XMl-Migration: Migration of IrrMesh.

pull/2966/head
Kim Kulling 2020-02-03 21:19:03 +01:00
parent 00ad892a49
commit c1fcee9c5a
4 changed files with 484 additions and 483 deletions

View File

@ -92,6 +92,7 @@ void AMFImporter::Clear() {
AMFImporter::~AMFImporter() {
if (mReader != nullptr) {
delete mReader;
mReader = nullptr;
}
// Clear() is accounting if data already is deleted. So, just check again if all data is deleted.
@ -157,11 +158,11 @@ void AMFImporter::Throw_IncorrectAttr(const std::string &nodeName, const std::st
}
void AMFImporter::Throw_IncorrectAttrValue(const std::string &nodeName, const std::string &pAttrName) {
throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + std::string(mReader->getNodeName()) + "> has incorrect value.");
throw DeadlyImportError("Attribute \"" + pAttrName + "\" in node <" + nodeName + "> has incorrect value.");
}
void AMFImporter::Throw_MoreThanOnceDefined(const std::string &pNodeType, const std::string &pDescription) {
throw DeadlyImportError("\"" + pNodeType + "\" node can be used only once in " + mReader->getNodeName() + ". Description: " + pDescription);
void AMFImporter::Throw_MoreThanOnceDefined(const std::string &nodeType, const std::string &nodeName, const std::string &pDescription) {
throw DeadlyImportError("\"" + nodeType + "\" node can be used only once in " + nodeName + ". Description: " + pDescription);
}
void AMFImporter::Throw_ID_NotFound(const std::string &pID) const {
@ -172,11 +173,14 @@ void AMFImporter::Throw_ID_NotFound(const std::string &pID) const {
/************************************************************* Functions: XML set ************************************************************/
/*********************************************************************************************************************************************/
void AMFImporter::XML_CheckNode_MustHaveChildren() {
if (mReader->isEmptyElement()) throw DeadlyImportError(std::string("Node <") + mReader->getNodeName() + "> must have children.");
void AMFImporter::XML_CheckNode_MustHaveChildren( XmlNode *node ) {
//if (mReader->isEmptyElement()) throw DeadlyImportError(std::string("Node <") + mReader->getNodeName() + "> must have children.");
if (node->getNode()->children().begin() == node->getNode()->children().end()) {
throw DeadlyImportError(std::string("Node <") + std::string(node->getNode()->name()) + "> must have children.");
}
}
void AMFImporter::XML_CheckNode_SkipUnsupported(const std::string &pParentNodeName) {
/*void AMFImporter::XML_CheckNode_SkipUnsupported(XmlNode *node, const std::string &pParentNodeName) {
static const size_t Uns_Skip_Len = 3;
const char *Uns_Skip[Uns_Skip_Len] = { "composite", "edge", "normal" };
@ -216,9 +220,10 @@ casu_cres:
ASSIMP_LOG_WARN_F("Skipping node \"", nn, "\" in ", pParentNodeName, ".");
}
}
*/
bool AMFImporter::XML_SearchNode(const std::string &pNodeName) {
mReader->while (mReader->read()) {
mReader->while (mReader->read()) {
//if((mReader->getNodeType() == irr::io::EXN_ELEMENT) && XML_CheckNode_NameEqual(pNodeName)) return true;
if ((mReader->getNodeType() == pugi::node_element) && XML_CheckNode_NameEqual(pNodeName)) {
return true;
@ -594,7 +599,7 @@ void AMFImporter::ParseNode_Object(XmlNode *nodeInst) {
for (pugi::xml_attribute_iterator ait = node->attributes_begin(); ait != node->attributes_end(); ++ait) {
if (ait->name() == "id") {
id = ait->as_string();
}
}
}
// Read attributes for node <object>.
/*MACRO_ATTRREAD_LOOPBEG;
@ -612,11 +617,13 @@ void AMFImporter::ParseNode_Object(XmlNode *nodeInst) {
// Check for child nodes
for (pugi::xml_node_iterator it = node->children().begin(); it != node->children->end(); ++it) {
for (pugi::xml_node_iterator it = node->children().begin(); it != node->children->end(); ++it) {
bool col_read = false;
if (it->name() == "mesh") {
ParseNode_Mesh( it );
}
ParseNode_Mesh(*it);
} else if (it->name() == "metadata") {
ParseNode_Metadata(*it);
}
}
if (!mReader->isEmptyElement()) {
bool col_read = false;

View File

@ -272,15 +272,15 @@ private:
/// \throw DeadlyImportError.
