add more comments
parent
5d8b1649a4
commit
36d730fc4e
|
@ -231,6 +231,7 @@ void updateXMeshVertices(XMesh *pMesh, std::vector<Vertex> &uniqueVertices) {
|
|||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Unites identical vertices in the given mesh
|
||||
// combine hashes
|
||||
inline void hash_combine(std::size_t &seed) {
|
||||
seed;
|
||||
}
|
||||
|
@ -241,31 +242,29 @@ inline void hash_combine(std::size_t& seed, const T& v, Rest... rest) {
|
|||
seed ^= hasher(v) + 0x9e3779b9 + (seed<<6) + (seed>>2);
|
||||
hash_combine(seed, rest...);
|
||||
}
|
||||
//template specialization for std::equal_to
|
||||
//template specialization for std::hash for Vertex
|
||||
template<>
|
||||
struct std::hash<Vertex>
|
||||
{
|
||||
std::size_t operator()(Vertex const& v) const noexcept
|
||||
{
|
||||
|
||||
size_t seed = 0;
|
||||
hash_combine(seed, v.position.x ,v.position.y,v.position.z);
|
||||
//hash_combine(seed, v.position.y );
|
||||
//hash_combine(seed, v.position.z );
|
||||
return seed;
|
||||
}
|
||||
};
|
||||
//template specialization for std::equal_to
|
||||
//template specialization for std::equal_to for Vertex
|
||||
template<>
|
||||
struct std::equal_to<Vertex> {
|
||||
bool operator()(const Vertex &lhs, const Vertex &rhs) const {
|
||||
return areVerticesEqual(lhs, rhs, false);
|
||||
}
|
||||
};
|
||||
// now start the JoinVerticesProcess
|
||||
int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
||||
{
|
||||
static_assert( AI_MAX_NUMBER_OF_COLOR_SETS == 8, "AI_MAX_NUMBER_OF_COLOR_SETS == 8");
|
||||
static_assert( AI_MAX_NUMBER_OF_TEXTURECOORDS == 8, "AI_MAX_NUMBER_OF_TEXTURECOORDS == 8");
|
||||
static_assert( AI_MAX_NUMBER_OF_TEXTURECOORDS == 8, "AI_MAX_NUMBER_OF_TEXTURECOORDS == 8");
|
||||
|
||||
// Return early if we don't have any positions
|
||||
if (!pMesh->HasPositions() || !pMesh->HasFaces()) {
|
||||
|
@ -334,21 +333,28 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
uniqueAnimatedVertices[animMeshIndex].reserve(pMesh->mNumVertices);
|
||||
}
|
||||
}
|
||||
// a map that maps a vertix to its new index
|
||||
std::unordered_map<Vertex,int> vertex2Index;
|
||||
// we can not end up with more vertices than we started with
|
||||
vertex2Index.reserve(pMesh->mNumVertices);
|
||||
// Now check each vertex if it brings something new to the table
|
||||
int newIndex = 0;
|
||||
for( unsigned int a = 0; a < pMesh->mNumVertices; a++) {
|
||||
// if the vertex is unused Do nothing
|
||||
if (usedVertexIndices.find(a) == usedVertexIndices.end()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// collect the vertex data
|
||||
Vertex v(pMesh,a);
|
||||
// is the vertex already in the map?
|
||||
auto it = vertex2Index.find(v);
|
||||
// if the vertex is not in the map then it is a new vertex add it.
|
||||
if (it == vertex2Index.end()) {
|
||||
// this is a new vertex give it a new index
|
||||
vertex2Index[v] = newIndex;
|
||||
//keep track of its index and increment 1
|
||||
replaceIndex[a] = newIndex++;
|
||||
// add the vertex to the unique vertices
|
||||
uniqueVertices.push_back(v);
|
||||
if (hasAnimMeshes) {
|
||||
for (unsigned int animMeshIndex = 0; animMeshIndex < pMesh->mNumAnimMeshes; animMeshIndex++) {
|
||||
|
@ -356,9 +362,9 @@ int JoinVerticesProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshIndex)
|
|||
uniqueAnimatedVertices[animMeshIndex].push_back(v);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else {
|
||||
else{
|
||||
// if the vertex is already there just find the replace index that is appropriate to it
|
||||
replaceIndex[a] = it->second;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue