Merge branch 'master' into master
commit
e3563212d7
|
@ -11,7 +11,7 @@ jobs:
|
|||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
- uses: actions/checkout@v2
|
||||
- name: configure
|
||||
run: cmake CMakeLists.txt
|
||||
- name: build
|
||||
|
@ -23,7 +23,7 @@ jobs:
|
|||
runs-on: macos-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
- uses: actions/checkout@v2
|
||||
- name: configure
|
||||
run: cmake CMakeLists.txt
|
||||
- name: build
|
||||
|
@ -35,7 +35,7 @@ jobs:
|
|||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v1
|
||||
- uses: actions/checkout@v2
|
||||
- name: configure
|
||||
run: cmake CMakeLists.txt
|
||||
- name: build
|
||||
|
|
|
@ -7,6 +7,8 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
|
|||
|
||||
set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
|
||||
|
||||
get_property(LIB64 GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS)
|
||||
|
||||
if(MSVC)
|
||||
if(MSVC_TOOLSET_VERSION)
|
||||
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
|
||||
|
@ -35,8 +37,6 @@ if(MSVC)
|
|||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
|
||||
|
||||
file(TO_NATIVE_PATH "${_IMPORT_PREFIX}" _IMPORT_PREFIX)
|
||||
|
||||
if(ASSIMP_BUILD_SHARED_LIBS)
|
||||
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_SHARED_LIBRARY_SUFFIX@")
|
||||
set(importLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_DEBUG_POSTFIX@@CMAKE_IMPORT_LIBRARY_SUFFIX@")
|
||||
|
@ -89,9 +89,6 @@ else()
|
|||
endif()
|
||||
endif()
|
||||
|
||||
|
||||
|
||||
|
||||
# Commands beyond this point should not need to know the version.
|
||||
set(CMAKE_IMPORT_FILE_VERSION)
|
||||
|
||||
|
|
|
@ -7,6 +7,8 @@ set(CMAKE_IMPORT_FILE_VERSION 1)
|
|||
|
||||
set(ASSIMP_BUILD_SHARED_LIBS @BUILD_SHARED_LIBS@)
|
||||
|
||||
get_property(LIB64 GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS)
|
||||
|
||||
if(MSVC)
|
||||
if(MSVC_TOOLSET_VERSION)
|
||||
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
|
||||
|
@ -34,8 +36,6 @@ if(MSVC)
|
|||
endif()
|
||||
endif()
|
||||
set(ASSIMP_LIBRARY_SUFFIX "@ASSIMP_LIBRARY_SUFFIX@-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library" )
|
||||
|
||||
file(TO_NATIVE_PATH "${_IMPORT_PREFIX}" _IMPORT_PREFIX)
|
||||
|
||||
if(ASSIMP_BUILD_SHARED_LIBS)
|
||||
set(sharedLibraryName "assimp${ASSIMP_LIBRARY_SUFFIX}@CMAKE_SHARED_LIBRARY_SUFFIX@")
|
||||
|
@ -56,7 +56,7 @@ if(MSVC)
|
|||
# Import target "assimp::assimp" for configuration "Release"
|
||||
set_property(TARGET assimp::assimp APPEND PROPERTY IMPORTED_CONFIGURATIONS RELEASE)
|
||||
set_target_properties(assimp::assimp PROPERTIES
|
||||
IMPORTED_LOCATION_RELEASE "${_IMPORT_PREFIX}/lib/${staticLibraryName}"
|
||||
IMPORTED_LOCATION_RELEASE "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}"
|
||||
)
|
||||
list(APPEND _IMPORT_CHECK_TARGETS assimp::assimp )
|
||||
list(APPEND _IMPORT_CHECK_FILES_FOR_assimp::assimp "@CMAKE_INSTALL_FULL_LIBDIR@/${staticLibraryName}")
|
||||
|
|
|
@ -181,7 +181,7 @@ bool D3MFExporter::export3DModel() {
|
|||
|
||||
writeHeader();
|
||||
mModelOutput << "<" << XmlTag::model << " " << XmlTag::model_unit << "=\"millimeter\""
|
||||
<< "xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
|
||||
<< " xmlns=\"http://schemas.microsoft.com/3dmanufacturing/core/2015/02\">"
|
||||
<< std::endl;
|
||||
mModelOutput << "<" << XmlTag::resources << ">";
|
||||
mModelOutput << std::endl;
|
||||
|
@ -212,7 +212,7 @@ bool D3MFExporter::export3DModel() {
|
|||
}
|
||||
|
||||
void D3MFExporter::writeHeader() {
|
||||
mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF - 8\"?>";
|
||||
mModelOutput << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>";
|
||||
mModelOutput << std::endl;
|
||||
}
|
||||
|
||||
|
@ -254,16 +254,28 @@ void D3MFExporter::writeBaseMaterials() {
|
|||
if ( mat->Get( AI_MATKEY_COLOR_DIFFUSE, color ) == aiReturn_SUCCESS ) {
|
||||
hexDiffuseColor.clear();
|
||||
tmp.clear();
|
||||
hexDiffuseColor = "#";
|
||||
|
||||
tmp = DecimalToHexa( (ai_real) color.r );
|
||||
hexDiffuseColor += tmp;
|
||||
tmp = DecimalToHexa((ai_real)color.g);
|
||||
hexDiffuseColor += tmp;
|
||||
tmp = DecimalToHexa((ai_real)color.b);
|
||||
hexDiffuseColor += tmp;
|
||||
tmp = DecimalToHexa((ai_real)color.a);
|
||||
hexDiffuseColor += tmp;
|
||||
// rgbs %
|
||||
if(color.r <= 1 && color.g <= 1 && color.b <= 1 && color.a <= 1){
|
||||
|
||||
hexDiffuseColor = Rgba2Hex(
|
||||
(int)((ai_real)color.r)*255,
|
||||
(int)((ai_real)color.g)*255,
|
||||
(int)((ai_real)color.b)*255,
|
||||
(int)((ai_real)color.a)*255,
|
||||
true
|
||||
);
|
||||
|
||||
}else{
|
||||
hexDiffuseColor = "#";
|
||||
tmp = DecimalToHexa( (ai_real) color.r );
|
||||
hexDiffuseColor += tmp;
|
||||
tmp = DecimalToHexa((ai_real)color.g);
|
||||
hexDiffuseColor += tmp;
|
||||
tmp = DecimalToHexa((ai_real)color.b);
|
||||
hexDiffuseColor += tmp;
|
||||
tmp = DecimalToHexa((ai_real)color.a);
|
||||
hexDiffuseColor += tmp;
|
||||
}
|
||||
} else {
|
||||
hexDiffuseColor = "#FFFFFFFF";
|
||||
}
|
||||
|
@ -284,7 +296,7 @@ void D3MFExporter::writeObjects() {
|
|||
if ( nullptr == currentNode ) {
|
||||
continue;
|
||||
}
|
||||
mModelOutput << "<" << XmlTag::object << " id=\"" << currentNode->mName.C_Str() << "\" type=\"model\">";
|
||||
mModelOutput << "<" << XmlTag::object << " id=\"" << i + 2 << "\" type=\"model\">";
|
||||
mModelOutput << std::endl;
|
||||
for ( unsigned int j = 0; j < currentNode->mNumMeshes; ++j ) {
|
||||
aiMesh *currentMesh = mScene->mMeshes[ currentNode->mMeshes[ j ] ];
|
||||
|
@ -348,7 +360,7 @@ void D3MFExporter::writeBuild() {
|
|||
mModelOutput << "<" << XmlTag::build << ">" << std::endl;
|
||||
|
||||
for ( size_t i = 0; i < mBuildItems.size(); ++i ) {
|
||||
mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 1 << "\"/>";
|
||||
mModelOutput << "<" << XmlTag::item << " objectid=\"" << i + 2 << "\"/>";
|
||||
mModelOutput << std::endl;
|
||||
}
|
||||
mModelOutput << "</" << XmlTag::build << ">";
|
||||
|
|
|
@ -83,32 +83,61 @@ namespace Assimp {
|
|||
void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out);
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Exporter worker function prototypes. Should not be necessary to #ifndef them, it's just a prototype
|
||||
// do not use const, because some exporter need to convert the scene temporary
|
||||
// Exporter worker function prototypes. Do not use const, because some exporter need to convert
|
||||
// the scene temporary
|
||||
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
