Revert using face as pod type

pull/4666/head
Kim Kulling 2022-07-30 21:52:33 +02:00
parent 0513eff44f
commit 85f86ec076
3 changed files with 40 additions and 40 deletions

View File

@ -64,7 +64,7 @@ struct Face {
using IndexArray = std::vector<unsigned int>;
//! Primitive type
aiPrimitiveType m_PrimitiveType;
aiPrimitiveType mPrimitiveType;
//! Vertex indices
IndexArray m_vertices;
//! Normal indices
@ -76,7 +76,7 @@ struct Face {
//! \brief Default constructor
Face(aiPrimitiveType pt = aiPrimitiveType_POLYGON) :
m_PrimitiveType(pt), m_vertices(), m_normals(), m_texturCoords(), m_pMaterial(0L) {
mPrimitiveType(pt), m_vertices(), m_normals(), m_texturCoords(), m_pMaterial(nullptr) {
// empty
}
@ -228,7 +228,7 @@ struct Mesh {
/// The name for the mesh
std::string m_name;
/// Array with pointer to all stored faces
std::vector<Face> m_Faces;
std::vector<Face*> m_Faces;
/// Assigned material
Material *m_pMaterial;
/// Number of stored indices.

View File

@ -330,18 +330,18 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
}
for (size_t index = 0; index < pObjMesh->m_Faces.size(); index++) {
const ObjFile::Face &inp = pObjMesh->m_Faces[index];
const ObjFile::Face *inp = pObjMesh->m_Faces[index];
//ai_assert(nullptr != inp);
if (inp.m_PrimitiveType == aiPrimitiveType_LINE) {
pMesh->mNumFaces += static_cast<unsigned int>(inp.m_vertices.size() - 1);
if (inp->mPrimitiveType == aiPrimitiveType_LINE) {
pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size() - 1);
pMesh->mPrimitiveTypes |= aiPrimitiveType_LINE;
} else if (inp.m_PrimitiveType == aiPrimitiveType_POINT) {
pMesh->mNumFaces += static_cast<unsigned int>(inp.m_vertices.size());
} else if (inp->mPrimitiveType == aiPrimitiveType_POINT) {
pMesh->mNumFaces += static_cast<unsigned int>(inp->m_vertices.size());
pMesh->mPrimitiveTypes |= aiPrimitiveType_POINT;
} else {
++pMesh->mNumFaces;
if (inp.m_vertices.size() > 3) {
if (inp->m_vertices.size() > 3) {
pMesh->mPrimitiveTypes |= aiPrimitiveType_POLYGON;
} else {
pMesh->mPrimitiveTypes |= aiPrimitiveType_TRIANGLE;
@ -360,16 +360,16 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
// Copy all data from all stored meshes
for (auto &face : pObjMesh->m_Faces) {
const ObjFile::Face &inp = face;
if (inp.m_PrimitiveType == aiPrimitiveType_LINE) {
for (size_t i = 0; i < inp.m_vertices.size() - 1; ++i) {
const ObjFile::Face *inp = face;
if (inp->mPrimitiveType == aiPrimitiveType_LINE) {
for (size_t i = 0; i < inp->m_vertices.size() - 1; ++i) {
aiFace &f = pMesh->mFaces[outIndex++];
uiIdxCount += f.mNumIndices = 2;
f.mIndices = new unsigned int[2];
}
continue;
} else if (inp.m_PrimitiveType == aiPrimitiveType_POINT) {
for (size_t i = 0; i < inp.m_vertices.size(); ++i) {
} else if (inp->mPrimitiveType == aiPrimitiveType_POINT) {
for (size_t i = 0; i < inp->m_vertices.size(); ++i) {
aiFace &f = pMesh->mFaces[outIndex++];
uiIdxCount += f.mNumIndices = 1;
f.mIndices = new unsigned int[1];
@ -378,7 +378,7 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
}
aiFace *pFace = &pMesh->mFaces[outIndex++];
const unsigned int uiNumIndices = (unsigned int)face.m_vertices.size();
const unsigned int uiNumIndices = (unsigned int)face->m_vertices.size();
uiIdxCount += pFace->mNumIndices = (unsigned int)uiNumIndices;
if (pFace->mNumIndices > 0) {
pFace->mIndices = new unsigned int[uiNumIndices];
@ -438,10 +438,10 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
// Copy vertices, normals and textures into aiMesh instance
bool normalsok = true, uvok = true;
unsigned int newIndex = 0, outIndex = 0;
for (auto &sourceFace : pObjMesh->m_Faces) {
for (auto sourceFace : pObjMesh->m_Faces) {
// Copy all index arrays
for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace.m_vertices.size(); vertexIndex++) {
const unsigned int vertex = sourceFace.m_vertices.at(vertexIndex);
for (size_t vertexIndex = 0, outVertexIndex = 0; vertexIndex < sourceFace->m_vertices.size(); vertexIndex++) {
const unsigned int vertex = sourceFace->m_vertices.at(vertexIndex);
if (vertex >= pModel->m_Vertices.size()) {
throw DeadlyImportError("OBJ: vertex index out of range");
}
@ -453,8 +453,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
pMesh->mVertices[newIndex] = pModel->m_Vertices[vertex];
// Copy all normals
if (normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace.m_normals.size()) {
const unsigned int normal = sourceFace.m_normals.at(vertexIndex);
if (normalsok && !pModel->m_Normals.empty() && vertexIndex < sourceFace->m_normals.size()) {
const unsigned int normal = sourceFace->m_normals.at(vertexIndex);
if (normal >= pModel->m_Normals.size()) {
normalsok = false;
} else {
@ -469,8 +469,8 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
}
// Copy all texture coordinates
if (uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace.m_texturCoords.size()) {
const unsigned int tex = sourceFace.m_texturCoords.at(vertexIndex);
if (uvok && !pModel->m_TextureCoord.empty() && vertexIndex < sourceFace->m_texturCoords.size()) {
const unsigned int tex = sourceFace->m_texturCoords.at(vertexIndex);
if (tex >= pModel->m_TextureCoord.size()) {
uvok = false;
@ -483,16 +483,16 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
// Get destination face
aiFace *pDestFace = &pMesh->mFaces[outIndex];
const bool last = (vertexIndex == sourceFace.m_vertices.size() - 1);
if (sourceFace.m_PrimitiveType != aiPrimitiveType_LINE || !last) {
const bool last = (vertexIndex == sourceFace->m_vertices.size() - 1);
if (sourceFace->mPrimitiveType != aiPrimitiveType_LINE || !last) {
pDestFace->mIndices[outVertexIndex] = newIndex;
outVertexIndex++;
}
if (sourceFace.m_PrimitiveType == aiPrimitiveType_POINT) {
if (sourceFace->mPrimitiveType == aiPrimitiveType_POINT) {
outIndex++;
outVertexIndex = 0;
} else if (sourceFace.m_PrimitiveType == aiPrimitiveType_LINE) {
} else if (sourceFace->mPrimitiveType == aiPrimitiveType_LINE) {
outVertexIndex = 0;
if (!last)
@ -501,7 +501,7 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
if (vertexIndex) {
if (!last) {
pMesh->mVertices[newIndex + 1] = pMesh->mVertices[newIndex];
if (!sourceFace.m_normals.empty() && !pModel->m_Normals.empty()) {
if (!sourceFace->m_normals.empty() && !pModel->m_Normals.empty()) {
pMesh->mNormals[newIndex + 1] = pMesh->mNormals[newIndex];
}
if (!pModel->m_TextureCoord.empty()) {

