Add ortho camera.
parent
66e5765387
commit
d91eebf347
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@ -55,7 +55,8 @@ namespace glTF {
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namespace {
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template<size_t N>
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inline Value& MakeValue(Value& val, float(&r)[N], MemoryPoolAllocator<>& al) {
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inline
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Value& MakeValue(Value& val, float(&r)[N], MemoryPoolAllocator<>& al) {
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val.SetArray();
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val.Reserve(N, al);
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for (decltype(N) i = 0; i < N; ++i) {
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@ -64,7 +65,8 @@ namespace glTF {
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return val;
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}
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inline Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
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inline
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Value& MakeValue(Value& val, const std::vector<float> & r, MemoryPoolAllocator<>& al) {
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val.SetArray();
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val.Reserve(static_cast<rapidjson::SizeType>(r.size()), al);
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for (unsigned int i = 0; i < r.size(); ++i) {
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@ -82,7 +82,7 @@ glTFImporter::glTFImporter()
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: BaseImporter()
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, meshOffsets()
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, embeddedTexIdxs()
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, mScene( NULL ) {
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, mScene( nullptr ) {
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// empty
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}
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@ -90,17 +90,16 @@ glTFImporter::~glTFImporter() {
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// empty
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}
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const aiImporterDesc* glTFImporter::GetInfo() const
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{
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const aiImporterDesc* glTFImporter::GetInfo() const {
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return &desc;
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}
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bool glTFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool /* checkSig */) const
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{
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bool glTFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool /* checkSig */) const {
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const std::string &extension = GetExtension(pFile);
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if (extension != "gltf" && extension != "glb")
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if (extension != "gltf" && extension != "glb") {
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return false;
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}
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if (pIOHandler) {
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glTF::Asset asset(pIOHandler);
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@ -116,44 +115,42 @@ bool glTFImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool
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return false;
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}
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//static void CopyValue(const glTF::vec3& v, aiColor3D& out)
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//{
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// out.r = v[0]; out.g = v[1]; out.b = v[2];
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//}
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static void CopyValue(const glTF::vec4& v, aiColor4D& out)
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{
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out.r = v[0]; out.g = v[1]; out.b = v[2]; out.a = v[3];
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static void CopyValue(const glTF::vec4& v, aiColor4D& out) {
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out.r = v[0];
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out.g = v[1];
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out.b = v[2];
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out.a = v[3];
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}
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static void CopyValue(const glTF::vec4& v, aiColor3D& out)
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{
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out.r = v[0]; out.g = v[1]; out.b = v[2];
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static void CopyValue(const glTF::vec4& v, aiColor3D& out) {
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out.r = v[0];
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out.g = v[1];
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out.b = v[2];
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}
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static void CopyValue(const glTF::vec3& v, aiVector3D& out)
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{
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out.x = v[0]; out.y = v[1]; out.z = v[2];
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static void CopyValue(const glTF::vec3& v, aiVector3D& out) {
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out.x = v[0];
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out.y = v[1];
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out.z = v[2];
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}
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static void CopyValue(const glTF::vec4& v, aiQuaternion& out)
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{
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out.x = v[0]; out.y = v[1]; out.z = v[2]; out.w = v[3];
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static void CopyValue(const glTF::vec4& v, aiQuaternion& out) {
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out.x = v[0];
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out.y = v[1];
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out.z = v[2];
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out.w = v[3];
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}
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static void CopyValue(const glTF::mat4& v, aiMatrix4x4& o)
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{
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static void CopyValue(const glTF::mat4& v, aiMatrix4x4& o) {
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o.a1 = v[ 0]; o.b1 = v[ 1]; o.c1 = v[ 2]; o.d1 = v[ 3];
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o.a2 = v[ 4]; o.b2 = v[ 5]; o.c2 = v[ 6]; o.d2 = v[ 7];
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o.a3 = v[ 8]; o.b3 = v[ 9]; o.c3 = v[10]; o.d3 = v[11];
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o.a4 = v[12]; o.b4 = v[13]; o.c4 = v[14]; o.d4 = v[15];
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}
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inline void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& /*r*/, glTF::TexProperty prop, aiMaterial* mat,
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aiTextureType texType, const char* pKey, unsigned int type, unsigned int idx)
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{
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inline
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void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& /*r*/, glTF::TexProperty prop, aiMaterial* mat,
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aiTextureType texType, const char* pKey, unsigned int type, unsigned int idx) {
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if (prop.texture) {
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if (prop.texture->source) {
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aiString uri(prop.texture->source->uri);
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@ -167,16 +164,14 @@ inline void SetMaterialColorProperty(std::vector<int>& embeddedTexIdxs, Asset& /
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mat->AddProperty(&uri, _AI_MATKEY_TEXTURE_BASE, texType, 0);
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}
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}
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else {
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} else {
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aiColor4D col;
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CopyValue(prop.color, col);
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mat->AddProperty(&col, 1, pKey, type, idx);
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}
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}
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void glTFImporter::ImportMaterials(glTF::Asset& r)
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{
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void glTFImporter::ImportMaterials(glTF::Asset& r) {
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mScene->mNumMaterials = unsigned(r.materials.Size());
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mScene->mMaterials = new aiMaterial*[mScene->mNumMaterials];
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@ -499,27 +494,28 @@ void glTFImporter::ImportMeshes(glTF::Asset& r)
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CopyVector(meshes, mScene->mMeshes, mScene->mNumMeshes);
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}
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void glTFImporter::ImportCameras(glTF::Asset& r)
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{
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if (!r.cameras.Size()) return;
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void glTFImporter::ImportCameras(glTF::Asset& r) {
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if (!r.cameras.Size()) {
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return;
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}
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mScene->mNumCameras = r.cameras.Size();
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mScene->mCameras = new aiCamera*[r.cameras.Size()];
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for (size_t i = 0; i < r.cameras.Size(); ++i) {
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Camera& cam = r.cameras[i];
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aiCamera* aicam = mScene->mCameras[i] = new aiCamera();
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if (cam.type == Camera::Perspective) {
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aicam->mAspect = cam.perspective.aspectRatio;
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aicam->mHorizontalFOV = cam.perspective.yfov * aicam->mAspect;
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aicam->mClipPlaneFar = cam.perspective.zfar;
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aicam->mClipPlaneNear = cam.perspective.znear;
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}
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else {
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// assimp does not support orthographic cameras
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} else {
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aicam->mClipPlaneFar = cam.ortographic.zfar;
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aicam->mClipPlaneNear = cam.ortographic.znear;
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aicam->mHorizontalFOV = 0.0;
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aicam->mAspect = cam.ortographic.xmag / cam.ortographic.ymag;
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}
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}
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}
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@ -113,7 +113,6 @@ struct aiCamera
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*/
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C_STRUCT aiVector3D mPosition;
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/** 'Up' - vector of the camera coordinate system relative to
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* the coordinate space defined by the corresponding node.
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*
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@ -134,7 +133,6 @@ struct aiCamera
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*/
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C_STRUCT aiVector3D mLookAt;
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/** Half horizontal field of view angle, in radians.
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*
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* The field of view angle is the angle between the center
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