|
||||
void ExportSceneCollada(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_X_EXPORTER
|
||||
void ExportSceneXFile(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_STEP_EXPORTER
|
||||
void ExportSceneStep(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_OBJ_EXPORTER
|
||||
void ExportSceneObj(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneObjNoMtl(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_STL_EXPORTER
|
||||
void ExportSceneSTL(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneSTLBinary(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_PLY_EXPORTER
|
||||
void ExportScenePly(const char*,IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportScenePlyBinary(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_3DS_EXPORTER
|
||||
void ExportScene3DS(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_GLTF_EXPORTER
|
||||
void ExportSceneGLTF(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLB(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLTF2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneGLB2(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_ASSBIN_EXPORTER
|
||||
void ExportSceneAssbin(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_ASSXML_EXPORTER
|
||||
void ExportSceneAssxml(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_X3D_EXPORTER
|
||||
void ExportSceneX3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
|
||||
void ExportSceneFBX(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneFBXA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_3MF_EXPORTER
|
||||
void ExportScene3MF( const char*, IOSystem*, const aiScene*, const ExportProperties* );
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_M3D_EXPORTER
|
||||
void ExportSceneM3D(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
void ExportSceneM3DA(const char*, IOSystem*, const aiScene*, const ExportProperties*);
|
||||
#endif
|
||||
#ifndef ASSIMP_BUILD_NO_ASSJSON_EXPORTER
|
||||
void ExportAssimp2Json(const char* , IOSystem*, const aiScene* , const Assimp::ExportProperties*);
|
||||
|
||||
#endif
|
||||
|
||||
static void setupExporterArray(std::vector<Exporter::ExportFormatEntry> &exporters) {
|
||||
#ifndef ASSIMP_BUILD_NO_COLLADA_EXPORTER
|
||||
|
|
|
@ -58,6 +58,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#include <algorithm>
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <stdexcept>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
@ -81,14 +82,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
#else
|
||||
#define gltf_unordered_map map
|
||||
#define gltf_unordered_set set
|
||||
#endif
|
||||
|
||||
#ifdef ASSIMP_GLTF_USE_UNORDERED_MULTIMAP
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#if _MSC_VER > 1600
|
||||
#define gltf_unordered_map unordered_map
|
||||
#define gltf_unordered_set unordered_set
|
||||
#else
|
||||
#define gltf_unordered_map tr1::unordered_map
|
||||
#define gltf_unordered_set tr1::unordered_set
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
@ -375,8 +380,8 @@ struct Accessor : public Object {
|
|||
|
||||
inline uint8_t *GetPointer();
|
||||
|
||||
template <class T>
|
||||
bool ExtractData(T *&outData);
|
||||
template<class T>
|
||||
void ExtractData(T *&outData);
|
||||
|
||||
void WriteData(size_t count, const void *src_buffer, size_t src_stride);
|
||||
|
||||
|
@ -875,6 +880,8 @@ class LazyDict : public LazyDictBase {
|
|||
Value *mDict; //! JSON dictionary object
|
||||
Asset &mAsset; //! The asset instance
|
||||
|
||||
std::gltf_unordered_set<unsigned int> mRecursiveReferenceCheck; //! Used by Retrieve to prevent recursive lookups
|
||||
|
||||
void AttachToDocument(Document &doc);
|
||||
void DetachFromDocument();
|
||||
|
||||
|
|
|
@ -280,6 +280,11 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i) {
|
|||
throw DeadlyImportError("GLTF: Object at index \"" + to_string(i) + "\" is not a JSON object");
|
||||
}
|
||||
|
||||
if (mRecursiveReferenceCheck.find(i) != mRecursiveReferenceCheck.end()) {
|
||||
throw DeadlyImportError("GLTF: Object at index \"" + to_string(i) + "\" has recursive reference to itself");
|
||||
}
|
||||
mRecursiveReferenceCheck.insert(i);
|
||||
|
||||
// Unique ptr prevents memory leak in case of Read throws an exception
|
||||
auto inst = std::unique_ptr<T>(new T());
|
||||
inst->id = std::string(mDictId) + "_" + to_string(i);
|
||||
|
@ -287,7 +292,9 @@ Ref<T> LazyDict<T>::Retrieve(unsigned int i) {
|
|||
ReadMember(obj, "name", inst->name);
|
||||
inst->Read(obj, mAsset);
|
||||
|
||||
return Add(inst.release());
|
||||
Ref<T> result = Add(inst.release());
|
||||
mRecursiveReferenceCheck.erase(i);
|
||||
return result;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
|
@ -613,10 +620,13 @@ inline void CopyData(size_t count,
|
|||
}
|
||||
} // namespace
|
||||
|
||||
template <class T>
|
||||
bool Accessor::ExtractData(T *&outData) {
|
||||
uint8_t *data = GetPointer();
|
||||
if (!data) return false;
|
||||
template<class T>
|
||||
void Accessor::ExtractData(T *&outData)
|
||||
{
|
||||
uint8_t* data = GetPointer();
|
||||
if (!data) {
|
||||
throw DeadlyImportError("GLTF: data is NULL");
|
||||
}
|
||||
|
||||
const size_t elemSize = GetElementSize();
|
||||
const size_t totalSize = elemSize * count;
|
||||
|
@ -636,8 +646,6 @@ bool Accessor::ExtractData(T *&outData) {
|
|||
memcpy(outData + i, data + i * stride, elemSize);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
inline void Accessor::WriteData(size_t _count, const void *src_buffer, size_t src_stride) {
|
||||
|
|
|
@ -55,36 +55,51 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
namespace Assimp {
|
||||
namespace Math {
|
||||
|
||||
// TODO: use binary GCD for unsigned integers ....
|
||||
template < typename IntegerType >
|
||||
inline
|
||||
IntegerType gcd( IntegerType a, IntegerType b ) {
|
||||
/// @brief Will return the greatest common divisor.
|
||||
/// @param a [in] Value a.
|
||||
/// @param b [in] Value b.
|
||||
/// @return The greatest common divisor.
|
||||
template <typename IntegerType>
|
||||
inline IntegerType gcd( IntegerType a, IntegerType b ) {
|
||||
const IntegerType zero = (IntegerType)0;
|
||||
while ( true ) {
|
||||
if ( a == zero )
|
||||
if ( a == zero ) {
|
||||
return b;
|
||||
}
|
||||
b %= a;
|
||||
|
||||
if ( b == zero )
|
||||
if ( b == zero ) {
|
||||
return a;
|
||||
}
|
||||
a %= b;
|
||||
}
|
||||
}
|
||||
|
||||
/// @brief Will return the greatest common divisor.
