Merge branch 'master' into master

pull/3149/head
Kim Kulling 2020-04-19 21:13:12 +02:00 committed by GitHub
commit e3563212d7
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
24 changed files with 1389 additions and 88 deletions

View File

@ -11,7 +11,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- uses: actions/checkout@v2
- name: configure
run: cmake CMakeLists.txt
- name: build
@ -23,7 +23,7 @@ jobs:
runs-on: macos-latest
steps:
- uses: actions/checkout@v1
- uses: actions/checkout@v2
- name: configure
run: cmake CMakeLists.txt
- name: build
@ -35,7 +35,7 @@ jobs:
runs-on: windows-latest
steps:
- uses: actions/checkout@v1
- uses: actions/checkout@v2
- name: configure
run: cmake CMakeLists.txt
- name: build

View File

@ -7,6 +7,8 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
get_property(LIB64 GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS)
if(MSVC)
if(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
@ -35,8 +37,6 @@ if(MSVC)
endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
file(TO_NATIVE_PATH "${_IMPORT_PREFIX}" _IMPORT_PREFIX)
if(ASSIMP_BUILD_SHARED_LIBS)
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@")
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_IMPORT_LIBRARY_SUFFIX@")
@ -89,9 +89,6 @@ else()
endif()
endif()
# Commands beyond this point should not need to know the version.
set(CMAKE_IMPORT_FILE_VERSION)

View File

@ -7,6 +7,8 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
get_property(LIB64 GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS)
if(MSVC)
if(MSVC_TOOLSET_VERSION)
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
@ -34,8 +36,6 @@ if(MSVC)
endif()
endif()
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
file(TO_NATIVE_PATH "${_IMPORT_PREFIX}" _IMPORT_PREFIX)
if(ASSIMP_BUILD_SHARED_LIBS)
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@")
@ -56,7 +56,7 @@ if(MSVC)
# Import target "assimp::assimp" for configuration "Release"
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
set_target_properties(assimp::assimp PROPERTIES
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
)
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")

View File

@ -181,7 +181,7 @@ bool D3MFExporter::export3DModel() {
writeHeader();
mModelOutput << "<" << XmlTag::model << " " << XmlTag::model_unit << "=\"millimeter\""
<< "xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
<< " xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
<< std::endl;
mModelOutput << "<" << XmlTag::resources << ">";
mModelOutput << std::endl;
@ -212,7 +212,7 @@ bool D3MFExporter::export3DModel() {
}
void D3MFExporter::writeHeader() {
mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF - 8\"?>";
mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
mModelOutput << std::endl;
}
@ -254,16 +254,28 @@ void D3MFExporter::writeBaseMaterials() {
if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
hexDiffuseColor.clear();
tmp.clear();
hexDiffuseColor = "#";
tmp = DecimalToHexa( (ai_real) color.r );
hexDiffuseColor += tmp;
tmp = DecimalToHexa((ai_real)color.g);
hexDiffuseColor += tmp;
tmp = DecimalToHexa((ai_real)color.b);
hexDiffuseColor += tmp;
tmp = DecimalToHexa((ai_real)color.a);
hexDiffuseColor += tmp;
// rgbs %
if(color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1){
hexDiffuseColor = Rgba2Hex(
(int)((ai_real)color.r)*255,
(int)((ai_real)color.g)*255,
(int)((ai_real)color.b)*255,
(int)((ai_real)color.a)*255,
true
);
}else{
hexDiffuseColor = "#";
tmp = DecimalToHexa( (ai_real) color.r );
hexDiffuseColor += tmp;
tmp = DecimalToHexa((ai_real)color.g);
hexDiffuseColor += tmp;
tmp = DecimalToHexa((ai_real)color.b);
hexDiffuseColor += tmp;
tmp = DecimalToHexa((ai_real)color.a);
hexDiffuseColor += tmp;
}
} else {
hexDiffuseColor = "#FFFFFFFF";
}
@ -284,7 +296,7 @@ void D3MFExporter::writeObjects() {
if ( nullptr == currentNode ) {
continue;
}
mModelOutput << "<" << XmlTag::object << " id=\"" << currentNode->mName.C_Str() << "\" type=\"model\">";
mModelOutput << "<" << XmlTag::object << " id=\"" << i + 2 << "\" type=\"model\">";
mModelOutput << std::endl;
for ( unsigned int j = 0; j < currentNode->mNumMeshes; ++j ) {
aiMesh *currentMesh = mScene->mMeshes[ currentNode->mMeshes[ j ] ];
@ -348,7 +360,7 @@ void D3MFExporter::writeBuild() {
mModelOutput << "<" << XmlTag::build << ">" << std::endl;
for ( size_t i = 0; i < mBuildItems.size(); ++i ) {
mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 1 << "\"/>";
mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>";
mModelOutput << std::endl;
}
mModelOutput << "</" << XmlTag::build << ">";

View File

@ -83,32 +83,61 @@ namespace Assimp {
void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
// ------------------------------------------------------------------------------------------------
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
// do not use const, because some exporter need to convert the scene temporary
// Exporter worker function prototypes. Do not use const, because some exporter need to convert
// the scene temporary
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
#endif
#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
#endif
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
#endif
static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) {
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER

View File

@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <algorithm>
#include <list>
#include <map>
#include <set>
#include <stdexcept>
#include <string>
#include <vector>
@ -81,14 +82,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
#else
#define gltf_unordered_map map
#define gltf_unordered_set set
#endif
#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
#include <unordered_map>
#include <unordered_set>
#if _MSC_VER > 1600
#define gltf_unordered_map unordered_map
#define gltf_unordered_set unordered_set
#else
#define gltf_unordered_map tr1::unordered_map
#define gltf_unordered_set tr1::unordered_set
#endif
#endif
@ -375,8 +380,8 @@ struct Accessor : public Object {
inline uint8_t *GetPointer();
template <class T>
bool ExtractData(T *&outData);
template<class T>
void ExtractData(T *&outData);
void WriteData(size_t count, const void *src_buffer, size_t src_stride);
@ -875,6 +880,8 @@ class LazyDict : public LazyDictBase {
Value *mDict; //! JSON dictionary object
Asset &mAsset; //! The asset instance
std::gltf_unordered_set<unsigned int> mRecursiveReferenceCheck; //! Used by Retrieve to prevent recursive lookups
void AttachToDocument(Document &doc);
void DetachFromDocument();

View File

@ -280,6 +280,11 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i) {
throw DeadlyImportError("GLTF: Object at index \"" + to_string(i) + "\" is not a JSON object");
}
if (mRecursiveReferenceCheck.find(i) != mRecursiveReferenceCheck.end()) {
throw DeadlyImportError("GLTF: Object at index \"" + to_string(i) + "\" has recursive reference to itself");
}
mRecursiveReferenceCheck.insert(i);
// Unique ptr prevents memory leak in case of Read throws an exception
auto inst = std::unique_ptr<T>(new T());
inst->id = std::string(mDictId) + "_" + to_string(i);
@ -287,7 +292,9 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i) {
ReadMember(obj, "name", inst->name);
inst->Read(obj, mAsset);
return Add(inst.release());
Ref<T> result = Add(inst.release());
mRecursiveReferenceCheck.erase(i);
return result;
}
template <class T>
@ -613,10 +620,13 @@ inline void CopyData(size_t count,
}
} // namespace
template <class T>
bool Accessor::ExtractData(T *&outData) {
uint8_t *data = GetPointer();
if (!data) return false;
template<class T>
void Accessor::ExtractData(T *&outData)
{
uint8_t* data = GetPointer();
if (!data) {
throw DeadlyImportError("GLTF: data is NULL");
}
const size_t elemSize = GetElementSize();
const size_t totalSize = elemSize * count;
@ -636,8 +646,6 @@ bool Accessor::ExtractData(T *&outData) {
memcpy(outData + i, data + i * stride, elemSize);
}
}
return true;
}
inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t src_stride) {

View File

@ -55,36 +55,51 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
namespace Math {
// TODO: use binary GCD for unsigned integers ....
template < typename IntegerType >
inline
IntegerType gcd( IntegerType a, IntegerType b ) {
/// @brief Will return the greatest common divisor.
/// @param a [in] Value a.
/// @param b [in] Value b.
/// @return The greatest common divisor.
template <typename IntegerType>
inline IntegerType gcd( IntegerType a, IntegerType b ) {
const IntegerType zero = (IntegerType)0;
while ( true ) {
if ( a == zero )
if ( a == zero ) {
return b;
}
b %= a;
if ( b == zero )
if ( b == zero ) {
return a;
}
a %= b;
}
}
/// @brief Will return the greatest common divisor.
/// @param a [in] Value a.
/// @param b [in] Value b.
/// @return The greatest common divisor.
template < typename IntegerType >
inline
IntegerType lcm( IntegerType a, IntegerType b ) {
inline IntegerType lcm( IntegerType a, IntegerType b ) {
const IntegerType t = gcd (a,b);
if (!t)
if (!t) {
return t;
}
return a / t * b;
}
/// @brief Will return the smallest epsilon-value for the requested type.
/// @return The numercical limit epsilon depending on its type.
template<class T>
inline
T getEpsilon() {
inline T getEpsilon() {
return std::numeric_limits<T>::epsilon();
}
/// @brief Will return the constant PI for the requested type.
/// @return Pi
template<class T>
inline T PI() {
return static_cast<T>(3.14159265358979323846);
}
}
} // namespace Math
} // namespace Assimp

View File

@ -145,4 +145,21 @@ std::string DecimalToHexa( T toConvert ) {
return result;
}
/// @brief translate RGBA to String
/// @param r aiColor.r
/// @param g aiColor.g
/// @param b aiColor.b
/// @param a aiColor.a
/// @param with_head #
/// @return The hexadecimal string, is empty in case of an error.
AI_FORCE_INLINE std::string Rgba2Hex(int r, int g, int b, int a, bool with_head) {
std::stringstream ss;
if (with_head) {
ss << "#";
}
ss << std::hex << (r << 24 | g << 16 | b << 8 | a);
return ss.str();
}
#endif // INCLUDED_AI_STRINGUTILS_H

