Update Readme.md
- Fix typos - Remove deprecated badges - Add the new experimental viewerpull/5291/head
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Readme.md
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Readme.md
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@ -6,20 +6,14 @@ Open Asset Import Library is a library to load various 3d file formats into a sh
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### Current project status ###
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[![Financial Contributors on Open Collective](https://opencollective.com/assimp/all/badge.svg?label=financial+contributors)](https://opencollective.com/assimp)
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![C/C++ CI](https://github.com/assimp/assimp/workflows/C/C++%20CI/badge.svg)
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<a href="https://scan.coverity.com/projects/5607">
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<img alt="Coverity Scan Build Status"
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src="https://scan.coverity.com/projects/5607/badge.svg"/>
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</a>
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[![Codacy Badge](https://app.codacy.com/project/badge/Grade/9973693b7bdd4543b07084d5d9cf4745)](https://www.codacy.com/gh/assimp/assimp/dashboard?utm_source=github.com&utm_medium=referral&utm_content=assimp/assimp&utm_campaign=Badge_Grade)
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[![Coverage Status](https://coveralls.io/repos/github/assimp/assimp/badge.svg?branch=master)](https://coveralls.io/github/assimp/assimp?branch=master)
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[![Join the chat at https://gitter.im/assimp/assimp](https://badges.gitter.im/assimp/assimp.svg)](https://gitter.im/assimp/assimp?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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[![Average time to resolve an issue](http://isitmaintained.com/badge/resolution/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Average time to resolve an issue")
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[![Percentage of issues still open](http://isitmaintained.com/badge/open/assimp/assimp.svg)](http://isitmaintained.com/project/assimp/assimp "Percentage of issues still open")
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<br>
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APIs are provided for C and C++. There are various bindings to other languages (C#, Java, Python, Delphi, D). Assimp also runs on Android and iOS.
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Additionally, assimp features various __mesh post processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
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Additionally, assimp features various __mesh post-processing tools__: normals and tangent space generation, triangulation, vertex cache locality optimization, removal of degenerate primitives and duplicate vertices, sorting by primitive type, merging of redundant materials and many more.
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### Latest Doc's ###
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Please check the latest documents at [Asset-Importer-Lib-Doc](https://assimp-docs.readthedocs.io/en/latest/).
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@ -58,20 +52,21 @@ Take a look into the https://github.com/assimp/assimp/blob/master/Build.md file.
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### Other tools ###
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[open3mod](https://github.com/acgessler/open3mod) is a powerful 3D model viewer based on Assimp's import and export abilities.
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[Assimp-Viewer(]https://github.com/assimp/assimp_view) is an experimental implementation for an Asset-Viewer based on ImGUI and Assimp (experimental).
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#### Repository structure ####
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Open Asset Import Library is implemented in C++. The directory structure looks like:
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Open Asset Import Library is implemented in C++. The directory structure looks like this:
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/code Source code
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/contrib Third-party libraries
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/doc Documentation (doxysource and pre-compiled docs)
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/fuzz Contains the test-code for the Google-Fuzzer project
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/fuzz Contains the test code for the Google Fuzzer project
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/include Public header C and C++ header files
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/scripts Scripts used to generate the loading code for some formats
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/scripts Scripts are used to generate the loading code for some formats
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/port Ports to other languages and scripts to maintain those.
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/test Unit- and regression tests, test suite of models
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/tools Tools (old assimp viewer, command line `assimp`)
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/samples A small number of samples to illustrate possible use-cases for Assimp
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/samples A small number of samples to illustrate possible use cases for Assimp
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The source code is organized in the following way:
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@ -79,9 +74,9 @@ The source code is organized in the following way:
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code/CApi Special implementations which are only used for the C-API
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code/Geometry A collection of geometry tools
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code/Material The material system
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code/PBR An exporter for physical based models
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code/PBR An exporter for physical-based models
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code/PostProcessing The post-processing steps
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code/AssetLib/<FormatName> Implementation for import and export for the format
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code/AssetLib/<FormatName> Implementation for import and export of the format
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### Contributing ###
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Contributions to assimp are highly appreciated. The easiest way to get involved is to submit
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@ -118,4 +113,4 @@ and don't sue us if our code doesn't work. Note that, unlike LGPLed code, you ma
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For the legal details, see the `LICENSE` file.
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### Why this name ###
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Sorry, we're germans :-), no english native speakers ...
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Sorry, we're germans :-), no English native speakers ...
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