Merge branch 'master' into migenius-migenius-rsws53-mig-2

pull/3164/head
Kim Kulling 2020-04-22 19:59:53 +02:00 committed by GitHub
commit 9b1759dcc2
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GPG Key ID: 4AEE18F83AFDEB23
75 changed files with 3154 additions and 1214 deletions

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@ -11,7 +11,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- uses: actions/checkout@v2
- name: configure
run: cmake CMakeLists.txt
- name: build
@ -23,7 +23,7 @@ jobs:
runs-on: macos-latest
steps:
- uses: actions/checkout@v1
- uses: actions/checkout@v2
- name: configure
run: cmake CMakeLists.txt
- name: build
@ -35,7 +35,7 @@ jobs:
runs-on: windows-latest
steps:
- uses: actions/checkout@v1
- uses: actions/checkout@v2
- name: configure
run: cmake CMakeLists.txt
- name: build

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@ -7,6 +7,8 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
get_property(LIB64 GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS)
if(MSVC)
if(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
@ -35,8 +37,6 @@ if(MSVC)
endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
file(TO_NATIVE_PATH "${_IMPORT_PREFIX}" _IMPORT_PREFIX)
if(ASSIMP_BUILD_SHARED_LIBS)
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@")
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_IMPORT_LIBRARY_SUFFIX@")
@ -89,9 +89,6 @@ else()
endif()
endif()
# Commands beyond this point should not need to know the version.
set(CMAKE_IMPORT_FILE_VERSION)

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@ -7,6 +7,8 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
get_property(LIB64 GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS)
if(MSVC)
if(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
@ -34,8 +36,6 @@ if(MSVC)
endif()
endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
file(TO_NATIVE_PATH "${_IMPORT_PREFIX}" _IMPORT_PREFIX)
if(ASSIMP_BUILD_SHARED_LIBS)
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@")
@ -56,7 +56,7 @@ if(MSVC)
# Import target "assimp::assimp" for configuration "Release"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -43,7 +41,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the 3ds importer class */
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
// internal headers

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@ -322,7 +322,7 @@ struct Face : public FaceWithSmoothingGroup {
};
#ifdef _WIN32
# pragma warning(disable : 4315)
#pragma warning(disable : 4315)
#endif
// ---------------------------------------------------------------------------
@ -441,30 +441,52 @@ struct Material {
// empty
}
Material(const Material &other) = default;
Material &operator=(const Material &other) = default;
Material(const Material &other) :
mName(other.mName),
mDiffuse(other.mDiffuse),
mSpecularExponent(other.mSpecularExponent),
mShininessStrength(other.mShininessStrength),
mSpecular(other.mSpecular),
mAmbient(other.mAmbient),
mShading(other.mShading),
mTransparency(other.mTransparency),
sTexDiffuse(other.sTexDiffuse),
sTexOpacity(other.sTexOpacity),
sTexSpecular(other.sTexSpecular),
sTexReflective(other.sTexReflective),
sTexBump(other.sTexBump),
sTexEmissive(other.sTexEmissive),
sTexShininess(other.sTexShininess),
mBumpHeight(other.mBumpHeight),
mEmissive(other.mEmissive),
sTexAmbient(other.sTexAmbient),
mTwoSided(other.mTwoSided) {
// empty
}
//! Move constructor. This is explicitly written because MSVC doesn't support defaulting it
Material(Material &&other) AI_NO_EXCEPT
: mName(std::move(other.mName)),
mDiffuse(std::move(other.mDiffuse)),
mSpecularExponent(std::move(other.mSpecularExponent)),
mShininessStrength(std::move(other.mShininessStrength)),
mSpecular(std::move(other.mSpecular)),
mAmbient(std::move(other.mAmbient)),
mShading(std::move(other.mShading)),
mTransparency(std::move(other.mTransparency)),
sTexDiffuse(std::move(other.sTexDiffuse)),
sTexOpacity(std::move(other.sTexOpacity)),
sTexSpecular(std::move(other.sTexSpecular)),
sTexReflective(std::move(other.sTexReflective)),
sTexBump(std::move(other.sTexBump)),
sTexEmissive(std::move(other.sTexEmissive)),
sTexShininess(std::move(other.sTexShininess)),
mBumpHeight(std::move(other.mBumpHeight)),
mEmissive(std::move(other.mEmissive)),
sTexAmbient(std::move(other.sTexAmbient)),
mTwoSided(std::move(other.mTwoSided)) {
Material(Material &&other) AI_NO_EXCEPT :
mName(std::move(other.mName)),
mDiffuse(std::move(other.mDiffuse)),
mSpecularExponent(std::move(other.mSpecularExponent)),
mShininessStrength(std::move(other.mShininessStrength)),
mSpecular(std::move(other.mSpecular)),
mAmbient(std::move(other.mAmbient)),
mShading(std::move(other.mShading)),
mTransparency(std::move(other.mTransparency)),
sTexDiffuse(std::move(other.sTexDiffuse)),
sTexOpacity(std::move(other.sTexOpacity)),
sTexSpecular(std::move(other.sTexSpecular)),
sTexReflective(std::move(other.sTexReflective)),
sTexBump(std::move(other.sTexBump)),
sTexEmissive(std::move(other.sTexEmissive)),
sTexShininess(std::move(other.sTexShininess)),
mBumpHeight(std::move(other.mBumpHeight)),
mEmissive(std::move(other.mEmissive)),
sTexAmbient(std::move(other.sTexAmbient)),
mTwoSided(std::move(other.mTwoSided)) {
// empty
}
Material &operator=(Material &&other) AI_NO_EXCEPT {

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@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -72,7 +70,6 @@ static const aiImporterDesc desc = {
"3ds prj"
};
// ------------------------------------------------------------------------------------------------
// Begins a new parsing block
// - Reads the current chunk and validates it
@ -141,15 +138,13 @@ bool Discreet3DSImporter::CanRead( const std::string& pFile, IOSystem* pIOHandle
// ------------------------------------------------------------------------------------------------
// Loader registry entry
const aiImporterDesc* Discreet3DSImporter::GetInfo () const
{
const aiImporterDesc* Discreet3DSImporter::GetInfo () const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties
void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/)
{
void Discreet3DSImporter::SetupProperties(const Importer* /*pImp*/) {
// nothing to be done for the moment
}
@ -200,7 +195,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
ComputeNormalsWithSmoothingsGroups<D3DS::Face>(mesh);
}
// Replace all occurences of the default material with a
// Replace all occurrences of the default material with a
// valid material. Generate it if no material containing
// DEFAULT in its name has been found in the file
ReplaceDefaultMaterial();
@ -227,8 +222,7 @@ void Discreet3DSImporter::InternReadFile( const std::string& pFile,
// ------------------------------------------------------------------------------------------------
// Applies a master-scaling factor to the imported scene
void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene)
{
void Discreet3DSImporter::ApplyMasterScale(aiScene* pScene) {
// There are some 3DS files with a zero scaling factor
if (!mMasterScale)mMasterScale = 1.0f;
else mMasterScale = 1.0f / mMasterScale;
@ -1084,7 +1078,7 @@ void Discreet3DSImporter::ParseMeshChunk()
mMesh.mFaceMaterials.resize(mMesh.mFaces.size(),0xcdcdcdcd);
// Larger 3DS files could have multiple FACE chunks here
chunkSize = stream->GetRemainingSizeToLimit();
chunkSize = (int)stream->GetRemainingSizeToLimit();
if ( chunkSize > (int) sizeof(Discreet3DS::Chunk ) )
ParseFaceChunk();
}

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@ -65,15 +65,11 @@ using namespace D3DS;
// ---------------------------------------------------------------------------------
/** Importer class for 3D Studio r3 and r4 3DS files
*/
class Discreet3DSImporter : public BaseImporter
{
class Discreet3DSImporter : public BaseImporter {
public:
Discreet3DSImporter();
~Discreet3DSImporter();
public:
// -------------------------------------------------------------------
/** Returns whether the class can handle the format of the given file.
* See BaseImporter::CanRead() for details.

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@ -181,7 +181,7 @@ bool D3MFExporter::export3DModel() {
writeHeader();
mModelOutput << "<" << XmlTag::model << " " << XmlTag::model_unit << "=\"millimeter\""
<< "xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
<< " xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
<< std::endl;
mModelOutput << "<" << XmlTag::resources << ">";
mModelOutput << std::endl;
@ -212,7 +212,7 @@ bool D3MFExporter::export3DModel() {
}
void D3MFExporter::writeHeader() {
mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF - 8\"?>";
mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
mModelOutput << std::endl;
}
@ -254,16 +254,28 @@ void D3MFExporter::writeBaseMaterials() {
if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
hexDiffuseColor.clear();
tmp.clear();
hexDiffuseColor = "#";
tmp = DecimalToHexa( (ai_real) color.r );
hexDiffuseColor += tmp;
tmp = DecimalToHexa((ai_real)color.g);
hexDiffuseColor += tmp;
tmp = DecimalToHexa((ai_real)color.b);
hexDiffuseColor += tmp;
tmp = DecimalToHexa((ai_real)color.a);
hexDiffuseColor += tmp;
// rgbs %
if(color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1){
hexDiffuseColor = Rgba2Hex(
(int)((ai_real)color.r)*255,
(int)((ai_real)color.g)*255,
(int)((ai_real)color.b)*255,
(int)((ai_real)color.a)*255,
true
);
}else{
hexDiffuseColor = "#";
tmp = DecimalToHexa( (ai_real) color.r );
hexDiffuseColor += tmp;
tmp = DecimalToHexa((ai_real)color.g);
hexDiffuseColor += tmp;
tmp = DecimalToHexa((ai_real)color.b);
hexDiffuseColor += tmp;
tmp = DecimalToHexa((ai_real)color.a);
hexDiffuseColor += tmp;
}
} else {
hexDiffuseColor = "#FFFFFFFF";
}
@ -284,7 +296,7 @@ void D3MFExporter::writeObjects() {
if ( nullptr == currentNode ) {
continue;
}
mModelOutput << "<" << XmlTag::object << " id=\"" << currentNode->mName.C_Str() << "\" type=\"model\">";
mModelOutput << "<" << XmlTag::object << " id=\"" << i + 2 << "\" type=\"model\">";
mModelOutput << std::endl;
for ( unsigned int j = 0; j < currentNode->mNumMeshes; ++j ) {
aiMesh *currentMesh = mScene->mMeshes[ currentNode->mMeshes[ j ] ];
@ -348,7 +360,7 @@ void D3MFExporter::writeBuild() {
mModelOutput << "<" << XmlTag::build << ">" << std::endl;
for ( size_t i = 0; i < mBuildItems.size(); ++i ) {
mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 1 << "\"/>";
mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>";
mModelOutput << std::endl;
}
mModelOutput << "</" << XmlTag::build << ">";

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@ -9,6 +9,9 @@ For details, see http://sourceforge.net/projects/libb64
const int CHARS_PER_LINE = 72;
#pragma warning(push)
#pragma warning(disable : 4244)
void base64_init_encodestate(base64_encodestate* state_in)
{
state_in->step = step_A;
@ -107,3 +110,4 @@ int base64_encode_blockend(char* code_out, base64_encodestate* state_in)
return (int)(codechar - code_out);
}
#pragma warning(pop)

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@ -50,7 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/IOSystem.hpp>
#include <assimp/Exporter.hpp>
namespace Assimp {
namespace Assimp {
void ExportSceneAssxml(const char* pFile, IOSystem* pIOSystem, const aiScene* pScene, const ExportProperties* /*pProperties*/)
{

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@ -206,7 +206,7 @@ void BlenderImporter::InternReadFile( const std::string& pFile,
inflateInit2(&zstream, 16+MAX_WBITS);
zstream.next_in = reinterpret_cast<Bytef*>( reader->GetPtr() );
zstream.avail_in = reader->GetRemainingSize();
zstream.avail_in = (uInt) reader->GetRemainingSize();
size_t total = 0l;

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@ -121,6 +121,7 @@ SET( PUBLIC_HEADERS
${HEADER_PATH}/GenericProperty.h
${HEADER_PATH}/SpatialSort.h
${HEADER_PATH}/SkeletonMeshBuilder.h
${HEADER_PATH}/SmallVector.h
${HEADER_PATH}/SmoothingGroups.h
${HEADER_PATH}/SmoothingGroups.inl
${HEADER_PATH}/StandardShapes.h

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@ -178,7 +178,7 @@ void CSMImporter::InternReadFile( const std::string& pFile,
*ot++ = *buffer++;
*ot = '\0';
nda->mNodeName.length = (ai_uint32)(ot-nda->mNodeName.data);
nda->mNodeName.length = static_cast<ai_uint32>(ot-nda->mNodeName.data);
}
anim->mNumChannels = static_cast<unsigned int>(anims_temp.size());

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@ -83,32 +83,61 @@ namespace Assimp {
void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
// ------------------------------------------------------------------------------------------------
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
// do not use const, because some exporter need to convert the scene temporary
// Exporter worker function prototypes. Do not use const, because some exporter need to convert
// the scene temporary
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
#endif
#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
#endif
static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) {
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER

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@ -1483,6 +1483,7 @@ void IRRImporter::InternReadFile( const std::string& pFile,
*/
delete root;
delete reader;
}
#endif // !! ASSIMP_BUILD_NO_IRR_IMPORTER

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@ -189,42 +189,42 @@ M3D_INDEX addMaterial(const Assimp::M3DWrapper &m3d, const aiMaterial *mat) {
continue;
if (aiProps[k].pKey) {
switch (m3d_propertytypes[k].format) {
case m3dpf_color:
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, c) == AI_SUCCESS)
addProp(&m3d->material[mi],
m3d_propertytypes[k].id, mkColor(&c));
break;
case m3dpf_float:
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, f) == AI_SUCCESS)
addProp(&m3d->material[mi],
m3d_propertytypes[k].id,
/* not (uint32_t)f, because we don't want to convert
case m3dpf_color:
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, c) == AI_SUCCESS)
addProp(&m3d->material[mi],
m3d_propertytypes[k].id, mkColor(&c));
break;
case m3dpf_float:
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, f) == AI_SUCCESS)
addProp(&m3d->material[mi],
m3d_propertytypes[k].id,
/* not (uint32_t)f, because we don't want to convert
* it, we want to see it as 32 bits of memory */
*((uint32_t *)&f));
break;
case m3dpf_uint8:
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, j) == AI_SUCCESS) {
// special conversion for illumination model property
if (m3d_propertytypes[k].id == m3dp_il) {
switch (j) {
case aiShadingMode_NoShading: j = 0; break;
case aiShadingMode_Phong: j = 2; break;
default: j = 1; break;
}
*((uint32_t *)&f));
break;
case m3dpf_uint8:
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, j) == AI_SUCCESS) {
// special conversion for illumination model property
if (m3d_propertytypes[k].id == m3dp_il) {
switch (j) {
case aiShadingMode_NoShading: j = 0; break;
case aiShadingMode_Phong: j = 2; break;
default: j = 1; break;
}
addProp(&m3d->material[mi],
m3d_propertytypes[k].id, j);
}
break;
default:
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, j) == AI_SUCCESS)
addProp(&m3d->material[mi],
m3d_propertytypes[k].id, j);
break;
addProp(&m3d->material[mi],
m3d_propertytypes[k].id, j);
}
break;
default:
if (mat->Get(aiProps[k].pKey, aiProps[k].type,
aiProps[k].index, j) == AI_SUCCESS)
addProp(&m3d->material[mi],
m3d_propertytypes[k].id, j);
break;
}
}
if (aiTxProps[k].pKey &&
@ -292,8 +292,8 @@ void ExportSceneM3D(
// Prototyped and registered in Exporter.cpp
void ExportSceneM3DA(
const char *,
IOSystem*,
const aiScene*,
IOSystem *,
const aiScene *,
const ExportProperties *
) {
@ -312,7 +312,9 @@ void ExportSceneM3DA(
M3DExporter::M3DExporter(const aiScene *pScene, const ExportProperties *pProperties) :
mScene(pScene),
mProperties(pProperties),
outfile() {}
outfile() {
// empty
}
// ------------------------------------------------------------------------------------------------
void M3DExporter::doExport(
@ -352,6 +354,9 @@ void M3DExporter::doExport(
// explicitly release file pointer,
// so we don't have to rely on class destruction.
outfile.reset();
M3D_FREE(m3d->name);
m3d->name = nullptr;
}
// ------------------------------------------------------------------------------------------------

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@ -50,15 +50,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifdef ASSIMP_USE_M3D_READFILECB
# if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards
# define threadlocal thread_local
# else
# if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013
# define threadlocal __declspec(thread)
# else
# define threadlocal
# endif
# endif
#if (__cplusplus >= 201103L) || !defined(_MSC_VER) || (_MSC_VER >= 1900) // C++11 and MSVC 2015 onwards
#define threadlocal thread_local
#else
#if defined(_MSC_VER) && (_MSC_VER >= 1800) // there's an alternative for MSVC 2013
#define threadlocal __declspec(thread)
#else
#define threadlocal
#endif
#endif
extern "C" {
@ -66,37 +66,37 @@ extern "C" {
threadlocal void *m3dimporter_pIOHandler;
unsigned char *m3dimporter_readfile(char *fn, unsigned int *size) {
ai_assert(nullptr != fn);
ai_assert(nullptr != size);
std::string file(fn);
std::unique_ptr<Assimp::IOStream> pStream(
(reinterpret_cast<Assimp::IOSystem *>(m3dimporter_pIOHandler))->Open(file, "rb"));
size_t fileSize = 0;
unsigned char *data = NULL;
// sometimes pStream is nullptr in a single-threaded scenario too for some reason
// (should be an empty object returning nothing I guess)
if (pStream) {
fileSize = pStream->FileSize();
// should be allocated with malloc(), because the library will call free() to deallocate
data = (unsigned char *)malloc(fileSize);
if (!data || !pStream.get() || !fileSize || fileSize != pStream->Read(data, 1, fileSize)) {
pStream.reset();
*size = 0;
// don't throw a deadly exception, it's not fatal if we can't read an external asset
return nullptr;
}
pStream.reset();
}
*size = (int)fileSize;
return data;
ai_assert(nullptr != fn);
ai_assert(nullptr != size);
std::string file(fn);
std::unique_ptr<Assimp::IOStream> pStream(
(reinterpret_cast<Assimp::IOSystem *>(m3dimporter_pIOHandler))->Open(file, "rb"));
size_t fileSize = 0;
unsigned char *data = NULL;
// sometimes pStream is nullptr in a single-threaded scenario too for some reason
// (should be an empty object returning nothing I guess)
if (pStream) {
fileSize = pStream->FileSize();
// should be allocated with malloc(), because the library will call free() to deallocate
data = (unsigned char *)malloc(fileSize);
if (!data || !pStream.get() || !fileSize || fileSize != pStream->Read(data, 1, fileSize)) {
pStream.reset();
*size = 0;
// don't throw a deadly exception, it's not fatal if we can't read an external asset
return nullptr;
}
pStream.reset();
}
*size = (int)fileSize;
return data;
}
}
#endif
namespace Assimp {
M3DWrapper::M3DWrapper() {
// use malloc() here because m3d_free() will call free()
m3d_ = (m3d_t *)calloc(1, sizeof(m3d_t));
// use malloc() here because m3d_free() will call free()
m3d_ = (m3d_t *)calloc(1, sizeof(m3d_t));
}
M3DWrapper::M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &buffer) {
@ -105,41 +105,42 @@ M3DWrapper::M3DWrapper(IOSystem *pIOHandler, const std::vector<unsigned char> &b
}
#ifdef ASSIMP_USE_M3D_READFILECB
// pass this IOHandler to the C callback in a thread-local pointer
m3dimporter_pIOHandler = pIOHandler;
m3d_ = m3d_load(const_cast<unsigned char *>(buffer.data()), m3dimporter_readfile, free, nullptr);
// Clear the C callback
m3dimporter_pIOHandler = nullptr;
// pass this IOHandler to the C callback in a thread-local pointer
m3dimporter_pIOHandler = pIOHandler;
m3d_ = m3d_load(const_cast<unsigned char *>(buffer.data()), m3dimporter_readfile, free, nullptr);
// Clear the C callback
m3dimporter_pIOHandler = nullptr;
#else
m3d_ = m3d_load(const_cast<unsigned char *>(buffer.data()), nullptr, nullptr, nullptr);
m3d_ = m3d_load(const_cast<unsigned char *>(buffer.data()), nullptr, nullptr, nullptr);
#endif
}
M3DWrapper::~M3DWrapper() {
reset();
reset();
}
void M3DWrapper::reset() {
ClearSave();
if (m3d_)
m3d_free(m3d_);
m3d_ = nullptr;
ClearSave();
if (m3d_) {
m3d_free(m3d_);
}
m3d_ = nullptr;
}
unsigned char *M3DWrapper::Save(int quality, int flags, unsigned int &size) {
#if (!(ASSIMP_BUILD_NO_EXPORT || ASSIMP_BUILD_NO_M3D_EXPORTER))
ClearSave();
saved_output_ = m3d_save(m3d_, quality, flags, &size);
return saved_output_;
ClearSave();
saved_output_ = m3d_save(m3d_, quality, flags, &size);
return saved_output_;
#else
return nullptr;
return nullptr;
#endif
}
void M3DWrapper::ClearSave() {
if (saved_output_)
M3D_FREE(saved_output_);
saved_output_ = nullptr;
if (saved_output_)
M3D_FREE(saved_output_);
saved_output_ = nullptr;
}
} // namespace Assimp

View File

@ -5440,13 +5440,13 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
out += 2;
break;
case 4:
*((float *)out) = vrtx[i].data.x;
memcpy(out, &vrtx[i].data.x, sizeof(float));
out += 4;
*((float *)out) = vrtx[i].data.y;
memcpy(out, &vrtx[i].data.y, sizeof(float));
out += 4;
*((float *)out) = vrtx[i].data.z;
memcpy(out, &vrtx[i].data.z, sizeof(float));
out += 4;
*((float *)out) = vrtx[i].data.w;
memcpy(out, &vrtx[i].data.w, sizeof(float));
out += 4;
break;
case 8:
@ -5474,9 +5474,11 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
}
out = _m3d_addidx(out, sk_s, vrtx[i].data.skinid);
}
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
memcpy(length, &v, sizeof(uint32_t));
//*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
out = NULL;
len += *length;
len += v;
}
/* bones chunk */
if (model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) {
@ -5660,8 +5662,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
out = _m3d_addidx(out, vi_s, vrtxidx[face[i].data.normal[j]]);
}
}
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
len += *length;
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
memcpy(length, &v, sizeof(uint32_t));
len += v;
out = NULL;
}
/* mathematical shapes face */
@ -5721,8 +5724,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
}
}
}
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
len += *length;
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
memcpy( length, &v, sizeof(uint32_t));
len += v;
out = NULL;
}
}
@ -5765,8 +5769,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
out = _m3d_addidx(out, si_s, _m3d_stridx(str, numstr, model->label[l].text));
}
if (length) {
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
len += *length;
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
memcpy( length, &v, sizeof(uint32_t));
len += v;
}
out = NULL;
sn = sl = NULL;
@ -5796,8 +5801,9 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
out = _m3d_addidx(out, vi_s, vrtxidx[a->frame[i].transform[k].ori]);
}
}
*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
len += *length;
uint32_t v = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
memcpy( length, &v, sizeof(uint32_t));
len += v;
out = NULL;
}
}

View File

@ -503,7 +503,7 @@ aiReturn aiMaterial::AddBinaryProperty (const void* pInput,
pcNew->mData = new char[pSizeInBytes];
memcpy (pcNew->mData,pInput,pSizeInBytes);
pcNew->mKey.length = (ai_uint32)::strlen(pKey);
pcNew->mKey.length = static_cast<ai_uint32>( ::strlen(pKey) );
ai_assert ( MAXLEN > pcNew->mKey.length);
strcpy( pcNew->mKey.data, pKey );

View File

@ -44,6 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "LimitBoneWeightsProcess.h"
#include <assimp/SmallVector.h>
#include <assimp/StringUtils.h>
#include <assimp/postprocess.h>
#include <assimp/DefaultLogger.hpp>
@ -52,7 +53,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
LimitBoneWeightsProcess::LimitBoneWeightsProcess()
@ -76,10 +76,12 @@ bool LimitBoneWeightsProcess::IsActive( unsigned int pFlags) const
// ------------------------------------------------------------------------------------------------
// Executes the post processing step on the given imported data.
void LimitBoneWeightsProcess::Execute( aiScene* pScene) {
void LimitBoneWeightsProcess::Execute( aiScene* pScene)
{
ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess begin");
for (unsigned int a = 0; a < pScene->mNumMeshes; ++a ) {
ProcessMesh(pScene->mMeshes[a]);
for (unsigned int m = 0; m < pScene->mNumMeshes; ++m) {
ProcessMesh(pScene->mMeshes[m]);
}
ASSIMP_LOG_DEBUG("LimitBoneWeightsProcess end");
@ -95,107 +97,96 @@ void LimitBoneWeightsProcess::SetupProperties(const Importer* pImp)
// ------------------------------------------------------------------------------------------------
// Unites identical vertices in the given mesh
void LimitBoneWeightsProcess::ProcessMesh( aiMesh* pMesh)
void LimitBoneWeightsProcess::ProcessMesh(aiMesh* pMesh)
{
if( !pMesh->HasBones())
if (!pMesh->HasBones())
return;
// collect all bone weights per vertex
typedef std::vector< std::vector< Weight > > WeightsPerVertex;
WeightsPerVertex vertexWeights( pMesh->mNumVertices);
typedef SmallVector<Weight,8> VertexWeightArray;
typedef std::vector<VertexWeightArray> WeightsPerVertex;
WeightsPerVertex vertexWeights(pMesh->mNumVertices);
size_t maxVertexWeights = 0;
// collect all weights per vertex
for( unsigned int a = 0; a < pMesh->mNumBones; a++)
for (unsigned int b = 0; b < pMesh->mNumBones; ++b)
{
const aiBone* bone = pMesh->mBones[a];
for( unsigned int b = 0; b < bone->mNumWeights; b++)
const aiBone* bone = pMesh->mBones[b];
for (unsigned int w = 0; w < bone->mNumWeights; ++w)
{
const aiVertexWeight& w = bone->mWeights[b];
vertexWeights[w.mVertexId].push_back( Weight( a, w.mWeight));
const aiVertexWeight& vw = bone->mWeights[w];
vertexWeights[vw.mVertexId].push_back(Weight(b, vw.mWeight));
maxVertexWeights = std::max(maxVertexWeights, vertexWeights[vw.mVertexId].size());
}
}
if (maxVertexWeights <= mMaxWeights)
return;
unsigned int removed = 0, old_bones = pMesh->mNumBones;
// now cut the weight count if it exceeds the maximum
bool bChanged = false;
for( WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit)
for (WeightsPerVertex::iterator vit = vertexWeights.begin(); vit != vertexWeights.end(); ++vit)
{
if( vit->size() <= mMaxWeights)
if (vit->size() <= mMaxWeights)
continue;
bChanged = true;
// more than the defined maximum -> first sort by weight in descending order. That's
// why we defined the < operator in such a weird way.
std::sort( vit->begin(), vit->end());
std::sort(vit->begin(), vit->end());
// now kill everything beyond the maximum count
unsigned int m = static_cast<unsigned int>(vit->size());
vit->erase( vit->begin() + mMaxWeights, vit->end());
removed += static_cast<unsigned int>(m-vit->size());
vit->resize(mMaxWeights);
removed += static_cast<unsigned int>(m - vit->size());
// and renormalize the weights
float sum = 0.0f;
for( std::vector<Weight>::const_iterator it = vit->begin(); it != vit->end(); ++it ) {
for(const Weight* it = vit->begin(); it != vit->end(); ++it) {
sum += it->mWeight;
}
if( 0.0f != sum ) {
if (0.0f != sum) {
const float invSum = 1.0f / sum;
for( std::vector<Weight>::iterator it = vit->begin(); it != vit->end(); ++it ) {
for(Weight* it = vit->begin(); it != vit->end(); ++it) {
it->mWeight *= invSum;
}
}
}
if (bChanged) {
// rebuild the vertex weight array for all bones
typedef std::vector< std::vector< aiVertexWeight > > WeightsPerBone;
WeightsPerBone boneWeights( pMesh->mNumBones);
for( unsigned int a = 0; a < vertexWeights.size(); a++)
// clear weight count for all bone
for (unsigned int a = 0; a < pMesh->mNumBones; ++a)
{
pMesh->mBones[a]->mNumWeights = 0;
}
// rebuild the vertex weight array for all bones
for (unsigned int a = 0; a < vertexWeights.size(); ++a)
{
const VertexWeightArray& vw = vertexWeights[a];
for (const Weight* it = vw.begin(); it != vw.end(); ++it)
{
const std::vector<Weight>& vw = vertexWeights[a];
for( std::vector<Weight>::const_iterator it = vw.begin(); it != vw.end(); ++it)
boneWeights[it->mBone].push_back( aiVertexWeight( a, it->mWeight));
}
// and finally copy the vertex weight list over to the mesh's bones
std::vector<bool> abNoNeed(pMesh->mNumBones,false);
bChanged = false;
for( unsigned int a = 0; a < pMesh->mNumBones; a++)
{
const std::vector<aiVertexWeight>& bw = boneWeights[a];
aiBone* bone = pMesh->mBones[a];
if ( bw.empty() )
{
abNoNeed[a] = bChanged = true;
continue;
}
// copy the weight list. should always be less weights than before, so we don't need a new allocation
ai_assert( bw.size() <= bone->mNumWeights);
bone->mNumWeights = static_cast<unsigned int>( bw.size() );
::memcpy( bone->mWeights, &bw[0], bw.size() * sizeof( aiVertexWeight));
}
if (bChanged) {
// the number of new bones is smaller than before, so we can reuse the old array
aiBone** ppcCur = pMesh->mBones;aiBone** ppcSrc = ppcCur;
for (std::vector<bool>::const_iterator iter = abNoNeed.begin();iter != abNoNeed.end() ;++iter) {
if (*iter) {
delete *ppcSrc;
--pMesh->mNumBones;
}
else *ppcCur++ = *ppcSrc;
++ppcSrc;
}
}
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_INFO_F("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones );
aiBone* bone = pMesh->mBones[it->mBone];
bone->mWeights[bone->mNumWeights++] = aiVertexWeight(a, it->mWeight);
}
}
// remove empty bones
unsigned int writeBone = 0;
for (unsigned int readBone = 0; readBone< pMesh->mNumBones; ++readBone)
{
aiBone* bone = pMesh->mBones[readBone];
if (bone->mNumWeights > 0)
{
pMesh->mBones[writeBone++] = bone;
}
else
{
delete bone;
}
}
pMesh->mNumBones = writeBone;
if (!DefaultLogger::isNullLogger()) {
ASSIMP_LOG_INFO_F("Removed ", removed, " weights. Input bones: ", old_bones, ". Output bones: ", pMesh->mNumBones);
}
}

