Merge branch 'master' into provide-utf8-IRR-files
commit
d902c2293d
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@ -569,7 +569,7 @@ void Structure ::Convert<MVert>(
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const FileDatabase &db) const {
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ReadFieldArray<ErrorPolicy_Fail>(dest.co, "co", db);
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ReadFieldArray<ErrorPolicy_Fail>(dest.no, "no", db);
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ReadFieldArray<ErrorPolicy_Warn>(dest.no, "no", db);
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ReadField<ErrorPolicy_Igno>(dest.flag, "flag", db);
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//ReadField<ErrorPolicy_Warn>(dest.mat_nr,"mat_nr",db);
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ReadField<ErrorPolicy_Igno>(dest.bweight, "bweight", db);
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@ -1180,15 +1180,23 @@ unsigned int FBXConverter::ConvertMeshSingleMaterial(const MeshGeometry &mesh, c
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std::vector<aiAnimMesh *> animMeshes;
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for (const BlendShape *blendShape : mesh.GetBlendShapes()) {
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for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) {
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const std::vector<const ShapeGeometry *> &shapeGeometries = blendShapeChannel->GetShapeGeometries();
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for (size_t i = 0; i < shapeGeometries.size(); i++) {
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const auto& shapeGeometries = blendShapeChannel->GetShapeGeometries();
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for (const ShapeGeometry *shapeGeometry : shapeGeometries) {
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aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
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const ShapeGeometry *shapeGeometry = shapeGeometries.at(i);
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const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices();
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const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals();
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const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
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const auto &curVertices = shapeGeometry->GetVertices();
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const auto &curNormals = shapeGeometry->GetNormals();
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const auto &curIndices = shapeGeometry->GetIndices();
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//losing channel name if using shapeGeometry->Name()
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animMesh->mName.Set(FixAnimMeshName(blendShapeChannel->Name()));
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// if blendShapeChannel Name is empty or don't have a ".", add geoMetryName;
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auto aniName = FixAnimMeshName(blendShapeChannel->Name());
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auto geoMetryName = FixAnimMeshName(shapeGeometry->Name());
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if (aniName.empty()) {
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aniName = geoMetryName;
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}
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else if (aniName.find('.') == aniName.npos) {
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aniName += "." + geoMetryName;
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}
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animMesh->mName.Set(aniName);
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for (size_t j = 0; j < curIndices.size(); j++) {
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const unsigned int curIndex = curIndices.at(j);
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aiVector3D vertex = curVertices.at(j);
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@ -1410,13 +1418,12 @@ unsigned int FBXConverter::ConvertMeshMultiMaterial(const MeshGeometry &mesh, co
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std::vector<aiAnimMesh *> animMeshes;
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for (const BlendShape *blendShape : mesh.GetBlendShapes()) {
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for (const BlendShapeChannel *blendShapeChannel : blendShape->BlendShapeChannels()) {
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const std::vector<const ShapeGeometry *> &shapeGeometries = blendShapeChannel->GetShapeGeometries();
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for (size_t i = 0; i < shapeGeometries.size(); i++) {
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const auto& shapeGeometries = blendShapeChannel->GetShapeGeometries();
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for (const ShapeGeometry *shapeGeometry : shapeGeometries) {
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aiAnimMesh *animMesh = aiCreateAnimMesh(out_mesh);
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const ShapeGeometry *shapeGeometry = shapeGeometries.at(i);
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const std::vector<aiVector3D> &curVertices = shapeGeometry->GetVertices();
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const std::vector<aiVector3D> &curNormals = shapeGeometry->GetNormals();
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const std::vector<unsigned int> &curIndices = shapeGeometry->GetIndices();
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const auto& curVertices = shapeGeometry->GetVertices();
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const auto& curNormals = shapeGeometry->GetNormals();
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const auto& curIndices = shapeGeometry->GetIndices();
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animMesh->mName.Set(FixAnimMeshName(shapeGeometry->Name()));
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for (size_t j = 0; j < curIndices.size(); j++) {
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unsigned int curIndex = curIndices.at(j);
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@ -154,8 +154,10 @@ BlendShape::BlendShape(uint64_t id, const Element& element, const Document& doc,
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for (const Connection* con : conns) {
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const BlendShapeChannel* const bspc = ProcessSimpleConnection<BlendShapeChannel>(*con, false, "BlendShapeChannel -> BlendShape", element);
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if (bspc) {
