ConvertToLHProcess noew inverts viewing direction

pull/5057/head
Suhajda Tamás 2023-04-04 19:39:32 +02:00
parent 89ccc89298
commit 23a3e8cf2d
2 changed files with 22 additions and 0 deletions

View File

@ -113,6 +113,12 @@ void MakeLeftHandedProcess::Execute(aiScene *pScene) {
ProcessAnimation(nodeAnim);
}
}
// process the cameras accordingly
for( unsigned int a = 0; a < pScene->mNumCameras; ++a)
{
ProcessCamera(pScene->mCameras[a]);
}
ASSIMP_LOG_DEBUG("MakeLeftHandedProcess finished");
}
@ -231,6 +237,13 @@ void MakeLeftHandedProcess::ProcessAnimation(aiNodeAnim *pAnim) {
}
}
// ------------------------------------------------------------------------------------------------
// Converts a single camera to left handed coordinates.
void MakeLeftHandedProcess::ProcessCamera( aiCamera* pCam)
{
pCam->mLookAt = 2.0f * pCam->mPosition - pCam->mLookAt;
}
#endif // !! ASSIMP_BUILD_NO_MAKELEFTHANDED_PROCESS
#ifndef ASSIMP_BUILD_NO_FLIPUVS_PROCESS
// # FlipUVsProcess

View File

@ -58,6 +58,7 @@ struct aiMesh;
struct aiNodeAnim;
struct aiNode;
struct aiMaterial;
struct aiCamera;
namespace Assimp {
@ -109,6 +110,14 @@ protected:
* @param pAnim The bone animation to transform
*/
void ProcessAnimation( aiNodeAnim* pAnim);
// -------------------------------------------------------------------
/** Converts a single camera to left handed coordinates.
* The camera viewing direction is inverted by reflecting mLookAt
* across mPosition.
* @param pCam The camera to convert
*/
void ProcessCamera( aiCamera* pCam);
};