/// \param [in] pNodeType - type of node which defined one more time.
/// \param [in] pDescription - message about error. E.g. what the node defined while exception raised.
void Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription);
void Throw_MoreThanOnceDefined(const std::string &nodeType, const std::string &nodeName, const std::string &pDescription);
/// Call that function when referenced element ID are not found in graph and exception must be raised.
/// \param [in] pID - ID of of element which not found.
/// \throw DeadlyImportError.
void Throw_ID_NotFound(const std::string& pID) const;
/// Check if current node have children: <node>...</node>. If not then exception will throwed.
void XML_CheckNode_MustHaveChildren();
/// Check if current node have children: <node>...</node>. If not then exception will thrown.
void XML_CheckNode_MustHaveChildren(XmlNode *node);
/// Check if current node name is equal to pNodeName.
/// \param [in] pNodeName - name for checking.
@ -292,7 +292,7 @@ private:
/// Skip unsupported node and report about that. Depend on node name can be skipped begin tag of node all whole node.
/// \param [in] pParentNodeName - parent node name. Used for reporting.
void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName);
//void XML_CheckNode_SkipUnsupported(XmlNode *node, const std::string &pParentNodeName);
/// Search for specified node in file. XML file read pointer(mReader) will point to found node or file end after search is end.
/// \param [in] pNodeName - requested node name.

View File

@ -43,493 +43,470 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/** @file Implementation of the IrrMesh importer class */
#ifndef ASSIMP_BUILD_NO_IRRMESH_IMPORTER
#include "IRRMeshLoader.h"
#include <assimp/ParsingUtils.h>
#include <assimp/fast_atof.h>
#include <memory>
#include <assimp/IOSystem.hpp>
#include <assimp/mesh.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/material.h>
#include <assimp/scene.h>
#include <assimp/importerdesc.h>
#include <assimp/material.h>
#include <assimp/mesh.h>
#include <assimp/scene.h>
#include <assimp/DefaultLogger.hpp>
#include <assimp/IOSystem.hpp>
#include <memory>
using namespace Assimp;
using namespace irr;
using namespace irr::io;
static const aiImporterDesc desc = {
"Irrlicht Mesh Reader",
"",
"",
"http://irrlicht.sourceforge.net/",
aiImporterFlags_SupportTextFlavour,
0,
0,
0,
0,
"xml irrmesh"
"Irrlicht Mesh Reader",
"",
"",
"http://irrlicht.sourceforge.net/",
aiImporterFlags_SupportTextFlavour,
0,
0,
0,
0,
"xml irrmesh"
};
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
IRRMeshImporter::IRRMeshImporter()
{}
IRRMeshImporter::IRRMeshImporter() {}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
IRRMeshImporter::~IRRMeshImporter()
{}
IRRMeshImporter::~IRRMeshImporter() {}
// ------------------------------------------------------------------------------------------------
// Returns whether the class can handle the format of the given file.
bool IRRMeshImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
{
/* NOTE: A simple check for the file extension is not enough
bool IRRMeshImporter::CanRead(const std::string &pFile, IOSystem *pIOHandler, bool checkSig) const {
/* NOTE: A simple check for the file extension is not enough
* here. Irrmesh and irr are easy, but xml is too generic
* and could be collada, too. So we need to open the file and
* search for typical tokens.
*/
const std::string extension = GetExtension(pFile);
const std::string extension = GetExtension(pFile);
if (extension == "irrmesh")return true;
else if (extension == "xml" || checkSig)
{
/* If CanRead() is called to check whether the loader
if (extension == "irrmesh")
return true;
else if (extension == "xml" || checkSig) {
/* If CanRead() is called to check whether the loader
* supports a specific file extension in general we
* must return true here.