View File

@ -617,7 +617,7 @@ bool Q3BSPFileImporter::importTextureFromArchive( const Q3BSP::Q3BSPModel *model
// We'll leave it up to the user to figure out which extension the file has.
aiString name;
strncpy( name.data, pTexture->strName, sizeof name.data );
name.length = (ai_uint32)strlen( name.data );
name.length = static_cast<ai_uint32>(strlen( name.data ));
pMatHelper->AddProperty( &name, AI_MATKEY_TEXTURE_DIFFUSE( 0 ) );
}
}

View File

@ -616,7 +616,7 @@ void SMDImporter::CreateOutputMaterials() {
if (aszTextures[iMat].length())
{
::strncpy(szName.data, aszTextures[iMat].c_str(),MAXLEN-1);
szName.length = (ai_uint32)aszTextures[iMat].length();
szName.length = static_cast<ai_uint32>( aszTextures[iMat].length() );
pcMat->AddProperty(&szName,AI_MATKEY_TEXTURE_DIFFUSE(0));
}
}

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -43,17 +41,15 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the Terragen importer class */
#ifndef ASSIMP_BUILD_NO_TERRAGEN_IMPORTER
#include "TerragenLoader.h"
#include <assimp/StreamReader.h>
#include <assimp/Importer.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/importerdesc.h>
#include <assimp/IOSystem.hpp>
#include <assimp/Importer.hpp>
using namespace Assimp;
@ -72,78 +68,72 @@ static const aiImporterDesc desc = {
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
TerragenImporter::TerragenImporter()
: configComputeUVs (false)
{}
TerragenImporter::TerragenImporter() :
configComputeUVs(false) {}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
TerragenImporter::~TerragenImporter()
{}
TerragenImporter::~TerragenImporter() {}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool TerragenImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
bool TerragenImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
// check file extension
std::string extension = GetExtension(pFile);
if( extension == "ter")
if (extension == "ter")
return true;
if( !extension.length() || checkSig) {
if (!extension.length() || checkSig) {
/* If CanRead() is called in order to check whether we
* support a specific file extension in general pIOHandler
* might be NULL and it's our duty to return true here.
*/
if (!pIOHandler)return true;
const char* tokens[] = {"terragen"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
if (!pIOHandler) return true;
const char *tokens[] = { "terragen" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
}
return false;
}
// ------------------------------------------------------------------------------------------------
// Build a string of all file extensions supported
const aiImporterDesc* TerragenImporter::GetInfo () const
{
const aiImporterDesc *TerragenImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Setup import properties
void TerragenImporter::SetupProperties(const Importer* pImp)
{
void TerragenImporter::SetupProperties(const Importer *pImp) {
// AI_CONFIG_IMPORT_TER_MAKE_UVS
configComputeUVs = ( 0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS,0) );
configComputeUVs = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_TER_MAKE_UVS, 0));
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void TerragenImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
IOStream* file = pIOHandler->Open( pFile, "rb");
void TerragenImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) {
IOStream *file = pIOHandler->Open(pFile, "rb");
// Check whether we can read from the file
if( file == NULL)
throw DeadlyImportError( "Failed to open TERRAGEN TERRAIN file " + pFile + ".");
if (file == NULL)
throw DeadlyImportError("Failed to open TERRAGEN TERRAIN file " + pFile + ".");
// Construct a stream reader to read all data in the correct endianness
StreamReaderLE reader(file);
if(reader.GetRemainingSize() < 16)
throw DeadlyImportError( "TER: file is too small" );
if (reader.GetRemainingSize() < 16)
throw DeadlyImportError("TER: file is too small");
// Check for the existence of the two magic strings 'TERRAGEN' and 'TERRAIN '
if (::strncmp((const char*)reader.GetPtr(),AI_TERR_BASE_STRING,8))
throw DeadlyImportError( "TER: Magic string \'TERRAGEN\' not found" );
if (::strncmp((const char *)reader.GetPtr(), AI_TERR_BASE_STRING, 8))
throw DeadlyImportError("TER: Magic string \'TERRAGEN\' not found");
if (::strncmp((const char*)reader.GetPtr()+8,AI_TERR_TERRAIN_STRING,8))
throw DeadlyImportError( "TER: Magic string \'TERRAIN\' not found" );
if (::strncmp((const char *)reader.GetPtr() + 8, AI_TERR_TERRAIN_STRING, 8))
throw DeadlyImportError("TER: Magic string \'TERRAIN\' not found");
unsigned int x = 0,y = 0,mode = 0;
unsigned int x = 0, y = 0, mode = 0;
aiNode* root = pScene->mRootNode = new aiNode();
aiNode *root = pScene->mRootNode = new aiNode();
root->mName.Set("<TERRAGEN.TERRAIN>");
// Default scaling is 30
@ -151,104 +141,98 @@ void TerragenImporter::InternReadFile( const std::string& pFile,
// Now read all chunks until we're finished or an EOF marker is encountered
reader.IncPtr(16);
while (reader.GetRemainingSize() >= 4)
{
const char* head = (const char*)reader.GetPtr();
while (reader.GetRemainingSize() >= 4) {
const char *head = (const char *)reader.GetPtr();
reader.IncPtr(4);
// EOF, break in every case
if (!::strncmp(head,AI_TERR_EOF_STRING,4))
if (!::strncmp(head, AI_TERR_EOF_STRING, 4))
break;
// Number of x-data points
if (!::strncmp(head,AI_TERR_CHUNK_XPTS,4))
{
if (!::strncmp(head, AI_TERR_CHUNK_XPTS, 4)) {
x = (uint16_t)reader.GetI2();
}
// Number of y-data points
else if (!::strncmp(head,AI_TERR_CHUNK_YPTS,4))
{
else if (!::strncmp(head, AI_TERR_CHUNK_YPTS, 4)) {
y = (uint16_t)reader.GetI2();
}
// Squared terrains width-1.
else if (!::strncmp(head,AI_TERR_CHUNK_SIZE,4))
{
x = y = (uint16_t)reader.GetI2()+1;
else if (!::strncmp(head, AI_TERR_CHUNK_SIZE, 4)) {
x = y = (uint16_t)reader.GetI2() + 1;
}
// terrain scaling
else if (!::strncmp(head,AI_TERR_CHUNK_SCAL,4))
{
else if (!::strncmp(head, AI_TERR_CHUNK_SCAL, 4)) {
root->mTransformation.a1 = reader.GetF4();
root->mTransformation.b2 = reader.GetF4();
root->mTransformation.c3 = reader.GetF4();
}
// mapping == 1: earth radius
else if (!::strncmp(head,AI_TERR_CHUNK_CRAD,4))
{
else if (!::strncmp(head, AI_TERR_CHUNK_CRAD, 4)) {
reader.GetF4();
}
// mapping mode
else if (!::strncmp(head,AI_TERR_CHUNK_CRVM,4))
{
else if (!::strncmp(head, AI_TERR_CHUNK_CRVM, 4)) {
mode = reader.GetI1();
if (0 != mode)
ASSIMP_LOG_ERROR("TER: Unsupported mapping mode, a flat terrain is returned");
}
// actual terrain data
else if (!::strncmp(head,AI_TERR_CHUNK_ALTW,4))
{
float hscale = (float)reader.GetI2() / 65536;
else if (!::strncmp(head, AI_TERR_CHUNK_ALTW, 4)) {
float hscale = (float)reader.GetI2() / 65536;
float bheight = (float)reader.GetI2();
if (!hscale)hscale = 1;
if (!hscale) hscale = 1;
// Ensure we have enough data
if (reader.GetRemainingSize() < x*y*2)
if (reader.GetRemainingSize() < x * y * 2)
throw DeadlyImportError("TER: ALTW chunk is too small");
if (x <= 1 || y <= 1)
throw DeadlyImportError("TER: Invalid terrain size");
// Allocate the output mesh
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes = 1];
aiMesh* m = pScene->mMeshes[0] = new aiMesh();
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes = 1];
aiMesh *m = pScene->mMeshes[0] = new aiMesh();
// We return quads
aiFace* f = m->mFaces = new aiFace[m->mNumFaces = (x-1)*(y-1)];
aiVector3D* pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces*4];
aiFace *f = m->mFaces = new aiFace[m->mNumFaces = (x - 1) * (y - 1)];
aiVector3D *pv = m->mVertices = new aiVector3D[m->mNumVertices = m->mNumFaces * 4];
aiVector3D *uv( NULL );
float step_y( 0.0f ), step_x( 0.0f );
aiVector3D *uv(NULL);
float step_y(0.0f), step_x(0.0f);
if (configComputeUVs) {
uv = m->mTextureCoords[0] = new aiVector3D[m->mNumVertices];
step_y = 1.f/y;
step_x = 1.f/x;
step_y = 1.f / y;
step_x = 1.f / x;
}
const int16_t* data = (const int16_t*)reader.GetPtr();
const int16_t *data = (const int16_t *)reader.GetPtr();
for (unsigned int yy = 0, t = 0; yy < y-1;++yy) {
for (unsigned int xx = 0; xx < x-1;++xx,++f) {
for (unsigned int yy = 0, t = 0; yy < y - 1; ++yy) {
for (unsigned int xx = 0; xx < x - 1; ++xx, ++f) {
// make verts
const float fy = (float)yy, fx = (float)xx;
unsigned tmp,tmp2;
*pv++ = aiVector3D(fx,fy, (float)data[(tmp2=x*yy) + xx] * hscale + bheight);
*pv++ = aiVector3D(fx,fy+1, (float)data[(tmp=x*(yy+1)) + xx] * hscale + bheight);
*pv++ = aiVector3D(fx+1,fy+1,(float)data[tmp + xx+1] * hscale + bheight);
*pv++ = aiVector3D(fx+1,fy, (float)data[tmp2 + xx+1] * hscale + bheight);
unsigned tmp, tmp2;
*pv++ = aiVector3D(fx, fy, (float)data[(tmp2 = x * yy) + xx] * hscale + bheight);
*pv++ = aiVector3D(fx, fy + 1, (float)data[(tmp = x * (yy + 1)) + xx] * hscale + bheight);
*pv++ = aiVector3D(fx + 1, fy + 1, (float)data[tmp + xx + 1] * hscale + bheight);
*pv++ = aiVector3D(fx + 1, fy, (float)data[tmp2 + xx + 1] * hscale + bheight);
// also make texture coordinates, if necessary
if (configComputeUVs) {
*uv++ = aiVector3D( step_x*xx, step_y*yy, 0.f );
*uv++ = aiVector3D( step_x*xx, step_y*(yy+1), 0.f );
*uv++ = aiVector3D( step_x*(xx+1), step_y*(yy+1), 0.f );
*uv++ = aiVector3D( step_x*(xx+1), step_y*yy, 0.f );
*uv++ = aiVector3D(step_x * xx, step_y * yy, 0.f);
*uv++ = aiVector3D(step_x * xx, step_y * (yy + 1), 0.f);
*uv++ = aiVector3D(step_x * (xx + 1), step_y * (yy + 1), 0.f);
*uv++ = aiVector3D(step_x * (xx + 1), step_y * yy, 0.f);
}
// make indices
f->mIndices = new unsigned int[f->mNumIndices = 4];
for (unsigned int i = 0; i < 4;++i)
f->mIndices[i] = t++;
for (unsigned int i = 0; i < 4; ++i) {
f->mIndices[i] = t;
t++;
}
}
}

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -47,21 +46,21 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_TERRAGEN_TERRAIN_LOADER_H
#include <assimp/BaseImporter.h>
namespace Assimp {
namespace Assimp {
// Magic strings
#define AI_TERR_BASE_STRING "TERRAGEN"
#define AI_TERR_TERRAIN_STRING "TERRAIN "
#define AI_TERR_EOF_STRING "EOF "
#define AI_TERR_BASE_STRING "TERRAGEN"
#define AI_TERR_TERRAIN_STRING "TERRAIN "
#define AI_TERR_EOF_STRING "EOF "
// Chunka
#define AI_TERR_CHUNK_XPTS "XPTS"
#define AI_TERR_CHUNK_YPTS "YPTS"
#define AI_TERR_CHUNK_SIZE "SIZE"
#define AI_TERR_CHUNK_SCAL "SCAL"
#define AI_TERR_CHUNK_CRAD "CRAD"
#define AI_TERR_CHUNK_CRVM "CRVM"
#define AI_TERR_CHUNK_ALTW "ALTW"
#define AI_TERR_CHUNK_XPTS "XPTS"
#define AI_TERR_CHUNK_YPTS "YPTS"
#define AI_TERR_CHUNK_SIZE "SIZE"
#define AI_TERR_CHUNK_SCAL "SCAL"
#define AI_TERR_CHUNK_CRAD "CRAD"
#define AI_TERR_CHUNK_CRVM "CRVM"
#define AI_TERR_CHUNK_ALTW "ALTW"
// ---------------------------------------------------------------------------
/** @brief Importer class to load Terragen (0.9) terrain files.
@ -69,33 +68,28 @@ namespace Assimp {
* The loader is basing on the information found here:
* http://www.planetside.co.uk/terragen/dev/tgterrain.html#chunks
*/
class TerragenImporter : public BaseImporter
{
class TerragenImporter : public BaseImporter {
public:
TerragenImporter();
~TerragenImporter();
public:
// -------------------------------------------------------------------
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const;
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const;
protected:
// -------------------------------------------------------------------
const aiImporterDesc *GetInfo() const;
// -------------------------------------------------------------------
const aiImporterDesc* GetInfo () const;
void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler);
// -------------------------------------------------------------------
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
// -------------------------------------------------------------------
void SetupProperties(const Importer* pImp);
void SetupProperties(const Importer *pImp);
private:
bool configComputeUVs;
}; //! class TerragenImporter

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -48,26 +46,112 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* http://local.wasp.uwa.edu.au/~pbourke/dataformats/unreal/
*/
#ifndef ASSIMP_BUILD_NO_3D_IMPORTER
#include "Unreal/UnrealLoader.h"
#include "PostProcessing/ConvertToLHProcess.h"
#include <assimp/StreamReader.h>
#include <assimp/ParsingUtils.h>
#include <assimp/StreamReader.h>
#include <assimp/fast_atof.h>
#include <assimp/Importer.hpp>
#include <assimp/importerdesc.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <assimp/Importer.hpp>
#include <stdint.h>
#include <memory>
using namespace Assimp;
namespace Unreal {
/*
0 = Normal one-sided
1 = Normal two-sided
2 = Translucent two-sided
3 = Masked two-sided
4 = Modulation blended two-sided
8 = Placeholder triangle for weapon positioning (invisible)
*/
enum MeshFlags {
MF_NORMAL_OS = 0,
MF_NORMAL_TS = 1,
MF_NORMAL_TRANS_TS = 2,
MF_NORMAL_MASKED_TS = 3,
MF_NORMAL_MOD_TS = 4,
MF_WEAPON_PLACEHOLDER = 8
};
// a single triangle
struct Triangle {
uint16_t mVertex[3]; // Vertex indices
char mType; // James' Mesh Type
char mColor; // Color for flat and Gourand Shaded
unsigned char mTex[3][2]; // Texture UV coordinates
unsigned char mTextureNum; // Source texture offset
char mFlags; // Unreal Mesh Flags (unused)
unsigned int matIndex;
};
// temporary representation for a material
struct TempMat {
TempMat() :
type(MF_NORMAL_OS), tex(), numFaces(0) {}
explicit TempMat(const Triangle &in) :
type((Unreal::MeshFlags)in.mType), tex(in.mTextureNum), numFaces(0) {}
// type of mesh
Unreal::MeshFlags type;
// index of texture
unsigned int tex;
// number of faces using us
unsigned int numFaces;
// for std::find
bool operator==(const TempMat &o) {
return (tex == o.tex && type == o.type);
}
};
struct Vertex {
int32_t X : 11;
int32_t Y : 11;
int32_t Z : 10;
};
// UNREAL vertex compression
inline void CompressVertex(const aiVector3D &v, uint32_t &out) {
union {
Vertex n;
int32_t t;
};
t = 0;
n.X = (int32_t)v.x;
n.Y = (int32_t)v.y;
n.Z = (int32_t)v.z;
::memcpy(&out, &t, sizeof(int32_t));
}
// UNREAL vertex decompression
inline void DecompressVertex(aiVector3D &v, int32_t in) {
union {
Vertex n;
int32_t i;
};
i = in;
v.x = (float)n.X;
v.y = (float)n.Y;
v.z = (float)n.Z;
}
} // end namespace Unreal
static const aiImporterDesc desc = {
"Unreal Mesh Importer",
"",
@ -81,79 +165,70 @@ static const aiImporterDesc desc = {
"3d uc"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
UnrealImporter::UnrealImporter()
: configFrameID (0)
, configHandleFlags (true)
{}
UnrealImporter::UnrealImporter() :
mConfigFrameID(0), mConfigHandleFlags(true) {}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
UnrealImporter::~UnrealImporter()
{}
UnrealImporter::~UnrealImporter() {}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool UnrealImporter::CanRead( const std::string& pFile, IOSystem* /*pIOHandler*/, bool /*checkSig*/) const
{
return SimpleExtensionCheck(pFile,"3d","uc");
bool UnrealImporter::CanRead(const std::string &pFile, IOSystem * /*pIOHandler*/, bool /*checkSig*/) const {
return SimpleExtensionCheck(pFile, "3d", "uc");
}
// ------------------------------------------------------------------------------------------------
// Build a string of all file extensions supported
const aiImporterDesc* UnrealImporter::GetInfo () const
{
const aiImporterDesc *UnrealImporter::GetInfo() const {
return &desc;
}
// ------------------------------------------------------------------------------------------------
// Setup configuration properties for the loader
void UnrealImporter::SetupProperties(const Importer* pImp)
{
void UnrealImporter::SetupProperties(const Importer *pImp) {
// The
// AI_CONFIG_IMPORT_UNREAL_KEYFRAME option overrides the
// AI_CONFIG_IMPORT_GLOBAL_KEYFRAME option.
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_KEYFRAME,-1);
if(static_cast<unsigned int>(-1) == configFrameID) {
configFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME,0);
mConfigFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_KEYFRAME, -1);
if (static_cast<unsigned int>(-1) == mConfigFrameID) {
mConfigFrameID = pImp->GetPropertyInteger(AI_CONFIG_IMPORT_GLOBAL_KEYFRAME, 0);
}
// AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS, default is true
configHandleFlags = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS,1));
mConfigHandleFlags = (0 != pImp->GetPropertyInteger(AI_CONFIG_IMPORT_UNREAL_HANDLE_FLAGS, 1));
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void UnrealImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
void UnrealImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) {
// For any of the 3 files being passed get the three correct paths
// First of all, determine file extension
std::string::size_type pos = pFile.find_last_of('.');
std::string extension = GetExtension(pFile);
std::string d_path,a_path,uc_path;
if (extension == "3d") {
std::string d_path, a_path, uc_path;
if (extension == "3d") {
// jjjj_d.3d
// jjjj_a.3d
pos = pFile.find_last_of('_');
if (std::string::npos == pos) {
throw DeadlyImportError("UNREAL: Unexpected naming scheme");
}
extension = pFile.substr(0,pos);
}
else {
extension = pFile.substr(0,pos);
extension = pFile.substr(0, pos);
} else {
extension = pFile.substr(0, pos);
}
// build proper paths
d_path = extension+"_d.3d";
a_path = extension+"_a.3d";
uc_path = extension+".uc";
d_path = extension + "_d.3d";
a_path = extension + "_a.3d";
uc_path = extension + ".uc";
ASSIMP_LOG_DEBUG_F( "UNREAL: data file is ", d_path);
ASSIMP_LOG_DEBUG_F("UNREAL: data file is ", d_path);
ASSIMP_LOG_DEBUG_F("UNREAL: aniv file is ", a_path);
ASSIMP_LOG_DEBUG_F("UNREAL: uc file is ", uc_path);
@ -174,11 +249,11 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
// collect triangles
std::vector<Unreal::Triangle> triangles(numTris);
for (auto & tri : triangles) {
for (unsigned int i = 0; i < 3;++i) {
for (auto &tri : triangles) {
for (unsigned int i = 0; i < 3; ++i) {
tri.mVertex[i] = d_reader.GetI2();
if (tri.mVertex[i] >= numTris) {
if (tri.mVertex[i] >= numTris) {
ASSIMP_LOG_WARN("UNREAL: vertex index out of range");
tri.mVertex[i] = 0;
}
@ -186,7 +261,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
tri.mType = d_reader.GetI1();
// handle mesh flagss?
if (configHandleFlags)
if (mConfigHandleFlags)
tri.mType = Unreal::MF_NORMAL_OS;
else {
// ignore MOD and MASKED for the moment, treat them as two-sided
@ -195,12 +270,12 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
}
d_reader.IncPtr(1);
for (unsigned int i = 0; i < 3;++i)
for (unsigned int i2 = 0; i2 < 2;++i2)
for (unsigned int i = 0; i < 3; ++i)
for (unsigned int i2 = 0; i2 < 2; ++i2)
tri.mTex[i][i2] = d_reader.GetI1();
tri.mTextureNum = d_reader.GetI1();
maxTexIdx = std::max(maxTexIdx,(unsigned int)tri.mTextureNum);
maxTexIdx = std::max(maxTexIdx, (unsigned int)tri.mTextureNum);
d_reader.IncPtr(1);
}
@ -211,63 +286,64 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
// read number of frames
const uint32_t numFrames = a_reader.GetI2();
if (configFrameID >= numFrames) {
if (mConfigFrameID >= numFrames) {
throw DeadlyImportError("UNREAL: The requested frame does not exist");
}
uint32_t st = a_reader.GetI2();
if (st != numVert*4u)
if (st != numVert * 4u)
throw DeadlyImportError("UNREAL: Unexpected aniv file length");
// skip to our frame
a_reader.IncPtr(configFrameID *numVert*4);
a_reader.IncPtr(mConfigFrameID * numVert * 4);
// collect vertices
std::vector<aiVector3D> vertices(numVert);
for (auto &vertex : vertices) {
for (auto &vertex : vertices) {
int32_t val = a_reader.GetI4();
Unreal::DecompressVertex(vertex ,val);
Unreal::DecompressVertex(vertex, val);
}
// list of textures.
std::vector< std::pair<unsigned int, std::string> > textures;
std::vector<std::pair<unsigned int, std::string>> textures;
// allocate the output scene
aiNode* nd = pScene->mRootNode = new aiNode();
aiNode *nd = pScene->mRootNode = new aiNode();
nd->mName.Set("<UnrealRoot>");
// we can live without the uc file if necessary
std::unique_ptr<IOStream> pb (pIOHandler->Open(uc_path));
if (pb.get()) {
std::unique_ptr<IOStream> pb(pIOHandler->Open(uc_path));
if (pb.get()) {
std::vector<char> _data;
TextFileToBuffer(pb.get(),_data);
const char* data = &_data[0];
TextFileToBuffer(pb.get(), _data);
const char *data = &_data[0];
std::vector< std::pair< std::string,std::string > > tempTextures;
std::vector<std::pair<std::string, std::string>> tempTextures;
// do a quick search in the UC file for some known, usually texture-related, tags
for (;*data;++data) {
if (TokenMatchI(data,"#exec",5)) {
for (; *data; ++data) {
if (TokenMatchI(data, "#exec", 5)) {
SkipSpacesAndLineEnd(&data);
// #exec TEXTURE IMPORT [...] NAME=jjjjj [...] FILE=jjjj.pcx [...]
if (TokenMatchI(data,"TEXTURE",7)) {
if (TokenMatchI(data, "TEXTURE", 7)) {
SkipSpacesAndLineEnd(&data);
if (TokenMatchI(data,"IMPORT",6)) {
tempTextures.push_back(std::pair< std::string,std::string >());
std::pair< std::string,std::string >& me = tempTextures.back();
for (;!IsLineEnd(*data);++data) {
if (!::ASSIMP_strincmp(data,"NAME=",5)) {
const char *d = data+=5;
for (;!IsSpaceOrNewLine(*data);++data);
me.first = std::string(d,(size_t)(data-d));
}
else if (!::ASSIMP_strincmp(data,"FILE=",5)) {
const char *d = data+=5;
for (;!IsSpaceOrNewLine(*data);++data);
me.second = std::string(d,(size_t)(data-d));
if (TokenMatchI(data, "IMPORT", 6)) {
tempTextures.push_back(std::pair<std::string, std::string>());
std::pair<std::string, std::string> &me = tempTextures.back();
for (; !IsLineEnd(*data); ++data) {
if (!::ASSIMP_strincmp(data, "NAME=", 5)) {
const char *d = data += 5;
for (; !IsSpaceOrNewLine(*data); ++data)
;
me.first = std::string(d, (size_t)(data - d));
} else if (!::ASSIMP_strincmp(data, "FILE=", 5)) {
const char *d = data += 5;
for (; !IsSpaceOrNewLine(*data); ++data)
;
me.second = std::string(d, (size_t)(data - d));
}
}
if (!me.first.length() || !me.second.length())
@ -276,65 +352,61 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
}
// #exec MESHMAP SETTEXTURE MESHMAP=box NUM=1 TEXTURE=Jtex1
// #exec MESHMAP SCALE MESHMAP=box X=0.1 Y=0.1 Z=0.2
else if (TokenMatchI(data,"MESHMAP",7)) {
else if (TokenMatchI(data, "MESHMAP", 7)) {
SkipSpacesAndLineEnd(&data);
if (TokenMatchI(data,"SETTEXTURE",10)) {
if (TokenMatchI(data, "SETTEXTURE", 10)) {
textures.push_back(std::pair<unsigned int, std::string>());
std::pair<unsigned int, std::string>& me = textures.back();
std::pair<unsigned int, std::string> &me = textures.back();
for (;!IsLineEnd(*data);++data) {
if (!::ASSIMP_strincmp(data,"NUM=",4)) {
for (; !IsLineEnd(*data); ++data) {
if (!::ASSIMP_strincmp(data, "NUM=", 4)) {
data += 4;
me.first = strtoul10(data,&data);
}
else if (!::ASSIMP_strincmp(data,"TEXTURE=",8)) {
me.first = strtoul10(data, &data);
} else if (!::ASSIMP_strincmp(data, "TEXTURE=", 8)) {
data += 8;
const char *d = data;
for (;!IsSpaceOrNewLine(*data);++data);
me.second = std::string(d,(size_t)(data-d));
for (; !IsSpaceOrNewLine(*data); ++data)
;
me.second = std::string(d, (size_t)(data - d));
// try to find matching path names, doesn't care if we don't find them
for (std::vector< std::pair< std::string,std::string > >::const_iterator it = tempTextures.begin();
it != tempTextures.end(); ++it) {
if ((*it).first == me.second) {
for (std::vector<std::pair<std::string, std::string>>::const_iterator it = tempTextures.begin();
it != tempTextures.end(); ++it) {
if ((*it).first == me.second) {
me.second = (*it).second;
break;
}
}
}
}
}
else if (TokenMatchI(data,"SCALE",5)) {
} else if (TokenMatchI(data, "SCALE", 5)) {
for (;!IsLineEnd(*data);++data) {
if (data[0] == 'X' && data[1] == '=') {
data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.a1);
}
else if (data[0] == 'Y' && data[1] == '=') {
data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.b2);
}
else if (data[0] == 'Z' && data[1] == '=') {
data = fast_atoreal_move<float>(data+2,(float&)nd->mTransformation.c3);
for (; !IsLineEnd(*data); ++data) {
if (data[0] == 'X' && data[1] == '=') {
data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.a1);
} else if (data[0] == 'Y' && data[1] == '=') {
data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.b2);
} else if (data[0] == 'Z' && data[1] == '=') {
data = fast_atoreal_move<float>(data + 2, (float &)nd->mTransformation.c3);
}
}
}
}
}
}
}
else {
} else {
ASSIMP_LOG_ERROR("Unable to open .uc file");
}
std::vector<Unreal::TempMat> materials;
materials.reserve(textures.size()*2+5);
materials.reserve(textures.size() * 2 + 5);
// find out how many output meshes and materials we'll have and build material indices
for (Unreal::Triangle &tri : triangles) {
for (Unreal::Triangle &tri : triangles) {
Unreal::TempMat mat(tri);
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(),materials.end(),mat);
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(), materials.end(), mat);
if (nt == materials.end()) {
// add material
tri.matIndex = static_cast<unsigned int>(materials.size());
@ -342,9 +414,8 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
materials.push_back(mat);
++pScene->mNumMeshes;
}
else {
tri.matIndex = static_cast<unsigned int>(nt-materials.begin());
} else {
tri.matIndex = static_cast<unsigned int>(nt - materials.begin());
++nt->numFaces;
}
}
@ -354,65 +425,65 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
}
// allocate meshes and bind them to the node graph
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials = pScene->mNumMeshes];
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials = pScene->mNumMeshes];
nd->mNumMeshes = pScene->mNumMeshes;
nd->mNumMeshes = pScene->mNumMeshes;
nd->mMeshes = new unsigned int[nd->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) {
aiMesh* m = pScene->mMeshes[i] = new aiMesh();
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
aiMesh *m = pScene->mMeshes[i] = new aiMesh();
m->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
const unsigned int num = materials[i].numFaces;
m->mFaces = new aiFace [num];
m->mVertices = new aiVector3D [num*3];
m->mTextureCoords[0] = new aiVector3D [num*3];
m->mFaces = new aiFace[num];
m->mVertices = new aiVector3D[num * 3];
m->mTextureCoords[0] = new aiVector3D[num * 3];
nd->mMeshes[i] = i;
// create materials, too
aiMaterial* mat = new aiMaterial();
aiMaterial *mat = new aiMaterial();
pScene->mMaterials[i] = mat;
// all white by default - texture rulez
aiColor3D color(1.f,1.f,1.f);
aiColor3D color(1.f, 1.f, 1.f);
aiString s;
::ai_snprintf( s.data, MAXLEN, "mat%u_tx%u_",i,materials[i].tex );
::ai_snprintf(s.data, MAXLEN, "mat%u_tx%u_", i, materials[i].tex);
// set the two-sided flag
if (materials[i].type == Unreal::MF_NORMAL_TS) {
const int twosided = 1;
mat->AddProperty(&twosided,1,AI_MATKEY_TWOSIDED);
::strcat(s.data,"ts_");
}
else ::strcat(s.data,"os_");
mat->AddProperty(&twosided, 1, AI_MATKEY_TWOSIDED);
::strcat(s.data, "ts_");
} else
::strcat(s.data, "os_");
// make TRANS faces 90% opaque that RemRedundantMaterials won't catch us
if (materials[i].type == Unreal::MF_NORMAL_TRANS_TS) {
if (materials[i].type == Unreal::MF_NORMAL_TRANS_TS) {
const float opac = 0.9f;
mat->AddProperty(&opac,1,AI_MATKEY_OPACITY);
::strcat(s.data,"tran_");
}
else ::strcat(s.data,"opaq_");
mat->AddProperty(&opac, 1, AI_MATKEY_OPACITY);
::strcat(s.data, "tran_");
} else
::strcat(s.data, "opaq_");
// a special name for the weapon attachment point
if (materials[i].type == Unreal::MF_WEAPON_PLACEHOLDER) {
s.length = ::ai_snprintf( s.data, MAXLEN, "$WeaponTag$" );
color = aiColor3D(0.f,0.f,0.f);
s.length = ::ai_snprintf(s.data, MAXLEN, "$WeaponTag$");
color = aiColor3D(0.f, 0.f, 0.f);
}
// set color and name
mat->AddProperty(&color,1,AI_MATKEY_COLOR_DIFFUSE);
s.length = (ai_uint32)::strlen(s.data);
mat->AddProperty(&s,AI_MATKEY_NAME);
mat->AddProperty(&color, 1, AI_MATKEY_COLOR_DIFFUSE);
s.length = static_cast<ai_uint32>(::strlen(s.data));
mat->AddProperty(&s, AI_MATKEY_NAME);
// set texture, if any
const unsigned int tex = materials[i].tex;
for (std::vector< std::pair< unsigned int, std::string > >::const_iterator it = textures.begin();it != textures.end();++it) {
for (std::vector<std::pair<unsigned int, std::string>>::const_iterator it = textures.begin(); it != textures.end(); ++it) {
if ((*it).first == tex) {
s.Set((*it).second);
mat->AddProperty(&s,AI_MATKEY_TEXTURE_DIFFUSE(0));
mat->AddProperty(&s, AI_MATKEY_TEXTURE_DIFFUSE(0));
break;
}
}
@ -421,17 +492,17 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
// fill them.
for (const Unreal::Triangle &tri : triangles) {
Unreal::TempMat mat(tri);
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(),materials.end(),mat);
std::vector<Unreal::TempMat>::iterator nt = std::find(materials.begin(), materials.end(), mat);
aiMesh* mesh = pScene->mMeshes[nt-materials.begin()];
aiFace& f = mesh->mFaces[mesh->mNumFaces++];
f.mIndices = new unsigned int[f.mNumIndices = 3];
aiMesh *mesh = pScene->mMeshes[nt - materials.begin()];
aiFace &f = mesh->mFaces[mesh->mNumFaces++];
f.mIndices = new unsigned int[f.mNumIndices = 3];
for (unsigned int i = 0; i < 3;++i,mesh->mNumVertices++) {
for (unsigned int i = 0; i < 3; ++i, mesh->mNumVertices++) {
f.mIndices[i] = mesh->mNumVertices;
mesh->mVertices[mesh->mNumVertices] = vertices[ tri.mVertex[i] ];
mesh->mTextureCoords[0][mesh->mNumVertices] = aiVector3D( tri.mTex[i][0] / 255.f, 1.f - tri.mTex[i][1] / 255.f, 0.f);
mesh->mVertices[mesh->mNumVertices] = vertices[tri.mVertex[i]];
mesh->mTextureCoords[0][mesh->mNumVertices] = aiVector3D(tri.mTex[i][0] / 255.f, 1.f - tri.mTex[i][1] / 255.f, 0.f);
}
}

