaterials];
for (unsigned int i = 0, real = 0; i < (unsigned int)materials.size(); ++i) {
if (fidx[i].empty()) continue;
if (fidx[i].empty())
continue;
// Allocate a mesh and a material
aiMesh *mesh = pScene->mMeshes[real] = new aiMesh();
@ -548,14 +546,9 @@ outer:
// Now we need to attach the meshes to the root node of the scene
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i)
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
pScene->mRootNode->mMeshes[i] = i;
/*pScene->mRootNode->mTransformation *= aiMatrix4x4(
1.f, 0.f, 0.f, 0.f,
0.f, -1.f,0.f, 0.f,
0.f, 0.f, 1.f, 0.f,
0.f, 0.f, 0.f, 1.f);*/
}
// Add cameras and light sources to the scene root node
pScene->mRootNode->mNumChildren = pScene->mNumLights + pScene->mNumCameras;
@ -577,4 +570,6 @@ outer:
}
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_Q3D_IMPORTER

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@ -55,9 +55,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <memory>
using namespace Assimp;
namespace Assimp {
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Raw Importer",
"",
"",
@ -70,14 +70,6 @@ static const aiImporterDesc desc = {
"raw"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
RAWImporter::RAWImporter() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
RAWImporter::~RAWImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool RAWImporter::CanRead(const std::string &filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
@ -295,4 +287,6 @@ void RAWImporter::InternReadFile(const std::string &pFile,
}
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_RAW_IMPORTER

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@ -57,8 +57,8 @@ namespace Assimp {
*/
class RAWImporter : public BaseImporter {
public:
RAWImporter();
~RAWImporter() override;
RAWImporter() = default;
~RAWImporter() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

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@ -69,9 +69,9 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <map>
using namespace Assimp;
namespace Assimp {
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Silo SIB Importer",
"Richard Mitton (http://www.codersnotes.com/about)",
"",
@ -94,7 +94,7 @@ enum {
N
};
typedef std::pair<uint32_t, uint32_t> SIBPair;
using SIBPair = std::pair<uint32_t, uint32_t>;
struct SIBEdge {
uint32_t faceA, faceB;
@ -199,15 +199,6 @@ static aiString ReadString(StreamReaderLE *stream, uint32_t numWChars) {
return result;
}
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
SIBImporter::SIBImporter() = default;
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
SIBImporter::~SIBImporter() = default;
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool SIBImporter::CanRead(const std::string &filename, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
@ -882,4 +873,6 @@ void SIBImporter::InternReadFile(const std::string &pFile,
}
}
} // namespace Assimp
#endif // !! ASSIMP_BUILD_NO_SIB_IMPORTER

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@ -57,8 +57,8 @@ namespace Assimp {
*/
class ASSIMP_API SIBImporter : public BaseImporter {
public:
SIBImporter();
~SIBImporter() override;
SIBImporter() = default;
~SIBImporter() override = default;
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.

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@ -152,7 +152,7 @@ inline void DecompressVertex(aiVector3D &v, int32_t in) {
} // end namespace Unreal
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"Unreal Mesh Importer",
"",
"",

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@ -62,11 +62,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
using namespace glTF;
//
// glTFImporter
//
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"glTF Importer",
"",
"",

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@ -82,7 +82,7 @@ struct Tangent {
// glTF2Importer
//
static const aiImporterDesc desc = {
static constexpr aiImporterDesc desc = {
"glTF2 Importer",
"",
"",

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@ -63,6 +63,7 @@ struct aiImporterDesc;
namespace Assimp {
// Forward declarations
class Importer;
class IOSystem;
class BaseProcess;
@ -73,6 +74,9 @@ class IOStream;
#define AI_MAKE_MAGIC(string) ((uint32_t)((string[0] << 24) + \
(string[1] << 16) + (string[2] << 8) + string[3]))
using UByteBuffer = std::vector<uint8_t>;
using ByteBuffer = std::vector<int8_t>;
// ---------------------------------------------------------------------------
/** FOR IMPORTER PLUGINS ONLY: The BaseImporter defines a common interface
* for all importer worker classes.

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@ -70,7 +70,6 @@ namespace Assimp {
static const unsigned int BufferSize = 4096;
// ---------------------------------------------------------------------------------
template <class char_t>
AI_FORCE_INLINE bool IsUpper(char_t in) {