View File

@ -1,3 +1,5 @@
SET(SAMPLE_PROJECT_NAME assimp_simpleogl)
FIND_PACKAGE(OpenGL)
FIND_PACKAGE(GLUT)
IF ( MSVC )
@ -16,6 +18,10 @@ IF ( NOT GLUT_FOUND )
ENDIF ()
ENDIF ()
# Used for usage and error messages in the program.
ADD_COMPILE_DEFINITIONS(ASSIMP_VERSION="${ASSIMP_VERSION}")
ADD_COMPILE_DEFINITIONS(PROJECT_NAME="${SAMPLE_PROJECT_NAME}")
if ( MSVC )
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
@ -34,17 +40,17 @@ LINK_DIRECTORIES(
${Assimp_BINARY_DIR}/lib
)
ADD_EXECUTABLE( assimp_simpleogl
ADD_EXECUTABLE( ${SAMPLE_PROJECT_NAME}
Sample_SimpleOpenGL.c
)
SET_PROPERTY(TARGET assimp_simpleogl PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
SET_PROPERTY(TARGET ${SAMPLE_PROJECT_NAME} PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
TARGET_LINK_LIBRARIES( assimp_simpleogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${M_LIB} )
SET_TARGET_PROPERTIES( assimp_simpleogl PROPERTIES
OUTPUT_NAME assimp_simpleogl
TARGET_LINK_LIBRARIES( ${SAMPLE_PROJECT_NAME} assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${M_LIB} )
SET_TARGET_PROPERTIES( ${SAMPLE_PROJECT_NAME} PROPERTIES
OUTPUT_NAME ${SAMPLE_PROJECT_NAME}
)
INSTALL( TARGETS assimp_simpleogl
INSTALL( TARGETS ${SAMPLE_PROJECT_NAME}
DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
)

View File

@ -15,9 +15,9 @@
#include <stdio.h>
#ifdef __APPLE__
#include <glut.h>
#include <freeglut.h>
#else
#include <GL/glut.h>
#include <GL/freeglut.h>
#endif
/* assimp include files. These three are usually needed. */
@ -25,6 +25,39 @@
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#define COMMAND_USAGE "--usage"
/* ---------------------------------------------------------------------------- */
inline static void print_run_command(const char* command_name) {
printf("Run '%s %s' for more information.\n",
PROJECT_NAME, command_name);
}
/* ---------------------------------------------------------------------------- */
inline static void print_error(const char* msg) {
printf("ERROR: %s\n", msg);
}
#define NEW_LINE "\n"
#define DOUBLE_NEW_LINE NEW_LINE NEW_LINE
/* ---------------------------------------------------------------------------- */
inline static void print_usage() {
static const char* usage_format =
"Usage: "
PROJECT_NAME
" <file>" DOUBLE_NEW_LINE
"where:" DOUBLE_NEW_LINE
" %-10s %s" DOUBLE_NEW_LINE
"options:" DOUBLE_NEW_LINE
" %-10s %s" DOUBLE_NEW_LINE;
printf(usage_format,
// where
"file", "The input model file to load.",
// options
COMMAND_USAGE, "Display usage.");
}
/* the global Assimp scene object */
const C_STRUCT aiScene* scene = NULL;
GLuint scene_list = 0;
@ -245,7 +278,7 @@ void do_motion (void)
static int frames = 0;
int time = glutGet(GLUT_ELAPSED_TIME);
angle += (time-prev_time)*0.01f;
angle += static_cast<float>((time-prev_time)*0.01);
prev_time = time;
frames += 1;
@ -324,12 +357,42 @@ int loadasset (const char* path)
/* ---------------------------------------------------------------------------- */
int main(int argc, char **argv)
{
const char* model_file = NULL;
C_STRUCT aiLogStream stream;
if (argc < 2) {
print_error("No input model file specifed.");
print_run_command(COMMAND_USAGE);
return EXIT_FAILURE;
}
// Find and execute available commands entered by the user.
for (int i = 1; i < argc; ++i) {
if (!strncmp(argv[i], COMMAND_USAGE, strlen(COMMAND_USAGE))) {
print_usage();
return EXIT_SUCCESS;
}
}
// Check and validate the specified model file extension.
model_file = argv[1];
const char* extension = strchr(model_file, '.');
if (!extension) {
print_error("Please provide a file with a valid extension.");
return EXIT_FAILURE;
}
if (AI_FALSE == aiIsExtensionSupported(extension)) {
print_error("The specified model file extension is currently "
"unsupported in Assimp " ASSIMP_VERSION ".");
return EXIT_FAILURE;
}
glutInitWindowSize(900,600);
glutInitWindowPosition(100,100);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInit(&argc, argv);
glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
glutCreateWindow("Assimp - Very simple OpenGL sample");
glutDisplayFunc(display);
@ -346,14 +409,11 @@ int main(int argc, char **argv)
stream = aiGetPredefinedLogStream(aiDefaultLogStream_FILE,"assimp_log.txt");
aiAttachLogStream(&stream);
/* the model name can be specified on the command line. If none
is specified, we try to locate one of the more expressive test
models from the repository (/models-nonbsd may be missing in
some distributions so we need a fallback from /models!). */
if( 0 != loadasset( argc >= 2 ? argv[1] : "../../test/models-nonbsd/X/dwarf.x")) {
if( argc != 1 || (0 != loadasset( "../../../../test/models-nonbsd/X/dwarf.x") && 0 != loadasset( "../../test/models/X/Testwuson.X"))) {
return -1;
}
// Load the model file.
if(0 != loadasset(model_file)) {
print_error("Failed to load model. Please ensure that the specified file exists.");
aiDetachAllLogStreams();
return EXIT_FAILURE;
}
glClearColor(0.1f,0.1f,0.1f,1.f);
@ -384,5 +444,5 @@ int main(int argc, char **argv)
again. This will definitely release the last resources allocated
by Assimp.*/
aiDetachAllLogStreams();
return 0;
return EXIT_SUCCESS;
}