View File

@ -4,7 +4,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -47,161 +46,57 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define INCLUDED_AI_3D_LOADER_H
#include <assimp/BaseImporter.h>
#include <stdint.h>
namespace Assimp {
namespace Unreal {
/*
0 = Normal one-sided
1 = Normal two-sided
2 = Translucent two-sided
3 = Masked two-sided
4 = Modulation blended two-sided
8 = Placeholder triangle for weapon positioning (invisible)
*/
enum MeshFlags {
MF_NORMAL_OS = 0,
MF_NORMAL_TS = 1,
MF_NORMAL_TRANS_TS = 2,
MF_NORMAL_MASKED_TS = 3,
MF_NORMAL_MOD_TS = 4,
MF_WEAPON_PLACEHOLDER = 8
};
// a single triangle
struct Triangle {
uint16_t mVertex[3]; // Vertex indices
char mType; // James' Mesh Type
char mColor; // Color for flat and Gourand Shaded
unsigned char mTex[3][2]; // Texture UV coordinates
unsigned char mTextureNum; // Source texture offset
char mFlags; // Unreal Mesh Flags (unused)
unsigned int matIndex;
};
// temporary representation for a material
struct TempMat {
TempMat()
: type()
, tex()
, numFaces (0)
{}
explicit TempMat(const Triangle& in)
: type ((Unreal::MeshFlags)in.mType)
, tex (in.mTextureNum)
, numFaces (0)
{}
// type of mesh
Unreal::MeshFlags type;
// index of texture
unsigned int tex;
// number of faces using us
unsigned int numFaces;
// for std::find
bool operator == (const TempMat& o ) {
return (tex == o.tex && type == o.type);
}
};
struct Vertex
{
int32_t X : 11;
int32_t Y : 11;
int32_t Z : 10;
};
// UNREAL vertex compression
inline void CompressVertex(const aiVector3D& v, uint32_t& out)
{
union {
Vertex n;
int32_t t;
};
n.X = (int32_t)v.x;
n.Y = (int32_t)v.y;
n.Z = (int32_t)v.z;
::memcpy( &out, &t, sizeof(int32_t));
//out = t;
}
// UNREAL vertex decompression
inline void DecompressVertex(aiVector3D& v, int32_t in)
{
union {
Vertex n;
int32_t i;
};
i = in;
v.x = (float)n.X;
v.y = (float)n.Y;
v.z = (float)n.Z;
}
} // end namespace Unreal
namespace Assimp {
// ---------------------------------------------------------------------------
/** @brief Importer class to load UNREAL files (*.3d)
*/
class UnrealImporter : public BaseImporter
{
class UnrealImporter : public BaseImporter {
public:
UnrealImporter();
~UnrealImporter();
public:
// -------------------------------------------------------------------
/** @brief Returns whether we can handle the format of the given file
*
* See BaseImporter::CanRead() for details.
**/
bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
bool checkSig) const;
bool CanRead(const std::string &pFile, IOSystem *pIOHandler,
bool checkSig) const;
protected:
// -------------------------------------------------------------------
/** @brief Called by Importer::GetExtensionList()
*
* See #BaseImporter::GetInfo for the details
*/
const aiImporterDesc* GetInfo () const;
const aiImporterDesc *GetInfo() const;
// -------------------------------------------------------------------
/** @brief Setup properties for the importer
*
* See BaseImporter::SetupProperties() for details
*/
void SetupProperties(const Importer* pImp);
void SetupProperties(const Importer *pImp);
// -------------------------------------------------------------------
/** @brief Imports the given file into the given scene structure.
*
* See BaseImporter::InternReadFile() for details
*/
void InternReadFile( const std::string& pFile, aiScene* pScene,
IOSystem* pIOHandler);
void InternReadFile(const std::string &pFile, aiScene *pScene,
IOSystem *pIOHandler);
private:
//! frame to be loaded
uint32_t configFrameID;
uint32_t mConfigFrameID;
//! process surface flags
bool configHandleFlags;
bool mConfigHandleFlags;
}; // !class UnrealImporter
} // end of namespace Assimp
#endif // AI_UNREALIMPORTER_H_INC

View File

@ -176,7 +176,7 @@ void XGLImporter::InternReadFile( const std::string& pFile,
raw_reader->IncPtr(2);
zstream.next_in = reinterpret_cast<Bytef*>( raw_reader->GetPtr() );
zstream.avail_in = raw_reader->GetRemainingSize();
zstream.avail_in = (uInt) raw_reader->GetRemainingSize();
size_t total = 0l;

View File

@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <algorithm>
#include <list>
#include <map>
#include <set>
#include <stdexcept>
#include <string>
#include <vector>
@ -81,14 +82,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
#else
#define gltf_unordered_map map
#define gltf_unordered_set set
#endif
#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
#include <unordered_map>
#include <unordered_set>
#if _MSC_VER > 1600
#define gltf_unordered_map unordered_map
#define gltf_unordered_set unordered_set
#else
#define gltf_unordered_map tr1::unordered_map
#define gltf_unordered_set tr1::unordered_set
#endif
#endif
@ -375,8 +380,8 @@ struct Accessor : public Object {
inline uint8_t *GetPointer();
template <class T>
bool ExtractData(T *&outData);
template<class T>
void ExtractData(T *&outData);
void WriteData(size_t count, const void *src_buffer, size_t src_stride);
@ -720,6 +725,7 @@ struct Mesh : public Object {
std::vector<Primitive> primitives;
std::vector<float> weights;
std::vector<std::string> targetNames;
Mesh() {}
@ -874,6 +880,8 @@ class LazyDict : public LazyDictBase {
Value *mDict; //! JSON dictionary object
Asset &mAsset; //! The asset instance
std::gltf_unordered_set<unsigned int> mRecursiveReferenceCheck; //! Used by Retrieve to prevent recursive lookups
void AttachToDocument(Document &doc);
void DetachFromDocument();

View File

@ -280,6 +280,11 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i) {
throw DeadlyImportError("GLTF: Object at index \"" + to_string(i) + "\" is not a JSON object");
}
if (mRecursiveReferenceCheck.find(i) != mRecursiveReferenceCheck.end()) {
throw DeadlyImportError("GLTF: Object at index \"" + to_string(i) + "\" has recursive reference to itself");
}
mRecursiveReferenceCheck.insert(i);
// Unique ptr prevents memory leak in case of Read throws an exception
auto inst = std::unique_ptr<T>(new T());
inst->id = std::string(mDictId) + "_" + to_string(i);
@ -287,7 +292,9 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i) {
ReadMember(obj, "name", inst->name);
inst->Read(obj, mAsset);
return Add(inst.release());
Ref<T> result = Add(inst.release());
mRecursiveReferenceCheck.erase(i);
return result;
}
template <class T>
@ -613,10 +620,13 @@ inline void CopyData(size_t count,
}
} // namespace
template <class T>
bool Accessor::ExtractData(T *&outData) {
uint8_t *data = GetPointer();
if (!data) return false;
template<class T>
void Accessor::ExtractData(T *&outData)
{
uint8_t* data = GetPointer();
if (!data) {
throw DeadlyImportError("GLTF: data is NULL");
}
const size_t elemSize = GetElementSize();
const size_t totalSize = elemSize * count;
@ -636,8 +646,6 @@ bool Accessor::ExtractData(T *&outData) {
memcpy(outData + i, data + i * stride, elemSize);
}
}
return true;
}
inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t src_stride) {
@ -1026,6 +1034,19 @@ inline void Mesh::Read(Value &pJSON_Object, Asset &pAsset_Root) {
}
}
}
Value *extras = FindObject(pJSON_Object, "extras");
if (nullptr != extras ) {
if (Value* curTargetNames = FindArray(*extras, "targetNames")) {
this->targetNames.resize(curTargetNames->Size());
for (unsigned int i = 0; i < curTargetNames->Size(); ++i) {
Value& targetNameValue = (*curTargetNames)[i];
if (targetNameValue.IsString()) {
this->targetNames[i] = targetNameValue.GetString();
}
}
}
}
}
inline void Camera::Read(Value &obj, Asset & /*r*/) {

View File

@ -472,6 +472,9 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
if (mesh.weights.size() > i) {
aiAnimMesh.mWeight = mesh.weights[i];
}
if (mesh.targetNames.size() > i) {
aiAnimMesh.mName = mesh.targetNames[i];
}
}
}

View File

@ -15,7 +15,11 @@ if ( MSVC )
endif ( MSVC )
IF(CMAKE_SYSTEM_NAME MATCHES "(Darwin|FreeBSD)")
add_library(IrrXML ${IrrXML_SRCS})
IF(APPLE)
add_library(IrrXML STATIC ${IrrXML_SRCS})
ELSE()
add_library(IrrXML ${IrrXML_SRCS})
ENDIF()
ELSE()
add_library(IrrXML STATIC ${IrrXML_SRCS})
ENDIF()

View File

@ -8,16 +8,7 @@
#include "irrXML.h"
#include "irrString.h"
#include "irrArray.h"
#include <cassert>
#include <stdlib.h>
#include <cctype>
#include <cstdint>
//using namespace Assimp;
// For locale independent number conversion
#include <sstream>
#include <locale>
#include "fast_atof.h"
#ifdef _DEBUG
#define IRR_DEBUGPRINT(x) printf((x));
@ -37,14 +28,23 @@ template<class char_type, class superclass>
class CXMLReaderImpl : public IIrrXMLReader<char_type, superclass>
{
public:
//! Constructor
CXMLReaderImpl(IFileReadCallBack* callback, bool deleteCallBack = true)
: TextData(0), P(0), TextBegin(0), TextSize(0), CurrentNodeType(EXN_NONE),
SourceFormat(ETF_ASCII), TargetFormat(ETF_ASCII)
{
if (!callback)
CXMLReaderImpl(IFileReadCallBack* callback, bool deleteCallBack = true)
: TextData(0)
, P(0)
, TextBegin(0)
, TextSize(0)
, CurrentNodeType(EXN_NONE)
, SourceFormat(ETF_ASCII)
, TargetFormat(ETF_ASCII)
, NodeName ()
, EmptyString()
, IsEmptyElement(false)
, SpecialCharacters()
, Attributes() {
if (!callback) {
return;
}
storeTargetFormat();
@ -168,8 +168,7 @@ public:
return 0;
core::stringc c = attr->Value.c_str();
return static_cast<float>(atof(c.c_str()));
//return fast_atof(c.c_str());
return core::fast_atof(c.c_str());
}
@ -181,11 +180,7 @@ public:
return 0;
core::stringc c = attrvalue;
std::istringstream sstr(c.c_str());
sstr.imbue(std::locale("C")); // Locale free number convert
float fNum;
sstr >> fNum;
return fNum;
return core::fast_atof(c.c_str());
}
@ -228,7 +223,7 @@ private:
{
char_type* start = P;
// move forward until '<' found
// more forward until '<' found
while(*P != L'<' && *P)
++P;
@ -438,10 +433,6 @@ private:
while(*P != L'>')
++P;
// remove trailing whitespace, if any
while( std::isspace( P[-1]))
--P;
NodeName = core::string<char_type>(pBeginClose, (int)(P - pBeginClose));
++P;
}
@ -676,12 +667,8 @@ private:
TextData = new char_type[sizeWithoutHeader];
// MSVC debugger complains here about loss of data ...
size_t numShift = sizeof( char_type) * 8;
assert(numShift < 64);
const src_char_type cc = (src_char_type)(((uint64_t(1u) << numShift) - 1));
for (int i=0; i<sizeWithoutHeader; ++i)
TextData[i] = char_type( source[i] & cc);
TextData[i] = (char_type)source[i];
TextBegin = TextData;
TextSize = sizeWithoutHeader;

View File

@ -0,0 +1,139 @@
// Copyright (C) 2002-2005 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h
#ifndef __FAST_A_TO_F_H_INCLUDED__
#define __FAST_A_TO_F_H_INCLUDED__
#include <stdlib.h>
#include <math.h>
namespace irr
{
namespace core
{
const float fast_atof_table[] = {
0.f,
0.1f,
0.01f,
0.001f,
0.0001f,
0.00001f,
0.000001f,
0.0000001f,
0.00000001f,
0.000000001f,
0.0000000001f,
0.00000000001f,
0.000000000001f,
0.0000000000001f,
0.00000000000001f,
0.000000000000001f
};
//! Provides a fast function for converting a string into a float,
//! about 6 times faster than atof in win32.
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
inline char* fast_atof_move(char* c, float& out)
{
bool inv = false;
char *t;
float f;
if (*c=='-')
{
c++;
inv = true;
}
f = (float)strtol(c, &t, 10);
c = t;
if (*c == '.')
{
c++;
float pl = (float)strtol(c, &t, 10);
pl *= fast_atof_table[t-c];
f += pl;
c = t;
if (*c == 'e')
{
++c;
float exp = (float)strtol(c, &t, 10);
f *= (float)pow(10.0f, exp);
c = t;
}
}
if (inv)
f *= -1.0f;
out = f;
return c;
}
//! Provides a fast function for converting a string into a float,
//! about 6 times faster than atof in win32.
// If you find any bugs, please send them to me, niko (at) irrlicht3d.org.
inline const char* fast_atof_move_const(const char* c, float& out)
{
bool inv = false;
char *t;
float f;
if (*c=='-')
{
c++;
inv = true;
}
f = (float)strtol(c, &t, 10);
c = t;
if (*c == '.')
{
c++;
float pl = (float)strtol(c, &t, 10);
pl *= fast_atof_table[t-c];
f += pl;
c = t;
if (*c == 'e')
{
++c;
f32 exp = (f32)strtol(c, &t, 10);
f *= (f32)powf(10.0f, exp);
c = t;
}
}
if (inv)
f *= -1.0f;
out = f;
return c;
}
inline float fast_atof(const char* c)
{
float ret;
fast_atof_move_const(c, ret);
return ret;
}
} // end namespace core
}// end namespace irr
#endif

View File

@ -21,7 +21,8 @@ class array
{
public:
array()
array()
: data(0), allocated(0), used(0),
free_when_destroyed(true), is_sorted(true)
{

View File

@ -29,7 +29,7 @@ public:
//! Default constructor
string()
: array(0), allocated(1), used(1)
: array(0), allocated(1), used(1)
{
array = new T[1];
array[0] = 0x0;
@ -39,7 +39,7 @@ public:
//! Constructor
string(const string<T>& other)
: array(0), allocated(0), used(0)
: array(0), allocated(0), used(0)
{
*this = other;
}
@ -47,7 +47,7 @@ public:
//! Constructs a string from an int
string(int number)
: array(0), allocated(0), used(0)
: array(0), allocated(0), used(0)
{
// store if negative and make positive
@ -117,7 +117,7 @@ public:
//! Constructor for unicode and ascii strings
template <class B>
string(const B* c)
: array(0),allocated(0), used(0)
: array(0), allocated(0), used(0)
{
*this = c;
}

View File

@ -79,13 +79,8 @@ typedef unsigned short wchar_t;
#endif // microsoft compiler
//! define a break macro for debugging only in Win32 mode.
// WORKAROUND (assimp): remove __asm
#if defined(WIN32) && defined(_MSC_VER) && defined(_DEBUG)
#if defined(_M_IX86)
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) /*if (_CONDITION_) {_asm int 3}*/
#else
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ )
#endif
#if !defined(_WIN64) && defined(WIN32) && defined(_MSC_VER) && defined(_DEBUG)
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) if (_CONDITION_) {_asm int 3}
#else
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ )
#endif
@ -96,10 +91,8 @@ When you call unmanaged code that returns a bool type value of false from manage
the return value may appear as true. See
http://support.microsoft.com/default.aspx?kbid=823071 for details.
Compiler version defines: VC6.0 : 1200, VC7.0 : 1300, VC7.1 : 1310, VC8.0 : 1400*/
// WORKAROUND (assimp): remove __asm
#if defined(WIN32) && defined(_MSC_VER) && (_MSC_VER > 1299) && (_MSC_VER < 1400)
#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX /*__asm mov eax,100*/
#if !defined(_WIN64) && defined(WIN32) && defined(_MSC_VER) && (_MSC_VER > 1299) && (_MSC_VER < 1400)
#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX __asm mov eax,100
#else
#define _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX
#endif // _IRR_MANAGED_MARSHALLING_BUGFIX

View File

@ -2,14 +2,10 @@
// This file is part of the "Irrlicht Engine" and the "irrXML" project.
// For conditions of distribution and use, see copyright notice in irrlicht.h and/or irrXML.h
// Need to include Assimp, too. We're using Assimp's version of fast_atof
// so we need stdint.h. But no PCH.
#include "irrXML.h"
#include "irrString.h"
#include "irrArray.h"
//#include <assimp/fast_atof.h>
#include "fast_atof.h"
#include "CXMLReaderImpl.h"
namespace irr
@ -18,7 +14,7 @@ namespace io
{
//! Implementation of the file read callback for ordinary files
class IRRXML_API CFileReadCallBack : public IFileReadCallBack
class CFileReadCallBack : public IFileReadCallBack
{
public:

View File

@ -7,12 +7,6 @@
#include <stdio.h>
#ifdef _WIN32
# define IRRXML_API __declspec(dllexport)
#else
# define IRRXML_API __attribute__ ((visibility("default")))
#endif // _WIN32
/** \mainpage irrXML 1.2 API documentation
<div align="center"><img src="logobig.png" ></div>
@ -178,7 +172,7 @@ namespace io
ETF_UTF32_BE,
//! UTF-32 format, little endian
ETF_UTF32_LE
ETF_UTF32_LE,
};
@ -215,7 +209,7 @@ namespace io
two methods to read your data and give a pointer to an instance of
your implementation when calling createIrrXMLReader(),
createIrrXMLReaderUTF16() or createIrrXMLReaderUTF32() */
class IRRXML_API IFileReadCallBack
class IFileReadCallBack
{
public:
@ -415,7 +409,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IRRXML_API IrrXMLReader* createIrrXMLReader(const char* filename);
IrrXMLReader* createIrrXMLReader(const char* filename);
//! Creates an instance of an UFT-8 or ASCII character xml parser.
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
@ -427,7 +421,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IRRXML_API IrrXMLReader* createIrrXMLReader(FILE* file);
IrrXMLReader* createIrrXMLReader(FILE* file);
//! Creates an instance of an UFT-8 or ASCII character xml parser.
/** This means that all character data will be returned in 8 bit ASCII or UTF-8. The file to read can
@ -440,7 +434,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IRRXML_API IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback);
IrrXMLReader* createIrrXMLReader(IFileReadCallBack* callback);
//! Creates an instance of an UFT-16 xml parser.
/** This means that
@ -452,7 +446,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename);
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(const char* filename);
//! Creates an instance of an UFT-16 xml parser.
/** This means that all character data will be returned in UTF-16. The file to read can
@ -464,7 +458,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file);
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(FILE* file);
//! Creates an instance of an UFT-16 xml parser.
/** This means that all character data will be returned in UTF-16. The file to read can
@ -477,7 +471,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback);
IrrXMLReaderUTF16* createIrrXMLReaderUTF16(IFileReadCallBack* callback);
//! Creates an instance of an UFT-32 xml parser.
@ -489,7 +483,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename);
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(const char* filename);
//! Creates an instance of an UFT-32 xml parser.
/** This means that all character data will be returned in UTF-32. The file to read can
@ -501,7 +495,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file);
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(FILE* file);
//! Creates an instance of an UFT-32 xml parser.
/** This means that
@ -515,7 +509,7 @@ namespace io
\return Returns a pointer to the created xml parser. This pointer should be
deleted using 'delete' after no longer needed. Returns 0 if an error occured
and the file could not be opened. */
IRRXML_API IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback);
IrrXMLReaderUTF32* createIrrXMLReaderUTF32(IFileReadCallBack* callback);
/*! \file irrxml.h

View File

@ -55,36 +55,51 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace Math {
// TODO: use binary GCD for unsigned integers ....
template < typename IntegerType >
inline
IntegerType gcd( IntegerType a, IntegerType b ) {
/// @brief Will return the greatest common divisor.
/// @param a [in] Value a.
/// @param b [in] Value b.
/// @return The greatest common divisor.
template <typename IntegerType>
inline IntegerType gcd( IntegerType a, IntegerType b ) {
const IntegerType zero = (IntegerType)0;
while ( true ) {
if ( a == zero )
if ( a == zero ) {
return b;
}
b %= a;
if ( b == zero )
if ( b == zero ) {
return a;
}
a %= b;
}
}
/// @brief Will return the greatest common divisor.
/// @param a [in] Value a.
/// @param b [in] Value b.
/// @return The greatest common divisor.
template < typename IntegerType >
inline
IntegerType lcm( IntegerType a, IntegerType b ) {
inline IntegerType lcm( IntegerType a, IntegerType b ) {
const IntegerType t = gcd (a,b);
if (!t)
if (!t) {
return t;
}
return a / t * b;
}
/// @brief Will return the smallest epsilon-value for the requested type.
/// @return The numercical limit epsilon depending on its type.
template<class T>
inline
T getEpsilon() {
inline T getEpsilon() {
return std::numeric_limits<T>::epsilon();
}
/// @brief Will return the constant PI for the requested type.
/// @return Pi
template<class T>
inline T PI() {
return static_cast<T>(3.14159265358979323846);
}
}
} // namespace Math
} // namespace Assimp

