Merge pull request #5090 from FlorianBorn71/FixSkinnedWeightsAfterVertexRemappingOptimization
Skinning weights in gltf were broken by PR#5003 (vertex remapping)pull/5134/head^2
commit
feb0303fd0
|
@ -100,8 +100,6 @@ glTF2Importer::glTF2Importer() :
|
|||
// empty
|
||||
}
|
||||
|
||||
glTF2Importer::~glTF2Importer() = default;
|
||||
|
||||
const aiImporterDesc *glTF2Importer::GetInfo() const {
|
||||
return &desc;
|
||||
}
|
||||
|
@ -443,10 +441,10 @@ static inline bool CheckValidFacesIndices(aiFace *faces, unsigned nFaces, unsign
|
|||
#endif // ASSIMP_BUILD_DEBUG
|
||||
|
||||
template <typename T>
|
||||
aiColor4D *GetVertexColorsForType(Ref<Accessor> input) {
|
||||
aiColor4D *GetVertexColorsForType(Ref<Accessor> input, std::vector<unsigned int> *vertexRemappingTable) {
|
||||
constexpr float max = std::numeric_limits<T>::max();
|
||||
aiColor4t<T> *colors;
|
||||
input->ExtractData(colors);
|
||||
input->ExtractData(colors, vertexRemappingTable);
|
||||
auto output = new aiColor4D[input->count];
|
||||
for (size_t i = 0; i < input->count; i++) {
|
||||
output[i] = aiColor4D(
|
||||
|
@ -461,20 +459,26 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
ASSIMP_LOG_DEBUG("Importing ", r.meshes.Size(), " meshes");
|
||||
std::vector<std::unique_ptr<aiMesh>> meshes;
|
||||
|
||||
unsigned int k = 0;
|
||||
meshOffsets.clear();
|
||||
meshOffsets.reserve(r.meshes.Size() + 1);
|
||||
mVertexRemappingTables.clear();
|
||||
|
||||
// Count the number of aiMeshes
|
||||
unsigned int num_aiMeshes = 0;
|
||||
for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
|
||||
meshOffsets.push_back(num_aiMeshes);
|
||||
num_aiMeshes += unsigned(r.meshes[m].primitives.size());
|
||||
}
|
||||
meshOffsets.push_back(num_aiMeshes); // add a last element so we can always do meshOffsets[n+1] - meshOffsets[n]
|
||||
|
||||
std::vector<unsigned int> usedVertexIndices;
|
||||
std::vector<unsigned int> reverseMappingIndices;
|
||||
std::vector<unsigned int> indexBuffer;
|
||||
meshes.reserve(num_aiMeshes);
|
||||
mVertexRemappingTables.resize(num_aiMeshes);
|
||||
|
||||
for (unsigned int m = 0; m < r.meshes.Size(); ++m) {
|
||||
Mesh &mesh = r.meshes[m];
|
||||
|
||||
meshOffsets.push_back(k);
|
||||
k += unsigned(mesh.primitives.size());
|
||||
|
||||
for (unsigned int p = 0; p < mesh.primitives.size(); ++p) {
|
||||
Mesh::Primitive &prim = mesh.primitives[p];
|
||||
|
||||
|
@ -488,14 +492,14 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
|
||||
// Extract used vertices:
|
||||
bool useIndexBuffer = prim.indices;
|
||||
std::vector<unsigned int>* vertexRemappingTable = nullptr;
|
||||
std::vector<unsigned int> *vertexRemappingTable = nullptr;
|
||||
|
||||
if (useIndexBuffer) {
|
||||
size_t count = prim.indices->count;
|
||||
indexBuffer.resize(count);
|
||||
usedVertexIndices.clear();
|
||||
reverseMappingIndices.clear();
|
||||
usedVertexIndices.reserve(count / 3); // this is a very rough heuristic to reduce re-allocations
|
||||
vertexRemappingTable = &usedVertexIndices;
|
||||
vertexRemappingTable = &mVertexRemappingTables[meshes.size()];
|
||||
vertexRemappingTable->reserve(count / 3); // this is a very rough heuristic to reduce re-allocations
|
||||
Accessor::Indexer data = prim.indices->GetIndexer();
|
||||
if (!data.IsValid()) {
|
||||
throw DeadlyImportError("GLTF: Invalid accessor without data in mesh ", getContextForErrorMessages(mesh.id, mesh.name));
|
||||
|
@ -515,8 +519,8 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
reverseMappingIndices.resize(index + 1, unusedIndex);
|
||||
}
|
||||
if (reverseMappingIndices[index] == unusedIndex) {
|
||||
reverseMappingIndices[index] = static_cast<unsigned int>(usedVertexIndices.size());
|
||||
usedVertexIndices.push_back(index);
|
||||
reverseMappingIndices[index] = static_cast<unsigned int>(vertexRemappingTable->size());
|
||||
vertexRemappingTable->push_back(index);
|
||||
}
|
||||
indexBuffer[i] = reverseMappingIndices[index];
|
||||
}
|
||||
|
@ -597,9 +601,9 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
attr.color[c]->ExtractData(aim->mColors[c], vertexRemappingTable);
|
||||
} else {
|
||||
if (componentType == glTF2::ComponentType_UNSIGNED_BYTE) {
|
||||
aim->mColors[c] = GetVertexColorsForType<unsigned char>(attr.color[c]);
|
||||