View File

@ -22,7 +22,7 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
aiProcess_Triangulate |
aiProcess_ConvertToLeftHanded);
if (pScene == NULL)
if (pScene == nullptr)
return false;
this->directory_ = filename.substr(0, filename.find_last_of("/\\"));

View File

@ -126,7 +126,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
int argc;
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
if (!argv) {
MessageBox(NULL,
MessageBox(nullptr,
TEXT("An error occured while reading command line arguments."),
TEXT("Error!"),
MB_ICONERROR | MB_OK);
@ -143,7 +143,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
// Ensure that a model file has been specified.
if (argc < 2) {
MessageBox(NULL,
MessageBox(nullptr,
TEXT("No model file specified. The program will now close."),
TEXT("Error!"),
MB_ICONERROR | MB_OK);
@ -165,16 +165,16 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.hbrBackground = nullptr;
wc.lpszMenuName = nullptr;
wc.lpszClassName = g_szClassName;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
wc.hIconSm = LoadIcon(nullptr, IDI_APPLICATION);
if (!RegisterClassEx(&wc))
{
MessageBox(NULL, "Window Registration Failed!", "Error!",
MessageBox(nullptr, "Window Registration Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
@ -188,12 +188,12 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
" Simple Textured Directx11 Sample ",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, wr.right - wr.left, wr.bottom - wr.top,
NULL, NULL, hInstance, NULL
nullptr, nullptr, hInstance, nullptr
);
if (g_hwnd == NULL)
if (g_hwnd == nullptr)
{
MessageBox(NULL, "Window Creation Failed!", "Error!",
MessageBox(nullptr, "Window Creation Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
}
@ -210,7 +210,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
while (true)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
@ -372,7 +372,7 @@ void InitD3D(HINSTANCE /*hinstance*/, HWND hWnd)
ID3D11Texture2D *pBackBuffer;
swapchain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
dev->CreateRenderTargetView(pBackBuffer, NULL, &backbuffer);
dev->CreateRenderTargetView(pBackBuffer, nullptr, &backbuffer);
pBackBuffer->Release();
D3D11_TEXTURE2D_DESC descDepth;
@ -440,7 +440,7 @@ void InitD3D(HINSTANCE /*hinstance*/, HWND hWnd)
void CleanD3D(void)
{
if (swapchain)
swapchain->SetFullscreenState(FALSE, NULL);
swapchain->SetFullscreenState(FALSE, nullptr);
if (ourModel) {
ourModel->Close();
@ -513,8 +513,8 @@ void InitPipeline()
if(FAILED(CompileShaderFromFile(SHADER_PATH PIXEL_SHADER_FILE, 0, "main", "ps_4_0", &PS)))
Throwanerror(UTFConverter(L"Failed to compile shader from file " PIXEL_SHADER_FILE).c_str());
dev->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), NULL, &pVS);
dev->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), NULL, &pPS);
dev->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), nullptr, &pVS);
dev->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), nullptr, &pPS);
D3D11_INPUT_ELEMENT_DESC ied[] =
{
@ -576,16 +576,16 @@ HRESULT CompileShaderFromFile(LPCWSTR pFileName, const D3D_SHADER_MACRO* pDefine
compileFlags |= D3DCOMPILE_DEBUG;
#endif
ID3DBlob* pErrorBlob = NULL;
ID3DBlob* pErrorBlob = nullptr;
HRESULT result = D3DCompileFromFile(pFileName, pDefines, D3D_COMPILE_STANDARD_FILE_INCLUDE, pEntryPoint, pShaderModel, compileFlags, 0, ppBytecodeBlob, &pErrorBlob);
if (FAILED(result))
{
if (pErrorBlob != NULL)
if (pErrorBlob != nullptr)
OutputDebugStringA((LPCSTR)pErrorBlob->GetBufferPointer());
}
if (pErrorBlob != NULL)
if (pErrorBlob != nullptr)
pErrorBlob->Release();
return result;

View File

@ -61,6 +61,14 @@ SET( COMMON
unit/utIssues.cpp
unit/utAnim.cpp
unit/AssimpAPITest.cpp
unit/AssimpAPITest_aiMatrix3x3.cpp
unit/AssimpAPITest_aiMatrix4x4.cpp
unit/AssimpAPITest_aiQuaternion.cpp
unit/AssimpAPITest_aiVector2D.cpp
unit/AssimpAPITest_aiVector3D.cpp
unit/MathTest.cpp
unit/MathTest.h
unit/RandomNumberGeneration.h
unit/utBatchLoader.cpp
unit/utDefaultIOStream.cpp
unit/utFastAtof.cpp

View File

@ -0,0 +1,25 @@
{
"asset": {
"version": "2.0"
},
"scene": 0,
"scenes": [
{
"nodes": [
0
]
}
],
"nodes": [
{
"children": [
1
]
},
{
"children": [
0
]
}
]
}

