Apply Assimp clangformat to touched Collada files
parent
a52b66f10d
commit
2c6ac23a4e
File diff suppressed because it is too large
Load Diff
|
@ -47,29 +47,27 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#define AI_COLLADAEXPORTER_H_INC
|
||||
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/light.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/light.h>
|
||||
#include <assimp/Exporter.hpp>
|
||||
#include <map>
|
||||
#include <sstream>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
#include <assimp/StringUtils.h>
|
||||
|
||||
struct aiScene;
|
||||
struct aiNode;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
/// Helper class to export a given scene to a Collada file. Just for my personal
|
||||
/// comfort when implementing it.
|
||||
class ColladaExporter
|
||||
{
|
||||
class ColladaExporter {
|
||||
public:
|
||||
/// Constructor for a specific scene to export
|
||||
ColladaExporter( const aiScene* pScene, IOSystem* pIOSystem, const std::string& path, const std::string& file);
|
||||
ColladaExporter(const aiScene *pScene, IOSystem *pIOSystem, const std::string &path, const std::string &file);
|
||||
|
||||
/// Destructor
|
||||
virtual ~ColladaExporter();
|
||||
|
@ -107,43 +105,49 @@ protected:
|
|||
void WriteControllerLibrary();
|
||||
|
||||
/// Writes a skin controller of the given mesh
|
||||
void WriteController( size_t pIndex);
|
||||
void WriteController(size_t pIndex);
|
||||
|
||||
/// Writes the geometry library
|
||||
void WriteGeometryLibrary();
|
||||
|
||||
/// Writes the given mesh
|
||||
void WriteGeometry( size_t pIndex);
|
||||
void WriteGeometry(size_t pIndex);
|
||||
|
||||
//enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight };
|
||||
// customized to add animation related type
|
||||
enum FloatDataType { FloatType_Vector, FloatType_TexCoord2, FloatType_TexCoord3, FloatType_Color, FloatType_Mat4x4, FloatType_Weight, FloatType_Time };
|
||||
enum FloatDataType { FloatType_Vector,
|
||||
FloatType_TexCoord2,
|
||||
FloatType_TexCoord3,
|
||||
FloatType_Color,
|
||||
FloatType_Mat4x4,
|
||||
FloatType_Weight,
|
||||
FloatType_Time };
|
||||
|
||||
/// Writes a float array of the given type
|
||||
void WriteFloatArray( const std::string& pIdString, FloatDataType pType, const ai_real* pData, size_t pElementCount);
|
||||
void WriteFloatArray(const std::string &pIdString, FloatDataType pType, const ai_real *pData, size_t pElementCount);
|
||||
|
||||
/// Writes the scene library
|
||||
void WriteSceneLibrary();
|
||||
|
||||
// customized, Writes the animation library
|
||||
void WriteAnimationsLibrary();
|
||||
void WriteAnimationLibrary( size_t pIndex);
|
||||
std::string mFoundSkeletonRootNodeID = "skeleton_root"; // will be replaced by found node id in the WriteNode call.
|
||||
|
||||
// customized, Writes the animation library
|
||||
void WriteAnimationsLibrary();
|
||||
void WriteAnimationLibrary(size_t pIndex);
|
||||
std::string mFoundSkeletonRootNodeID = "skeleton_root"; // will be replaced by found node id in the WriteNode call.
|
||||
|
||||
/// Recursively writes the given node
|
||||
void WriteNode( const aiScene* scene, aiNode* pNode);
|
||||
void WriteNode(const aiScene *scene, aiNode *pNode);
|
||||
|
||||
/// Enters a new xml element, which increases the indentation
|
||||
void PushTag() { startstr.append( " "); }
|
||||
void PushTag() { startstr.append(" "); }
|
||||
/// Leaves an element, decreasing the indentation
|
||||
void PopTag() {
|
||||
ai_assert( startstr.length() > 1);
|
||||
startstr.erase( startstr.length() - 2);
|
||||
void PopTag() {
|
||||
ai_assert(startstr.length() > 1);
|
||||
startstr.erase(startstr.length() - 2);
|
||||
}
|
||||
|
||||
/// Creates a mesh ID for the given mesh
|
||||
std::string GetMeshId( size_t pIndex) const {
|
||||
return std::string( "meshId" ) + to_string(pIndex);
|
||||
std::string GetMeshId(size_t pIndex) const {
|
||||
return std::string("meshId") + to_string(pIndex);
|
||||
}
|
||||
|
||||
public:
|
||||
|
@ -151,7 +155,7 @@ public:
|
|||
std::stringstream mOutput;
|
||||
|
||||
/// The IOSystem for output
|
||||
IOSystem* mIOSystem;
|
||||
IOSystem *mIOSystem;
|
||||
|
||||
/// Path of the directory where the scene will be exported
|
||||
const std::string mPath;
|
||||
|
@ -160,7 +164,7 @@ public:
|
|||
const std::string mFile;
|
||||
|
||||
/// The scene to be written
|
||||
const aiScene* mScene;
|
||||
const aiScene *mScene;
|
||||
bool mSceneOwned;
|
||||
|
||||
/// current line start string, contains the current indentation for simple stream insertion
|
||||
|
@ -168,55 +172,54 @@ public:
|
|||
/// current line end string for simple stream insertion
|
||||
std::string endstr;
|
||||
|
||||
// pair of color and texture - texture precedences color
|
||||
struct Surface
|
||||
{
|
||||
bool exist;
|
||||
aiColor4D color;
|
||||
std::string texture;
|
||||
size_t channel;
|
||||
Surface() { exist = false; channel = 0; }
|
||||
};
|
||||
// pair of color and texture - texture precedences color
|
||||
struct Surface {
|
||||
bool exist;
|
||||
aiColor4D color;
|
||||
std::string texture;
|
||||
size_t channel;
|
||||
Surface() {
|
||||
exist = false;
|
||||
channel = 0;
|
||||
}
|
||||
};
|
||||
|
||||
struct Property
|
||||
{
|
||||
bool exist;
|
||||
ai_real value;
|
||||
Property()
|
||||
: exist(false)
|
||||
, value(0.0)
|
||||
{}
|
||||
};
|
||||
struct Property {
|
||||
bool exist;
|
||||
ai_real value;
|
||||
Property() :
|
||||
exist(false),
|
||||
value(0.0) {}
|
||||
};
|
||||
|
||||
// summarize a material in an convenient way.
|
||||
struct Material
|
||||
{
|
||||
std::string name;
|
||||
std::string shading_model;
|
||||
Surface ambient, diffuse, specular, emissive, reflective, transparent, normal;
|
||||
Property shininess, transparency, index_refraction;
|
||||
// summarize a material in an convenient way.
