Merge branch 'master' into fix-codacy-issues
commit
ad2dd2dc18
|
@ -253,7 +253,7 @@ ELSEIF(MSVC)
|
|||
IF(MSVC12)
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||||
ADD_COMPILE_OPTIONS(/wd4351)
|
||||
ENDIF()
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||||
SET(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /MDd /Ob2")
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||||
SET(CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /MDd /Ob2 /DEBUG:FULL /Zi")
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||||
ELSEIF ( "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang" )
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||||
IF(NOT HUNTER_ENABLED)
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||||
SET(CMAKE_CXX_FLAGS "-fPIC -std=c++11 ${CMAKE_CXX_FLAGS}")
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||||
|
|
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@ -444,7 +444,10 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
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}
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ExportProperties emptyProperties; // Never pass NULL ExportProperties so Exporters don't have to worry.
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exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProperties ? pProperties : &emptyProperties);
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ExportProperties* pProp = pProperties ? (ExportProperties*)pProperties : &emptyProperties;
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pProp->SetPropertyBool("bJoinIdenticalVertices", must_join_again);
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exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
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exp.mExportFunction(pPath,pimpl->mIOSystem.get(),scenecopy.get(), pProp);
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pimpl->mProgressHandler->UpdateFileWrite(4, 4);
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} catch (DeadlyExportError& err) {
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|
|
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@ -1091,6 +1091,35 @@ void SceneCombiner::Copy( aiMesh** _dest, const aiMesh* src ) {
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aiFace& f = dest->mFaces[i];
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GetArrayCopy(f.mIndices,f.mNumIndices);
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}
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// make a deep copy of all blend shapes
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CopyPtrArray(dest->mAnimMeshes, dest->mAnimMeshes, dest->mNumAnimMeshes);
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}
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// ------------------------------------------------------------------------------------------------
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void SceneCombiner::Copy(aiAnimMesh** _dest, const aiAnimMesh* src) {
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if (nullptr == _dest || nullptr == src) {
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return;
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}
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aiAnimMesh* dest = *_dest = new aiAnimMesh();
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// get a flat copy
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::memcpy(dest, src, sizeof(aiAnimMesh));
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// and reallocate all arrays
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GetArrayCopy(dest->mVertices, dest->mNumVertices);
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GetArrayCopy(dest->mNormals, dest->mNumVertices);
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GetArrayCopy(dest->mTangents, dest->mNumVertices);
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GetArrayCopy(dest->mBitangents, dest->mNumVertices);
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unsigned int n = 0;
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while (dest->HasTextureCoords(n))
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GetArrayCopy(dest->mTextureCoords[n++], dest->mNumVertices);
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||||
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n = 0;
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||||
while (dest->HasVertexColors(n))
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GetArrayCopy(dest->mColors[n++], dest->mNumVertices);
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}
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// ------------------------------------------------------------------------------------------------
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|
|
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@ -67,6 +67,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|||
#include <vector>
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#include <array>
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#include <unordered_set>
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#include <numeric>
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// RESOURCES:
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// https://code.blender.org/2013/08/fbx-binary-file-format-specification/
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||||
|
@ -1005,6 +1006,9 @@ void FBXExporter::WriteObjects ()
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object_node.EndProperties(outstream, binary, indent);
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object_node.BeginChildren(outstream, binary, indent);
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||||
bool bJoinIdenticalVertices = mProperties->GetPropertyBool("bJoinIdenticalVertices", true);
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std::vector<std::vector<int32_t>> vVertexIndice;//save vertex_indices as it is needed later
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||||
// geometry (aiMesh)
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mesh_uids.clear();
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indent = 1;
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@ -1031,21 +1035,35 @@ void FBXExporter::WriteObjects ()
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std::vector<int32_t> vertex_indices;
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// map of vertex value to its index in the data vector
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std::map<aiVector3D,size_t> index_by_vertex_value;
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int32_t index = 0;
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for (size_t vi = 0; vi < m->mNumVertices; ++vi) {
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aiVector3D vtx = m->mVertices[vi];
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auto elem = index_by_vertex_value.find(vtx);
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if (elem == index_by_vertex_value.end()) {
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vertex_indices.push_back(index);