View File

@ -0,0 +1,151 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiMatrix3x3 : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiMatrix3x3();
}
aiMatrix3x3 result_c, result_cpp;
};
TEST_F(AssimpAPITest_aiMatrix3x3, aiIdentityMatrix3Test) {
// Force a non-identity matrix.
result_c = aiMatrix3x3(0,0,0,0,0,0,0,0,0);
aiIdentityMatrix3(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromMatrix4Test) {
const auto m = random_mat4();
result_cpp = aiMatrix3x3(m);
aiMatrix3FromMatrix4(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromQuaternionTest) {
const auto q = random_quat();
result_cpp = q.GetMatrix();
aiMatrix3FromQuaternion(&result_c, &q);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3AreEqualTest) {
result_c = result_cpp = random_mat3();
EXPECT_EQ(result_cpp == result_c,
(bool)aiMatrix3AreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3AreEqualEpsilonTest) {
result_c = result_cpp = random_mat3();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiMatrix3AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMultiplyMatrix3Test) {
const auto m = random_mat3();
result_c = result_cpp = random_mat3();
result_cpp *= m;
aiMultiplyMatrix3(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiTransposeMatrix3Test) {
result_c = result_cpp = random_mat3();
result_cpp.Transpose();
aiTransposeMatrix3(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3InverseTest) {
// Use a predetermined matrix to prevent arbitrary
// cases where it could have a null determinant.
result_c = result_cpp = aiMatrix3x3(
5, 2, 7,
4, 6, 9,
1, 8, 3);
result_cpp.Inverse();
aiMatrix3Inverse(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3DeterminantTest) {
result_c = result_cpp = random_mat3();
EXPECT_EQ(result_cpp.Determinant(),
aiMatrix3Determinant(&result_c));
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3RotationZTest) {
const float angle(RandPI.next());
aiMatrix3x3::RotationZ(angle, result_cpp);
aiMatrix3RotationZ(&result_c, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromRotationAroundAxisTest) {
const float angle(RandPI.next());
const auto axis = random_unit_vec3();
aiMatrix3x3::Rotation(angle, axis, result_cpp);
aiMatrix3FromRotationAroundAxis(&result_c, &axis, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3TranslationTest) {
const auto axis = random_vec2();
aiMatrix3x3::Translation(axis, result_cpp);
aiMatrix3Translation(&result_c, &axis);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromToTest) {
// Use predetermined vectors to prevent running into division by zero.
const auto from = aiVector3D(1,2,1).Normalize(), to = aiVector3D(-1,1,1).Normalize();
aiMatrix3x3::FromToMatrix(from, to, result_cpp);
aiMatrix3FromTo(&result_c, &from, &to);
EXPECT_EQ(result_cpp, result_c);
}