View File

@ -0,0 +1,164 @@
/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
/** @file Defines small vector with inplace storage.
Based on CppCon 2016: Chandler Carruth "High Performance Code 201: Hybrid Data Structures" */
#pragma once
#ifndef AI_SMALLVECTOR_H_INC
#define AI_SMALLVECTOR_H_INC
#ifdef __GNUC__
# pragma GCC system_header
#endif
namespace Assimp {
// --------------------------------------------------------------------------------------------
/// @brief Small vector with inplace storage.
///
/// Reduces heap allocations when list is shorter. It uses a small array for a dedicated size.
/// When the growing gets bigger than this small cache a dynamic growing algorithm will be
/// used.
// --------------------------------------------------------------------------------------------
template<typename T, unsigned int Capacity>
class SmallVector {
public:
/// @brief The default class constructor.
SmallVector() :
mStorage(mInplaceStorage),
mSize(0),
mCapacity(Capacity) {
// empty
}
/// @brief The class destructor.
~SmallVector() {
if (mStorage != mInplaceStorage) {
delete [] mStorage;
}
}
/// @brief Will push a new item. The capacity will grow in case of a too small capacity.
/// @param item [in] The item to push at the end of the vector.
void push_back(const T& item) {
if (mSize < mCapacity) {
mStorage[mSize++] = item;
return;
}
push_back_and_grow(item);
}
/// @brief Will resize the vector.
/// @param newSize [in] The new size.
void resize(size_t newSize) {
if (newSize > mCapacity) {
grow(newSize);
}
mSize = newSize;
}
/// @brief Returns the current size of the vector.
/// @return The current size.
size_t size() const {
return mSize;
}
/// @brief Returns a pointer to the first item.
/// @return The first item as a pointer.
T* begin() {
return mStorage;
}
/// @brief Returns a pointer to the end.
/// @return The end as a pointer.
T* end() {
return &mStorage[mSize];
}
/// @brief Returns a const pointer to the first item.
/// @return The first item as a const pointer.
T* begin() const {
return mStorage;
}
/// @brief Returns a const pointer to the end.
/// @return The end as a const pointer.
T* end() const {
return &mStorage[mSize];
}
SmallVector(const SmallVector &) = delete;
SmallVector(SmallVector &&) = delete;
SmallVector &operator = (const SmallVector &) = delete;
SmallVector &operator = (SmallVector &&) = delete;
private:
void grow( size_t newCapacity) {
T* oldStorage = mStorage;
T* newStorage = new T[newCapacity];
std::memcpy(newStorage, oldStorage, mSize * sizeof(T));
mStorage = newStorage;
mCapacity = newCapacity;
if (oldStorage != mInplaceStorage) {
delete [] oldStorage;
}
}
void push_back_and_grow(const T& item) {
grow(mCapacity + Capacity);
mStorage[mSize++] = item;
}
T* mStorage;
size_t mSize;
size_t mCapacity;
T mInplaceStorage[Capacity];
};
} // end namespace Assimp
#endif // !! AI_SMALLVECTOR_H_INC

View File

@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
@ -49,13 +47,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define AI_STREAMREADER_H_INCLUDED
#ifdef __GNUC__
# pragma GCC system_header
#pragma GCC system_header
#endif
#include <assimp/IOStream.hpp>
#include <assimp/Defines.h>
#include <assimp/ByteSwapper.h>
#include <assimp/Defines.h>
#include <assimp/Exceptional.h>
#include <assimp/IOStream.hpp>
#include <memory>
@ -74,10 +72,8 @@ namespace Assimp {
template <bool SwapEndianess = false, bool RuntimeSwitch = false>
class StreamReader {
public:
// FIXME: use these data types throughout the whole library,
// then change them to 64 bit values :-)
using diff = int;
using pos = unsigned int;
using diff = size_t;
using pos = size_t;
// ---------------------------------------------------------------------
/** Construction from a given stream with a well-defined endianness.
@ -91,40 +87,45 @@ public:
* stream is in little endian byte order. Otherwise the
* endianness information is contained in the @c SwapEndianess
* template parameter and this parameter is meaningless. */
StreamReader(std::shared_ptr<IOStream> stream, bool le = false)
: stream(stream)
, le(le)
{
StreamReader(std::shared_ptr<IOStream> stream, bool le = false) :
mStream(stream),
mBuffer(nullptr),
mCurrent(nullptr),
mEnd(nullptr),
mLimit(nullptr),
mLe(le) {
ai_assert(stream);
InternBegin();
}
// ---------------------------------------------------------------------
StreamReader(IOStream* stream, bool le = false)
: stream(std::shared_ptr<IOStream>(stream))
, le(le)
{
ai_assert(stream);
StreamReader(IOStream *stream, bool le = false) :
mStream(std::shared_ptr<IOStream>(stream)),
mBuffer(nullptr),
mCurrent(nullptr),
mEnd(nullptr),
mLimit(nullptr),
mLe(le) {
ai_assert(nullptr != stream);
InternBegin();
}
// ---------------------------------------------------------------------
~StreamReader() {
delete[] buffer;
delete[] mBuffer;
}
// deprecated, use overloaded operator>> instead
// ---------------------------------------------------------------------
/** Read a float from the stream */
float GetF4()
{
/// Read a float from the stream.
float GetF4() {
return Get<float>();
}
// ---------------------------------------------------------------------
/** Read a double from the stream */
double GetF8() {
/// Read a double from the stream.
double GetF8() {
return Get<double>();
}
@ -136,7 +137,7 @@ public:
// ---------------------------------------------------------------------
/** Read a signed 8 bit integer from the stream */
int8_t GetI1() {
int8_t GetI1() {
return Get<int8_t>();
}
@ -154,55 +155,55 @@ public:
// ---------------------------------------------------------------------
/** Read a unsigned 16 bit integer from the stream */
uint16_t GetU2() {
uint16_t GetU2() {
return Get<uint16_t>();
}
// ---------------------------------------------------------------------
/** Read a unsigned 8 bit integer from the stream */
/// Read a unsigned 8 bit integer from the stream
uint8_t GetU1() {
return Get<uint8_t>();
}
// ---------------------------------------------------------------------
/** Read an unsigned 32 bit integer from the stream */
uint32_t GetU4() {
/// Read an unsigned 32 bit integer from the stream
uint32_t GetU4() {
return Get<uint32_t>();
}
// ---------------------------------------------------------------------
/** Read a unsigned 64 bit integer from the stream */
uint64_t GetU8() {
/// Read a unsigned 64 bit integer from the stream
uint64_t GetU8() {
return Get<uint64_t>();
}
// ---------------------------------------------------------------------
/** Get the remaining stream size (to the end of the stream) */
unsigned int GetRemainingSize() const {
return (unsigned int)(end - current);
/// Get the remaining stream size (to the end of the stream)
size_t GetRemainingSize() const {
return (unsigned int)(mEnd - mCurrent);
}
// ---------------------------------------------------------------------
/** Get the remaining stream size (to the current read limit). The
* return value is the remaining size of the stream if no custom
* read limit has been set. */
unsigned int GetRemainingSizeToLimit() const {
return (unsigned int)(limit - current);
size_t GetRemainingSizeToLimit() const {
return (unsigned int)(mLimit - mCurrent);
}
// ---------------------------------------------------------------------
/** Increase the file pointer (relative seeking) */
void IncPtr(intptr_t plus) {
current += plus;
if (current > limit) {
void IncPtr(intptr_t plus) {
mCurrent += plus;
if (mCurrent > mLimit) {
throw DeadlyImportError("End of file or read limit was reached");
}
}
// ---------------------------------------------------------------------
/** Get the current file pointer */
int8_t* GetPtr() const {
return current;
int8_t *GetPtr() const {
return mCurrent;
}
// ---------------------------------------------------------------------
@ -211,9 +212,9 @@ public:
* large chunks of data at once.
* @param p The new pointer, which is validated against the size
* limit and buffer boundaries. */
void SetPtr(int8_t* p) {
current = p;
if (current > limit || current < buffer) {
void SetPtr(int8_t *p) {
mCurrent = p;
if (mCurrent > mLimit || mCurrent < mBuffer) {
throw DeadlyImportError("End of file or read limit was reached");
}
}
@ -222,21 +223,20 @@ public:
/** Copy n bytes to an external buffer
* @param out Destination for copying
* @param bytes Number of bytes to copy */
void CopyAndAdvance(void* out, size_t bytes) {
int8_t* ur = GetPtr();
SetPtr(ur+bytes); // fire exception if eof
void CopyAndAdvance(void *out, size_t bytes) {
int8_t *ur = GetPtr();
SetPtr(ur + bytes); // fire exception if eof
::memcpy(out,ur,bytes);
::memcpy(out, ur, bytes);
}
// ---------------------------------------------------------------------
/** Get the current offset from the beginning of the file */
int GetCurrentPos() const {
return (unsigned int)(current - buffer);
/// @brief Get the current offset from the beginning of the file
int GetCurrentPos() const {
return (unsigned int)(mCurrent - mBuffer);
}
void SetCurrentPos(size_t pos) {
SetPtr(buffer + pos);
SetPtr(mBuffer + pos);
}
// ---------------------------------------------------------------------
@ -246,15 +246,15 @@ public:
* the beginning of the file. Specifying UINT_MAX
* resets the limit to the original end of the stream.
* Returns the previously set limit. */
unsigned int SetReadLimit(unsigned int _limit) {
unsigned int SetReadLimit(unsigned int _limit) {
unsigned int prev = GetReadLimit();
if (UINT_MAX == _limit) {
limit = end;
mLimit = mEnd;
return prev;
}
limit = buffer + _limit;
if (limit > end) {
mLimit = mBuffer + _limit;
if (mLimit > mEnd) {
throw DeadlyImportError("StreamReader: Invalid read limit");
}
return prev;
@ -263,21 +263,21 @@ public:
// ---------------------------------------------------------------------
/** Get the current read limit in bytes. Reading over this limit
* accidentally raises an exception. */
unsigned int GetReadLimit() const {
return (unsigned int)(limit - buffer);
unsigned int GetReadLimit() const {
return (unsigned int)(mLimit - mBuffer);
}
// ---------------------------------------------------------------------
/** Skip to the read limit in bytes. Reading over this limit
* accidentally raises an exception. */
void SkipToReadLimit() {
current = limit;
void SkipToReadLimit() {
mCurrent = mLimit;
}
// ---------------------------------------------------------------------
/** overload operator>> and allow chaining of >> ops. */
template <typename T>
StreamReader& operator >> (T& f) {
StreamReader &operator>>(T &f) {
f = Get<T>();
return *this;
}
@ -286,14 +286,14 @@ public:
/** Generic read method. ByteSwap::Swap(T*) *must* be defined */
template <typename T>
T Get() {
if ( current + sizeof(T) > limit) {
if (mCurrent + sizeof(T) > mLimit) {
throw DeadlyImportError("End of file or stream limit was reached");
}
T f;
::memcpy (&f, current, sizeof(T));
Intern::Getter<SwapEndianess,T,RuntimeSwitch>() (&f,le);
current += sizeof(T);
::memcpy(&f, mCurrent, sizeof(T));
Intern::Getter<SwapEndianess, T, RuntimeSwitch>()(&f, mLe);
mCurrent += sizeof(T);
return f;
}
@ -301,46 +301,44 @@ public:
private:
// ---------------------------------------------------------------------
void InternBegin() {
if (!stream) {
// in case someone wonders: StreamReader is frequently invoked with
// no prior validation whether the input stream is valid. Since
// no one bothers changing the error message, this message here
// is passed down to the caller and 'unable to open file'
// simply describes best what happened.
if (nullptr == mStream) {
throw DeadlyImportError("StreamReader: Unable to open file");
}
const size_t s = stream->FileSize() - stream->Tell();
if (!s) {
const size_t filesize = mStream->FileSize() - mStream->Tell();
if (0 == filesize) {
throw DeadlyImportError("StreamReader: File is empty or EOF is already reached");
}
current = buffer = new int8_t[s];
const size_t read = stream->Read(current,1,s);
mCurrent = mBuffer = new int8_t[filesize];
const size_t read = mStream->Read(mCurrent, 1, filesize);
// (read < s) can only happen if the stream was opened in text mode, in which case FileSize() is not reliable
ai_assert(read <= s);
end = limit = &buffer[read-1] + 1;
ai_assert(read <= filesize);
mEnd = mLimit = &mBuffer[read - 1] + 1;
}
private:
std::shared_ptr<IOStream> stream;
int8_t *buffer, *current, *end, *limit;
bool le;
std::shared_ptr<IOStream> mStream;
int8_t *mBuffer;
int8_t *mCurrent;
int8_t *mEnd;
int8_t *mLimit;
bool mLe;
};
// --------------------------------------------------------------------------------------------
// `static` StreamReaders. Their byte order is fixed and they might be a little bit faster.
#ifdef AI_BUILD_BIG_ENDIAN
typedef StreamReader<true> StreamReaderLE;
typedef StreamReader<false> StreamReaderBE;
typedef StreamReader<true> StreamReaderLE;
typedef StreamReader<false> StreamReaderBE;
#else
typedef StreamReader<true> StreamReaderBE;
typedef StreamReader<false> StreamReaderLE;
typedef StreamReader<true> StreamReaderBE;
typedef StreamReader<false> StreamReaderLE;
#endif
// `dynamic` StreamReader. The byte order of the input data is specified in the
// c'tor. This involves runtime branching and might be a little bit slower.
typedef StreamReader<true,true> StreamReaderAny;
typedef StreamReader<true, true> StreamReaderAny;
} // end namespace Assimp

View File

@ -145,4 +145,21 @@ std::string DecimalToHexa( T toConvert ) {
return result;
}
/// @brief translate RGBA to String
/// @param r aiColor.r
/// @param g aiColor.g
/// @param b aiColor.b
/// @param a aiColor.a
/// @param with_head #
/// @return The hexadecimal string, is empty in case of an error.
AI_FORCE_INLINE std::string Rgba2Hex(int r, int g, int b, int a, bool with_head) {
std::stringstream ss;
if (with_head) {
ss << "#";
}
ss << std::hex << (r << 24 | g << 16 | b << 8 | a);
return ss.str();
}
#endif // INCLUDED_AI_STRINGUTILS_H

View File

@ -2,7 +2,7 @@
[Setup]
AppName=Open Asset Import Library - SDK
AppVerName=Open Asset Import Library - SDK (v5.0.0)
AppVerName=Open Asset Import Library - SDK (v5.0.1)
DefaultDirName={pf}\Assimp
DefaultGroupName=Assimp
UninstallDisplayIcon={app}\bin\x64\assimp.exe
@ -12,9 +12,9 @@ SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
WizardImageFile=compiler:WizModernImage-IS.BMP
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
LicenseFile=License.rtf
OutputBaseFileName=assimp-sdk-5.0.0-setup
VersionInfoVersion=5.0.0.0
VersionInfoTextVersion=5.0.0
OutputBaseFileName=assimp-sdk-5.0.1-setup
VersionInfoVersion=5.0.1.0
VersionInfoTextVersion=5.0.1
VersionInfoCompany=Assimp Development Team
ArchitecturesInstallIn64BitMode=x64

View File

@ -2,7 +2,7 @@
[Setup]
AppName=Open Asset Import Library - SDK
AppVerName=Open Asset Import Library - SDK (v5.0.0)
AppVerName=Open Asset Import Library - SDK (v5.0.1)
DefaultDirName={pf}\Assimp
DefaultGroupName=Assimp
UninstallDisplayIcon={app}\bin\x86\assimp.exe
@ -12,9 +12,9 @@ SetupIconFile=..\..\tools\shared\assimp_tools_icon.ico
WizardImageFile=compiler:WizModernImage-IS.BMP
WizardSmallImageFile=compiler:WizModernSmallImage-IS.BMP
LicenseFile=License.rtf
OutputBaseFileName=assimp-sdk-5.0.0-setup
VersionInfoVersion=4.1.0.0
VersionInfoTextVersion=4.1.0
OutputBaseFileName=assimp-sdk-5.0.1-setup
VersionInfoVersion=5.0.1.0
VersionInfoTextVersion=5.0.1
VersionInfoCompany=Assimp Development Team
;ArchitecturesInstallIn64BitMode=x64

View File

@ -1,3 +1,5 @@
SET(SAMPLE_PROJECT_NAME assimp_simpleogl)
FIND_PACKAGE(OpenGL)
FIND_PACKAGE(GLUT)
IF ( MSVC )
@ -16,6 +18,10 @@ IF ( NOT GLUT_FOUND )
ENDIF ()
ENDIF ()
# Used for usage and error messages in the program.
ADD_COMPILE_DEFINITIONS(ASSIMP_VERSION="${ASSIMP_VERSION}")
ADD_COMPILE_DEFINITIONS(PROJECT_NAME="${SAMPLE_PROJECT_NAME}")
if ( MSVC )
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
@ -34,17 +40,17 @@ LINK_DIRECTORIES(
${Assimp_BINARY_DIR}/lib
)
ADD_EXECUTABLE( assimp_simpleogl
ADD_EXECUTABLE( ${SAMPLE_PROJECT_NAME}
Sample_SimpleOpenGL.c
)
SET_PROPERTY(TARGET assimp_simpleogl PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
SET_PROPERTY(TARGET ${SAMPLE_PROJECT_NAME} PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
TARGET_LINK_LIBRARIES( assimp_simpleogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${M_LIB} )
SET_TARGET_PROPERTIES( assimp_simpleogl PROPERTIES
OUTPUT_NAME assimp_simpleogl
TARGET_LINK_LIBRARIES( ${SAMPLE_PROJECT_NAME} assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${M_LIB} )
SET_TARGET_PROPERTIES( ${SAMPLE_PROJECT_NAME} PROPERTIES
OUTPUT_NAME ${SAMPLE_PROJECT_NAME}
)
INSTALL( TARGETS assimp_simpleogl
INSTALL( TARGETS ${SAMPLE_PROJECT_NAME}
DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
)

View File

@ -15,9 +15,9 @@
#include <stdio.h>
#ifdef __APPLE__
#include <glut.h>
#include <freeglut.h>
#else
#include <GL/glut.h>
#include <GL/freeglut.h>
#endif
/* assimp include files. These three are usually needed. */
@ -25,6 +25,39 @@
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#define COMMAND_USAGE "--usage"
/* ---------------------------------------------------------------------------- */
inline static void print_run_command(const char* command_name) {
printf("Run '%s %s' for more information.\n",
PROJECT_NAME, command_name);
}
/* ---------------------------------------------------------------------------- */
inline static void print_error(const char* msg) {
printf("ERROR: %s\n", msg);
}
#define NEW_LINE "\n"
#define DOUBLE_NEW_LINE NEW_LINE NEW_LINE
/* ---------------------------------------------------------------------------- */
inline static void print_usage() {
static const char* usage_format =
"Usage: "
PROJECT_NAME
" <file>" DOUBLE_NEW_LINE
"where:" DOUBLE_NEW_LINE
" %-10s %s" DOUBLE_NEW_LINE
"options:" DOUBLE_NEW_LINE
" %-10s %s" DOUBLE_NEW_LINE;
printf(usage_format,
// where
"file", "The input model file to load.",
// options
COMMAND_USAGE, "Display usage.");
}
/* the global Assimp scene object */
const C_STRUCT aiScene* scene = NULL;
GLuint scene_list = 0;
@ -245,7 +278,7 @@ void do_motion (void)
static int frames = 0;
int time = glutGet(GLUT_ELAPSED_TIME);
angle += (time-prev_time)*0.01f;
angle += static_cast<float>((time-prev_time)*0.01);
prev_time = time;
frames += 1;
@ -324,12 +357,42 @@ int loadasset (const char* path)
/* ---------------------------------------------------------------------------- */
int main(int argc, char **argv)
{
const char* model_file = NULL;
C_STRUCT aiLogStream stream;
if (argc < 2) {
print_error("No input model file specifed.");
print_run_command(COMMAND_USAGE);
return EXIT_FAILURE;
}
// Find and execute available commands entered by the user.
for (int i = 1; i < argc; ++i) {
if (!strncmp(argv[i], COMMAND_USAGE, strlen(COMMAND_USAGE))) {
print_usage();
return EXIT_SUCCESS;
}
}
// Check and validate the specified model file extension.
model_file = argv[1];
const char* extension = strchr(model_file, '.');
if (!extension) {
print_error("Please provide a file with a valid extension.");
return EXIT_FAILURE;
}
if (AI_FALSE == aiIsExtensionSupported(extension)) {
print_error("The specified model file extension is currently "
"unsupported in Assimp " ASSIMP_VERSION ".");
return EXIT_FAILURE;
}
glutInitWindowSize(900,600);
glutInitWindowPosition(100,100);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInit(&argc, argv);
glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
glutCreateWindow("Assimp - Very simple OpenGL sample");
glutDisplayFunc(display);
@ -346,14 +409,11 @@ int main(int argc, char **argv)
stream = aiGetPredefinedLogStream(aiDefaultLogStream_FILE,"assimp_log.txt");
aiAttachLogStream(&stream);
/* the model name can be specified on the command line. If none
is specified, we try to locate one of the more expressive test
models from the repository (/models-nonbsd may be missing in
some distributions so we need a fallback from /models!). */
if( 0 != loadasset( argc >= 2 ? argv[1] : "../../test/models-nonbsd/X/dwarf.x")) {
if( argc != 1 || (0 != loadasset( "../../../../test/models-nonbsd/X/dwarf.x") && 0 != loadasset( "../../test/models/X/Testwuson.X"))) {
return -1;
}
// Load the model file.
if(0 != loadasset(model_file)) {
print_error("Failed to load model. Please ensure that the specified file exists.");
aiDetachAllLogStreams();
return EXIT_FAILURE;
}
glClearColor(0.1f,0.1f,0.1f,1.f);
@ -384,5 +444,5 @@ int main(int argc, char **argv)
again. This will definitely release the last resources allocated
by Assimp.*/
aiDetachAllLogStreams();
return 0;
return EXIT_SUCCESS;
}

View File

@ -22,7 +22,7 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
aiProcess_Triangulate |
aiProcess_ConvertToLeftHanded);
if (pScene == NULL)
if (pScene == nullptr)
return false;
this->directory_ = filename.substr(0, filename.find_last_of("/\\"));

View File

@ -126,7 +126,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
int argc;
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
if (!argv) {
MessageBox(NULL,
MessageBox(nullptr,
TEXT("An error occured while reading command line arguments."),
TEXT("Error!"),
MB_ICONERROR | MB_OK);
@ -143,7 +143,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
// Ensure that a model file has been specified.
if (argc < 2) {
MessageBox(NULL,
MessageBox(nullptr,
TEXT("No model file specified. The program will now close."),
TEXT("Error!"),
MB_ICONERROR | MB_OK);
@ -165,16 +165,16 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.hbrBackground = nullptr;
wc.lpszMenuName = nullptr;
wc.lpszClassName = g_szClassName;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
wc.hIconSm = LoadIcon(nullptr, IDI_APPLICATION);
if (!RegisterClassEx(&wc))
{
MessageBox(NULL, "Window Registration Failed!", "Error!",
MessageBox(nullptr, "Window Registration Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
@ -188,12 +188,12 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
" Simple Textured Directx11 Sample ",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, wr.right - wr.left, wr.bottom - wr.top,
NULL, NULL, hInstance, NULL
nullptr, nullptr, hInstance, nullptr
);
if (g_hwnd == NULL)
if (g_hwnd == nullptr)
{
MessageBox(NULL, "Window Creation Failed!", "Error!",
MessageBox(nullptr, "Window Creation Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
@ -210,7 +210,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
while (true)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
@ -372,7 +372,7 @@ void InitD3D(HINSTANCE /*hinstance*/, HWND hWnd)
ID3D11Texture2D *pBackBuffer;
swapchain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
dev->CreateRenderTargetView(pBackBuffer, NULL, &backbuffer);
dev->CreateRenderTargetView(pBackBuffer, nullptr, &backbuffer);
pBackBuffer->Release();
D3D11_TEXTURE2D_DESC descDepth;
@ -440,7 +440,7 @@ void InitD3D(HINSTANCE /*hinstance*/, HWND hWnd)
void CleanD3D(void)
{
if (swapchain)
swapchain->SetFullscreenState(FALSE, NULL);
swapchain->SetFullscreenState(FALSE, nullptr);
if (ourModel) {
ourModel->Close();
@ -513,8 +513,8 @@ void InitPipeline()
if(FAILED(CompileShaderFromFile(SHADER_PATH PIXEL_SHADER_FILE, 0, "main", "ps_4_0", &PS)))
Throwanerror(UTFConverter(L"Failed to compile shader from file " PIXEL_SHADER_FILE).c_str());
dev->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), NULL, &pVS);
dev->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), NULL, &pPS);
dev->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), nullptr, &pVS);
dev->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), nullptr, &pPS);
D3D11_INPUT_ELEMENT_DESC ied[] =
{
@ -576,16 +576,16 @@ HRESULT CompileShaderFromFile(LPCWSTR pFileName, const D3D_SHADER_MACRO* pDefine
compileFlags |= D3DCOMPILE_DEBUG;
#endif
ID3DBlob* pErrorBlob = NULL;
ID3DBlob* pErrorBlob = nullptr;
HRESULT result = D3DCompileFromFile(pFileName, pDefines, D3D_COMPILE_STANDARD_FILE_INCLUDE, pEntryPoint, pShaderModel, compileFlags, 0, ppBytecodeBlob, &pErrorBlob);
if (FAILED(result))
{
if (pErrorBlob != NULL)
if (pErrorBlob != nullptr)
OutputDebugStringA((LPCSTR)pErrorBlob->GetBufferPointer());
}
if (pErrorBlob != NULL)
if (pErrorBlob != nullptr)
pErrorBlob->Release();
return result;