*/
if (!pIOHandler)return true;
const char* tokens[] = {"irrmesh"};
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
}
return false;
if (!pIOHandler) return true;
const char *tokens[] = { "irrmesh" };
return SearchFileHeaderForToken(pIOHandler, pFile, tokens, 1);
}
return false;
}
// ------------------------------------------------------------------------------------------------
// Get a list of all file extensions which are handled by this class
const aiImporterDesc* IRRMeshImporter::GetInfo () const
{
return &desc;
const aiImporterDesc *IRRMeshImporter::GetInfo() const {
return &desc;
}
static void releaseMaterial( aiMaterial **mat ) {
if(*mat!= nullptr) {
delete *mat;
*mat = nullptr;
}
static void releaseMaterial(aiMaterial **mat) {
if (*mat != nullptr) {
delete *mat;
*mat = nullptr;
}
}
static void releaseMesh( aiMesh **mesh ) {
if (*mesh != nullptr){
delete *mesh;
*mesh = nullptr;
}
static void releaseMesh(aiMesh **mesh) {
if (*mesh != nullptr) {
delete *mesh;
*mesh = nullptr;
}
}
// ------------------------------------------------------------------------------------------------
// Imports the given file into the given scene structure.
void IRRMeshImporter::InternReadFile( const std::string& pFile,
aiScene* pScene, IOSystem* pIOHandler)
{
std::unique_ptr<IOStream> file( pIOHandler->Open( pFile));
// Check whether we can read from the file
if( file.get() == NULL)
throw DeadlyImportError( "Failed to open IRRMESH file " + pFile + "");
// Construct the irrXML parser
CIrrXML_IOStreamReader st(file.get());
reader = createIrrXMLReader((IFileReadCallBack*) &st);
// final data
std::vector<aiMaterial*> materials;
std::vector<aiMesh*> meshes;
materials.reserve (5);
meshes.reserve(5);
// temporary data - current mesh buffer
aiMaterial* curMat = nullptr;
aiMesh* curMesh = nullptr;
unsigned int curMatFlags = 0;
std::vector<aiVector3D> curVertices,curNormals,curTangents,curBitangents;
std::vector<aiColor4D> curColors;
std::vector<aiVector3D> curUVs,curUV2s;
// some temporary variables
int textMeaning = 0;
int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
bool useColors = false;
// Parse the XML file
while (reader->read()) {
switch (reader->getNodeType()) {
case EXN_ELEMENT:
if (!ASSIMP_stricmp(reader->getNodeName(),"buffer") && (curMat || curMesh)) {
// end of previous buffer. A material and a mesh should be there
if ( !curMat || !curMesh) {
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
releaseMaterial( &curMat );
releaseMesh( &curMesh );
} else {
materials.push_back(curMat);
meshes.push_back(curMesh);
}
curMat = nullptr;
curMesh = nullptr;
curVertices.clear();
curColors.clear();
curNormals.clear();
curUV2s.clear();
curUVs.clear();
curTangents.clear();
curBitangents.clear();
}
if (!ASSIMP_stricmp(reader->getNodeName(),"material")) {
if (curMat) {
ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
releaseMaterial( &curMat );
}
curMat = ParseMaterial(curMatFlags);
}
/* no else here! */ if (!ASSIMP_stricmp(reader->getNodeName(),"vertices"))
{
int num = reader->getAttributeValueAsInt("vertexCount");
if (!num) {
// This is possible ... remove the mesh from the list and skip further reading
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
releaseMaterial( &curMat );
releaseMesh( &curMesh );
textMeaning = 0;
continue;
}
curVertices.reserve(num);
curNormals.reserve(num);
curColors.reserve(num);
curUVs.reserve(num);
// Determine the file format
const char* t = reader->getAttributeValueSafe("type");
if (!ASSIMP_stricmp("2tcoords", t)) {
curUV2s.reserve (num);
vertexFormat = 1;
if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
// *********************************************************
// We have a second texture! So use this UV channel
// for it. The 2nd texture can be either a normal
// texture (solid_2layer or lightmap_xxx) or a normal
// map (normal_..., parallax_...)
