Explicitly use nullptr
parent
5d0c63391b
commit
9c8d835704
|
@ -44,23 +44,23 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|||
|
||||
aiNode::aiNode()
|
||||
: mName("")
|
||||
, mParent(NULL)
|
||||
, mParent(nullptr)
|
||||
, mNumChildren(0)
|
||||
, mChildren(NULL)
|
||||
, mChildren(nullptr)
|
||||
, mNumMeshes(0)
|
||||
, mMeshes(NULL)
|
||||
, mMetaData(NULL) {
|
||||
, mMeshes(nullptr)
|
||||
, mMetaData(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
aiNode::aiNode(const std::string& name)
|
||||
: mName(name)
|
||||
, mParent(NULL)
|
||||
, mParent(nullptr)
|
||||
, mNumChildren(0)
|
||||
, mChildren(NULL)
|
||||
, mChildren(nullptr)
|
||||
, mNumMeshes(0)
|
||||
, mMeshes(NULL)
|
||||
, mMetaData(NULL) {
|
||||
, mMeshes(nullptr)
|
||||
, mMetaData(nullptr) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
|
|
@ -1134,7 +1134,7 @@ namespace Assimp {
|
|||
binormals = &tempBinormals;
|
||||
}
|
||||
else {
|
||||
binormals = NULL;
|
||||
binormals = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1184,7 +1184,7 @@ namespace Assimp {
|
|||
ConvertMaterialForMesh(out_mesh, model, mesh, mindices[0]);
|
||||
}
|
||||
|
||||
if (doc.Settings().readWeights && mesh.DeformerSkin() != NULL) {
|
||||
if (doc.Settings().readWeights && mesh.DeformerSkin() != nullptr) {
|
||||
ConvertWeights(out_mesh, model, mesh, absolute_transform, parent, root_node, NO_MATERIAL_SEPARATION,
|
||||
nullptr);
|
||||
}
|
||||
|
@ -1264,7 +1264,7 @@ namespace Assimp {
|
|||
const std::vector<aiVector3D>& vertices = mesh.GetVertices();
|
||||
const std::vector<unsigned int>& faces = mesh.GetFaceIndexCounts();
|
||||
|
||||
const bool process_weights = doc.Settings().readWeights && mesh.DeformerSkin() != NULL;
|
||||
const bool process_weights = doc.Settings().readWeights && mesh.DeformerSkin() != nullptr;
|
||||
|
||||
unsigned int count_faces = 0;
|
||||
unsigned int count_vertices = 0;
|
||||
|
@ -1324,7 +1324,7 @@ namespace Assimp {
|
|||
binormals = &tempBinormals;
|
||||
}
|
||||
else {
|
||||
binormals = NULL;
|
||||
binormals = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1513,9 +1513,9 @@ namespace Assimp {
|
|||
|
||||
unsigned int count = 0;
|
||||
const unsigned int* const out_idx = geo.ToOutputVertexIndex(index, count);
|
||||
// ToOutputVertexIndex only returns NULL if index is out of bounds
|
||||
// ToOutputVertexIndex only returns nullptr if index is out of bounds
|
||||
// which should never happen
|
||||
ai_assert(out_idx != NULL);
|
||||
ai_assert(out_idx != nullptr);
|
||||
|
||||
index_out_indices.push_back(no_index_sentinel);
|
||||
count_out_indices.push_back(0);
|
||||
|
@ -1586,7 +1586,7 @@ namespace Assimp {
|
|||
std::string deformer_name = cl->TargetNode()->Name();
|
||||
aiString bone_name = aiString(FixNodeName(deformer_name));
|
||||
|
||||
aiBone *bone = NULL;
|
||||
aiBone *bone = nullptr;
|
||||
|
||||
if (bone_map.count(deformer_name)) {
|
||||
std::cout << "retrieved bone from lookup " << bone_name.C_Str() << ". Deformer: " << deformer_name
|
||||
|
@ -2740,7 +2740,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
// sanity check whether the input is ok
|
||||
static void validateAnimCurveNodes(const std::vector<const AnimationCurveNode*>& curves,
|
||||
bool strictMode) {
|
||||
const Object* target(NULL);
|
||||
const Object* target(nullptr);
|
||||
for (const AnimationCurveNode* node : curves) {
|
||||
if (!target) {
|
||||
target = node->Target();
|
||||
|
@ -2771,7 +2771,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
#ifdef ASSIMP_BUILD_DEBUG
|
||||
validateAnimCurveNodes(curves, doc.Settings().strictMode);
|
||||
#endif
|
||||
const AnimationCurveNode* curve_node = NULL;
|
||||
const AnimationCurveNode* curve_node = nullptr;
|
||||
for (const AnimationCurveNode* node : curves) {
|
||||
ai_assert(node);
|
||||
|
||||
|
@ -3619,7 +3619,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
|||
ai_assert(!out->mMeshes);
|
||||
ai_assert(!out->mNumMeshes);
|
||||
|
||||
// note: the trailing () ensures initialization with NULL - not
|
||||
// note: the trailing () ensures initialization with nullptr - not
|
||||
// many C++ users seem to know this, so pointing it out to avoid
|
||||
// confusion why this code works.
|
||||
|
||||
|
|
|
@ -115,7 +115,7 @@ aiNode *ArmaturePopulate::GetArmatureRoot(aiNode *bone_node,
|
|||
|
||||
ASSIMP_LOG_WARN("GetArmatureRoot() can't find armature!");
|
||||
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/* Simple IsBoneNode check if this could be a bone */
|
||||
|
@ -139,7 +139,7 @@ bool ArmaturePopulate::IsBoneNode(const aiString &bone_name,
|
|||
aiNode *ArmaturePopulate::GetNodeFromStack(const aiString &node_name,
|
||||
std::vector<aiNode *> &nodes) {
|
||||
std::vector<aiNode *>::iterator iter;
|
||||
aiNode *found = NULL;
|
||||
aiNode *found = nullptr;
|
||||
for (iter = nodes.begin(); iter < nodes.end(); ++iter) {
|
||||
aiNode *element = *iter;
|
||||
ai_assert(element);
|
||||
|
@ -150,13 +150,13 @@ aiNode *ArmaturePopulate::GetNodeFromStack(const aiString &node_name,
|
|||
}
|
||||
}
|
||||
|
||||
if (found != NULL) {
|
||||
if (found != nullptr) {
|
||||
// now pop the element from the node list
|
||||
nodes.erase(iter);
|
||||
|
||||
return found;
|
||||
}
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
/* Prepare flat node list which can be used for non recursive lookups later */
|
||||
|
@ -233,10 +233,10 @@ void ArmaturePopulate::BuildBoneStack(aiNode *current_node,
|
|||
for (aiBone *bone : bones) {
|
||||
ai_assert(bone);
|
||||
aiNode *node = GetNodeFromStack(bone->mName, node_stack);
|
||||
if (node == NULL) {
|
||||
if (node == nullptr) {
|
||||
node_stack.clear();
|
||||
BuildNodeList(root_node, node_stack);
|
||||
ASSIMP_LOG_DEBUG_F("Resetting bone stack: null element %s\n", bone->mName.C_Str());
|
||||
ASSIMP_LOG_DEBUG_F("Resetting bone stack: nullptr element %s\n", bone->mName.C_Str());
|
||||
|
||||
node = GetNodeFromStack(bone->mName, node_stack);
|
||||
|
||||
|
|
|
@ -435,11 +435,11 @@ struct aiAnimMesh
|
|||
/**Anim Mesh name */
|
||||
C_STRUCT aiString mName;
|
||||
|
||||
/** Replacement for aiMesh::mVertices. If this array is non-NULL,
|
||||
/** Replacement for aiMesh::mVertices. If this array is non-nullptr,
|
||||
* it *must* contain mNumVertices entries. The corresponding
|
||||
* array in the host mesh must be non-NULL as well - animation
|
||||
* array in the host mesh must be non-nullptr as well - animation
|
||||
* meshes may neither add or nor remove vertex components (if
|
||||
* a replacement array is NULL and the corresponding source
|
||||
* a replacement array is nullptr and the corresponding source
|
||||
* array is not, the source data is taken instead)*/
|
||||
C_STRUCT aiVector3D* mVertices;
|
||||
|
||||
|
@ -613,7 +613,7 @@ struct aiMesh
|
|||
C_STRUCT aiVector3D* mVertices;
|
||||
|
||||
/** Vertex normals.
|
||||
* The array contains normalized vectors, NULL if not present.
|
||||
* The array contains normalized vectors, nullptr if not present.
|
||||
* The array is mNumVertices in size. Normals are undefined for
|
||||
* point and line primitives. A mesh consisting of points and
|
||||
* lines only may not have normal vectors. Meshes with mixed
|
||||
|
@ -636,7 +636,7 @@ struct aiMesh
|
|||
|
||||
/** Vertex tangents.
|
||||
* The tangent of a vertex points in the direction of the positive
|
||||
* X texture axis. The array contains normalized vectors, NULL if
|
||||
* X texture axis. The array contains normalized vectors, nullptr if
|
||||
* not present. The array is mNumVertices in size. A mesh consisting
|
||||
* of points and lines only may not have normal vectors. Meshes with
|
||||
* mixed primitive types (i.e. lines and triangles) may have
|
||||
|
@ -650,7 +650,7 @@ struct aiMesh
|
|||
|
||||
/** Vertex bitangents.
|
||||
* The bitangent of a vertex points in the direction of the positive
|
||||
* Y texture axis. The array contains normalized vectors, NULL if not
|
||||
* Y texture axis. The array contains normalized vectors, nullptr if not
|
||||
* present. The array is mNumVertices in size.
|
||||
* @note If the mesh contains tangents, it automatically also contains
|
||||
* bitangents.
|
||||
|
@ -659,14 +659,14 @@ struct aiMesh
|
|||
|
||||
/** Vertex color sets.
|
||||
* A mesh may contain 0 to #AI_MAX_NUMBER_OF_COLOR_SETS vertex
|
||||
* colors per vertex. NULL if not present. Each array is
|
||||
* colors per vertex. nullptr if not present. Each array is
|
||||
* mNumVertices in size if present.
