Remove set but unused variables

pull/4679/head
Turo Lamminen 2022-08-09 10:32:01 +03:00
parent 2e64880abf
commit 90d1464405
6 changed files with 1 additions and 17 deletions

View File

@ -707,12 +707,10 @@ void LWOImporter::LoadNodalBlocks(unsigned int size) {
if (mFileBuffer + head.length > end) {
throw DeadlyImportError("LWO3: cannot read length; LoadNodalBlocks");
}
int node_idx = 0;
uint8_t *const next = mFileBuffer + head.length;
mFileBuffer += bufOffset;
switch (head.type) {
case AI_LWO_NNDS:
node_idx++;
LoadNodes(head.length);
break;
}

View File

@ -516,7 +516,7 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
std::list<LWS::NodeDesc> nodes;
unsigned int cur_light = 0, cur_camera = 0, cur_object = 0;
unsigned int num_light = 0, num_camera = 0, num_object = 0;
unsigned int num_light = 0, num_camera = 0;
// check magic identifier, 'LWSC'
bool motion_file = false;
@ -586,7 +586,6 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
d.id = batch.AddLoadRequest(path, 0, &props);
nodes.push_back(d);
++num_object;
} else if ((*it).tokens[0] == "LoadObject") { // 'LoadObject': load a LWO file into the scene-graph
// add node to list
@ -604,7 +603,6 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
d.path = path;
nodes.push_back(d);
++num_object;
} else if ((*it).tokens[0] == "AddNullObject") { // 'AddNullObject': add a dummy node to the hierarchy
// add node to list
@ -618,8 +616,6 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
}
d.name = c;
nodes.push_back(d);
num_object++;
}
// 'NumChannels': Number of envelope channels assigned to last layer
else if ((*it).tokens[0] == "NumChannels") {

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@ -112,7 +112,6 @@ ObjFile::Model *ObjFileParser::GetModel() const {
void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
// only update every 100KB or it'll be too slow
//const unsigned int updateProgressEveryBytes = 100 * 1024;
unsigned int progressCounter = 0;
const unsigned int bytesToProcess = static_cast<unsigned int>(streamBuffer.size());
const unsigned int progressTotal = bytesToProcess;
unsigned int processed = 0;
@ -129,7 +128,6 @@ void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
if (lastFilePos < filePos) {
processed = static_cast<unsigned int>(filePos);
lastFilePos = filePos;
progressCounter++;
m_progress->UpdateFileRead(processed, progressTotal);
}

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@ -477,9 +477,6 @@ void X3DImporter::ParseHelper_Node_Exit() {
// check if we can walk up.
if (mNodeElementCur != nullptr) {
mNodeElementCur = mNodeElementCur->Parent;
} else {
int i = 0;
++i;
}
}

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@ -118,10 +118,8 @@ void ScenePreprocessor::ProcessMesh(aiMesh *mesh) {
// as if they were 2D channels .. just in case an application doesn't handle
// this case
if (2 == mesh->mNumUVComponents[i]) {
size_t num = 0;
for (; p != end; ++p) {
p->z = 0.f;
num++;
}
} else if (1 == mesh->mNumUVComponents[i]) {
for (; p != end; ++p) {

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@ -647,12 +647,9 @@ char *OpenDDLParser::parseBooleanLiteral(char *in, char *end, Value **boolean) {
in = lookForNextToken(in, end);
char *start(in);
size_t len(0);
while (!isSeparator(*in) && in != end) {
++in;
++len;
}
++len;
int res = ::strncmp(Grammar::BoolTrue, start, strlen(Grammar::BoolTrue));
if (0 != res) {
res = ::strncmp(Grammar::BoolFalse, start, strlen(Grammar::BoolFalse));