Add Copyright common metadata to glTF importer/exporter

Technically this only exists in glTF v2 but may as well include in both
pull/2820/head
RichardTea 2019-12-09 14:30:12 +00:00
parent f498a395e4
commit 986b67801d
6 changed files with 31 additions and 2 deletions

View File

@ -627,6 +627,9 @@ namespace glTF {
asset.SetObject();
asset.AddMember("version", Value(mAsset.asset.version, mAl).Move(), mAl);
asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
if (!mAsset.asset.copyright.empty())
asset.AddMember("copyright", Value(mAsset.asset.copyright, mAl).Move(), mAl);
mDoc.AddMember("asset", asset, mAl);
}

View File

@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "glTF/glTFAssetWriter.h"
#include "PostProcessing/SplitLargeMeshes.h"
#include <assimp/commonMetaData.h>
#include <assimp/Exceptional.h>
#include <assimp/StringComparison.h>
#include <assimp/ByteSwapper.h>
@ -873,6 +874,12 @@ void glTFExporter::ExportMetadata()
aiGetVersionMajor(), aiGetVersionMinor(), aiGetVersionRevision());
asset.generator = buffer;
// Copyright
aiString copyright_str;
if (mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
asset.copyright = copyright_str.C_Str();
}
}
inline void ExtractAnimationData(Asset& mAsset, std::string& animId, Ref<Animation>& animRef, Ref<Buffer>& buffer, const aiNodeAnim* nodeChannel, float ticksPerSecond)

View File

@ -703,7 +703,8 @@ void glTFImporter::ImportCommonMetadata(glTF::Asset& a)
ai_assert(mScene->mMetaData == nullptr);
const bool hasVersion = !a.asset.version.empty();
const bool hasGenerator = !a.asset.generator.empty();
if (hasVersion || hasGenerator)
const bool hasCopyright = !a.asset.copyright.empty();
if (hasVersion || hasGenerator || hasCopyright)
{
mScene->mMetaData = new aiMetadata;
if (hasVersion)
@ -714,6 +715,10 @@ void glTFImporter::ImportCommonMetadata(glTF::Asset& a)
{
mScene->mMetaData->Add(AI_METADATA_SOURCE_GENERATOR, aiString(a.asset.generator));
}
if (hasCopyright)
{
mScene->mMetaData->Add(AI_METADATA_SOURCE_COPYRIGHT, aiString(a.asset.copyright));
}
}
}

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@ -720,6 +720,8 @@ namespace glTF2 {
asset.SetObject();
asset.AddMember("version", Value(mAsset.asset.version, mAl).Move(), mAl);
asset.AddMember("generator", Value(mAsset.asset.generator, mAl).Move(), mAl);
if (!mAsset.asset.copyright.empty())
asset.AddMember("copyright", Value(mAsset.asset.copyright, mAl).Move(), mAl);
mDoc.AddMember("asset", asset, mAl);
}

View File

@ -46,6 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "glTF2/glTF2AssetWriter.h"
#include "PostProcessing/SplitLargeMeshes.h"
#include <assimp/commonMetaData.h>
#include <assimp/Exceptional.h>
#include <assimp/StringComparison.h>
#include <assimp/ByteSwapper.h>
@ -996,6 +997,12 @@ void glTF2Exporter::ExportMetadata()
aiGetVersionMajor(), aiGetVersionMinor(), aiGetVersionRevision());
asset.generator = buffer;
// Copyright
aiString copyright_str;
if (mScene->mMetaData->Get(AI_METADATA_SOURCE_COPYRIGHT, copyright_str)) {
asset.copyright = copyright_str.C_Str();
}
}
inline Ref<Accessor> GetSamplerInputRef(Asset& asset, std::string& animId, Ref<Buffer>& buffer, std::vector<float>& times)

View File

@ -1306,7 +1306,8 @@ void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) {
ai_assert(mScene->mMetaData == nullptr);
const bool hasVersion = !a.asset.version.empty();
const bool hasGenerator = !a.asset.generator.empty();
if (hasVersion || hasGenerator)
const bool hasCopyright = !a.asset.copyright.empty();
if (hasVersion || hasGenerator || hasCopyright)
{
mScene->mMetaData = new aiMetadata;
if (hasVersion)
@ -1317,6 +1318,10 @@ void glTF2Importer::ImportCommonMetadata(glTF2::Asset& a) {
{
mScene->mMetaData->Add(AI_METADATA_SOURCE_GENERATOR, aiString(a.asset.generator));
}
if (hasCopyright)
{
mScene->mMetaData->Add(AI_METADATA_SOURCE_COPYRIGHT, aiString(a.asset.copyright));
}
}
}