Invert logic in build_bone_children_hierarchy.

pull/5007/head
Marc-Antoine Lortie 2023-03-14 09:21:45 -04:00
parent 25ab05eb49
commit eb3b48e523
1 changed files with 12 additions and 12 deletions

View File

@ -516,19 +516,19 @@ void HL1MDLLoader::read_bones() {
void HL1MDLLoader::build_bone_children_hierarchy(const TempBone &bone)
{
if (bone.children.size() > 0)
{
aiNode* bone_node = bone.node;
bone_node->mNumChildren = static_cast<unsigned int>(bone.children.size());
bone_node->mChildren = new aiNode *[bone_node->mNumChildren];
if (bone.children.empty())
return;
// Build each child bone's hierarchy recursively.
for (size_t i = 0; i < bone.children.size(); ++i)
{
const TempBone &child_bone = temp_bones_[bone.children[i]];
bone_node->mChildren[i] = child_bone.node;
build_bone_children_hierarchy(child_bone);
}
aiNode* bone_node = bone.node;
bone_node->mNumChildren = static_cast<unsigned int>(bone.children.size());
bone_node->mChildren = new aiNode *[bone_node->mNumChildren];
// Build each child bone's hierarchy recursively.
for (size_t i = 0; i < bone.children.size(); ++i)
{
const TempBone &child_bone = temp_bones_[bone.children[i]];
bone_node->mChildren[i] = child_bone.node;
build_bone_children_hierarchy(child_bone);
}
}