Merge branch 'master' into master
commit
87f601531c
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@ -130,7 +130,7 @@ inline size_t Write<double>(IOStream *stream, const double &f) {
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// Serialize a vec3
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template <>
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inline size_t Write<aiVector3D>(IOStream *stream, const aiVector3D &v) {
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size_t t = Write<float>(stream, v.x);
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size_t t = Write<ai_real>(stream, v.x);
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t += Write<float>(stream, v.y);
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t += Write<float>(stream, v.z);
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@ -141,7 +141,7 @@ inline size_t Write<aiVector3D>(IOStream *stream, const aiVector3D &v) {
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// Serialize a color value
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template <>
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inline size_t Write<aiColor3D>(IOStream *stream, const aiColor3D &v) {
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size_t t = Write<float>(stream, v.r);
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size_t t = Write<ai_real>(stream, v.r);
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t += Write<float>(stream, v.g);
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t += Write<float>(stream, v.b);
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@ -152,7 +152,7 @@ inline size_t Write<aiColor3D>(IOStream *stream, const aiColor3D &v) {
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// Serialize a color value
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template <>
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inline size_t Write<aiColor4D>(IOStream *stream, const aiColor4D &v) {
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size_t t = Write<float>(stream, v.r);
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size_t t = Write<ai_real>(stream, v.r);
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t += Write<float>(stream, v.g);
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t += Write<float>(stream, v.b);
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t += Write<float>(stream, v.a);
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@ -164,7 +164,7 @@ inline size_t Write<aiColor4D>(IOStream *stream, const aiColor4D &v) {
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// Serialize a quaternion
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template <>
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inline size_t Write<aiQuaternion>(IOStream *stream, const aiQuaternion &v) {
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size_t t = Write<float>(stream, v.w);
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size_t t = Write<ai_real>(stream, v.w);
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t += Write<float>(stream, v.x);
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t += Write<float>(stream, v.y);
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t += Write<float>(stream, v.z);
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@ -190,7 +190,7 @@ template <>
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inline size_t Write<aiMatrix4x4>(IOStream *stream, const aiMatrix4x4 &m) {
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for (unsigned int i = 0; i < 4; ++i) {
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for (unsigned int i2 = 0; i2 < 4; ++i2) {
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Write<float>(stream, m[i][i2]);
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Write<ai_real>(stream, m[i][i2]);
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}
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}
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@ -416,10 +416,10 @@ template <>
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struct Structure::_defaultInitializer<ErrorPolicy_Fail> {
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template <typename T>
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void operator()(T & /*out*/, const char * = "") {
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void operator()(T & /*out*/, const char *message = "") {
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// obviously, it is crucial that _DefaultInitializer is used
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// only from within a catch clause.
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throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error");
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throw DeadlyImportError("Constructing BlenderDNA Structure encountered an error: ", message);
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}
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};
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@ -71,10 +71,6 @@ static const fpCreateModifier creators[] = {
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nullptr // sentinel
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};
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// ------------------------------------------------------------------------------------------------
