Added unit tests for ArmaturePopulate when used (added huestos model to tests)

Added clear documentation for this too to explain, you need to enable it to make it available

Signed-off-by: RevoluPowered <gordon@gordonite.tech>
pull/2731/head
RevoluPowered 2019-10-26 19:48:34 +01:00
parent 46cdd81d75
commit 514257f587
7 changed files with 111 additions and 13 deletions

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@ -131,11 +131,15 @@ corresponding preprocessor flag to selectively disable steps.
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
# include "PostProcessing/ScaleProcess.h"
#endif
#if (!defined ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS)
# include "PostProcessing/ArmaturePopulate.h"
#endif
#if (!defined ASSIMP_BUILD_NO_GENBOUNDINGBOXES_PROCESS)
# include "PostProcessing/GenBoundingBoxesProcess.h"
#endif
namespace Assimp {
// ------------------------------------------------------------------------------------------------
@ -180,6 +184,9 @@ void GetPostProcessingStepInstanceList(std::vector< BaseProcess* >& out)
#if (!defined ASSIMP_BUILD_NO_GLOBALSCALE_PROCESS)
out.push_back( new ScaleProcess());
#endif
#if (!defined ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS)
out.push_back( new ArmaturePopulate());
#endif
#if (!defined ASSIMP_BUILD_NO_PRETRANSFORMVERTICES_PROCESS)
out.push_back( new PretransformVertices());
#endif

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@ -48,6 +48,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp {
/// The default class constructor.
ArmaturePopulate::ArmaturePopulate() : BaseProcess()
{}
/// The class destructor.
ArmaturePopulate::~ArmaturePopulate()
{}
bool ArmaturePopulate::IsActive(unsigned int pFlags) const {
return (pFlags & aiProcess_PopulateArmatureData) != 0;
}
@ -104,9 +112,9 @@ aiNode *ArmaturePopulate::GetArmatureRoot(aiNode *bone_node,
bone_node = bone_node->mParent;
}
ASSIMP_LOG_WARN_F("can't find armature! node: %s\n", bone_node->mName.C_Str());
ASSIMP_LOG_WARN("GetArmatureRoot() can't find armature!");
return NULL;
}

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@ -39,20 +39,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
----------------------------------------------------------------------
*/
#ifndef SCALE_PROCESS_H_
#define SCALE_PROCESS_H_
#ifndef ARMATURE_POPULATE_H_
#define ARMATURE_POPULATE_H_
#include "Common/BaseProcess.h"
#include <assimp/BaseImporter.h>
#include <vector>
#include <map>
struct aiNode;
struct aiBone;
#if (!defined AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT)
# define AI_CONFIG_GLOBAL_SCALE_FACTOR_DEFAULT 1.0f
#endif // !! AI_DEBONE_THRESHOLD
namespace Assimp {
// ---------------------------------------------------------------------------
@ -66,12 +64,10 @@ namespace Assimp {
class ASSIMP_API ArmaturePopulate : public BaseProcess {
public:
/// The default class constructor.
ArmaturePopulate() : BaseProcess()
{}
ArmaturePopulate();
/// The class destructor.
virtual ~ArmaturePopulate()
{}
virtual ~ArmaturePopulate();
/// Overwritten, @see BaseProcess
virtual bool IsActive( unsigned int pFlags ) const;

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@ -271,12 +271,16 @@ struct aiBone {
//! The maximum value for this member is #AI_MAX_BONE_WEIGHTS.
unsigned int mNumWeights;
#ifndef ASSIMP_BUILD_NO_ARMATUREPOPULATE_PROCESS
// The bone armature node - used for skeleton conversion
// you must enable aiProcess_PopulateArmatureData to populate this
C_STRUCT aiNode* mArmature;
// The bone node in the scene - used for skeleton conversion
// you must enable aiProcess_PopulateArmatureData to populate this
C_STRUCT aiNode* mNode;
#endif
//! The influence weights of this bone, by vertex index.
C_STRUCT aiVertexWeight* mWeights;

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@ -148,6 +148,7 @@ SET( POST_PROCESSES
unit/utRemoveRedundantMaterials.cpp
unit/utRemoveVCProcess.cpp
unit/utScaleProcess.cpp
unit/utArmaturePopulate.cpp
unit/utJoinVertices.cpp
unit/utRemoveComments.cpp
unit/utRemoveComponent.cpp

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@ -0,0 +1,82 @@
/*
---------------------------------------------------------------------------
Open Asset Import Library (assimp)
---------------------------------------------------------------------------
Copyright (c) 2006-2019, assimp team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
#include "UnitTestPCH.h"
#include "TestModelFactory.h"
#include "SceneDiffer.h"
#include "AbstractImportExportBase.h"
#include <assimp/Importer.hpp>
#include <assimp/postprocess.h>
#include <assimp/material.h>
#include <assimp/scene.h>
#include <assimp/types.h>
#include "PostProcessing/ArmaturePopulate.h"
namespace Assimp {
namespace UnitTest {
class utArmaturePopulate : public ::testing::Test {
// empty
};
TEST_F( utArmaturePopulate, importCheckForArmatureTest) {
Assimp::Importer importer;
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/FBX/huesitos.fbx", aiProcess_ValidateDataStructure | aiProcess_PopulateArmatureData);
EXPECT_NE( nullptr, scene );
EXPECT_EQ(scene->mNumMeshes, 1u);
aiMesh* mesh = scene->mMeshes[0];
EXPECT_EQ(mesh->mNumFaces, 68u);
EXPECT_EQ(mesh->mNumVertices, 256u);
EXPECT_GT(mesh->mNumBones, 0u);
aiBone* exampleBone = mesh->mBones[0];
EXPECT_NE(exampleBone, nullptr);
EXPECT_NE(exampleBone->mArmature, nullptr);
EXPECT_NE(exampleBone->mNode, nullptr);
}
} // Namespace UnitTest
} // Namespace Assimp