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index_by_vertex_value[vtx] = index;
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flattened_vertices.push_back(vtx[0]);
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flattened_vertices.push_back(vtx[1]);
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flattened_vertices.push_back(vtx[2]);
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++index;
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} else {
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vertex_indices.push_back(int32_t(elem->second));
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||||
if(bJoinIdenticalVertices){
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int32_t index = 0;
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for (size_t vi = 0; vi < m->mNumVertices; ++vi) {
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aiVector3D vtx = m->mVertices[vi];
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auto elem = index_by_vertex_value.find(vtx);
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if (elem == index_by_vertex_value.end()) {
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vertex_indices.push_back(index);
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index_by_vertex_value[vtx] = index;
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||||
flattened_vertices.push_back(vtx[0]);
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flattened_vertices.push_back(vtx[1]);
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flattened_vertices.push_back(vtx[2]);
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++index;
|
||||
} else {
|
||||
vertex_indices.push_back(int32_t(elem->second));
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||||
}
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||||
}
|
||||
}
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else { // do not join vertex, respect the export flag
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vertex_indices.resize(m->mNumVertices);
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std::iota(vertex_indices.begin(), vertex_indices.end(), 0);
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for(unsigned int v = 0; v < m->mNumVertices; ++ v) {
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aiVector3D vtx = m->mVertices[v];
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flattened_vertices.push_back(vtx.x);
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flattened_vertices.push_back(vtx.y);
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flattened_vertices.push_back(vtx.z);
|
||||
}
|
||||
}
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vVertexIndice.push_back(vertex_indices);
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|
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FBX::Node::WritePropertyNode(
|
||||
"Vertices", flattened_vertices, outstream, binary, indent
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||||
);
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|
@ -1116,6 +1134,51 @@ void FBXExporter::WriteObjects ()
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normals.End(outstream, binary, indent, true);
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||||
}
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// colors, if any
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||||
// TODO only one color channel currently
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const int32_t colorChannelIndex = 0;
|
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if (m->HasVertexColors(colorChannelIndex)) {
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||||
FBX::Node vertexcolors("LayerElementColor", int32_t(colorChannelIndex));
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vertexcolors.Begin(outstream, binary, indent);
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vertexcolors.DumpProperties(outstream, binary, indent);
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vertexcolors.EndProperties(outstream, binary, indent);
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vertexcolors.BeginChildren(outstream, binary, indent);
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indent = 3;
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FBX::Node::WritePropertyNode(
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||||
"Version", int32_t(101), outstream, binary, indent
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||||
);
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||||
char layerName[8];
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sprintf(layerName, "COLOR_%d", colorChannelIndex);
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FBX::Node::WritePropertyNode(
|
||||
"Name", (const char*)layerName, outstream, binary, indent
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||||
);
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||||
FBX::Node::WritePropertyNode(
|
||||
"MappingInformationType", "ByPolygonVertex",
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||||
outstream, binary, indent
|
||||
);
|
||||
FBX::Node::WritePropertyNode(
|
||||
"ReferenceInformationType", "Direct",
|
||||
outstream, binary, indent
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||||
);
|
||||
std::vector<double> color_data;
|
||||
color_data.reserve(4 * polygon_data.size());
|
||||
for (size_t fi = 0; fi < m->mNumFaces; ++fi) {
|
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const aiFace &f = m->mFaces[fi];
|
||||
for (size_t pvi = 0; pvi < f.mNumIndices; ++pvi) {
|
||||
const aiColor4D &c = m->mColors[colorChannelIndex][f.mIndices[pvi]];
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||||
color_data.push_back(c.r);
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||||
color_data.push_back(c.g);
|
||||
color_data.push_back(c.b);
|
||||
color_data.push_back(c.a);
|
||||
}
|
||||
}
|
||||
FBX::Node::WritePropertyNode(
|
||||
"Colors", color_data, outstream, binary, indent
|
||||
);
|
||||
indent = 2;
|
||||
vertexcolors.End(outstream, binary, indent, true);
|
||||
}
|
||||
|
||||
// uvs, if any
|
||||
for (size_t uvi = 0; uvi < m->GetNumUVChannels(); ++uvi) {
|
||||
if (m->mNumUVComponents[uvi] > 2) {
|
||||
|
@ -1209,6 +1272,11 @@ void FBXExporter::WriteObjects ()
|
|||
le.AddChild("Type", "LayerElementNormal");
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||||
le.AddChild("TypedIndex", int32_t(0));
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||||
layer.AddChild(le);
|
||||
// TODO only 1 color channel currently
|
||||
le = FBX::Node("LayerElement");
|
||||
le.AddChild("Type", "LayerElementColor");
|
||||
le.AddChild("TypedIndex", int32_t(0));
|
||||
layer.AddChild(le);
|
||||
le = FBX::Node("LayerElement");
|
||||
le.AddChild("Type", "LayerElementMaterial");
|
||||
le.AddChild("TypedIndex", int32_t(0));
|
||||
|
@ -1748,28 +1816,8 @@ void FBXExporter::WriteObjects ()
|
|||
// connect it
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||||
connections.emplace_back("C", "OO", deformer_uid, mesh_uids[mi]);
|
||||
|
||||
// we will be indexing by vertex...