// *********************************************************
int idx = 1;
aiMaterial* mat = ( aiMaterial* ) curMat;
if (curMatFlags & AI_IRRMESH_MAT_lightmap){
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_LIGHTMAP(0));
}
else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid){
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_NORMALS(0));
}
else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
mat->AddProperty(&idx,1,AI_MATKEY_UVWSRC_DIFFUSE(1));
}
}
}
else if (!ASSIMP_stricmp("tangents", t)) {
curTangents.reserve (num);
curBitangents.reserve (num);
vertexFormat = 2;
}
else if (ASSIMP_stricmp("standard", t)) {
releaseMaterial( &curMat );
ASSIMP_LOG_WARN("IRRMESH: Unknown vertex format");
}
else vertexFormat = 0;
textMeaning = 1;
}
else if (!ASSIMP_stricmp(reader->getNodeName(),"indices")) {
if (curVertices.empty() && curMat) {
releaseMaterial( &curMat );
throw DeadlyImportError("IRRMESH: indices must come after vertices");
}
textMeaning = 2;
// start a new mesh
curMesh = new aiMesh();
// allocate storage for all faces
curMesh->mNumVertices = reader->getAttributeValueAsInt("indexCount");
if (!curMesh->mNumVertices) {
// This is possible ... remove the mesh from the list and skip further reading
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
// mesh - away
releaseMesh( &curMesh );
// material - away
releaseMaterial( &curMat );
textMeaning = 0;
continue;
}
if (curMesh->mNumVertices % 3) {
ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
}
curMesh->mNumFaces = curMesh->mNumVertices / 3;
curMesh->mFaces = new aiFace[curMesh->mNumFaces];
// setup some members
curMesh->mMaterialIndex = (unsigned int)materials.size();
curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
// allocate storage for all vertices
curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
if (curNormals.size() == curVertices.size()) {
curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
}
if (curTangents.size() == curVertices.size()) {
curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
}
if (curBitangents.size() == curVertices.size()) {
curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
}
if (curColors.size() == curVertices.size() && useColors) {
curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
}
if (curUVs.size() == curVertices.size()) {
curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
}
if (curUV2s.size() == curVertices.size()) {
curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
}
}
break;
case EXN_TEXT:
{
const char* sz = reader->getNodeData();
if (textMeaning == 1) {
textMeaning = 0;
// read vertices
do {
SkipSpacesAndLineEnd(&sz);
aiVector3D temp;aiColor4D c;
// Read the vertex position
sz = fast_atoreal_move<float>(sz,(float&)temp.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.y);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.z);
SkipSpaces(&sz);
curVertices.push_back(temp);
// Read the vertex normals
sz = fast_atoreal_move<float>(sz,(float&)temp.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.y);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.z);
SkipSpaces(&sz);
curNormals.push_back(temp);
// read the vertex colors
uint32_t clr = strtoul16(sz,&sz);
ColorFromARGBPacked(clr,c);
if (!curColors.empty() && c != *(curColors.end()-1))
useColors = true;
curColors.push_back(c);
SkipSpaces(&sz);
// read the first UV coordinate set
sz = fast_atoreal_move<float>(sz,(float&)temp.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.y);
SkipSpaces(&sz);
temp.z = 0.f;
temp.y = 1.f - temp.y; // DX to OGL
curUVs.push_back(temp);
// read the (optional) second UV coordinate set
if (vertexFormat == 1) {
sz = fast_atoreal_move<float>(sz,(float&)temp.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.y);
temp.y = 1.f - temp.y; // DX to OGL
curUV2s.push_back(temp);
}
// read optional tangent and bitangent vectors
else if (vertexFormat == 2) {
// tangents
sz = fast_atoreal_move<float>(sz,(float&)temp.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.z);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.y);
SkipSpaces(&sz);
temp.y *= -1.0f;
curTangents.push_back(temp);
// bitangents
sz = fast_atoreal_move<float>(sz,(float&)temp.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.z);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz,(float&)temp.y);
SkipSpaces(&sz);
temp.y *= -1.0f;
curBitangents.push_back(temp);
}
}
/* IMPORTANT: We assume that each vertex is specified in one
line. So we can skip the rest of the line - unknown vertex
elements are ignored.
