Merge pull request #4713 from ChrisBlueStone/master
Fix aiBone.mOffsetMatrix documentationkimkulling/use_float_for_material_parameters_issue-4685
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@ -281,7 +281,7 @@ struct aiBone {
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//! The influence weights of this bone, by vertex index.
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C_STRUCT aiVertexWeight *mWeights;
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/** Matrix that transforms from bone space to mesh space in bind pose.
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/** Matrix that transforms from mesh space to bone space in bind pose.
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*
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* This matrix describes the position of the mesh
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* in the local space of this bone when the skeleton was bound.
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