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blendShapeChannels.push_back(bspc);
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continue;
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auto pr = blendShapeChannels.insert(bspc);
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if (!pr.second) {
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FBXImporter::LogWarn("there is the same blendShapeChannel id ", bspc->ID());
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}
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}
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}
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}
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@ -179,8 +181,10 @@ BlendShapeChannel::BlendShapeChannel(uint64_t id, const Element& element, const
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for (const Connection* con : conns) {
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const ShapeGeometry* const sg = ProcessSimpleConnection<ShapeGeometry>(*con, false, "Shape -> BlendShapeChannel", element);
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if (sg) {
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shapeGeometries.push_back(sg);
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continue;
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auto pr = shapeGeometries.insert(sg);
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if (!pr.second) {
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FBXImporter::LogWarn("there is the same shapeGeometrie id ", sg->ID());
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}
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}
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}
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}
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@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define INCLUDED_AI_FBX_DOCUMENT_H
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#include <numeric>
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#include <unordered_set>
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#include <stdint.h>
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#include <assimp/mesh.h>
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#include "FBXProperties.h"
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@ -855,14 +856,14 @@ public:
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return fullWeights;
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}
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const std::vector<const ShapeGeometry*>& GetShapeGeometries() const {
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const std::unordered_set<const ShapeGeometry*>& GetShapeGeometries() const {
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return shapeGeometries;
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}
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private:
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float percent;
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WeightArray fullWeights;
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std::vector<const ShapeGeometry*> shapeGeometries;
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std::unordered_set<const ShapeGeometry*> shapeGeometries;
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};
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/** DOM class for BlendShape deformers */
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@ -872,12 +873,12 @@ public:
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virtual ~BlendShape();
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const std::vector<const BlendShapeChannel*>& BlendShapeChannels() const {
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const std::unordered_set<const BlendShapeChannel*>& BlendShapeChannels() const {
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return blendShapeChannels;
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}
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private:
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std::vector<const BlendShapeChannel*> blendShapeChannels;
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std::unordered_set<const BlendShapeChannel*> blendShapeChannels;
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};
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/** DOM class for skin deformer clusters (aka sub-deformers) */
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@ -69,13 +69,16 @@ Geometry::Geometry(uint64_t id, const Element& element, const std::string& name,
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}
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const BlendShape* const bsp = ProcessSimpleConnection<BlendShape>(*con, false, "BlendShape -> Geometry", element);
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if (bsp) {
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blendShapes.push_back(bsp);
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auto pr = blendShapes.insert(bsp);
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if (!pr.second) {
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FBXImporter::LogWarn("there is the same blendShape id ", bsp->ID());
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}
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}
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}
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}
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// ------------------------------------------------------------------------------------------------
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const std::vector<const BlendShape*>& Geometry::GetBlendShapes() const {
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const std::unordered_set<const BlendShape*>& Geometry::GetBlendShapes() const {
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return blendShapes;
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}
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@ -62,7 +62,7 @@ public:
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/// @param name The name instance
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/// @param doc The document instance
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Geometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
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/// @brief The class destructor, default.
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virtual ~Geometry() = default;
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@ -72,11 +72,12 @@ public:
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/// @brief Get the BlendShape attached to this geometry or nullptr
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/// @return The blendshape arrays.
