Merge branch 'master' into patch-1
commit
b6c0fdd6e0
16
Dockerfile
16
Dockerfile
|
@ -1,14 +1,9 @@
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FROM ubuntu:14.04
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FROM ubuntu:22.04
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RUN apt-get update && apt-get install -y \
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RUN apt-get update && apt-get install -y ninja-build \
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git cmake build-essential software-properties-common
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RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update && apt-get install -y gcc-4.9 g++-4.9 && \
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cd /usr/bin && \
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rm gcc g++ cpp && \
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ln -s gcc-4.9 gcc && \
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ln -s g++-4.9 g++ && \
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ln -s cpp-4.9 cpp
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RUN add-apt-repository ppa:ubuntu-toolchain-r/test && apt-get update
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WORKDIR /opt
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@ -19,7 +14,8 @@ WORKDIR /opt/assimp
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RUN git checkout master \
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&& mkdir build && cd build && \
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cmake \
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cmake -G 'Ninja' \
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-DCMAKE_BUILD_TYPE=Release \
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-DASSIMP_BUILD_ASSIMP_TOOLS=ON \
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.. && \
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make && make install
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ninja -j4 && ninja install
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@ -323,7 +323,7 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
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return nullptr;
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}
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aiMesh *pMesh = new aiMesh;
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std::unique_ptr<aiMesh> pMesh(new aiMesh);
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if (!pObjMesh->m_name.empty()) {
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pMesh->mName.Set(pObjMesh->m_name);
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}
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@ -385,9 +385,9 @@ aiMesh *ObjFileImporter::createTopology(const ObjFile::Model *pModel, const ObjF
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}
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// Create mesh vertices
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createVertexArray(pModel, pData, meshIndex, pMesh, uiIdxCount);
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createVertexArray(pModel, pData, meshIndex, pMesh.get(), uiIdxCount);
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return pMesh;
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return pMesh.release();
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}
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// ------------------------------------------------------------------------------------------------
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@ -498,6 +498,10 @@ void ObjFileImporter::createVertexArray(const ObjFile::Model *pModel,
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if (vertexIndex) {
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if (!last) {
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if (pMesh->mNumVertices <= newIndex + 1) {
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throw DeadlyImportError("OBJ: bad vertex index");
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}
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pMesh->mVertices[newIndex + 1] = pMesh->mVertices[newIndex];
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if (!sourceFace->m_normals.empty() && !pModel->mNormals.empty()) {
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pMesh->mNormals[newIndex + 1] = pMesh->mNormals[newIndex];
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@ -371,6 +371,15 @@ struct CustomExtension {
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CustomExtension& operator=(const CustomExtension&) = default;
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};
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//! Represents metadata in an glTF2 object
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struct Extras {
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std::vector<CustomExtension> mValues;
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inline bool HasExtras() const {
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return !mValues.empty();
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}
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};
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//! Base class for all glTF top-level objects
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struct Object {
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int index; //!< The index of this object within its property container
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@ -379,7 +388,7 @@ struct Object {
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std::string name; //!< The user-defined name of this object
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CustomExtension customExtensions;
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CustomExtension extras;
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Extras extras;
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//! Objects marked as special are not exported (used to emulate the binary body buffer)
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virtual bool IsSpecial() const { return false; }
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@ -139,6 +139,18 @@ inline CustomExtension ReadExtensions(const char *name, Value &obj) {
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return ret;
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}
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inline Extras ReadExtras(Value &obj) {
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Extras ret;
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ret.mValues.reserve(obj.MemberCount());
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for (auto it = obj.MemberBegin(); it != obj.MemberEnd(); ++it) {
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auto &val = it->value;
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ret.mValues.emplace_back(ReadExtensions(it->name.GetString(), val));
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}
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return ret;
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}
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inline void CopyData(size_t count, const uint8_t *src, size_t src_stride,
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uint8_t *dst, size_t dst_stride) {
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if (src_stride == dst_stride) {
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@ -248,7 +260,7 @@ inline void Object::ReadExtensions(Value &val) {
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inline void Object::ReadExtras(Value &val) {
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if (Value *curExtras = FindObject(val, "extras")) {
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this->extras = glTF2::ReadExtensions("extras", *curExtras);
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this->extras = glTF2::ReadExtras(*curExtras);
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}
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}
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@ -654,6 +654,44 @@ namespace glTF2 {
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}
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}
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inline void WriteExtrasValue(Value &parent, const CustomExtension &value, AssetWriter &w) {
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Value valueNode;
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if (value.mStringValue.isPresent) {
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MakeValue(valueNode, value.mStringValue.value.c_str(), w.mAl);
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} else if (value.mDoubleValue.isPresent) {
