Fixed compilation issue.
"insert_or_assign" was not defined in the Visual Studio 2013 toolset.pull/2838/head
parent
4144a222d3
commit
a45e13b183
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@ -665,7 +665,7 @@ void HL1MDLLoader::read_meshes() {
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*/
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auto AddTrivertToBone = [&](int bone, short trivert_index) {
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if (bone_triverts.count(bone) == 0)
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bone_triverts.insert_or_assign(bone, std::set<short>{ trivert_index });
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bone_triverts.insert({ bone, std::set<short>{ trivert_index }});
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else
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bone_triverts[bone].insert(trivert_index);
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};
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@ -681,7 +681,7 @@ void HL1MDLLoader::read_meshes() {
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short new_trivert_index = static_cast<short>(triverts.size());
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if (triverts_similars.count(trivert.vertindex) == 0)
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triverts_similars.insert_or_assign(trivert.vertindex, std::set<short>{ new_trivert_index });
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triverts_similars.insert({ trivert.vertindex, std::set<short>{ new_trivert_index }});
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else
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triverts_similars[trivert.vertindex].insert(new_trivert_index);
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@ -146,7 +146,7 @@ void UniqueNameGenerator::make_unique(std::vector<std::string> &names) {
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// Map each unique name to it's duplicate.
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if (names_to_duplicates.count(names[i]) == 0)
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names_to_duplicates.insert_or_assign(names[i], DuplicateInfo());
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names_to_duplicates.insert({ names[i], DuplicateInfo()});
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else
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names_to_duplicates[names[i]].indices.push_back(i);
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}
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