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const std::vector<const BlendShape*>& GetBlendShapes() const;
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const std::unordered_set<const BlendShape*>& GetBlendShapes() const;
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private:
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const Skin* skin;
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std::vector<const BlendShape*> blendShapes;
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std::unordered_set<const BlendShape*> blendShapes;
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};
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typedef std::vector<int> MatIndexArray;
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@ -112,7 +113,7 @@ public:
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/// @return The binomal vector.
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const std::vector<aiVector3D>& GetBinormals() const;
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/// @brief Return list of faces - each entry denotes a face and specifies how many vertices it has.
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/// @brief Return list of faces - each entry denotes a face and specifies how many vertices it has.
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/// Vertices are taken from the vertex data arrays in sequential order.
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/// @return The face indices vector.
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const std::vector<unsigned int>& GetFaceIndexCounts() const;
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@ -74,26 +74,8 @@ inline bool OnLeftSideOfLine2D(const T& p0, const T& p1,const T& p2) {
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* both aiVector3D and aiVector2D, but generally ignores the third coordinate.*/
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template <typename T>
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inline bool PointInTriangle2D(const T& p0, const T& p1,const T& p2, const T& pp) {
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// Point in triangle test using baryzentric coordinates
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const aiVector2D v0 = p1 - p0;
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const aiVector2D v1 = p2 - p0;
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const aiVector2D v2 = pp - p0;
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double dot00 = v0 * v0;
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double dot11 = v1 * v1;
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const double dot01 = v0 * v1;
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const double dot02 = v0 * v2;
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const double dot12 = v1 * v2;
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const double denom = dot00 * dot11 - dot01 * dot01;
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if (denom == 0.0) {
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return false;
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}
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const double invDenom = 1.0 / denom;
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dot11 = (dot11 * dot02 - dot01 * dot12) * invDenom;
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dot00 = (dot00 * dot12 - dot01 * dot02) * invDenom;
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return (dot11 > 0) && (dot00 > 0) && (dot11 + dot00 < 1);
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// pp should be left side of the three triangle side, by ccw arrow
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return OnLeftSideOfLine2D(p0, p1, pp) && OnLeftSideOfLine2D(p1, p2, pp) && OnLeftSideOfLine2D(p2, p0, pp);
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}
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@ -911,7 +911,12 @@ void ValidateDSProcess::Validate(const aiNode *pNode) {
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nodeName, pNode->mNumChildren);
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}
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for (unsigned int i = 0; i < pNode->mNumChildren; ++i) {
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Validate(pNode->mChildren[i]);
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const aiNode *pChild = pNode->mChildren[i];
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Validate(pChild);
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if (pChild->mParent != pNode) {
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const char *parentName = (pChild->mParent != nullptr) ? pChild->mParent->mName.C_Str() : "null";
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ReportError("aiNode \"%s\" child %i \"%s\" parent is someone else: \"%s\"", pNode->mName.C_Str(), i, pChild->mName.C_Str(), parentName);
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}
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}
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}
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}
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@ -190,7 +190,7 @@ private:
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Assimp::Importer importer;
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importer.SetPropertyBool(setting_key, setting_value);
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const aiScene *scene = importer.ReadFile(file_path, aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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ASSERT_NE(nullptr, scene);
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func(scene);
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}
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@ -61,8 +61,8 @@ public:
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void flatShadeTexture() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "chrome_sphere.mdl", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_NE(nullptr, scene->mMaterials);
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ASSERT_NE(nullptr, scene);
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ASSERT_NE(nullptr, scene->mMaterials);
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aiShadingMode shading_mode = aiShadingMode_Flat;
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scene->mMaterials[0]->Get(AI_MATKEY_SHADING_MODEL, shading_mode);
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@ -74,8 +74,8 @@ public:
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void chromeTexture() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "chrome_sphere.mdl", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_NE(nullptr, scene->mMaterials);
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ASSERT_NE(nullptr, scene);
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ASSERT_NE(nullptr, scene->mMaterials);
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int chrome;
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scene->mMaterials[0]->Get(AI_MDL_HL1_MATKEY_CHROME(aiTextureType_DIFFUSE, 0), chrome);
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@ -87,8 +87,8 @@ public:
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void additiveBlendTexture() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "blend_additive.mdl", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_NE(nullptr, scene->mMaterials);
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ASSERT_NE(nullptr, scene);
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ASSERT_NE(nullptr, scene->mMaterials);
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aiBlendMode blend_mode = aiBlendMode_Default;
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scene->mMaterials[0]->Get(AI_MATKEY_BLEND_FUNC, blend_mode);
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@ -101,8 +101,8 @@ public:
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void textureWithColorMask() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "alpha_test.mdl", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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EXPECT_NE(nullptr, scene->mMaterials);
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ASSERT_NE(nullptr, scene);
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ASSERT_NE(nullptr, scene->mMaterials);
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int texture_flags = 0;
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scene->mMaterials[0]->Get(AI_MATKEY_TEXFLAGS_DIFFUSE(0), texture_flags);
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@ -136,7 +136,7 @@ public:
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void emptyBonesNames() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_bones.mdl", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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ASSERT_NE(nullptr, scene);
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const StringVector expected_bones_names = {
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"Bone",
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@ -172,7 +172,7 @@ public:
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void emptyBodypartsNames() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_bodyparts.mdl", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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ASSERT_NE(nullptr, scene);
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const StringVector expected_bodyparts_names = {
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"Bodypart",
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@ -209,7 +209,7 @@ public:
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void duplicateBodypartsNames() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_bodyparts.mdl", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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ASSERT_NE(nullptr, scene);
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const StringVector expected_bodyparts_names = {
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"Bodypart",
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|
@ -254,7 +254,7 @@ public:
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void duplicateSubModelsNames() {
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_submodels.mdl", aiProcess_ValidateDataStructure);
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EXPECT_NE(nullptr, scene);
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ASSERT_NE(nullptr, scene);
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||||
const std::vector<StringVector> expected_bodypart_sub_models_names = {
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{
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||||
|
@ -272,7 +272,7 @@ public:
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};
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const aiNode *bodyparts_node = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BODYPARTS);
|
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EXPECT_NE(nullptr, bodyparts_node);
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ASSERT_NE(nullptr, bodyparts_node);
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EXPECT_EQ(3u, bodyparts_node->mNumChildren);
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|
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StringVector actual_submodels_names;
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|
@ -301,7 +301,7 @@ public:
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void duplicateSequenceNames() {
|
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Assimp::Importer importer;