View File

@ -0,0 +1,259 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiMatrix4x4 : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiMatrix4x4();
}
/* Generates a predetermined transformation matrix to use
for the aiDecompose functions to prevent running into
division by zero. */
aiMatrix4x4 get_predetermined_transformation_matrix_for_decomposition() const {
aiMatrix4x4 t, r;
aiMatrix4x4::Translation(aiVector3D(14,-25,-8), t);
aiMatrix4x4::Rotation(Math::PI<float>() / 4.0f, aiVector3D(1).Normalize(), r);
return t * r;
}
aiMatrix4x4 result_c, result_cpp;
};
TEST_F(AssimpAPITest_aiMatrix4x4, aiIdentityMatrix4Test) {
// Force a non-identity matrix.
result_c = aiMatrix4x4(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
aiIdentityMatrix4(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromMatrix3Test) {
aiMatrix3x3 m = random_mat3();
result_cpp = aiMatrix4x4(m);
aiMatrix4FromMatrix3(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromScalingQuaternionPositionTest) {
const aiVector3D s = random_vec3();
const aiQuaternion q = random_quat();
const aiVector3D t = random_vec3();
result_cpp = aiMatrix4x4(s, q, t);
aiMatrix4FromScalingQuaternionPosition(&result_c, &s, &q, &t);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AddTest) {
const aiMatrix4x4 temp = random_mat4();
result_c = result_cpp = random_mat4();
result_cpp = result_cpp + temp;
aiMatrix4Add(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AreEqualTest) {
result_c = result_cpp = random_mat4();
EXPECT_EQ(result_cpp == result_c,
(bool)aiMatrix4AreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AreEqualEpsilonTest) {
result_c = result_cpp = random_mat4();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiMatrix4AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMultiplyMatrix4Test) {
const auto m = random_mat4();
result_c = result_cpp = random_mat4();
result_cpp *= m;
aiMultiplyMatrix4(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiTransposeMatrix4Test) {
result_c = result_cpp = random_mat4();
result_cpp.Transpose();
aiTransposeMatrix4(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4InverseTest) {
// Use a predetermined matrix to prevent arbitrary
// cases where it could have a null determinant.
result_c = result_cpp = aiMatrix4x4(
6, 10, 15, 3,
14, 2, 12, 8,
9, 13, 5, 16,
4, 7, 11, 1);
result_cpp.Inverse();
aiMatrix4Inverse(&result_c);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DeterminantTest) {
result_c = result_cpp = random_mat4();
EXPECT_EQ(result_cpp.Determinant(),
aiMatrix4Determinant(&result_c));
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4IsIdentityTest) {
EXPECT_EQ(result_cpp.IsIdentity(),
(bool)aiMatrix4IsIdentity(&result_c));
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiDecomposeMatrixTest) {
aiVector3D scaling_c, scaling_cpp,
position_c, position_cpp;
aiQuaternion rotation_c, rotation_cpp;
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
result_cpp.Decompose(scaling_cpp, rotation_cpp, position_cpp);
aiDecomposeMatrix(&result_c, &scaling_c, &rotation_c, &position_c);
EXPECT_EQ(scaling_cpp, scaling_c);
EXPECT_EQ(position_cpp, position_c);
EXPECT_EQ(rotation_cpp, rotation_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeIntoScalingEulerAnglesPositionTest) {
aiVector3D scaling_c, scaling_cpp,
rotation_c, rotation_cpp,
position_c, position_cpp;
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
result_cpp.Decompose(scaling_cpp, rotation_cpp, position_cpp);
aiMatrix4DecomposeIntoScalingEulerAnglesPosition(&result_c, &scaling_c, &rotation_c, &position_c);
EXPECT_EQ(scaling_cpp, scaling_c);
EXPECT_EQ(position_cpp, position_c);
EXPECT_EQ(rotation_cpp, rotation_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeIntoScalingAxisAnglePositionTest) {
aiVector3D scaling_c, scaling_cpp,
axis_c, axis_cpp,
position_c, position_cpp;
float angle_c, angle_cpp;
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
result_cpp.Decompose(scaling_cpp, axis_cpp, angle_cpp, position_cpp);
aiMatrix4DecomposeIntoScalingAxisAnglePosition(&result_c, &scaling_c, &axis_c, &angle_c, &position_c);
EXPECT_EQ(scaling_cpp, scaling_c);
EXPECT_EQ(axis_cpp, axis_c);
EXPECT_EQ(angle_cpp, angle_c);
EXPECT_EQ(position_cpp, position_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeNoScalingTest) {
aiVector3D position_c, position_cpp;
aiQuaternion rotation_c, rotation_cpp;
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
result_cpp.DecomposeNoScaling(rotation_cpp, position_cpp);
aiMatrix4DecomposeNoScaling(&result_c, &rotation_c, &position_c);
EXPECT_EQ(position_cpp, position_c);
EXPECT_EQ(rotation_cpp, rotation_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromEulerAnglesTest) {
const float x(RandPI.next()),
y(RandPI.next()),
z(RandPI.next());
result_cpp.FromEulerAnglesXYZ(x, y, z);
aiMatrix4FromEulerAngles(&result_c, x, y, z);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationXTest) {
const float angle(RandPI.next());
aiMatrix4x4::RotationX(angle, result_cpp);
aiMatrix4RotationX(&result_c, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationYTest) {
const float angle(RandPI.next());
aiMatrix4x4::RotationY(angle, result_cpp);
aiMatrix4RotationY(&result_c, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationZTest) {
const float angle(RandPI.next());
aiMatrix4x4::RotationZ(angle, result_cpp);
aiMatrix4RotationZ(&result_c, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromRotationAroundAxisTest) {
const float angle(RandPI.next());
const auto axis = random_unit_vec3();
aiMatrix4x4::Rotation(angle, axis, result_cpp);
aiMatrix4FromRotationAroundAxis(&result_c, &axis, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4TranslationTest) {
const auto axis = random_vec3();
aiMatrix4x4::Translation(axis, result_cpp);
aiMatrix4Translation(&result_c, &axis);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4ScalingTest) {
const auto scaling = random_vec3();
aiMatrix4x4::Scaling(scaling, result_cpp);
aiMatrix4Scaling(&result_c, &scaling);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromToTest) {
// Use predetermined vectors to prevent running into division by zero.
const auto from = aiVector3D(1,2,1).Normalize(), to = aiVector3D(-1,1,1).Normalize();
aiMatrix4x4::FromToMatrix(from, to, result_cpp);
aiMatrix4FromTo(&result_c, &from, &to);
EXPECT_EQ(result_cpp, result_c);
}

View File

@ -0,0 +1,135 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiQuaternion : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiQuaternion();
}
aiQuaternion result_c, result_cpp;
};
TEST_F(AssimpAPITest_aiQuaternion, aiCreateQuaternionFromMatrixTest) {
// Use a predetermined transformation matrix
// to prevent running into division by zero.
aiMatrix3x3 m, r;
aiMatrix3x3::Translation(aiVector2D(14,-25), m);
aiMatrix3x3::RotationZ(Math::PI<float>() / 4.0f, r);
m = m * r;
result_cpp = aiQuaternion(m);
aiCreateQuaternionFromMatrix(&result_c, &m);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionFromEulerAnglesTest) {
const float x(RandPI.next()),
y(RandPI.next()),
z(RandPI.next());
result_cpp = aiQuaternion(x, y, z);
aiQuaternionFromEulerAngles(&result_c, x, y, z);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionFromAxisAngleTest) {
const float angle(RandPI.next());
const aiVector3D axis(random_unit_vec3());
result_cpp = aiQuaternion(axis, angle);
aiQuaternionFromAxisAngle(&result_c, &axis, angle);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionFromNormalizedQuaternionTest) {
const auto qvec3 = random_unit_vec3();
result_cpp = aiQuaternion(qvec3);
aiQuaternionFromNormalizedQuaternion(&result_c, &qvec3);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionAreEqualTest) {
result_c = result_cpp = random_quat();
EXPECT_EQ(result_cpp == result_c,
(bool)aiQuaternionAreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionAreEqualEpsilonTest) {
result_c = result_cpp = random_quat();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiQuaternionAreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionNormalizeTest) {
result_c = result_cpp = random_quat();
aiQuaternionNormalize(&result_c);
EXPECT_EQ(result_cpp.Normalize(), result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionConjugateTest) {
result_c = result_cpp = random_quat();
aiQuaternionConjugate(&result_c);
EXPECT_EQ(result_cpp.Conjugate(), result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionMultiplyTest) {
const aiQuaternion temp = random_quat();
result_c = result_cpp = random_quat();
result_cpp = result_cpp * temp;
aiQuaternionMultiply(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionInterpolateTest) {
// Use predetermined quaternions to prevent division by zero
// during slerp calculations.
const float INTERPOLATION(0.5f);
const auto q1 = aiQuaternion(aiVector3D(-1,1,1).Normalize(), Math::PI<float>() / 4.0f);
const auto q2 = aiQuaternion(aiVector3D(1,2,1).Normalize(), Math::PI<float>() / 2.0f);
aiQuaternion::Interpolate(result_cpp, q1, q2, INTERPOLATION);
aiQuaternionInterpolate(&result_c, &q1, &q2, INTERPOLATION);
EXPECT_EQ(result_cpp, result_c);
}

View File

@ -0,0 +1,140 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiVector2D : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiVector2D();
temp = random_vec2(); // Generates a random 2D vector != null vector.
}
aiVector2D result_c, result_cpp, temp;
};
TEST_F(AssimpAPITest_aiVector2D, aiVector2AreEqualTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp == result_c,
(bool)aiVector2AreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2AreEqualEpsilonTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiVector2AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2AddTest) {
result_c = result_cpp = random_vec2();
result_cpp += temp;
aiVector2Add(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2SubtractTest) {
result_c = result_cpp = random_vec2();
result_cpp -= temp;
aiVector2Subtract(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2ScaleTest) {
const float FACTOR = RandNonZero.next();
result_c = result_cpp = random_vec2();
result_cpp *= FACTOR;
aiVector2Scale(&result_c, FACTOR);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2SymMulTest) {
result_c = result_cpp = random_vec2();
result_cpp = result_cpp.SymMul(temp);
aiVector2SymMul(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2DivideByScalarTest) {
const float DIVISOR = RandNonZero.next();
result_c = result_cpp = random_vec2();
result_cpp /= DIVISOR;
aiVector2DivideByScalar(&result_c, DIVISOR);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2DivideByVectorTest) {
result_c = result_cpp = random_vec2();
result_cpp = result_cpp / temp;
aiVector2DivideByVector(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2LengthTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp.Length(), aiVector2Length(&result_c));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2SquareLengthTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp.SquareLength(), aiVector2SquareLength(&result_c));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2NegateTest) {
result_c = result_cpp = random_vec2();
aiVector2Negate(&result_c);
EXPECT_EQ(-result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2DotProductTest) {
result_c = result_cpp = random_vec2();
EXPECT_EQ(result_cpp * result_c,
aiVector2DotProduct(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiVector2D, aiVector2NormalizeTest) {
result_c = result_cpp = random_vec2();
aiVector2Normalize(&result_c);
EXPECT_EQ(result_cpp.Normalize(), result_c);
}

View File

@ -0,0 +1,185 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "MathTest.h"
using namespace Assimp;
class AssimpAPITest_aiVector3D : public AssimpMathTest {
protected:
virtual void SetUp() {
result_c = result_cpp = aiVector3D();
temp = random_vec3(); // Generates a random 3D vector != null vector.
}
aiVector3D result_c, result_cpp, temp;
};
TEST_F(AssimpAPITest_aiVector3D, aiVector3AreEqualTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp == result_c,
(bool)aiVector3AreEqual(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3AreEqualEpsilonTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
(bool)aiVector3AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3LessThanTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp < temp,
(bool)aiVector3LessThan(&result_c, &temp));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3AddTest) {
result_c = result_cpp = random_vec3();
result_cpp += temp;
aiVector3Add(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3SubtractTest) {
result_c = result_cpp = random_vec3();
result_cpp -= temp;
aiVector3Subtract(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3ScaleTest) {
const float FACTOR = RandNonZero.next();
result_c = result_cpp = random_vec3();
result_cpp *= FACTOR;
aiVector3Scale(&result_c, FACTOR);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3SymMulTest) {
result_c = result_cpp = random_vec3();
result_cpp = result_cpp.SymMul(temp);
aiVector3SymMul(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3DivideByScalarTest) {
const float DIVISOR = RandNonZero.next();
result_c = result_cpp = random_vec3();
result_cpp /= DIVISOR;
aiVector3DivideByScalar(&result_c, DIVISOR);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3DivideByVectorTest) {
result_c = result_cpp = random_vec3();
result_cpp = result_cpp / temp;
aiVector3DivideByVector(&result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3LengthTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp.Length(), aiVector3Length(&result_c));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3SquareLengthTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp.SquareLength(), aiVector3SquareLength(&result_c));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3NegateTest) {
result_c = result_cpp = random_vec3();
aiVector3Negate(&result_c);
EXPECT_EQ(-result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3DotProductTest) {
result_c = result_cpp = random_vec3();
EXPECT_EQ(result_cpp * result_c,
aiVector3DotProduct(&result_cpp, &result_c));
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3CrossProductTest) {
result_c = result_cpp = random_vec3();
result_cpp = result_cpp ^ temp;
aiVector3CrossProduct(&result_c, &result_c, &temp);
EXPECT_EQ(result_cpp, result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3NormalizeTest) {
result_c = result_cpp = random_vec3();
aiVector3Normalize(&result_c);
EXPECT_EQ(result_cpp.Normalize(), result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3NormalizeSafeTest) {
result_c = result_cpp = random_vec3();
aiVector3NormalizeSafe(&result_c);
EXPECT_EQ(result_cpp.NormalizeSafe(), result_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiVector3RotateByQuaternionTest) {
aiVector3D v_c, v_cpp;
v_c = v_cpp = random_vec3();
const auto q = random_quat();
aiVector3RotateByQuaternion(&v_c, &q);
EXPECT_EQ(q.Rotate(v_cpp), v_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiTransformVecByMatrix3Test) {
const auto m = random_mat3();
aiVector3D v_c, v_cpp;
v_c = v_cpp = random_vec3();
v_cpp *= m;
aiTransformVecByMatrix3(&v_c, &m);
EXPECT_EQ(v_cpp, v_c);
}
TEST_F(AssimpAPITest_aiVector3D, aiTransformVecByMatrix4Test) {
const auto m = random_mat4();
aiVector3D v_c, v_cpp;
v_c = v_cpp = random_vec3();
v_cpp *= m;
aiTransformVecByMatrix4(&v_c, &m);
EXPECT_EQ(v_cpp, v_c);
}