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struct SharedModifierData : ElemBase {
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ModifierData modifier;
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};
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// ------------------------------------------------------------------------------------------------
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void BlenderModifierShowcase::ApplyModifiers(aiNode &out, ConversionData &conv_data, const Scene &in, const Object &orig_object) {
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@ -157,6 +153,7 @@ void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const
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// hijacking the ABI, see the big note in BlenderModifierShowcase::ApplyModifiers()
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const MirrorModifierData &mir = static_cast<const MirrorModifierData &>(orig_modifier);
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ai_assert(mir.modifier.type == ModifierData::eModifierType_Mirror);
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std::shared_ptr<Object> mirror_ob = mir.mirror_ob.lock();
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conv_data.meshes->reserve(conv_data.meshes->size() + out.mNumMeshes);
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@ -171,8 +168,8 @@ void BlenderModifier_Mirror ::DoIt(aiNode &out, ConversionData &conv_data, const
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const float ys = mir.flag & MirrorModifierData::Flags_AXIS_Y ? -1.f : 1.f;
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const float zs = mir.flag & MirrorModifierData::Flags_AXIS_Z ? -1.f : 1.f;
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if (mir.mirror_ob) {
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const aiVector3D center(mir.mirror_ob->obmat[3][0], mir.mirror_ob->obmat[3][1], mir.mirror_ob->obmat[3][2]);
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if (mirror_ob) {
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const aiVector3D center(mirror_ob->obmat[3][0], mirror_ob->obmat[3][1], mirror_ob->obmat[3][2]);
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for (unsigned int j = 0; j < mesh->mNumVertices; ++j) {
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aiVector3D &v = mesh->mVertices[j];
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@ -624,7 +624,9 @@ void Structure ::Convert<ListBase>(
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const FileDatabase &db) const {
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ReadFieldPtr<ErrorPolicy_Igno>(dest.first, "*first", db);
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ReadFieldPtr<ErrorPolicy_Igno>(dest.last, "*last", db);
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std::shared_ptr<ElemBase> last;
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ReadFieldPtr<ErrorPolicy_Igno>(last, "*last", db);
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dest.last = last;
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db.reader->IncPtr(size);
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}
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@ -648,7 +650,9 @@ void Structure ::Convert<ModifierData>(
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const FileDatabase &db) const {
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ReadFieldPtr<ErrorPolicy_Warn>(dest.next, "*next", db);
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ReadFieldPtr<ErrorPolicy_Warn>(dest.prev, "*prev", db);
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std::shared_ptr<ElemBase> prev;
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ReadFieldPtr<ErrorPolicy_Warn>(prev, "*prev", db);
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dest.prev = prev;
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ReadField<ErrorPolicy_Igno>(dest.type, "type", db);
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ReadField<ErrorPolicy_Igno>(dest.mode, "mode", db);
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ReadFieldArray<ErrorPolicy_Igno>(dest.name, "name", db);
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@ -772,7 +776,9 @@ void Structure ::Convert<MirrorModifierData>(
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ReadField<ErrorPolicy_Igno>(dest.axis, "axis", db);
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ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
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ReadField<ErrorPolicy_Igno>(dest.tolerance, "tolerance", db);
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ReadFieldPtr<ErrorPolicy_Igno>(dest.mirror_ob, "*mirror_ob", db);
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std::shared_ptr<Object> mirror_ob;
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ReadFieldPtr<ErrorPolicy_Igno>(mirror_ob, "*mirror_ob", db);
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dest.mirror_ob = mirror_ob;
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db.reader->IncPtr(size);
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}
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@ -833,9 +839,9 @@ void Structure::Convert<CustomDataLayer>(
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ReadField<ErrorPolicy_Fail>(dest.flag, "flag", db);
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ReadField<ErrorPolicy_Fail>(dest.active, "active", db);