|
||||
// but there might be a different number of "vertices"
|
||||
// between assimp and our output FBX.
|
||||
// this code is cut-and-pasted from the geometry section above...
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||||
// ideally this should not be so.
|
||||
// ---
|
||||
// index of original vertex in vertex data vector
|
||||
std::vector<int32_t> vertex_indices;
|
||||
// map of vertex value to its index in the data vector
|
||||
std::map<aiVector3D,size_t> index_by_vertex_value;
|
||||
int32_t index = 0;
|
||||
for (size_t vi = 0; vi < m->mNumVertices; ++vi) {
|
||||
aiVector3D vtx = m->mVertices[vi];
|
||||
auto elem = index_by_vertex_value.find(vtx);
|
||||
if (elem == index_by_vertex_value.end()) {
|
||||
vertex_indices.push_back(index);
|
||||
index_by_vertex_value[vtx] = index;
|
||||
++index;
|
||||
} else {
|
||||
vertex_indices.push_back(int32_t(elem->second));
|
||||
}
|
||||
}
|
||||
//computed before
|
||||
std::vector<int32_t>& vertex_indices = vVertexIndice[mi];
|
||||
|
||||
// TODO, FIXME: this won't work if anything is not in the bind pose.
|
||||
// for now if such a situation is detected, we throw an exception.
|
||||
|
|
|
@ -1041,7 +1041,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
|
|||
delete[] values;
|
||||
} else if (node.rotation.isPresent) {
|
||||
anim->mNumRotationKeys = 1;
|
||||
anim->mRotationKeys = new aiQuatKey();
|
||||
anim->mRotationKeys = new aiQuatKey[anim->mNumRotationKeys];
|
||||
anim->mRotationKeys->mTime = 0.f;
|
||||
anim->mRotationKeys->mValue.x = node.rotation.value[0];
|
||||
anim->mRotationKeys->mValue.y = node.rotation.value[1];
|
||||
|
@ -1064,7 +1064,7 @@ aiNodeAnim* CreateNodeAnim(glTF2::Asset& r, Node& node, AnimationSamplers& sampl
|
|||
delete[] values;
|
||||
} else if (node.scale.isPresent) {
|
||||
anim->mNumScalingKeys = 1;
|
||||
anim->mScalingKeys = new aiVectorKey();
|
||||
anim->mScalingKeys = new aiVectorKey[anim->mNumScalingKeys];
|
||||
anim->mScalingKeys->mTime = 0.f;
|
||||
anim->mScalingKeys->mValue.x = node.scale.value[0];
|
||||
anim->mScalingKeys->mValue.y = node.scale.value[1];
|
||||
|
@ -1130,6 +1130,7 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
|||
|
||||
// Use the latest keyframe for the duration of the animation
|
||||
double maxDuration = 0;
|
||||
unsigned int maxNumberOfKeys = 0;
|
||||
for (unsigned int j = 0; j < ai_anim->mNumChannels; ++j) {
|
||||
auto chan = ai_anim->mChannels[j];
|
||||
if (chan->mNumPositionKeys) {
|
||||
|
@ -1137,21 +1138,25 @@ void glTF2Importer::ImportAnimations(glTF2::Asset& r)
|
|||
if (lastPosKey.mTime > maxDuration) {
|
||||
maxDuration = lastPosKey.mTime;
|
||||
}
|
||||
maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumPositionKeys);
|
||||
}
|
||||
if (chan->mNumRotationKeys) {
|
||||
auto lastRotKey = chan->mRotationKeys[chan->mNumRotationKeys - 1];
|
||||
if (lastRotKey.mTime > maxDuration) {
|
||||
maxDuration = lastRotKey.mTime;
|
||||
}
|
||||
maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumRotationKeys);
|
||||
}
|
||||
if (chan->mNumScalingKeys) {
|
||||
auto lastScaleKey = chan->mScalingKeys[chan->mNumScalingKeys - 1];