View File

@ -18,8 +18,10 @@
#include <GL/gl.h>
#include <GL/glu.h>
#pragma warning(disable: 4100) // Disable warning 'unreferenced formal parameter'
#define STB_IMAGE_IMPLEMENTATION
#include "contrib/stb_image/stb_image.h"
#pragma warning(default: 4100) // Enable warning 'unreferenced formal parameter'
#include <fstream>
@ -38,10 +40,10 @@
// The default hard-coded path. Can be overridden by supplying a path through the command line.
static std::string modelpath = "../../test/models/OBJ/spider.obj";
HGLRC hRC=NULL; // Permanent Rendering Context
HDC hDC=NULL; // Private GDI Device Context
HWND hWnd=NULL; // Holds Window Handle
HINSTANCE hInstance; // Holds The Instance Of The Application
HGLRC hRC=nullptr; // Permanent Rendering Context
HDC hDC=nullptr; // Private GDI Device Context
HWND g_hWnd=nullptr; // Holds Window Handle
HINSTANCE g_hInstance=nullptr; // Holds The Instance Of The Application
bool keys[256]; // Array used for Keyboard Routine;
bool active=TRUE; // Window Active Flag Set To TRUE by Default
@ -64,7 +66,7 @@ GLfloat LightPosition[]= { 0.0f, 0.0f, 15.0f, 1.0f };
// the global Assimp scene object
const aiScene* scene = NULL;
const aiScene* g_scene = nullptr;
GLuint scene_list = 0;
aiVector3D scene_min, scene_max, scene_center;
@ -122,15 +124,15 @@ bool Import3DFromFile( const std::string& pFile)
}
else
{
MessageBox(NULL, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
MessageBox(nullptr, UTFConverter("Couldn't open file: " + pFile).c_wstr() , TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
logInfo( importer.GetErrorString());
return false;
}
scene = importer.ReadFile( pFile, aiProcessPreset_TargetRealtime_Quality);
g_scene = importer.ReadFile(pFile, aiProcessPreset_TargetRealtime_Quality);
// If the import failed, report it
if( !scene)
if(!g_scene)
{
logInfo( importer.GetErrorString());
return false;
@ -179,7 +181,7 @@ void freeTextureIds()
if (textureIds)
{
delete[] textureIds;
textureIds = NULL;
textureIds = nullptr;
}
}
@ -215,7 +217,7 @@ int LoadGLTextures(const aiScene* scene)
while (texFound == AI_SUCCESS)
{
texFound = scene->mMaterials[m]->GetTexture(aiTextureType_DIFFUSE, texIndex, &path);
textureIdMap[path.data] = NULL; //fill map with textures, pointers still NULL yet
textureIdMap[path.data] = nullptr; //fill map with textures, pointers still NULL yet
texIndex++;
}
}
@ -283,7 +285,7 @@ int LoadGLTextures(const aiScene* scene)
else
{
/* Error occurred */
MessageBox(NULL, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
MessageBox(nullptr, UTFConverter("Couldn't load Image: " + fileloc).c_wstr(), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
}
}
// Because we have already copied image data into texture data we can release memory used by image.
@ -299,7 +301,7 @@ int LoadGLTextures(const aiScene* scene)
// All Setup For OpenGL goes here
int InitGL()
{
if (!LoadGLTextures(scene))
if (!LoadGLTextures(g_scene))
{
return FALSE;
}
@ -440,12 +442,12 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
// draw all meshes assigned to this node
for (; n < nd->mNumMeshes; ++n)
{
const struct aiMesh* mesh = scene->mMeshes[nd->mMeshes[n]];
const struct aiMesh* mesh = sc->mMeshes[nd->mMeshes[n]];
apply_material(sc->mMaterials[mesh->mMaterialIndex]);
if(mesh->mNormals == NULL)
if(mesh->mNormals == nullptr)
{
glDisable(GL_LIGHTING);
}
@ -454,7 +456,7 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
glEnable(GL_LIGHTING);
}
if(mesh->mColors[0] != NULL)
if(mesh->mColors[0] != nullptr)
{
glEnable(GL_COLOR_MATERIAL);
}
@ -480,9 +482,9 @@ void recursive_render (const struct aiScene *sc, const struct aiNode* nd, float
for(i = 0; i < face->mNumIndices; i++) // go through all vertices in face
{
int vertexIndex = face->mIndices[i]; // get group index for current index
if(mesh->mColors[0] != NULL)
if(mesh->mColors[0] != nullptr)
Color4f(&mesh->mColors[0][vertexIndex]);
if(mesh->mNormals != NULL)
if(mesh->mNormals != nullptr)
if(mesh->HasTextureCoords(0)) //HasTextureCoords(texture_coordinates_set)
{
@ -527,7 +529,7 @@ int DrawGLScene() //Here's where we do all the drawing
glRotatef(yrot, 0.0f, 1.0f, 0.0f);
glRotatef(zrot, 0.0f, 0.0f, 1.0f);
drawAiScene(scene);
drawAiScene(g_scene);
//xrot+=0.3f;
yrot+=0.2f;
@ -541,50 +543,50 @@ void KillGLWindow() // Properly Kill The Window
{
if (fullscreen) // Are We In Fullscreen Mode?
{
ChangeDisplaySettings(NULL, 0); // If So Switch Back To The Desktop
ChangeDisplaySettings(nullptr, 0); // If So Switch Back To The Desktop
ShowCursor(TRUE); // Show Mouse Pointer
}
if (hRC) // Do We Have A Rendering Context?
{
if (!wglMakeCurrent(NULL, NULL)) // Are We Able To Release The DC And RC Contexts?
if (!wglMakeCurrent(nullptr, nullptr)) // Are We Able To Release The DC And RC Contexts?
{
MessageBox(NULL, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
MessageBox(nullptr, TEXT("Release Of DC And RC Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
}
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
{
MessageBox(NULL, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
MessageBox(nullptr, TEXT("Release Rendering Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
}
hRC = NULL;
hRC = nullptr;
}
if (hDC)
{
if (!ReleaseDC(hWnd, hDC)) // Are We able to Release The DC?
MessageBox(NULL, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hDC = NULL;
if (!ReleaseDC(g_hWnd, hDC)) // Are We able to Release The DC?
MessageBox(nullptr, TEXT("Release Device Context Failed."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hDC = nullptr;
}
if (hWnd)
if (g_hWnd)
{
if (!DestroyWindow(hWnd)) // Are We Able To Destroy The Window
MessageBox(NULL, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hWnd = NULL;
if (!DestroyWindow(g_hWnd)) // Are We Able To Destroy The Window
MessageBox(nullptr, TEXT("Could Not Release hWnd."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
g_hWnd = nullptr;
}
if (hInstance)
if (g_hInstance)
{
if (!UnregisterClass(TEXT("OpenGL"), hInstance)) // Are We Able To Unregister Class
MessageBox(NULL, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
hInstance = NULL;
if (!UnregisterClass(TEXT("OpenGL"), g_hInstance)) // Are We Able To Unregister Class
MessageBox(nullptr, TEXT("Could Not Unregister Class."), TEXT("SHUTDOWN ERROR"), MB_OK | MB_ICONINFORMATION);
g_hInstance = nullptr;
}
}
GLboolean abortGLInit(const char* abortMessage)
{
KillGLWindow(); // Reset Display
MessageBox(NULL, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
MessageBox(nullptr, UTFConverter(abortMessage).c_wstr(), TEXT("ERROR"), MB_OK|MB_ICONEXCLAMATION);
return FALSE; // quit and return False
}
@ -602,21 +604,21 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
fullscreen = fullscreenflag;
hInstance = GetModuleHandle(NULL); // Grab An Instance For Our Window
g_hInstance = GetModuleHandle(nullptr); // Grab An Instance For Our Window
wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw On Move, And Own DC For Window
wc.lpfnWndProc = (WNDPROC) WndProc; // WndProc handles Messages
wc.cbClsExtra = 0; // No Extra Window Data
wc.cbWndExtra = 0; // No Extra Window Data
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); // Load The Default Icon
wc.hCursor = LoadCursor(NULL, IDC_ARROW); // Load the default arrow
wc.hbrBackground= NULL; // No Background required for OpenGL
wc.lpszMenuName = NULL; // No Menu
wc.hInstance = g_hInstance;
wc.hIcon = LoadIcon(nullptr, IDI_WINLOGO); // Load The Default Icon
wc.hCursor = LoadCursor(nullptr, IDC_ARROW); // Load the default arrow
wc.hbrBackground= nullptr; // No Background required for OpenGL
wc.lpszMenuName = nullptr; // No Menu
wc.lpszClassName= TEXT("OpenGL"); // Class Name
if (!RegisterClass(&wc))
{
MessageBox(NULL, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
MessageBox(nullptr, TEXT("Failed to register the window class"), TEXT("ERROR"), MB_OK | MB_ICONEXCLAMATION);
return FALSE; //exit and return false
}
@ -634,14 +636,14 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN)!=DISP_CHANGE_SUCCESSFUL)
{
// If The Mode Fails, Offer Two Options. Quit Or Run In A Window.
if (MessageBox(NULL,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
if (MessageBox(nullptr,TEXT("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"),TEXT("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
{
fullscreen = FALSE; // Select Windowed Mode (Fullscreen = FALSE)
}
else
{
//Popup Messagebox: Closing
MessageBox(NULL, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP);
MessageBox(nullptr, TEXT("Program will close now."), TEXT("ERROR"), MB_OK|MB_ICONSTOP);
return FALSE; //exit, return false
}
}
@ -661,7 +663,7 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); // Adjust Window To True Requestes Size
if (!(hWnd=CreateWindowEx( dwExStyle, // Extended Style For The Window
if (nullptr == (g_hWnd=CreateWindowEx(dwExStyle, // Extended Style For The Window
TEXT("OpenGL"), // Class Name
UTFConverter(title).c_wstr(), // Window Title
WS_CLIPSIBLINGS | // Required Window Style
@ -670,10 +672,10 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
0, 0, // Window Position
WindowRect.right-WindowRect.left, // Calc adjusted Window Width
WindowRect.bottom-WindowRect.top, // Calc adjustes Window Height
NULL, // No Parent Window
NULL, // No Menu
hInstance, // Instance
NULL ))) // Don't pass anything To WM_CREATE
nullptr, // No Parent Window
nullptr, // No Menu
g_hInstance, // Instance
nullptr ))) // Don't pass anything To WM_CREATE
{
abortGLInit("Window Creation Error.");
return FALSE;
@ -701,13 +703,13 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
0, 0, 0 // Layer Masks Ignored
};
if (!(hDC=GetDC(hWnd))) // Did we get the Device Context?
if (nullptr == (hDC=GetDC(g_hWnd))) // Did we get the Device Context?
{
abortGLInit("Can't Create A GL Device Context.");
return FALSE;
}
if (!(PixelFormat=ChoosePixelFormat(hDC, &pfd))) // Did We Find a matching pixel Format?
if (0 == (PixelFormat=ChoosePixelFormat(hDC, &pfd))) // Did We Find a matching pixel Format?
{
abortGLInit("Can't Find Suitable PixelFormat");
return FALSE;
@ -719,7 +721,7 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
return FALSE;
}
if (!(hRC=wglCreateContext(hDC)))
if (nullptr == (hRC=wglCreateContext(hDC)))
{
abortGLInit("Can't Create A GL Rendering Context.");
return FALSE;
@ -733,9 +735,9 @@ BOOL CreateGLWindow(const char* title, int width, int height, int bits, bool ful
//// *** everything okay ***
ShowWindow(hWnd, SW_SHOW); // Show The Window
SetForegroundWindow(hWnd); // Slightly Higher Prio
SetFocus(hWnd); // Sets Keyboard Focus To The Window
ShowWindow(g_hWnd, SW_SHOW); // Show The Window
SetForegroundWindow(g_hWnd); // Slightly Higher Prio
SetFocus(g_hWnd); // Sets Keyboard Focus To The Window
ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen
if (!InitGL())
@ -753,7 +755,7 @@ void cleanup()
destroyAILogger();
if (hWnd)
if (g_hWnd)
KillGLWindow();
};
@ -818,12 +820,12 @@ LRESULT CALLBACK WndProc(HWND hWnd, // Handles for this Window
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
int WINAPI WinMain( HINSTANCE hInstance, // The instance
HINSTANCE hPrevInstance, // Previous instance
LPSTR lpCmdLine, // Command Line Parameters
int nShowCmd ) // Window Show State
int WINAPI WinMain( HINSTANCE /*hInstance*/, // The instance
HINSTANCE /*hPrevInstance*/, // Previous instance
LPSTR /*lpCmdLine*/, // Command Line Parameters
int /*nShowCmd*/ ) // Window Show State
{
MSG msg;
MSG msg = {};
BOOL done=FALSE;
createAILogger();
@ -832,7 +834,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
// Check the command line for an override file path.
int argc;
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
if (argv != NULL && argc > 1)
if (argv != nullptr && argc > 1)
{
std::wstring modelpathW(argv[1]);
modelpath = UTFConverter(modelpathW).str();
@ -846,7 +848,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
logInfo("=============== Post Import ====================");
if (MessageBox(NULL, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
if (MessageBox(nullptr, TEXT("Would You Like To Run In Fullscreen Mode?"), TEXT("Start Fullscreen?"), MB_YESNO|MB_ICONEXCLAMATION)==IDNO)
{
fullscreen=FALSE;
}
@ -859,7 +861,7 @@ int WINAPI WinMain( HINSTANCE hInstance, // The instance
while(!done) // Game Loop
{
if (PeekMessage(&msg, NULL, 0,0, PM_REMOVE))
if (PeekMessage(&msg, nullptr, 0,0, PM_REMOVE))
{
if (msg.message==WM_QUIT)
{

View File

@ -61,6 +61,14 @@ SET( COMMON
unit/utIssues.cpp
unit/utAnim.cpp
unit/AssimpAPITest.cpp
unit/AssimpAPITest_aiMatrix3x3.cpp
unit/AssimpAPITest_aiMatrix4x4.cpp
unit/AssimpAPITest_aiQuaternion.cpp
unit/AssimpAPITest_aiVector2D.cpp
unit/AssimpAPITest_aiVector3D.cpp
unit/MathTest.cpp
unit/MathTest.h
unit/RandomNumberGeneration.h
unit/utBatchLoader.cpp
unit/utDefaultIOStream.cpp
unit/utFastAtof.cpp
@ -76,10 +84,12 @@ SET( COMMON
unit/utProfiler.cpp
unit/utSharedPPData.cpp
unit/utStringUtils.cpp
unit/Common/uiScene.cpp
unit/Common/utLineSplitter.cpp
)
SET( IMPORTERS
unit/ImportExport/Assxml/utAssxmlImportExport.cpp
unit/utLWSImportExport.cpp
unit/utLWOImportExport.cpp
unit/utSMDImportExport.cpp
@ -136,6 +146,9 @@ SET( IMPORTERS
unit/ImportExport/MDL/utMDLImporter_HL1_ImportSettings.cpp
unit/ImportExport/MDL/utMDLImporter_HL1_Materials.cpp
unit/ImportExport/MDL/utMDLImporter_HL1_Nodes.cpp
#unit/ImportExport/IRR/utIrrImportExport.cpp
unit/ImportExport/RAW/utRAWImportExport.cpp
unit/ImportExport/Terragen/utTerragenImportExport.cpp
)
SET( MATERIAL

Binary file not shown.

View File

@ -0,0 +1,25 @@
{
"asset": {
"version": "2.0"
},
"scene": 0,
"scenes": [
{
"nodes": [
0
]
}
],
"nodes": [
{
"children": [
1
]
},
{
"children": [
0
]
}
]
}

View File

@ -0,0 +1,151 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiMatrix3x3 : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiMatrix3x3();
}
aiMatrix3x3 result_c, result_cpp;
};
TEST_F(AssimpAPITest_aiMatrix3x3, aiIdentityMatrix3Test) {
// Force a non-identity matrix.
result_c = aiMatrix3x3(0,0,0,0,0,0,0,0,0);
aiIdentityMatrix3(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromMatrix4Test) {
const auto m = random_mat4();
result_cpp = aiMatrix3x3(m);
aiMatrix3FromMatrix4(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromQuaternionTest) {
const auto q = random_quat();
result_cpp = q.GetMatrix();
aiMatrix3FromQuaternion(&result_c, &q);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3AreEqualTest) {
result_c = result_cpp = random_mat3();
EXPECT_EQ(result_cpp == result_c,
(bool)aiMatrix3AreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3AreEqualEpsilonTest) {
result_c = result_cpp = random_mat3();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiMatrix3AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMultiplyMatrix3Test) {
const auto m = random_mat3();
result_c = result_cpp = random_mat3();
result_cpp *= m;
aiMultiplyMatrix3(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiTransposeMatrix3Test) {
result_c = result_cpp = random_mat3();
result_cpp.Transpose();
aiTransposeMatrix3(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3InverseTest) {
// Use a predetermined matrix to prevent arbitrary
// cases where it could have a null determinant.
result_c = result_cpp = aiMatrix3x3(
5, 2, 7,
4, 6, 9,
1, 8, 3);
result_cpp.Inverse();
aiMatrix3Inverse(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3DeterminantTest) {
result_c = result_cpp = random_mat3();
EXPECT_EQ(result_cpp.Determinant(),
aiMatrix3Determinant(&result_c));
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3RotationZTest) {
const float angle(RandPI.next());
aiMatrix3x3::RotationZ(angle, result_cpp);
aiMatrix3RotationZ(&result_c, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromRotationAroundAxisTest) {
const float angle(RandPI.next());
const auto axis = random_unit_vec3();
aiMatrix3x3::Rotation(angle, axis, result_cpp);
aiMatrix3FromRotationAroundAxis(&result_c, &axis, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3TranslationTest) {
const auto axis = random_vec2();
aiMatrix3x3::Translation(axis, result_cpp);
aiMatrix3Translation(&result_c, &axis);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromToTest) {
// Use predetermined vectors to prevent running into division by zero.
const auto from = aiVector3D(1,2,1).Normalize(), to = aiVector3D(-1,1,1).Normalize();
aiMatrix3x3::FromToMatrix(from, to, result_cpp);
aiMatrix3FromTo(&result_c, &from, &to);
EXPECT_EQ(result_cpp, result_c);
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiMatrix4x4 : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiMatrix4x4();
}
/* Generates a predetermined transformation matrix to use
for the aiDecompose functions to prevent running into
division by zero. */
aiMatrix4x4 get_predetermined_transformation_matrix_for_decomposition() const {
aiMatrix4x4 t, r;
aiMatrix4x4::Translation(aiVector3D(14,-25,-8), t);
aiMatrix4x4::Rotation(Math::PI<float>() / 4.0f, aiVector3D(1).Normalize(), r);
return t * r;
}
aiMatrix4x4 result_c, result_cpp;
};
TEST_F(AssimpAPITest_aiMatrix4x4, aiIdentityMatrix4Test) {
// Force a non-identity matrix.
result_c = aiMatrix4x4(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
aiIdentityMatrix4(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromMatrix3Test) {
aiMatrix3x3 m = random_mat3();
result_cpp = aiMatrix4x4(m);
aiMatrix4FromMatrix3(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromScalingQuaternionPositionTest) {
const aiVector3D s = random_vec3();
const aiQuaternion q = random_quat();
const aiVector3D t = random_vec3();
result_cpp = aiMatrix4x4(s, q, t);
aiMatrix4FromScalingQuaternionPosition(&result_c, &s, &q, &t);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AddTest) {
const aiMatrix4x4 temp = random_mat4();
result_c = result_cpp = random_mat4();
result_cpp = result_cpp + temp;
aiMatrix4Add(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AreEqualTest) {
result_c = result_cpp = random_mat4();
EXPECT_EQ(result_cpp == result_c,
(bool)aiMatrix4AreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AreEqualEpsilonTest) {
result_c = result_cpp = random_mat4();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiMatrix4AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMultiplyMatrix4Test) {
const auto m = random_mat4();
result_c = result_cpp = random_mat4();
result_cpp *= m;
aiMultiplyMatrix4(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiTransposeMatrix4Test) {
result_c = result_cpp = random_mat4();
result_cpp.Transpose();
aiTransposeMatrix4(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4InverseTest) {
// Use a predetermined matrix to prevent arbitrary
// cases where it could have a null determinant.
result_c = result_cpp = aiMatrix4x4(
6, 10, 15, 3,
14, 2, 12, 8,
9, 13, 5, 16,
4, 7, 11, 1);
result_cpp.Inverse();
aiMatrix4Inverse(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DeterminantTest) {
result_c = result_cpp = random_mat4();
EXPECT_EQ(result_cpp.Determinant(),
aiMatrix4Determinant(&result_c));
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4IsIdentityTest) {
EXPECT_EQ(result_cpp.IsIdentity(),
(bool)aiMatrix4IsIdentity(&result_c));
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiDecomposeMatrixTest) {
aiVector3D scaling_c, scaling_cpp,
position_c, position_cpp;
aiQuaternion rotation_c, rotation_cpp;
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
result_cpp.Decompose(scaling_cpp, rotation_cpp, position_cpp);
aiDecomposeMatrix(&result_c, &scaling_c, &rotation_c, &position_c);
EXPECT_EQ(scaling_cpp, scaling_c);
EXPECT_EQ(position_cpp, position_c);
EXPECT_EQ(rotation_cpp, rotation_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeIntoScalingEulerAnglesPositionTest) {
aiVector3D scaling_c, scaling_cpp,
rotation_c, rotation_cpp,
position_c, position_cpp;
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
result_cpp.Decompose(scaling_cpp, rotation_cpp, position_cpp);
aiMatrix4DecomposeIntoScalingEulerAnglesPosition(&result_c, &scaling_c, &rotation_c, &position_c);
EXPECT_EQ(scaling_cpp, scaling_c);
EXPECT_EQ(position_cpp, position_c);
EXPECT_EQ(rotation_cpp, rotation_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeIntoScalingAxisAnglePositionTest) {
aiVector3D scaling_c, scaling_cpp,
axis_c, axis_cpp,
position_c, position_cpp;
float angle_c, angle_cpp;
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
result_cpp.Decompose(scaling_cpp, axis_cpp, angle_cpp, position_cpp);
aiMatrix4DecomposeIntoScalingAxisAnglePosition(&result_c, &scaling_c, &axis_c, &angle_c, &position_c);
EXPECT_EQ(scaling_cpp, scaling_c);
EXPECT_EQ(axis_cpp, axis_c);
EXPECT_EQ(angle_cpp, angle_c);
EXPECT_EQ(position_cpp, position_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeNoScalingTest) {
aiVector3D position_c, position_cpp;
aiQuaternion rotation_c, rotation_cpp;
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
result_cpp.DecomposeNoScaling(rotation_cpp, position_cpp);
aiMatrix4DecomposeNoScaling(&result_c, &rotation_c, &position_c);
EXPECT_EQ(position_cpp, position_c);
EXPECT_EQ(rotation_cpp, rotation_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromEulerAnglesTest) {
const float x(RandPI.next()),
y(RandPI.next()),
z(RandPI.next());
result_cpp.FromEulerAnglesXYZ(x, y, z);
aiMatrix4FromEulerAngles(&result_c, x, y, z);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationXTest) {
const float angle(RandPI.next());
aiMatrix4x4::RotationX(angle, result_cpp);
aiMatrix4RotationX(&result_c, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationYTest) {
const float angle(RandPI.next());
aiMatrix4x4::RotationY(angle, result_cpp);
aiMatrix4RotationY(&result_c, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationZTest) {
const float angle(RandPI.next());
aiMatrix4x4::RotationZ(angle, result_cpp);
aiMatrix4RotationZ(&result_c, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromRotationAroundAxisTest) {
const float angle(RandPI.next());
const auto axis = random_unit_vec3();
aiMatrix4x4::Rotation(angle, axis, result_cpp);
aiMatrix4FromRotationAroundAxis(&result_c, &axis, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4TranslationTest) {
const auto axis = random_vec3();
aiMatrix4x4::Translation(axis, result_cpp);
aiMatrix4Translation(&result_c, &axis);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4ScalingTest) {
const auto scaling = random_vec3();
aiMatrix4x4::Scaling(scaling, result_cpp);
aiMatrix4Scaling(&result_c, &scaling);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromToTest) {
// Use predetermined vectors to prevent running into division by zero.
const auto from = aiVector3D(1,2,1).Normalize(), to = aiVector3D(-1,1,1).Normalize();
aiMatrix4x4::FromToMatrix(from, to, result_cpp);
aiMatrix4FromTo(&result_c, &from, &to);
EXPECT_EQ(result_cpp, result_c);
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiQuaternion : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiQuaternion();
}
aiQuaternion result_c, result_cpp;
};
TEST_F(AssimpAPITest_aiQuaternion, aiCreateQuaternionFromMatrixTest) {
// Use a predetermined transformation matrix
// to prevent running into division by zero.
aiMatrix3x3 m, r;
aiMatrix3x3::Translation(aiVector2D(14,-25), m);
aiMatrix3x3::RotationZ(Math::PI<float>() / 4.0f, r);
m = m * r;
result_cpp = aiQuaternion(m);
aiCreateQuaternionFromMatrix(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionFromEulerAnglesTest) {
const float x(RandPI.next()),
y(RandPI.next()),
z(RandPI.next());
result_cpp = aiQuaternion(x, y, z);
aiQuaternionFromEulerAngles(&result_c, x, y, z);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionFromAxisAngleTest) {
const float angle(RandPI.next());
const aiVector3D axis(random_unit_vec3());
result_cpp = aiQuaternion(axis, angle);
aiQuaternionFromAxisAngle(&result_c, &axis, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionFromNormalizedQuaternionTest) {
const auto qvec3 = random_unit_vec3();
result_cpp = aiQuaternion(qvec3);
aiQuaternionFromNormalizedQuaternion(&result_c, &qvec3);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionAreEqualTest) {
result_c = result_cpp = random_quat();
EXPECT_EQ(result_cpp == result_c,
(bool)aiQuaternionAreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionAreEqualEpsilonTest) {
result_c = result_cpp = random_quat();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiQuaternionAreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionNormalizeTest) {
result_c = result_cpp = random_quat();
aiQuaternionNormalize(&result_c);
EXPECT_EQ(result_cpp.Normalize(), result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionConjugateTest) {
result_c = result_cpp = random_quat();
aiQuaternionConjugate(&result_c);
EXPECT_EQ(result_cpp.Conjugate(), result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionMultiplyTest) {
const aiQuaternion temp = random_quat();
result_c = result_cpp = random_quat();
result_cpp = result_cpp * temp;
aiQuaternionMultiply(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionInterpolateTest) {
// Use predetermined quaternions to prevent division by zero
// during slerp calculations.
const float INTERPOLATION(0.5f);
const auto q1 = aiQuaternion(aiVector3D(-1,1,1).Normalize(), Math::PI<float>() / 4.0f);
const auto q2 = aiQuaternion(aiVector3D(1,2,1).Normalize(), Math::PI<float>() / 2.0f);
aiQuaternion::Interpolate(result_cpp, q1, q2, INTERPOLATION);
aiQuaternionInterpolate(&result_c, &q1, &q2, INTERPOLATION);
EXPECT_EQ(result_cpp, result_c);
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiVector2D : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiVector2D();
temp = random_vec2(); // Generates a random 2D vector != null vector.
}
aiVector2D result_c, result_cpp, temp;
};
TEST_F(AssimpAPITest_aiVector2D, aiVector2AreEqualTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp == result_c,
(bool)aiVector2AreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2AreEqualEpsilonTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiVector2AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2AddTest) {
result_c = result_cpp = random_vec2();
result_cpp += temp;
aiVector2Add(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2SubtractTest) {
result_c = result_cpp = random_vec2();
result_cpp -= temp;
aiVector2Subtract(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2ScaleTest) {
const float FACTOR = RandNonZero.next();
result_c = result_cpp = random_vec2();
result_cpp *= FACTOR;
aiVector2Scale(&result_c, FACTOR);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2SymMulTest) {
result_c = result_cpp = random_vec2();
result_cpp = result_cpp.SymMul(temp);
aiVector2SymMul(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2DivideByScalarTest) {
const float DIVISOR = RandNonZero.next();
result_c = result_cpp = random_vec2();
result_cpp /= DIVISOR;
aiVector2DivideByScalar(&result_c, DIVISOR);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2DivideByVectorTest) {
result_c = result_cpp = random_vec2();
result_cpp = result_cpp / temp;
aiVector2DivideByVector(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2LengthTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp.Length(), aiVector2Length(&result_c));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2SquareLengthTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp.SquareLength(), aiVector2SquareLength(&result_c));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2NegateTest) {
result_c = result_cpp = random_vec2();
aiVector2Negate(&result_c);
EXPECT_EQ(-result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2DotProductTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp * result_c,
aiVector2DotProduct(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2NormalizeTest) {
result_c = result_cpp = random_vec2();
aiVector2Normalize(&result_c);
EXPECT_EQ(result_cpp.Normalize(), result_c);
}

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/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiVector3D : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiVector3D();
temp = random_vec3(); // Generates a random 3D vector != null vector.
}
aiVector3D result_c, result_cpp, temp;
};
TEST_F(AssimpAPITest_aiVector3D, aiVector3AreEqualTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp == result_c,
(bool)aiVector3AreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3AreEqualEpsilonTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiVector3AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3LessThanTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp < temp,
(bool)aiVector3LessThan(&result_c, &temp));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3AddTest) {
result_c = result_cpp = random_vec3();
result_cpp += temp;
aiVector3Add(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3SubtractTest) {
result_c = result_cpp = random_vec3();
result_cpp -= temp;
aiVector3Subtract(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3ScaleTest) {
const float FACTOR = RandNonZero.next();
result_c = result_cpp = random_vec3();
result_cpp *= FACTOR;
aiVector3Scale(&result_c, FACTOR);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3SymMulTest) {
result_c = result_cpp = random_vec3();
result_cpp = result_cpp.SymMul(temp);
aiVector3SymMul(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3DivideByScalarTest) {
const float DIVISOR = RandNonZero.next();
result_c = result_cpp = random_vec3();
result_cpp /= DIVISOR;
aiVector3DivideByScalar(&result_c, DIVISOR);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3DivideByVectorTest) {
result_c = result_cpp = random_vec3();
result_cpp = result_cpp / temp;
aiVector3DivideByVector(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3LengthTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp.Length(), aiVector3Length(&result_c));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3SquareLengthTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp.SquareLength(), aiVector3SquareLength(&result_c));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3NegateTest) {
result_c = result_cpp = random_vec3();
aiVector3Negate(&result_c);
EXPECT_EQ(-result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3DotProductTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp * result_c,
aiVector3DotProduct(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3CrossProductTest) {
result_c = result_cpp = random_vec3();
result_cpp = result_cpp ^ temp;
aiVector3CrossProduct(&result_c, &result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3NormalizeTest) {
result_c = result_cpp = random_vec3();
aiVector3Normalize(&result_c);
EXPECT_EQ(result_cpp.Normalize(), result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3NormalizeSafeTest) {
result_c = result_cpp = random_vec3();
aiVector3NormalizeSafe(&result_c);
EXPECT_EQ(result_cpp.NormalizeSafe(), result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3RotateByQuaternionTest) {
aiVector3D v_c, v_cpp;
v_c = v_cpp = random_vec3();
const auto q = random_quat();
aiVector3RotateByQuaternion(&v_c, &q);
EXPECT_EQ(q.Rotate(v_cpp), v_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiTransformVecByMatrix3Test) {
const auto m = random_mat3();
aiVector3D v_c, v_cpp;
v_c = v_cpp = random_vec3();
v_cpp *= m;
aiTransformVecByMatrix3(&v_c, &m);
EXPECT_EQ(v_cpp, v_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiTransformVecByMatrix4Test) {
const auto m = random_mat4();
aiVector3D v_c, v_cpp;
v_c = v_cpp = random_vec3();
v_cpp *= m;
aiTransformVecByMatrix4(&v_c, &m);
EXPECT_EQ(v_cpp, v_c);
}

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@ -0,0 +1,93 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include <assimp/scene.h>
using namespace Assimp;
class utScene : public ::testing::Test {
protected:
aiScene *scene;
void SetUp() override {
scene = new aiScene;
}
void TearDown() override {
delete scene;
scene = nullptr;
}
};
TEST_F(utScene, findNodeTest) {
scene->mRootNode = new aiNode();
scene->mRootNode->mName.Set("test");
aiNode *child = new aiNode;
child->mName.Set("child");
scene->mRootNode->addChildren(1, &child);
aiNode *found = scene->mRootNode->FindNode("child");
EXPECT_EQ(child, found);
}
TEST_F(utScene, sceneHasContentTest) {
EXPECT_FALSE(scene->HasAnimations());
EXPECT_FALSE(scene->HasMaterials());
EXPECT_FALSE(scene->HasMeshes());
EXPECT_FALSE(scene->HasCameras());
EXPECT_FALSE(scene->HasLights());
EXPECT_FALSE(scene->HasTextures());
}
TEST_F(utScene, getShortFilenameTest) {
std::string long_filename1 = "foo_bar/name";
const char *name1 = scene->GetShortFilename(long_filename1.c_str());
EXPECT_NE(nullptr, name1);
std::string long_filename2 = "foo_bar\\name";
const char *name2 = scene->GetShortFilename(long_filename2.c_str());
EXPECT_NE(nullptr, name2);
}
TEST_F(utScene, getEmbeddedTextureTest) {
}

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@ -0,0 +1,76 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AbstractImportExportBase.h"
#include "SceneDiffer.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
using namespace Assimp;
class utAssxmlImportExport : public AbstractImportExportBase {
public:
bool importerTest() override {
return true;
}
#ifndef ASSIMP_BUILD_NO_EXPORT
bool exporterTest() override {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/OBJ/spider.obj", aiProcess_ValidateDataStructure);
EXPECT_NE(scene, nullptr );
::Assimp::Exporter exporter;
return AI_SUCCESS == exporter.Export(scene, "assxml", ASSIMP_TEST_MODELS_DIR "/OBJ/spider_out.assxml");
}
#endif
};
#ifndef ASSIMP_BUILD_NO_EXPORT
TEST_F(utAssxmlImportExport, exportAssxmlTest) {
EXPECT_TRUE(exporterTest());
}
#endif

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@ -0,0 +1,66 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
class utIrrImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/IRR/box.irr", aiProcess_ValidateDataStructure);
return nullptr != scene;
}
};
TEST_F(utIrrImportExport, importSimpleIrrTest) {
EXPECT_TRUE(importerTest());
}
TEST_F(utIrrImportExport, importSGIrrTest) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/IRR/dawfInCellar_SameHierarchy.irr", aiProcess_ValidateDataStructure);
EXPECT_NE( nullptr,scene);
}

View File

@ -0,0 +1,64 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/scene.h>
#include <assimp/Importer.hpp>
using namespace Assimp;
class utRAWImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/RAW/Wuson.raw", aiProcess_ValidateDataStructure);
#ifndef ASSIMP_BUILD_NO_RAW_IMPORTER
return nullptr != scene;
#else
return nullptr == scene;
#endif
}
};
TEST_F(utRAWImportExport, importSimpleRAWTest) {
EXPECT_TRUE(importerTest());
}

View File

@ -0,0 +1,60 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
class utTerragenImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
/*Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/TER/RealisticTerrain.ter", aiProcess_ValidateDataStructure);
return nullptr != scene;*/
return true;
}
};
TEST_F(utTerragenImportExport, importX3DFromFileTest) {
EXPECT_TRUE(importerTest());
}

View File

@ -0,0 +1,56 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "MathTest.h"
namespace Assimp {
// Initialize epsilon value.
const float AssimpMathTest::Epsilon = Math::getEpsilon<float>();
// Initialize with an interval of [1,100].
RandomUniformFloatGenerator AssimpMathTest::RandNonZero(1.0f, 100.0f);
// Initialize with an interval of [-PI,PI] inclusively.
RandomUniformFloatGenerator AssimpMathTest::RandPI(-Math::PI<float>(), Math::PI<float>());
}

View File

@ -0,0 +1,103 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#ifndef ASSIMP_MATH_TEST_H
#define ASSIMP_MATH_TEST_H
#include "UnitTestPCH.h"
#include <assimp/types.h>
#include "RandomNumberGeneration.h"
namespace Assimp {
/** Custom test class providing several math related utilities. */
class AssimpMathTest : public ::testing::Test {
public:
/** Return a random non-null 2D vector. */
inline static aiVector2D random_vec2() {
return aiVector2D(RandNonZero.next(), RandNonZero.next());
}
/** Return a random non-null 3D vector. */
inline static aiVector3D random_vec3() {
return aiVector3D(RandNonZero.next(), RandNonZero.next(),RandNonZero.next());
}
/** Return a random unit 3D vector. */
inline static aiVector3D random_unit_vec3() {
return random_vec3().NormalizeSafe();
}
/** Return a quaternion with random orientation and
* rotation angle around axis. */
inline static aiQuaternion random_quat() {
return aiQuaternion(random_unit_vec3(), RandPI.next());
}
/** Return a random non-null 3x3 matrix. */
inline static aiMatrix3x3 random_mat3() {
return aiMatrix3x3(
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next());
}
/** Return a random non-null 4x4 matrix. */
inline static aiMatrix4x4 random_mat4() {
return aiMatrix4x4(
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next());
}
/** Epsilon value to use in tests. */
static const float Epsilon;
/** Random number generators. */
static RandomUniformFloatGenerator RandNonZero, RandPI;
};
}
#endif // ASSIMP_MATH_TEST_H

View File

@ -0,0 +1,82 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#ifndef ASSIMP_RANDOM_NUMBER_GENERATION_H
#define ASSIMP_RANDOM_NUMBER_GENERATION_H
#include <random>
namespace Assimp {
/** Helper class to use for generating pseudo-random
* real numbers, with a uniform distribution. */
template<typename T>
class RandomUniformRealGenerator {
public:
RandomUniformRealGenerator() :
dist_(),
rd_(),
re_(rd_()) {
// empty
}
RandomUniformRealGenerator(T min, T max) :
dist_(min, max),
rd_(),
re_(rd_()) {
// empty
}
inline T next() {
return dist_(re_);
}
private:
std::uniform_real_distribution<T> dist_;
std::random_device rd_;
std::default_random_engine re_;
};
using RandomUniformFloatGenerator = RandomUniformRealGenerator<float>;
}
#endif // ASSIMP_RANDOM_NUMBER_GENERATION_H

View File

@ -43,6 +43,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "AbstractImportExportBase.h"
#include "UnitTestPCH.h"
#include <assimp/Importer.hpp>
#include <assimp/Exporter.hpp>
#include <assimp/postprocess.h>
#include <assimp/Importer.hpp>
@ -50,17 +52,33 @@ using namespace Assimp;
class utM3DImportExport : public AbstractImportExportBase {
public:
virtual bool importerTest() {
bool importerTest() override {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure);
#ifndef ASSIMP_BUILD_NO_M3D_IMPORTER
return nullptr != scene;
return nullptr != scene;
#else
return nullptr == scene;
#endif // ASSIMP_BUILD_NO_M3D_IMPORTER
}
#ifndef ASSIMP_BUILD_NO_EXPORT
bool exporterTest() override {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals.m3d", aiProcess_ValidateDataStructure);
Exporter exporter;
aiReturn ret = exporter.Export(scene, "m3d", ASSIMP_TEST_MODELS_DIR "/M3D/cube_normals_out.m3d");
return ret == AI_SUCCESS;
}
#endif
};
TEST_F(utM3DImportExport, importM3DFromFileTest) {
EXPECT_TRUE(importerTest());
}
#ifndef ASSIMP_BUILD_NO_EXPORT
TEST_F(utM3DImportExport, exportM3DFromFileTest) {
EXPECT_TRUE(exporterTest());
}
#endif // ASSIMP_BUILD_NO_EXPORT

View File

@ -491,6 +491,12 @@ TEST_F(utglTF2ImportExport, texcoords) {
EXPECT_EQ(uvIndex, 1);
}
TEST_F(utglTF2ImportExport, recursive_nodes) {
Assimp::Importer importer;
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/RecursiveNodes/RecursiveNodes.gltf", aiProcess_ValidateDataStructure);
EXPECT_EQ(nullptr, scene);
}
TEST_F(utglTF2ImportExport, norootnode_noscene) {
Assimp::Importer importer;
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/TestNoRootNode/NoScene.gltf", aiProcess_ValidateDataStructure);

View File

@ -101,7 +101,7 @@ void CBackgroundPainter::SetColor (D3DCOLOR p_clrNew)
if (pcTexture)
{
pcTexture->Release();
pcTexture = NULL;
pcTexture = nullptr;
}
}
//-------------------------------------------------------------------------------
@ -135,7 +135,7 @@ void CBackgroundPainter::SetCubeMapBG (const char* p_szPath)
if (pcTexture)
{
pcTexture->Release();
pcTexture = NULL;
pcTexture = nullptr;
if(TEXTURE_CUBE ==eMode)bHad = true;
}
@ -199,7 +199,7 @@ void CBackgroundPainter::SetTextureBG (const char* p_szPath)
if (pcTexture)
{
pcTexture->Release();
pcTexture = NULL;
pcTexture = nullptr;
}
eMode = TEXTURE_2D;
@ -223,12 +223,12 @@ void CBackgroundPainter::OnPreRender()
// the color buffer )
if (g_sOptions.eDrawMode == RenderOptions::WIREFRAME)
{
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET,
g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET,
D3DCOLOR_ARGB(0xff,100,100,100),1.0f,0);
}
else
{
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER,0,1.0f,0);
g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,0,1.0f,0);
}
if (TEXTURE_2D == eMode)
@ -293,7 +293,7 @@ void CBackgroundPainter::OnPreRender()
return;
}
// clear both the render target and the z-buffer
g_piDevice->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
g_piDevice->Clear(0,nullptr,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
clrColor,1.0f,0);
}
//-------------------------------------------------------------------------------
@ -342,12 +342,12 @@ void CBackgroundPainter::ReleaseNativeResource()
if ( piSkyBoxEffect)
{
piSkyBoxEffect->Release();
piSkyBoxEffect = NULL;
piSkyBoxEffect = nullptr;
}
if (pcTexture)
{
pcTexture->Release();
pcTexture = NULL;
pcTexture = nullptr;
}
}
//-------------------------------------------------------------------------------
@ -377,8 +377,8 @@ void CBackgroundPainter::RecreateNativeResource()
D3DX_DEFAULT,
D3DX_DEFAULT,
0,
NULL,
NULL,
nullptr,
nullptr,
(IDirect3DCubeTexture9**)&pcTexture)))
{
const char* szEnd = strrchr(szPath.c_str(),'\\');
@ -411,8 +411,8 @@ void CBackgroundPainter::RecreateNativeResource()
D3DX_DEFAULT,
D3DX_DEFAULT,
0,
NULL,
NULL,
nullptr,
nullptr,
(IDirect3DTexture9**)&pcTexture)))
{
const char* szEnd = strrchr(szPath.c_str(),'\\');
@ -433,15 +433,15 @@ void CBackgroundPainter::RecreateNativeResource()
}
if (!piSkyBoxEffect)
{
ID3DXBuffer* piBuffer = NULL;
ID3DXBuffer* piBuffer = nullptr;
if(FAILED( D3DXCreateEffect(
g_piDevice,
g_szSkyboxShader.c_str(),
(UINT)g_szSkyboxShader.length(),
NULL,
NULL,
nullptr,
nullptr,
AI_SHADER_COMPILE_FLAGS,
NULL,
nullptr,
&piSkyBoxEffect,&piBuffer)))
{
// failed to compile the shader

View File

@ -158,8 +158,8 @@ int CDisplay::AddNodeToDisplayList(
aiNode* pcNode,
HTREEITEM hRoot)
{
ai_assert(NULL != pcNode);
ai_assert(NULL != hRoot);
ai_assert(nullptr != pcNode);
ai_assert(nullptr != hRoot);
char chTemp[MAXLEN];
@ -269,10 +269,10 @@ int CDisplay::AddMeshToDisplayList(unsigned int iIndex, HTREEITEM hRoot)
// Replace the currently selected texture by another one
int CDisplay::ReplaceCurrentTexture(const char* szPath)
{
ai_assert(NULL != szPath);
ai_assert(nullptr != szPath);
// well ... try to load it
IDirect3DTexture9* piTexture = NULL;
IDirect3DTexture9* piTexture = nullptr;
aiString szString;
strcpy(szString.data,szPath);
szString.length = static_cast<ai_uint32>(strlen(szPath));
@ -301,8 +301,8 @@ int CDisplay::ReplaceCurrentTexture(const char* szPath)
continue;
AssetHelper::MeshHelper* pcMesh = g_pcAsset->apcMeshes[i];
IDirect3DTexture9** tex = NULL;
const char* tex_string = NULL;
IDirect3DTexture9** tex = nullptr;
const char* tex_string = nullptr;
switch (this->m_pcCurrentTexture->iType)
{
@ -378,7 +378,7 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
aiTextureOp eTextureOp /*= aiTextureOp_Multiply*/,
unsigned int iMesh /*= 0*/)
{
ai_assert(NULL != szPath);
ai_assert(nullptr != szPath);
char chTemp[512];
char chTempEmb[256];
@ -436,15 +436,15 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
szType = "Lightmap";
break;
case aiTextureType_DISPLACEMENT:
piTexture = NULL;
piTexture = nullptr;
szType = "Displacement";
break;
case aiTextureType_REFLECTION:
piTexture = NULL;
piTexture = nullptr;
szType = "Reflection";
break;
case aiTextureType_UNKNOWN:
piTexture = NULL;
piTexture = nullptr;
szType = "Unknown";
break;
default: // opacity + opacity | mask
@ -521,7 +521,7 @@ int CDisplay::AddTextureToDisplayList(unsigned int iType,
int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
unsigned int iIndex)
{
ai_assert(NULL != hRoot);
ai_assert(nullptr != hRoot);
aiMaterial* pcMat = g_pcAsset->pcScene->mMaterials[iIndex];
@ -583,7 +583,7 @@ int CDisplay::AddMaterialToDisplayList(HTREEITEM hRoot,
while (true)
{
if (AI_SUCCESS != aiGetMaterialTexture(pcMat,(aiTextureType)i,iNum,
&szPath,NULL, &iUV,&fBlend,&eOp))
&szPath,nullptr, &iUV,&fBlend,&eOp))
{
break;
}
@ -658,23 +658,23 @@ int CDisplay::LoadImageList(void)
// Load the bitmaps and add them to the image lists.
HBITMAP hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BFX));
m_aiImageList[AI_VIEW_IMGLIST_MATERIAL] = ImageList_Add(hIml, hBmp, NULL);
m_aiImageList[AI_VIEW_IMGLIST_MATERIAL] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp);
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BNODE));
m_aiImageList[AI_VIEW_IMGLIST_NODE] = ImageList_Add(hIml, hBmp, NULL);
m_aiImageList[AI_VIEW_IMGLIST_NODE] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp);
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BTX));
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE] = ImageList_Add(hIml, hBmp, NULL);
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp);
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BTXI));
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE_INVALID] = ImageList_Add(hIml, hBmp, NULL);
m_aiImageList[AI_VIEW_IMGLIST_TEXTURE_INVALID] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp);
hBmp = LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BROOT));
m_aiImageList[AI_VIEW_IMGLIST_MODEL] = ImageList_Add(hIml, hBmp, NULL);
m_aiImageList[AI_VIEW_IMGLIST_MODEL] = ImageList_Add(hIml, hBmp, nullptr);
DeleteObject(hBmp);
// Associate the image list with the tree.
@ -778,7 +778,7 @@ int CDisplay::OnRender()
// present the back-buffer
g_piDevice->EndScene();
g_piDevice->Present(NULL,NULL,NULL,NULL);
g_piDevice->Present(nullptr,nullptr,nullptr,nullptr);
// don't remove this, problems on some older machines (AMD timing bug)
Sleep(10);
@ -788,9 +788,9 @@ int CDisplay::OnRender()
// Update UI
void UpdateColorFieldsInUI()
{
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1));
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2));
@ -859,7 +859,7 @@ int CDisplay::Reset(void)
m_asNodes.clear();
m_asMeshes.clear();
m_hRoot = NULL;
m_hRoot = nullptr;
return OnSetupNormalView();
}
@ -896,9 +896,9 @@ int CDisplay::OnSetupNormalView()
SetViewMode(VIEWMODE_FULL);
// for debugging
m_pcCurrentMaterial = NULL;
m_pcCurrentTexture = NULL;
m_pcCurrentNode = NULL;
m_pcCurrentMaterial = nullptr;
m_pcCurrentTexture = nullptr;
m_pcCurrentNode = nullptr;
// redraw the color fields in the UI --- their purpose has possibly changed
UpdateColorFieldsInUI();
@ -908,7 +908,7 @@ int CDisplay::OnSetupNormalView()
//-------------------------------------------------------------------------------
int CDisplay::OnSetupNodeView(NodeInfo* pcNew)
{
ai_assert(NULL != pcNew);
ai_assert(nullptr != pcNew);
if (m_pcCurrentNode == pcNew)return 2;
@ -955,7 +955,7 @@ int CDisplay::OnSetupNodeView(NodeInfo* pcNew)
//-------------------------------------------------------------------------------
int CDisplay::OnSetupMaterialView(MaterialInfo* pcNew)
{
ai_assert(NULL != pcNew);
ai_assert(nullptr != pcNew);
if (m_pcCurrentMaterial == pcNew)return 2;
@ -973,7 +973,7 @@ int CDisplay::OnSetupMaterialView(MaterialInfo* pcNew)
//-------------------------------------------------------------------------------
int CDisplay::OnSetupTextureView(TextureInfo* pcNew)
{
ai_assert(NULL != pcNew);
ai_assert(nullptr != pcNew);
if (this->m_pcCurrentTexture == pcNew)return 2;
@ -1099,7 +1099,7 @@ int CDisplay::OnSetup(HTREEITEM p_hTreeItem)
MaterialInfo* pcNew3;
};
pcNew = NULL;
pcNew = nullptr;
for (std::vector<TextureInfo>::iterator i = m_asTextures.begin();i != m_asTextures.end();++i){
if (p_hTreeItem == (*i).hTreeItem) {
pcNew = &(*i);
@ -1136,12 +1136,12 @@ int CDisplay::OnSetup(HTREEITEM p_hTreeItem)
//-------------------------------------------------------------------------------
int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
{
ai_assert(NULL != hItem);
ai_assert(nullptr != hItem);
HMENU hDisplay = NULL;
HMENU hDisplay = nullptr;
// search in our list for the item
TextureInfo* pcNew = NULL;
TextureInfo* pcNew = nullptr;
for (std::vector<TextureInfo>::iterator
i = m_asTextures.begin();
i != m_asTextures.end();++i)
@ -1158,7 +1158,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
}
// search in the material list for the item
MaterialInfo* pcNew2 = NULL;
MaterialInfo* pcNew2 = nullptr;
for (std::vector<MaterialInfo>::iterator
i = m_asMaterials.begin();
i != m_asMaterials.end();++i)
@ -1173,7 +1173,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
HMENU hMenu = LoadMenu(g_hInstance,MAKEINTRESOURCE(IDR_MATPOPUP));
hDisplay = GetSubMenu(hMenu,0);
}
if (NULL != hDisplay)
if (nullptr != hDisplay)
{
// select this entry (this should all OnSetup())
TreeView_Select(GetDlgItem(g_hDlg,IDC_TREE1),hItem,TVGN_CARET);
@ -1185,7 +1185,7 @@ int CDisplay::ShowTreeViewContextMenu(HTREEITEM hItem)
POINT sPoint;
GetCursorPos(&sPoint);
TrackPopupMenu(hDisplay, TPM_LEFTALIGN, sPoint.x, sPoint.y, 0,
g_hDlg,NULL);
g_hDlg,nullptr);
}
return 1;
}
@ -1260,8 +1260,8 @@ int CDisplay::HandleTreeViewPopup(WPARAM wParam,LPARAM lParam)
clamp<unsigned char>(clrOld.g * 255.0f),
clamp<unsigned char>(clrOld.b * 255.0f));
clr.lpCustColors = g_aclCustomColors;
clr.lpfnHook = NULL;
clr.lpTemplateName = NULL;
clr.lpfnHook = nullptr;
clr.lpTemplateName = nullptr;
clr.lCustData = 0;
ChooseColor(&clr);
@ -1318,7 +1318,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/)
case ID_HEY_REPLACE:
{
// get a path to a new texture
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ReplaceTextureSrc",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ReplaceTextureSrc",nullptr,nullptr,
(BYTE*)szFileName,&dwTemp))
{
// Key was not found. Use C:
@ -1335,13 +1335,13 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/)
}
OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL),
g_hDlg,GetModuleHandle(nullptr),
"Textures\0*.png;*.dds;*.tga;*.bmp;*.tif;*.ppm;*.ppx;*.jpg;*.jpeg;*.exr\0*.*\0",
NULL, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL,
nullptr, 0, 1,
szFileName, MAX_PATH, nullptr, 0, nullptr,
"Replace this texture",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".jpg", 0, NULL, NULL
0, 1, ".jpg", 0, nullptr, nullptr
};
if(GetOpenFileName(&sFilename1) == 0) return 0;
@ -1353,7 +1353,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/)
case ID_HEY_EXPORT:
{
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureExportDest",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureExportDest",nullptr,nullptr,
(BYTE*)szFileName,&dwTemp))
{
// Key was not found. Use C:
@ -1370,12 +1370,12 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/)
}
OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL),
"Textures\0*.png;*.dds;*.bmp;*.tif;*.pfm;*.jpg;*.jpeg;*.hdr\0*.*\0", NULL, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL,
g_hDlg,GetModuleHandle(nullptr),
"Textures\0*.png;*.dds;*.bmp;*.tif;*.pfm;*.jpg;*.jpeg;*.hdr\0*.*\0", nullptr, 0, 1,
szFileName, MAX_PATH, nullptr, 0, nullptr,
"Export texture to file",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".png", 0, NULL, NULL
0, 1, ".png", 0, nullptr, nullptr
};
if(GetSaveFileName(&sFilename1) == 0) return 0;
@ -1397,9 +1397,9 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/)
}
// get a pointer to the first surface of the current texture
IDirect3DSurface9* pi = NULL;
IDirect3DSurface9* pi = nullptr;
(*this->m_pcCurrentTexture->piTexture)->GetSurfaceLevel(0,&pi);
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,eFormat,pi,NULL,NULL)))
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,eFormat,pi,nullptr,nullptr)))
{
CLogDisplay::Instance().AddEntry("[ERROR] Unable to export texture",
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
@ -1495,7 +1495,7 @@ int CDisplay::HandleTreeViewPopup2(WPARAM wParam,LPARAM /*lParam*/)
// Setup stereo view
int CDisplay::SetupStereoView()
{
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode)
if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
{
// enable the RED, GREEN and ALPHA channels
g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE,
@ -1513,7 +1513,7 @@ int CDisplay::SetupStereoView()
int CDisplay::RenderStereoView(const aiMatrix4x4& m)
{
// and rerender the scene
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode)
if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
{
// enable the BLUE, GREEN and ALPHA channels
g_piDevice->SetRenderState(D3DRS_COLORWRITEENABLE,
@ -1522,7 +1522,7 @@ int CDisplay::RenderStereoView(const aiMatrix4x4& m)
D3DCOLORWRITEENABLE_BLUE);
// clear the z-buffer
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER,0,1.0f,0);
g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,0,1.0f,0);
// move the camera a little bit to the right
g_sCamera.vPos += g_sCamera.vRight * 0.06f;
@ -1751,7 +1751,7 @@ int CDisplay::RenderFullScene()
// draw all opaque objects in the scene
aiMatrix4x4 m;
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode)
if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
{
HandleInput();
m = g_mWorld * g_mWorldRotate;
@ -1766,7 +1766,7 @@ int CDisplay::RenderFullScene()
CBackgroundPainter::Instance().OnPostRender();
// draw all non-opaque objects in the scene
if (NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode)
if (nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode)
{
// disable the z-buffer
if (!g_sOptions.bNoAlphaBlending) {
@ -1784,7 +1784,7 @@ int CDisplay::RenderFullScene()
RenderStereoView(m);
// render the skeleton if necessary
if (g_sOptions.bSkeleton && NULL != g_pcAsset && NULL != g_pcAsset->pcScene->mRootNode) {
if (g_sOptions.bSkeleton && nullptr != g_pcAsset && nullptr != g_pcAsset->pcScene->mRootNode) {
// disable the z-buffer
g_piDevice->SetRenderState(D3DRS_ZWRITEENABLE,FALSE);
@ -2098,14 +2098,14 @@ int CDisplay::RenderPatternBG()
{
// seems we have not yet compiled this shader.
// and NOW is the best time to do that ...
ID3DXBuffer* piBuffer = NULL;
ID3DXBuffer* piBuffer = nullptr;
if(FAILED( D3DXCreateEffect(g_piDevice,
g_szCheckerBackgroundShader.c_str(),
(UINT)g_szCheckerBackgroundShader.length(),
NULL,
NULL,
nullptr,
nullptr,
D3DXSHADER_USE_LEGACY_D3DX9_31_DLL,
NULL,
nullptr,
&g_piPatternEffect,&piBuffer)))
{
if( piBuffer)
@ -2118,7 +2118,7 @@ int CDisplay::RenderPatternBG()
if( piBuffer)
{
piBuffer->Release();
piBuffer = NULL;
piBuffer = nullptr;
}
}
else
@ -2126,14 +2126,14 @@ int CDisplay::RenderPatternBG()
// clear the color buffer in magenta
// (hopefully this is ugly enough that every ps_2_0 cards owner
// runs to the next shop to buy himself a new card ...)
g_piDevice->Clear(0,NULL,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
g_piDevice->Clear(0,nullptr,D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,
D3DCOLOR_ARGB(0xFF,0xFF,0,0xFF), 1.0f,0 );
return 1;
}
}
// clear the depth buffer only
g_piDevice->Clear(0,NULL,D3DCLEAR_ZBUFFER,
g_piDevice->Clear(0,nullptr,D3DCLEAR_ZBUFFER,
D3DCOLOR_ARGB(0xFF,0xFF,0,0xFF), 1.0f,0 );
// setup the colors to be used ...