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MakeValue(valueNode, value.mDoubleValue.value, w.mAl);
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} else if (value.mUint64Value.isPresent) {
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MakeValue(valueNode, value.mUint64Value.value, w.mAl);
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} else if (value.mInt64Value.isPresent) {
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MakeValue(valueNode, value.mInt64Value.value, w.mAl);
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} else if (value.mBoolValue.isPresent) {
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MakeValue(valueNode, value.mBoolValue.value, w.mAl);
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} else if (value.mValues.isPresent) {
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valueNode.SetObject();
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for (auto const &subvalue : value.mValues.value) {
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WriteExtrasValue(valueNode, subvalue, w);
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}
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}
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parent.AddMember(StringRef(value.name), valueNode, w.mAl);
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}
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inline void WriteExtras(Value &obj, const Extras &extras, AssetWriter &w) {
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if (!extras.HasExtras()) {
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return;
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}
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Value extrasNode;
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extrasNode.SetObject();
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for (auto const &value : extras.mValues) {
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WriteExtrasValue(extrasNode, value, w);
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}
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obj.AddMember("extras", extrasNode, w.mAl);
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}
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inline void Write(Value& obj, Node& n, AssetWriter& w)
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{
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if (n.matrix.isPresent) {
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@ -689,6 +727,8 @@ namespace glTF2 {
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if(n.skeletons.size()) {
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AddRefsVector(obj, "skeletons", n.skeletons, w.mAl);
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}
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WriteExtras(obj, n.extras, w);
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}
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inline void Write(Value& /*obj*/, Program& /*b*/, AssetWriter& /*w*/)
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@ -762,7 +802,6 @@ namespace glTF2 {
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}
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}
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inline AssetWriter::AssetWriter(Asset& a)
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: mDoc()
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, mAsset(a)
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@ -443,6 +443,61 @@ inline Ref<Accessor> ExportData(Asset &a, std::string &meshName, Ref<Buffer> &bu
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return acc;
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}
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inline void ExportNodeExtras(const aiMetadataEntry &metadataEntry, aiString name, CustomExtension &value) {
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value.name = name.C_Str();
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switch (metadataEntry.mType) {
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case AI_BOOL:
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value.mBoolValue.value = *static_cast<bool *>(metadataEntry.mData);
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value.mBoolValue.isPresent = true;
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break;
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case AI_INT32:
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value.mInt64Value.value = *static_cast<int32_t *>(metadataEntry.mData);
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value.mInt64Value.isPresent = true;
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break;
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case AI_UINT64:
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value.mUint64Value.value = *static_cast<uint64_t *>(metadataEntry.mData);
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value.mUint64Value.isPresent = true;
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break;
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case AI_FLOAT:
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value.mDoubleValue.value = *static_cast<float *>(metadataEntry.mData);
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value.mDoubleValue.isPresent = true;
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break;
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case AI_DOUBLE:
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value.mDoubleValue.value = *static_cast<double *>(metadataEntry.mData);
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value.mDoubleValue.isPresent = true;
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break;
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case AI_AISTRING:
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value.mStringValue.value = static_cast<aiString *>(metadataEntry.mData)->C_Str();
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value.mStringValue.isPresent = true;
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break;
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case AI_AIMETADATA: {
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const aiMetadata *subMetadata = static_cast<aiMetadata *>(metadataEntry.mData);
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value.mValues.value.resize(subMetadata->mNumProperties);
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value.mValues.isPresent = true;
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for (unsigned i = 0; i < subMetadata->mNumProperties; ++i) {
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ExportNodeExtras(subMetadata->mValues[i], subMetadata->mKeys[i], value.mValues.value.at(i));
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}
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break;
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}
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default:
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// AI_AIVECTOR3D not handled
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break;
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}
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}
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inline void ExportNodeExtras(const aiMetadata *metadata, Extras &extras) {
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if (metadata == nullptr || metadata->mNumProperties == 0) {
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return;
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}
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extras.mValues.resize(metadata->mNumProperties);
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for (unsigned int i = 0; i < metadata->mNumProperties; ++i) {
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ExportNodeExtras(metadata->mValues[i], metadata->mKeys[i], extras.mValues.at(i));
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}
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}
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inline void SetSamplerWrap(SamplerWrap &wrap, aiTextureMapMode map) {
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switch (map) {
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case aiTextureMapMode_Clamp:
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@ -1375,7 +1430,7 @@ unsigned int glTF2Exporter::ExportNodeHierarchy(const aiNode *n) {
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return node.GetIndex();
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}
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/*
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/*
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* Export node and recursively calls ExportNode for all children.