|
||||
/// @param a [in] Value a.
|
||||
/// @param b [in] Value b.
|
||||
/// @return The greatest common divisor.
|
||||
template < typename IntegerType >
|
||||
inline
|
||||
IntegerType lcm( IntegerType a, IntegerType b ) {
|
||||
inline IntegerType lcm( IntegerType a, IntegerType b ) {
|
||||
const IntegerType t = gcd (a,b);
|
||||
if (!t)
|
||||
if (!t) {
|
||||
return t;
|
||||
}
|
||||
return a / t * b;
|
||||
}
|
||||
|
||||
/// @brief Will return the smallest epsilon-value for the requested type.
|
||||
/// @return The numercical limit epsilon depending on its type.
|
||||
template<class T>
|
||||
inline
|
||||
T getEpsilon() {
|
||||
inline T getEpsilon() {
|
||||
return std::numeric_limits<T>::epsilon();
|
||||
}
|
||||
|
||||
/// @brief Will return the constant PI for the requested type.
|
||||
/// @return Pi
|
||||
template<class T>
|
||||
inline T PI() {
|
||||
return static_cast<T>(3.14159265358979323846);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Math
|
||||
} // namespace Assimp
|
||||
|
|
|
@ -145,4 +145,21 @@ std::string DecimalToHexa( T toConvert ) {
|
|||
return result;
|
||||
}
|
||||
|
||||
/// @brief translate RGBA to String
|
||||
/// @param r aiColor.r
|
||||
/// @param g aiColor.g
|
||||
/// @param b aiColor.b
|
||||
/// @param a aiColor.a
|
||||
/// @param with_head #
|
||||
/// @return The hexadecimal string, is empty in case of an error.
|
||||
AI_FORCE_INLINE std::string Rgba2Hex(int r, int g, int b, int a, bool with_head) {
|
||||
std::stringstream ss;
|
||||
if (with_head) {
|
||||
ss << "#";
|
||||
}
|
||||
ss << std::hex << (r << 24 | g << 16 | b << 8 | a);
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
#endif // INCLUDED_AI_STRINGUTILS_H
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
SET(SAMPLE_PROJECT_NAME assimp_simpleogl)
|
||||
|
||||
FIND_PACKAGE(OpenGL)
|
||||
FIND_PACKAGE(GLUT)
|
||||
IF ( MSVC )
|
||||
|
@ -16,6 +18,10 @@ IF ( NOT GLUT_FOUND )
|
|||
ENDIF ()
|
||||
ENDIF ()
|
||||
|
||||
# Used for usage and error messages in the program.
|
||||
ADD_COMPILE_DEFINITIONS(ASSIMP_VERSION="${ASSIMP_VERSION}")
|
||||
ADD_COMPILE_DEFINITIONS(PROJECT_NAME="${SAMPLE_PROJECT_NAME}")
|
||||
|
||||
if ( MSVC )
|
||||
ADD_DEFINITIONS( -D_SCL_SECURE_NO_WARNINGS )
|
||||
ADD_DEFINITIONS( -D_CRT_SECURE_NO_WARNINGS )
|
||||
|
@ -34,17 +40,17 @@ LINK_DIRECTORIES(
|
|||
${Assimp_BINARY_DIR}/lib
|
||||
)
|
||||
|
||||
ADD_EXECUTABLE( assimp_simpleogl
|
||||
ADD_EXECUTABLE( ${SAMPLE_PROJECT_NAME}
|
||||
Sample_SimpleOpenGL.c
|
||||
)
|
||||
|
||||
SET_PROPERTY(TARGET assimp_simpleogl PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
SET_PROPERTY(TARGET ${SAMPLE_PROJECT_NAME} PROPERTY DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
|
||||
|
||||
TARGET_LINK_LIBRARIES( assimp_simpleogl assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${M_LIB} )
|
||||
SET_TARGET_PROPERTIES( assimp_simpleogl PROPERTIES
|
||||
OUTPUT_NAME assimp_simpleogl
|
||||
TARGET_LINK_LIBRARIES( ${SAMPLE_PROJECT_NAME} assimp ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${M_LIB} )
|
||||
SET_TARGET_PROPERTIES( ${SAMPLE_PROJECT_NAME} PROPERTIES
|
||||
OUTPUT_NAME ${SAMPLE_PROJECT_NAME}
|
||||
)
|
||||
|
||||
INSTALL( TARGETS assimp_simpleogl
|
||||
INSTALL( TARGETS ${SAMPLE_PROJECT_NAME}
|
||||
DESTINATION "${ASSIMP_BIN_INSTALL_DIR}" COMPONENT assimp-dev
|
||||
)
|
||||
|
|
|
@ -15,9 +15,9 @@
|
|||
#include <stdio.h>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include <glut.h>
|
||||
#include <freeglut.h>
|
||||
#else
|
||||
#include <GL/glut.h>
|
||||
#include <GL/freeglut.h>
|
||||
#endif
|
||||
|
||||
/* assimp include files. These three are usually needed. */
|
||||
|
@ -25,6 +25,39 @@
|
|||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
#define COMMAND_USAGE "--usage"
|
||||
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
inline static void print_run_command(const char* command_name) {
|
||||
printf("Run '%s %s' for more information.\n",
|
||||
PROJECT_NAME, command_name);
|
||||
}
|
||||
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
inline static void print_error(const char* msg) {
|
||||
printf("ERROR: %s\n", msg);
|
||||
}
|
||||
|
||||
#define NEW_LINE "\n"
|
||||
#define DOUBLE_NEW_LINE NEW_LINE NEW_LINE
|
||||
|
||||
/* ---------------------------------------------------------------------------- */
|
||||
inline static void print_usage() {
|
||||
static const char* usage_format =
|
||||
"Usage: "
|
||||
PROJECT_NAME
|
||||
" <file>" DOUBLE_NEW_LINE
|
||||
"where:" DOUBLE_NEW_LINE
|
||||
" %-10s %s" DOUBLE_NEW_LINE
|
||||
"options:" DOUBLE_NEW_LINE
|
||||
" %-10s %s" DOUBLE_NEW_LINE;
|
||||
printf(usage_format,
|
||||
// where
|
||||
"file", "The input model file to load.",
|
||||
// options
|
||||
COMMAND_USAGE, "Display usage.");
|
||||
}
|
||||
|
||||
/* the global Assimp scene object */
|
||||
const C_STRUCT aiScene* scene = NULL;
|
||||
GLuint scene_list = 0;
|
||||
|
@ -245,7 +278,7 @@ void do_motion (void)
|
|||
static int frames = 0;
|
||||
|
||||
int time = glutGet(GLUT_ELAPSED_TIME);
|
||||
angle += (time-prev_time)*0.01f;
|
||||
angle += static_cast<float>((time-prev_time)*0.01);
|
||||
prev_time = time;
|
||||
|
||||
frames += 1;
|
||||
|
@ -324,12 +357,42 @@ int loadasset (const char* path)
|
|||
/* ---------------------------------------------------------------------------- */
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
const char* model_file = NULL;
|
||||
C_STRUCT aiLogStream stream;
|
||||
|
||||
if (argc < 2) {
|
||||
print_error("No input model file specifed.");
|
||||
print_run_command(COMMAND_USAGE);
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// Find and execute available commands entered by the user.
|
||||
for (int i = 1; i < argc; ++i) {
|
||||
if (!strncmp(argv[i], COMMAND_USAGE, strlen(COMMAND_USAGE))) {
|
||||
print_usage();
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
}
|
||||
|
||||
// Check and validate the specified model file extension.
|
||||
model_file = argv[1];
|
||||
const char* extension = strchr(model_file, '.');
|
||||
if (!extension) {
|
||||
print_error("Please provide a file with a valid extension.");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
if (AI_FALSE == aiIsExtensionSupported(extension)) {
|
||||
print_error("The specified model file extension is currently "
|
||||
"unsupported in Assimp " ASSIMP_VERSION ".");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
glutInitWindowSize(900,600);
|
||||
glutInitWindowPosition(100,100);
|
||||
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
|
||||
glutInit(&argc, argv);
|
||||
glutSetOption(GLUT_ACTION_ON_WINDOW_CLOSE, GLUT_ACTION_GLUTMAINLOOP_RETURNS);
|
||||
|
||||
glutCreateWindow("Assimp - Very simple OpenGL sample");
|
||||
glutDisplayFunc(display);
|
||||
|
@ -346,14 +409,11 @@ int main(int argc, char **argv)
|
|||
stream = aiGetPredefinedLogStream(aiDefaultLogStream_FILE,"assimp_log.txt");
|
||||
aiAttachLogStream(&stream);
|
||||
|
||||
/* the model name can be specified on the command line. If none
|
||||
is specified, we try to locate one of the more expressive test
|
||||
models from the repository (/models-nonbsd may be missing in
|
||||
some distributions so we need a fallback from /models!). */
|
||||
if( 0 != loadasset( argc >= 2 ? argv[1] : "../../test/models-nonbsd/X/dwarf.x")) {
|
||||
if( argc != 1 || (0 != loadasset( "../../../../test/models-nonbsd/X/dwarf.x") && 0 != loadasset( "../../test/models/X/Testwuson.X"))) {
|
||||
return -1;
|
||||
}
|
||||
// Load the model file.
|
||||
if(0 != loadasset(model_file)) {
|
||||
print_error("Failed to load model. Please ensure that the specified file exists.");
|
||||
aiDetachAllLogStreams();
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
glClearColor(0.1f,0.1f,0.1f,1.f);
|
||||
|
@ -384,5 +444,5 @@ int main(int argc, char **argv)
|
|||
again. This will definitely release the last resources allocated
|
||||
by Assimp.*/
|
||||
aiDetachAllLogStreams();
|
||||
return 0;
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@ bool ModelLoader::Load(HWND hwnd, ID3D11Device * dev, ID3D11DeviceContext * devc
|
|||
aiProcess_Triangulate |
|
||||
aiProcess_ConvertToLeftHanded);
|
||||
|
||||
if (pScene == NULL)
|
||||
if (pScene == nullptr)
|
||||
return false;
|
||||
|
||||
this->directory_ = filename.substr(0, filename.find_last_of("/\\"));
|
||||
|
|
|
@ -126,7 +126,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
|
|||
int argc;
|
||||
LPWSTR* argv = CommandLineToArgvW(GetCommandLineW(), &argc);
|
||||
if (!argv) {
|
||||
MessageBox(NULL,
|
||||
MessageBox(nullptr,
|
||||
TEXT("An error occured while reading command line arguments."),
|
||||
TEXT("Error!"),
|
||||
MB_ICONERROR | MB_OK);
|
||||
|
@ -143,7 +143,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
|
|||
|
||||
// Ensure that a model file has been specified.
|
||||
if (argc < 2) {
|
||||
MessageBox(NULL,
|
||||
MessageBox(nullptr,
|
||||
TEXT("No model file specified. The program will now close."),
|
||||
TEXT("Error!"),
|
||||
MB_ICONERROR | MB_OK);
|
||||
|
@ -165,16 +165,16 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
|
|||
wc.cbClsExtra = 0;
|
||||
wc.cbWndExtra = 0;
|
||||
wc.hInstance = hInstance;
|
||||
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
|
||||
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||
wc.hbrBackground = NULL;
|
||||
wc.lpszMenuName = NULL;
|
||||
wc.hIcon = LoadIcon(nullptr, IDI_APPLICATION);
|
||||
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
|
||||
wc.hbrBackground = nullptr;
|
||||
wc.lpszMenuName = nullptr;
|
||||
wc.lpszClassName = g_szClassName;
|
||||
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
|
||||
wc.hIconSm = LoadIcon(nullptr, IDI_APPLICATION);
|
||||
|
||||
if (!RegisterClassEx(&wc))
|
||||
{
|
||||
MessageBox(NULL, "Window Registration Failed!", "Error!",
|
||||
MessageBox(nullptr, "Window Registration Failed!", "Error!",
|
||||
MB_ICONEXCLAMATION | MB_OK);
|
||||
return 0;
|
||||
}
|
||||
|
@ -188,12 +188,12 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
|
|||
" Simple Textured Directx11 Sample ",
|
||||
WS_OVERLAPPEDWINDOW,
|
||||
CW_USEDEFAULT, CW_USEDEFAULT, wr.right - wr.left, wr.bottom - wr.top,
|
||||
NULL, NULL, hInstance, NULL
|
||||
nullptr, nullptr, hInstance, nullptr
|
||||
);
|
||||
|
||||
if (g_hwnd == NULL)
|
||||
if (g_hwnd == nullptr)
|
||||
{
|
||||
MessageBox(NULL, "Window Creation Failed!", "Error!",
|
||||
MessageBox(nullptr, "Window Creation Failed!", "Error!",
|
||||
MB_ICONEXCLAMATION | MB_OK);
|
||||
return 0;
|
||||
}
|
||||
|
@ -210,7 +210,7 @@ int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE /*hPrevInstance*/,
|
|||
while (true)
|
||||
{
|
||||
|
||||
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
||||
if (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
|
@ -372,7 +372,7 @@ void InitD3D(HINSTANCE /*hinstance*/, HWND hWnd)
|
|||
ID3D11Texture2D *pBackBuffer;
|
||||
swapchain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
|
||||
|
||||
dev->CreateRenderTargetView(pBackBuffer, NULL, &backbuffer);
|
||||
dev->CreateRenderTargetView(pBackBuffer, nullptr, &backbuffer);
|
||||
pBackBuffer->Release();
|
||||
|
||||
D3D11_TEXTURE2D_DESC descDepth;
|
||||
|
@ -440,7 +440,7 @@ void InitD3D(HINSTANCE /*hinstance*/, HWND hWnd)
|
|||
void CleanD3D(void)
|
||||
{
|
||||
if (swapchain)
|
||||
swapchain->SetFullscreenState(FALSE, NULL);
|
||||
swapchain->SetFullscreenState(FALSE, nullptr);
|
||||
|
||||
if (ourModel) {
|
||||
ourModel->Close();
|
||||
|
@ -513,8 +513,8 @@ void InitPipeline()
|
|||
if(FAILED(CompileShaderFromFile(SHADER_PATH PIXEL_SHADER_FILE, 0, "main", "ps_4_0", &PS)))
|
||||
Throwanerror(UTFConverter(L"Failed to compile shader from file " PIXEL_SHADER_FILE).c_str());
|
||||
|
||||
dev->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), NULL, &pVS);
|
||||
dev->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), NULL, &pPS);
|
||||
dev->CreateVertexShader(VS->GetBufferPointer(), VS->GetBufferSize(), nullptr, &pVS);
|
||||
dev->CreatePixelShader(PS->GetBufferPointer(), PS->GetBufferSize(), nullptr, &pPS);
|
||||
|
||||
D3D11_INPUT_ELEMENT_DESC ied[] =
|
||||
{
|
||||
|
@ -576,16 +576,16 @@ HRESULT CompileShaderFromFile(LPCWSTR pFileName, const D3D_SHADER_MACRO* pDefine
|
|||
compileFlags |= D3DCOMPILE_DEBUG;
|
||||
#endif
|
||||
|
||||
ID3DBlob* pErrorBlob = NULL;
|
||||
ID3DBlob* pErrorBlob = nullptr;
|
||||
|
||||
HRESULT result = D3DCompileFromFile(pFileName, pDefines, D3D_COMPILE_STANDARD_FILE_INCLUDE, pEntryPoint, pShaderModel, compileFlags, 0, ppBytecodeBlob, &pErrorBlob);
|
||||
if (FAILED(result))
|
||||
{
|
||||
if (pErrorBlob != NULL)
|
||||
if (pErrorBlob != nullptr)
|
||||
OutputDebugStringA((LPCSTR)pErrorBlob->GetBufferPointer());
|
||||
}
|
||||
|
||||
if (pErrorBlob != NULL)
|
||||
if (pErrorBlob != nullptr)
|
||||
pErrorBlob->Release();
|
||||
|
||||
return result;
|
||||
|
|
|
@ -61,6 +61,14 @@ SET( COMMON
|
|||
unit/utIssues.cpp
|
||||
unit/utAnim.cpp
|
||||
unit/AssimpAPITest.cpp
|
||||
unit/AssimpAPITest_aiMatrix3x3.cpp
|
||||
unit/AssimpAPITest_aiMatrix4x4.cpp
|
||||
unit/AssimpAPITest_aiQuaternion.cpp
|
||||
unit/AssimpAPITest_aiVector2D.cpp
|
||||
unit/AssimpAPITest_aiVector3D.cpp
|
||||
unit/MathTest.cpp
|
||||
unit/MathTest.h
|
||||
unit/RandomNumberGeneration.h
|
||||
unit/utBatchLoader.cpp
|
||||
unit/utDefaultIOStream.cpp
|
||||
unit/utFastAtof.cpp
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
{
|
||||
"asset": {
|
||||
"version": "2.0"
|
||||
},
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"children": [
|
||||
1
|
||||
]
|
||||
},
|
||||
{
|
||||
"children": [
|
||||
0
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
|
@ -0,0 +1,151 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "UnitTestPCH.h"
|
||||
#include "MathTest.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class AssimpAPITest_aiMatrix3x3 : public AssimpMathTest {
|
||||
protected:
|
||||
virtual void SetUp() {
|
||||
result_c = result_cpp = aiMatrix3x3();
|
||||
}
|
||||
|
||||
aiMatrix3x3 result_c, result_cpp;
|
||||
};
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiIdentityMatrix3Test) {
|
||||
// Force a non-identity matrix.
|
||||
result_c = aiMatrix3x3(0,0,0,0,0,0,0,0,0);
|
||||
aiIdentityMatrix3(&result_c);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromMatrix4Test) {
|
||||
const auto m = random_mat4();
|
||||
result_cpp = aiMatrix3x3(m);
|
||||
aiMatrix3FromMatrix4(&result_c, &m);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromQuaternionTest) {
|
||||
const auto q = random_quat();
|
||||
result_cpp = q.GetMatrix();
|
||||
aiMatrix3FromQuaternion(&result_c, &q);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3AreEqualTest) {
|
||||
result_c = result_cpp = random_mat3();
|
||||
EXPECT_EQ(result_cpp == result_c,
|
||||
(bool)aiMatrix3AreEqual(&result_cpp, &result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3AreEqualEpsilonTest) {
|
||||
result_c = result_cpp = random_mat3();
|
||||
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
|
||||
(bool)aiMatrix3AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMultiplyMatrix3Test) {
|
||||
const auto m = random_mat3();
|
||||
result_c = result_cpp = random_mat3();
|
||||
result_cpp *= m;
|
||||
aiMultiplyMatrix3(&result_c, &m);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiTransposeMatrix3Test) {
|
||||
result_c = result_cpp = random_mat3();
|
||||
result_cpp.Transpose();
|
||||
aiTransposeMatrix3(&result_c);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3InverseTest) {
|
||||
// Use a predetermined matrix to prevent arbitrary
|
||||
// cases where it could have a null determinant.
|
||||
result_c = result_cpp = aiMatrix3x3(
|
||||
5, 2, 7,
|
||||
4, 6, 9,
|
||||
1, 8, 3);
|
||||
result_cpp.Inverse();
|
||||
aiMatrix3Inverse(&result_c);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3DeterminantTest) {
|
||||
result_c = result_cpp = random_mat3();
|
||||
EXPECT_EQ(result_cpp.Determinant(),
|
||||
aiMatrix3Determinant(&result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3RotationZTest) {
|
||||
const float angle(RandPI.next());
|
||||
aiMatrix3x3::RotationZ(angle, result_cpp);
|
||||
aiMatrix3RotationZ(&result_c, angle);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromRotationAroundAxisTest) {
|
||||
const float angle(RandPI.next());
|
||||
const auto axis = random_unit_vec3();
|
||||
aiMatrix3x3::Rotation(angle, axis, result_cpp);
|
||||
aiMatrix3FromRotationAroundAxis(&result_c, &axis, angle);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3TranslationTest) {
|
||||
const auto axis = random_vec2();
|
||||
aiMatrix3x3::Translation(axis, result_cpp);
|
||||
aiMatrix3Translation(&result_c, &axis);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix3x3, aiMatrix3FromToTest) {
|
||||
// Use predetermined vectors to prevent running into division by zero.
|
||||
const auto from = aiVector3D(1,2,1).Normalize(), to = aiVector3D(-1,1,1).Normalize();
|
||||
aiMatrix3x3::FromToMatrix(from, to, result_cpp);
|
||||
aiMatrix3FromTo(&result_c, &from, &to);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
|
@ -0,0 +1,259 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "UnitTestPCH.h"
|
||||
#include "MathTest.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class AssimpAPITest_aiMatrix4x4 : public AssimpMathTest {
|
||||
protected:
|
||||
virtual void SetUp() {
|
||||
result_c = result_cpp = aiMatrix4x4();
|
||||
}
|
||||
|
||||
/* Generates a predetermined transformation matrix to use
|
||||
for the aiDecompose functions to prevent running into
|
||||
division by zero. */
|
||||
aiMatrix4x4 get_predetermined_transformation_matrix_for_decomposition() const {
|
||||
aiMatrix4x4 t, r;
|
||||
aiMatrix4x4::Translation(aiVector3D(14,-25,-8), t);
|
||||
aiMatrix4x4::Rotation(Math::PI<float>() / 4.0f, aiVector3D(1).Normalize(), r);
|
||||
return t * r;
|
||||
}
|
||||
|
||||
aiMatrix4x4 result_c, result_cpp;
|
||||
};
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiIdentityMatrix4Test) {
|
||||
// Force a non-identity matrix.
|
||||
result_c = aiMatrix4x4(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);
|
||||
aiIdentityMatrix4(&result_c);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromMatrix3Test) {
|
||||
aiMatrix3x3 m = random_mat3();
|
||||
result_cpp = aiMatrix4x4(m);
|
||||
aiMatrix4FromMatrix3(&result_c, &m);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromScalingQuaternionPositionTest) {
|
||||
const aiVector3D s = random_vec3();
|
||||
const aiQuaternion q = random_quat();
|
||||
const aiVector3D t = random_vec3();
|
||||
result_cpp = aiMatrix4x4(s, q, t);
|
||||
aiMatrix4FromScalingQuaternionPosition(&result_c, &s, &q, &t);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AddTest) {
|
||||
const aiMatrix4x4 temp = random_mat4();
|
||||
result_c = result_cpp = random_mat4();
|
||||
result_cpp = result_cpp + temp;
|
||||
aiMatrix4Add(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AreEqualTest) {
|
||||
result_c = result_cpp = random_mat4();
|
||||
EXPECT_EQ(result_cpp == result_c,
|
||||
(bool)aiMatrix4AreEqual(&result_cpp, &result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4AreEqualEpsilonTest) {
|
||||
result_c = result_cpp = random_mat4();
|
||||
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
|
||||
(bool)aiMatrix4AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMultiplyMatrix4Test) {
|
||||
const auto m = random_mat4();
|
||||
result_c = result_cpp = random_mat4();
|
||||
result_cpp *= m;
|
||||
aiMultiplyMatrix4(&result_c, &m);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiTransposeMatrix4Test) {
|
||||
result_c = result_cpp = random_mat4();
|
||||
result_cpp.Transpose();
|
||||
aiTransposeMatrix4(&result_c);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4InverseTest) {
|
||||
// Use a predetermined matrix to prevent arbitrary
|
||||
// cases where it could have a null determinant.
|
||||
result_c = result_cpp = aiMatrix4x4(
|
||||
6, 10, 15, 3,
|
||||
14, 2, 12, 8,
|
||||
9, 13, 5, 16,
|
||||
4, 7, 11, 1);
|
||||
result_cpp.Inverse();
|
||||
aiMatrix4Inverse(&result_c);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DeterminantTest) {
|
||||
result_c = result_cpp = random_mat4();
|
||||
EXPECT_EQ(result_cpp.Determinant(),
|
||||
aiMatrix4Determinant(&result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4IsIdentityTest) {
|
||||
EXPECT_EQ(result_cpp.IsIdentity(),
|
||||
(bool)aiMatrix4IsIdentity(&result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiDecomposeMatrixTest) {
|
||||
aiVector3D scaling_c, scaling_cpp,
|
||||
position_c, position_cpp;
|
||||
aiQuaternion rotation_c, rotation_cpp;
|
||||
|
||||
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
|
||||
result_cpp.Decompose(scaling_cpp, rotation_cpp, position_cpp);
|
||||
aiDecomposeMatrix(&result_c, &scaling_c, &rotation_c, &position_c);
|
||||
EXPECT_EQ(scaling_cpp, scaling_c);
|
||||
EXPECT_EQ(position_cpp, position_c);
|
||||
EXPECT_EQ(rotation_cpp, rotation_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeIntoScalingEulerAnglesPositionTest) {
|
||||
aiVector3D scaling_c, scaling_cpp,
|
||||
rotation_c, rotation_cpp,
|
||||
position_c, position_cpp;
|
||||
|
||||
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
|
||||
result_cpp.Decompose(scaling_cpp, rotation_cpp, position_cpp);
|
||||
aiMatrix4DecomposeIntoScalingEulerAnglesPosition(&result_c, &scaling_c, &rotation_c, &position_c);
|
||||
EXPECT_EQ(scaling_cpp, scaling_c);
|
||||
EXPECT_EQ(position_cpp, position_c);
|
||||
EXPECT_EQ(rotation_cpp, rotation_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeIntoScalingAxisAnglePositionTest) {
|
||||
aiVector3D scaling_c, scaling_cpp,
|
||||
axis_c, axis_cpp,
|
||||
position_c, position_cpp;
|
||||
float angle_c, angle_cpp;
|
||||
|
||||
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
|
||||
result_cpp.Decompose(scaling_cpp, axis_cpp, angle_cpp, position_cpp);
|
||||
aiMatrix4DecomposeIntoScalingAxisAnglePosition(&result_c, &scaling_c, &axis_c, &angle_c, &position_c);
|
||||
EXPECT_EQ(scaling_cpp, scaling_c);
|
||||
EXPECT_EQ(axis_cpp, axis_c);
|
||||
EXPECT_EQ(angle_cpp, angle_c);
|
||||
EXPECT_EQ(position_cpp, position_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4DecomposeNoScalingTest) {
|
||||
aiVector3D position_c, position_cpp;
|
||||
aiQuaternion rotation_c, rotation_cpp;
|
||||
|
||||
result_c = result_cpp = get_predetermined_transformation_matrix_for_decomposition();
|
||||
result_cpp.DecomposeNoScaling(rotation_cpp, position_cpp);
|
||||
aiMatrix4DecomposeNoScaling(&result_c, &rotation_c, &position_c);
|
||||
EXPECT_EQ(position_cpp, position_c);
|
||||
EXPECT_EQ(rotation_cpp, rotation_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromEulerAnglesTest) {
|
||||
const float x(RandPI.next()),
|
||||
y(RandPI.next()),
|
||||
z(RandPI.next());
|
||||
result_cpp.FromEulerAnglesXYZ(x, y, z);
|
||||
aiMatrix4FromEulerAngles(&result_c, x, y, z);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationXTest) {
|
||||
const float angle(RandPI.next());
|
||||
aiMatrix4x4::RotationX(angle, result_cpp);
|
||||
aiMatrix4RotationX(&result_c, angle);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationYTest) {
|
||||
const float angle(RandPI.next());
|
||||
aiMatrix4x4::RotationY(angle, result_cpp);
|
||||
aiMatrix4RotationY(&result_c, angle);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4RotationZTest) {
|
||||
const float angle(RandPI.next());
|
||||
aiMatrix4x4::RotationZ(angle, result_cpp);
|
||||
aiMatrix4RotationZ(&result_c, angle);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromRotationAroundAxisTest) {
|
||||
const float angle(RandPI.next());
|
||||
const auto axis = random_unit_vec3();
|
||||
aiMatrix4x4::Rotation(angle, axis, result_cpp);
|
||||
aiMatrix4FromRotationAroundAxis(&result_c, &axis, angle);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4TranslationTest) {
|
||||
const auto axis = random_vec3();
|
||||
aiMatrix4x4::Translation(axis, result_cpp);
|
||||
aiMatrix4Translation(&result_c, &axis);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4ScalingTest) {
|
||||
const auto scaling = random_vec3();
|
||||
aiMatrix4x4::Scaling(scaling, result_cpp);
|
||||
aiMatrix4Scaling(&result_c, &scaling);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiMatrix4x4, aiMatrix4FromToTest) {
|
||||
// Use predetermined vectors to prevent running into division by zero.
|
||||
const auto from = aiVector3D(1,2,1).Normalize(), to = aiVector3D(-1,1,1).Normalize();
|
||||
aiMatrix4x4::FromToMatrix(from, to, result_cpp);
|
||||
aiMatrix4FromTo(&result_c, &from, &to);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
|
@ -0,0 +1,135 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "UnitTestPCH.h"
|
||||
#include "MathTest.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class AssimpAPITest_aiQuaternion : public AssimpMathTest {
|
||||
protected:
|
||||
virtual void SetUp() {
|
||||
result_c = result_cpp = aiQuaternion();
|
||||
}
|
||||
|
||||
aiQuaternion result_c, result_cpp;
|
||||
};
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiCreateQuaternionFromMatrixTest) {
|
||||
// Use a predetermined transformation matrix
|
||||
// to prevent running into division by zero.
|
||||
aiMatrix3x3 m, r;
|
||||
aiMatrix3x3::Translation(aiVector2D(14,-25), m);
|
||||
aiMatrix3x3::RotationZ(Math::PI<float>() / 4.0f, r);
|
||||
m = m * r;
|
||||
|
||||
result_cpp = aiQuaternion(m);
|
||||
aiCreateQuaternionFromMatrix(&result_c, &m);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionFromEulerAnglesTest) {
|
||||
const float x(RandPI.next()),
|
||||
y(RandPI.next()),
|
||||
z(RandPI.next());
|
||||
result_cpp = aiQuaternion(x, y, z);
|
||||
aiQuaternionFromEulerAngles(&result_c, x, y, z);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionFromAxisAngleTest) {
|
||||
const float angle(RandPI.next());
|
||||
const aiVector3D axis(random_unit_vec3());
|
||||
result_cpp = aiQuaternion(axis, angle);
|
||||
aiQuaternionFromAxisAngle(&result_c, &axis, angle);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionFromNormalizedQuaternionTest) {
|
||||
const auto qvec3 = random_unit_vec3();
|
||||
result_cpp = aiQuaternion(qvec3);
|
||||
aiQuaternionFromNormalizedQuaternion(&result_c, &qvec3);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionAreEqualTest) {
|
||||
result_c = result_cpp = random_quat();
|
||||
EXPECT_EQ(result_cpp == result_c,
|
||||
(bool)aiQuaternionAreEqual(&result_cpp, &result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionAreEqualEpsilonTest) {
|
||||
result_c = result_cpp = random_quat();
|
||||
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
|
||||
(bool)aiQuaternionAreEqualEpsilon(&result_cpp, &result_c, Epsilon));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionNormalizeTest) {
|
||||
result_c = result_cpp = random_quat();
|
||||
aiQuaternionNormalize(&result_c);
|
||||
EXPECT_EQ(result_cpp.Normalize(), result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionConjugateTest) {
|
||||
result_c = result_cpp = random_quat();
|
||||
aiQuaternionConjugate(&result_c);
|
||||
EXPECT_EQ(result_cpp.Conjugate(), result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionMultiplyTest) {
|
||||
const aiQuaternion temp = random_quat();
|
||||
result_c = result_cpp = random_quat();
|
||||
result_cpp = result_cpp * temp;
|
||||
aiQuaternionMultiply(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiQuaternion, aiQuaternionInterpolateTest) {
|
||||
// Use predetermined quaternions to prevent division by zero
|
||||
// during slerp calculations.
|
||||
const float INTERPOLATION(0.5f);
|
||||
const auto q1 = aiQuaternion(aiVector3D(-1,1,1).Normalize(), Math::PI<float>() / 4.0f);
|
||||
const auto q2 = aiQuaternion(aiVector3D(1,2,1).Normalize(), Math::PI<float>() / 2.0f);
|
||||
aiQuaternion::Interpolate(result_cpp, q1, q2, INTERPOLATION);
|
||||
aiQuaternionInterpolate(&result_c, &q1, &q2, INTERPOLATION);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
|
@ -0,0 +1,140 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "UnitTestPCH.h"
|
||||
#include "MathTest.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class AssimpAPITest_aiVector2D : public AssimpMathTest {
|
||||
protected:
|
||||
virtual void SetUp() {
|
||||
result_c = result_cpp = aiVector2D();
|
||||
temp = random_vec2(); // Generates a random 2D vector != null vector.
|
||||
}
|
||||
|
||||
aiVector2D result_c, result_cpp, temp;
|
||||
};
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2AreEqualTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
EXPECT_EQ(result_cpp == result_c,
|
||||
(bool)aiVector2AreEqual(&result_cpp, &result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2AreEqualEpsilonTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
|
||||
(bool)aiVector2AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2AddTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
result_cpp += temp;
|
||||
aiVector2Add(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2SubtractTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
result_cpp -= temp;
|
||||
aiVector2Subtract(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2ScaleTest) {
|
||||
const float FACTOR = RandNonZero.next();
|
||||
result_c = result_cpp = random_vec2();
|
||||
result_cpp *= FACTOR;
|
||||
aiVector2Scale(&result_c, FACTOR);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2SymMulTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
result_cpp = result_cpp.SymMul(temp);
|
||||
aiVector2SymMul(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2DivideByScalarTest) {
|
||||
const float DIVISOR = RandNonZero.next();
|
||||
result_c = result_cpp = random_vec2();
|
||||
result_cpp /= DIVISOR;
|
||||
aiVector2DivideByScalar(&result_c, DIVISOR);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2DivideByVectorTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
result_cpp = result_cpp / temp;
|
||||
aiVector2DivideByVector(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2LengthTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
EXPECT_EQ(result_cpp.Length(), aiVector2Length(&result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2SquareLengthTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
EXPECT_EQ(result_cpp.SquareLength(), aiVector2SquareLength(&result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2NegateTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
aiVector2Negate(&result_c);
|
||||
EXPECT_EQ(-result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2DotProductTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
EXPECT_EQ(result_cpp * result_c,
|
||||
aiVector2DotProduct(&result_cpp, &result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector2D, aiVector2NormalizeTest) {
|
||||
result_c = result_cpp = random_vec2();
|
||||
aiVector2Normalize(&result_c);
|
||||
EXPECT_EQ(result_cpp.Normalize(), result_c);
|
||||
}
|
|
@ -0,0 +1,185 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "UnitTestPCH.h"
|
||||
#include "MathTest.h"
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class AssimpAPITest_aiVector3D : public AssimpMathTest {
|
||||
protected:
|
||||
virtual void SetUp() {
|
||||
result_c = result_cpp = aiVector3D();
|
||||
temp = random_vec3(); // Generates a random 3D vector != null vector.
