Merge branch 'master' into gltf_mesh_morph_animations
commit
5018af995b
|
@ -1289,7 +1289,7 @@ void FBXExporter::WriteObjects ()
|
|||
|
||||
for(unsigned int lr = 1; lr < m->GetNumUVChannels(); ++ lr)
|
||||
{
|
||||
FBX::Node layerExtra("Layer", int32_t(1));
|
||||
FBX::Node layerExtra("Layer", int32_t(lr));
|
||||
layerExtra.AddChild("Version", int32_t(100));
|
||||
FBX::Node leExtra("LayerElement");
|
||||
leExtra.AddChild("Type", "LayerElementUV");
|
||||
|
|
Loading…
Reference in New Issue