|
||||
*/
|
||||
C_STRUCT aiColor4D* mColors[AI_MAX_NUMBER_OF_COLOR_SETS];
|
||||
|
||||
/** Vertex texture coords, also known as UV channels.
|
||||
* A mesh may contain 0 to AI_MAX_NUMBER_OF_TEXTURECOORDS per
|
||||
* vertex. NULL if not present. The array is mNumVertices in size.
|
||||
* vertex. nullptr if not present. The array is mNumVertices in size.
|
||||
*/
|
||||
C_STRUCT aiVector3D* mTextureCoords[AI_MAX_NUMBER_OF_TEXTURECOORDS];
|
||||
|
||||
|
@ -688,7 +688,7 @@ struct aiMesh
|
|||
C_STRUCT aiFace* mFaces;
|
||||
|
||||
/** The number of bones this mesh contains.
|
||||
* Can be 0, in which case the mBones array is NULL.
|
||||
* Can be 0, in which case the mBones array is nullptr.
|
||||
*/
|
||||
unsigned int mNumBones;
|
||||
|
||||
|
|
|
@ -110,13 +110,13 @@ struct ASSIMP_API aiNode
|
|||
/** The transformation relative to the node's parent. */
|
||||
C_STRUCT aiMatrix4x4 mTransformation;
|
||||
|
||||
/** Parent node. NULL if this node is the root node. */
|
||||
/** Parent node. nullptr if this node is the root node. */
|
||||
C_STRUCT aiNode* mParent;
|
||||
|
||||
/** The number of child nodes of this node. */
|
||||
unsigned int mNumChildren;
|
||||
|
||||
/** The child nodes of this node. NULL if mNumChildren is 0. */
|
||||
/** The child nodes of this node. nullptr if mNumChildren is 0. */
|
||||
C_STRUCT aiNode** mChildren;
|
||||
|
||||
/** The number of meshes of this node. */
|
||||
|
@ -127,7 +127,7 @@ struct ASSIMP_API aiNode
|
|||
*/
|
||||
unsigned int* mMeshes;
|
||||
|
||||
/** Metadata associated with this node or NULL if there is no metadata.
|
||||
/** Metadata associated with this node or nullptr if there is no metadata.
|
||||
* Whether any metadata is generated depends on the source file format. See the
|
||||
* @link importer_notes @endlink page for more information on every source file
|
||||
* format. Importers that don't document any metadata don't write any.
|
||||
|
@ -149,7 +149,7 @@ struct ASSIMP_API aiNode
|
|||
* of the scene.
|
||||
*
|
||||
* @param name Name to search for
|
||||
* @return NULL or a valid Node if the search was successful.
|
||||
* @return nullptr or a valid Node if the search was successful.
|
||||
*/
|
||||
inline
|
||||
const aiNode* FindNode(const aiString& name) const {
|
||||
|
@ -344,7 +344,7 @@ struct aiScene
|
|||
|
||||
#ifdef __cplusplus
|
||||
|
||||
//! Default constructor - set everything to 0/NULL
|
||||
//! Default constructor - set everything to 0/nullptr
|
||||
ASSIMP_API aiScene();
|
||||
|
||||
//! Destructor
|
||||
|
@ -353,33 +353,33 @@ struct aiScene
|
|||
//! Check whether the scene contains meshes
|
||||
//! Unless no special scene flags are set this will always be true.
|
||||
inline bool HasMeshes() const {
|
||||
return mMeshes != NULL && mNumMeshes > 0;
|
||||
return mMeshes != nullptr && mNumMeshes > 0;
|
||||
}
|
||||
|
||||
//! Check whether the scene contains materials
|
||||
//! Unless no special scene flags are set this will always be true.
|
||||
inline bool HasMaterials() const {
|
||||
return mMaterials != NULL && mNumMaterials > 0;
|
||||
return mMaterials != nullptr && mNumMaterials > 0;
|
||||
}
|
||||
|
||||
//! Check whether the scene contains lights
|
||||
inline bool HasLights() const {
|
||||
return mLights != NULL && mNumLights > 0;
|
||||
return mLights != nullptr && mNumLights > 0;
|
||||
}
|
||||
|
||||
//! Check whether the scene contains textures
|
||||
inline bool HasTextures() const {
|
||||
return mTextures != NULL && mNumTextures > 0;
|
||||
return mTextures != nullptr && mNumTextures > 0;
|
||||
}
|
||||
|
||||
//! Check whether the scene contains cameras
|
||||
inline bool HasCameras() const {
|
||||
return mCameras != NULL && mNumCameras > 0;
|
||||
return mCameras != nullptr && mNumCameras > 0;
|
||||
}
|
||||
|
||||
//! Check whether the scene contains animations
|
||||
inline bool HasAnimations() const {
|
||||
return mAnimations != NULL && mNumAnimations > 0;
|
||||
return mAnimations != nullptr && mNumAnimations > 0;
|
||||
}
|
||||
|
||||
//! Returns a short filename from a full path
|
||||
|
|
Loading…
Reference in New Issue