Kim Kulling
6d04e16c7e
Merge branch 'master' into issue_3165
2020-05-28 21:51:58 +02:00
kimkulling
d40a3026db
closes https://github.com/assimp/assimp/issues/3165 : fix gcc build.
2020-05-28 21:02:13 +02:00
FRICOTEAUX
87584eb007
glTF2: fix "file size doesn't match" issue when importing GLB in Blender
2020-05-28 11:05:38 +02:00
Yingying Wang
98767cbb08
pull master
2020-05-27 10:23:28 -07:00
Kim Kulling
2c9cfefe67
Merge branch 'master' into gltf2_sparseAccessor_import
2020-05-26 21:30:51 +02:00
Kim Kulling
e33ed9e7a1
File is duplicated
...
closes https://github.com/assimp/assimp/issues/3238
2020-05-25 20:30:18 +02:00
Kim Kulling
78c9ac2889
Merge branch 'master' into gltf2_sparseAccessor_import
2020-05-25 16:11:01 +02:00
Kim Kulling
2be731d1bf
Merge branch 'master' into pugi_xml
2020-05-22 10:09:46 +02:00
Kim Kulling
a97e4c15b3
Merge branch 'master' into master
2020-05-21 21:15:50 +02:00
Kim Kulling
ecfca1d5c5
Merge branch 'master' into verboseLogging
2020-05-21 18:30:52 +02:00
Yingying Wang
50f0a86798
conditional export
2020-05-19 16:10:41 -07:00
Ryan Styrczula
c4055d04b4
Fix double free caused in FindInvalidDataProcess
...
In debug builds, there's no issues, but in release, an invalid mesh that
is deleted in FindInvalidDataProcess will be double free'd when the
parent scene is destroyed.
2020-05-19 14:38:10 -04:00
Yingying Wang
c10e409a5d
merge
2020-05-18 12:16:45 -07:00
Yingying Wang
193deb3441
cleanup
2020-05-18 12:01:09 -07:00
Yingying Wang
e39c632809
cleanup
2020-05-18 11:50:51 -07:00
Yingying Wang
0897c4c7be
merge
2020-05-18 11:31:44 -07:00
Yingying Wang
02cbd36271
pull master
2020-05-18 11:15:18 -07:00
Kevin Shepherd
e9a3cc2c8a
Fixed rotation order bug in BVH Loader
...
This bug has been present since after the 4.10 release.
It fixes the issue "play the bvh error" #2187
Almost all bvh files are affected, such as any of the CMU library.
The bug is caused by the introduction of channelMap in the BVHLoader.cpp - function void BVHLoader::CreateAnimation(aiScene *pScene). The channelMap loses the rotation order present oin the BVH file, and always applies the rotations in X,Y,Z order.
2020-05-18 16:07:46 +01:00
Malcolm Tyrrell
14692368d5
Same for LogDebug -> LogVerboseDebug
2020-05-18 11:55:14 +01:00
Malcolm Tyrrell
87a7662bee
More thinks using VERBOSE_DEBUG
2020-05-18 11:45:00 +01:00
Kim Kulling
2438e1b52e
Merge branch 'master' into gltf2_fix_skin_recursion
2020-05-18 09:05:28 +02:00
Kim Kulling
4b0a3305b1
Merge branch 'master' into master
2020-05-17 13:54:10 +02:00
Kim Kulling
4f24b3dac2
Merge branch 'added_check_before_using' of https://github.com/qarmin/assimp into qarmin-added_check_before_using
2020-05-17 11:48:24 +02:00
Kim Kulling
cfbdacb02a
Merge branch 'master' into bug-3201-collada_root_meshes
2020-05-16 20:50:34 +02:00
Yingying Wang
b8e39b58d1
clean up
2020-05-15 12:32:58 -07:00
Yingying Wang
f6720271cb
sparce accessor exporter
2020-05-15 12:20:31 -07:00
Malcolm Tyrrell
d70685d37f
Fix typo
2020-05-15 17:50:48 +01:00
Malcolm Tyrrell
90cdbd9d9a
Fix ups
2020-05-15 17:46:50 +01:00
Malcolm Tyrrell
434c5e3d37
More verbose logging
2020-05-15 17:29:49 +01:00
Malcolm Tyrrell
e11d78596f
Use verbose debug logging in certain places
2020-05-15 17:26:17 +01:00
Malcolm Tyrrell
5e0136d737
Add concept of verboseDebug
2020-05-15 17:23:07 +01:00
Malcolm Tyrrell
2ffd1cb8db
nits
2020-05-15 17:22:15 +01:00
Malcolm Tyrrell
bcca3a0d79
No need for bespoke macros
2020-05-15 17:22:02 +01:00
Malcolm Tyrrell
6be0ce1ec9
Initial pass at adding logging
2020-05-15 17:21:45 +01:00
Matias Kangasjärvelä
7a16a7a7e4
Fix infinite recursion in gltf2 skin parsing
...
Previously parsing a node caused the skin that was attached to it
to be parsed, which caused the skins node joints to be parsed,
which could cause the skin to be re-parsed leading to infinite or
at the very least exponential recursion.
The fix is to just get a reference to a temporarily uninitialized
skin as they were being parsed after the scene graph just to be safe
anyway. This way we avoid the recursion problem and all the references
will be valid in the end.
2020-05-15 16:48:41 +03:00
kimkulling
464d4cf99a
Merge branch 'master' of https://github.com/inhosens/assimp into inhosens-master
2020-05-15 15:08:30 +02:00
kimkulling
246ec2b0dc
Merge branch 'migenius-fix-ortho' of https://github.com/migenius/assimp into migenius-migenius-fix-ortho
2020-05-15 13:37:03 +02:00
kimkulling
a6b5abd698
Merge branch 'master' of https://github.com/zyndor/assimp into zyndor-master
2020-05-15 08:51:46 +02:00
Kim Kulling
2571b47a28
Merge branch 'master' into bug-3177-dae-geo-id
2020-05-13 20:24:53 +02:00
Yingying Wang
e9b67cdb89
gltf2 import sparse accessor
2020-05-11 14:34:35 -07:00
Jeremy Cytryn
c3a21666da
Make gltf2 export normal normalization safe
...
This avoids introducing NaNs e.g. when the input mesh has 0-length normals
2020-05-11 12:02:38 -07:00
Jeremy Cytryn
c5a9fbd47f
Gracefully handle NaNs and Infs in gltf2 accessor bound computation
2020-05-11 12:02:38 -07:00
Jeremy Cytryn
aef4ecada5
Fail gltf/gltf2 export whenever invalid / incomplete JSON is generated
...
This can happen currently for example if NaNs are introduced in accessor bounds as rapidjson cannot write NaN/inf floats (see subsequent commit for fix there) and will halt writing to buffer at this point. Fix here ensures that whenever anything like this happens we throw an exception so this ends up as a registered export failure case, rather than silently exporting the incomplete JSON
2020-05-11 12:02:38 -07:00
hoshiryu
3fdcd0861f
Fix fbx rotation ;
2020-05-11 10:28:05 +02:00
kimkulling
a1bcca2c99
remove step prototype: does not work this way.
2020-05-07 14:00:40 +02:00
Kim Kulling
89a865ce19
Merge branch 'master' into master
2020-05-06 22:07:39 +02:00
Sercan Degirmenci
201347700f
fix incorrect header path on framework build
2020-05-06 16:15:23 +03:00
Yingying Wang
60e8146b9f
fix wrong target idx when importing
2020-05-05 12:51:40 -07:00
RichardTea
56a4e61533
Collada: Don't copy the scene when exporting
...
This was purely to add a virtual top-level node
Use a flag instead.
Also add more const
2020-05-05 10:16:13 +01:00
RichardTea
6e447b2c44
Merge branch 'bug-3177-dae-geo-id' into bug-3201-collada_root_meshes
2020-05-05 09:52:08 +01:00
RichardTea
d1ae6ac77a
Fix typo in <visual_scene>
...
Swapped Id and Name
2020-05-05 09:51:41 +01:00
RichardTea
fa1d2f09db
Merge branch 'master' into bug-3177-dae-geo-id
2020-05-05 09:33:48 +01:00
Kim Kulling
ddee1b1ddb
Merge branch 'master' into aaronfranke-file-formatting
2020-05-05 10:21:46 +02:00
kkulling
4e16716924
Merge branch 'file-formatting' of https://github.com/aaronfranke/assimp into aaronfranke-file-formatting
2020-05-05 10:17:52 +02:00
Kim Kulling
bf95d1da7c
fix conversion
2020-05-04 21:48:46 +02:00
RichardTea
8e73984a11
Collada Root Nodes aren't allowed to have meshes
...
Create a null parent node instead
2020-05-04 17:47:09 +01:00
RichardTea
6e200cb0d3
Merge branch 'master' into bug-3177-dae-geo-id
...
Impossible merge, have discarded upstream
2020-05-04 13:59:09 +01:00
RichardTea
ea917bd4ae
Move Collada into AssetLib folder
...
Should make the merge easier
2020-05-04 13:54:49 +01:00
Kim Kulling
91fa9a102b
closes https://github.com/assimp/assimp/issues/3181 : fix typo for light type.
2020-05-03 12:17:32 +02:00
Kim Kulling
3b06f57150
add missing inclde +
2020-05-02 21:11:47 +02:00
Kim Kulling
514593548d
add assert-test for nullptr.
2020-05-02 21:07:41 +02:00
Kim Kulling
3329e76263
closes https://github.com/assimp/assimp/issues/3178 : throw exception in case of invalid export stream.
2020-05-02 21:06:55 +02:00
Kim Kulling
f8e6512a63
Move format importer and exporter into its won folder.
2020-05-02 15:14:38 +02:00
Trevor David Black
a0aa067b5f
Moved Texture writing into its own function
2020-05-01 08:35:04 -07:00
RichardTea
1dabb1a094
Collada: Fix crash with AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES
...
Add unit test for this
2020-05-01 14:59:09 +01:00
RichardTea
3e2dd186d1
Merge branch 'master' into bug-3177-dae-geo-id
2020-05-01 12:08:12 +01:00
RichardTea
5b9f207f1f
ColladaExporter cleanup
...
Namespace, NULL and includes
2020-05-01 11:54:34 +01:00
RichardTea
ee16d2c4c9
Fix camera, light and bone unique ids
...
Bones don't have a unit test yet
2020-05-01 11:13:38 +01:00
Trevor David Black
2c9d3bea64
Printing out unique textures
2020-04-30 14:01:09 -07:00
RichardTea
083ebdbc2e
Collada Export: More unique Ids
...
Nodes, Materials, Animations, Lights, Cameras, Bones
2020-04-30 18:28:06 +01:00
Kim Kulling
2d9d112015
fix warning
2020-04-29 21:35:42 +02:00
Kim Kulling
1c30b7bf8e
tryout: check if leak is coupled to type double.
2020-04-29 21:31:01 +02:00
Kim Kulling
e0bc0f7fad
try to fix double memleak.
2020-04-29 21:19:15 +02:00
Kim Kulling
da2bf5c7a4
fix wrong size
2020-04-29 21:13:46 +02:00
Kim Kulling
f808ed9fb5
fbxconverter: fix memoryleak.
2020-04-29 20:52:49 +02:00
Kim Kulling
c6131ce38a
scenecombiner: fix leak.
2020-04-29 20:43:23 +02:00
RichardTea
ff9f3b8608
Collada: Ensure <geometry> has unique id
...
Use the "id" for mesh names by default.
Set option AI_CONFIG_IMPORT_COLLADA_USE_COLLADA_NAMES to use the mesh "name" instead
2020-04-29 17:17:46 +01:00
RichardTea
2c6ac23a4e
Apply Assimp clangformat to touched Collada files
2020-04-29 14:21:17 +01:00
Rafał Mikrut
6967a02fcb
Merge branch 'master' into added_check_before_using
2020-04-28 18:33:29 +00:00
qarmin
4dfdbbf171
Check index before using
2020-04-28 20:31:59 +02:00
Kim Kulling
efa046366e
Retrigger build
2020-04-28 09:14:53 +02:00
luca
4488e3e745
build on Linux with gcc and clang; warning as error only for 'assimp' target
2020-04-27 23:38:33 -07:00
Paul Arden
81abd90ee1
Fix reading of orthographic camera data. Fixes #3028 .
2020-04-28 10:07:56 +10:00
Kim Kulling
b0c9711894
Small format finding
2020-04-27 15:16:57 +02:00
Inho Lee
629320a3a0
Add timescale for collada
2020-04-27 11:52:04 +02:00
luca
d98787f35b
CI: use clang on Unix, msvc on Windows;Remove explicit flags in CMakeLists.txt;
2020-04-26 12:50:42 -07:00
Kim Kulling
6c1e21d754
fix formatting.
2020-04-26 19:14:30 +02:00
Kim Kulling
bafb8e3189
closes https://github.com/assimp/assimp/issues/3165 : remove deprecated code whch causes compiler warning.
2020-04-26 08:59:52 +02:00
Kim Kulling
638df2ceac
Merge branch 'master' into master
2020-04-25 12:07:06 +02:00
Trevor David Black
3dc550a9b2
Got a working geometry prototype, sponza renders correctly when camera and light is added
2020-04-25 00:10:31 -07:00
Trevor David Black
07065e2235
Working first proof of concept. Renders ambient term in pbrt
2020-04-22 13:38:06 -07:00
Kim Kulling
9b1759dcc2
Merge branch 'master' into migenius-migenius-rsws53-mig-2
2020-04-22 19:59:53 +02:00
Kim Kulling
ca70b44e44
Merge branch 'migenius-rsws53-mig-2' of https://github.com/migenius/assimp into migenius-migenius-rsws53-mig-2
2020-04-22 19:58:41 +02:00
Kim Kulling
c36b028412
fix type error for template deduction.
2020-04-21 16:39:18 +02:00
Kim Kulling
c91d3764ca
Merge branch 'master' into optimized_bonelimits
2020-04-21 08:45:50 +02:00
Trevor David Black
cb88210c62
Completed scene wide rendering output
2020-04-20 12:23:22 -07:00
Trevor David Black
1045fb7798
Got 90 percent solution for exporting camera data
2020-04-20 11:55:46 -07:00
Kim Kulling
f71b332ed1
Update glTF2Asset.inl
...
fix VS-compiler warning.
2020-04-19 21:14:47 +02:00
Kim Kulling
e3563212d7
Merge branch 'master' into master
2020-04-19 21:13:12 +02:00
Kim Kulling
e0f6eb09e6
Merge branch 'master' into optimized_bonelimits
2020-04-17 20:37:28 +02:00
Trevor David Black
f9f2d617a2
Added a very basic camera. Still work to do
2020-04-17 10:42:13 -07:00
Hehongyuanlove
9c52fd7633
Update D3MFExporter.cpp
2020-04-17 12:58:41 +08:00
Hehongyuanlove
e9a72a5053
repair formate 3MF
2020-04-17 12:38:07 +08:00
Hehongyuanlove
3bbc8e76bd
Rgba2Hex to repair rgba(1,1,1,1)
2020-04-17 12:34:05 +08:00
Kim Kulling
c0dc26de8e
Merge branch 'master' into GLTF2_recursive_references_fix
2020-04-16 11:29:37 +02:00
Kim Kulling
996abd3fbe
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-04-16 11:08:29 +02:00
Kim Kulling
d12e938a70
Merge branch 'master' into ifdef_export_defines
2020-04-16 10:24:23 +02:00
Kim Kulling
e341eadfd9
Fix typo
2020-04-16 10:23:50 +02:00
Timur Umayev
69f8d47941
glTF2 support targetNames
2020-04-15 09:39:46 +01:00
György Straub
e4ceccb42d
Merge branch 'master' into master
2020-04-12 15:58:25 +01:00
Max Vollmer (Microsoft Havok)
a14b5fb06f
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-04-10 08:44:19 +01:00
Max Vollmer (Microsoft Havok)
485d7ab52e
Merge branch 'master' into GLTF2_recursive_references_fix
2020-04-10 08:44:18 +01:00
Kim Kulling
79af2b1a5c
Merge branch 'master' into kimkulling_dev
2020-04-09 19:55:45 +02:00
Trevor David Black
3ad53ab630
Printing file metadata
2020-04-08 13:29:03 -07:00
György Straub
755f3748f1
Merge branch 'master' into master
2020-04-07 11:46:14 +01:00
Trevor David Black
8c3b374486
Pbrt file exporter hello world
2020-04-06 12:12:37 -07:00
Kim Kulling
9a11d91cb8
code reformattings.
2020-04-06 13:33:03 +02:00
Kim Kulling
131aed73b0
closes https://github.com/assimp/assimp/issues/2166 : add missing setter for metadata.
2020-04-06 11:16:16 +02:00
Kim Kulling
132ecae6f4
Merge branch 'master' into kimkulling_dev
2020-04-04 18:28:50 +02:00
György Straub
956c57f18e
Merge branch 'master' into master
2020-04-03 13:42:59 +01:00
Max Vollmer (Microsoft Havok)
a07bf8b26f
Merge branch 'master' into GLTF2_recursive_references_fix
2020-04-03 08:40:32 +01:00
Max Vollmer (Microsoft Havok)
d966f3394b
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-04-03 08:40:29 +01:00
Kim Kulling
c21a1ffffa
Remove comments to increase readability
2020-04-01 11:16:39 +02:00
Kim Kulling
a7208b02e0
Merge branch 'master' into assimp_gltf2_exporter
2020-04-01 08:42:48 +02:00
Alexey Medvedev
53990ffa42
Check for existed bone
2020-03-31 14:18:51 -07:00
György Straub
87e2d3a54d
Added support for glTF2 sparse accessors.
...
Refactored Accessors, pulling out reusable bits between those
and sparse accessors' indices / values.
2020-03-31 11:28:26 +01:00
Max Vollmer (Microsoft Havok)
54419eb9a0
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-03-31 09:54:12 +01:00
Max Vollmer (Microsoft Havok)
806d81c919
Merge branch 'master' into GLTF2_recursive_references_fix
2020-03-31 09:54:01 +01:00
Alexey Medvedev
3ef46b0edd
Weights and bones count checks
2020-03-30 16:56:33 -07:00
Alexey Medvedev
5e93b9ea8b
Fixed bone splitting with excessive amount of bones with 0 weight
2020-03-30 12:42:32 -07:00
Kim Kulling
6973aea6da
fix compiler warnings.
2020-03-30 20:41:39 +02:00
Kim Kulling
4c177ad72e
fix possible warnings
2020-03-30 20:33:43 +02:00
Kim Kulling
d51b89f3ce
trigger build
2020-03-29 13:44:14 +02:00
Kim Kulling
b1165cff28
Merge branch 'master' into kimkulling_dev
2020-03-29 12:07:20 +02:00
Ville Ruusutie
222b145307
Merge branch 'master' into optimized_bonelimits
2020-03-29 12:54:07 +03:00
Kim Kulling
9b83d74830
apply code-conventions to unrealloader
2020-03-28 09:48:55 +01:00
Kim Kulling
27e1a20efe
Update 3DSConverter.cpp
...
Trigger build.
2020-03-27 20:46:32 +01:00
Kim Kulling
3a206a424d
Merge branch 'master' into kimkulling_dev
2020-03-27 18:25:13 +01:00
Kim Kulling
e543a58dfb
Update m3d.h
...
fix more alignment errors.
2020-03-27 18:23:22 +01:00
Kim Kulling
2cfdbe2d50
Update m3d.h
...
Fix alignment bug.
2020-03-27 16:27:07 +01:00
Kim Kulling
7a01061c3e
Update m3d.h
...
Try to fix build error.
2020-03-27 15:39:49 +01:00
Kim Kulling
60750161d5
Update m3d.h
...
replace assignment by memcpy.
2020-03-27 15:28:32 +01:00
Ville Ruusutie
855452831c
Merge branch 'master' into fbx_rotation_fix
2020-03-27 14:36:00 +02:00
Kim Kulling
32c59643f2
Update m3d.h
...
fix alignment issue.
2020-03-27 11:38:38 +01:00
Kim Kulling
80323b57bc
Update UnrealLoader.cpp
...
Fix static code analysis findings.
2020-03-27 11:30:40 +01:00
Ville Ruusutie
7a2bc5f8f3
Merge branch 'master' into optimized_bonelimits
2020-03-27 07:12:25 +02:00
Ville Ruusutie
69176ad425
Merge branch 'master' into optimized_bonelimits
2020-03-26 21:28:47 +02:00
Ville Ruusutie
7f521b4eb4
Merge branch 'master' into fbx_rotation_fix
2020-03-26 21:28:03 +02:00
Marc-Antoine Lortie
609632c6a5
Added missing functionalities to C API.
...
The C API functions that have been added are the following:
Vector2:
- aiVector2AreEqual
- aiVector2AreEqualEpsilon
- aiVector2Add
- aiVector2Subtract
- aiVector2Scale
- aiVector2SymMul
- aiVector2DivideByScalar
- aiVector2DivideByVector
- aiVector2Length
- aiVector2SquareLength
- aiVector2Negate
- aiVector2DotProduct
- aiVector2Normalize
Vector3:
- aiVector3AreEqual
- aiVector3AreEqualEpsilon
- aiVector3LessThan
- aiVector3Add
- aiVector3Subtract
- aiVector3Scale
- aiVector3SymMul
- aiVector3DivideByScalar
- aiVector3DivideByVector
- aiVector3Length
- aiVector3SquareLength
- aiVector3Negate
- aiVector3DotProduct
- aiVector3CrossProduct
- aiVector3Normalize
- aiVector3NormalizeSafe
- aiVector3RotateByQuaternion
Matrix3x3:
- aiMatrix3FromMatrix4
- aiMatrix3FromQuaternion
- aiMatrix3AreEqual
- aiMatrix3AreEqualEpsilon
- aiMatrix3Inverse
- aiMatrix3Determinant
- aiMatrix3RotationZ
- aiMatrix3FromRotationAroundAxis
- aiMatrix3Translation
- aiMatrix3FromTo
Matrix4x4:
- aiMatrix4FromMatrix3
- aiMatrix4FromScalingQuaternionPosition
- aiMatrix4Add
- aiMatrix4AreEqual
- aiMatrix4AreEqualEpsilon
- aiMatrix4Inverse
- aiMatrix4Determinant
- aiMatrix4IsIdentity
- aiMatrix4DecomposeIntoScalingEulerAnglesPosition
- aiMatrix4DecomposeIntoScalingAxisAnglePosition
- aiMatrix4DecomposeNoScaling
- aiMatrix4FromEulerAngles
- aiMatrix4RotationX
- aiMatrix4RotationY
- aiMatrix4RotationZ
- aiMatrix4FromRotationAroundAxis
- aiMatrix4Translation
- aiMatrix4Scaling
- aiMatrix4FromTo
Quaternion:
- aiQuaternionFromEulerAngles
- aiQuaternionFromAxisAngle
- aiQuaternionFromNormalizedQuaternion
- aiQuaternionAreEqual
- aiQuaternionAreEqualEpsilon
- aiQuaternionNormalize
- aiQuaternionConjugate
- aiQuaternionMultiply
- aiQuaternionInterpolate
In addition, a const qualifier has been added to aiQuaterniont::Rotate to allow call to this method via a const aiQuaterniont pointer.
2020-03-26 13:08:40 -04:00
Kim Kulling
96c7c567e6
Merge branch 'master' into kimkulling_dev
2020-03-26 11:56:45 +01:00
Max Vollmer (Microsoft Havok)
3c9751ce0c
Merge branch 'master' into GLTF2_recursive_references_fix
2020-03-26 10:16:58 +00:00
kimkulling
ccd13436da
fix memory leak during export
2020-03-25 16:37:43 +01:00
napina
14b8d1242b
Added pre and post rotation handling to FBXConverter::GenerateSimpleNodeAnim. Fixed quaternion interpolation flip. Cleaned code.
2020-03-25 08:20:31 +02:00
napina
b962af93fc
Merge branch 'master' of https://github.com/assimp/assimp
2020-03-24 21:35:22 +02:00
Max Vollmer (Microsoft Havok)
ec17aff6d6
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-03-24 11:56:44 +00:00
Max Vollmer (Microsoft Havok)
ef20cdc430
Merge branch 'master' into GLTF2_guarantee_rootnode_fix
2020-03-24 11:56:42 +00:00
Max Vollmer (Microsoft Havok)
2820edee54
Merge branch 'master' into GLTF2_recursive_references_fix
2020-03-24 11:56:38 +00:00
simon chen
891b1d4b3f
Merge branch 'master' into fix_FBX_no_preservePivots_bug
2020-03-24 14:38:23 +08:00
Andy Maloney
046f50880f
{cmake} Prefix assimp options with "ASSIMP_" to avoid pollution when included as a submodule
...
When libraries are included as submodules in large projects, having an option with a generic name like "BUILD_DOCS" is not very helpful. (e.g. one project I work on includes many libraries as submodules)
It can also clash with options from other libraries which can break things.
2020-03-23 12:35:32 -04:00
napina
bb4bcb442a
Merge branch 'master' of https://github.com/assimp/assimp
2020-03-23 10:35:06 +02:00
Max Vollmer (Microsoft Havok)
2006eeed85
Merge branch 'master' into GLTF2_recursive_references_fix
2020-03-23 08:07:25 +00:00
Max Vollmer (Microsoft Havok)
94da6d61a4
Merge branch 'master' into GLTF2_invalid_buffer_fix
2020-03-23 08:03:29 +00:00
Kim Kulling
6f8d96b57e
Merge branch 'master' into kimkulling_dev
2020-03-23 09:00:41 +01:00
Max Vollmer (Microsoft Havok)
973e38ad97
Merge branch 'master' into GLTF2_guarantee_rootnode_fix
2020-03-23 07:57:38 +00:00
napina
f0243cc7f3
Changed AI_LMW_MAX_WEIGHTS*2 to 8 which is same thing.
2020-03-22 15:58:12 +02:00
Kim Kulling
c0ae9b6040
fix invalid check
2020-03-22 14:21:24 +01:00
Kim Kulling
68a9fa2df3
reformat unittests.
2020-03-22 12:13:09 +01:00
napina
d5d30c898b
Optimized LimitBoneWeightsProcess. Added SmallVector to reduce heap allocations. Simplified algorithm and removed unnecessary copying.
2020-03-22 12:47:42 +02:00
Kim Kulling
4283e61189
fix clang-compiler warning: wrong move constructor.
2020-03-21 18:25:49 +01:00
Kim Kulling
089ab0693a
fix static-code-analysis check.
2020-03-21 18:03:35 +01:00
Kim Kulling
7d624e7f60
obj: add missing init.
2020-03-21 09:00:29 +01:00
Kim Kulling
9f7d9becb2
fix the linux build.
2020-03-21 08:56:49 +01:00
Aaron Franke
1529f9518f
Make file formatting comply with POSIX and Unix standards
...
UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 02:34:12 -04:00
kkulling
b40769c395
try to fix linux build.2
2020-03-20 13:18:49 +01:00
chenmou.cm
7c3fd351d3
fix no preservePivots bug
2020-03-20 17:19:27 +08:00
kimkulling
ac3f08a4d8
fix 3rdparty warnings.
2020-03-20 09:49:36 +01:00
kimkulling
2ee948eb84
fix missing parthesis.
2020-03-19 17:07:21 +01:00
kimkulling
5b8e6832c3
add mssing move constructor.
2020-03-19 16:53:05 +01:00
kimkulling
de06c860ea
add missing constructor.
2020-03-19 16:20:55 +01:00
kimkulling
9ba014739a
fix compiler warning.
2020-03-19 15:25:34 +01:00
kimkulling
4d917c97bd
fix warnings detected in vs2017.
2020-03-19 12:58:41 +01:00
kimkulling
68f7f545a9
fix typo.
2020-03-19 11:09:20 +01:00
Kim Kulling
9aa5e3e04f
fix new vs2013 warnings.
2020-03-18 21:32:17 +01:00
Kim Kulling
097d2faeea
fix vs2013 specific warnings.
2020-03-18 19:31:30 +01:00
kimkulling
d1afd97ec2
fix 2 more warnings for vs2013.
2020-03-18 16:48:32 +01:00
Kim Kulling
017b3238ba
Update IFCReaderGen_2x3.h
...
Fix a typo
2020-03-18 16:20:38 +01:00
Kim Kulling
959446e416
Update IFCReaderGen_2x3.h
...
Disable warning
2020-03-18 15:52:16 +01:00
Kim Kulling
f17b04168f
Merge branch 'master' into GLTF2_recursive_references_fix
2020-03-18 13:58:35 +01:00
Kim Kulling
f68c60c7c6
Update StepReaderGen.h
...
disable warning
2020-03-17 20:32:23 +01:00
Kim Kulling
a2fa19aa78
Merge branch 'master' into enable_vs_warning_all
2020-03-17 19:19:29 +01:00
kimkulling
a9e8f65941
fix the build - add misisng forward declaration for aiVector3t.
2020-03-16 10:50:07 +01:00
Kim Kulling
27c125ef4d
Add 2013-spcific compiler warning disabling statements.
2020-03-15 18:22:49 +01:00
Kim Kulling
856ca9f2dd
Fix static-code findings,
2020-03-15 12:16:17 +01:00
Kim Kulling
976091a6f6
ix compiler warning for pragma statements.
2020-03-15 11:47:05 +01:00
Kim Kulling
9e91a33d76
fix review findings.
2020-03-15 10:28:37 +01:00
Kim Kulling
8b6f95ec30
Obj: apply clang format.
2020-03-15 10:21:08 +01:00
Kim Kulling
4210318a34
Merge branch 'master' into enable_vs_warning_all
2020-03-15 10:19:49 +01:00
Kim Kulling
0357333c81
fix all unittests.
2020-03-15 10:17:54 +01:00
kimkulling
255758e6ff
fix read for precision-depending data.
2020-03-14 11:16:44 +01:00
kimkulling
dc04759492
fix unittests part 2.
2020-03-13 17:00:14 +01:00
Kim Kulling
3c97447c9c
Merge branch 'master' into gltf2_blendshape_export
2020-03-13 13:26:08 +01:00
Yingying Wang
733e5343c8
export blendshape positions/normals in gltf2/glb2
2020-03-12 12:14:17 -07:00
kimkulling
b295fda22c
fix unittests part 1.
2020-03-12 17:38:42 +01:00
kimkulling
19b40397a9
fix misor findings.
2020-03-11 17:42:10 +01:00
Max Vollmer
3f75ef68ae
Assimp guarantees in its docs that mRootNode is never NULL.
...
glTF2Importer::ImportNodes therefore must always create a root node, or throw an exception.
A GLTF2 file is invalid without a scene, so the importer should throw in that case. For GLTF2 files with a scene without nodes, it should create an empty root node.
2020-03-11 15:47:05 +00:00
Max Vollmer
1bc7c710d6
Added a check to detect and prevent recursive references in GLTF2 files
2020-03-11 09:54:24 +00:00
Max Vollmer
84e060a816
Change: ExtractData throws exception instead of returning false if data is invalid.
...
Explanation: The return value of ExtractData is never checked anywhere in code. However if it returns false, outData remains uninitialized. All code using ExtractData assumes outData is initialized and proceeds to using it. I haven't encountered a real-life case where this goes wrong - but the simple fact that it can go wrong is a red flag. Instead of relying on every bit of code checking the return value and handling this properly, I think it makes much more sense to have ExtractData throw an exception. It obviously is an exceptional situation, and throwing makes sure that no code that doesn't explicitly handle such a scenario continues running and potentially causing harm.
2020-03-11 09:40:42 +00:00
kimkulling
69551e81ed
Merge branch 'enable_vs_warning_all' of https://github.com/assimp/assimp into enable_vs_warning_all
2020-03-11 10:15:25 +01:00
kkulling
f8757322be
fix warnings
2020-03-11 09:43:55 +01:00
Kim Kulling
7e7555a91b
fix compiler warnings in tools and test-
2020-03-11 00:43:44 +01:00
Kim Kulling
02e5698a38
fix linker issues.
2020-03-09 22:49:32 +01:00
kimkulling
f3b6b78d4d
small refactorings.
2020-03-09 10:55:32 +01:00
Kim Kulling
e8d2b84017
clean all warnings for vs-2019
2020-03-08 21:24:01 +01:00
Sebastian Matusik
8b9abc58e7
ifdef the exporters as specifying harsher linker flags than what's in default CMake causes linking issues.
2020-03-04 17:15:09 -08:00
Yingying Wang
bb62249f0c
fix gltf2 exporter memory crash
2020-03-04 14:52:26 -08:00
Kim Kulling
0b227219b7
Merge branch 'master' into gltf2_broken_bones_count
2020-03-03 11:33:56 +01:00
Kim Kulling
920535165d
next fixed warnings
2020-03-01 13:15:45 +01:00
Sebastian Matusik
710dbba52d
Trimmed trailing whitespaces
2020-02-28 19:19:10 -08:00
Sebastian Matusik
496fcd35c1
Trimmed trailing whitespaces
2020-02-28 19:17:53 -08:00
Sebastian Matusik
5f35d62d61
Fix for #3037 cause glTF2Importer creating bunch of bones with 0 for vertex with index 0
2020-02-28 18:43:47 -08:00
Sebastian Matusik
22311883ce
Fix for #3037 [FATAL] SplitByBoneCountProcess::SplitMesh goes into infinite loop
2020-02-28 18:42:22 -08:00
Kim Kulling
03182c21b8
xml-migration amf - next steps.
2020-02-26 22:19:42 +01:00
Adrian Iusca
919ae489fc
Merge branch 'master' into master
2020-02-25 23:32:31 +02:00
Paul Arden
ae50c4ebdf
Add support for orthographic camera information and use in glTF2 importer. Fixes #3030 .
2020-02-25 14:45:00 +11:00
Paul Arden
fb5b01958a
Fix to read orthographic camera data. Manual merge for this branch. Fixes #3028
2020-02-25 11:03:07 +11:00
Kim Kulling
e4b2fd246d
Merge branch 'master' into remove-else-endif-constructs-cmake-files
2020-02-24 20:08:17 +01:00
Adrian Iusca
28f4b95ff5
Merge branch 'master' into master
2020-02-24 21:05:51 +02:00
Marc-Antoine Lortie
edfaaed56f
Removed uneeded expression in else() and endif() constructs.
...
The following changes were tested against building with a master copy.
For a more detailed report, please read the followings below:
The flags that were checked were the ones checked by default + the following:
ASSIMP_BUILD_ASSIMP_VIEW
ASSIMP_BUILD_SAMPLES
The list of compilable projects in Visual Studio were the following:
- assimp
- assimp_cmd
- assimp_simpleogl
- assimp_simpletextureddirectx11
- assimp_simpletexturedogl
- assimp_viewer
- INSTALL
- IrrXML
- uninstall
- unit
- UpdateAssimpLibsDebugSymbolsAndDLLs
- ZERO_CHECK
- zlib
- zlibstatic
The solution that was generated with the new changes comprised the same number of projects as the one from the master, unmodified. All projects except UpdateAssimpLibsDebugSymbolsAndDLLs were built without any error. All tests were run.
UpdateAssimpLibsDebugSymbolsAndDLLs could not be built because of the reasons explained in issue #3004 .
2020-02-23 07:09:35 -05:00
iamAdrianIusca
f28b087d16
small improvements in the CMakeLists.txt file
...
If ASSIMP_NO_EXPORT is not defined:
- don't add the macro for the exporters
- don't include the files for all the exporter
- don't display any messages about what exporters are enabled or not
2020-02-21 20:17:38 +02:00
Kim Kulling
3f5136b7b2
Merge branch 'master' into master
2020-02-19 21:52:57 +01:00
iamAdrianIusca
4de0237167
small fix
2020-02-18 21:55:35 +02:00
iamAdrianIusca
a5524ffcd9
more changes
2020-02-18 19:02:14 +02:00
iamAdrianIusca
ad52c5c5f6
.clear in destructor is redundant
2020-02-18 18:56:09 +02:00
iamAdrianIusca
bf85fc1386
small changes
2020-02-18 18:50:48 +02:00
iamAdrianIusca
016c0a8665
small changes
2020-02-18 18:42:59 +02:00
iamAdrianIusca
d0922230a9
fixed the = default on the destructor
2020-02-18 18:24:52 +02:00
iamAdrianIusca
a65bac27e9
fixed the make_unique
2020-02-18 18:01:53 +02:00
Kim Kulling
6e13381bdb
next warnings.
2020-02-18 14:41:19 +01:00
Kim Kulling
22118dff1d
Merge branch 'master' into enable_vs_warning_all
2020-02-16 15:37:48 +01:00
Kim Kulling
c2bfbdacf4
fix more warnings.
2020-02-16 15:37:20 +01:00
Kim Kulling
ec3a5620d0
Update AssxmlExporter.cpp
...
Fix the build.
2020-02-16 15:04:18 +01:00
Kim Kulling
ada4f51d5b
Merge branch 'master' into kimkulling_dev
2020-02-16 13:10:41 +01:00
iamAdrianIusca
024b5e60bc
Merge remote-tracking branch 'origin/master'
2020-02-15 23:29:26 +02:00
iamAdrianIusca
5c99d6a864
very small changes
...
- FIND_PACKAGE(DirectX) is already used in the samples and assimp tool cmake files - so is not needed in the main cmake fil
- other small changes
2020-02-15 23:29:04 +02:00
Kim Kulling
00a104efde
Merge branch 'master' into master
2020-02-14 20:58:13 +01:00
Kim Kulling
bdd5e52176
Merge branch 'master' into search-invalid-textures-missing-texture-types
2020-02-14 18:04:30 +01:00
Kim Kulling
1473c6616b
Merge branch 'master' into master
2020-02-14 12:56:14 +01:00
Adrian Iusca
d662b25b17
Merge branch 'master' into master
2020-02-14 13:40:15 +02:00
Inho Lee
d04df3e7c5
A bug when importing multiple gltf files
...
meshOffsets are not cleared when importing multiple gltf files
2020-02-14 08:41:55 +01:00
Kim Kulling
523e6c9f73
Merge branch 'master' into gltf-camera-pos
2020-02-14 08:21:54 +01:00
Hui.Du
b62bd38c71
Fix: GLTF animation works on RTS not matrix; fix matrix related bug.
2020-02-14 02:11:12 +00:00
Adrian Iusca
56a71f22e1
Merge branch 'master' into master
2020-02-14 01:04:46 +02:00
iamAdrianIusca
25feb77982
more minor changes
2020-02-13 00:38:56 +02:00
iamAdrianIusca
6f1870681b
reduced the scope of iStep variable
2020-02-13 00:27:30 +02:00
iamAdrianIusca
24cdb1f221
revert small change
2020-02-13 00:21:04 +02:00
Adrian Iusca
6f53e8b43b
Merge branch 'master' into master
2020-02-13 00:14:20 +02:00
iamAdrianIusca
fc4dd6455a
minor code improvements for the obj code
...
- make use of range for loops
- make use of empty() method for the std::vector
- removed unnecessary std::string initialization
- use ' ' instead of " " for the find methods (should be "faster")
- simplified some function
- make use of emplace_back instead of push_back (should be "faster")
- other small changes
2020-02-13 00:10:07 +02:00
Kim Kulling
f5af791633
Merge branch 'master' into FBXMeshGeometry_checksizes_fix
2020-02-12 17:58:00 +01:00
Kim Kulling
47fc3f2627
Update M3DImporter.cpp
...
Fix a memoryleak.
2020-02-12 14:54:00 +01:00
Kim Kulling
1c13c793f0
Merge branch 'master' into master
2020-02-11 22:00:22 +01:00
Marc-Antoine Lortie
50334086cf
Added missing texture types when searching for invalid textures.
2020-02-11 11:42:13 -05:00
Kim Kulling
58990d4e3f
Update FBXParser.cpp
...
add missing brackets.
2020-02-10 23:59:52 +01:00
Kim Kulling
5e979d72c9
Merge branch 'master' into FBXParser_check_inputlength_fix
2020-02-10 23:59:13 +01:00
Kim Kulling
471f9b23c9
Merge branch 'master' into master
2020-02-10 21:37:01 +01:00
Kim Kulling
8fd053315c
Update ArmaturePopulate.cpp
...
- Introduce tabs width of 4.
- Add missing brackets
- Use c++ comment blocks
2020-02-09 11:14:42 +01:00
Kim Kulling
407c550240
Merge branch 'master' into master
2020-02-09 11:05:35 +01:00
Kim Kulling
af9705e3d1
Merge branch 'master' into FBXParser_check_inputlength_fix
2020-02-07 11:52:00 +01:00
Tomas Mariancik
acf57bdb13
Merge branch 'master' into master
2020-02-06 22:58:19 +01:00
Marc-Antoine Lortie
8c09cd2ef3
Fixed TextureTypeToString defined multiple times.
...
- Moved TextureTypeToString to it's own file.
- Added new file to CMakeLists.txt.
- Added 6 missing values in TextureTypeToString.
- Added 6 missing aiTextureType enum values in assimp_cmd/Info.cpp.
2020-02-06 13:19:01 -05:00
Kim Kulling
b33272b1c8
Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2
2020-02-06 14:39:09 +01:00
Frooxius
29603128f4
Fixed invalid armature node population when there's mesh on a node with the same name as the bone
2020-02-06 10:28:38 +01:00
Kim Kulling
979153522c
xml-migration: migration of XGLImporter.
2020-02-05 22:51:39 +01:00
Luke Lau
18c01a023c
Use the translation matrix in gltf2 cameras for aiCamera.mPosition
2020-02-05 21:24:54 +00:00
Max Vollmer
8af0229e0d
In "ByVertice" case tempData.size() needs to be mapping_offsets.size(), not vertex_count
2020-02-05 14:40:35 +00:00
Kim Kulling
f00256d185
Merge branch 'master' into rename-writedumb-to-writedump
2020-02-05 13:58:09 +01:00
Max Vollmer (Microsoft Havok)
eb1d25631b
Merge branch 'master' into FBXMeshGeometry_checksizes_fix
2020-02-05 11:12:57 +00:00
Max Vollmer
ec024085ab
Merge branch 'FBXMeshGeometry_checksizes_fix' of https://github.com/ms-maxvollmer/assimp into FBXMeshGeometry_checksizes_fix
2020-02-05 11:08:00 +00:00
Max Vollmer
cb55e2658d
Removed unnecessary checks that may result in false positives rejecting valid models
2020-02-05 11:07:39 +00:00
Kim Kulling
1a8d5667b6
xml-migration: migrate shared code from irr-loader.
2020-02-04 20:47:20 +01:00
Kim Kulling
bd2ffc8d58
Merge branch 'pugi_xml' of https://github.com/assimp/assimp into pugi_xml
2020-02-03 21:19:30 +01:00
Kim Kulling
c1fcee9c5a
XMl-Migration: Migration of IrrMesh.
2020-02-03 21:19:03 +01:00
Kim Kulling
ad286a8ab1
Merge branch 'master' into fix_clang_warnings
2020-02-03 19:07:02 +01:00
Kim Kulling
8e009c3d0c
Update MDLLoader.cpp
...
fix a tab.
2020-02-03 19:06:36 +01:00
Kim Kulling
2d5c28ac46
Merge branch 'master' into scene-combiner-memory-leak
2020-02-02 20:43:52 +01:00
Kim Kulling
99175e3eaf
Merge branch 'master' into master
2020-02-01 19:26:52 +01:00
Kim Kulling
4862d11807
Merge branch 'master' into FBXMeshGeometry_checksizes_fix
2020-02-01 13:25:32 +01:00
Marc-Antoine Lortie
d6567e606e
Fixed wrong changes applied during merge.
2020-01-31 18:14:26 -05:00
Marc-Antoine Lortie
3386e9ea58
Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2
2020-01-31 16:55:45 -05:00
Marc-Antoine Lortie
ede860173e
Fixed mValues allocated twice.
...
mValues is already allocated in aiMetadata::Alloc().
2020-01-31 16:43:20 -05:00
Kim Kulling
9a971ffeac
Merge branch 'master' into master
2020-01-31 19:12:02 +01:00
Kim Kulling
0269000884
Update glTF2Exporter.cpp
...
Replacing tabs by spaces.
2020-01-31 19:11:36 +01:00
Kim Kulling
187b74355b
Update glTFImporter.cpp
...
Replace tabs by spaces.
2020-01-31 19:08:04 +01:00
Kim Kulling
0af44fb3e8
Update glTFExporter.cpp
...
Replacing tabs by spaces.
2020-01-31 19:06:56 +01:00
Zoltan Baldaszti
ca614a7419
Merge branch 'master' into master
2020-01-31 14:29:39 +01:00
bzt
e434c63c31
Fixed what kimkulling broke
2020-01-31 14:20:23 +01:00
Hanif Bin Ariffin
bbe6f7f213
Fixed a bunch of clang warnings
...
1. Fix misleading indentation warnings.
2. Fix creating a temporary const copy when iterating over a map (thanks to range analysis warnings)
3. Fix creating a copy when iterating over a range without reference qualifier (also thanks to range analysis warnings)
2020-01-30 18:42:30 -05:00
Marc-Antoine Lortie
2c1c1d846e
Renamed WriteDumb.cpp to WriteDump.cpp
...
This includes as well changes to places referencing WriteDumb.cpp.
2020-01-30 16:40:34 -05:00
Kim Kulling
53c394179c
Merge branch 'master' into refactor-assxml-and-xml-dump-writer
2020-01-30 16:33:24 +01:00
Max Vollmer (Microsoft Havok)
dc01f99fed
Merge branch 'master' into FBXMeshGeometry_checksizes_fix
2020-01-30 09:20:14 +00:00
Max Vollmer (Microsoft Havok)
feeb875453
Merge branch 'master' into FBXParser_check_inputlength_fix
2020-01-30 09:20:08 +00:00
Kim Kulling
a2ef0b5bd5
Update M3DImporter.cpp
...
Fix some review finding:
- Add missing brackets to make code more readable
- fix scope of variables
2020-01-30 10:00:43 +01:00
Kim Kulling
605336832f
Update M3DImporter.cpp
...
Add missing brackets
2020-01-30 09:47:39 +01:00
Kim Kulling
0273ffc367
Merge branch 'master' into master
2020-01-30 09:46:41 +01:00
Zoltan Baldaszti
cb623f8b74
Merge branch 'master' into master
2020-01-29 22:24:48 +01:00
bzt
398a8f757e
Additional checks on invalid input
2020-01-29 22:08:34 +01:00
Marc-Antoine Lortie
ff168d7bc0
Refactored Assxml exporter and dump xml writer.
...
- Moved AssxmlExporter serialization code in a new file AssxmlFileWriter.cpp/h
- Added new files to CMakeLists.txt
- Replaced string format specifiers %i by %u to match argument type.
- Made a few changes in WriteDumb.cpp to call the new DumpSceneToAssxml function.
2020-01-29 13:44:51 -05:00
Max Vollmer
9e46fca9a9
Added missing checks for tempData and uvIndices sizes in all cases
2020-01-29 15:06:48 +00:00
Max Vollmer
0d672efa90
Check input token length before copy
2020-01-29 15:04:26 +00:00
Kim Kulling
6c95ee145c
Merge branch 'master' into kimkulling-patch-1
2020-01-29 14:37:32 +01:00
Loïc
194d31002d
Import/export of embedded texture names for the glTF/glTF2 format
2020-01-29 14:04:41 +01:00
Kim Kulling
e40df80d0e
Merge branch 'master' into master
2020-01-29 10:57:06 +01:00
Marc-Antoine Lortie
81bc7825d1
Potentially fixed strncpy warning by Coverity.
2020-01-28 14:02:09 -05:00
Marc-Antoine Lortie
5f30d4c0f8
Added missing cmd writting.
2020-01-28 12:30:09 -05:00
Marc-Antoine Lortie
20388d6a4f
Refactored Assbin exporter and assimp_cmd binary serialization functions.
...
- Renamed AssimpExport to AssimpFileWriter.
- Moved AssimpFileWriter to it's own file.
- Added a try catch in WriteBinaryDump to fix a case with memory leak.
- Replaced calls to WriteBinaryDump with AssimpFileWriter.
- Added new AssimpFileWriter files to CMakeLists.txt.
2020-01-28 09:55:05 -05:00
Kim Kulling
27449f17ca
Merge branch 'master' into master
2020-01-28 14:13:29 +01:00
Kim Kulling
02df65d541
Merge branch 'master' into pugi_xml
2020-01-28 13:13:47 +01:00
Marc-Antoine Lortie
21e4632b99
Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2
2020-01-27 18:01:24 -05:00
Marc-Antoine Lortie
16d71908d7
Merge branch 'master' into hl1-mdl-fix-texture-format
2020-01-27 18:01:03 -05:00
Kim Kulling
00ad892a49
xml: last changes.
2020-01-27 23:54:59 +01:00
Kim Kulling
0cb236bae3
next steps.
2020-01-27 22:18:48 +01:00
Kim Kulling
8ef106e185
xml-migration: introduce xmlnode.
2020-01-27 22:11:27 +01:00
Kim Kulling
6a471b4390
xml-migration: next steps.
2020-01-27 22:10:42 +01:00
RichardTea
4337c07e4b
Remove explicit setting of macos install_name
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Use CMake default behaviour for libassimp
Fixes #2961
2020-01-27 17:08:56 +00:00
Marc-Antoine Lortie
5d5a4faf47
Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2
2020-01-25 13:35:14 -05:00
Marc-Antoine Lortie
5ab67f6491
Merge branch 'master' into hl1-mdl-fix-texture-format
2020-01-25 13:34:59 -05:00
Marc-Antoine Lortie
48bb2978af
Added support to load HL1 MDL external texture files directly.
2020-01-24 13:14:37 -05:00
Marc-Antoine Lortie
e093066a2c
Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2
2020-01-24 07:22:59 -05:00
Marc-Antoine Lortie
b9ae88f200
Merge branch 'master' into hl1-mdl-fix-texture-format
2020-01-24 07:20:03 -05:00
Kim Kulling
57c735cdca
Merge branch 'master' into master
2020-01-24 11:30:59 +01:00
Marc-Antoine Lortie
770c822621
Updated places to achFormatHint referencing array size.
2020-01-23 15:26:49 -05:00
Kim Kulling
02acb3f8c2
Merge branch 'master' into pugi_xml
2020-01-23 21:26:04 +01:00
Kim Kulling
11f49f85c4
try to migrate AMF
2020-01-23 21:25:25 +01:00
Kim Kulling
a905303764
IrrXml: replaced irrXml by pugixml.
2020-01-23 21:16:10 +01:00
Kim Kulling
e569831253
Update HL1MDLLoader.cpp
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Fix possible x64 issue.
2020-01-23 16:20:34 +01:00
Kim Kulling
b74b96fca4
Merge branch 'master' into hl1-mdl-deletion-temp-nodes
2020-01-23 15:17:19 +01:00
Kim Kulling
5b09758f15
Update HL1MDLLoader.cpp
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Fix compiler warning
2020-01-23 15:04:07 +01:00
Kim Kulling
259d670f54
Merge branch 'master' into hl1-mdl-fix-texture-format
2020-01-23 11:14:05 +01:00
Kim Kulling
092883cf19
Merge branch 'master' into update-copyright-end-date
2020-01-22 18:03:43 +01:00
Marc-Antoine Lortie
2081b71838
Merge branch 'master' into hl1-mdl-remove-texture-256-clamping-2
2020-01-22 10:52:51 -05:00
Marc-Antoine Lortie
11d98e7cf6
Merge branch 'master' into hl1-mdl-fix-texture-format
2020-01-22 10:47:34 -05:00
Marc-Antoine Lortie
3e8a33aae3
Fixed wrong texture format used in HL1 MDL loader.
2020-01-22 10:02:38 -05:00
Marc-Antoine Lortie
ff8a924ffb
[HL1 MDL] Removed downscale for textures with dimensions greater than 256.
2020-01-22 09:09:39 -05:00
Loïc
2ebafe0693
Fix version revision formatting in glTF metadata
2020-01-22 12:40:57 +01:00
Turo Lamminen
1edb52c0de
ScenePreprocessor: Assert some properties about animation channels
2020-01-22 12:22:52 +02:00
Turo Lamminen
aee292e367
Whitespace
2020-01-22 12:22:52 +02:00
Turo Lamminen
288a638a83
X: Only create animation key arrays if there are some keys
2020-01-22 12:22:52 +02:00
Kim Kulling
3cf7d955f3
Update HL1MDLLoader.cpp
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Fix compiler warning
2020-01-22 10:06:40 +01:00
Kim Kulling
6a5ab0381d
Update HL1MDLLoader.cpp
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Add missing const
2020-01-22 09:46:37 +01:00
Kim Kulling
e27b54f504
Update HL1MDLLoader.cpp
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Fix review findings.
2020-01-21 19:39:29 +01:00
Marc-Antoine Lortie
caf9e31181
Merge branch 'master' into hl1-mdl-deletion-temp-nodes
2020-01-21 11:57:49 -05:00
Marc-Antoine Lortie
4e7e47bd43
Updated copyright dates.
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Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, assimp team".
Changed copyright end year to 2020 in every reference "Copyright (c) 2006-XXXX, ASSIMP Development Team".
Changed copyright end year to 2020 in LICENCE.rtf.
Changed copyright end year in CMakeFiles.txt files and any other places referencing Assimp with a copyright start and end year.
2020-01-20 08:53:12 -05:00
Kim Kulling
b7e51a38ef
Update HL1MDLLoader.cpp
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Minor findings.
2020-01-19 20:16:13 +01:00
Marc-Antoine Lortie
9deb8fb786
Fixed child nodes not deleted if the importer failed to add them to the scene root node.
2020-01-19 12:48:45 -05:00
Kim Kulling
41e594f7b1
Merge branch 'master' into master
2020-01-19 12:46:07 +01:00
Marc-Antoine Lortie
b74562f8a0
Fixed delete operator.
2020-01-18 15:16:03 -05:00
Marc-Antoine Lortie
247667233d
Fixed memory leak in MDLLoader.cpp
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If one of the MDL importer implementations throw an exception, the memory allocated at mBuffer may never be freed. This fix should prevent further memory leaks.
2020-01-18 14:58:19 -05:00
Kim Kulling
c4d98ced49
Merge branch 'master' into kimkulling_dev
2020-01-18 14:05:51 +01:00
Matthias Moulin
cc40963e1a
Removed name of unreferenced local variable in catch block
2020-01-17 16:07:50 +01:00
Marc-Antoine Lortie
6970e70dbb
[MDL] Updated header to use when checking file size. (Redone)
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This is needed since it's possible to have an MDL sequence group file that has a size less than the Quake 1 MDL header.
2020-01-17 08:27:52 -05:00
Kim Kulling
bdbe111abd
Merge branch 'master' into master
2020-01-17 08:17:45 +01:00
Kim Kulling
40d882af4f
fix irrreader leak.
2020-01-16 20:25:47 +01:00
Matthias Moulin
986c18501a
Suppressed MSVC++ warning C4267
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'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:31:44 +01:00
Matthias Moulin
bdc10aa336
Suppressed MSVC++ warning C4267
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'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:30:11 +01:00
Matthias Moulin
784a05651b
Suppressed MSVC++ warning C4267
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'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:29:30 +01:00
Matthias Moulin
633a37512f
Suppressed MSVC++ warning C4267
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'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:28:45 +01:00
Matthias Moulin
91ecad5da8
Suppressed MSVC++ warning C4267
...
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:28:04 +01:00
Matthias Moulin
3ab21c926c
Suppressed MSVC++ warning C4267
...
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:27:00 +01:00
Matthias Moulin
fb5a30efd0
Suppressed MSVC++ warning C4267
...
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:25:37 +01:00
Matthias Moulin
e0e9ec720b
Suppressed MSVC++ warning C4267
...
'=': conversion from 'size_t' to 'ai_uint32', possible loss of data
2020-01-16 18:24:06 +01:00
Matthias Moulin
715337aa0b
Suppressed MSVC++ warning C4244
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'return': conversion from '__int64' to 'int', possible loss of data
2020-01-16 18:21:28 +01:00
Kim Kulling
bd3118f896
Merge branch 'master' into misc-fixes
2020-01-16 13:50:25 +01:00
Turo Lamminen
89e622060b
Preserve more exceptions in Half-Life MDL loader
2020-01-16 14:02:04 +02:00
Hui.Du
1cae51615f
Fix: gltf exporting memory leak
2020-01-16 12:09:31 +13:00
Kim Kulling
d1abe68b93
Testcoverage improvements.
2020-01-14 21:44:45 +01:00
Kim Kulling
625357685c
Update EmbedTexturesProcess.cpp
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closes https://github.com/assimp/assimp/issues/2874 : fix leaked texture buffer.
2020-01-09 22:04:46 +01:00
Kim Kulling
88bb0bad6a
Merge branch 'master' into kimkulling-patch-1
2020-01-08 10:31:44 +01:00
Kim Kulling
37210372a8
Update VertexTriangleAdjacency.cpp
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closes https://github.com/assimp/assimp/issues/2806 : calculate corret number of vertices.
2020-01-07 21:26:37 +01:00
Kim Kulling
9b8f2970c8
Update glTF2Importer.cpp
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- fix compiler error: invalid == operator
- Fix compiler warning: conversion from double to ai_real
2020-01-07 21:22:41 +01:00
Kim Kulling
f04573984a
Update glTF2Importer.cpp
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Remove dead code
2020-01-07 20:41:37 +01:00
Loïc
e3988cc066
Fix possible null pointer exception on scene metadata when exporting a glTF2 file
2020-01-07 16:20:33 +01:00
Dunni
52a7be775d
Fix PlyExporter to support faces with 0 vertices
2020-01-06 14:57:59 +01:00
Kim Kulling
cce77345e5
Update ColladaHelper.h
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Add missing include.
2020-01-04 11:57:26 +01:00
Kim Kulling
12ee1a6776
Merge branch 'master' into fix/collada-combining-animations
2020-01-03 12:13:52 +01:00
RichardTea
ae7a0aa6ef
Merge branch 'master' into collada_modeller_metadata
2020-01-02 13:25:04 +00:00
RichardTea
4e50b05b85
Fix off-by-one error
2020-01-02 13:24:50 +00:00
RichardTea
ab50b5e181
Fix typo, fix GCC build
2020-01-02 13:02:40 +00:00
RichardTea
d11af753f2
Fix Codacity warnings, test Exporter metadata
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Pass std::string around instead as need to create one anyway.
Use CamelCase version to avoid caseSensiTivity issues
as will usually want the camelcase edition anyway.
Not UTF-8 but the standard XML tags are ASCII anyway
2020-01-02 12:35:00 +00:00
Kim Kulling
6bdda42cd0
Merge branch 'master' into fix/collada-combining-animations
2020-01-02 00:40:03 +01:00
Marc-Antoine Lortie
1d8e854ba3
Merge branch 'master' into uv-coordinates-swapped-twice
2019-12-30 08:37:43 -05:00
Marc-Antoine Lortie
6de5ff8f7d
Fixed UV coordinate swapped twice in big endian.
2019-12-30 08:30:34 -05:00
Felipeek
5ce373c312
Don't combine Collada animations when channels are shared
2019-12-29 16:05:33 -03:00
Kim Kulling
c9d9f2077d
Merge branch 'master' into gltf-import-bug-fix
2019-12-27 16:35:09 +01:00
bill.shan
d2ed36756c
fix bug:Using custom IO logic in Android platform, importing from 'assets' dir,there comes to be one more '/', which makes the '.bin' file loads failed.
2019-12-27 11:21:05 +08:00
Marc-Antoine Lortie
2026d52df4
Improved comments in HL1MDLFile.h
2019-12-25 12:57:48 -05:00
Kim Kulling
1e29329a84
Merge branch 'master' into hl1-mdl-loader
2019-12-25 10:13:42 +01:00
Kim Kulling
97bc855e80
Merge branch 'master' into patch-1
2019-12-23 23:27:21 +01:00
Mateusz Paluch
ae92a34d91
Update SMDLoader.cpp
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GCC compilation on windows was failing. Better to check for Visual c++ than Win32.
2019-12-22 09:57:02 +01:00
Kim Kulling
79aeb65ab4
Merge branch 'master' into master
2019-12-22 09:18:02 +01:00
Marc-Antoine Lortie
4050f7601f
Merge branch 'master' into hl1-mdl-loader
2019-12-19 09:47:19 -05:00
Malcolm Tyrrell
3b7e2bc3fa
Fix typos
2019-12-18 16:13:23 +00:00
Marc-Antoine Lortie
87de50e1f3
Added missing parentheses around assignment in while condition.
2019-12-18 07:51:45 -05:00
Marc-Antoine Lortie
02c2bfa2b8
Added missing member initializations.
2019-12-18 07:35:30 -05:00
Marc-Antoine Lortie
7c2cec2182
Fixed member initialization order.
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anim_headers_ is declared before animbuffers_ in HL1MDLLoader.h.
2019-12-18 07:28:52 -05:00
Marc-Antoine Lortie
69902c99c8
Restored PACK_STRUCT on AnimValue_HL1 union and removed PACK_STRUCT on inner struct.
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My apologies, as this was a mistake. I misread the problem and removed the wrong PACK_STRUCT.
2019-12-17 18:22:22 -05:00
Marc-Antoine Lortie
188ee6562e
Moved/Added several includes to file HL1MDLLoader.h.
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GCC says there are several class types such as DefaultIOSystem, std::unique_ptr that are undeclared. I moved several includes to this header and also added <string> and <assimp/types> because there are strings and Assimp types defined further down.
2019-12-17 17:47:26 -05:00
Marc-Antoine Lortie
fe2fdcf77c
Removed unwanted PACK_STRUCT on union.
2019-12-17 17:27:21 -05:00
Marc-Antoine Lortie
330d9ca916
Replaced strncpy by individual character assigments.
2019-12-17 16:37:32 -05:00
Marc-Antoine Lortie
e85776aaab
Added missing null terminator.
2019-12-17 16:16:18 -05:00
Marc-Antoine Lortie
a45e13b183
Fixed compilation issue.
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"insert_or_assign" was not defined in the Visual Studio 2013 toolset.
2019-12-17 15:12:19 -05:00
Marc-Antoine Lortie
eed0bd3ef6
Added support to load Half-Life 1 MDL files.
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Added code to use Half-Life 1 MDL loader in MDLLoader.cpp.
Added Half-Life 1 MDL loader files to CMakeLists.
Added new options in config.h to use with Half-Life 1 MDL loader.
2019-12-16 10:26:46 -05:00
bzt
8a800e7aa5
Removed functionality and minor material-mapping fix
2019-12-15 12:25:34 +01:00
Kim Kulling
7244f53f5f
Merge branch 'master' into partial-cleanup-m3d
2019-12-14 19:22:19 +01:00
bzt
a10b0d4de3
Requested modifications
2019-12-14 08:52:48 +01:00
Kim Kulling
0ff04b9769
Update ColladaParser.cpp
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Fix the build and fix 2 possible nullptr dereferences.
2019-12-13 11:20:50 +01:00
bzt
512e6dff4f
Fixed ANSI C compiler issue
2019-12-13 09:16:41 +01:00
Zoltan Baldaszti
2fc72c8f72
Merge branch 'master' into master
2019-12-13 09:17:06 +01:00
bzt
453eeb65cd
Merge branch 'master' of https://github.com/bztsrc/assimp
2019-12-13 09:05:06 +01:00
bzt
f151a5d11d
MSVC2013 alternative to thread_local
2019-12-13 09:04:40 +01:00
Kim Kulling
53bf442beb
Update ColladaParser.cpp
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Fix review findings.
2019-12-13 08:30:40 +01:00
Kim Kulling
9ef2d7fb7d
Merge branch 'master' into collada_modeller_metadata
2019-12-13 08:28:50 +01:00
Kim Kulling
71d7ff63f5
Update ColladaHelper.cpp
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Add spaces instead of tabs.
2019-12-13 08:25:45 +01:00
Kim Kulling
8be1060ec4
Update m3d.h
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Fix vs-defines for unused define as well.
2019-12-13 08:21:45 +01:00
Kim Kulling
32835873f0
Update m3d.h
...
Fix review warning.
2019-12-13 08:19:39 +01:00
bzt
6b2fe41a3b
Replaced mutex with thread-local variable
2019-12-13 07:30:59 +01:00
bzt
30634ff56e
Be more tolerant to invalid input
2019-12-13 06:38:49 +01:00
Zoltan Baldaszti
7a83e89b02
Merge branch 'master' into master
2019-12-13 04:49:57 +01:00
Malcolm Tyrrell
b6553b8a78
Merge branch 'master' into fixTexcoord
2019-12-12 12:19:02 +00:00
Malcolm Tyrrell
b70c05b4e0
Fix texcoords.
2019-12-12 09:38:50 +00:00
bzt
e17431b993
Added extra check for file size
2019-12-11 06:21:35 +01:00
bzt
fb95e49824
More MSVC workarounds
2019-12-11 05:47:59 +01:00
Mike Samsonov
08c5fa37bf
Add a support for 3DSMax Physically Based Materials for FBX format
2019-12-10 12:04:35 +00:00
bzt
17aabc34cc
MSVC workarounds
2019-12-10 06:30:41 +01:00
RichardTea
986b67801d
Add Copyright common metadata to glTF importer/exporter
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Technically this only exists in glTF v2 but may as well include in both
2019-12-09 14:30:12 +00:00
RichardTea
f498a395e4
Add common metadata to Collada
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Also add AI_METADATA_SOURCE_COPYRIGHT common metadata
2019-12-09 14:05:41 +00:00
RichardTea
4a8b7800ff
Update M3D ASCII exporter ident and extension
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Changed to match existing Assimp style.
Set extension as per:
https://gitlab.com/bztsrc/model3d/blob/master/docs/a3d_format.md
2019-12-09 11:23:57 +00:00
RichardTea
9cabeddf4f
Odd Negative Scale: PretransformVertices
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PretransformVertices postprocessing now reverses face order when transform is mirroring.
Fixes flip to backfacing in models that mirrored some nodes.
(Odd count of negative scale components, negative determinant)
2019-12-09 11:07:13 +00:00
RichardTea
193b02cdac
Odd negative scale: OptimizeGraph
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OptimizeGraph postprocessing now reverses face order when
node scale is mirroring.
Fixes flip to backfacing in models that mirrored some nodes.
(Odd count of negative scale components, negative determinant)
2019-12-09 10:42:50 +00:00
RichardTea
463573c771
Apply clangformat
2019-12-09 09:56:01 +00:00
Kim Kulling
e3da92f7d3
closes https://github.com/assimp/assimp/issues/2809 : fix crash for special ifc file.
2019-12-08 10:12:14 +01:00
Kim Kulling
747e12465b
Merge branch 'master' into partial-cleanup-m3d
2019-12-07 19:43:05 +01:00
Kim Kulling
9f3c26dbd8
Update Importer.cpp
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fix typo
2019-12-07 09:18:45 +01:00
Kim Kulling
7648c438ca
Update Importer.cpp
...
fix more typos.
2019-12-07 09:08:15 +01:00
Kim Kulling
26f6e5ad30
Update Importer.cpp
...
fix typo
2019-12-07 08:58:47 +01:00
Kim Kulling
ef13fb2ddd
Update Importer.cpp
...
Fix minor review findings.
2019-12-06 21:38:07 +01:00
Kim Kulling
b2ab3fa35e
Merge branch 'master' into ModellerMetaData
2019-12-06 21:19:29 +01:00
Malcolm Tyrrell
8956e567b2
Better comment.
2019-12-05 14:09:36 +00:00
Malcolm Tyrrell
81984002d3
Fix and test for GLTF.
2019-12-05 13:52:34 +00:00
Malcolm Tyrrell
fabfcf3cb0
More checking
2019-12-05 12:33:00 +00:00
Malcolm Tyrrell
894b8e3519
Initial version
2019-12-05 12:32:22 +00:00
Gordon MacPherson
505769935e
Merge branch 'master' into remove-cout-2797
2019-12-04 22:38:50 +00:00
Kim Kulling
a29e407853
Update B3DImporter.cpp
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some minor format changes: add brackets for one-liner if statement.
2019-12-04 21:25:17 +01:00
RichardTea
fadf4a3ee2
Update M3DWrapper.h
...
Add missing include.
Odd that MSVC2013-2017, GCC and Clang were ok with this.
2019-12-04 14:05:46 +00:00
RichardTea
d8608156d3
Merge branch 'master' into partial-cleanup-m3d
2019-12-04 14:00:33 +00:00
Gordon MacPherson
bdb89413bc
Merge branch 'master' into fix_gltf_accessor_overflow
2019-12-03 22:20:19 +00:00
RichardTea
4a29cc7fcb
Merge branch 'master' into partial-cleanup-m3d
2019-12-03 14:16:11 +00:00
RichardTea
45a96af9ac
Fix typo in M3DWrapper.cpp
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Don't use std::mutex if not supported.
Allow override to force it to be used if does in fact exist
Thank you CI
2019-12-03 14:15:50 +00:00
RichardTea
e5b065da3e
Formatter is a stringstream
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Used wrong API. Sorry about that.
2019-12-03 13:35:53 +00:00
RichardTea
3a977d009d
Merge branch 'master' into remove-cout-2797
2019-12-03 13:24:03 +00:00
RichardTea
ee537b70ad
Correct M3DWrapper ifdef guards
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M3DWrapper should also compile if M3D Importer is enabled
2019-12-03 13:18:59 +00:00
RichardTea
e668eead19
Some cleanup of M3D support
...
Wrap the m3d.h header
Note: C++11 support required to use in a threaded environment
Fix export memory leak (although exporter apopears to be unused)
Apply clangformat.
2019-12-03 12:56:21 +00:00
Kim Kulling
e5edd8a28a
Merge branch 'master' into preserve_error_string
2019-12-03 11:29:35 +01:00
Kim Kulling
903ce59ffe
Merge branch 'master' into fix_memory_leak_in_gltf2_on_exception
2019-12-02 19:07:44 +01:00
RichardTea
496382982a
Remove cout calls from FBX, LWO and B3D
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Fixes #2797
2019-12-02 11:56:55 +00:00
Mike Samsonov
631da3a3d1
Merge branch 'master' into preserve_error_string
2019-12-02 10:35:29 +00:00
Cory Fabre
7c0f84f484
Merge branch 'master' into fix_gltf_accessor_overflow
2019-12-01 19:31:44 -06:00
Kim Kulling
4071fcd398
Update Exporter.cpp
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Fix format.
2019-12-01 22:46:48 +01:00
Kim Kulling
54720e36cb
Merge branch 'master' into fix_vertex_weighted_repeatedly
2019-12-01 22:46:18 +01:00
Kim Kulling
7967deb06a
Update glTF2Asset.inl
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some minor review finding: use brackets and add a newline.
2019-12-01 12:34:45 +01:00
Gordon MacPherson
ef4bf35f69
Merge branch 'master' into fix_gltf_accessor_overflow
2019-11-30 17:11:07 +00:00
Paul Arden
97b71dd03b
Add reading of extensionsRequired and explicit check to throw an error if Draco compression is required. Fixes issue #2791 .
2019-11-28 09:01:01 +10:00
Kim Kulling
30851b796f
Update glTF2Importer.cpp
...
Make them const
2019-11-27 17:18:12 +01:00
Paul Arden
e4f1b8e609
Correctly change the coordinate system of the glTF UV transforms to match those used internally inside Assimp. This should now hopefully result in a complete implementation for issue #2119
2019-11-27 11:05:31 +11:00
Gordon MacPherson
f52df5d242
Merge branch 'master' into fix_gltf_accessor_overflow
2019-11-26 18:42:07 +00:00
Paul Arden
fdd76a6d0b
Merge branch 'migenius-fix-doubleexport' of github.com:migenius/assimp into migenius-fix-doubleexport
2019-11-26 18:17:55 +11:00
Paul Arden
b4f778f53b
Fix aiGetMaterialUVTransform which assumed the data was 4 floats when in fact it is 5 floats. Fixes and issue seen in #2119 .
2019-11-26 18:17:35 +11:00
Kim Kulling
184caea952
Merge branch 'master' into migenius-fix-doubleexport
2019-11-25 21:24:35 +01:00
Paul Arden
7230f32c14
Fix issue with y UV translation. Fixes #2119 .