View File

@ -434,7 +434,7 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
}
//ObjFile::Face *face = new ObjFile::Face(type);
ObjFile::Face face(type);
ObjFile::Face *face = new ObjFile::Face(type);
bool hasNormal = false;
const int vSize = static_cast<unsigned int>(m_pModel->m_Vertices.size());
@ -478,11 +478,11 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
if (iVal > 0) {
// Store parsed index
if (0 == iPos) {
face.m_vertices.push_back(iVal - 1);
face->m_vertices.push_back(iVal - 1);
} else if (1 == iPos) {
face.m_texturCoords.push_back(iVal - 1);
face->m_texturCoords.push_back(iVal - 1);
} else if (2 == iPos) {
face.m_normals.push_back(iVal - 1);
face->m_normals.push_back(iVal - 1);
hasNormal = true;
} else {
reportErrorTokenInFace();
@ -490,11 +490,11 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
} else if (iVal < 0) {
// Store relatively index
if (0 == iPos) {
face.m_vertices.push_back(vSize + iVal);
face->m_vertices.push_back(vSize + iVal);
} else if (1 == iPos) {
face.m_texturCoords.push_back(vtSize + iVal);
face->m_texturCoords.push_back(vtSize + iVal);
} else if (2 == iPos) {
face.m_normals.push_back(vnSize + iVal);
face->m_normals.push_back(vnSize + iVal);
hasNormal = true;
} else {
reportErrorTokenInFace();
@ -508,7 +508,7 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
m_DataIt += iStep;
}
if (face.m_vertices.empty()) {
if (face->m_vertices.empty()) {
ASSIMP_LOG_ERROR("Obj: Ignoring empty face");
// skip line and clean up
m_DataIt = skipLine<DataArrayIt>(m_DataIt, m_DataItEnd, m_uiLine);
@ -518,9 +518,9 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
// Set active material, if one set
if (nullptr != m_pModel->m_pCurrentMaterial) {
face.m_pMaterial = m_pModel->m_pCurrentMaterial;
face->m_pMaterial = m_pModel->m_pCurrentMaterial;
} else {
face.m_pMaterial = m_pModel->m_pDefaultMaterial;
face->m_pMaterial = m_pModel->m_pDefaultMaterial;
}
// Create a default object, if nothing is there
@ -534,9 +534,9 @@ void ObjFileParser::getFace(aiPrimitiveType type) {
}
// Store the face
m_pModel->m_pCurrentMesh->m_Faces.push_back(face);
m_pModel->m_pCurrentMesh->m_uiNumIndices += (unsigned int)face.m_vertices.size();
m_pModel->m_pCurrentMesh->m_uiUVCoordinates[0] += (unsigned int)face.m_texturCoords.size();
m_pModel->m_pCurrentMesh->m_Faces.emplace_back(face);
m_pModel->m_pCurrentMesh->m_uiNumIndices += static_cast<unsigned int>(face->m_vertices.size());
m_pModel->m_pCurrentMesh->m_uiUVCoordinates[0] += static_cast<unsigned int>(face->m_texturCoords.size());
if (!m_pModel->m_pCurrentMesh->m_hasNormals && hasNormal) {
m_pModel->m_pCurrentMesh->m_hasNormals = true;
}