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const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_sequences.mdl", aiProcess_ValidateDataStructure);
|
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EXPECT_NE(nullptr, scene);
|
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ASSERT_NE(nullptr, scene);
|
||||
|
||||
const StringVector expected_sequence_names = {
|
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"idle_1",
|
||||
|
@ -337,7 +337,7 @@ public:
|
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void emptySequenceNames() {
|
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Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_sequences.mdl", aiProcess_ValidateDataStructure);
|
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EXPECT_NE(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
|
||||
const StringVector expected_sequence_names = {
|
||||
"Sequence",
|
||||
|
@ -374,7 +374,7 @@ public:
|
|||
void duplicateSequenceGroupNames() {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "duplicate_sequence_groups/duplicate_sequence_groups.mdl", aiProcess_ValidateDataStructure);
|
||||
EXPECT_NE(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
|
||||
const StringVector expected_sequence_names = {
|
||||
"default",
|
||||
|
@ -412,7 +412,7 @@ public:
|
|||
void emptySequenceGroupNames() {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MDL_HL1_MODELS_DIR "unnamed_sequence_groups/unnamed_sequence_groups.mdl", aiProcess_ValidateDataStructure);
|
||||
EXPECT_NE(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
|
||||
const StringVector expected_sequence_names = {
|
||||
"default",
|
||||
|
@ -440,7 +440,7 @@ public:
|
|||
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(MDL_HL1_FILE_MAN, aiProcess_ValidateDataStructure);
|
||||
EXPECT_NE(nullptr, scene);
|
||||
ASSERT_NE(nullptr, scene);
|
||||
|
||||
aiNode *scene_bones_node = scene->mRootNode->FindNode(AI_MDL_HL1_NODE_BONES);
|
||||
|
||||
|
|
|
@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include <assimp/postprocess.h>
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
|
@ -63,3 +64,112 @@ public:
|
|||
TEST_F(utASEImportExport, importACFromFileTest) {
|
||||
EXPECT_TRUE(importerTest());
|
||||
}
|
||||
|
||||
|
||||
TEST_F(utASEImportExport, importAnim1) {
|
||||
::Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/anim.ASE", aiProcess_ValidateDataStructure);
|
||||
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST_F(utASEImportExport, importAnim2) {
|
||||
::Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/anim2.ASE", aiProcess_ValidateDataStructure);
|
||||
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST_F(utASEImportExport, importCameraRollAnim) {
|
||||
::Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/CameraRollAnim.ase", aiProcess_ValidateDataStructure);
|
||||
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST_F(utASEImportExport, importMotionCaptureROM) {
|
||||
::Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/MotionCaptureROM.ase", aiProcess_ValidateDataStructure);
|
||||
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST_F(utASEImportExport, importRotatingCube) {
|
||||
::Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/RotatingCube.ASE", aiProcess_ValidateDataStructure);
|
||||
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST_F(utASEImportExport, importTargetCameraAnim) {
|
||||
::Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/TargetCameraAnim.ase", aiProcess_ValidateDataStructure);
|
||||
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST_F(utASEImportExport, importTestFormatDetection) {
|
||||
::Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/TestFormatDetection", aiProcess_ValidateDataStructure);
|
||||
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST_F(utASEImportExport, importThreeCubesGreen) {
|
||||
::Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/ThreeCubesGreen.ASE", aiProcess_ValidateDataStructure);
|
||||
|
||||
ASSERT_NE(nullptr, scene);
|
||||
|
||||
::Assimp::Importer importerLE;
|
||||
const aiScene *sceneLE = importerLE.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/ThreeCubesGreen_UTF16LE.ASE", aiProcess_ValidateDataStructure);
|
||||
|
||||
ASSERT_NE(nullptr, sceneLE);
|
||||
|
||||
::Assimp::Importer importerBE;
|
||||
const aiScene *sceneBE = importerBE.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/ThreeCubesGreen_UTF16BE.ASE", aiProcess_ValidateDataStructure);
|
||||
|
||||
ASSERT_NE(nullptr, sceneBE);
|
||||
|
||||
// TODO: these scenes should probably be identical
|
||||
// verify that is the case and then add tests to check it
|
||||
}
|
||||
|
||||
|
||||
TEST_F(utASEImportExport, importUVTransform_Normal) {
|
||||
::Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/TestUVTransform/UVTransform_Normal.ASE", aiProcess_ValidateDataStructure);
|
||||
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST_F(utASEImportExport, importUVTransform_ScaleUV1_2_OffsetUV0_0_9_Rotate_72_mirrorU) {
|
||||
::Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/TestUVTransform/UVTransform_ScaleUV1-2_OffsetUV0-0.9_Rotate-72_mirrorU.ase", aiProcess_ValidateDataStructure);
|
||||
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST_F(utASEImportExport, importUVTransform_ScaleUV2x) {
|
||||
::Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/TestUVTransform/UVTransform_ScaleUV2x.ASE", aiProcess_ValidateDataStructure);
|
||||
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
||||
|
||||
TEST_F(utASEImportExport, importUVTransform_ScaleUV2x_Rotate45) {
|
||||
::Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/ASE/TestUVTransform/UVTransform_ScaleUV2x_Rotate45.ASE", aiProcess_ValidateDataStructure);
|
||||
|
||||
ASSERT_NE(nullptr, scene);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue