Fix ups
parent
434c5e3d37
commit
90cdbd9d9a
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@ -1542,10 +1542,10 @@ void FBXConverter::ConvertCluster(std::vector<aiBone *> &local_mesh_bones, const
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aiBone *bone = nullptr;
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if (bone_map.count(deformer_name)) {
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ASSIMP_LOG_DEBUG_F("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name);
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ASSIMP_LOG_VERBOSE_DEBUG_F("retrieved bone from lookup ", bone_name.C_Str(), ". Deformer:", deformer_name);
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bone = bone_map[deformer_name];
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} else {
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ASSIMP_LOG_DEBUG_F("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name);
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ASSIMP_LOG_VERBOSE_DEBUG_F("created new bone ", bone_name.C_Str(), ". Deformer: ", deformer_name);
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bone = new aiBone();
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bone->mName = bone_name;
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@ -1337,6 +1337,7 @@ inline void AssetMetadata::Read(Document &doc) {
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//
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inline void Asset::ReadBinaryHeader(IOStream &stream, std::vector<char> &sceneData) {
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ASSIMP_LOG_DEBUG("Reading GLTF2 binary");
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GLB_Header header;
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if (stream.Read(&header, sizeof(header), 1) != 1) {
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throw DeadlyImportError("GLTF: Unable to read the file header");
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@ -1400,6 +1401,7 @@ inline void Asset::ReadBinaryHeader(IOStream &stream, std::vector<char> &sceneDa
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}
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inline void Asset::Load(const std::string &pFile, bool isBinary) {
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ASSIMP_LOG_DEBUG("Loading GLTF2 asset");
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mCurrentAssetDir.clear();
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/*int pos = std::max(int(pFile.rfind('/')), int(pFile.rfind('\\')));
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if (pos != int(std::string::npos)) */
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@ -1431,7 +1433,7 @@ inline void Asset::Load(const std::string &pFile, bool isBinary) {
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}
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// parse the JSON document
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ASSIMP_LOG_DEBUG("Parsing GLTF2 JSON");
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Document doc;
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doc.ParseInsitu(&sceneData[0]);
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@ -178,7 +178,7 @@ void ArmaturePopulate::BuildBoneStack(aiNode *,
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if (node == nullptr) {
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node_stack.clear();
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BuildNodeList(root_node, node_stack);
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ASSIMP_LOG_VERBOSE_DEBUG_F("Resetting bone stack: nullptr element ", bone->mName.C_Str());
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ASSIMP_LOG_VERBOSE_DEBUG_F("Resetting bone stack: nullptr element ", bone->mName.C_Str());
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node = GetNodeFromStack(bone->mName, node_stack);
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@ -188,7 +188,7 @@ void ArmaturePopulate::BuildBoneStack(aiNode *,
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}
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}
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ASSIMP_LOG_VERBOSE_DEBUG_F("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str());
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ASSIMP_LOG_VERBOSE_DEBUG_F("Successfully added bone[", bone->mName.C_Str(), "] to stack and bone node is: ", node->mName.C_Str());
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bone_stack.insert(std::pair<aiBone *, aiNode *>(bone, node));
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}
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@ -202,7 +202,7 @@ aiNode *ArmaturePopulate::GetArmatureRoot(aiNode *bone_node,
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std::vector<aiBone *> &bone_list) {
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while (bone_node) {
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if (!IsBoneNode(bone_node->mName, bone_list)) {
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ASSIMP_LOG_VERBOSE_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str());
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ASSIMP_LOG_VERBOSE_DEBUG_F("GetArmatureRoot() Found valid armature: ", bone_node->mName.C_Str());
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return bone_node;
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}
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