|
||||
struct Material {
|
||||
std::string name;
|
||||
std::string shading_model;
|
||||
Surface ambient, diffuse, specular, emissive, reflective, transparent, normal;
|
||||
Property shininess, transparency, index_refraction;
|
||||
|
||||
Material() {}
|
||||
};
|
||||
Material() {}
|
||||
};
|
||||
|
||||
std::vector<Material> materials;
|
||||
std::vector<Material> materials;
|
||||
|
||||
std::map<unsigned int, std::string> textures;
|
||||
std::map<unsigned int, std::string> textures;
|
||||
|
||||
public:
|
||||
/// Dammit C++ - y u no compile two-pass? No I have to add all methods below the struct definitions
|
||||
/// Reads a single surface entry from the given material keys
|
||||
void ReadMaterialSurface( Surface& poSurface, const aiMaterial* pSrcMat, aiTextureType pTexture, const char* pKey, size_t pType, size_t pIndex);
|
||||
/// Writes an image entry for the given surface
|
||||
void WriteImageEntry( const Surface& pSurface, const std::string& pNameAdd);
|
||||
/// Writes the two parameters necessary for referencing a texture in an effect entry
|
||||
void WriteTextureParamEntry( const Surface& pSurface, const std::string& pTypeName, const std::string& pMatName);
|
||||
/// Writes a color-or-texture entry into an effect definition
|
||||
void WriteTextureColorEntry( const Surface& pSurface, const std::string& pTypeName, const std::string& pImageName);
|
||||
/// Writes a scalar property
|
||||
void WriteFloatEntry( const Property& pProperty, const std::string& pTypeName);
|
||||
/// Dammit C++ - y u no compile two-pass? No I have to add all methods below the struct definitions
|
||||
/// Reads a single surface entry from the given material keys
|
||||
void ReadMaterialSurface(Surface &poSurface, const aiMaterial *pSrcMat, aiTextureType pTexture, const char *pKey, size_t pType, size_t pIndex);
|
||||
/// Writes an image entry for the given surface
|
||||
void WriteImageEntry(const Surface &pSurface, const std::string &pNameAdd);
|
||||
/// Writes the two parameters necessary for referencing a texture in an effect entry
|
||||
void WriteTextureParamEntry(const Surface &pSurface, const std::string &pTypeName, const std::string &pMatName);
|
||||
/// Writes a color-or-texture entry into an effect definition
|
||||
void WriteTextureColorEntry(const Surface &pSurface, const std::string &pTypeName, const std::string &pImageName);
|
||||
/// Writes a scalar property
|
||||
void WriteFloatEntry(const Property &pProperty, const std::string &pTypeName);
|
||||
};
|
||||
|
||||
}
|
||||
} // namespace Assimp
|
||||
|
||||
#endif // !! AI_COLLADAEXPORTER_H_INC
|
||||
|
|
|
@ -43,8 +43,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
#include "ColladaHelper.h"
|
||||
|
||||
#include <assimp/commonMetaData.h>
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include <assimp/commonMetaData.h>
|
||||
|
||||
namespace Assimp {
|
||||
namespace Collada {
|
||||
|
@ -63,42 +63,35 @@ const MetaKeyPairVector &GetColladaAssimpMetaKeys() {
|
|||
|
||||
const MetaKeyPairVector MakeColladaAssimpMetaKeysCamelCase() {
|
||||
MetaKeyPairVector result = MakeColladaAssimpMetaKeys();
|
||||
for (auto &val : result)
|
||||
{
|
||||
for (auto &val : result) {
|
||||
ToCamelCase(val.first);
|
||||
}
|
||||
return result;
|
||||
};
|
||||
|
||||
const MetaKeyPairVector &GetColladaAssimpMetaKeysCamelCase()
|
||||
{
|
||||
const MetaKeyPairVector &GetColladaAssimpMetaKeysCamelCase() {
|
||||
static const MetaKeyPairVector result = MakeColladaAssimpMetaKeysCamelCase();
|
||||
return result;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert underscore_separated to CamelCase: "authoring_tool" becomes "AuthoringTool"
|
||||
void ToCamelCase(std::string &text)
|
||||
{
|
||||
void ToCamelCase(std::string &text) {
|
||||
if (text.empty())
|
||||
return;
|
||||
// Capitalise first character
|
||||
auto it = text.begin();
|
||||
(*it) = ToUpper(*it);
|
||||
++it;
|
||||
for (/*started above*/ ; it != text.end(); /*iterated below*/)
|
||||
{
|
||||
if ((*it) == '_')
|
||||
{
|
||||
for (/*started above*/; it != text.end(); /*iterated below*/) {
|
||||
if ((*it) == '_') {
|
||||
it = text.erase(it);
|
||||
if (it != text.end())
|
||||
(*it) = ToUpper(*it);
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
// Make lower case
|
||||
(*it) = ToLower(*it);
|
||||
++it;
|
||||
++it;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -45,31 +45,28 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
#ifndef AI_COLLADAHELPER_H_INC
|
||||
#define AI_COLLADAHELPER_H_INC
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <stdint.h>
|
||||
#include <assimp/light.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/material.h>
|
||||
#include <assimp/mesh.h>
|
||||
#include <stdint.h>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
||||
struct aiMaterial;
|
||||
|
||||
namespace Assimp {
|
||||
namespace Collada {
|
||||
namespace Assimp {
|
||||
namespace Collada {
|
||||
|
||||
/** Collada file versions which evolved during the years ... */
|
||||
enum FormatVersion
|
||||
{
|
||||
enum FormatVersion {
|
||||
FV_1_5_n,
|
||||
FV_1_4_n,
|
||||
FV_1_3_n
|
||||
};
|
||||
|
||||
|
||||
/** Transformation types that can be applied to a node */
|
||||
enum TransformType
|
||||
{
|
||||
enum TransformType {
|
||||
TF_LOOKAT,
|
||||
TF_ROTATE,
|
||||
TF_TRANSLATE,
|
||||
|
@ -79,10 +76,9 @@ enum TransformType
|
|||
};
|
||||
|
||||
/** Different types of input data to a vertex or face */
|
||||
enum InputType
|
||||
{
|
||||
enum InputType {
|
||||
IT_Invalid,
|
||||
IT_Vertex, // special type for per-index data referring to the <vertices> element carrying the per-vertex data.
|
||||
IT_Vertex, // special type for per-index data referring to the <vertices> element carrying the per-vertex data.
|
||||
IT_Position,
|
||||
IT_Normal,
|
||||
IT_Texcoord,
|
||||
|
@ -92,15 +88,13 @@ enum InputType
|
|||
};
|
||||
|
||||
/** Supported controller types */
|
||||
enum ControllerType
|
||||
{
|
||||
enum ControllerType {
|
||||
Skin,
|
||||
Morph
|
||||
};
|
||||
|
||||
/** Supported morph methods */
|
||||
enum MorphMethod
|
||||
{
|
||||
enum MorphMethod {
|
||||
Normalized,
|
||||
Relative
|
||||
};
|
||||
|
@ -118,24 +112,21 @@ const MetaKeyPairVector &GetColladaAssimpMetaKeysCamelCase();
|
|||
void ToCamelCase(std::string &text);
|
||||
|
||||
/** Contains all data for one of the different transformation types */
|
||||
struct Transform
|
||||
{
|
||||
std::string mID; ///< SID of the transform step, by which anim channels address their target node
|
||||
struct Transform {
|
||||
std::string mID; ///< SID of the transform step, by which anim channels address their target node
|
||||
TransformType mType;
|
||||
ai_real f[16]; ///< Interpretation of data depends on the type of the transformation
|
||||
};
|
||||
|
||||
/** A collada camera. */
|
||||
struct Camera
|
||||
{
|
||||
Camera()
|
||||
: mOrtho (false)
|
||||
, mHorFov (10e10f)
|
||||
, mVerFov (10e10f)
|
||||
, mAspect (10e10f)
|
||||
, mZNear (0.1f)
|
||||
, mZFar (1000.f)
|
||||
{}
|
||||
struct Camera {
|
||||
Camera() :
|
||||
mOrtho(false),
|
||||
mHorFov(10e10f),
|
||||
mVerFov(10e10f),
|
||||
mAspect(10e10f),
|
||||
mZNear(0.1f),
|
||||
mZFar(1000.f) {}
|
||||
|
||||
// Name of camera
|
||||
std::string mName;
|
||||
|
@ -159,19 +150,17 @@ struct Camera
|
|||
#define ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET 1e9f
|
||||
|
||||
/** A collada light source. */
|
||||
struct Light
|
||||
{
|
||||
Light()
|
||||
: mType (aiLightSource_UNDEFINED)
|
||||
, mAttConstant (1.f)
|
||||
, mAttLinear (0.f)
|
||||
, mAttQuadratic (0.f)
|
||||
, mFalloffAngle (180.f)
|
||||
, mFalloffExponent (0.f)
|
||||
, mPenumbraAngle (ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET)
|
||||
, mOuterAngle (ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET)
|
||||
, mIntensity (1.f)
|
||||
{}
|
||||
struct Light {
|
||||
Light() :
|
||||
mType(aiLightSource_UNDEFINED),
|
||||
mAttConstant(1.f),
|
||||
mAttLinear(0.f),
|
||||
mAttQuadratic(0.f),
|
||||
mFalloffAngle(180.f),
|
||||
mFalloffExponent(0.f),
|
||||
mPenumbraAngle(ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET),
|
||||
mOuterAngle(ASSIMP_COLLADA_LIGHT_ANGLE_NOT_SET),
|
||||
mIntensity(1.f) {}
|
||||
|
||||
//! Type of the light source aiLightSourceType + ambient
|
||||
unsigned int mType;
|
||||
|
@ -180,7 +169,7 @@ struct Light
|
|||
aiColor3D mColor;
|
||||
|
||||
//! Light attenuation
|
||||
ai_real mAttConstant,mAttLinear,mAttQuadratic;
|
||||
ai_real mAttConstant, mAttLinear, mAttQuadratic;
|
||||
|
||||
//! Spot light falloff
|
||||
ai_real mFalloffAngle;
|
||||
|
@ -198,12 +187,10 @@ struct Light
|
|||
};
|
||||
|
||||
/** Short vertex index description */
|
||||
struct InputSemanticMapEntry
|
||||
{
|
||||
InputSemanticMapEntry()
|
||||
: mSet(0)
|
||||
, mType(IT_Invalid)
|
||||
{}
|
||||
struct InputSemanticMapEntry {
|
||||
InputSemanticMapEntry() :
|
||||
mSet(0),
|
||||
mType(IT_Invalid) {}
|
||||
|
||||
//! Index of set, optional
|
||||
unsigned int mSet;
|
||||
|
@ -213,8 +200,7 @@ struct InputSemanticMapEntry
|
|||
};
|
||||
|
||||
/** Table to map from effect to vertex input semantics */
|
||||
struct SemanticMappingTable
|
||||
{
|
||||
struct SemanticMappingTable {
|
||||
//! Name of material
|
||||
std::string mMatName;
|
||||
|
||||
|
@ -222,7 +208,7 @@ struct SemanticMappingTable
|
|||
std::map<std::string, InputSemanticMapEntry> mMap;
|
||||
|
||||
//! For std::find
|
||||
bool operator == (const std::string& s) const {
|
||||
bool operator==(const std::string &s) const {
|
||||
return s == mMatName;
|
||||
}
|
||||
};
|
||||
|
@ -230,8 +216,7 @@ struct SemanticMappingTable
|
|||
/** A reference to a mesh inside a node, including materials assigned to the various subgroups.
