Fix several spelling mistakes & a comment
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05279f8bbd
commit
e893248e7c
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@ -448,7 +448,7 @@ void ColladaExporter::WriteLight(size_t pIndex) {
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PushTag();
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switch (light->mType) {
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case aiLightSource_AMBIENT:
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WriteAmbienttLight(light);
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WriteAmbientLight(light);
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break;
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case aiLightSource_DIRECTIONAL:
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WriteDirectionalLight(light);
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@ -543,7 +543,7 @@ void ColladaExporter::WriteSpotLight(const aiLight *const light) {
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mOutput << startstr << "</spot>" << endstr;
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}
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void ColladaExporter::WriteAmbienttLight(const aiLight *const light) {
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void ColladaExporter::WriteAmbientLight(const aiLight *const light) {
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const aiColor3D &color = light->mColorAmbient;
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mOutput << startstr << "<ambient>" << endstr;
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@ -101,7 +101,7 @@ protected:
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void WritePointLight(const aiLight *const light);
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void WriteDirectionalLight(const aiLight *const light);
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void WriteSpotLight(const aiLight *const light);
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void WriteAmbienttLight(const aiLight *const light);
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void WriteAmbientLight(const aiLight *const light);
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/// Writes the controller library
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void WriteControllerLibrary();
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@ -666,7 +666,7 @@ struct ChannelEntry {
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const Collada::Accessor *mTimeAccessor; ///> Collada accessor to the time values
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const Collada::Data *mTimeData; ///> Source data array for the time values
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const Collada::Accessor *mValueAccessor; ///> Collada accessor to the key value values
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const Collada::Data *mValueData; ///> Source datat array for the key value values
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const Collada::Data *mValueData; ///> Source data array for the key value values
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ChannelEntry() :
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mChannel(),
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@ -270,8 +270,8 @@ if (NOT ASSIMP_NO_EXPORT)
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# ASSIMP_BUILD_XXX_EXPORTER to TRUE for each exporter
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OPTION(ASSIMP_BUILD_ALL_EXPORTERS_BY_DEFAULT "default value of all ASSIMP_BUILD_XXX_EXPORTER values" TRUE)
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# macro to add the CMake Option ADD_ASSIMP_IMPORTER_<name> which enables compile of loader
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# this way selective loaders can be compiled (reduces filesize + compile time)
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# macro to add the CMake Option ADD_ASSIMP_EXPORTER_<name> which enables compilation of an exporter
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# this way selective exporters can be compiled (reduces filesize + compile time)
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MACRO(ADD_ASSIMP_EXPORTER name)
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IF (ASSIMP_NO_EXPORT)
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set(ASSIMP_EXPORTER_ENABLED FALSE)
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@ -113,7 +113,7 @@ namespace Assimp {
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* If you need the Importer to do custom file handling to access the files,
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* implement IOSystem and IOStream and supply an instance of your custom
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* IOSystem implementation by calling SetIOHandler() before calling ReadFile().
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* If you do not assign a custion IO handler, a default handler using the
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* If you do not assign a custom IO handler, a default handler using the
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* standard C++ IO logic will be used.
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*
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* @note One Importer instance is not thread-safe. If you use multiple
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@ -241,7 +241,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// ---------------------------------------------------------------------------
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/**
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* @brief Configures the #aiProcess_FindDegenerates to check the area of a
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* trinagle to be greates than e-6. If this is not the case the triangle will
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* triangle to be greater than e-6. If this is not the case the triangle will
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* be removed if #AI_CONFIG_PP_FD_REMOVE is set to true.
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*/
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#define AI_CONFIG_PP_FD_CHECKAREA \
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@ -662,7 +662,7 @@ enum aiComponent
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"AI_CONFIG_FBX_CONVERT_TO_M"
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// ---------------------------------------------------------------------------
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/** @brief Will enable the skeleton structo to store bone data.
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/** @brief Will enable the skeleton struct to store bone data.
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*
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* This will decouple the bone coupling to the mesh. This feature is
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* experimental.
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@ -1083,7 +1083,7 @@ enum aiComponent
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#define AI_CONFIG_EXPORT_BLOB_NAME "EXPORT_BLOB_NAME"
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/**
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* @brief Specifies a gobal key factor for scale, float value
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* @brief Specifies a global key factor for scale, float value
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*/
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#define AI_CONFIG_GLOBAL_SCALE_FACTOR_KEY "GLOBAL_SCALE_FACTOR"
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@ -306,7 +306,7 @@ enum aiTextureType {
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aiTextureType_SHEEN = 19,
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/** Clearcoat
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* Simulates a layer of 'polish' or 'laquer' layered on top of a PBR substrate
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* Simulates a layer of 'polish' or 'lacquer' layered on top of a PBR substrate
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* https://autodesk.github.io/standard-surface/#closures/coating
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* https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat
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*/
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