|
||||
}
|
||||
|
||||
aiVector3D result_c, result_cpp, temp;
|
||||
};
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3AreEqualTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
EXPECT_EQ(result_cpp == result_c,
|
||||
(bool)aiVector3AreEqual(&result_cpp, &result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3AreEqualEpsilonTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
EXPECT_EQ(result_cpp.Equal(result_c, Epsilon),
|
||||
(bool)aiVector3AreEqualEpsilon(&result_cpp, &result_c, Epsilon));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3LessThanTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
EXPECT_EQ(result_cpp < temp,
|
||||
(bool)aiVector3LessThan(&result_c, &temp));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3AddTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
result_cpp += temp;
|
||||
aiVector3Add(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3SubtractTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
result_cpp -= temp;
|
||||
aiVector3Subtract(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3ScaleTest) {
|
||||
const float FACTOR = RandNonZero.next();
|
||||
result_c = result_cpp = random_vec3();
|
||||
result_cpp *= FACTOR;
|
||||
aiVector3Scale(&result_c, FACTOR);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3SymMulTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
result_cpp = result_cpp.SymMul(temp);
|
||||
aiVector3SymMul(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3DivideByScalarTest) {
|
||||
const float DIVISOR = RandNonZero.next();
|
||||
result_c = result_cpp = random_vec3();
|
||||
result_cpp /= DIVISOR;
|
||||
aiVector3DivideByScalar(&result_c, DIVISOR);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3DivideByVectorTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
result_cpp = result_cpp / temp;
|
||||
aiVector3DivideByVector(&result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3LengthTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
EXPECT_EQ(result_cpp.Length(), aiVector3Length(&result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3SquareLengthTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
EXPECT_EQ(result_cpp.SquareLength(), aiVector3SquareLength(&result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3NegateTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
aiVector3Negate(&result_c);
|
||||
EXPECT_EQ(-result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3DotProductTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
EXPECT_EQ(result_cpp * result_c,
|
||||
aiVector3DotProduct(&result_cpp, &result_c));
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3CrossProductTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
result_cpp = result_cpp ^ temp;
|
||||
aiVector3CrossProduct(&result_c, &result_c, &temp);
|
||||
EXPECT_EQ(result_cpp, result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3NormalizeTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
aiVector3Normalize(&result_c);
|
||||
EXPECT_EQ(result_cpp.Normalize(), result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3NormalizeSafeTest) {
|
||||
result_c = result_cpp = random_vec3();
|
||||
aiVector3NormalizeSafe(&result_c);
|
||||
EXPECT_EQ(result_cpp.NormalizeSafe(), result_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiVector3RotateByQuaternionTest) {
|
||||
aiVector3D v_c, v_cpp;
|
||||
v_c = v_cpp = random_vec3();
|
||||
const auto q = random_quat();
|
||||
aiVector3RotateByQuaternion(&v_c, &q);
|
||||
EXPECT_EQ(q.Rotate(v_cpp), v_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiTransformVecByMatrix3Test) {
|
||||
const auto m = random_mat3();
|
||||
aiVector3D v_c, v_cpp;
|
||||
v_c = v_cpp = random_vec3();
|
||||
v_cpp *= m;
|
||||
aiTransformVecByMatrix3(&v_c, &m);
|
||||
EXPECT_EQ(v_cpp, v_c);
|
||||
}
|
||||
|
||||
TEST_F(AssimpAPITest_aiVector3D, aiTransformVecByMatrix4Test) {
|
||||
const auto m = random_mat4();
|
||||
aiVector3D v_c, v_cpp;
|
||||
v_c = v_cpp = random_vec3();
|
||||
v_cpp *= m;
|
||||
aiTransformVecByMatrix4(&v_c, &m);
|
||||
EXPECT_EQ(v_cpp, v_c);
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
#include "MathTest.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// Initialize epsilon value.
|
||||
const float AssimpMathTest::Epsilon = Math::getEpsilon<float>();
|
||||
|
||||
// Initialize with an interval of [1,100].
|
||||
RandomUniformFloatGenerator AssimpMathTest::RandNonZero(1.0f, 100.0f);
|
||||
|
||||
// Initialize with an interval of [-PI,PI] inclusively.
|
||||
RandomUniformFloatGenerator AssimpMathTest::RandPI(-Math::PI<float>(), Math::PI<float>());
|
||||
|
||||
}
|
|
@ -0,0 +1,103 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_MATH_TEST_H
|
||||
#define ASSIMP_MATH_TEST_H
|
||||
|
||||
#include "UnitTestPCH.h"
|
||||
#include <assimp/types.h>
|
||||
#include "RandomNumberGeneration.h"
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/** Custom test class providing several math related utilities. */
|
||||
class AssimpMathTest : public ::testing::Test {
|
||||
public:
|
||||
/** Return a random non-null 2D vector. */
|
||||
inline static aiVector2D random_vec2() {
|
||||
return aiVector2D(RandNonZero.next(), RandNonZero.next());
|
||||
}
|
||||
|
||||
/** Return a random non-null 3D vector. */
|
||||
inline static aiVector3D random_vec3() {
|
||||
return aiVector3D(RandNonZero.next(), RandNonZero.next(),RandNonZero.next());
|
||||
}
|
||||
|
||||
/** Return a random unit 3D vector. */
|
||||
inline static aiVector3D random_unit_vec3() {
|
||||
return random_vec3().NormalizeSafe();
|
||||
}
|
||||
|
||||
/** Return a quaternion with random orientation and
|
||||
* rotation angle around axis. */
|
||||
inline static aiQuaternion random_quat() {
|
||||
return aiQuaternion(random_unit_vec3(), RandPI.next());
|
||||
}
|
||||
|
||||
/** Return a random non-null 3x3 matrix. */
|
||||
inline static aiMatrix3x3 random_mat3() {
|
||||
return aiMatrix3x3(
|
||||
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(),
|
||||
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(),
|
||||
RandNonZero.next(), RandNonZero.next(),RandNonZero.next());
|
||||
}
|
||||
|
||||
/** Return a random non-null 4x4 matrix. */
|
||||
inline static aiMatrix4x4 random_mat4() {
|
||||
return aiMatrix4x4(
|
||||
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next(),
|
||||
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next(),
|
||||
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next(),
|
||||
RandNonZero.next(), RandNonZero.next(),RandNonZero.next(), RandNonZero.next());
|
||||
}
|
||||
|
||||
/** Epsilon value to use in tests. */
|
||||
static const float Epsilon;
|
||||
|
||||
/** Random number generators. */
|
||||
static RandomUniformFloatGenerator RandNonZero, RandPI;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_MATH_TEST_H
|
|
@ -0,0 +1,82 @@
|
|||
/*
|
||||
---------------------------------------------------------------------------
|
||||
Open Asset Import Library (assimp)
|
||||
---------------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2020, assimp team
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the following
|
||||
conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
---------------------------------------------------------------------------
|
||||
*/
|
||||
|
||||
#ifndef ASSIMP_RANDOM_NUMBER_GENERATION_H
|
||||
#define ASSIMP_RANDOM_NUMBER_GENERATION_H
|
||||
|
||||
#include <random>
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
/** Helper class to use for generating pseudo-random
|
||||
* real numbers, with a uniform distribution. */
|
||||
template<typename T>
|
||||
class RandomUniformRealGenerator {
|
||||
public:
|
||||
RandomUniformRealGenerator() :
|
||||
dist_(),
|
||||
rd_(),
|
||||
re_(rd_()) {
|
||||
// empty
|
||||
}
|
||||
|
||||
RandomUniformRealGenerator(T min, T max) :
|
||||
dist_(min, max),
|
||||
rd_(),
|
||||
re_(rd_()) {
|
||||
// empty
|
||||
}
|
||||
|
||||
inline T next() {
|
||||
return dist_(re_);
|
||||
}
|
||||
|
||||
private:
|
||||
std::uniform_real_distribution<T> dist_;
|
||||
std::random_device rd_;
|
||||
std::default_random_engine re_;
|
||||
};
|
||||
|
||||
using RandomUniformFloatGenerator = RandomUniformRealGenerator<float>;
|
||||
|
||||
}
|
||||
|
||||
#endif // ASSIMP_RANDOM_NUMBER_GENERATION_H
|
|
@ -491,6 +491,12 @@ TEST_F(utglTF2ImportExport, texcoords) {
|
|||
EXPECT_EQ(uvIndex, 1);
|
||||
}
|
||||
|
||||
TEST_F(utglTF2ImportExport, recursive_nodes) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/RecursiveNodes/RecursiveNodes.gltf", aiProcess_ValidateDataStructure);
|
||||
EXPECT_EQ(nullptr, scene);
|
||||
}
|
||||
|
||||
TEST_F(utglTF2ImportExport, norootnode_noscene) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene* scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/TestNoRootNode/NoScene.gltf", aiProcess_ValidateDataStructure);
|
||||
|
|
Loading…
Reference in New Issue