|
||||
if (lastScaleKey.mTime > maxDuration) {
|
||||
maxDuration = lastScaleKey.mTime;
|
||||
}
|
||||
maxNumberOfKeys = std::max(maxNumberOfKeys, chan->mNumScalingKeys);
|
||||
}
|
||||
}
|
||||
ai_anim->mDuration = maxDuration;
|
||||
ai_anim->mTicksPerSecond = (maxNumberOfKeys > 0 && maxDuration > 0) ? (maxNumberOfKeys / (maxDuration/1000)) : 30;
|
||||
|
||||
mScene->mAnimations[i] = ai_anim;
|
||||
}
|
||||
|
|
|
@ -65,6 +65,7 @@ struct aiLight;
|
|||
struct aiMetadata;
|
||||
struct aiBone;
|
||||
struct aiMesh;
|
||||
struct aiAnimMesh;
|
||||
struct aiAnimation;
|
||||
struct aiNodeAnim;
|
||||
|
||||
|
@ -363,6 +364,7 @@ public:
|
|||
static void Copy (aiMesh** dest, const aiMesh* src);
|
||||
|
||||
// similar to Copy():
|
||||
static void Copy (aiAnimMesh** dest, const aiAnimMesh* src);
|
||||
static void Copy (aiMaterial** dest, const aiMaterial* src);
|
||||
static void Copy (aiTexture** dest, const aiTexture* src);
|
||||
static void Copy (aiAnimation** dest, const aiAnimation* src);
|
||||
|
|
Binary file not shown.
|
@ -0,0 +1,282 @@
|
|||
{
|
||||
"accessors": [
|
||||
{
|
||||
"bufferView": 0,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView": 1,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC4"
|
||||
},
|
||||
{
|
||||
"bufferView": 2,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3",
|
||||
"max": [
|
||||
0.0100000035,
|
||||
0.0100000035,
|
||||
0.01
|
||||
],
|
||||
"min": [
|
||||
-0.0100000044,
|
||||
-0.0100000054,
|
||||
-0.01
|
||||
]
|
||||
},
|
||||
{
|
||||
"bufferView": 3,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3",
|
||||
"name": "thin"
|
||||
},
|
||||
{
|
||||
"bufferView": 4,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3",
|
||||
"max": [
|
||||
0.0,
|
||||
0.01893253,
|
||||
0.0
|
||||
],
|
||||
"min": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"name": "thin"
|
||||
},
|
||||
{
|
||||
"bufferView": 5,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3",
|
||||
"name": "thin"
|
||||
},
|
||||
{
|
||||
"bufferView": 6,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3",
|
||||
"name": "angle"
|
||||
},
|
||||
{
|
||||
"bufferView": 7,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3",
|
||||
"max": [
|
||||
0.0,
|
||||
0.0198908355,
|
||||
0.0
|
||||
],
|
||||
"min": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"name": "angle"
|
||||
},
|
||||
{
|
||||
"bufferView": 8,
|
||||
"componentType": 5126,
|
||||
"count": 24,
|
||||
"type": "VEC3",
|
||||
"name": "angle"
|
||||
},
|
||||
{
|
||||
"bufferView": 9,
|
||||
"componentType": 5123,
|
||||
"count": 36,
|
||||
"type": "SCALAR"
|
||||
},
|
||||
{
|
||||
"bufferView": 10,
|
||||
"componentType": 5126,
|
||||
"count": 127,
|
||||
"type": "SCALAR",
|
||||
"max": [
|
||||
4.19999743
|
||||
],
|
||||
"min": [
|
||||
0.0
|
||||
]
|
||||
},
|
||||
{
|
||||
"bufferView": 11,
|
||||
"componentType": 5126,
|
||||
"count": 254,
|
||||
"type": "SCALAR"
|
||||
}
|
||||
],
|
||||
"animations": [
|
||||
{
|
||||
"channels": [
|
||||
{
|
||||
"sampler": 0,
|
||||
"target": {
|
||||
"node": 0,
|
||||