2019-11-25 20:58:21 +11:00
Zoltan Baldaszti
8f2123379d
Merge branch 'master' into master
2019-11-25 05:23:18 +01:00
bzt
9ddeb4edad
MinGW support, profiling and signed error code
2019-11-25 05:03:10 +01:00
Paul Arden
929d83398d
Remove duplicate call to exporter. Fixes issue #2718 .
2019-11-25 13:51:33 +11:00
Loïc
5cfb0fd633
Add function aiGetVersionPatch() to be able to display Assimp version as in Git tags
2019-11-22 18:27:34 +01:00
Cory Fabre
136996e1f6
Use std::numeric_limits for double max
2019-11-22 10:56:31 -06:00
Kim Kulling
868aea8d94
Merge branch 'master' into fix_vertex_weighted_repeatedly
2019-11-22 08:19:50 +01:00
Cory Fabre
36ca37f9ac
Merge branch 'master' into fix_gltf_accessor_overflow
2019-11-22 00:14:11 -06:00
Cory Fabre
91e6d3abeb
Fix glTF Accessor min and max values
2019-11-21 23:46:14 -06:00
Kim Kulling
3cc4ec4eec
Merge branch 'master' into master
2019-11-21 22:10:28 +01:00
Mike Samsonov
375ee17339
Merge branch 'fix_memory_leak_in_gltf2_on_exception' of https://github.com/muxanickms/assimp into fix_memory_leak_in_gltf2_on_exception
2019-11-19 17:44:05 +00:00
Mike Samsonov
91af4b7476
fix the crash
2019-11-19 17:43:31 +00:00
Kim Kulling
5985bdfebf
Merge branch 'master' into fix_memory_leak_in_gltf2_on_exception
2019-11-19 18:11:10 +01:00
Mike Samsonov
12f184867e
Fix for memory leak in glTF2 Importer if an exception has been thrown
2019-11-19 17:05:24 +00:00
Mike Samsonov
6f7cb6af06
revert memory leak fix
2019-11-19 16:58:48 +00:00
Mike Samsonov
b93c360b87
memory leak fix
2019-11-19 16:10:34 +00:00
Zoltan Baldaszti
7c312f6f68
Merge branch 'master' into master
2019-11-19 01:28:11 +01:00
Kim Kulling
7e222f0730
fix invalid cast.
2019-11-18 18:43:28 +01:00
bzt
83e9c551f5
stbi functions prefixed for those who do not know how to use inlcude
2019-11-18 18:31:53 +01:00
Mike Samsonov
80f5283b2f
Error string of Importer should contain a message in case of an exception
2019-11-18 16:57:01 +00:00
bzt
301748be6a
Make Clang happy
2019-11-18 15:22:15 +01:00
bzt
2b252bb9a5
My mistake, fixed
2019-11-18 06:23:41 +01:00
Zoltan Baldaszti
2bd92aeb88
Merge branch 'master' into master
2019-11-18 03:21:34 +01:00
bzt
41ae01a6b2
Upgraded to newest SDK and improved texture import
2019-11-18 03:04:52 +01:00
Kim Kulling
75204e20bd
fix invalid setup for texture enum.
2019-11-16 19:22:37 +01:00
Kim Kulling
17257cd2ae
just a try, i dunno have a clue ...
2019-11-16 15:51:26 +01:00
Kim Kulling
2eed8b1820
TextureTransform: set material transform only when the extension is provided.
2019-11-16 08:08:57 +01:00
Kim Kulling
a8182d86cb
fix initialization + some vs2019 compiler warnings.
2019-11-15 19:38:37 +01:00
Kim Kulling
17946e26ef
add missing setup of texture transform in aiMaterial.
2019-11-15 18:35:33 +01:00
Kim Kulling
04db5cd5ea
closes https://github.com/assimp/assimp/issues/2119 : initial version.
2019-11-14 21:11:53 +01:00
Kim Kulling
0c3c88270a
Merge branch 'master' into master
2019-11-11 10:19:22 +01:00
Kim Kulling
aa25c815bd
closes https://github.com/assimp/assimp/issues/1320 : make sure build works with all exporter disabled.
2019-11-10 09:47:50 +01:00
Yingying Wang
ddf7c0ad8f
avoid weighting vertex repeatedly when joining identical vertices
2019-11-05 17:34:32 -08:00
Mike Samsonov
adec426b7c
Fix for exporting fbx bigger than 2GB
2019-11-05 17:11:56 +00:00
Kim Kulling
d29185ec7d
Merge branch 'master' into master
2019-11-03 21:22:01 +01:00
Zoltan Baldaszti
dda46f5f4d
Merge branch 'master' into master
2019-11-02 01:14:04 +01:00
bzt
7201ebdccc
Make Clang happy
2019-11-01 21:52:11 +01:00
bzt
7d9e9aadbb
Asked modifications and unit test
2019-11-01 17:21:24 +01:00
Mike Samsonov
536fea1c8d
operator less for old compilers
2019-11-01 14:50:30 +00:00
Mike Samsonov
55c2a3edb9
FBX orphant embedded textures
2019-11-01 12:29:54 +00:00
bzt
8ebd48442e
Made the M3D SDK C++ wrapper optional
2019-11-01 03:39:36 +01:00
Kim Kulling
805bc2e766
Update ColladaParser.cpp
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Add missing brackets.
2019-10-31 20:18:39 +01:00
bzt
3bf81375da
Fixed clang's problem with register keyword
2019-10-30 03:06:24 +01:00
bzt
37cc29c020
Fixed clang's problem with register keyword
2019-10-30 03:04:33 +01:00
bzt
0ff3e40157
Fixed clang's casting issue and MSVC's buffer allocation problem
2019-10-30 02:35:51 +01:00
bzt
60e9157699
Fixed AI_MATKEY list string constant issue. My gcc didn't comply about this
2019-10-30 01:37:28 +01:00
bzt
5a79287041
More reduced scope fix, what's wrong with reusing i as a loop variable?
2019-10-30 01:21:15 +01:00
bzt
7ed621b53f
More reduced scope fix by wasting more memory...
2019-10-30 01:14:20 +01:00
bzt
1c23d2e8de
More reduced scope fix by wasting more memory...
2019-10-30 01:11:34 +01:00
bzt
5b18baf883
Fixed issues with MSVC
2019-10-30 00:55:54 +01:00
RevoluPowered
02a63f8b10
Fixed template being used in file
2019-10-29 20:21:16 +00:00
Kim Kulling
be09110aa8
Merge branch 'master' into feature/easy-armature-lookup
2019-10-29 21:09:50 +01:00
bzt
a622e109a0
Fixed PR Quality Review Issues
2019-10-29 18:42:10 +01:00
bzt
0baec5f0bd
Added M3D format support
2019-10-29 14:14:00 +01:00
Kim Kulling
459d8105a7
Merge branch 'master' into fix-3ds-material-names
2019-10-29 13:18:23 +01:00
Kim Kulling
18555abed0
Merge branch 'master' into migenius-fix-pbrsg
2019-10-28 20:08:47 +01:00
Kim Kulling
571d64e3c1
Merge branch 'master' into migenius-fix-doublefree
2019-10-28 07:51:19 +01:00
Kim Kulling
61ea5a4ac6
Merge branch 'master' into collada_zae_textures_2710
2019-10-27 18:24:16 +01:00
RevoluPowered
a9a0d4d29b
Tidying order of function calls and fixed debug statements
2019-10-27 14:16:39 +00:00
RevoluPowered
212bcfe75c
Test disable cache
2019-10-27 14:16:39 +00:00
RevoluPowered
9c8d835704
Explicitly use nullptr
2019-10-27 14:16:39 +00:00
RevoluPowered
5d0c63391b
Explicitly set the size of the parent node if we have no children
2019-10-27 14:16:39 +00:00
RevoluPowered
a30936954e
Best to check the number of children before checking the actual array
2019-10-27 14:16:39 +00:00
RevoluPowered
514257f587
Added unit tests for ArmaturePopulate when used (added huestos model to tests)
...
Added clear documentation for this too to explain, you need to enable it to make it available
Signed-off-by: RevoluPowered <gordon@gordonite.tech>
2019-10-27 14:16:39 +00:00
RevoluPowered
46cdd81d75
Added ArmaturePopulate scale process for all formats
2019-10-27 14:16:39 +00:00
RevoluPowered
93efe4197a
Removed redundant rest matrix and fixed assert compile error
2019-10-27 14:16:39 +00:00
RevoluPowered
168ae22ad4
Implemented easy armature lookup
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This lets you directly retrieve the node a bone links to and informs you of the armature directly
This also fixes a bug with bone name being made unique which causes them to become not 1:1 what the modeller has imported.
2019-10-27 14:16:39 +00:00
Kim Kulling
120e97e55b
Merge branch 'master' into assimp_version_2693
2019-10-27 13:47:59 +01:00
Kim Kulling
93d87c775d
Merge branch 'master' into master
2019-10-27 09:00:47 +01:00
Raphael Dümig
2d086fd236
ColladaParser: fix handling of empty XML-elements
2019-10-25 15:23:13 +02:00
Rem
5f58ef82b9
prevent accidental lower casing material names in ReplaceDefaultMaterial
2019-10-25 10:18:27 +03:00
Paul Arden
cbd4e8bc22
Fix inconsistent indentation in previous commit.
2019-10-25 12:19:28 +11:00
Paul Arden
822be33408
Move pbrSG glossinessFactor into the correct material extension object. Fixes issue #2724 .
2019-10-25 12:17:43 +11:00
Kim Kulling
932acf4350
Merge branch 'master' into fix-gltf-importer-crash
2019-10-23 20:14:38 +02:00
Kim Kulling
df3e22d9ba
Merge branch 'master' into migenius-fix-vs2013-build
2019-10-21 20:57:29 +02:00
Malcolm Tyrrell
9bc2648615
Merge branch 'master' into fix-gltf-importer-crash
2019-10-21 15:29:18 +01:00
Kim Kulling
c350d4f487
Update ColladaExporter.cpp
...
Small review findings.
2019-10-19 12:08:57 +02:00
Paul Arden
9aa9238e7e
Copy texture data before handing on to asset which then handles freeing of the memory. This prevents the memory being released twice which was throwing an error. Fixes issue #2714 .
2019-10-18 14:40:41 +11:00
TGE
075d05e604
Merge branch 'master' into fix_dae_export
2019-10-17 23:52:44 +02:00
RichardTea
51fc0f4ec4
Merge branch 'master' into assimp_version_2693
2019-10-16 10:00:50 +01:00
Paul Arden
e6a051d953
Fix compilation on VS2013 due to compiler bug with brace initialisers. This fixes issue #2678 .
2019-10-16 19:06:57 +11:00
RichardTea
198bc428fa
Fix some warnings in Collada import
2019-10-14 12:15:02 +01:00
RichardTea
6a6ccc0fb0
Rename ConvertPath() to UriDecodePath()
2019-10-14 11:27:34 +01:00
RichardTea
5e84889724
Merge branch 'master' into collada_zae_textures_2710
2019-10-14 10:56:53 +01:00
RichardTea
ce5c71d2e7
Collada ZAE import must convert manifest and image paths
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Moved ConvertPath into ColladaParser and use it when reading all filenames from the XML
Added more EXPECTS to the Collada tests
2019-10-11 18:57:38 +01:00
RichardTea
059ee0e091
Update assimp legal and version
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Will now report the major and minor versions specified in cmakelists
2019-10-11 16:28:14 +01:00
kimkulling
3f38011e86
Fix filter for vs for public headers.
2019-10-11 13:41:13 +02:00
kimkulling
33af183bb8
Cleanup the public headers.
2019-10-11 13:27:36 +02:00
Malcolm Tyrrell
3b3e34c36a
Fix one byte memory leak.
2019-10-08 15:15:16 +01:00
Malcolm Tyrrell
5a1276032e
Add bound checks.
2019-10-08 12:51:08 +01:00
Fabrice Fontaine
32781a566d
Fix FBXConverter: use proper 64-bit constant
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Use proper 64-bit constant for CONVERT_FBX_TIME(time) conversion, fixes:
code/FBXConverter.cpp:2025: error: integer constant is too large for 'long' type
code/FBXConverter.cpp:2026: error: integer constant is too large for 'long' type
code/FBXConverter.cpp:2794: error: integer constant is too large for 'long' type
code/FBXConverter.cpp:2868: error: integer constant is too large for 'long' type
code/FBXConverter.cpp:2878: error: integer constant is too large for 'long' type
code/FBXConverter.cpp:2888: error: integer constant is too large for 'long' type
Signed-off-by: Peter Seiderer <ps.report@gmx.net>
[Retrieved from:
https://git.buildroot.net/buildroot/tree/package/assimp/0001-Fix-FBXConverter-use-proper-64-bit-constant.patch ]
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
2019-10-06 15:42:11 +02:00
Kim Kulling
78cfec41ec
Merge branch 'master' into issue_2693
2019-10-06 11:11:22 +02:00
Engin Manap
afec2e2c49
Fix #2693 aiGetVersionMajor return wrong version
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The 2 constants MinorVersion and MajorVersion are updated for 5.0
2019-10-05 19:23:02 +02:00
Chris Weermann (TGE)
38153748ab
ColladaExporter: use actual mesh names when available
2019-10-02 19:18:48 +02:00
Chris Weermann (TGE)
c08a78f7c6
ColladaExporter: improve name/id handling
2019-10-02 01:32:53 +02:00
vcebollada
6550b1df61
Merge branch 'master' into gltf_mesh_morph_animations
2019-10-01 08:04:46 +01:00
Theak
7a8b7ba88d
aiAnimation::mTicksPerSecond for gltf2 imports - should always be 1000.0
2019-09-29 10:09:53 +01:00
vcebollada
5018af995b
Merge branch 'master' into gltf_mesh_morph_animations
2019-09-26 11:33:33 +01:00
Kim Kulling
2757297b4f
Merge branch 'master' into issue_2662
2019-09-26 09:55:16 +02:00
vcebollada
8ca39ade6a
Merge branch 'master' into gltf_mesh_morph_animations
2019-09-25 16:16:32 +01:00
Kim Kulling
6e75d7a839
Merge branch 'master' into fix-multi-uvset-coord
2019-09-25 16:57:24 +02:00
Victor Cebollada
e0fee3d87b
gltf2.0 importer - Support for mesh morph animations added.
...