|
||||
* The ID refers to either a mesh or a controller which specifies the mesh
|
||||
*/
|
||||
struct MeshInstance
|
||||
{
|
||||
struct MeshInstance {
|
||||
///< ID of the mesh or controller to be instanced
|
||||
std::string mMeshOrController;
|
||||
|
||||
|
@ -240,34 +225,30 @@ struct MeshInstance
|
|||
};
|
||||
|
||||
/** A reference to a camera inside a node*/
|
||||
struct CameraInstance
|
||||
{
|
||||
///< ID of the camera
|
||||
struct CameraInstance {
|
||||
///< ID of the camera
|
||||
std::string mCamera;
|
||||
};
|
||||
|
||||
/** A reference to a light inside a node*/
|
||||
struct LightInstance
|
||||
{
|
||||
///< ID of the camera
|
||||
struct LightInstance {
|
||||
///< ID of the camera
|
||||
std::string mLight;
|
||||
};
|
||||
|
||||
/** A reference to a node inside a node*/
|
||||
struct NodeInstance
|
||||
{
|
||||
///< ID of the node
|
||||
struct NodeInstance {
|
||||
///< ID of the node
|
||||
std::string mNode;
|
||||
};
|
||||
|
||||
/** A node in a scene hierarchy */
|
||||
struct Node
|
||||
{
|
||||
struct Node {
|
||||
std::string mName;
|
||||
std::string mID;
|
||||
std::string mSID;
|
||||
Node* mParent;
|
||||
std::vector<Node*> mChildren;
|
||||
Node *mParent;
|
||||
std::vector<Node *> mChildren;
|
||||
|
||||
/** Operations in order to calculate the resulting transformation to parent. */
|
||||
std::vector<Transform> mTransforms;
|
||||
|
@ -288,77 +269,78 @@ struct Node
|
|||
std::string mPrimaryCamera;
|
||||
|
||||
//! Constructor. Begin with a zero parent
|
||||
Node()
|
||||
: mParent( nullptr ){
|
||||
Node() :
|
||||
mParent(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
//! Destructor: delete all children subsequently
|
||||
~Node() {
|
||||
for( std::vector<Node*>::iterator it = mChildren.begin(); it != mChildren.end(); ++it)
|
||||
for (std::vector<Node *>::iterator it = mChildren.begin(); it != mChildren.end(); ++it)
|
||||
delete *it;
|
||||
}
|
||||
};
|
||||
|
||||
/** Data source array: either floats or strings */
|
||||
struct Data
|
||||
{
|
||||
struct Data {
|
||||
bool mIsStringArray;
|
||||
std::vector<ai_real> mValues;
|
||||
std::vector<std::string> mStrings;
|
||||
};
|
||||
|
||||
/** Accessor to a data array */
|
||||
struct Accessor
|
||||
{
|
||||
size_t mCount; // in number of objects
|
||||
size_t mSize; // size of an object, in elements (floats or strings, mostly 1)
|
||||
size_t mOffset; // in number of values
|
||||
size_t mStride; // Stride in number of values
|
||||
struct Accessor {
|
||||
size_t mCount; // in number of objects
|
||||
size_t mSize; // size of an object, in elements (floats or strings, mostly 1)
|
||||
size_t mOffset; // in number of values
|
||||
size_t mStride; // Stride in number of values
|
||||
std::vector<std::string> mParams; // names of the data streams in the accessors. Empty string tells to ignore.
|
||||
size_t mSubOffset[4]; // Suboffset inside the object for the common 4 elements. For a vector, that's XYZ, for a color RGBA and so on.
|
||||
// For example, SubOffset[0] denotes which of the values inside the object is the vector X component.
|
||||
std::string mSource; // URL of the source array
|
||||
mutable const Data* mData; // Pointer to the source array, if resolved. NULL else
|
||||
// For example, SubOffset[0] denotes which of the values inside the object is the vector X component.
|
||||
std::string mSource; // URL of the source array
|
||||
mutable const Data *mData; // Pointer to the source array, if resolved. NULL else
|
||||
|
||||
Accessor()
|
||||
{
|
||||
mCount = 0; mSize = 0; mOffset = 0; mStride = 0; mData = NULL;
|
||||
Accessor() {
|
||||
mCount = 0;
|
||||
mSize = 0;
|
||||
mOffset = 0;
|
||||
mStride = 0;
|
||||
mData = NULL;
|
||||
mSubOffset[0] = mSubOffset[1] = mSubOffset[2] = mSubOffset[3] = 0;
|
||||
}
|
||||
};
|
||||
|
||||
/** A single face in a mesh */
|
||||
struct Face
|
||||
{
|
||||
struct Face {
|
||||
std::vector<size_t> mIndices;
|
||||
};
|
||||
|
||||
/** An input channel for mesh data, referring to a single accessor */
|
||||
struct InputChannel
|
||||
{
|
||||
InputType mType; // Type of the data
|
||||
size_t mIndex; // Optional index, if multiple sets of the same data type are given
|
||||
size_t mOffset; // Index offset in the indices array of per-face indices. Don't ask, can't explain that any better.
|
||||
struct InputChannel {
|
||||
InputType mType; // Type of the data
|
||||
size_t mIndex; // Optional index, if multiple sets of the same data type are given
|
||||
size_t mOffset; // Index offset in the indices array of per-face indices. Don't ask, can't explain that any better.
|
||||
std::string mAccessor; // ID of the accessor where to read the actual values from.
|
||||
mutable const Accessor* mResolved; // Pointer to the accessor, if resolved. NULL else
|
||||
mutable const Accessor *mResolved; // Pointer to the accessor, if resolved. NULL else
|
||||
|
||||
InputChannel() { mType = IT_Invalid; mIndex = 0; mOffset = 0; mResolved = NULL; }
|
||||
InputChannel() {
|
||||
mType = IT_Invalid;
|
||||
mIndex = 0;
|
||||
mOffset = 0;
|
||||
mResolved = NULL;
|
||||
}
|
||||
};
|
||||
|
||||
/** Subset of a mesh with a certain material */
|
||||
struct SubMesh
|
||||
{
|
||||
struct SubMesh {
|
||||
std::string mMaterial; ///< subgroup identifier
|
||||
size_t mNumFaces; ///< number of faces in this submesh
|
||||
};
|
||||
|
||||
/** Contains data for a single mesh */
|
||||
struct Mesh
|
||||
{
|
||||
Mesh()
|
||||
{
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS;++i)
|
||||
struct Mesh {
|
||||
Mesh() {
|
||||
for (unsigned int i = 0; i < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++i)
|
||||
mNumUVComponents[i] = 2;
|
||||
}
|
||||
|
||||
|
@ -377,7 +359,7 @@ struct Mesh
|
|||
std::vector<aiVector3D> mTangents;
|
||||
std::vector<aiVector3D> mBitangents;
|
||||
std::vector<aiVector3D> mTexCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
std::vector<aiColor4D> mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
|
||||
std::vector<aiColor4D> mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
|
||||
|
||||
unsigned int mNumUVComponents[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
|
||||
|
@ -394,8 +376,7 @@ struct Mesh
|
|||
};
|
||||
|
||||
/** Which type of primitives the ReadPrimitives() function is going to read */
|
||||
enum PrimitiveType
|
||||
{
|
||||
enum PrimitiveType {
|
||||
Prim_Invalid,
|
||||
Prim_Lines,
|
||||
Prim_LineStrip,
|
||||
|
@ -407,8 +388,7 @@ enum PrimitiveType
|
|||
};
|
||||
|
||||
/** A skeleton controller to deform a mesh with the use of joints */
|
||||
struct Controller
|
||||
{
|
||||
struct Controller {
|
||||
// controller type
|
||||
ControllerType mType;
|
||||
|
||||
|
@ -436,36 +416,32 @@ struct Controller
|
|||
std::vector<size_t> mWeightCounts;
|
||||
|
||||
// JointIndex-WeightIndex pairs for all vertices
|
||||
std::vector< std::pair<size_t, size_t> > mWeights;
|
||||
std::vector<std::pair<size_t, size_t>> mWeights;
|
||||
|
||||
std::string mMorphTarget;
|
||||
std::string mMorphWeight;
|
||||
};
|
||||
|
||||
/** A collada material. Pretty much the only member is a reference to an effect. */
|
||||
struct Material
|
||||
{
|
||||
struct Material {
|
||||
std::string mName;
|
||||
std::string mEffect;
|
||||
};
|
||||
|
||||
/** Type of the effect param */
|
||||
enum ParamType
|
||||
{
|
||||
enum ParamType {
|
||||
Param_Sampler,
|
||||
Param_Surface
|
||||
};
|
||||
|
||||
/** A param for an effect. Might be of several types, but they all just refer to each other, so I summarize them */
|
||||
struct EffectParam
|
||||
{
|
||||
struct EffectParam {
|
||||
ParamType mType;
|
||||
std::string mReference; // to which other thing the param is referring to.