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ReadField<ErrorPolicy_Fail>(dest.active_rnd, "active_rnd", db);
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ReadField<ErrorPolicy_Fail>(dest.active_clone, "active_clone", db);
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ReadField<ErrorPolicy_Fail>(dest.active_mask, "active_mask", db);
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ReadField<ErrorPolicy_Fail>(dest.uid, "uid", db);
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ReadField<ErrorPolicy_Warn>(dest.active_clone, "active_clone", db);
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ReadField<ErrorPolicy_Warn>(dest.active_mask, "active_mask", db);
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ReadField<ErrorPolicy_Warn>(dest.uid, "uid", db);
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ReadFieldArray<ErrorPolicy_Warn>(dest.name, "name", db);
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ReadCustomDataPtr<ErrorPolicy_Fail>(dest.data, dest.type, "*data", db);
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@ -124,7 +124,7 @@ struct ID : ElemBase {
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// -------------------------------------------------------------------------------
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struct ListBase : ElemBase {
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std::shared_ptr<ElemBase> first;
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std::shared_ptr<ElemBase> last;
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std::weak_ptr<ElemBase> last;
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};
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// -------------------------------------------------------------------------------
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@ -642,14 +642,21 @@ struct ModifierData : ElemBase {
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};
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std::shared_ptr<ElemBase> next WARN;
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std::shared_ptr<ElemBase> prev WARN;
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std::weak_ptr<ElemBase> prev WARN;
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||||
int type, mode;
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char name[32];
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};
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||||
// ------------------------------------------------------------------------------------------------
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struct SharedModifierData : ElemBase {
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ModifierData modifier;
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};
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// -------------------------------------------------------------------------------
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struct SubsurfModifierData : ElemBase {
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struct SubsurfModifierData : SharedModifierData {
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enum Type {
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@ -662,7 +669,6 @@ struct SubsurfModifierData : ElemBase {
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FLAGS_SubsurfUV = 1 << 3
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};
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ModifierData modifier FAIL;
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short subdivType WARN;
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short levels FAIL;
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short renderLevels;
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@ -670,7 +676,7 @@ struct SubsurfModifierData : ElemBase {
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};
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// -------------------------------------------------------------------------------
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struct MirrorModifierData : ElemBase {
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struct MirrorModifierData : SharedModifierData {
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enum Flags {
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Flags_CLIPPING = 1 << 0,
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@ -682,11 +688,9 @@ struct MirrorModifierData : ElemBase {
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Flags_VGROUP = 1 << 6
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};
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ModifierData modifier FAIL;
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short axis, flag;
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float tolerance;
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std::shared_ptr<Object> mirror_ob;
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std::weak_ptr<Object> mirror_ob;
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};
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// -------------------------------------------------------------------------------
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|
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@ -707,12 +707,10 @@ void LWOImporter::LoadNodalBlocks(unsigned int size) {
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if (mFileBuffer + head.length > end) {
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throw DeadlyImportError("LWO3: cannot read length; LoadNodalBlocks");
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}
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int node_idx = 0;
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uint8_t *const next = mFileBuffer + head.length;
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mFileBuffer += bufOffset;
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switch (head.type) {
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case AI_LWO_NNDS:
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node_idx++;
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LoadNodes(head.length);
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break;
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}
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@ -516,7 +516,7 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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std::list<LWS::NodeDesc> nodes;
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unsigned int cur_light = 0, cur_camera = 0, cur_object = 0;
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unsigned int num_light = 0, num_camera = 0, num_object = 0;
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unsigned int num_light = 0, num_camera = 0;
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// check magic identifier, 'LWSC'
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bool motion_file = false;
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@ -586,7 +586,6 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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d.id = batch.AddLoadRequest(path, 0, &props);
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nodes.push_back(d);
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++num_object;
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} else if ((*it).tokens[0] == "LoadObject") { // 'LoadObject': load a LWO file into the scene-graph
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// add node to list
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@ -604,7 +603,6 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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d.path = path;
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nodes.push_back(d);
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++num_object;
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} else if ((*it).tokens[0] == "AddNullObject") { // 'AddNullObject': add a dummy node to the hierarchy
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// add node to list
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@ -618,8 +616,6 @@ void LWSImporter::InternReadFile(const std::string &pFile, aiScene *pScene, IOSy
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}
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d.name = c;
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nodes.push_back(d);
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|
||||
num_object++;
|
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}
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// 'NumChannels': Number of envelope channels assigned to last layer
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else if ((*it).tokens[0] == "NumChannels") {
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|
|
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@ -112,7 +112,6 @@ ObjFile::Model *ObjFileParser::GetModel() const {
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void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
|
||||
// only update every 100KB or it'll be too slow
|
||||
//const unsigned int updateProgressEveryBytes = 100 * 1024;
|
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unsigned int progressCounter = 0;
|
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const unsigned int bytesToProcess = static_cast<unsigned int>(streamBuffer.size());
|
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const unsigned int progressTotal = bytesToProcess;
|
||||
unsigned int processed = 0;
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@ -129,7 +128,6 @@ void ObjFileParser::parseFile(IOStreamBuffer<char> &streamBuffer) {
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if (lastFilePos < filePos) {
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processed = static_cast<unsigned int>(filePos);
|
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lastFilePos = filePos;
|
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progressCounter++;
|
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m_progress->UpdateFileRead(processed, progressTotal);
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}
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||||
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|
|
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@ -147,10 +147,8 @@ void SMDImporter::InternReadFile( const std::string& pFile, aiScene* scene, IOSy
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if (!asBones.empty()) {
|
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// Check whether all bones have been initialized
|
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for (std::vector<SMD::Bone>::const_iterator
|
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i = asBones.begin();
|
||||
