Fix potential memory leak in SceneCombiner for LWS/IRR/MD3 loader (#5721)

* fix potential memory leak in scenecombiner

* also cleansup srclist

* de-duplicates before deleting

---------

Co-authored-by: Kim Kulling <kimkulling@users.noreply.github.com>
pull/5720/head^2
Matthias Möller 2024-08-29 11:21:59 +02:00 committed by GitHub
parent 4338817ca2
commit 3e7e4c8c52
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1 changed files with 10 additions and 0 deletions

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@ -63,6 +63,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/scene.h>
#include <stdio.h>
#include <assimp/DefaultLogger.hpp>
#include <unordered_set>
namespace Assimp {
@ -252,6 +253,14 @@ void SceneCombiner::AttachToGraph(aiScene *master, std::vector<NodeAttachmentInf
// ------------------------------------------------------------------------------------------------
void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<AttachmentInfo> &srcList, unsigned int flags) {
if (nullptr == _dest) {
std::unordered_set<aiScene *> uniqueScenes;
uniqueScenes.insert(master);
for (const auto &item : srcList) {
uniqueScenes.insert(item.scene);
}
for (const auto &item : uniqueScenes) {
delete item;
}
return;
}
@ -259,6 +268,7 @@ void SceneCombiner::MergeScenes(aiScene **_dest, aiScene *master, std::vector<At
if (srcList.empty()) {
if (*_dest) {
SceneCombiner::CopySceneFlat(_dest, master);
delete master;
} else
*_dest = master;
return;