|
||||
};
|
||||
|
||||
/** Shading type supported by the standard effect spec of Collada */
|
||||
enum ShadeType
|
||||
{
|
||||
enum ShadeType {
|
||||
Shade_Invalid,
|
||||
Shade_Constant,
|
||||
Shade_Lambert,
|
||||
|
@ -474,18 +450,16 @@ enum ShadeType
|
|||
};
|
||||
|
||||
/** Represents a texture sampler in collada */
|
||||
struct Sampler
|
||||
{
|
||||
Sampler()
|
||||
: mWrapU (true)
|
||||
, mWrapV (true)
|
||||
, mMirrorU ()
|
||||
, mMirrorV ()
|
||||
, mOp (aiTextureOp_Multiply)
|
||||
, mUVId (UINT_MAX)
|
||||
, mWeighting (1.f)
|
||||
, mMixWithPrevious (1.f)
|
||||
{}
|
||||
struct Sampler {
|
||||
Sampler() :
|
||||
mWrapU(true),
|
||||
mWrapV(true),
|
||||
mMirrorU(),
|
||||
mMirrorV(),
|
||||
mOp(aiTextureOp_Multiply),
|
||||
mUVId(UINT_MAX),
|
||||
mWeighting(1.f),
|
||||
mMixWithPrevious(1.f) {}
|
||||
|
||||
/** Name of image reference
|
||||
*/
|
||||
|
@ -537,18 +511,17 @@ struct Sampler
|
|||
|
||||
/** A collada effect. Can contain about anything according to the Collada spec,
|
||||
but we limit our version to a reasonable subset. */
|
||||
struct Effect
|
||||
{
|
||||
struct Effect {
|
||||
// Shading mode
|
||||
ShadeType mShadeType;
|
||||
|
||||
// Colors
|
||||
aiColor4D mEmissive, mAmbient, mDiffuse, mSpecular,
|
||||
mTransparent, mReflective;
|
||||
mTransparent, mReflective;
|
||||
|
||||
// Textures
|
||||
Sampler mTexEmissive, mTexAmbient, mTexDiffuse, mTexSpecular,
|
||||
mTexTransparent, mTexBump, mTexReflective;
|
||||
mTexTransparent, mTexBump, mTexReflective;
|
||||
|
||||
// Scalar factory
|
||||
ai_real mShininess, mRefractIndex, mReflectivity;
|
||||
|
@ -566,30 +539,28 @@ struct Effect
|
|||
// Double-sided?
|
||||
bool mDoubleSided, mWireframe, mFaceted;
|
||||
|
||||
Effect()
|
||||
: mShadeType (Shade_Phong)
|
||||
, mEmissive ( 0, 0, 0, 1)
|
||||
, mAmbient ( 0.1f, 0.1f, 0.1f, 1)
|
||||
, mDiffuse ( 0.6f, 0.6f, 0.6f, 1)
|
||||
, mSpecular ( 0.4f, 0.4f, 0.4f, 1)
|
||||
, mTransparent ( 0, 0, 0, 1)
|
||||
, mShininess (10.0f)
|
||||
, mRefractIndex (1.f)
|
||||
, mReflectivity (0.f)
|
||||
, mTransparency (1.f)
|
||||
, mHasTransparency (false)
|
||||
, mRGBTransparency(false)
|
||||
, mInvertTransparency(false)
|
||||
, mDoubleSided (false)
|
||||
, mWireframe (false)
|
||||
, mFaceted (false)
|
||||
{
|
||||
Effect() :
|
||||
mShadeType(Shade_Phong),
|
||||
mEmissive(0, 0, 0, 1),
|
||||
mAmbient(0.1f, 0.1f, 0.1f, 1),
|
||||
mDiffuse(0.6f, 0.6f, 0.6f, 1),
|
||||
mSpecular(0.4f, 0.4f, 0.4f, 1),
|
||||
mTransparent(0, 0, 0, 1),
|
||||
mShininess(10.0f),
|
||||
mRefractIndex(1.f),
|
||||
mReflectivity(0.f),
|
||||
mTransparency(1.f),
|
||||
mHasTransparency(false),
|
||||
mRGBTransparency(false),
|
||||
mInvertTransparency(false),
|
||||
mDoubleSided(false),
|
||||
mWireframe(false),
|
||||
mFaceted(false) {
|
||||
}
|
||||
};
|
||||
|
||||
/** An image, meaning texture */
|
||||
struct Image
|
||||
{
|
||||
struct Image {
|
||||
std::string mFileName;
|
||||
|
||||
/** Embedded image data */
|
||||
|
@ -600,8 +571,7 @@ struct Image
|
|||
};
|
||||
|
||||
/** An animation channel. */
|
||||
struct AnimationChannel
|
||||
{
|
||||
struct AnimationChannel {
|
||||
/** URL of the data to animate. Could be about anything, but we support only the
|
||||
* "NodeID/TransformID.SubElement" notation
|
||||
*/
|
||||
|
@ -620,8 +590,7 @@ struct AnimationChannel
|
|||
};
|
||||
|
||||
/** An animation. Container for 0-x animation channels or 0-x animations */
|
||||
struct Animation
|
||||
{
|
||||
struct Animation {
|
||||
/** Anim name */
|
||||
std::string mName;
|
||||
|
||||
|
@ -629,96 +598,86 @@ struct Animation
|
|||
std::vector<AnimationChannel> mChannels;
|
||||
|
||||
/** the sub-animations, if any */
|
||||
std::vector<Animation*> mSubAnims;
|
||||
std::vector<Animation *> mSubAnims;
|
||||
|
||||
/** Destructor */
|
||||
~Animation()
|
||||
{
|
||||
for( std::vector<Animation*>::iterator it = mSubAnims.begin(); it != mSubAnims.end(); ++it)
|
||||
~Animation() {
|
||||
for (std::vector<Animation *>::iterator it = mSubAnims.begin(); it != mSubAnims.end(); ++it)
|
||||
delete *it;
|
||||
}
|
||||
|
||||
/** Collect all channels in the animation hierarchy into a single channel list. */
|
||||
void CollectChannelsRecursively(std::vector<AnimationChannel> &channels)
|
||||
{
|
||||
channels.insert(channels.end(), mChannels.begin(), mChannels.end());
|
||||
/** Collect all channels in the animation hierarchy into a single channel list. */
|
||||
void CollectChannelsRecursively(std::vector<AnimationChannel> &channels) {
|
||||
channels.insert(channels.end(), mChannels.begin(), mChannels.end());
|
||||
|
||||
for (std::vector<Animation*>::iterator it = mSubAnims.begin(); it != mSubAnims.end(); ++it)
|
||||
{
|
||||
Animation *pAnim = (*it);
|
||||
for (std::vector<Animation *>::iterator it = mSubAnims.begin(); it != mSubAnims.end(); ++it) {
|
||||
Animation *pAnim = (*it);
|
||||
|
||||
pAnim->CollectChannelsRecursively(channels);
|
||||
}
|
||||
}
|
||||
pAnim->CollectChannelsRecursively(channels);
|
||||
}
|
||||
}
|
||||
|
||||
/** Combine all single-channel animations' channel into the same (parent) animation channel list. */
|
||||
void CombineSingleChannelAnimations()
|
||||
{
|
||||
CombineSingleChannelAnimationsRecursively(this);
|
||||
}
|
||||
/** Combine all single-channel animations' channel into the same (parent) animation channel list. */
|
||||
void CombineSingleChannelAnimations() {
|
||||
CombineSingleChannelAnimationsRecursively(this);
|
||||
}
|
||||
|
||||
void CombineSingleChannelAnimationsRecursively(Animation *pParent)
|
||||
{
|
||||
std::set<std::string> childrenTargets;
|
||||
bool childrenAnimationsHaveDifferentChannels = true;
|
||||
void CombineSingleChannelAnimationsRecursively(Animation *pParent) {
|
||||
std::set<std::string> childrenTargets;
|
||||
bool childrenAnimationsHaveDifferentChannels = true;
|
||||
|
||||
for (std::vector<Animation*>::iterator it = pParent->mSubAnims.begin(); it != pParent->mSubAnims.end();)
|
||||
{
|
||||
Animation *anim = *it;
|
||||
CombineSingleChannelAnimationsRecursively(anim);
|
||||
for (std::vector<Animation *>::iterator it = pParent->mSubAnims.begin(); it != pParent->mSubAnims.end();) {
|
||||
Animation *anim = *it;
|
||||
CombineSingleChannelAnimationsRecursively(anim);
|
||||
|
||||
if (childrenAnimationsHaveDifferentChannels && anim->mChannels.size() == 1 &&
|
||||
childrenTargets.find(anim->mChannels[0].mTarget) == childrenTargets.end()) {
|
||||
childrenTargets.insert(anim->mChannels[0].mTarget);
|
||||
} else {
|
||||
childrenAnimationsHaveDifferentChannels = false;
|
||||
}
|
||||