aim->mColors[c] = GetVertexColorsForType<unsigned char>(attr.color[c], vertexRemappingTable);
|
||||
} else if (componentType == glTF2::ComponentType_UNSIGNED_SHORT) {
|
||||
aim->mColors[c] = GetVertexColorsForType<unsigned short>(attr.color[c]);
|
||||
aim->mColors[c] = GetVertexColorsForType<unsigned short>(attr.color[c], vertexRemappingTable);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -875,8 +879,6 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
|
|||
}
|
||||
}
|
||||
|
||||
meshOffsets.push_back(k);
|
||||
|
||||
CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes);
|
||||
}
|
||||
|
||||
|
@ -1009,7 +1011,8 @@ static void GetNodeTransform(aiMatrix4x4 &matrix, const glTF2::Node &node) {
|
|||
}
|
||||
}
|
||||
|
||||
static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std::vector<aiVertexWeight>> &map) {
|
||||
static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std::vector<aiVertexWeight>> &map, std::vector<unsigned int>* vertexRemappingTablePtr) {
|
||||
|
||||
Mesh::Primitive::Attributes &attr = primitive.attributes;
|
||||
if (attr.weight.empty() || attr.joint.empty()) {
|
||||
return;
|
||||
|
@ -1018,14 +1021,14 @@ static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std
|
|||
return;
|
||||
}
|
||||
|
||||
size_t num_vertices = attr.weight[0]->count;
|
||||
size_t num_vertices = 0;
|
||||
|
||||
struct Weights {
|
||||
float values[4];
|
||||
};
|
||||
Weights **weights = new Weights*[attr.weight.size()];
|
||||
for (size_t w = 0; w < attr.weight.size(); ++w) {
|
||||
attr.weight[w]->ExtractData(weights[w]);
|
||||
num_vertices = attr.weight[w]->ExtractData(weights[w], vertexRemappingTablePtr);
|
||||
}
|
||||
|
||||
struct Indices8 {
|
||||
|
@ -1039,12 +1042,12 @@ static void BuildVertexWeightMapping(Mesh::Primitive &primitive, std::vector<std
|
|||
if (attr.joint[0]->GetElementSize() == 4) {
|
||||
indices8 = new Indices8*[attr.joint.size()];
|
||||
for (size_t j = 0; j < attr.joint.size(); ++j) {
|
||||
attr.joint[j]->ExtractData(indices8[j]);
|
||||
attr.joint[j]->ExtractData(indices8[j], vertexRemappingTablePtr);
|
||||
}
|
||||
} else {
|
||||
indices16 = new Indices16 *[attr.joint.size()];
|
||||
for (size_t j = 0; j < attr.joint.size(); ++j) {
|
||||
attr.joint[j]->ExtractData(indices16[j]);
|
||||
attr.joint[j]->ExtractData(indices16[j], vertexRemappingTablePtr);
|
||||
}
|
||||
}
|
||||
//
|
||||
|
@ -1109,7 +1112,7 @@ void ParseExtras(aiMetadata* metadata, const Extras& extras) {
|
|||
}
|
||||
}
|
||||
|
||||
aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &meshOffsets, glTF2::Ref<glTF2::Node> &ptr) {
|
||||
aiNode *glTF2Importer::ImportNode(glTF2::Asset &r, glTF2::Ref<glTF2::Node> &ptr) {
|
||||
Node &node = *ptr;
|
||||
|
||||
aiNode *ainode = new aiNode(GetNodeName(node));
|
||||
|
@ -1121,7 +1124,7 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
std::fill(ainode->mChildren, ainode->mChildren + ainode->mNumChildren, nullptr);
|
||||
|
||||
for (unsigned int i = 0; i < ainode->mNumChildren; ++i) {
|
||||
aiNode *child = ImportNode(pScene, r, meshOffsets, node.children[i]);
|
||||
aiNode *child = ImportNode(r, node.children[i]);
|
||||
child->mParent = ainode;
|
||||
ainode->mChildren[i] = child;
|
||||
}
|
||||
|
@ -1154,11 +1157,13 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
|
||||
if (node.skin) {
|
||||
for (int primitiveNo = 0; primitiveNo < count; ++primitiveNo) {
|
||||
aiMesh *mesh = pScene->mMeshes[meshOffsets[mesh_idx] + primitiveNo];
|
||||
unsigned int aiMeshIdx = meshOffsets[mesh_idx] + primitiveNo;
|
||||
aiMesh *mesh = mScene->mMeshes[aiMeshIdx];
|
||||
unsigned int numBones = static_cast<unsigned int>(node.skin->jointNames.size());
|
||||
std::vector<unsigned int> *vertexRemappingTablePtr = mVertexRemappingTables[aiMeshIdx].empty() ? nullptr : &mVertexRemappingTables[aiMeshIdx];
|
||||
|
||||
std::vector<std::vector<aiVertexWeight>> weighting(numBones);
|
||||
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting);
|
||||
BuildVertexWeightMapping(node.meshes[0]->primitives[primitiveNo], weighting, vertexRemappingTablePtr);
|
||||
|
||||
mesh->mNumBones = static_cast<unsigned int>(numBones);
|
||||
mesh->mBones = new aiBone *[mesh->mNumBones];
|
||||
|
@ -1175,7 +1180,7 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
// mapping which makes things doubly-slow.