"path": "weights"
|
||||
}
|
||||
}
|
||||
],
|
||||
"samplers": [
|
||||
{
|
||||
"input": 10,
|
||||
"interpolation": "LINEAR",
|
||||
"output": 11
|
||||
}
|
||||
],
|
||||
"name": "Square"
|
||||
}
|
||||
],
|
||||
"asset": {
|
||||
"generator": "glTF Tools for Unity",
|
||||
"version": "2.0"
|
||||
},
|
||||
"bufferViews": [
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 288,
|
||||
"byteLength": 384
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 672,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 960,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 1248,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 1536,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 1824,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 2112,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 2400,
|
||||
"byteLength": 288
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 2688,
|
||||
"byteLength": 72
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 2760,
|
||||
"byteLength": 508
|
||||
},
|
||||
{
|
||||
"buffer": 0,
|
||||
"byteOffset": 3268,
|
||||
"byteLength": 1016
|
||||
}
|
||||
],
|
||||
"buffers": [
|
||||
{
|
||||
"uri": "AnimatedMorphCube.bin",
|
||||
"byteLength": 4284
|
||||
}
|
||||
],
|
||||
"meshes": [
|
||||
{
|
||||
"primitives": [
|
||||
{
|
||||
"attributes": {
|
||||
"NORMAL": 0,
|
||||
"TANGENT": 1,
|
||||
"POSITION": 2
|
||||
},
|
||||
"indices": 9,
|
||||
"material": 0,
|
||||
"targets": [
|
||||
{
|
||||
"NORMAL": 3,
|
||||
"POSITION": 4,
|
||||
"TANGENT": 5
|
||||
},
|
||||
{
|
||||
"NORMAL": 6,
|
||||
"POSITION": 7,
|
||||
"TANGENT": 8
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"weights": [
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"name": "Cube"
|
||||
}
|
||||
],
|
||||
"materials": [
|
||||
{
|
||||
"pbrMetallicRoughness": {
|
||||
"baseColorFactor": [
|
||||
0.6038274,
|
||||
0.6038274,
|
||||
0.6038274,
|
||||
1.0
|
||||
],
|
||||
"metallicFactor": 0.0,
|
||||
"roughnessFactor": 0.5
|
||||
},
|
||||
"name": "Material"
|
||||
}
|
||||
],
|
||||
"nodes": [
|
||||
{
|
||||
"mesh": 0,
|
||||
"rotation": [
|
||||
0.0,
|
||||
0.7071067,
|
||||
-0.7071068,
|
||||
0.0
|
||||
],
|
||||
"scale": [
|
||||
100.0,
|
||||
100.0,
|
||||
100.0
|
||||
],
|
||||
"name": "AnimatedMorphCube"
|
||||
}
|
||||
],
|
||||
"scene": 0,
|
||||
"scenes": [
|
||||
{
|
||||
"nodes": [
|
||||
0
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
|
@ -380,4 +380,13 @@ TEST_F( utglTF2ImportExport, exportglTF2FromFileTest ) {
|
|||
EXPECT_TRUE( exporterTest() );
|
||||
}
|
||||
|
||||
TEST_F( utglTF2ImportExport, crash_in_anim_mesh_destructor ) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile( ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube.gltf",
|
||||
aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE( nullptr, scene );
|
||||
Assimp::Exporter exporter;
|
||||
ASSERT_EQ(aiReturn_SUCCESS, exporter.Export(scene, "glb2", ASSIMP_TEST_MODELS_DIR "/glTF2/glTF-Sample-Models/AnimatedMorphCube-glTF/AnimatedMorphCube_out.glTF"));
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
|
Loading…
Reference in New Issue