if (childrenAnimationsHaveDifferentChannels && anim->mChannels.size() == 1 &&
|
||||
childrenTargets.find(anim->mChannels[0].mTarget) == childrenTargets.end()) {
|
||||
childrenTargets.insert(anim->mChannels[0].mTarget);
|
||||
} else {
|
||||
childrenAnimationsHaveDifferentChannels = false;
|
||||
}
|
||||
|
||||
++it;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
|
||||
// We only want to combine animations if they have different channels
|
||||
if (childrenAnimationsHaveDifferentChannels)
|
||||
{
|
||||
for (std::vector<Animation*>::iterator it = pParent->mSubAnims.begin(); it != pParent->mSubAnims.end();)
|
||||
{
|
||||
Animation *anim = *it;
|
||||
// We only want to combine animations if they have different channels
|
||||
if (childrenAnimationsHaveDifferentChannels) {
|
||||
for (std::vector<Animation *>::iterator it = pParent->mSubAnims.begin(); it != pParent->mSubAnims.end();) {
|
||||
Animation *anim = *it;
|
||||
|
||||
pParent->mChannels.push_back(anim->mChannels[0]);
|
||||
pParent->mChannels.push_back(anim->mChannels[0]);
|
||||
|
||||
it = pParent->mSubAnims.erase(it);
|
||||
it = pParent->mSubAnims.erase(it);
|
||||
|
||||
delete anim;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
delete anim;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
/** Description of a collada animation channel which has been determined to affect the current node */
|
||||
struct ChannelEntry
|
||||
{
|
||||
const Collada::AnimationChannel* mChannel; ///> the source channel
|
||||
struct ChannelEntry {
|
||||
const Collada::AnimationChannel *mChannel; ///> the source channel
|
||||
std::string mTargetId;
|
||||
std::string mTransformId; // the ID of the transformation step of the node which is influenced
|
||||
std::string mTransformId; // the ID of the transformation step of the node which is influenced
|
||||
size_t mTransformIndex; // Index into the node's transform chain to apply the channel to
|
||||
size_t mSubElement; // starting index inside the transform data
|
||||
|
||||
// resolved data references
|
||||
const Collada::Accessor* mTimeAccessor; ///> Collada accessor to the time values
|
||||
const Collada::Data* mTimeData; ///> Source data array for the time values
|
||||
const Collada::Accessor* mValueAccessor; ///> Collada accessor to the key value values
|
||||
const Collada::Data* mValueData; ///> Source datat array for the key value values
|
||||
const Collada::Accessor *mTimeAccessor; ///> Collada accessor to the time values
|
||||
const Collada::Data *mTimeData; ///> Source data array for the time values
|
||||
const Collada::Accessor *mValueAccessor; ///> Collada accessor to the key value values
|
||||
const Collada::Data *mValueData; ///> Source datat array for the key value values
|
||||
|
||||
ChannelEntry()
|
||||
: mChannel()
|
||||
, mTransformIndex()
|
||||
, mSubElement()
|
||||
, mTimeAccessor()
|
||||
, mTimeData()
|
||||
, mValueAccessor()
|
||||
, mValueData()
|
||||
{}
|
||||
ChannelEntry() :
|
||||
mChannel(),
|
||||
mTransformIndex(),
|
||||
mSubElement(),
|
||||
mTimeAccessor(),
|
||||
mTimeData(),
|
||||
mValueAccessor(),
|
||||
mValueData() {}
|
||||
};
|
||||
|
||||
} // end of namespace Collada
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -47,346 +47,345 @@
|
|||
#ifndef AI_COLLADAPARSER_H_INC
|
||||
#define AI_COLLADAPARSER_H_INC
|
||||
|
||||
#include <assimp/irrXMLWrapper.h>
|
||||
#include "ColladaHelper.h"
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/TinyFormatter.h>
|
||||
#include <assimp/ai_assert.h>
|
||||
#include <assimp/irrXMLWrapper.h>
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
class ZipArchiveIOSystem;
|
||||
namespace Assimp {
|
||||
class ZipArchiveIOSystem;
|
||||
|
||||
// ------------------------------------------------------------------------------------------
|
||||
/** Parser helper class for the Collada loader.
|
||||
// ------------------------------------------------------------------------------------------
|
||||
/** Parser helper class for the Collada loader.
|
||||
*
|
||||
* Does all the XML reading and builds internal data structures from it,
|
||||
* but leaves the resolving of all the references to the loader.
|
||||
*/
|
||||
class ColladaParser
|
||||
{
|
||||
friend class ColladaLoader;
|
||||
class ColladaParser {
|
||||
friend class ColladaLoader;
|
||||
|
||||
/** Converts a path read from a collada file to the usual representation */
|
||||
static void UriDecodePath(aiString& ss);
|
||||
/** Converts a path read from a collada file to the usual representation */
|
||||
static void UriDecodePath(aiString &ss);
|
||||
|
||||
protected:
|
||||
/** Map for generic metadata as aiString */
|
||||
typedef std::map<std::string, aiString> StringMetaData;
|
||||
protected:
|
||||
/** Map for generic metadata as aiString */
|
||||
typedef std::map<std::string, aiString> StringMetaData;
|
||||
|
||||
/** Constructor from XML file */
|
||||
ColladaParser(IOSystem* pIOHandler, const std::string& pFile);
|
||||
/** Constructor from XML file */
|
||||
ColladaParser(IOSystem *pIOHandler, const std::string &pFile);
|
||||
|
||||
/** Destructor */
|
||||
~ColladaParser();
|
||||
/** Destructor */
|
||||
~ColladaParser();
|
||||
|
||||
/** Attempts to read the ZAE manifest and returns the DAE to open */
|
||||
static std::string ReadZaeManifest(ZipArchiveIOSystem &zip_archive);
|
||||
/** Attempts to read the ZAE manifest and returns the DAE to open */
|
||||
static std::string ReadZaeManifest(ZipArchiveIOSystem &zip_archive);
|
||||
|
||||
/** Reads the contents of the file */
|
||||
void ReadContents();
|
||||
/** Reads the contents of the file */
|
||||
void ReadContents();
|
||||
|
||||
/** Reads the structure of the file */
|
||||
void ReadStructure();
|
||||
/** Reads the structure of the file */
|
||||
void ReadStructure();
|
||||
|
||||
/** Reads asset information such as coordinate system information and legal blah */
|
||||
void ReadAssetInfo();
|
||||
/** Reads asset information such as coordinate system information and legal blah */
|
||||
void ReadAssetInfo();
|
||||
|
||||
/** Reads contributor information such as author and legal blah */
|
||||
void ReadContributorInfo();
|
||||
/** Reads contributor information such as author and legal blah */
|
||||
void ReadContributorInfo();
|
||||
|
||||
/** Reads generic metadata into provided map and renames keys for Assimp */
|
||||
void ReadMetaDataItem(StringMetaData &metadata);
|
||||
/** Reads generic metadata into provided map and renames keys for Assimp */
|
||||
void ReadMetaDataItem(StringMetaData &metadata);
|
||||
|
||||
/** Reads the animation library */
|
||||