View File

@ -0,0 +1,56 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "MathTest.h"
namespace Assimp {
// Initialize epsilon value.
const float AssimpMathTest::Epsilon = Math::getEpsilon<float>();
// Initialize with an interval of [1,100].
RandomUniformFloatGenerator AssimpMathTest::RandNonZero(1.0f, 100.0f);
// Initialize with an interval of [-PI,PI] inclusively.
RandomUniformFloatGenerator AssimpMathTest::RandPI(-Math::PI<float>(), Math::PI<float>());
}

View File

@ -0,0 +1,103 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#ifndef ASSIMP_MATH_TEST_H
#define ASSIMP_MATH_TEST_H
#include "UnitTestPCH.h"
#include <assimp/types.h>
#include "RandomNumberGeneration.h"
namespace Assimp {
/** Custom test class providing several math related utilities. */
class AssimpMathTest : public ::testing::Test {
public:
/** Return a random non-null 2D vector. */
inline static aiVector2D random_vec2() {
return aiVector2D(RandNonZero.next(), RandNonZero.next());
}
/** Return a random non-null 3D vector. */
inline static aiVector3D random_vec3() {
return aiVector3D(RandNonZero.next(), RandNonZero.next(),RandNonZero.next());
}
/** Return a random unit 3D vector. */
inline static aiVector3D random_unit_vec3() {
return random_vec3().NormalizeSafe();
}
/** Return a quaternion with random orientation and
* rotation angle around axis. */
inline static aiQuaternion random_quat() {
return aiQuaternion(random_unit_vec3(), RandPI.next());
}
/** Return a random non-null 3x3 matrix. */
inline static aiMatrix3x3 random_mat3() {
return aiMatrix3x3(
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next());
}
/** Return a random non-null 4x4 matrix. */
inline static aiMatrix4x4 random_mat4() {
return aiMatrix4x4(
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next(),
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next());
}
/** Epsilon value to use in tests. */
static const float Epsilon;
/** Random number generators. */
static RandomUniformFloatGenerator RandNonZero, RandPI;
};
}
#endif // ASSIMP_MATH_TEST_H

View File

@ -0,0 +1,82 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2020, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#ifndef ASSIMP_RANDOM_NUMBER_GENERATION_H
#define ASSIMP_RANDOM_NUMBER_GENERATION_H
#include <random>
namespace Assimp {
/** Helper class to use for generating pseudo-random
* real numbers, with a uniform distribution. */
template<typename T>
class RandomUniformRealGenerator {
public:
RandomUniformRealGenerator() :
dist_(),
rd_(),
re_(rd_()) {
// empty
}
RandomUniformRealGenerator(T min, T max) :
dist_(min, max),
rd_(),
re_(rd_()) {
// empty
}
inline T next() {
return dist_(re_);
}
private:
std::uniform_real_distribution<T> dist_;
std::random_device rd_;
std::default_random_engine re_;
};
using RandomUniformFloatGenerator = RandomUniformRealGenerator<float>;
}
#endif // ASSIMP_RANDOM_NUMBER_GENERATION_H

View File

@ -491,6 +491,12 @@ TEST_F(utglTF2ImportExport, texcoords) {
EXPECT_EQ(uvIndex, 1);
}
TEST_F(utglTF2ImportExport, recursive_nodes) {
Assimp::Importer importer;
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/RecursiveNodes/RecursiveNodes.gltf", aiProcess_ValidateDataStructure);
EXPECT_EQ(nullptr, scene);
}
TEST_F(utglTF2ImportExport, norootnode_noscene) {
Assimp::Importer importer;
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/TestNoRootNode/NoScene.gltf", aiProcess_ValidateDataStructure);