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* Since these nodes are not the root node, we also export the parent Ref<Node>
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*/
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@ -1386,6 +1441,8 @@ unsigned int glTF2Exporter::ExportNode(const aiNode *n, Ref<Node> &parent) {
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node->parent = parent;
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node->name = name;
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ExportNodeExtras(n->mMetaData, node->extras);
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if (!n->mTransformation.IsIdentity()) {
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if (mScene->mNumAnimations > 0 || (mProperties && mProperties->HasPropertyBool("GLTF2_NODE_IN_TRS"))) {
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aiQuaternion quaternion;
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@ -1103,11 +1103,9 @@ void ParseExtensions(aiMetadata *metadata, const CustomExtension &extension) {
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}
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}
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void ParseExtras(aiMetadata *metadata, const CustomExtension &extension) {
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if (extension.mValues.isPresent) {
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for (auto const &subExtension : extension.mValues.value) {
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ParseExtensions(metadata, subExtension);
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}
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void ParseExtras(aiMetadata* metadata, const Extras& extras) {
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for (auto const &value : extras.mValues) {
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ParseExtensions(metadata, value);
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}
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}
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@ -1129,12 +1127,12 @@ aiNode *ImportNode(aiScene *pScene, glTF2::Asset &r, std::vector<unsigned int> &
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}
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}
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if (node.customExtensions || node.extras) {
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if (node.customExtensions || node.extras.HasExtras()) {
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ainode->mMetaData = new aiMetadata;
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if (node.customExtensions) {
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ParseExtensions(ainode->mMetaData, node.customExtensions);
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}
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if (node.extras) {
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if (node.extras.HasExtras()) {
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ParseExtras(ainode->mMetaData, node.extras);
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}
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}
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|
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@ -1200,7 +1200,6 @@ IF (ASSIMP_WARNINGS_AS_ERRORS)
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IF(CMAKE_CXX_COMPILER_ID MATCHES "Clang" ) # clang-cl
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TARGET_COMPILE_OPTIONS(assimp PRIVATE -Wall -Werror
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-Wno-unused-function
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-Wno-microsoft-enum-value
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-Wno-switch-enum
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-Wno-covered-switch-default
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|
@ -1390,7 +1389,7 @@ ENDIF()
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# Add RT-extension library for glTF importer with Open3DGC-compression.
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IF (RT_FOUND AND ASSIMP_IMPORTER_GLTF_USE_OPEN3DGC)
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TARGET_LINK_LIBRARIES(assimp ${RT_LIBRARY})
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TARGET_LINK_LIBRARIES(assimp rt)
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ENDIF ()
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|
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@ -225,7 +225,7 @@ static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporte
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#endif
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#ifndef ASSIMP_BUILD_NO_PBRT_EXPORTER
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exporters.emplace_back("pbrt", "pbrt-v4 scene description file", "pbrt", &ExportScenePbrt, aiProcess_Triangulate | aiProcess_SortByPType);
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exporters.emplace_back("pbrt", "pbrt-v4 scene description file", "pbrt", &ExportScenePbrt, aiProcess_ConvertToLeftHanded | aiProcess_Triangulate | aiProcess_SortByPType);
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#endif
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#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
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|
|
|
@ -48,6 +48,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#pragma GCC diagnostic ignored "-Wunused-function"
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#endif
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunused-function"
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#endif
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#ifndef STB_USE_HUNTER
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/* Use prefixed names for the symbols from stb_image as it is a very commonly embedded library.