void ReadAnimationLibrary();
|
||||
/** Reads the animation library */
|
||||
void ReadAnimationLibrary();
|
||||
|
||||
/** Reads the animation clip library */
|
||||
void ReadAnimationClipLibrary();
|
||||
/** Reads the animation clip library */
|
||||
void ReadAnimationClipLibrary();
|
||||
|
||||
/** Unwrap controllers dependency hierarchy */
|
||||
void PostProcessControllers();
|
||||
|
||||
/** Re-build animations from animation clip library, if present, otherwise combine single-channel animations */
|
||||
void PostProcessRootAnimations();
|
||||
/** Unwrap controllers dependency hierarchy */
|
||||
void PostProcessControllers();
|
||||
|
||||
/** Reads an animation into the given parent structure */
|
||||
void ReadAnimation( Collada::Animation* pParent);
|
||||
/** Re-build animations from animation clip library, if present, otherwise combine single-channel animations */
|
||||
void PostProcessRootAnimations();
|
||||
|
||||
/** Reads an animation sampler into the given anim channel */
|
||||
void ReadAnimationSampler( Collada::AnimationChannel& pChannel);
|
||||
/** Reads an animation into the given parent structure */
|
||||
void ReadAnimation(Collada::Animation *pParent);
|
||||
|
||||
/** Reads the skeleton controller library */
|
||||
void ReadControllerLibrary();
|
||||
/** Reads an animation sampler into the given anim channel */
|
||||
void ReadAnimationSampler(Collada::AnimationChannel &pChannel);
|
||||
|
||||
/** Reads a controller into the given mesh structure */
|
||||
void ReadController( Collada::Controller& pController);
|
||||
/** Reads the skeleton controller library */
|
||||
void ReadControllerLibrary();
|
||||
|
||||
/** Reads the joint definitions for the given controller */
|
||||
void ReadControllerJoints( Collada::Controller& pController);
|
||||
/** Reads a controller into the given mesh structure */
|
||||
void ReadController(Collada::Controller &pController);
|
||||
|
||||
/** Reads the joint weights for the given controller */
|
||||
void ReadControllerWeights( Collada::Controller& pController);
|
||||
/** Reads the joint definitions for the given controller */
|
||||
void ReadControllerJoints(Collada::Controller &pController);
|
||||
|
||||
/** Reads the image library contents */
|
||||
void ReadImageLibrary();
|
||||
/** Reads the joint weights for the given controller */
|
||||
void ReadControllerWeights(Collada::Controller &pController);
|
||||
|
||||
/** Reads an image entry into the given image */
|
||||
void ReadImage( Collada::Image& pImage);
|
||||
/** Reads the image library contents */
|
||||
void ReadImageLibrary();
|
||||
|
||||
/** Reads the material library */
|
||||
void ReadMaterialLibrary();
|
||||
/** Reads an image entry into the given image */
|
||||
void ReadImage(Collada::Image &pImage);
|
||||
|
||||
/** Reads a material entry into the given material */
|
||||
void ReadMaterial( Collada::Material& pMaterial);
|
||||
/** Reads the material library */
|
||||
void ReadMaterialLibrary();
|
||||
|
||||
/** Reads the camera library */
|
||||
void ReadCameraLibrary();
|
||||
/** Reads a material entry into the given material */
|
||||
void ReadMaterial(Collada::Material &pMaterial);
|
||||
|
||||
/** Reads a camera entry into the given camera */
|
||||
void ReadCamera( Collada::Camera& pCamera);
|
||||
/** Reads the camera library */
|
||||
void ReadCameraLibrary();
|
||||
|
||||
/** Reads the light library */
|
||||
void ReadLightLibrary();
|
||||
/** Reads a camera entry into the given camera */
|
||||
void ReadCamera(Collada::Camera &pCamera);
|
||||
|
||||
/** Reads a light entry into the given light */
|
||||
void ReadLight( Collada::Light& pLight);
|
||||
/** Reads the light library */
|
||||
void ReadLightLibrary();
|
||||
|
||||
/** Reads the effect library */
|
||||
void ReadEffectLibrary();
|
||||
/** Reads a light entry into the given light */
|
||||
void ReadLight(Collada::Light &pLight);
|
||||
|
||||
/** Reads an effect entry into the given effect*/
|
||||
void ReadEffect( Collada::Effect& pEffect);
|
||||
/** Reads the effect library */
|
||||
void ReadEffectLibrary();
|
||||
|
||||
/** Reads an COMMON effect profile */
|
||||
void ReadEffectProfileCommon( Collada::Effect& pEffect);
|
||||
/** Reads an effect entry into the given effect*/
|
||||
void ReadEffect(Collada::Effect &pEffect);
|
||||
|
||||
/** Read sampler properties */
|
||||
void ReadSamplerProperties( Collada::Sampler& pSampler);
|
||||
/** Reads an COMMON effect profile */
|
||||
void ReadEffectProfileCommon(Collada::Effect &pEffect);
|
||||
|
||||
/** Reads an effect entry containing a color or a texture defining that color */
|
||||
void ReadEffectColor( aiColor4D& pColor, Collada::Sampler& pSampler);
|
||||
/** Read sampler properties */
|
||||
void ReadSamplerProperties(Collada::Sampler &pSampler);
|
||||
|
||||
/** Reads an effect entry containing a float */
|
||||
void ReadEffectFloat( ai_real& pFloat);
|
||||
/** Reads an effect entry containing a color or a texture defining that color */
|
||||
void ReadEffectColor(aiColor4D &pColor, Collada::Sampler &pSampler);
|
||||
|
||||
/** Reads an effect parameter specification of any kind */
|
||||
void ReadEffectParam( Collada::EffectParam& pParam);
|
||||
/** Reads an effect entry containing a float */
|
||||
void ReadEffectFloat(ai_real &pFloat);
|
||||
|
||||
/** Reads the geometry library contents */
|
||||
void ReadGeometryLibrary();
|
||||
/** Reads an effect parameter specification of any kind */
|
||||
void ReadEffectParam(Collada::EffectParam &pParam);
|
||||
|
||||
/** Reads a geometry from the geometry library. */
|
||||
void ReadGeometry( Collada::Mesh* pMesh);
|
||||
/** Reads the geometry library contents */
|
||||
void ReadGeometryLibrary();
|
||||
|
||||
/** Reads a mesh from the geometry library */
|
||||
void ReadMesh( Collada::Mesh* pMesh);
|
||||
/** Reads a geometry from the geometry library. */
|
||||
void ReadGeometry(Collada::Mesh *pMesh);
|
||||
|
||||
/** Reads a source element - a combination of raw data and an accessor defining
|
||||
/** Reads a mesh from the geometry library */
|
||||
void ReadMesh(Collada::Mesh *pMesh);
|
||||
|
||||
/** Reads a source element - a combination of raw data and an accessor defining
|
||||
* things that should not be redefinable. Yes, that's another rant.
|
||||
*/
|
||||
void ReadSource();
|
||||
void ReadSource();
|
||||
|
||||
/** Reads a data array holding a number of elements, and stores it in the global library.
|
||||
/** Reads a data array holding a number of elements, and stores it in the global library.
|
||||
* Currently supported are array of floats and arrays of strings.
|
||||
*/
|
||||
void ReadDataArray();
|
||||
void ReadDataArray();
|
||||
|
||||
/** Reads an accessor and stores it in the global library under the given ID -
|
||||
/** Reads an accessor and stores it in the global library under the given ID -
|
||||
* accessors use the ID of the parent <source> element
|
||||
*/
|
||||
void ReadAccessor( const std::string& pID);
|
||||
void ReadAccessor(const std::string &pID);
|
||||
|
||||
/** Reads input declarations of per-vertex mesh data into the given mesh */
|
||||
void ReadVertexData( Collada::Mesh* pMesh);
|
||||
/** Reads input declarations of per-vertex mesh data into the given mesh */
|
||||
void ReadVertexData(Collada::Mesh *pMesh);
|
||||
|
||||
/** Reads input declarations of per-index mesh data into the given mesh */
|
||||
void ReadIndexData( Collada::Mesh* pMesh);
|
||||
/** Reads input declarations of per-index mesh data into the given mesh */
|
||||
void ReadIndexData(Collada::Mesh *pMesh);
|
||||
|
||||
/** Reads a single input channel element and stores it in the given array, if valid */
|
||||
void ReadInputChannel( std::vector<Collada::InputChannel>& poChannels);
|
||||
/** Reads a single input channel element and stores it in the given array, if valid */
|
||||
void ReadInputChannel(std::vector<Collada::InputChannel> &poChannels);
|
||||
|
||||
/** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
|
||||
size_t ReadPrimitives( Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
|
||||
size_t pNumPrimitives, const std::vector<size_t>& pVCount, Collada::PrimitiveType pPrimType);
|
||||
/** Reads a <p> primitive index list and assembles the mesh data into the given mesh */
|
||||
size_t ReadPrimitives(Collada::Mesh *pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels,
|
||||
size_t pNumPrimitives, const std::vector<size_t> &pVCount, Collada::PrimitiveType pPrimType);
|
||||
|
||||
/** Copies the data for a single primitive into the mesh, based on the InputChannels */
|
||||
void CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset,
|
||||
Collada::Mesh* pMesh, std::vector<Collada::InputChannel>& pPerIndexChannels,
|
||||
size_t currentPrimitive, const std::vector<size_t>& indices);
|
||||
/** Copies the data for a single primitive into the mesh, based on the InputChannels */
|
||||
void CopyVertex(size_t currentVertex, size_t numOffsets, size_t numPoints, size_t perVertexOffset,
|
||||
Collada::Mesh *pMesh, std::vector<Collada::InputChannel> &pPerIndexChannels,
|
||||
size_t currentPrimitive, const std::vector<size_t> &indices);
|
||||
|
||||
/** Reads one triangle of a tristrip into the mesh */
|
||||
void ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Collada::Mesh* pMesh,
|
||||
std::vector<Collada::InputChannel>& pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t>& indices);
|
||||
/** Reads one triangle of a tristrip into the mesh */
|
||||
void ReadPrimTriStrips(size_t numOffsets, size_t perVertexOffset, Collada::Mesh *pMesh,
|
||||
std::vector<Collada::InputChannel> &pPerIndexChannels, size_t currentPrimitive, const std::vector<size_t> &indices);
|
||||
|
||||
/** Extracts a single object from an input channel and stores it in the appropriate mesh data array */
|
||||
void ExtractDataObjectFromChannel( const Collada::InputChannel& pInput, size_t pLocalIndex, Collada::Mesh* pMesh);
|
||||
/** Extracts a single object from an input channel and stores it in the appropriate mesh data array */
|
||||
void ExtractDataObjectFromChannel(const Collada::InputChannel &pInput, size_t pLocalIndex, Collada::Mesh *pMesh);
|
||||
|
||||
/** Reads the library of node hierarchies and scene parts */
|
||||
void ReadSceneLibrary();
|
||||
/** Reads the library of node hierarchies and scene parts */
|
||||
void ReadSceneLibrary();
|
||||
|
||||
/** Reads a scene node's contents including children and stores it in the given node */
|
||||
void ReadSceneNode( Collada::Node* pNode);
|
||||
/** Reads a scene node's contents including children and stores it in the given node */
|
||||
void ReadSceneNode(Collada::Node *pNode);
|
||||
|
||||
/** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
|
||||
void ReadNodeTransformation( Collada::Node* pNode, Collada::TransformType pType);
|
||||
/** Reads a node transformation entry of the given type and adds it to the given node's transformation list. */
|
||||
void ReadNodeTransformation(Collada::Node *pNode, Collada::TransformType pType);
|
||||
|
||||
/** Reads a mesh reference in a node and adds it to the node's mesh list */
|
||||
void ReadNodeGeometry( Collada::Node* pNode);
|
||||
/** Reads a mesh reference in a node and adds it to the node's mesh list */
|
||||
void ReadNodeGeometry(Collada::Node *pNode);
|
||||
|
||||
/** Reads the collada scene */
|
||||
void ReadScene();
|
||||
/** Reads the collada scene */
|
||||
void ReadScene();
|
||||
|
||||
// Processes bind_vertex_input and bind elements
|
||||
void ReadMaterialVertexInputBinding( Collada::SemanticMappingTable& tbl);
|
||||
// Processes bind_vertex_input and bind elements
|
||||
void ReadMaterialVertexInputBinding(Collada::SemanticMappingTable &tbl);
|
||||
|
||||
/** Reads embedded textures from a ZAE archive*/
|
||||
void ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive);
|
||||
/** Reads embedded textures from a ZAE archive*/
|
||||
void ReadEmbeddedTextures(ZipArchiveIOSystem &zip_archive);
|
||||
|
||||
protected:
|
||||
/** Aborts the file reading with an exception */
|
||||
AI_WONT_RETURN void ThrowException( const std::string& pError) const AI_WONT_RETURN_SUFFIX;
|
||||
void ReportWarning(const char* msg,...);
|
||||
protected:
|
||||
/** Aborts the file reading with an exception */
|
||||
AI_WONT_RETURN void ThrowException(const std::string &pError) const AI_WONT_RETURN_SUFFIX;
|
||||
void ReportWarning(const char *msg, ...);
|
||||
|
||||
/** Skips all data until the end node of the current element */
|
||||
void SkipElement();
|
||||
/** Skips all data until the end node of the current element */
|
||||
void SkipElement();
|
||||
|
||||
/** Skips all data until the end node of the given element */
|
||||
void SkipElement( const char* pElement);
|
||||
/** Skips all data until the end node of the given element */
|
||||
void SkipElement(const char *pElement);
|
||||
|
||||
/** Compares the current xml element name to the given string and returns true if equal */
|
||||
bool IsElement( const char* pName) const;
|
||||
/** Compares the current xml element name to the given string and returns true if equal */
|
||||
bool IsElement(const char *pName) const;
|
||||
|
||||
/** Tests for the opening tag of the given element, throws an exception if not found */
|
||||
void TestOpening( const char* pName);
|
||||
/** Tests for the opening tag of the given element, throws an exception if not found */
|
||||
void TestOpening(const char *pName);
|
||||
|
||||
/** Tests for the closing tag of the given element, throws an exception if not found */
|
||||
void TestClosing( const char* pName);
|
||||
/** Tests for the closing tag of the given element, throws an exception if not found */
|
||||
void TestClosing(const char *pName);
|
||||
|
||||
/** Checks the present element for the presence of the attribute, returns its index
|
||||
/** Checks the present element for the presence of the attribute, returns its index
|
||||
or throws an exception if not found */
|
||||
int GetAttribute( const char* pAttr) const;
|
||||
int GetAttribute(const char *pAttr) const;
|
||||
|
||||
/** Returns the index of the named attribute or -1 if not found. Does not throw,
|
||||
/** Returns the index of the named attribute or -1 if not found. Does not throw,
|
||||
therefore useful for optional attributes */
|
||||
int TestAttribute( const char* pAttr) const;
|
||||
int TestAttribute(const char *pAttr) const;
|
||||
|
||||
/** Reads the text contents of an element, throws an exception if not given.
|
||||
/** Reads the text contents of an element, throws an exception if not given.
|
||||
Skips leading whitespace. */
|
||||
const char* GetTextContent();
|
||||
const char *GetTextContent();
|
||||
|
||||
/** Reads the text contents of an element, returns NULL if not given.
|
||||
/** Reads the text contents of an element, returns NULL if not given.