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
2019-09-25 09:58:23 +01:00
Kim Kulling
12a101124a
Merge branch 'master' into issue_2668
2019-09-24 19:29:40 +02:00
Alan
b8e53c967f
Merge branch 'master' into issue_2668
2019-09-24 02:21:59 +01:00
Alan
d3a79d0cc2
Merge branch 'master' into issue_2661
2019-09-24 02:21:19 +01:00
Alan
17f55aa67e
Merge branch 'master' into issue_2662
2019-09-24 02:20:47 +01:00
Kim Kulling
3b2e0ebfc7
Merge branch 'master' into issue_2661
2019-09-23 16:59:28 +02:00
Jennifer Buehler
aa47a028c8
Fix UV texture coords generation along Z Axis
2019-09-23 11:22:20 +02:00
Theak
61fa619f92
Fix: Mismatched new/free in gltf2 importer ( fixes #2668 )
2019-09-22 10:24:30 +01:00
Theak
720ac4846b
Fix: memory leak in gltf2 importer ( fixes #2661 )
2019-09-22 10:12:19 +01:00
Theak
0e6478c0d4
Fix: Wrong aiAnimation::mTicksPerSecond for gltf2 imports ( fixes #2662 )
2019-09-22 09:59:58 +01:00
Kim Kulling
94c488d7ea
fix compiler warnings.
2019-09-22 10:15:44 +02:00
Kim Kulling
ef54a00fc4
Use correct escape sequence for unsigned.
2019-09-22 09:12:37 +02:00
Kim Kulling
69087abc56
Ensure that the aiString lenght is 4 bytes independent which platform and add mingw back to appveyor.
2019-09-21 16:36:22 +02:00
ywang
a4092a3234
correct uvset index
2019-09-20 17:53:15 -07:00
escherstair
d4101bbf06
fix regression
2019-09-19 08:07:55 +02:00
escherstair
18bbfdac1a
init variable 'base' in initializer list
2019-09-19 08:01:47 +02:00
Kim Kulling
4b9cc1a484
Merge branch 'master' into fix-codacy-issues
2019-09-18 20:32:49 +02:00
Bruno
dbf47f7769
fix issue #2551
2019-09-18 17:54:30 +02:00
escherstair
1abf6d50fe
fixed regression #2
2019-09-18 08:31:33 +02:00
escherstair
2194577429
fix regression
2019-09-18 08:25:24 +02:00
escherstair
a5859dd3f4
Merge branch 'master' into fix-codacy-issues
2019-09-18 08:19:44 +02:00
escherstair
c0ec5140ee
init variable in initializer list
2019-09-18 08:18:52 +02:00
escherstair
6d4854f12c
init variable in initializer list
2019-09-18 08:15:50 +02:00
escherstair
116dcce0ba
init member in itilializer list
2019-09-18 08:04:46 +02:00
Kim Kulling
f7da7d8f67
Merge branch 'master' into kimkullig_dev
2019-09-17 22:01:29 +02:00
Kim Kulling
2edcf82f5a
add missing include.
2019-09-17 21:58:46 +02:00
Kim Kulling
8b95479bb0
closes https://github.com/assimp/assimp/issues/2598 : introduce getEpsilon
2019-09-15 19:25:37 +02:00
PascalGilbraith
7f7918957a
Issue 2603
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Normal face indices added to end of already resized vector, so normal faces did not match position faces.
Use vector index rather than push.
2019-09-15 13:05:04 +01:00
Kim Kulling
2be0eba1ab
put one in comments because the file seems to be corrupt.
2019-09-14 19:32:47 +02:00
Kim Kulling
79056da4be
closes https://github.com/assimp/assimp/issues/2613 : merge glTF2 patch.
2019-09-14 09:12:08 +02:00
Kim Kulling
a1254f067e
closes https://github.com/assimp/assimp/issues/2627 - fix typo
...
Remove code from ai_assert test, will be removed in release versions.
2019-09-13 12:05:29 +02:00
Kim Kulling
3bd63c006f
Merge branch 'gltf_add_ortho_cam' of https://github.com/assimp/assimp into gltf_add_ortho_cam
2019-09-12 20:27:53 +02:00
Kim Kulling
a25a1f0772
fix the build.
2019-09-12 20:27:35 +02:00
Kim Kulling
f10bd72100
Merge branch 'master' into gltf_add_ortho_cam
2019-09-12 00:30:06 +02:00
Kim Kulling
f9c6fed190
Add a camera unittest.
2019-09-11 22:34:53 +02:00
Kim Kulling
f67c18d41a
introduce inline helper.
2019-09-11 22:21:20 +02:00
kimkulling
7ff7a5d64e
glTF: Try to remove duplicate code.
2019-09-11 17:00:39 +02:00
escherstair
0307327999
Merge branch 'master' into fix-codacy-issues
2019-09-11 10:06:16 +02:00
Kim Kulling
28d0300dbe
Merge branch 'master' into gltf_add_ortho_cam
2019-09-11 09:32:14 +02:00
Kim Kulling
d91eebf347
Add ortho camera.
2019-09-10 22:13:54 +02:00
escherstair
b9cff2a019
prefer prefix ++/-- operators for non-primitive types
2019-09-10 07:54:07 +02:00
escherstair
db55ba4908
possible inefficient checking for 'tlist' emptiness
2019-09-09 15:00:28 +02:00
RevoluPowered
ddc26e1c46
Added maya stingray support for textures
2019-09-08 19:15:27 +01:00
RevoluPowered
da97f1be79
Implemented basic PBR materials into assimp.
...
This adds the following texture types:
- BASE_COLOR
- NORMAL_CAMERA
- EMISSION_COLOR
- METALNESS
- DIFFUSE_ROUGHNESS
This is the first small change required.
We only support maya right now.
2019-09-08 19:15:27 +01:00
Kim Kulling
ad2dd2dc18
Merge branch 'master' into fix-codacy-issues
2019-09-08 12:08:01 +02:00
Kim Kulling
5d8482dae6
Merge branch 'master' into master
2019-09-07 18:53:26 +02:00
Kim Kulling
f8bcd7cb40
Merge branch 'master' into thomasbiang-fix_issue_joinIdenticalVertices_notNeeded
2019-09-07 10:02:20 +02:00
Kim Kulling
336ae0e55a
Merge branch 'fix_issue_joinIdenticalVertices_notNeeded' of https://github.com/thomasbiang/assimp into thomasbiang-fix_issue_joinIdenticalVertices_notNeeded
2019-09-07 09:58:07 +02:00
Kim Kulling
3546403284
Merge branch 'master' into crash_in_ai_mesh_desctuctor
2019-09-06 20:45:16 +02:00
escherstair
570b3838c9
Merge branch 'master' into fix-codacy-issues
2019-09-06 13:20:00 +02:00
escherstair
91706a1f6e
prefer prefix ++/-- operators for non-primitive types
2019-09-06 11:29:52 +02:00
escherstair
d177c722b1
prefer prefix ++/-- operators for non-primitive types
2019-09-06 11:28:38 +02:00
escherstair
eb8479a95e
possible inefficient checking for 'tlist' emptiness
2019-09-06 11:19:27 +02:00
Kim Kulling
6661e7047a
Merge branch 'master' into unicode_fix
2019-09-06 08:59:21 +02:00
RumbleballTheReal
22bd047db5
Added VertexColors to FBX exporter (one channel)
...
Works properly with Blender (custom importer) and UnrealEngine (Official SDK)
2019-09-05 23:44:54 +02:00
Mike Samsonov
b271091c64
fix division by zero
2019-09-05 11:44:02 +01:00
Mike Samsonov
4029fe5e46
alloc-dealloc-mismatch
2019-09-05 11:44:02 +01:00
Mike Samsonov
9adc4e87fa
alloc-dealloc-mismatch
2019-09-05 11:44:02 +01:00
Mike Samsonov
873a358ce4
A crash in the aiMesh descructor
2019-09-05 11:44:02 +01:00
Ryan McCampbell
eb762e654e
Removed WindowsStore checks
2019-09-03 23:13:44 -04:00
Ryan McCampbell
a16906686f
Fixed type conversion warnings
2019-09-03 21:06:48 -04:00
Kim Kulling
50820e48b9
Merge branch 'master' into fix-codacy-issues
2019-09-03 21:54:59 +02:00
Ryan McCampbell
a8822a2b29
Cleaned up formatting in DefaultIOSystem.cpp
2019-09-03 11:18:01 -04:00
Ryan McCampbell
0685e415ad
removed extra null character in Utf8ToWide and WideToUtf8
2019-09-03 11:18:01 -04:00
Ryan McCampbell
6c65b5b549
Cleaned up unicode code and removed fixed-size buffers
2019-09-03 11:18:01 -04:00
Ryan McCampbell
727cf0c49f
Fixed unicode on windows
2019-09-03 11:18:01 -04:00
escherstair
ceacad237f
prefer prefix ++/-- operators for non-primitive types
2019-09-03 08:00:12 +02:00
escherstair
33e71ee8df
prefer prefix ++/-- operators for non-primitive types
2019-09-03 07:59:17 +02:00
escherstair
75993ad653
prefer prefix ++/-- operators for non-primitive types
2019-09-03 07:57:58 +02:00
escherstair
53d795c1c9
possible inefficient checking for 'tlist' emptiness
2019-09-03 07:57:08 +02:00
escherstair
ec1930478c
prefer prefix ++/-- operators for non-primitive types
2019-09-03 07:56:37 +02:00
escherstair
c1d4ed7873
prefer prefix ++/-- operators for non-primitive types
2019-09-03 07:55:27 +02:00
Kim Kulling
0f18ec9e2c
Merge branch 'master' into accessibleIsVerbose
2019-09-02 20:47:04 +02:00
Kim Kulling
b34f9839f1
Merge branch 'master' into fix-missing-scale-data
2019-08-31 12:42:40 +02:00
Malcolm Tyrrell
01d0f06d3a
Make IsVerbose accessible outside the exporter
2019-08-30 11:42:23 +01:00
escherstair
de51122639
fix regression
2019-08-29 12:09:56 +02:00
escherstair
2d0d2374c1
fix ColladaLoader::findMesh() declaration
2019-08-29 12:00:44 +02:00
escherstair
89079ead12
prefer prefix ++/-- operators for non-primitive types
2019-08-29 11:44:41 +02:00
escherstair
946d64282b
fix inefficient checking for 'url' emptiness
2019-08-29 10:58:01 +02:00
escherstair
340611785a
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:57:23 +02:00
escherstair
cb2beba073
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:56:58 +02:00
escherstair
aec4726d21
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:56:21 +02:00
escherstair
b3788039df
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:55:09 +02:00
escherstair
3ef0860f30
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:54:21 +02:00
escherstair
e8ae086b35
fix function definition
2019-08-29 10:48:51 +02:00
escherstair
75fed8340d
fix function declaration
2019-08-29 10:46:50 +02:00
escherstair
a044852938
fix inefficient checking for lists emptiness
2019-08-29 10:44:19 +02:00
escherstair
ba3e4ae892
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:42:47 +02:00
escherstair
2f53d42d45
fix inefficient checking for 'SceneNode_Child' emptiness
2019-08-29 10:42:09 +02:00
escherstair
cca81e877a
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:41:34 +02:00
escherstair
b363fa3883
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:41:00 +02:00
escherstair
69fce64b9c
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:40:31 +02:00
escherstair
44d7cb8177
possible inefficient checking for lists emptiness
2019-08-29 10:37:19 +02:00
escherstair
02444be251
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:36:09 +02:00
escherstair
65ba0c4b46
fix inefficient checking for lists emptiness
2019-08-29 10:30:50 +02:00
escherstair
ebb061d89c
fix inefficient check for 'mNodeElement_List' emptiness
2019-08-29 10:29:24 +02:00
escherstair
0d17315166
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:25:38 +02:00
escherstair
f009c216b6
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:24:58 +02:00
escherstair
eadbc89a1f
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:23:27 +02:00
escherstair
438b070508
prefer prefix ++/-- operators for non-primitive types
2019-08-29 10:22:50 +02:00
escherstair
805fda3df8
possible inefficient checking for 'NodeElement_List' emptiness
2019-08-29 09:05:15 +02:00
escherstair
b1f8f6ae3b
prefer prefix ++/-- operators for non-primitive types
2019-08-29 09:04:27 +02:00
escherstair
ffb30fbc85
prefer prefix ++ operator for non-primitive types
2019-08-29 09:02:19 +02:00
escherstair
789e8abfe8
prefer prefix ++ operator for non-primitive types
2019-08-29 08:44:49 +02:00
escherstair
f1e0c460ed
Prefer prefix ++ operator for non-primitive types
2019-08-29 08:43:56 +02:00
escherstair
8e90bf8381
fix inefficient checking for lists emptiness
2019-08-29 08:43:09 +02:00
escherstair
43865e6bc9
fix inefficient checking for 'url' emptiness
2019-08-29 08:34:18 +02:00
escherstair
60f2535dcd
fix inefficient check for 'SceneNode_Mesh' emptiness
2019-08-29 08:30:24 +02:00
escherstair
7d8a25993b
prefer prefix ++ operator for non-primitive types
2019-08-29 08:29:30 +02:00
escherstair
765c0e71f6
prefer prefix ++ operator for non-primitive types
2019-08-29 08:25:19 +02:00
escherstair
806bcf76b1
fix inefficient checking for lists emptiness
2019-08-29 08:23:09 +02:00
escherstair
30eb3c56c3
prefer prefix ++ operator for non-primitive types
2019-08-29 08:12:22 +02:00
escherstair
dbb498095d
function parameter 'meshid' should be passed by const reference
2019-08-29 08:05:45 +02:00
escherstair
0dd1ae0196
prefer prefix ++ operator for non-primitive types
2019-08-29 08:02:51 +02:00
escherstair
9ad7ce1129
prefer prefix ++ operator for non-primitive types
2019-08-29 08:02:08 +02:00
escherstair
a9d902946d
fix inefficient check for 'Composition' emptiness
2019-08-29 08:01:00 +02:00
Kim Kulling
e20640c2c8
Merge branch 'master' into fix-segfault-fbx-import
2019-08-28 09:14:51 +02:00
Gordon MacPherson
43cb76653b
Removed depreciated FBX Unit and scaling code
2019-08-27 15:54:27 +01:00
Gordon MacPherson
abdd853ca5
FIX missing update call for scale to post process
2019-08-27 15:50:50 +01:00
Gordon MacPherson
ad971468ef
size_t cannot be less than 0
2019-08-27 15:15:40 +01:00
Kim Kulling
0729a6e20f
Merge branch 'master' into feature/bug-fbx-application-scale-wrong
2019-08-27 14:06:00 +02:00
Gordon MacPherson
7e12257ebc
Fix segfault #2614
2019-08-26 22:44:25 +01:00
Gordon MacPherson
c50a4d8ade
Fix segfault caused by FBX file with missing face #2614
2019-08-26 22:39:20 +01:00
Gordon MacPherson
d56198774e
Fix FBX units not being converted from CM to application scale
2019-08-26 22:03:56 +01:00
Kim Kulling
48f1f012eb
Merge branch 'master' into feature/fix-removal-of-bones
2019-08-25 09:34:20 +02:00
Kim Kulling
594d90a18e
Merge branch 'master' into feature/prototype-for-assimp-universal-scale
2019-08-24 10:22:08 +02:00
Kim Kulling
9a78f2c6f1
Merge branch 'master' into topic/fbxNodeChainFix
2019-08-23 17:24:04 +02:00
Gordon MacPherson
0d29203e24
Prototype unit system for assimp generic enough to be used across formats.