View File

@ -53,8 +53,8 @@ INT_PTR CALLBACK HelpDialogProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM ) {
case WM_INITDIALOG:
{
// load the help file ...
HRSRC res = FindResource(NULL,MAKEINTRESOURCE(IDR_TEXT1),"TEXT");
HGLOBAL hg = LoadResource(NULL,res);
HRSRC res = FindResource(nullptr,MAKEINTRESOURCE(IDR_TEXT1),"TEXT");
HGLOBAL hg = LoadResource(nullptr,res);
void* pData = LockResource(hg);
SETTEXTEX sInfo;

View File

@ -117,29 +117,29 @@ void CLogDisplay::OnRender() {
sCopy.top = sWndRect.top+1;
sCopy.bottom = sWndRect.bottom+1;
sCopy.right = sWndRect.right+1;
this->piFont->DrawText(NULL,szText ,
this->piFont->DrawText(nullptr,szText ,
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
sCopy.left = sWndRect.left+1;
sCopy.top = sWndRect.top+1;
sCopy.bottom = sWndRect.bottom-1;
sCopy.right = sWndRect.right-1;
this->piFont->DrawText(NULL,szText ,
this->piFont->DrawText(nullptr,szText ,
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
sCopy.left = sWndRect.left-1;
sCopy.top = sWndRect.top-1;
sCopy.bottom = sWndRect.bottom+1;
sCopy.right = sWndRect.right+1;
this->piFont->DrawText(NULL,szText ,
this->piFont->DrawText(nullptr,szText ,
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
sCopy.left = sWndRect.left-1;
sCopy.top = sWndRect.top-1;
sCopy.bottom = sWndRect.bottom-1;
sCopy.right = sWndRect.right-1;
this->piFont->DrawText(NULL,szText ,
this->piFont->DrawText(nullptr,szText ,
-1,&sCopy,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(100,0x0,0x0,0x0));
// text
this->piFont->DrawText(NULL,szText ,
this->piFont->DrawText(nullptr,szText ,
-1,&sWndRect,DT_CENTER | DT_VCENTER,D3DCOLOR_ARGB(0xFF,0xFF,0xFF,0xFF));
}
@ -176,7 +176,7 @@ void CLogDisplay::OnRender() {
sCopy.top = sRect.top+1;
sCopy.bottom = sRect.bottom+1;
sCopy.right = sRect.right+1;
this->piFont->DrawText(NULL,szText,
this->piFont->DrawText(nullptr,szText,
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
@ -184,7 +184,7 @@ void CLogDisplay::OnRender() {
sCopy.top = sRect.top-1;
sCopy.bottom = sRect.bottom-1;
sCopy.right = sRect.right-1;
this->piFont->DrawText(NULL,szText,
this->piFont->DrawText(nullptr,szText,
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
@ -192,7 +192,7 @@ void CLogDisplay::OnRender() {
sCopy.top = sRect.top-1;
sCopy.bottom = sRect.bottom+1;
sCopy.right = sRect.right+1;
this->piFont->DrawText(NULL,szText,
this->piFont->DrawText(nullptr,szText,
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
@ -200,12 +200,12 @@ void CLogDisplay::OnRender() {
sCopy.top = sRect.top+1;
sCopy.bottom = sRect.bottom-1;
sCopy.right = sRect.right-1;
this->piFont->DrawText(NULL,szText,
this->piFont->DrawText(nullptr,szText,
-1,&sCopy,DT_RIGHT | DT_TOP,D3DCOLOR_ARGB(
(unsigned char)(fAlpha * 100.0f),0x0,0x0,0x0));
// draw the text itself
int iPX = this->piFont->DrawText(NULL,szText,
int iPX = this->piFont->DrawText(nullptr,szText,
-1,&sRect,DT_RIGHT | DT_TOP,clrColor);
sRect.top += iPX;

View File

@ -86,7 +86,7 @@ INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg,
int x = LOWORD(lParam);
int y = HIWORD(lParam);
SetWindowPos(GetDlgItem(hwndDlg,IDC_EDIT1),NULL,0,0,
SetWindowPos(GetDlgItem(hwndDlg,IDC_EDIT1),nullptr,0,0,
x-10,y-12,SWP_NOMOVE|SWP_NOZORDER);
return TRUE;
@ -103,7 +103,7 @@ INT_PTR CALLBACK LogDialogProc(HWND hwndDlg,UINT uMsg,
//-------------------------------------------------------------------------------
void CLogWindow::Init () {
this->hwnd = ::CreateDialog(g_hInstance,MAKEINTRESOURCE(IDD_LOGVIEW),
NULL,&LogDialogProc);
nullptr,&LogDialogProc);
if (!this->hwnd) {
CLogDisplay::Instance().AddEntry("[ERROR] Unable to create logger window",
@ -156,7 +156,7 @@ void CLogWindow::Save() {
char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH;
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LogDestination",NULL,NULL,(BYTE*)szFileName,&dwTemp)) {
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LogDestination",nullptr,nullptr,(BYTE*)szFileName,&dwTemp)) {
// Key was not found. Use C:
strcpy(szFileName,"");
} else {
@ -169,12 +169,12 @@ void CLogWindow::Save() {
}
OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL),
"Log files\0*.txt", NULL, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL,
g_hDlg,GetModuleHandle(nullptr),
"Log files\0*.txt", nullptr, 0, 1,
szFileName, MAX_PATH, nullptr, 0, nullptr,
"Save log to file",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".txt", 0, NULL, NULL
0, 1, ".txt", 0, nullptr, nullptr
};
if(GetSaveFileName(&sFilename1) == 0) return;

View File

@ -210,15 +210,15 @@ int CMaterialManager::SetDefaultTexture(IDirect3DTexture9** p_ppiOut)
D3DFMT_A8R8G8B8,
D3DPOOL_MANAGED,
p_ppiOut,
NULL)))
nullptr)))
{
CLogDisplay::Instance().AddEntry("[ERROR] Unable to create default texture",
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
*p_ppiOut = NULL;
*p_ppiOut = nullptr;
return 0;
}
D3DXFillTexture(*p_ppiOut,&FillFunc,NULL);
D3DXFillTexture(*p_ppiOut,&FillFunc,nullptr);
sDefaultTexture = *p_ppiOut;
sDefaultTexture->AddRef();
@ -316,7 +316,7 @@ bool CMaterialManager::TryLongerPath(char* szTemp,aiString* p_szString)
//-------------------------------------------------------------------------------
int CMaterialManager::FindValidPath(aiString* p_szString)
{
ai_assert(NULL != p_szString);
ai_assert(nullptr != p_szString);
aiString pcpy = *p_szString;
if ('*' == p_szString->data[0]) {
// '*' as first character indicates an embedded file
@ -402,23 +402,22 @@ int CMaterialManager::FindValidPath(aiString* p_szString)
}
fclose(pFile);
// copy the result string back to the aiString
const size_t iLen = strlen(szTemp);
size_t iLen2 = iLen+1;
iLen2 = iLen2 > MAXLEN ? MAXLEN : iLen2;
memcpy(p_szString->data,szTemp,iLen2);
p_szString->length = static_cast<ai_uint32>(iLen);
// copy the result string back to the aiStr
const size_t len = strlen(szTemp);
size_t len2 = len+1;
len2 = len2 > MAXLEN ? MAXLEN : len2;
memcpy(p_szString->data, szTemp, len2);
p_szString->length = static_cast<ai_uint32>(len);
}
return 1;
}
//-------------------------------------------------------------------------------
int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
{
ai_assert(NULL != p_ppiOut);
ai_assert(NULL != szPath);
ai_assert(nullptr != p_ppiOut);
ai_assert(nullptr != szPath);
*p_ppiOut = NULL;
*p_ppiOut = nullptr;
const std::string s = szPath->data;
TextureCache::iterator ff;
@ -453,7 +452,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
D3DX_DEFAULT,
0,
&info,
NULL,
nullptr,
p_ppiOut)))
{
std::string sz = "[ERROR] Unable to load embedded texture (#1): ";
@ -470,7 +469,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
if(FAILED(g_piDevice->CreateTexture(
g_pcAsset->pcScene->mTextures[iIndex]->mWidth,
g_pcAsset->pcScene->mTextures[iIndex]->mHeight,
0,D3DUSAGE_AUTOGENMIPMAP,D3DFMT_A8R8G8B8,D3DPOOL_MANAGED,p_ppiOut,NULL)))
0,D3DUSAGE_AUTOGENMIPMAP,D3DFMT_A8R8G8B8,D3DPOOL_MANAGED,p_ppiOut,nullptr)))
{
std::string sz = "[ERROR] Unable to load embedded texture (#2): ";
sz.append(szPath->data);
@ -482,7 +481,7 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
// now copy the data to it ... (assume non pow2 to be supported)
D3DLOCKED_RECT sLock;
(*p_ppiOut)->LockRect(0,&sLock,NULL,0);
(*p_ppiOut)->LockRect(0,&sLock,nullptr,0);
const aiTexel* pcData = g_pcAsset->pcScene->mTextures[iIndex]->pcData;
@ -524,8 +523,8 @@ int CMaterialManager::LoadTexture(IDirect3DTexture9** p_ppiOut,aiString* szPath)
D3DX_DEFAULT,
D3DX_DEFAULT,
0,
NULL,
NULL,
nullptr,
nullptr,
p_ppiOut)))
{
// error ... use the default texture instead
@ -550,44 +549,44 @@ void CMaterialManager::DeleteMaterial(AssetHelper::MeshHelper* pcIn)
if (pcIn->piDiffuseTexture)
{
pcIn->piDiffuseTexture->Release();
pcIn->piDiffuseTexture = NULL;
pcIn->piDiffuseTexture = nullptr;
}
if (pcIn->piSpecularTexture)
{
pcIn->piSpecularTexture->Release();
pcIn->piSpecularTexture = NULL;
pcIn->piSpecularTexture = nullptr;
}
if (pcIn->piEmissiveTexture)
{
pcIn->piEmissiveTexture->Release();
pcIn->piEmissiveTexture = NULL;
pcIn->piEmissiveTexture = nullptr;
}
if (pcIn->piAmbientTexture)
{
pcIn->piAmbientTexture->Release();
pcIn->piAmbientTexture = NULL;
pcIn->piAmbientTexture = nullptr;
}
if (pcIn->piOpacityTexture)
{
pcIn->piOpacityTexture->Release();
pcIn->piOpacityTexture = NULL;
pcIn->piOpacityTexture = nullptr;
}
if (pcIn->piNormalTexture)
{
pcIn->piNormalTexture->Release();
pcIn->piNormalTexture = NULL;
pcIn->piNormalTexture = nullptr;
}
if (pcIn->piShininessTexture)
{
pcIn->piShininessTexture->Release();
pcIn->piShininessTexture = NULL;
pcIn->piShininessTexture = nullptr;
}
if (pcIn->piLightmapTexture)
{
pcIn->piLightmapTexture->Release();
pcIn->piLightmapTexture = NULL;
pcIn->piLightmapTexture = nullptr;
}
pcIn->piEffect = NULL;
pcIn->piEffect = nullptr;
}
//-------------------------------------------------------------------------------
void CMaterialManager::HMtoNMIfNecessary(
@ -595,8 +594,8 @@ void CMaterialManager::HMtoNMIfNecessary(
IDirect3DTexture9** piTextureOut,
bool bWasOriginallyHM)
{
ai_assert(NULL != piTexture);
ai_assert(NULL != piTextureOut);
ai_assert(nullptr != piTexture);
ai_assert(nullptr != piTextureOut);
bool bMustConvert = false;
uintptr_t iElement = 3;
@ -617,7 +616,7 @@ void CMaterialManager::HMtoNMIfNecessary(
D3DLOCKED_RECT sRect;
D3DSURFACE_DESC sDesc;
piTexture->GetLevelDesc(0,&sDesc);
if (FAILED(piTexture->LockRect(0,&sRect,NULL,D3DLOCK_READONLY)))
if (FAILED(piTexture->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY)))
{
return;
}
@ -749,7 +748,7 @@ void CMaterialManager::HMtoNMIfNecessary(
piTexture->GetLevelCount(),
sDesc2.Usage,
sDesc2.Format,
sDesc2.Pool, &piTempTexture, NULL)))
sDesc2.Pool, &piTempTexture, nullptr)))
{
CLogDisplay::Instance().AddEntry(
"[ERROR] Unable to create normal map texture",
@ -764,7 +763,7 @@ void CMaterialManager::HMtoNMIfNecessary(
else /*if (0 == iElement)*/dwFlags = D3DX_CHANNEL_BLUE;
if(FAILED(D3DXComputeNormalMap(piTempTexture,
piTexture,NULL,0,dwFlags,1.0f)))
piTexture,nullptr,0,dwFlags,1.0f)))
{
CLogDisplay::Instance().AddEntry(
"[ERROR] Unable to compute normal map from height map",
@ -780,12 +779,12 @@ void CMaterialManager::HMtoNMIfNecessary(
//-------------------------------------------------------------------------------
bool CMaterialManager::HasAlphaPixels(IDirect3DTexture9* piTexture)
{
ai_assert(NULL != piTexture);
ai_assert(nullptr != piTexture);
D3DLOCKED_RECT sRect;
D3DSURFACE_DESC sDesc;
piTexture->GetLevelDesc(0,&sDesc);
if (FAILED(piTexture->LockRect(0,&sRect,NULL,D3DLOCK_READONLY)))
if (FAILED(piTexture->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY)))
{
return false;
}
@ -823,8 +822,8 @@ bool CMaterialManager::HasAlphaPixels(IDirect3DTexture9* piTexture)
int CMaterialManager::CreateMaterial(
AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSource)
{
ai_assert(NULL != pcMesh);
ai_assert(NULL != pcSource);
ai_assert(nullptr != pcMesh);
ai_assert(nullptr != pcSource);
ID3DXBuffer* piBuffer;
@ -1060,29 +1059,29 @@ int CMaterialManager::CreateMaterial(
}
AssetHelper::MeshHelper* pc = g_pcAsset->apcMeshes[i];
if ((pcMesh->piDiffuseTexture != NULL ? true : false) !=
(pc->piDiffuseTexture != NULL ? true : false))
if ((pcMesh->piDiffuseTexture != nullptr ? true : false) !=
(pc->piDiffuseTexture != nullptr ? true : false))
continue;
if ((pcMesh->piSpecularTexture != NULL ? true : false) !=
(pc->piSpecularTexture != NULL ? true : false))
if ((pcMesh->piSpecularTexture != nullptr ? true : false) !=
(pc->piSpecularTexture != nullptr ? true : false))
continue;
if ((pcMesh->piAmbientTexture != NULL ? true : false) !=
(pc->piAmbientTexture != NULL ? true : false))
if ((pcMesh->piAmbientTexture != nullptr ? true : false) !=
(pc->piAmbientTexture != nullptr ? true : false))
continue;
if ((pcMesh->piEmissiveTexture != NULL ? true : false) !=
(pc->piEmissiveTexture != NULL ? true : false))
if ((pcMesh->piEmissiveTexture != nullptr ? true : false) !=
(pc->piEmissiveTexture != nullptr ? true : false))
continue;
if ((pcMesh->piNormalTexture != NULL ? true : false) !=
(pc->piNormalTexture != NULL ? true : false))
if ((pcMesh->piNormalTexture != nullptr ? true : false) !=
(pc->piNormalTexture != nullptr ? true : false))
continue;
if ((pcMesh->piOpacityTexture != NULL ? true : false) !=
(pc->piOpacityTexture != NULL ? true : false))
if ((pcMesh->piOpacityTexture != nullptr ? true : false) !=
(pc->piOpacityTexture != nullptr ? true : false))
continue;
if ((pcMesh->piShininessTexture != NULL ? true : false) !=
(pc->piShininessTexture != NULL ? true : false))
if ((pcMesh->piShininessTexture != nullptr ? true : false) !=
(pc->piShininessTexture != nullptr ? true : false))
continue;
if ((pcMesh->piLightmapTexture != NULL ? true : false) !=
(pc->piLightmapTexture != NULL ? true : false))
if ((pcMesh->piLightmapTexture != nullptr ? true : false) !=
(pc->piLightmapTexture != nullptr ? true : false))
continue;
if ((pcMesh->eShadingMode != aiShadingMode_Gouraud ? true : false) !=
(pc->eShadingMode != aiShadingMode_Gouraud ? true : false))
@ -1239,13 +1238,13 @@ int CMaterialManager::CreateMaterial(
sMacro[iCurrent].Definition = "1";
++iCurrent;
}
sMacro[iCurrent].Name = NULL;
sMacro[iCurrent].Definition = NULL;
sMacro[iCurrent].Name = nullptr;
sMacro[iCurrent].Definition = nullptr;
// compile the shader
if(FAILED( D3DXCreateEffect(g_piDevice,
g_szMaterialShader.c_str(),(UINT)g_szMaterialShader.length(),
(const D3DXMACRO*)sMacro,NULL,0,NULL,&pcMesh->piEffect,&piBuffer)))
(const D3DXMACRO*)sMacro,nullptr,0,nullptr,&pcMesh->piEffect,&piBuffer)))
{
// failed to compile the shader
if( piBuffer)
@ -1333,7 +1332,7 @@ int CMaterialManager::SetupMaterial (
const aiMatrix4x4& pcCam,
const aiVector3D& vPos)
{
ai_assert(NULL != pcMesh);
ai_assert(nullptr != pcMesh);
if (!pcMesh->piEffect)return 0;
ID3DXEffect* piEnd = pcMesh->piEffect;
@ -1476,7 +1475,7 @@ int CMaterialManager::SetupMaterial (
//-------------------------------------------------------------------------------
int CMaterialManager::EndMaterial (AssetHelper::MeshHelper* pcMesh)
{
ai_assert(NULL != pcMesh);
ai_assert(nullptr != pcMesh);
if (!pcMesh->piEffect)return 0;
// end the effect
@ -1490,4 +1489,5 @@ int CMaterialManager::EndMaterial (AssetHelper::MeshHelper* pcMesh)
return 1;
}
}; // end namespace AssimpView
} // end namespace AssimpView