i != asBones.end();++i) {
|
||||
if (!(*i).mName.length()) {
|
||||
for (const auto &asBone : asBones) {
|
||||
if (!asBone.mName.length()) {
|
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ASSIMP_LOG_WARN("SMD: Not all bones have been initialized");
|
||||
break;
|
||||
}
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|
@ -210,14 +208,10 @@ void SMDImporter::LogWarning(const char* msg) {
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void SMDImporter::FixTimeValues() {
|
||||
double dDelta = (double)iSmallestFrame;
|
||||
double dMax = 0.0f;
|
||||
for (std::vector<SMD::Bone>::iterator
|
||||
iBone = asBones.begin();
|
||||
iBone != asBones.end();++iBone) {
|
||||
for (std::vector<SMD::Bone::Animation::MatrixKey>::iterator
|
||||
iKey = (*iBone).sAnim.asKeys.begin();
|
||||
iKey != (*iBone).sAnim.asKeys.end();++iKey) {
|
||||
(*iKey).dTime -= dDelta;
|
||||
dMax = std::max(dMax, (*iKey).dTime);
|
||||
for (auto &asBone : asBones) {
|
||||
for (auto &asKey : asBone.sAnim.asKeys) {
|
||||
asKey.dTime -= dDelta;
|
||||
dMax = std::max(dMax, asKey.dTime);
|
||||
}
|
||||
}
|
||||
dLengthOfAnim = dMax;
|
||||
|
@ -237,7 +231,7 @@ void SMDImporter::CreateOutputMeshes() {
|
|||
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
|
||||
|
||||
typedef std::vector<unsigned int> FaceList;
|
||||
FaceList* aaiFaces = new FaceList[pScene->mNumMeshes];
|
||||
std::unique_ptr<FaceList[]> aaiFaces(new FaceList[pScene->mNumMeshes]);
|
||||
|
||||
// approximate the space that will be required
|
||||
unsigned int iNum = (unsigned int)asTriangles.size() / pScene->mNumMeshes;
|
||||
|
@ -248,17 +242,14 @@ void SMDImporter::CreateOutputMeshes() {
|
|||
|
||||
// collect all faces
|
||||
iNum = 0;
|
||||
for (std::vector<SMD::Face>::const_iterator
|
||||
iFace = asTriangles.begin();
|
||||
iFace != asTriangles.end();++iFace,++iNum) {
|
||||
if (UINT_MAX == (*iFace).iTexture) {
|
||||
aaiFaces[(*iFace).iTexture].push_back( 0 );
|
||||
} else if ((*iFace).iTexture >= aszTextures.size()) {
|
||||
for (const auto &asTriangle : asTriangles) {
|
||||
if (asTriangle.iTexture >= aszTextures.size()) {
|
||||
ASSIMP_LOG_INFO("[SMD/VTA] Material index overflow in face");
|
||||
aaiFaces[(*iFace).iTexture].push_back((unsigned int)aszTextures.size()-1);
|
||||
aaiFaces[asTriangle.iTexture].push_back((unsigned int)aszTextures.size()-1);
|
||||
} else {
|
||||
aaiFaces[(*iFace).iTexture].push_back(iNum);
|
||||
aaiFaces[asTriangle.iTexture].push_back(iNum);
|
||||
}
|
||||
++iNum;
|
||||
}
|
||||
|
||||
// now create the output meshes
|
||||
|
@ -275,7 +266,7 @@ void SMDImporter::CreateOutputMeshes() {
|
|||
typedef std::pair<unsigned int,float> TempWeightListEntry;
|
||||
typedef std::vector< TempWeightListEntry > TempBoneWeightList;
|
||||
|
||||
TempBoneWeightList* aaiBones = new TempBoneWeightList[asBones.size()]();
|
||||
std::unique_ptr<TempBoneWeightList[]> aaiBones(new TempBoneWeightList[asBones.size()]());
|
||||
|
||||
// try to reserve enough memory without wasting too much
|
||||
for (unsigned int iBone = 0; iBone < asBones.size();++iBone) {
|
||||
|
@ -351,8 +342,7 @@ void SMDImporter::CreateOutputMeshes() {
|
|||
|
||||
if (fSum) {
|
||||
fSum = 1 / fSum;
|
||||
for (unsigned int iBone = 0;iBone < face.avVertices[iVert].aiBoneLinks.size();++iBone) {
|
||||
TempWeightListEntry& pairval = face.avVertices[iVert].aiBoneLinks[iBone];
|
||||
for (auto &pairval : face.avVertices[iVert].aiBoneLinks) {
|
||||
if (pairval.first >= asBones.size()) {
|
||||
continue;
|
||||
}
|
||||
|
@ -398,9 +388,7 @@ void SMDImporter::CreateOutputMeshes() {
|
|||
++iNum;
|
||||
}
|
||||
}
|
||||
delete[] aaiBones;
|
||||
}
|
||||
delete[] aaiFaces;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
@ -411,8 +399,7 @@ void SMDImporter::AddBoneChildren(aiNode* pcNode, uint32_t iParent) {
|
|||
ai_assert( nullptr == pcNode->mChildren);
|
||||
|
||||
// first count ...
|
||||
for (unsigned int i = 0; i < asBones.size();++i) {
|
||||
SMD::Bone& bone = asBones[i];
|
||||
for (auto &bone : asBones) {
|
||||
if (bone.iParent == iParent) {
|
||||
++pcNode->mNumChildren;
|
||||
}
|
||||
|
@ -516,27 +503,25 @@ void SMDImporter::CreateOutputAnimation(int index, const std::string &name) {
|
|||
|
||||
// now build valid keys
|
||||
unsigned int a = 0;
|
||||
for (std::vector<SMD::Bone>::const_iterator i = asBones.begin(); i != asBones.end(); ++i) {
|
||||
for (const auto &asBone : asBones) {
|
||||
aiNodeAnim* p = pp[a] = new aiNodeAnim();
|
||||
|
||||
// copy the name of the bone
|
||||
p->mNodeName.Set(i->mName);
|
||||
p->mNodeName.Set(asBone.mName);
|
||||
|
||||
p->mNumRotationKeys = (unsigned int)(*i).sAnim.asKeys.size();
|
||||
p->mNumRotationKeys = (unsigned int)asBone.sAnim.asKeys.size();
|
||||
if (p->mNumRotationKeys){
|
||||
p->mNumPositionKeys = p->mNumRotationKeys;
|
||||
aiVectorKey* pVecKeys = p->mPositionKeys = new aiVectorKey[p->mNumRotationKeys];
|
||||
aiQuatKey* pRotKeys = p->mRotationKeys = new aiQuatKey[p->mNumRotationKeys];
|
||||
|
||||
for (std::vector<SMD::Bone::Animation::MatrixKey>::const_iterator
|
||||
qq = (*i).sAnim.asKeys.begin();
|
||||
qq != (*i).sAnim.asKeys.end(); ++qq) {
|
||||
pRotKeys->mTime = pVecKeys->mTime = (*qq).dTime;
|
||||
for (const auto &asKey : asBone.sAnim.asKeys) {
|
||||
pRotKeys->mTime = pVecKeys->mTime = asKey.dTime;
|
||||
|
||||
// compute the rotation quaternion from the euler angles
|
||||
// aiQuaternion: The order of the parameters is yzx?