|
||||
|
||||
mat4 *pbindMatrices = nullptr;
|
||||
node.skin->inverseBindMatrices->ExtractData(pbindMatrices);
|
||||
node.skin->inverseBindMatrices->ExtractData(pbindMatrices, nullptr);
|
||||
|
||||
for (uint32_t i = 0; i < numBones; ++i) {
|
||||
const std::vector<aiVertexWeight> &weights = weighting[i];
|
||||
|
@ -1221,11 +1226,11 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
|
|||
}
|
||||
|
||||
if (node.camera) {
|
||||
pScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
|
||||
mScene->mCameras[node.camera.GetIndex()]->mName = ainode->mName;
|
||||
}
|
||||
|
||||
if (node.light) {
|
||||
pScene->mLights[node.light.GetIndex()]->mName = ainode->mName;
|
||||
mScene->mLights[node.light.GetIndex()]->mName = ainode->mName;
|
||||
|
||||
// range is optional - see https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
|
||||
// it is added to meta data of parent node, because there is no other place to put it
|
||||
|
@ -1257,7 +1262,7 @@ void glTF2Importer::ImportNodes(glTF2::Asset &r) {
|
|||
// The root nodes
|
||||
unsigned int numRootNodes = unsigned(rootNodes.size());
|
||||
if (numRootNodes == 1) { // a single root node: use it
|
||||
mScene->mRootNode = ImportNode(mScene, r, meshOffsets, rootNodes[0]);
|
||||
mScene->mRootNode = ImportNode(r, rootNodes[0]);
|
||||
} else if (numRootNodes > 1) { // more than one root node: create a fake root
|
||||
aiNode *root = mScene->mRootNode = new aiNode("ROOT");
|
||||
|
||||
|
@ -1265,7 +1270,7 @@ void glTF2Importer::ImportNodes(glTF2::Asset &r) {
|
|||
std::fill(root->mChildren, root->mChildren + numRootNodes, nullptr);
|
||||
|
||||
for (unsigned int i = 0; i < numRootNodes; ++i) {
|
||||
aiNode *node = ImportNode(mScene, r, meshOffsets, rootNodes[i]);
|
||||
aiNode *node = ImportNode(r, rootNodes[i]);
|
||||
node->mParent = root;
|
||||
root->mChildren[root->mNumChildren++] = node;
|
||||
}
|
||||
|
@ -1666,6 +1671,7 @@ void glTF2Importer::InternReadFile(const std::string &pFile, aiScene *pScene, IO
|
|||
|
||||
// clean all member arrays
|
||||
meshOffsets.clear();
|
||||
mVertexRemappingTables.clear();
|
||||
mEmbeddedTexIdxs.clear();
|
||||
|
||||
this->mScene = pScene;
|
||||
|
|
|
@ -43,6 +43,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_GLTF2IMPORTER_H_INC
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include <AssetLib/glTF2/glTF2Asset.h>
|
||||
|
||||
struct aiNode;
|
||||
|
||||
|
@ -59,7 +60,7 @@ namespace Assimp {
|
|||
class glTF2Importer : public BaseImporter {
|
||||
public:
|
||||
glTF2Importer();
|
||||
~glTF2Importer() override;
|
||||
~glTF2Importer() override = default;
|
||||
bool CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const override;
|
||||
|
||||
protected:
|
||||
|
@ -76,10 +77,12 @@ private:
|
|||
void ImportNodes(glTF2::Asset &a);
|
||||
void ImportAnimations(glTF2::Asset &a);
|
||||
void ImportCommonMetadata(glTF2::Asset &a);
|
||||
aiNode *ImportNode(glTF2::Asset &r, glTF2::Ref<glTF2::Node> &ptr);
|
||||
|
||||
private:
|
||||
std::vector<unsigned int> meshOffsets;
|
||||
std::vector<int> mEmbeddedTexIdxs;
|
||||
std::vector<std::vector<unsigned int>> mVertexRemappingTables; // for each converted aiMesh in the scene, it stores a list of vertices that are actually used
|
||||
aiScene *mScene;
|
||||
|
||||
/// An instance of rapidjson::IRemoteSchemaDocumentProvider
|
||||
|
|
Loading…
Reference in New Issue