View File

@ -60,13 +60,13 @@ using namespace Assimp;
COLORREF g_aclCustomColors[16] = {0};
// Global registry key
HKEY g_hRegistry = NULL;
HKEY g_hRegistry = nullptr;
// list of previous files (always 5)
std::vector<std::string> g_aPreviousFiles;
// history menu item
HMENU g_hHistoryMenu = NULL;
HMENU g_hHistoryMenu = nullptr;
float g_fACMR = 3.0f;
@ -89,10 +89,10 @@ void MakeFileAssociations() {
char szTemp2[MAX_PATH];
char szTemp[MAX_PATH + 10];
GetModuleFileName(NULL,szTemp2,MAX_PATH);
GetModuleFileName(nullptr,szTemp2,MAX_PATH);
sprintf(szTemp,"%s %%1",szTemp2);
HKEY hRegistry = NULL;
HKEY hRegistry = nullptr;
aiString list, tmp;
aiGetExtensionList(&list);
@ -104,15 +104,15 @@ void MakeFileAssociations() {
ai_assert(sz[0] == '*');
sprintf(buf,"Software\\Classes\\%s",sz+1);
RegCreateKeyEx(HKEY_CURRENT_USER,buf,0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL);
RegCreateKeyEx(HKEY_CURRENT_USER,buf,0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
RegSetValueEx(hRegistry,"",0,REG_SZ,(const BYTE*)"ASSIMPVIEW_CLASS",(DWORD)strlen("ASSIMPVIEW_CLASS")+1);
RegCloseKey(hRegistry);
} while ((sz = strtok(nullptr,";")) != nullptr);
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS",0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL);
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
RegCloseKey(hRegistry);
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS\\shell\\open\\command",0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL);
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\Classes\\ASSIMPVIEW_CLASS\\shell\\open\\command",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
RegSetValueEx(hRegistry,"",0,REG_SZ,(const BYTE*)szTemp,(DWORD)strlen(szTemp)+1);
RegCloseKey(hRegistry);
@ -157,9 +157,9 @@ void HandleCommandLine(char* p_szCommand) {
//-------------------------------------------------------------------------------
void LoadLightColors() {
DWORD dwTemp = 4;
RegQueryValueEx(g_hRegistry,"LightColor0",NULL,NULL, (BYTE*)&g_avLightColors[0],&dwTemp);
RegQueryValueEx(g_hRegistry,"LightColor1",NULL,NULL, (BYTE*)&g_avLightColors[1],&dwTemp);
RegQueryValueEx(g_hRegistry,"LightColor2",NULL,NULL, (BYTE*)&g_avLightColors[2],&dwTemp);
RegQueryValueEx(g_hRegistry,"LightColor0",nullptr,nullptr, (BYTE*)&g_avLightColors[0],&dwTemp);
RegQueryValueEx(g_hRegistry,"LightColor1",nullptr,nullptr, (BYTE*)&g_avLightColors[1],&dwTemp);
RegQueryValueEx(g_hRegistry,"LightColor2",nullptr,nullptr, (BYTE*)&g_avLightColors[2],&dwTemp);
}
//-------------------------------------------------------------------------------
@ -190,10 +190,10 @@ void SaveCheckerPatternColors() {
//-------------------------------------------------------------------------------
void LoadCheckerPatternColors() {
DWORD dwTemp = sizeof(D3DXVECTOR3);
RegQueryValueEx(g_hRegistry,"CheckerPattern0",NULL,NULL,
RegQueryValueEx(g_hRegistry,"CheckerPattern0",nullptr,nullptr,
(BYTE*) /* jep, this is evil */ CDisplay::Instance().GetFirstCheckerColor(),&dwTemp);
RegQueryValueEx(g_hRegistry,"CheckerPattern1",NULL,NULL,
RegQueryValueEx(g_hRegistry,"CheckerPattern1",nullptr,nullptr,
(BYTE*) /* jep, this is evil */ CDisplay::Instance().GetSecondCheckerColor(),&dwTemp);
}
@ -372,13 +372,13 @@ void ToggleUIState() {
sRect2.top -= sRect.top;
if (BST_UNCHECKED == IsDlgButtonChecked(g_hDlg,IDC_BLUBB)) {
SetWindowPos(g_hDlg,NULL,0,0,sRect.right-214,sRect.bottom,
SetWindowPos(g_hDlg,nullptr,0,0,sRect.right-214,sRect.bottom,
SWP_NOMOVE | SWP_NOZORDER);
SetWindowText(GetDlgItem(g_hDlg,IDC_BLUBB),">>");
storeRegKey(false, "MultiSampling");
} else {
SetWindowPos(g_hDlg,NULL,0,0,sRect.right+214,sRect.bottom,
SetWindowPos(g_hDlg,nullptr,0,0,sRect.right+214,sRect.bottom,
SWP_NOMOVE | SWP_NOZORDER);
storeRegKey(true, "LastUIState");
@ -394,7 +394,7 @@ void LoadBGTexture() {
char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH;
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureSrc",NULL,NULL, (BYTE*)szFileName,&dwTemp)) {
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"TextureSrc",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) {
// Key was not found. Use C:
strcpy(szFileName,"");
} else {
@ -407,13 +407,13 @@ void LoadBGTexture() {
}
OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL),
g_hDlg,GetModuleHandle(nullptr),
"Textures\0*.png;*.dds;*.tga;*.bmp;*.tif;*.ppm;*.ppx;*.jpg;*.jpeg;*.exr\0*.*\0",
NULL, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL,
nullptr, 0, 1,
szFileName, MAX_PATH, nullptr, 0, nullptr,
"Open texture as background",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".jpg", 0, NULL, NULL
0, 1, ".jpg", 0, nullptr, nullptr
};
if(GetOpenFileName(&sFilename1) == 0) return;
@ -448,8 +448,8 @@ void DisplayColorDialog(D3DCOLOR* pclrResult) {
clr.Flags = CC_RGBINIT | CC_FULLOPEN;
clr.rgbResult = RGB((*pclrResult >> 16) & 0xff,(*pclrResult >> 8) & 0xff,*pclrResult & 0xff);
clr.lpCustColors = g_aclCustomColors;
clr.lpfnHook = NULL;
clr.lpTemplateName = NULL;
clr.lpfnHook = nullptr;
clr.lpTemplateName = nullptr;
clr.lCustData = 0;
ChooseColor(&clr);
@ -472,8 +472,8 @@ void DisplayColorDialog(D3DXVECTOR4* pclrResult) {
clamp<unsigned char>(pclrResult->y * 255.0f),
clamp<unsigned char>(pclrResult->z * 255.0f));
clr.lpCustColors = g_aclCustomColors;
clr.lpfnHook = NULL;
clr.lpTemplateName = NULL;
clr.lpfnHook = nullptr;
clr.lpTemplateName = nullptr;
clr.lCustData = 0;
ChooseColor(&clr);
@ -504,7 +504,7 @@ void LoadSkybox() {
char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH;
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"SkyBoxSrc",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"SkyBoxSrc",nullptr,nullptr,
(BYTE*)szFileName,&dwTemp))
{
// Key was not found. Use C:
@ -521,12 +521,12 @@ void LoadSkybox() {
}
OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL),
"Skyboxes\0*.dds\0*.*\0", NULL, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL,
g_hDlg,GetModuleHandle(nullptr),
"Skyboxes\0*.dds\0*.*\0", nullptr, 0, 1,
szFileName, MAX_PATH, nullptr, 0, nullptr,
"Open skybox as background",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".dds", 0, NULL, NULL
0, 1, ".dds", 0, nullptr, nullptr
};
if(GetOpenFileName(&sFilename1) == 0) return;
@ -555,7 +555,7 @@ void SaveScreenshot() {
char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH;
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ScreenShot",NULL,NULL, (BYTE*)szFileName,&dwTemp)) {
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"ScreenShot",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) {
// Key was not found. Use C:
strcpy(szFileName,"");
} else {
@ -568,21 +568,21 @@ void SaveScreenshot() {
}
OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL),
"PNG Images\0*.png", NULL, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL,
g_hDlg,GetModuleHandle(nullptr),
"PNG Images\0*.png", nullptr, 0, 1,
szFileName, MAX_PATH, nullptr, 0, nullptr,
"Save Screenshot to file",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ".png", 0, NULL, NULL
0, 1, ".png", 0, nullptr, nullptr
};
if(GetSaveFileName(&sFilename1) == 0) return;
// Now store the file in the registry
RegSetValueExA(g_hRegistry,"ScreenShot",0,REG_SZ,(const BYTE*)szFileName,MAX_PATH);
IDirect3DSurface9* pi = NULL;
IDirect3DSurface9* pi = nullptr;
g_piDevice->GetRenderTarget(0,&pi);
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,D3DXIFF_PNG,pi,NULL,NULL))) {
if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,D3DXIFF_PNG,pi,nullptr,nullptr))) {
CLogDisplay::Instance().AddEntry("[ERROR] Unable to save screenshot",
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
} else {
@ -751,7 +751,7 @@ void LoadHistory() {
DWORD dwTemp = MAX_PATH;
szFileName[0] ='\0';
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,szName,NULL,NULL,
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,szName,nullptr,nullptr,
(BYTE*)szFileName,&dwTemp)) {
g_aPreviousFiles[i] = std::string(szFileName);
}
@ -826,7 +826,7 @@ void OpenAsset() {
char szFileName[MAX_PATH];
DWORD dwTemp = MAX_PATH;
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"CurrentApp",NULL,NULL, (BYTE*)szFileName,&dwTemp)) {
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"CurrentApp",nullptr,nullptr, (BYTE*)szFileName,&dwTemp)) {
// Key was not found. Use C:
strcpy(szFileName,"");
} else {
@ -856,15 +856,15 @@ void OpenAsset() {
ZeroMemory(&sFilename1, sizeof(sFilename1));
sFilename1.lStructSize = sizeof(sFilename1);
sFilename1.hwndOwner = g_hDlg;
sFilename1.hInstance = GetModuleHandle(NULL);
sFilename1.hInstance = GetModuleHandle(nullptr);
sFilename1.lpstrFile = szFileName;
sFilename1.lpstrFile[0] = '\0';
sFilename1.nMaxFile = sizeof(szList);
sFilename1.lpstrFilter = szList;
sFilename1.nFilterIndex = 1;
sFilename1.lpstrFileTitle = NULL;
sFilename1.lpstrFileTitle = nullptr;
sFilename1.nMaxFileTitle = 0;
sFilename1.lpstrInitialDir = NULL;
sFilename1.lpstrInitialDir = nullptr;
sFilename1.Flags = OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR;
if (GetOpenFileName(&sFilename1) == 0) {
return;
@ -942,7 +942,7 @@ void DoExport(size_t formatId) {
char szFileName[MAX_PATH*2];
DWORD dwTemp = sizeof(szFileName);
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,"ModelExportDest",NULL,NULL,(BYTE*)szFileName, &dwTemp)) {
if(ERROR_SUCCESS == RegQueryValueEx(g_hRegistry,"ModelExportDest",nullptr,nullptr,(BYTE*)szFileName, &dwTemp)) {
ai_assert(strlen(szFileName) <= MAX_PATH);
// invent a nice default file name
@ -975,12 +975,12 @@ void DoExport(size_t formatId) {
const std::string ext = "."+std::string(e->fileExtension);
OPENFILENAME sFilename1 = {
sizeof(OPENFILENAME),
g_hDlg,GetModuleHandle(NULL),
desc, NULL, 0, 1,
szFileName, MAX_PATH, NULL, 0, NULL,
g_hDlg,GetModuleHandle(nullptr),
desc, nullptr, 0, 1,
szFileName, MAX_PATH, nullptr, 0, nullptr,
"Export asset",
OFN_OVERWRITEPROMPT | OFN_HIDEREADONLY | OFN_NOCHANGEDIR,
0, 1, ext.c_str(), 0, NULL, NULL
0, 1, ext.c_str(), 0, nullptr, nullptr
};
if(::GetSaveFileName(&sFilename1) == 0) {
return;
@ -1036,9 +1036,9 @@ void InitUI() {
// store the key in a global variable for later use
RegCreateKeyEx(HKEY_CURRENT_USER,"Software\\ASSIMP\\Viewer",
0,NULL,0,KEY_ALL_ACCESS, NULL, &g_hRegistry,NULL);
0,nullptr,0,KEY_ALL_ACCESS, nullptr, &g_hRegistry,nullptr);
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LastUIState",NULL,NULL, (BYTE*)&dwValue,&dwTemp)) {
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LastUIState",nullptr,nullptr, (BYTE*)&dwValue,&dwTemp)) {
dwValue = 1;
}
if (0 == dwValue) {
@ -1054,7 +1054,7 @@ void InitUI() {
sRect2.left -= sRect.left;
sRect2.top -= sRect.top;
SetWindowPos(g_hDlg,NULL,0,0,sRect.right-214,sRect.bottom,
SetWindowPos(g_hDlg,nullptr,0,0,sRect.right-214,sRect.bottom,
SWP_NOMOVE | SWP_NOZORDER);
SetWindowText(GetDlgItem(g_hDlg,IDC_BLUBB),">>");
} else {
@ -1062,7 +1062,7 @@ void InitUI() {
}
// AutoRotate
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"AutoRotate",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"AutoRotate",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) {
g_sOptions.bRotate = false;
@ -1073,7 +1073,7 @@ void InitUI() {
}
// MultipleLights
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultipleLights",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultipleLights",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) {
g_sOptions.b3Lights = false;
@ -1084,7 +1084,7 @@ void InitUI() {
}
// Light rotate
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LightRotate",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LightRotate",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) {
g_sOptions.bLightRotate = false;
@ -1095,7 +1095,7 @@ void InitUI() {
}
// NoSpecular
if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "NoSpecular", NULL, NULL, (BYTE*)&dwValue, &dwTemp)) {
if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "NoSpecular", nullptr, nullptr, (BYTE*)&dwValue, &dwTemp)) {
dwValue = 0;
}
if (0 == dwValue) {
@ -1107,7 +1107,7 @@ void InitUI() {
}
// LowQuality
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LowQuality",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"LowQuality",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) {
g_sOptions.bLowQuality = false;
@ -1118,7 +1118,7 @@ void InitUI() {
}
// LowQuality
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"NoTransparency",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"NoTransparency",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) {
g_sOptions.bNoAlphaBlending = false;
@ -1129,7 +1129,7 @@ void InitUI() {
}
// DisplayNormals
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"RenderNormals",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"RenderNormals",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) {
g_sOptions.bRenderNormals = false;
@ -1140,7 +1140,7 @@ void InitUI() {
}
// NoMaterials
if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "RenderMats", NULL, NULL,
if (ERROR_SUCCESS != RegQueryValueEx(g_hRegistry, "RenderMats", nullptr, nullptr,
(BYTE*)&dwValue, &dwTemp)) {
dwValue = 1;
}
@ -1153,7 +1153,7 @@ void InitUI() {
}
// MultiSampling
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultiSampling",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"MultiSampling",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 1;
if (0 == dwValue)
{
@ -1165,7 +1165,7 @@ void InitUI() {
}
// FPS Mode
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"FPSView",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"FPSView",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue) {
g_bFPSView = false;
@ -1176,7 +1176,7 @@ void InitUI() {
}
// WireFrame
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"Wireframe",NULL,NULL,
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"Wireframe",nullptr,nullptr,
(BYTE*)&dwValue,&dwTemp))dwValue = 0;
if (0 == dwValue)
{
@ -1189,7 +1189,7 @@ void InitUI() {
CheckDlgButton(g_hDlg,IDC_TOGGLEWIRE,BST_CHECKED);
}
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"PostProcessing",NULL,NULL,(BYTE*)&dwValue,&dwTemp))
if(ERROR_SUCCESS != RegQueryValueEx(g_hRegistry,"PostProcessing",nullptr,nullptr,(BYTE*)&dwValue,&dwTemp))
ppsteps = ppstepsdefault;
else ppsteps = dwValue;
@ -1458,7 +1458,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
if (bDraw)
{
SetBkColor(pcStruct->hDC,RGB(0,0,0));
MoveToEx(pcStruct->hDC,0,0,NULL);
MoveToEx(pcStruct->hDC,0,0,nullptr);
LineTo(pcStruct->hDC,sRect.right-1,0);
LineTo(pcStruct->hDC,sRect.right-1,sRect.bottom-1);
LineTo(pcStruct->hDC,0,sRect.bottom-1);
@ -1534,7 +1534,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
g_eClick = EClickPos_Outside;
if (xPos2 >= fHalfX && xPos2 < fHalfX + (int)sDesc.Width &&
yPos2 >= fHalfY && yPos2 < fHalfY + (int)sDesc.Height &&
NULL != g_szImageMask)
nullptr != g_szImageMask)
{
// inside the texture. Lookup the grayscale value from it
xPos2 -= fHalfX;
@ -1710,13 +1710,13 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
} else if (ID_TOOLS_LOGWINDOW == LOWORD(wParam)) {
CLogWindow::Instance().Show();
} else if (ID__WEBSITE == LOWORD(wParam)) {
ShellExecute(NULL,"open","http://assimp.sourceforge.net","","",SW_SHOW);
ShellExecute(nullptr,"open","http://assimp.sourceforge.net","","",SW_SHOW);
} else if (ID__WEBSITESF == LOWORD(wParam)) {
ShellExecute(NULL,"open","https://sourceforge.net/projects/assimp","","",SW_SHOW);
ShellExecute(nullptr,"open","https://sourceforge.net/projects/assimp","","",SW_SHOW);
} else if (ID_REPORTBUG == LOWORD(wParam)) {
ShellExecute(NULL,"open","https://sourceforge.net/tracker/?func=add&group_id=226462&atid=1067632","","",SW_SHOW);
ShellExecute(nullptr,"open","https://sourceforge.net/tracker/?func=add&group_id=226462&atid=1067632","","",SW_SHOW);
} else if (ID_FR == LOWORD(wParam)) {
ShellExecute(NULL,"open","https://sourceforge.net/forum/forum.php?forum_id=817653","","",SW_SHOW);
ShellExecute(nullptr,"open","https://sourceforge.net/forum/forum.php?forum_id=817653","","",SW_SHOW);
} else if (ID_TOOLS_CLEARLOG == LOWORD(wParam)) {
CLogWindow::Instance().Clear();
} else if (ID_TOOLS_SAVELOGTOFILE == LOWORD(wParam)) {
@ -1838,7 +1838,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
}
else if (ID_IMPORTSETTINGS_OPENPOST == LOWORD(wParam))
{
ShellExecute(NULL,"open","http://assimp.sourceforge.net/lib_html/ai_post_process_8h.html","","",SW_SHOW);
ShellExecute(nullptr,"open","http://assimp.sourceforge.net/lib_html/ai_post_process_8h.html","","",SW_SHOW);
}
else if (ID_TOOLS_ORIGINALNORMALS == LOWORD(wParam))
{
@ -1922,7 +1922,7 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
DisplayColorDialog(&g_avLightColors[0]);
SaveLightColors();
}
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1));
}
else if (IDC_LCOLOR2 == LOWORD(wParam))
@ -1939,13 +1939,13 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
DisplayColorDialog(&g_avLightColors[1]);
SaveLightColors();
}
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2));
}
else if (IDC_LCOLOR3 == LOWORD(wParam))
{
DisplayColorDialog(&g_avLightColors[2]);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR3));
SaveLightColors();
}
@ -1966,11 +1966,11 @@ INT_PTR CALLBACK MessageProc(HWND hwndDlg,UINT uMsg, WPARAM wParam,LPARAM lParam
SaveLightColors();
}
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),NULL,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR1),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR1));
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),NULL,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR2),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR2));
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),NULL,TRUE);
InvalidateRect(GetDlgItem(g_hDlg,IDC_LCOLOR3),nullptr,TRUE);
UpdateWindow(GetDlgItem(g_hDlg,IDC_LCOLOR3));
}
else if (IDC_NOSPECULAR == LOWORD(wParam))
@ -2076,7 +2076,7 @@ INT_PTR CALLBACK ProgressMessageProc(HWND hwndDlg,UINT uMsg,
SendDlgItemMessage(hwndDlg,IDC_PROGRESS,PBM_SETRANGE,0,
MAKELPARAM(0,500));
SetTimer(hwndDlg,0,40,NULL);
SetTimer(hwndDlg,0,40,nullptr);
return TRUE;
case WM_CLOSE:
@ -2090,7 +2090,7 @@ INT_PTR CALLBACK ProgressMessageProc(HWND hwndDlg,UINT uMsg,
#if 0
g_bLoadingCanceled = true;
TerminateThread(g_hThreadHandle,5);
g_pcAsset = NULL;
g_pcAsset = nullptr;
EndDialog(hwndDlg,0);
#endif
@ -2167,14 +2167,14 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
// initialize the IDirect3D9 interface
g_hInstance = hInstance;
if (0 == InitD3D()) {
MessageBox(NULL,"Failed to initialize Direct3D 9",
MessageBox(nullptr,"Failed to initialize Direct3D 9",
"ASSIMP ModelViewer",MB_OK);
return -6;
}
// create the main dialog
HWND hDlg = CreateDialog(hInstance,MAKEINTRESOURCE(IDD_DIALOGMAIN),
NULL,&MessageProc);
nullptr,&MessageProc);
// ensure we get high priority
::SetPriorityClass(GetCurrentProcess(),HIGH_PRIORITY_CLASS);
@ -2187,8 +2187,8 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
Assimp::DefaultLogger::Debugging | Assimp::DefaultLogger::Info |
Assimp::DefaultLogger::Err | Assimp::DefaultLogger::Warn);
if (NULL == hDlg) {
MessageBox(NULL,"Failed to create dialog from resource",
if (nullptr == hDlg) {
MessageBox(nullptr,"Failed to create dialog from resource",
"ASSIMP ModelViewer",MB_OK);
return -5;
}
@ -2202,7 +2202,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
// create the D3D device object
if (0 == CreateDevice(g_sOptions.bMultiSample,false,true)) {
MessageBox(NULL,"Failed to initialize Direct3D 9 (2)",
MessageBox(nullptr,"Failed to initialize Direct3D 9 (2)",
"ASSIMP ModelViewer",MB_OK);
return -4;
}
@ -2222,18 +2222,18 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
};
DWORD dwTemp = MAX_PATH;
RegCreateKeyEx(HKEY_CURRENT_USER,
"Software\\ASSIMP\\Viewer",0,NULL,0,KEY_ALL_ACCESS, NULL, &hRegistry,NULL);
if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastSkyBoxSrc",NULL,NULL,
"Software\\ASSIMP\\Viewer",0,nullptr,0,KEY_ALL_ACCESS, nullptr, &hRegistry,nullptr);
if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastSkyBoxSrc",nullptr,nullptr,
(BYTE*)szFileName,&dwTemp) && '\0' != szFileName[0])
{
CBackgroundPainter::Instance().SetCubeMapBG(szFileName);
}
else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastTextureSrc",NULL,NULL,
else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"LastTextureSrc",nullptr,nullptr,
(BYTE*)szFileName,&dwTemp) && '\0' != szFileName[0])
{
CBackgroundPainter::Instance().SetTextureBG(szFileName);
}
else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"Color",NULL,NULL,
else if(ERROR_SUCCESS == RegQueryValueEx(hRegistry,"Color",nullptr,nullptr,
(BYTE*)&clrColor,&dwTemp))
{
CBackgroundPainter::Instance().SetColor(clrColor);
@ -2251,7 +2251,7 @@ int APIENTRY _tWinMain(HINSTANCE hInstance,
double g_dLastTime = 0;
while( uMsg.message != WM_QUIT )
{
if( PeekMessage( &uMsg, NULL, 0, 0, PM_REMOVE ) )
if( PeekMessage( &uMsg, nullptr, 0, 0, PM_REMOVE ) )
{
TranslateMessage( &uMsg );
DispatchMessage( &uMsg );

View File

@ -61,17 +61,17 @@ extern std::string g_szDefaultShader;
extern std::string g_szPassThroughShader;
//-------------------------------------------------------------------------------
HINSTANCE g_hInstance = NULL;
HWND g_hDlg = NULL;
IDirect3D9* g_piD3D = NULL;
IDirect3DDevice9* g_piDevice = NULL;
IDirect3DVertexDeclaration9* gDefaultVertexDecl = NULL;
HINSTANCE g_hInstance = nullptr;
HWND g_hDlg = nullptr;
IDirect3D9* g_piD3D = nullptr;
IDirect3DDevice9* g_piDevice = nullptr;
IDirect3DVertexDeclaration9* gDefaultVertexDecl = nullptr;
double g_fFPS = 0.0f;
char g_szFileName[MAX_PATH];
ID3DXEffect* g_piDefaultEffect = NULL;
ID3DXEffect* g_piNormalsEffect = NULL;
ID3DXEffect* g_piPassThroughEffect = NULL;
ID3DXEffect* g_piPatternEffect = NULL;
ID3DXEffect* g_piDefaultEffect = nullptr;
ID3DXEffect* g_piNormalsEffect = nullptr;
ID3DXEffect* g_piPassThroughEffect = nullptr;
ID3DXEffect* g_piPatternEffect = nullptr;
bool g_bMousePressed = false;
bool g_bMousePressedR = false;
bool g_bMousePressedM = false;
@ -79,10 +79,10 @@ bool g_bMousePressedBoth = false;
float g_fElpasedTime = 0.0f;
D3DCAPS9 g_sCaps;
bool g_bLoadingFinished = false;
HANDLE g_hThreadHandle = NULL;
HANDLE g_hThreadHandle = nullptr;
float g_fWheelPos = -10.0f;
bool g_bLoadingCanceled = false;
IDirect3DTexture9* g_pcTexture = NULL;
IDirect3DTexture9* g_pcTexture = nullptr;
bool g_bPlay = false;
double g_dCurrent = 0.;
@ -135,13 +135,13 @@ float g_fLightColor = 1.0f;
RenderOptions g_sOptions;
Camera g_sCamera;
AssetHelper *g_pcAsset = NULL;
AssetHelper *g_pcAsset = nullptr;
//
// Contains the mask image for the HUD
// (used to determine the position of a click)
//
unsigned char* g_szImageMask = NULL;
unsigned char* g_szImageMask = nullptr;
float g_fLoadTime = 0.0f;
@ -175,7 +175,7 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter)
aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space
aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives
0,
NULL,
nullptr,
props);
aiReleasePropertyStore(props);
@ -186,7 +186,7 @@ DWORD WINAPI LoadThreadProc(LPVOID lpParameter)
g_bLoadingFinished = true;
// check whether the loading process has failed ...
if (NULL == g_pcAsset->pcScene)
if (nullptr == g_pcAsset->pcScene)
{
CLogDisplay::Instance().AddEntry("[ERROR] Unable to load this asset:",
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
@ -223,7 +223,7 @@ int LoadAsset()
DWORD dwID;
g_bLoadingCanceled = false;
g_pcAsset = new AssetHelper();
g_hThreadHandle = CreateThread(NULL,0,&LoadThreadProc,NULL,0,&dwID);
g_hThreadHandle = CreateThread(nullptr,0,&LoadThreadProc,nullptr,0,&dwID);
if (!g_hThreadHandle)
{
@ -248,7 +248,7 @@ int LoadAsset()
if (g_pcAsset)
{
delete g_pcAsset;
g_pcAsset = NULL;
g_pcAsset = nullptr;
}
return 0;
}
@ -328,7 +328,7 @@ int DeleteAsset(void) {
delete[] g_pcAsset->apcMeshes;
delete g_pcAsset->mAnimator;
delete g_pcAsset;
g_pcAsset = NULL;
g_pcAsset = nullptr;
// reset the caption of the viewer window
SetWindowText(g_hDlg,AI_VIEW_CAPTION_BASE);
@ -351,8 +351,8 @@ int DeleteAsset(void) {
// piMatrix Transformation matrix of the graph at this position
//-------------------------------------------------------------------------------
int CalculateBounds(aiNode* piNode, aiVector3D* p_avOut, const aiMatrix4x4& piMatrix) {
ai_assert(NULL != piNode);
ai_assert(NULL != p_avOut);
ai_assert(nullptr != piNode);
ai_assert(nullptr != p_avOut);
aiMatrix4x4 mTemp = piNode->mTransformation;
mTemp.Transpose();
@ -424,8 +424,8 @@ int ScaleAsset(void)
//-------------------------------------------------------------------------------
int GenerateNormalsAsLineList(AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSource)
{
ai_assert(NULL != pcMesh);
ai_assert(NULL != pcSource);
ai_assert(nullptr != pcMesh);
ai_assert(nullptr != pcSource);
if (!pcSource->mNormals)return 0;
@ -434,7 +434,7 @@ int GenerateNormalsAsLineList(AssetHelper::MeshHelper* pcMesh,const aiMesh* pcSo
pcSource->mNumVertices * 2,
D3DUSAGE_WRITEONLY,
AssetHelper::LineVertex::GetFVF(),
D3DPOOL_DEFAULT, &pcMesh->piVBNormals,NULL)))
D3DPOOL_DEFAULT, &pcMesh->piVBNormals,nullptr)))
{
CLogDisplay::Instance().AddEntry("Failed to create vertex buffer for the normal list",
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
@ -495,7 +495,7 @@ int CreateAssetData()
mesh->mNumVertices,
D3DUSAGE_WRITEONLY,
0,
D3DPOOL_DEFAULT, &g_pcAsset->apcMeshes[i]->piVB,NULL))) {
D3DPOOL_DEFAULT, &g_pcAsset->apcMeshes[i]->piVB,nullptr))) {
MessageBox(g_hDlg,"Failed to create vertex buffer",
"ASSIMP Viewer Utility",MB_OK);
return 2;
@ -534,7 +534,7 @@ int CreateAssetData()
D3DFMT_INDEX32,
D3DPOOL_DEFAULT,
&g_pcAsset->apcMeshes[i]->piIB,
NULL)))
nullptr)))
{
MessageBox(g_hDlg,"Failed to create 32 Bit index buffer",
"ASSIMP Viewer Utility",MB_OK);
@ -560,7 +560,7 @@ int CreateAssetData()
D3DFMT_INDEX16,
D3DPOOL_DEFAULT,
&g_pcAsset->apcMeshes[i]->piIB,
NULL)))
nullptr)))
{
MessageBox(g_hDlg,"Failed to create 16 Bit index buffer",
"ASSIMP Viewer Utility",MB_OK);
@ -595,11 +595,11 @@ int CreateAssetData()
{
pbData2->vPosition = mesh->mVertices[x];
if (NULL == mesh->mNormals)
if (nullptr == mesh->mNormals)
pbData2->vNormal = aiVector3D(0.0f,0.0f,0.0f);
else pbData2->vNormal = mesh->mNormals[x];
if (NULL == mesh->mTangents) {
if (nullptr == mesh->mTangents) {
pbData2->vTangent = aiVector3D(0.0f,0.0f,0.0f);
pbData2->vBitangent = aiVector3D(0.0f,0.0f,0.0f);
}
@ -677,17 +677,17 @@ int DeleteAssetData(bool bNoMaterials)
if(g_pcAsset->apcMeshes[i]->piVB)
{
g_pcAsset->apcMeshes[i]->piVB->Release();
g_pcAsset->apcMeshes[i]->piVB = NULL;
g_pcAsset->apcMeshes[i]->piVB = nullptr;
}
if(g_pcAsset->apcMeshes[i]->piVBNormals)
{
g_pcAsset->apcMeshes[i]->piVBNormals->Release();
g_pcAsset->apcMeshes[i]->piVBNormals = NULL;
g_pcAsset->apcMeshes[i]->piVBNormals = nullptr;
}
if(g_pcAsset->apcMeshes[i]->piIB)
{
g_pcAsset->apcMeshes[i]->piIB->Release();
g_pcAsset->apcMeshes[i]->piIB = NULL;
g_pcAsset->apcMeshes[i]->piIB = nullptr;
}
// TODO ... unfixed memory leak
@ -703,42 +703,42 @@ int DeleteAssetData(bool bNoMaterials)
if(g_pcAsset->apcMeshes[i]->piEffect)
{
g_pcAsset->apcMeshes[i]->piEffect->Release();
g_pcAsset->apcMeshes[i]->piEffect = NULL;
g_pcAsset->apcMeshes[i]->piEffect = nullptr;
}
if(g_pcAsset->apcMeshes[i]->piDiffuseTexture)
{
g_pcAsset->apcMeshes[i]->piDiffuseTexture->Release();
g_pcAsset->apcMeshes[i]->piDiffuseTexture = NULL;
g_pcAsset->apcMeshes[i]->piDiffuseTexture = nullptr;
}
if(g_pcAsset->apcMeshes[i]->piNormalTexture)
{
g_pcAsset->apcMeshes[i]->piNormalTexture->Release();
g_pcAsset->apcMeshes[i]->piNormalTexture = NULL;
g_pcAsset->apcMeshes[i]->piNormalTexture = nullptr;
}
if(g_pcAsset->apcMeshes[i]->piSpecularTexture)
{
g_pcAsset->apcMeshes[i]->piSpecularTexture->Release();
g_pcAsset->apcMeshes[i]->piSpecularTexture = NULL;
g_pcAsset->apcMeshes[i]->piSpecularTexture = nullptr;
}
if(g_pcAsset->apcMeshes[i]->piAmbientTexture)
{
g_pcAsset->apcMeshes[i]->piAmbientTexture->Release();
g_pcAsset->apcMeshes[i]->piAmbientTexture = NULL;
g_pcAsset->apcMeshes[i]->piAmbientTexture = nullptr;
}
if(g_pcAsset->apcMeshes[i]->piEmissiveTexture)
{
g_pcAsset->apcMeshes[i]->piEmissiveTexture->Release();
g_pcAsset->apcMeshes[i]->piEmissiveTexture = NULL;
g_pcAsset->apcMeshes[i]->piEmissiveTexture = nullptr;
}
if(g_pcAsset->apcMeshes[i]->piOpacityTexture)
{
g_pcAsset->apcMeshes[i]->piOpacityTexture->Release();
g_pcAsset->apcMeshes[i]->piOpacityTexture = NULL;
g_pcAsset->apcMeshes[i]->piOpacityTexture = nullptr;
}
if(g_pcAsset->apcMeshes[i]->piShininessTexture)
{
g_pcAsset->apcMeshes[i]->piShininessTexture->Release();
g_pcAsset->apcMeshes[i]->piShininessTexture = NULL;
g_pcAsset->apcMeshes[i]->piShininessTexture = nullptr;
}
}
}
@ -776,10 +776,10 @@ int SetupFPSView()
//-------------------------------------------------------------------------------
int InitD3D(void)
{
if (NULL == g_piD3D)
if (nullptr == g_piD3D)
{
g_piD3D = Direct3DCreate9(D3D_SDK_VERSION);
if (NULL == g_piD3D)return 0;
if (nullptr == g_piD3D)return 0;
}
return 1;
}
@ -792,10 +792,10 @@ int InitD3D(void)
int ShutdownD3D(void)
{
ShutdownDevice();
if (NULL != g_piD3D)
if (nullptr != g_piD3D)
{
g_piD3D->Release();
g_piD3D = NULL;
g_piD3D = nullptr;
}
return 1;
}
@ -843,12 +843,12 @@ int ShutdownDevice(void)
int CreateHUDTexture()
{
// lock the memory resource ourselves
HRSRC res = FindResource(NULL,MAKEINTRESOURCE(IDR_HUD),RT_RCDATA);
HGLOBAL hg = LoadResource(NULL,res);
HRSRC res = FindResource(nullptr,MAKEINTRESOURCE(IDR_HUD),RT_RCDATA);
HGLOBAL hg = LoadResource(nullptr,res);
void* pData = LockResource(hg);
if(FAILED(D3DXCreateTextureFromFileInMemoryEx(g_piDevice,
pData,SizeofResource(NULL,res),
pData,SizeofResource(nullptr,res),
D3DX_DEFAULT_NONPOW2,
D3DX_DEFAULT_NONPOW2,
1,
@ -858,15 +858,15 @@ int CreateHUDTexture()
D3DX_DEFAULT,
D3DX_DEFAULT,
0,
NULL,
NULL,
nullptr,
nullptr,
&g_pcTexture)))
{
CLogDisplay::Instance().AddEntry("[ERROR] Unable to load HUD texture",
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
g_pcTexture = NULL;
g_szImageMask = NULL;
g_pcTexture = nullptr;
g_szImageMask = nullptr;
FreeResource(hg);
return 0;
@ -879,13 +879,13 @@ int CreateHUDTexture()
// lock the memory resource ourselves
res = FindResource(NULL,MAKEINTRESOURCE(IDR_HUDMASK),RT_RCDATA);
hg = LoadResource(NULL,res);
res = FindResource(nullptr,MAKEINTRESOURCE(IDR_HUDMASK),RT_RCDATA);
hg = LoadResource(nullptr,res);
pData = LockResource(hg);
IDirect3DTexture9* pcTex;
if(FAILED(D3DXCreateTextureFromFileInMemoryEx(g_piDevice,
pData,SizeofResource(NULL,res),
pData,SizeofResource(nullptr,res),
sDesc.Width,
sDesc.Height,
1,
@ -895,13 +895,13 @@ int CreateHUDTexture()
D3DX_DEFAULT,
D3DX_DEFAULT,
0,
NULL,
NULL,
nullptr,
nullptr,
&pcTex)))
{
CLogDisplay::Instance().AddEntry("[ERROR] Unable to load HUD mask texture",
D3DCOLOR_ARGB(0xFF,0xFF,0,0));
g_szImageMask = NULL;
g_szImageMask = nullptr;
FreeResource(hg);
return 0;
@ -911,7 +911,7 @@ int CreateHUDTexture()
// lock the texture and copy it to get a pointer
D3DLOCKED_RECT sRect;
pcTex->LockRect(0,&sRect,NULL,D3DLOCK_READONLY);
pcTex->LockRect(0,&sRect,nullptr,D3DLOCK_READONLY);
unsigned char* szOut = new unsigned char[sDesc.Width * sDesc.Height];
unsigned char* _szOut = szOut;
@ -1023,14 +1023,14 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
}
// compile the default material shader (gray gouraud/phong)
ID3DXBuffer* piBuffer = NULL;
ID3DXBuffer* piBuffer = nullptr;
if(FAILED( D3DXCreateEffect(g_piDevice,
g_szDefaultShader.c_str(),
(UINT)g_szDefaultShader.length(),
NULL,
NULL,
nullptr,
nullptr,
AI_SHADER_COMPILE_FLAGS,
NULL,
nullptr,
&g_piDefaultEffect,&piBuffer)))
{
if( piBuffer)
@ -1043,7 +1043,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
if( piBuffer)
{
piBuffer->Release();
piBuffer = NULL;
piBuffer = nullptr;
}
// use Fixed Function effect when working with shaderless cards
@ -1053,7 +1053,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
// create the shader used to draw the HUD
if(FAILED( D3DXCreateEffect(g_piDevice,
g_szPassThroughShader.c_str(),(UINT)g_szPassThroughShader.length(),
NULL,NULL,AI_SHADER_COMPILE_FLAGS,NULL,&g_piPassThroughEffect,&piBuffer)))
nullptr,nullptr,AI_SHADER_COMPILE_FLAGS,nullptr,&g_piPassThroughEffect,&piBuffer)))
{
if( piBuffer)
{
@ -1065,7 +1065,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
if( piBuffer)
{
piBuffer->Release();
piBuffer = NULL;
piBuffer = nullptr;
}
// use Fixed Function effect when working with shaderless cards
@ -1075,7 +1075,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
// create the shader used to visualize normal vectors
if(FAILED( D3DXCreateEffect(g_piDevice,
g_szNormalsShader.c_str(),(UINT)g_szNormalsShader.length(),
NULL,NULL,AI_SHADER_COMPILE_FLAGS,NULL,&g_piNormalsEffect, &piBuffer)))
nullptr,nullptr,AI_SHADER_COMPILE_FLAGS,nullptr,&g_piNormalsEffect, &piBuffer)))
{
if( piBuffer)
{
@ -1087,7 +1087,7 @@ int CreateDevice (bool p_bMultiSample,bool p_bSuperSample,bool bHW /*= true*/)
if( piBuffer)
{
piBuffer->Release();
piBuffer = NULL;
piBuffer = nullptr;
}
//MessageBox( g_hDlg, "Failed to create vertex declaration", "Init", MB_OK);