*/
while (SkipLine(&sz));
}
else if (textMeaning == 2) {
textMeaning = 0;
// read indices
aiFace* curFace = curMesh->mFaces;
aiFace* const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
aiVector3D* pcV = curMesh->mVertices;
aiVector3D* pcN = curMesh->mNormals;
aiVector3D* pcT = curMesh->mTangents;
aiVector3D* pcB = curMesh->mBitangents;
aiColor4D* pcC0 = curMesh->mColors[0];
aiVector3D* pcT0 = curMesh->mTextureCoords[0];
aiVector3D* pcT1 = curMesh->mTextureCoords[1];
unsigned int curIdx = 0;
unsigned int total = 0;
while(SkipSpacesAndLineEnd(&sz)) {
if (curFace >= faceEnd) {
ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
break;
}
if (!curIdx) {
curFace->mNumIndices = 3;
curFace->mIndices = new unsigned int[3];
}
unsigned int idx = strtoul10(sz,&sz);
if (idx >= curVertices.size()) {
ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
idx = 0;
}
curFace->mIndices[curIdx] = total++;
*pcV++ = curVertices[idx];
if (pcN)*pcN++ = curNormals[idx];
if (pcT)*pcT++ = curTangents[idx];
if (pcB)*pcB++ = curBitangents[idx];
if (pcC0)*pcC0++ = curColors[idx];
if (pcT0)*pcT0++ = curUVs[idx];
if (pcT1)*pcT1++ = curUV2s[idx];
if (++curIdx == 3) {
++curFace;
curIdx = 0;
}
}
if (curFace != faceEnd)
ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
// Finish processing the mesh - do some small material workarounds
if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
// Take the opacity value of the current material
// from the common vertex color alpha
aiMaterial* mat = (aiMaterial*)curMat;
mat->AddProperty(&curColors[0].a,1,AI_MATKEY_OPACITY);
}
}}
break;
default:
// GCC complains here ...
break;
};
}
// End of the last buffer. A material and a mesh should be there
if (curMat || curMesh) {
if ( !curMat || !curMesh) {
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
releaseMaterial( &curMat );
releaseMesh( &curMesh );
}
else {
materials.push_back(curMat);
meshes.push_back(curMesh);
}
}
if (materials.empty())
throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file");
// now generate the output scene
pScene->mNumMeshes = (unsigned int)meshes.size();
pScene->mMeshes = new aiMesh*[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes;++i) {
pScene->mMeshes[i] = meshes[i];
// clean this value ...
pScene->mMeshes[i]->mNumUVComponents[3] = 0;
}
pScene->mNumMaterials = (unsigned int)materials.size();
pScene->mMaterials = new aiMaterial*[pScene->mNumMaterials];
::memcpy(pScene->mMaterials,&materials[0],sizeof(void*)*pScene->mNumMaterials);
pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set("<IRRMesh>");
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes;++i)
pScene->mRootNode->mMeshes[i] = i;
// clean up and return
delete reader;
AI_DEBUG_INVALIDATE_PTR(reader);
void IRRMeshImporter::InternReadFile(const std::string &pFile,
aiScene *pScene, IOSystem *pIOHandler) {
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile));
// Check whether we can read from the file
if (file.get() == NULL)
throw DeadlyImportError("Failed to open IRRMESH file " + pFile + "");
// Construct the irrXML parser
XmlParser parser;
pugi::xml_node *root = parser.parse(file.get());
/*CIrrXML_IOStreamReader st(file.get());
reader = createIrrXMLReader((IFileReadCallBack*) &st);*/
// final data
std::vector<aiMaterial *> materials;
std::vector<aiMesh *> meshes;
materials.reserve(5);
meshes.reserve(5);
// temporary data - current mesh buffer
aiMaterial *curMat = nullptr;
aiMesh *curMesh = nullptr;
unsigned int curMatFlags = 0;
std::vector<aiVector3D> curVertices, curNormals, curTangents, curBitangents;
std::vector<aiColor4D> curColors;
std::vector<aiVector3D> curUVs, curUV2s;
// some temporary variables
int textMeaning = 0;
int vertexFormat = 0; // 0 = normal; 1 = 2 tcoords, 2 = tangents
bool useColors = false;
// Parse the XML file
for (pugi::xml_node child : root->children()) {
if (child.type() == pugi::node_element) {
if (!ASSIMP_stricmp(child.name(), "buffer") && (curMat || curMesh)) {
// end of previous buffer. A material and a mesh should be there
if (!curMat || !curMesh) {
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
releaseMaterial(&curMat);
releaseMesh(&curMesh);
} else {
materials.push_back(curMat);
meshes.push_back(curMesh);
}
curMat = nullptr;
curMesh = nullptr;
curVertices.clear();
curColors.clear();
curNormals.clear();
curUV2s.clear();
curUVs.clear();
curTangents.clear();
curBitangents.clear();
}
if (!ASSIMP_stricmp(child.name(), "material")) {
if (curMat) {
ASSIMP_LOG_WARN("IRRMESH: Only one material description per buffer, please");
releaseMaterial(&curMat);
}
curMat = ParseMaterial(curMatFlags);
}
/* no else here! */ if (!ASSIMP_stricmp(child.name(), "vertices")) {
pugi::xml_attribute attr = child.attribute("vertexCount");
int num = attr.as_int();
//int num = reader->getAttributeValueAsInt("vertexCount");
if (!num) {
// This is possible ... remove the mesh from the list and skip further reading
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero vertices");
releaseMaterial(&curMat);
releaseMesh(&curMesh);
textMeaning = 0;
continue;
}
curVertices.reserve(num);
curNormals.reserve(num);
curColors.reserve(num);
curUVs.reserve(num);
// Determine the file format
//const char *t = reader->getAttributeValueSafe("type");
pugi::xml_attribute t = child.attribute("type");
if (!ASSIMP_stricmp("2tcoords", t.name())) {
curUV2s.reserve(num);
vertexFormat = 1;
if (curMatFlags & AI_IRRMESH_EXTRA_2ND_TEXTURE) {
// *********************************************************
// We have a second texture! So use this UV channel
// for it. The 2nd texture can be either a normal
// texture (solid_2layer or lightmap_xxx) or a normal
// map (normal_..., parallax_...)
// *********************************************************
int idx = 1;
aiMaterial *mat = (aiMaterial *)curMat;
if (curMatFlags & AI_IRRMESH_MAT_lightmap) {
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_LIGHTMAP(0));
} else if (curMatFlags & AI_IRRMESH_MAT_normalmap_solid) {
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_NORMALS(0));
} else if (curMatFlags & AI_IRRMESH_MAT_solid_2layer) {
mat->AddProperty(&idx, 1, AI_MATKEY_UVWSRC_DIFFUSE(1));
}
}
} else if (!ASSIMP_stricmp("tangents", t.name())) {
curTangents.reserve(num);
curBitangents.reserve(num);
vertexFormat = 2;
} else if (ASSIMP_stricmp("standard", t.name())) {
releaseMaterial(&curMat);
ASSIMP_LOG_WARN("IRRMESH: Unknown vertex format");
} else
vertexFormat = 0;
textMeaning = 1;
} else if (!ASSIMP_stricmp(child.name(), "indices")) {
if (curVertices.empty() && curMat) {
releaseMaterial(&curMat);
throw DeadlyImportError("IRRMESH: indices must come after vertices");
}
textMeaning = 2;
// start a new mesh
curMesh = new aiMesh();
// allocate storage for all faces
pugi::xml_attribute attr = child.attribute("indexCount");
curMesh->mNumVertices = attr.as_int();
if (!curMesh->mNumVertices) {
// This is possible ... remove the mesh from the list and skip further reading
ASSIMP_LOG_WARN("IRRMESH: Found mesh with zero indices");
// mesh - away
releaseMesh(&curMesh);
// material - away
releaseMaterial(&curMat);
textMeaning = 0;
continue;
}
if (curMesh->mNumVertices % 3) {
ASSIMP_LOG_WARN("IRRMESH: Number if indices isn't divisible by 3");
}
curMesh->mNumFaces = curMesh->mNumVertices / 3;
curMesh->mFaces = new aiFace[curMesh->mNumFaces];
// setup some members
curMesh->mMaterialIndex = (unsigned int)materials.size();
curMesh->mPrimitiveTypes = aiPrimitiveType_TRIANGLE;
// allocate storage for all vertices
curMesh->mVertices = new aiVector3D[curMesh->mNumVertices];
if (curNormals.size() == curVertices.size()) {
curMesh->mNormals = new aiVector3D[curMesh->mNumVertices];
}
if (curTangents.size() == curVertices.size()) {
curMesh->mTangents = new aiVector3D[curMesh->mNumVertices];
}
if (curBitangents.size() == curVertices.size()) {
curMesh->mBitangents = new aiVector3D[curMesh->mNumVertices];
}
if (curColors.size() == curVertices.size() && useColors) {
curMesh->mColors[0] = new aiColor4D[curMesh->mNumVertices];
}
if (curUVs.size() == curVertices.size()) {