|
||||
pRotKeys->mValue = aiQuaternion((*qq).vRot.y, (*qq).vRot.z, (*qq).vRot.x);
|
||||
pVecKeys->mValue = (*qq).vPos;
|
||||
pRotKeys->mValue = aiQuaternion(asKey.vRot.y, asKey.vRot.z, asKey.vRot.x);
|
||||
pVecKeys->mValue = asKey.vPos;
|
||||
|
||||
++pVecKeys; ++pRotKeys;
|
||||
}
|
||||
|
@ -982,8 +967,8 @@ void SMDImporter::ParseTriangle(const char* szCurrent, const char** szCurrentOut
|
|||
SkipSpacesAndLineEnd(szCurrent,&szCurrent);
|
||||
|
||||
// load three vertices
|
||||
for (unsigned int iVert = 0; iVert < 3;++iVert) {
|
||||
ParseVertex(szCurrent,&szCurrent, face.avVertices[iVert]);
|
||||
for (auto &avVertex : face.avVertices) {
|
||||
ParseVertex(szCurrent,&szCurrent, avVertex);
|
||||
}
|
||||
*szCurrentOut = szCurrent;
|
||||
}
|
||||
|
@ -1080,13 +1065,11 @@ void SMDImporter::ParseVertex(const char* szCurrent,
|
|||
}
|
||||
vertex.aiBoneLinks.resize(iSize,std::pair<unsigned int, float>(0,0.0f));
|
||||
|
||||
for (std::vector<std::pair<unsigned int, float> >::iterator
|
||||
i = vertex.aiBoneLinks.begin();
|
||||
i != vertex.aiBoneLinks.end();++i) {
|
||||
if(!ParseUnsignedInt(szCurrent,&szCurrent,(*i).first)) {
|
||||
for (auto &aiBoneLink : vertex.aiBoneLinks) {
|
||||
if(!ParseUnsignedInt(szCurrent,&szCurrent,aiBoneLink.first)) {
|
||||
SMDI_PARSE_RETURN;
|
||||
}
|
||||
if(!ParseFloat(szCurrent,&szCurrent,(*i).second)) {
|
||||
if(!ParseFloat(szCurrent,&szCurrent,aiBoneLink.second)) {
|
||||
SMDI_PARSE_RETURN;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -477,9 +477,6 @@ void X3DImporter::ParseHelper_Node_Exit() {
|
|||
// check if we can walk up.
|
||||
if (mNodeElementCur != nullptr) {
|
||||
mNodeElementCur = mNodeElementCur->Parent;
|
||||
} else {
|
||||
int i = 0;
|
||||
++i;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -118,10 +118,8 @@ void ScenePreprocessor::ProcessMesh(aiMesh *mesh) {
|
|||
// as if they were 2D channels .. just in case an application doesn't handle
|
||||
// this case
|
||||
if (2 == mesh->mNumUVComponents[i]) {
|
||||
size_t num = 0;
|
||||
for (; p != end; ++p) {
|
||||
p->z = 0.f;
|
||||
num++;
|
||||
}
|
||||
} else if (1 == mesh->mNumUVComponents[i]) {
|
||||
for (; p != end; ++p) {
|
||||
|
|
|
@ -647,12 +647,9 @@ char *OpenDDLParser::parseBooleanLiteral(char *in, char *end, Value **boolean) {
|
|||
|
||||
in = lookForNextToken(in, end);
|
||||
char *start(in);
|
||||
size_t len(0);
|
||||
while (!isSeparator(*in) && in != end) {
|
||||
++in;
|
||||
++len;
|
||||
}
|
||||
++len;
|
||||
int res = ::strncmp(Grammar::BoolTrue, start, strlen(Grammar::BoolTrue));
|
||||
if (0 != res) {
|
||||
res = ::strncmp(Grammar::BoolFalse, start, strlen(Grammar::BoolFalse));
|
||||
|
|
|
@ -64,8 +64,7 @@ TEST_F(utBlenderImporterExporter, importBlenFromFileTest) {
|
|||
TEST(utBlenderImporter, import4cubes) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/4Cubes4Mats_248.blend", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is probably not right, loading this should succeed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, import269_regress1) {
|
||||
|
@ -77,22 +76,19 @@ TEST(utBlenderImporter, import269_regress1) {
|
|||
TEST(utBlenderImporter, importBlenderDefault248) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_248.blend", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is probably not right, loading this should succeed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, importBlenderDefault250) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250.blend", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is probably not right, loading this should succeed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, importBlenderDefault250Compressed) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/BlenderDefault_250_Compressed.blend", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is probably not right, loading this should succeed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, importBlenderDefault262) {
|
||||
|
@ -123,92 +119,79 @@ TEST(utBlenderImporter, importBlenderDefault293) {
|
|||