2019-08-21 21:41:41 +01:00
RichardTea
b8d4ae5a7c
Add git commit, original filename to DLL PE header
...
Windows only
2019-08-21 15:54:14 +01:00
Gordon MacPherson
4bc5e8c262
Stop JoinVerticiesProcess removing bones from mesh as per #2596
...
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-19 19:35:44 +01:00
Kim Kulling
eb55a6a3cd
Update ScaleProcess.cpp
...
Fix review findings.
2019-08-19 20:24:01 +02:00
Gordon MacPherson
fbb34b1de1
ScaleProcess overhauled to improve compatibility with animations and unit conversion.
...
./assimp Added arguments --gs to assimp command line option to enable global scaling.
No scaling for mScale of 1.0.
Co-Authored-By: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-19 17:36:57 +01:00
Ghanshyam Bhutra
f69bf5f7ed
fix for div by zero reported by address sanitizer
2019-08-16 17:04:42 -07:00
Kim Kulling
84e9d9ddf8
Merge branch 'master' into topic/fbxNodeChainFix
2019-08-16 08:47:02 +02:00
Kim Kulling
a2ee19e86d
Merge branch 'master' into collada_zae
2019-08-14 20:02:53 +02:00
ywang
3d0775eebc
respect export flag if aiJoinIdenticalVertices is not needed
2019-08-12 18:10:43 -07:00
Kim Kulling
cc8e7dcc1b
Merge branch 'master' into glTF-2.0-Lights-import
2019-08-09 20:03:51 +02:00
Kim Kulling
f1f409d538
Merge branch 'master' into RemoveStdIterator
2019-08-09 17:43:30 +02:00
Malcolm Tyrrell
3c7a608956
Add an include.
2019-08-09 16:26:59 +01:00
Malcolm Tyrrell
181d3dd84f
Fix node chain bug.
2019-08-09 15:28:14 +01:00
Kim Kulling
2d7505b244
Merge branch 'master' into glTF-2.0-Lights-import
2019-08-08 21:57:32 +02:00
Gordon MacPherson
74d2eb842b
Fixed armature being marked as 'limbnode'
...
This also fixes issue with root bone overwritten - which should not happen as it is a hack.
Before the behaviour would create an additional bone which would end up breaking animations completely on import.
Additionally this fixes required bones being removed.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2019-08-08 01:02:30 +01:00
Kim Kulling
090e896ebf
Merge branch 'master' into collada_zae
2019-08-06 21:22:02 +02:00
Kim Kulling
9f5b047f7c
Merge branch 'master' into fix_export_group_as_bone
2019-08-06 19:27:37 +02:00
petrmohelnik
9330cca1cd
glTF 2.0 Lights import
...
Importing of lights according to glTF 2.0 extension KHR_lights_punctual https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_lights_punctual
Since glTF lights are based on PBR they use different attenuation model than conventional lights supported by assimp. It is possible to use attenuation factors in assimp to describe inverse square law fallof. But the light structure does not provide means to save range property. Therefore I resorted to use of metadata. When range parameter is present, I put it into 'PBR_LightRange' metadata of light's node. Please, see comment in glTF2Importer file.
2019-08-03 20:51:00 +02:00
Kim Kulling
83d2ec7f74
Merge branch 'master' into RemoveStdIterator
2019-08-02 10:35:59 +02:00
Minmin Gong
cfbe368d72
Remove the usage of std::iterator
2019-07-29 22:34:24 -07:00
Kim Kulling
deee43f946
Merge branch 'master' into stl-white-ambient
2019-07-29 19:31:33 +02:00
Kim Kulling
d83af91095
Update Exporter.cpp
...
Add exporter detail.
2019-07-29 09:03:29 +02:00
Kim Kulling
762e039d15
Merge branch 'master' into test_exporter_ids
2019-07-28 22:20:57 +02:00
Kim Kulling
7d74a3354d
Merge branch 'master' into fix-multiUV-export
2019-07-28 09:37:00 +02:00
RichardTea
7fc4cf1552
ASSIMP_BUILD_NO_*_EXPORTER
...
Full fix for #2557
These macros should be all-caps.
Correct the cmakelists
2019-07-26 22:17:24 +01:00
Kim Kulling
94328695d0
Merge branch 'master' into fix_export_group_as_bone
2019-07-26 11:00:04 +02:00
Kim Kulling
73914cd7e2
Update FBXExporter.cpp
...
small reformatting improvement
2019-07-26 10:55:28 +02:00
ywang
d8eaf0bc7f
cleanup empty lines
2019-07-25 15:53:57 -07:00
ywang
a6b06ad811
update
2019-07-25 15:49:41 -07:00
thomasbiang
aaaa0a02a3
use ExportProperties to customize bind pose epsilon
2019-07-25 15:49:38 -07:00
thomasbiang
0f0454c3b7
customize error rate for bind pose
2019-07-25 15:47:17 -07:00
thomasbiang
f9f408690e
use ExportProperties to customize bind pose epsilon
2019-07-25 15:45:50 -07:00
thomasbiang
2ddb00f4e0
clean up
2019-07-25 15:45:50 -07:00
thomasbiang
029338940c
customize error rate for bind pose
2019-07-25 15:45:47 -07:00
ywang
0ed9158908
update
2019-07-25 15:43:43 -07:00
thomasbiang
6e6765cae3
clean up
2019-07-25 15:43:43 -07:00
thomasbiang
c597e21b67
customize error rate for bind pose
2019-07-25 15:43:43 -07:00
thomasbiang
9b2aac8c96
use ExportProperties to customize bind pose epsilon
2019-07-25 15:43:43 -07:00
thomasbiang
079e522eae
clean up
2019-07-25 15:43:43 -07:00
thomasbiang
8fc899035c
customize error rate for bind pose
2019-07-25 15:43:43 -07:00
ywang
57a56b7b1d
extra layer for multi uv sets
2019-07-25 13:14:54 -07:00
RichardTea
7e8a3ec4cb
Add unit test of valid and unique Exporter IDs, rename assjson id
...
"json" is a very vague exporter ID, change to "assjson"
Add a unit test to ensure all exporter have unique IDs
and that they all have an ID, description and extension
2019-07-25 13:38:49 +01:00
RichardTea
e993cdc309
Merge branch 'master' into collada_zae
2019-07-25 12:42:08 +01:00
RichardTea
9b78060a4a
Add copyright headers to ZipArchiveIOSystem
2019-07-25 10:14:42 +01:00
RichardTea
3016f3a725
Convert Q3BSP Importer to use ZipArchiveIOSystem
...
Removes duplication, handles large files better
2019-07-25 10:13:53 +01:00
RichardTea
5c6ea5d7ba
Fix memory leak in Collada ZAE and 3MF ZipFile reading
...
Must close the file!
2019-07-25 09:54:39 +01:00
RichardTea
9e04df810e
ZipArchiveIOSystem should be sorted, fix ZipFile::Read()
...
Q3BSP relies on the sort order
Read() should return number of elements read, not count of bytes
Read() should clip to the file size and return elements actually read,
instead of aborting if try to read too much
2019-07-25 09:53:18 +01:00
VladimÃr VondruÅ¡
dadf5c0020
Fix white ambient in STL loader.
...
A problem that sneaked in from #1293 (f84851e893
)
due to insufficient code review, later reported in #2059 but not fixed
properly. Having a white ambient practically means all other color information
is ignored and the model stays bright white no matter how you set up your
lighting, so putting it back to how it was before the commit above.
2019-07-25 10:28:09 +02:00
RichardTea
c6620478ec
Fix GCC warnings reported by Travis
2019-07-24 16:12:06 +01:00
Pierre Anquez
17adc98eec
Fix issue #2557
2019-07-23 15:58:30 +02:00
Kim Kulling
e828dd1757
Merge branch 'master' into collada_zae
2019-07-21 14:37:12 +02:00
Kim Kulling
5895f04391
Merge branch 'master' into fix_export_custom_bindpose_error
2019-07-21 12:17:02 +02:00
Kim Kulling
41ea607739
Merge branch 'master' into collada_zae
2019-07-20 14:12:18 +02:00
Kim Kulling
ff7ec7e454
Merge branch 'master' into fix-obj-line-continuation
2019-07-20 12:07:49 +02:00
Kim Kulling
103048ff85
Update UnrealLoader.h
...
use memcpy instead of = operator for pos copy.
2019-07-20 10:10:17 +02:00
kkulling
a8019cf8d8
Unit: Fix new compiler warnings.
2019-07-19 10:38:44 +02:00
ywang
e1e9d92c01
update
2019-07-16 13:36:46 -07:00
thomasbiang
e3683e49e4
clean up
2019-07-16 13:36:45 -07:00
thomasbiang
5121a835b5
customize error rate for bind pose
2019-07-16 13:36:45 -07:00
thomasbiang
6299c58fae
use ExportProperties to customize bind pose epsilon
2019-07-16 13:34:00 -07:00
thomasbiang
6e0810d3c1
clean up
2019-07-16 13:34:00 -07:00
thomasbiang
cdf60d7423
customize error rate for bind pose
2019-07-16 13:33:59 -07:00
thomasbiang
c889699d58
set->unordered_set;unsigned int for iteration
2019-07-16 13:33:59 -07:00
thomasbiang
9210ff37f2
fix group node being exported as bone node
2019-07-16 13:33:59 -07:00
Merwan
2122dc231d
Fix line continuations in OBJ files
2019-07-16 20:37:41 +02:00
kimkulling
c1670b6a97
closes https://github.com/assimp/assimp/issues/2548 : check if weight are set or set the weight to 1.0f
2019-07-16 11:40:34 +02:00
Frooxius
bcdb173e09
- Fixed anim meshes generated from blendshapes not being copied to output for multi-material meshes
...
- Fixed first vertex of each blendshape on a multi-material mesh having all unmapped vertice offsets being added to it
- Fixed blendshapes not importing for multi-material FBX meshes with no bones
2019-07-13 22:20:47 +02:00
RichardTea
07d3a7d5b0
Fix some warnings
...
Hopefully the sorts out the MSVC2013 compiler
2019-07-12 16:02:51 +01:00
RichardTea
678dd32da3
Add missing header
2019-07-12 15:37:10 +01:00
kimkulling
53c0f91305
Add unittest for json.
2019-07-12 16:08:51 +02:00
RichardTea
2a72c9b616
Read embedded textures from Collada ZAE
2019-07-12 14:46:48 +01:00
RichardTea
ddd1e770b9
First pass of Collada ZAE support
...
Reads the manifest and loads the DAE
Does not yet load embedded textures
2019-07-12 11:36:46 +01:00
RichardTea
8636d5607c
Add ZipArchiveIOSystem to CMake
2019-07-12 11:35:43 +01:00
RichardTea
d64e1bde13
First pass of Collada ZAE support
...
Reads the manifest and loads the DAE
Does not yet load embedded textures
2019-07-12 11:29:35 +01:00
RichardTea
2c7f607e7c
Create ZipArchiveIOSystem
...
Moved IOSystem Unzip functionality out of D3MF Importer into include/assimp
Cleaned up and more efficient:
Don't map the archive until the caller opens a file or requests the contents list
Don't extract any files until they are opened
Store the location of the data within the ZIP and extract it later if the file is opened.
2019-07-12 11:22:17 +01:00
Kim Kulling
3b3a965d2b
Delete JTImporter.h
2019-07-11 22:31:40 +02:00
Kim Kulling
b1d8398243
Delete JTImporter.cpp
...
Remove JTImorter.cpp from pull request
2019-07-11 22:31:24 +02:00
Kim Kulling
8bf1b9ac5e
Update CMakeLists.txt
...
remove jtimporter
2019-07-11 22:29:30 +02:00
Kim Kulling
82e7775d6d
Update JTImporter.cpp
...
disable unused method,.
2019-07-11 19:23:00 +02:00
Kim Kulling
da33262bcc
Update FBXConverter.cpp
...
Fix merge conflicts
2019-07-11 19:17:41 +02:00
kkulling
eb5e829436
Assjson: add json export to list of exporters.
2019-07-11 17:43:03 +02:00
kkulling
2e782f43e5
Merge branch 'master' into kimkulling_dev
2019-07-11 17:37:52 +02:00
kkulling
b463ddd399
closes https://github.com/assimp/assimp/issues/340 : start integrating assimp2json.
2019-07-11 17:37:31 +02:00
thomasbiang
d7773dcfba
set->unordered_set;unsigned int for iteration
2019-07-10 09:51:20 -07:00
thomasbiang
6b5e0a9914
fix group node being exported as bone node
2019-07-09 19:05:45 -07:00
Kim Kulling
39dc9801e0
Update ColladaLoader.cpp
...
- add header memory
- Fix format stuff
2019-07-09 20:35:57 +02:00
Kim Kulling
a01302dd4d
Merge branch 'master' into issue_2182
2019-07-09 19:45:40 +02:00
Kim Kulling
ed6dbf9533
closes code/Collada/ColladaLoader.cpp: fix possible memleak when throwing an exception.
2019-07-09 19:44:56 +02:00
kkulling
b87f4c03ba
Remove not needed init.
2019-07-09 11:49:59 +02:00
Kim Kulling
ae7b1f1a77
Merge branch 'master' into kimkulling_dev
2019-07-03 18:28:15 +02:00
Kim Kulling
0ec5eb752c
Update FBXConverter.cpp
...
Removing dead and unused code.
2019-07-03 12:50:01 +02:00
Kim Kulling
1fc232effa
closes https://github.com/assimp/assimp/issues/2368 : just fix it
2019-07-02 21:46:52 +02:00
Kim Kulling
96f16c7aea
closes https://github.com/assimp/assimp/issues/2527 : use correct macro for Assimp-exporter.
2019-07-02 19:48:53 +02:00
Kim Kulling
3fcf3bd81f
Merge branch 'master' into topic/embedded_texture_name_fix
2019-06-30 12:43:40 +02:00
Rob Conde
f5ece83f31
initial unnamed node uniqueness index outside of loop
2019-06-28 16:12:58 -04:00
Mike Samsonov
6d07473550
all textures use relative path except embedded, this is fix for it
2019-06-27 17:59:55 +01:00