curMesh->mTextureCoords[0] = new aiVector3D[curMesh->mNumVertices];
}
if (curUV2s.size() == curVertices.size()) {
curMesh->mTextureCoords[1] = new aiVector3D[curMesh->mNumVertices];
}
}
//break;
//case EXN_TEXT: {
const char *sz = child.child_value();
if (textMeaning == 1) {
textMeaning = 0;
// read vertices
do {
SkipSpacesAndLineEnd(&sz);
aiVector3D temp;
aiColor4D c;
// Read the vertex position
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
SkipSpaces(&sz);
curVertices.push_back(temp);
// Read the vertex normals
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
SkipSpaces(&sz);
curNormals.push_back(temp);
// read the vertex colors
uint32_t clr = strtoul16(sz, &sz);
ColorFromARGBPacked(clr, c);
if (!curColors.empty() && c != *(curColors.end() - 1))
useColors = true;
curColors.push_back(c);
SkipSpaces(&sz);
// read the first UV coordinate set
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz);
temp.z = 0.f;
temp.y = 1.f - temp.y; // DX to OGL
curUVs.push_back(temp);
// read the (optional) second UV coordinate set
if (vertexFormat == 1) {
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
temp.y = 1.f - temp.y; // DX to OGL
curUV2s.push_back(temp);
}
// read optional tangent and bitangent vectors
else if (vertexFormat == 2) {
// tangents
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz);
temp.y *= -1.0f;
curTangents.push_back(temp);
// bitangents
sz = fast_atoreal_move<float>(sz, (float &)temp.x);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.z);
SkipSpaces(&sz);
sz = fast_atoreal_move<float>(sz, (float &)temp.y);
SkipSpaces(&sz);
temp.y *= -1.0f;
curBitangents.push_back(temp);
}
}
/* IMPORTANT: We assume that each vertex is specified in one
line. So we can skip the rest of the line - unknown vertex
elements are ignored.
*/
while (SkipLine(&sz));
} else if (textMeaning == 2) {
textMeaning = 0;
// read indices
aiFace *curFace = curMesh->mFaces;
aiFace *const faceEnd = curMesh->mFaces + curMesh->mNumFaces;
aiVector3D *pcV = curMesh->mVertices;
aiVector3D *pcN = curMesh->mNormals;
aiVector3D *pcT = curMesh->mTangents;
aiVector3D *pcB = curMesh->mBitangents;
aiColor4D *pcC0 = curMesh->mColors[0];
aiVector3D *pcT0 = curMesh->mTextureCoords[0];
aiVector3D *pcT1 = curMesh->mTextureCoords[1];
unsigned int curIdx = 0;
unsigned int total = 0;
while (SkipSpacesAndLineEnd(&sz)) {
if (curFace >= faceEnd) {
ASSIMP_LOG_ERROR("IRRMESH: Too many indices");
break;
}
if (!curIdx) {
curFace->mNumIndices = 3;
curFace->mIndices = new unsigned int[3];
}
unsigned int idx = strtoul10(sz, &sz);
if (idx >= curVertices.size()) {
ASSIMP_LOG_ERROR("IRRMESH: Index out of range");
idx = 0;
}
curFace->mIndices[curIdx] = total++;
*pcV++ = curVertices[idx];
if (pcN) *pcN++ = curNormals[idx];
if (pcT) *pcT++ = curTangents[idx];
if (pcB) *pcB++ = curBitangents[idx];
if (pcC0) *pcC0++ = curColors[idx];
if (pcT0) *pcT0++ = curUVs[idx];
if (pcT1) *pcT1++ = curUV2s[idx];
if (++curIdx == 3) {
++curFace;
curIdx = 0;
}
}
if (curFace != faceEnd)
ASSIMP_LOG_ERROR("IRRMESH: Not enough indices");
// Finish processing the mesh - do some small material workarounds
if (curMatFlags & AI_IRRMESH_MAT_trans_vertex_alpha && !useColors) {
// Take the opacity value of the current material
// from the common vertex color alpha
aiMaterial *mat = (aiMaterial *)curMat;
mat->AddProperty(&curColors[0].a, 1, AI_MATKEY_OPACITY);
}
}
}
}
// End of the last buffer. A material and a mesh should be there
if (curMat || curMesh) {
if (!curMat || !curMesh) {
ASSIMP_LOG_ERROR("IRRMESH: A buffer must contain a mesh and a material");
releaseMaterial(&curMat);
releaseMesh(&curMesh);
} else {
materials.push_back(curMat);
meshes.push_back(curMesh);
}
}
if (materials.empty()) {
throw DeadlyImportError("IRRMESH: Unable to read a mesh from this file");
}
// now generate the output scene
pScene->mNumMeshes = (unsigned int)meshes.size();
pScene->mMeshes = new aiMesh *[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
pScene->mMeshes[i] = meshes[i];
// clean this value ...
pScene->mMeshes[i]->mNumUVComponents[3] = 0;
}
pScene->mNumMaterials = (unsigned int)materials.size();
pScene->mMaterials = new aiMaterial *[pScene->mNumMaterials];
::memcpy(pScene->mMaterials, &materials[0], sizeof(void *) * pScene->mNumMaterials);
pScene->mRootNode = new aiNode();
pScene->mRootNode->mName.Set("<IRRMesh>");
pScene->mRootNode->mNumMeshes = pScene->mNumMeshes;
pScene->mRootNode->mMeshes = new unsigned int[pScene->mNumMeshes];
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
pScene->mRootNode->mMeshes[i] = i;
}
}
#endif // !! ASSIMP_BUILD_NO_IRRMESH_IMPORTER

View File

@ -141,43 +141,55 @@ private:
}; // ! class CIrrXML_IOStreamReader
*/
class XmlNode {
public:
XmlNode()
: mNode(nullptr){
// empty
}
XmlNode(pugi::xml_node *node)
: mNode(node) {
struct find_node_by_name_predicate {
std::string mName;
find_node_by_name_predicate(const std::string &name) :
mName(name) {
// empty
}
pugi::xml_node *getNode() const {
return mNode;
bool operator()(pugi::xml_node node) const {
return node.name() == mName;
}
private:
pugi::xml_node *mNode;
};
class XmlParser {
template<class TNodeType>
class TXmlParser {
public:
XmlParser() :
TXmlParser() :
mDoc(nullptr), mRoot(nullptr), mData() {
// empty
}
~XmlParser() {
~TXmlParser() {
clear();
}
void clear() {
mData.resize(0);
mRoot = nullptr;
delete mDoc;
mDoc = nullptr;
}
XmlNode *parse(IOStream *stream) {
TNodeType *findNode(const std::string &name) {
if (name.empty()) {
return nullptr;
}
if (nullptr == mDoc) {
return nullptr;
}
find_node_by_name_predicate predicate(name);
pugi::xml_node node = mDoc->find_node(predicate);
if (node.empty()) {
return nullptr;
}
}
TNodeType *parse(IOStream *stream) {
if (nullptr == stream) {
return nullptr;
}
@ -187,8 +199,7 @@ public:
mDoc = new pugi::xml_document();
pugi::xml_parse_result result = mDoc->load_string(&mData[0]);
if (result.status == pugi::status_ok) {
pugi::xml_node *root = &mDoc->root();
mRoot = new XmlNode(root);
mRoot = &mDoc->root();
}
return mRoot;
@ -198,12 +209,18 @@ public:
return mDoc;
}
TNodeType *getRootNode() const {
return mRoot;
}
private:
pugi::xml_document *mDoc;
XmlNode *mRoot;
TNodeType *mRoot;
std::vector<char> mData;
};
using XmlParser = TXmlParser<pugi::xml_node>;
} // namespace Assimp
#endif // !! INCLUDED_AI_IRRXML_WRAPPER