|
||||
Skips leading whitespace. */
|
||||
const char* TestTextContent();
|
||||
const char *TestTextContent();
|
||||
|
||||
/** Reads a single bool from current text content */
|
||||
bool ReadBoolFromTextContent();
|
||||
/** Reads a single bool from current text content */
|
||||
bool ReadBoolFromTextContent();
|
||||
|
||||
/** Reads a single float from current text content */
|
||||
ai_real ReadFloatFromTextContent();
|
||||
/** Reads a single float from current text content */
|
||||
ai_real ReadFloatFromTextContent();
|
||||
|
||||
/** Calculates the resulting transformation from all the given transform steps */
|
||||
aiMatrix4x4 CalculateResultTransform( const std::vector<Collada::Transform>& pTransforms) const;
|
||||
/** Calculates the resulting transformation from all the given transform steps */
|
||||
aiMatrix4x4 CalculateResultTransform(const std::vector<Collada::Transform> &pTransforms) const;
|
||||
|
||||
/** Determines the input data type for the given semantic string */
|
||||
Collada::InputType GetTypeForSemantic( const std::string& pSemantic);
|
||||
/** Determines the input data type for the given semantic string */
|
||||
Collada::InputType GetTypeForSemantic(const std::string &pSemantic);
|
||||
|
||||
/** Finds the item in the given library by its reference, throws if not found */
|
||||
template <typename Type> const Type& ResolveLibraryReference( const std::map<std::string, Type>& pLibrary, const std::string& pURL) const;
|
||||
|
||||
protected:
|
||||
/** Filename, for a verbose error message */
|
||||
std::string mFileName;
|
||||
|
||||
/** XML reader, member for everyday use */
|
||||
irr::io::IrrXMLReader* mReader;
|
||||
|
||||
/** All data arrays found in the file by ID. Might be referred to by actually
|
||||
everyone. Collada, you are a steaming pile of indirection. */
|
||||
typedef std::map<std::string, Collada::Data> DataLibrary;
|
||||
DataLibrary mDataLibrary;
|
||||
|
||||
/** Same for accessors which define how the data in a data array is accessed. */
|
||||
typedef std::map<std::string, Collada::Accessor> AccessorLibrary;
|
||||
AccessorLibrary mAccessorLibrary;
|
||||
|
||||
/** Mesh library: mesh by ID */
|
||||
typedef std::map<std::string, Collada::Mesh*> MeshLibrary;
|
||||
MeshLibrary mMeshLibrary;
|
||||
|
||||
/** node library: root node of the hierarchy part by ID */
|
||||
typedef std::map<std::string, Collada::Node*> NodeLibrary;
|
||||
NodeLibrary mNodeLibrary;
|
||||
|
||||
/** Image library: stores texture properties by ID */
|
||||
typedef std::map<std::string, Collada::Image> ImageLibrary;
|
||||
ImageLibrary mImageLibrary;
|
||||
|
||||
/** Effect library: surface attributes by ID */
|
||||
typedef std::map<std::string, Collada::Effect> EffectLibrary;
|
||||
EffectLibrary mEffectLibrary;
|
||||
|
||||
/** Material library: surface material by ID */
|
||||
typedef std::map<std::string, Collada::Material> MaterialLibrary;
|
||||
MaterialLibrary mMaterialLibrary;
|
||||
|
||||
/** Light library: surface light by ID */
|
||||
typedef std::map<std::string, Collada::Light> LightLibrary;
|
||||
LightLibrary mLightLibrary;
|
||||
|
||||
/** Camera library: surface material by ID */
|
||||
typedef std::map<std::string, Collada::Camera> CameraLibrary;
|
||||
CameraLibrary mCameraLibrary;
|
||||
|
||||
/** Controller library: joint controllers by ID */
|
||||
typedef std::map<std::string, Collada::Controller> ControllerLibrary;
|
||||
ControllerLibrary mControllerLibrary;
|
||||
|
||||
/** Animation library: animation references by ID */
|
||||
typedef std::map<std::string, Collada::Animation*> AnimationLibrary;
|
||||
AnimationLibrary mAnimationLibrary;
|
||||
|
||||
/** Animation clip library: clip animation references by ID */
|
||||
typedef std::vector<std::pair<std::string, std::vector<std::string> > > AnimationClipLibrary;
|
||||
AnimationClipLibrary mAnimationClipLibrary;
|
||||
|
||||
/** Pointer to the root node. Don't delete, it just points to one of
|
||||
the nodes in the node library. */
|
||||
Collada::Node* mRootNode;
|
||||
|
||||
/** Root animation container */
|
||||
Collada::Animation mAnims;
|
||||
|
||||
/** Size unit: how large compared to a meter */
|
||||
ai_real mUnitSize;
|
||||
|
||||
/** Which is the up vector */
|
||||
enum { UP_X, UP_Y, UP_Z } mUpDirection;
|
||||
|
||||
/** Asset metadata (global for scene) */
|
||||
StringMetaData mAssetMetaData;
|
||||
|
||||
/** Collada file format version */
|
||||
Collada::FormatVersion mFormat;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check for element match
|
||||
inline bool ColladaParser::IsElement( const char* pName) const
|
||||
{
|
||||
ai_assert( mReader->getNodeType() == irr::io::EXN_ELEMENT);
|
||||
return ::strcmp( mReader->getNodeName(), pName) == 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Finds the item in the given library by its reference, throws if not found
|
||||
/** Finds the item in the given library by its reference, throws if not found */
|
||||
template <typename Type>
|
||||
const Type& ColladaParser::ResolveLibraryReference( const std::map<std::string, Type>& pLibrary, const std::string& pURL) const
|
||||
{
|
||||
typename std::map<std::string, Type>::const_iterator it = pLibrary.find( pURL);
|
||||
if( it == pLibrary.end())
|
||||
ThrowException( Formatter::format() << "Unable to resolve library reference \"" << pURL << "\"." );
|
||||
return it->second;
|
||||
}
|
||||
const Type &ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const;
|
||||
|
||||
protected:
|
||||
/** Filename, for a verbose error message */
|
||||
std::string mFileName;
|
||||
|
||||
/** XML reader, member for everyday use */
|
||||
irr::io::IrrXMLReader *mReader;
|
||||
|
||||
/** All data arrays found in the file by ID. Might be referred to by actually
|
||||
everyone. Collada, you are a steaming pile of indirection. */
|
||||
typedef std::map<std::string, Collada::Data> DataLibrary;
|
||||
DataLibrary mDataLibrary;
|
||||
|
||||
/** Same for accessors which define how the data in a data array is accessed. */
|
||||
typedef std::map<std::string, Collada::Accessor> AccessorLibrary;
|
||||
AccessorLibrary mAccessorLibrary;
|
||||
|
||||
/** Mesh library: mesh by ID */
|
||||
typedef std::map<std::string, Collada::Mesh *> MeshLibrary;
|
||||
MeshLibrary mMeshLibrary;
|
||||
|
||||
/** node library: root node of the hierarchy part by ID */
|
||||
typedef std::map<std::string, Collada::Node *> NodeLibrary;
|
||||
NodeLibrary mNodeLibrary;
|
||||
|
||||
/** Image library: stores texture properties by ID */
|
||||
typedef std::map<std::string, Collada::Image> ImageLibrary;
|
||||
ImageLibrary mImageLibrary;
|
||||
|
||||
/** Effect library: surface attributes by ID */
|
||||
typedef std::map<std::string, Collada::Effect> EffectLibrary;
|
||||
EffectLibrary mEffectLibrary;
|
||||
|
||||
/** Material library: surface material by ID */
|
||||
typedef std::map<std::string, Collada::Material> MaterialLibrary;
|
||||
MaterialLibrary mMaterialLibrary;
|
||||
|
||||
/** Light library: surface light by ID */
|
||||
typedef std::map<std::string, Collada::Light> LightLibrary;
|
||||
LightLibrary mLightLibrary;
|
||||
|
||||
/** Camera library: surface material by ID */
|
||||
typedef std::map<std::string, Collada::Camera> CameraLibrary;
|
||||
CameraLibrary mCameraLibrary;
|
||||
|
||||
/** Controller library: joint controllers by ID */
|
||||
typedef std::map<std::string, Collada::Controller> ControllerLibrary;
|
||||
ControllerLibrary mControllerLibrary;
|
||||
|
||||
/** Animation library: animation references by ID */
|
||||
typedef std::map<std::string, Collada::Animation *> AnimationLibrary;
|
||||
AnimationLibrary mAnimationLibrary;
|
||||
|
||||
/** Animation clip library: clip animation references by ID */
|
||||
typedef std::vector<std::pair<std::string, std::vector<std::string>>> AnimationClipLibrary;
|
||||
AnimationClipLibrary mAnimationClipLibrary;
|
||||
|
||||
/** Pointer to the root node. Don't delete, it just points to one of
|
||||
the nodes in the node library. */
|
||||
Collada::Node *mRootNode;
|
||||
|
||||
/** Root animation container */
|
||||
Collada::Animation mAnims;
|
||||
|
||||
/** Size unit: how large compared to a meter */
|
||||
ai_real mUnitSize;
|
||||
|
||||
/** Which is the up vector */
|
||||
enum { UP_X,
|
||||
UP_Y,
|
||||
UP_Z } mUpDirection;
|
||||
|
||||
/** Asset metadata (global for scene) */
|
||||
StringMetaData mAssetMetaData;
|
||||
|
||||
/** Collada file format version */
|
||||
Collada::FormatVersion mFormat;
|
||||
};
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Check for element match
|
||||
inline bool ColladaParser::IsElement(const char *pName) const {
|
||||
ai_assert(mReader->getNodeType() == irr::io::EXN_ELEMENT);
|
||||
return ::strcmp(mReader->getNodeName(), pName) == 0;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Finds the item in the given library by its reference, throws if not found
|
||||
template <typename Type>
|
||||
const Type &ColladaParser::ResolveLibraryReference(const std::map<std::string, Type> &pLibrary, const std::string &pURL) const {
|
||||
typename std::map<std::string, Type>::const_iterator it = pLibrary.find(pURL);
|
||||
if (it == pLibrary.end())
|
||||
ThrowException(Formatter::format() << "Unable to resolve library reference \"" << pURL << "\".");
|
||||
return it->second;
|
||||
}
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
|
|
Loading…
Reference in New Issue