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187b74355b
commit
0269000884
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@ -352,7 +352,7 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
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if (path[0] == '*') { // embedded
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aiTexture* tex = mScene->mTextures[atoi(&path[1])];
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texture->source->name = tex->mFilename.C_Str();
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texture->source->name = tex->mFilename.C_Str();
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// The asset has its own buffer, see Image::SetData
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texture->source->SetData(reinterpret_cast<uint8_t*> (tex->pcData), tex->mWidth, *mAsset);
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