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Including vanilla stb_image symbols causes duplicate symbol problems if assimp is linked
|
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|
@ -114,3 +119,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#pragma GCC diagnostic pop
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#endif
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||||
#if defined(__clang__)
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||||
#pragma clang diagnostic pop
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||||
#endif
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|
|
|
@ -111,7 +111,22 @@ PbrtExporter::PbrtExporter(
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mScene(pScene),
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mIOSystem(pIOSystem),
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mPath(path),
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mFile(file) {
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mFile(file),
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mRootTransform(
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// rotates the (already left-handed) CRS -90 degrees around the x axis in order to
|
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// make +Z 'up' and +Y 'towards viewer', as in default in pbrt
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1.f, 0.f, 0.f, 0.f, //
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0.f, 0.f, -1.f, 0.f, //
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0.f, 1.f, 0.f, 0.f, //
|
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0.f, 0.f, 0.f, 1.f //
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) {
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mRootTransform = aiMatrix4x4(
|
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-1.f, 0, 0.f, 0.f, //
|
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0.0f, -1.f, 0.f, 0.f, //
|
||||
0.f, 0.f, 1.f, 0.f, //
|
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0.f, 0.f, 0.f, 1.f //
|
||||
) * mRootTransform;
|
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// Export embedded textures.
|
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if (mScene->mNumTextures > 0)
|
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if (!mIOSystem->CreateDirectory("textures"))
|
||||
|
@ -260,7 +275,7 @@ aiMatrix4x4 PbrtExporter::GetNodeTransform(const aiString &name) const {
|
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node = node->mParent;
|
||||
}
|
||||
}
|
||||
return m;
|
||||
return mRootTransform * m;
|
||||
}
|
||||
|
||||
std::string PbrtExporter::TransformAsString(const aiMatrix4x4 &m) {
|
||||
|
@ -309,7 +324,7 @@ void PbrtExporter::WriteCamera(int i) {
|
|||
|
||||
// Get camera fov
|
||||
float hfov = AI_RAD_TO_DEG(camera->mHorizontalFOV);
|
||||
float fov = (aspect >= 1.0) ? hfov : (hfov * aspect);
|
||||
float fov = (aspect >= 1.0) ? hfov : (hfov / aspect);
|
||||
if (fov < 5) {
|
||||
std::cerr << fov << ": suspiciously low field of view specified by camera. Setting to 45 degrees.\n";
|
||||
fov = 45;
|
||||
|
@ -327,7 +342,7 @@ void PbrtExporter::WriteCamera(int i) {
|
|||
|
||||
if (!cameraActive)
|
||||
mOutput << "# ";
|
||||
mOutput << "Scale -1 1 1\n"; // right handed -> left handed
|
||||
mOutput << "Scale 1 1 1\n";
|
||||
if (!cameraActive)
|
||||
mOutput << "# ";
|
||||
mOutput << "LookAt "
|
||||
|
@ -383,8 +398,8 @@ void PbrtExporter::WriteWorldDefinition() {
|
|||
}
|
||||
|
||||
mOutput << "# Geometry\n\n";
|
||||
aiMatrix4x4 worldFromObject;
|
||||
WriteGeometricObjects(mScene->mRootNode, worldFromObject, meshUses);
|
||||
|
||||
WriteGeometricObjects(mScene->mRootNode, mRootTransform, meshUses);
|
||||
}
|
||||
|
||||
void PbrtExporter::WriteTextures() {
|
||||
|
|
|
@ -100,6 +100,9 @@ private:
|
|||
// A private set to keep track of which textures have been declared
|
||||
std::set<std::string> mTextureSet;
|
||||
|
||||
// Transform to apply to the root node and all root objects such as cameras, lights, etc.
|
||||
aiMatrix4x4 mRootTransform;
|
||||
|
||||
aiMatrix4x4 GetNodeTransform(const aiString& name) const;
|
||||
static std::string TransformAsString(const aiMatrix4x4& m);
|
||||
|
||||
|
|
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