TEST(utBlenderImporter, importCubeHierarchy_248) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/CubeHierarchy_248.blend", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is probably not right, loading this should succeed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, importHuman) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/HUMAN.blend", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is probably not right, loading this should succeed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, importMirroredCube_252) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/MirroredCube_252.blend", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is probably not right, loading this should succeed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, importNoisyTexturedCube_VoronoiGlob_248) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/NoisyTexturedCube_VoronoiGlob_248.blend", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is probably not right, loading this should succeed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, importSmoothVsSolidCube_248) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SmoothVsSolidCube_248.blend", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is probably not right, loading this should succeed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, importSuzanne_248) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/Suzanne_248.blend", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is probably not right, loading this should succeed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, importSuzanneSubdiv_252) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/SuzanneSubdiv_252.blend", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is probably not right, loading this should succeed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, importTexturedCube_ImageGlob_248) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedCube_ImageGlob_248.blend", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is probably not right, loading this should succeed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, importTexturedPlane_ImageUv_248) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUv_248.blend", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is probably not right, loading this should succeed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, importTexturedPlane_ImageUvPacked_248) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TexturedPlane_ImageUvPacked_248.blend", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is probably not right, loading this should succeed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, importTorusLightsCams_250_compressed) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/TorusLightsCams_250_compressed.blend", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is probably not right, loading this should succeed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, import_yxa_1) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/BLEND/yxa_1.blend", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is probably not right, loading this should succeed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, importBob) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_NONBSD_DIR "/BLEND/Bob.blend", aiProcess_ValidateDataStructure);
|
||||
// FIXME: this is probably not right, loading this should succeed
|
||||
ASSERT_EQ(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST(utBlenderImporter, importFleurOptonl) {
|
||||
|
|
|
@ -286,12 +286,6 @@ void PrintHierarchy(
|
|||
// -----------------------------------------------------------------------------------
|
||||
// Implementation of the assimp info utility to print basic file info
|
||||
int Assimp_Info(const char *const *params, unsigned int num) {
|
||||
// --help
|
||||
if (!strcmp(params[0], "-h") || !strcmp(params[0], "--help") || !strcmp(params[0], "-?")) {
|
||||
printf("%s", AICMD_MSG_INFO_HELP_E);
|
||||
return AssimpCmdError::Success;
|
||||
}
|
||||
|
||||
// asssimp info <file> [-r]
|
||||
if (num < 1) {
|
||||
printf("assimp info: Invalid number of arguments. "
|
||||
|
@ -299,6 +293,12 @@ int Assimp_Info(const char *const *params, unsigned int num) {
|
|||
return AssimpCmdError::InvalidNumberOfArguments;
|
||||
}
|
||||
|
||||
// --help
|
||||
if (!strcmp(params[0], "-h") || !strcmp(params[0], "--help") || !strcmp(params[0], "-?")) {
|
||||
printf("%s", AICMD_MSG_INFO_HELP_E);
|
||||
return AssimpCmdError::Success;
|
||||
}
|
||||
|
||||
const std::string in = std::string(params[0]);
|
||||
|
||||
// get -r and -v arguments
|
||||
|
|
Loading…
Reference in New Issue